ICLR 2024 Papers

International Conference on Learning Representations

Decision breakdown

2,260papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    863.8%
  • Spotlight
    36716.2%
  • Poster
    1,80780.0%

Browse all papers

Think-on-Graph: Deep and Responsible Reasoning of Large Language Model on Knowledge Graph

Jiashuo Sun, Chengjin Xu, Lumingyuan Tang, Saizhuo Wang, Chen Lin, Yeyun Gong, Lionel Ni, Heung-Yeung Shum, Jian Guo

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Although large language models (LLMs) have achieved significant success in various tasks, they often struggle with hallucination problems, especially in scenarios requiring deep and responsible reasoning. These issues could be partially addressed by introducing external knowledge graphs (KG) in LLM reasoning. In this paper, we propose a new LLM-KG integrating paradigm ``$\hbox{LLM}\otimes\hbox{KG}$'' which treats the LLM as an agent to interactively explore related entities and relations on KGs and perform reasoning based on the retrieved knowledge. We further implement this paradigm by introducing a new approach called Think-on-Graph (ToG), in which the LLM agent iteratively executes beam search on KG, discovers the most promising reasoning paths, and returns the most likely reasoning results. We use a number of well-designed experiments to examine and illustrate the following advantages of ToG: 1) compared with LLMs, ToG has better deep reasoning power; 2) ToG has the ability of knowledge traceability and knowledge correctability by leveraging LLMs reasoning and expert feedback; 3) ToG provides a flexible plug-and-play framework for different LLMs, KGs and prompting strategies without any additional training cost; 4) the performance of ToG with small LLM models could exceed large LLM such as GPT-4 in certain scenarios and this reduces the cost of LLM deployment and application. As a training-free method with lower computational cost and better generality, ToG achieves overall SOTA in 6 out of 9 datasets where most previous SOTAs rely on additional training.

Poster
SOTOPIA: Interactive Evaluation for Social Intelligence in Language Agents

Xuhui Zhou, Hao Zhu, Leena Mathur, Ruohong Zhang, Haofei Yu, Zhengyang Qi, Louis-Philippe Morency, Yonatan Bisk, Daniel Fried, Graham Neubig, Maarten Sap

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*Humans are social beings*; we pursue social goals in our daily interactions, which is a crucial aspect of social intelligence. Yet, AI systems' abilities in this realm remain elusive. We present SOTOPIA, an open-ended environment to simulate complex social interactions between artificial agents and evaluate their social intelligence. In our environment, agents role-play and *interact* under a wide variety of scenarios; they coordinate, collaborate, exchange, and compete with each other to achieve complex social goals. We simulate the role-play interaction between LLM-based agents and humans within this task space and evaluate their performance with a holistic evaluation framework called SOTOPIA-Eval. With SOTOPIA, we find significant differences between these models in terms of their social intelligence, and we identify a subset of SOTOPIA scenarios, SOTOPIA-hard, that is generally challenging for all models. We find that on this subset, GPT-4 achieves a significantly lower goal completion rate than humans and struggles to exhibit social commonsense reasoning and strategic communication skills. These findings demonstrate SOTOPIA's promise as a general platform for research on evaluating and improving social intelligence in artificial agents.

Spotlight
Lemur: Harmonizing Natural Language and Code for Language Agents

Yiheng Xu, Hongjin SU, Chen Xing, Boyu Mi, Qian Liu, Weijia Shi, Binyuan Hui, Fan Zhou, Yitao Liu, Tianbao Xie, Zhoujun Cheng, Siheng Zhao, Lingpeng Kong, bailin wang, Caiming Xiong, Tao Yu

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We introduce Lemur and Lemur-Chat, openly accessible language models optimized for both natural language and coding capabilities to serve as the backbone of versatile language agents. The evolution from language chat models to functional language agents demands that models not only master human interaction, reasoning, and planning but also ensure grounding in the relevant environments. This calls for a harmonious blend of language and coding capabilities in the models. Lemur and Lemur-Chat are proposed to address this necessity, demonstrating balanced proficiencies in both domains, unlike existing open-source models that tend to specialize in either. Through meticulous pretraining using a code-intensive corpus and instruction fine-tuning on text and code data, our models achieve state-of-the-art averaged performance across diverse text and coding benchmarks. Comprehensive experiments demonstrate Lemur’s superiority over existing open-source models and its proficiency across various agent tasks involving human communication, tool usage, and interaction under fully- and partially- observable environments. The harmonization between natural and programming languages enables Lemur-Chat to significantly narrow the gap with proprietary models on agent abilities, providing key insights into developing advanced open-source agents adept at reasoning, planning, and operating seamlessly across environments. Our model and code have been open-sourced at https://github.com/OpenLemur/Lemur.

Spotlight
Solving Homogeneous and Heterogeneous Cooperative Tasks with Greedy Sequential Execution

Shanqi Liu, Dong Xing, Pengjie Gu, Xinrun Wang, Bo An, Yong Liu

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Cooperative multi-agent reinforcement learning (MARL) is extensively used for solving complex cooperative tasks, and value decomposition methods are a prevalent approach for this domain. However, these methods have not been successful in addressing both homogeneous and heterogeneous tasks simultaneously which is a crucial aspect for the practical application of cooperative agents. On one hand, value decomposition methods demonstrate superior performance in homogeneous tasks. Nevertheless, they tend to produce agents with similar policies, which is unsuitable for heterogeneous tasks. On the other hand, solutions based on personalized observation or assigned roles are well-suited for heterogeneous tasks. However, they often lead to a trade-off situation where the agent's performance in homogeneous scenarios is negatively affected due to the aggregation of distinct policies. An alternative approach is to adopt sequential execution policies, which offer a flexible form for learning both types of tasks. However, learning sequential execution policies poses challenges in terms of credit assignment, and the limited information about subsequently executed agents can lead to sub-optimal solutions, which is known as the relative over-generalization problem. To tackle these issues, this paper proposes Greedy Sequential Execution (GSE) as a solution to learn the optimal policy that covers both scenarios. In the proposed GSE framework, we introduce an individual utility function into the framework of value decomposition to consider the complex interactions between agents. This function is capable of representing both the homogeneous and heterogeneous optimal policies. Furthermore, we utilize greedy marginal contribution calculated by the utility function as the credit value of the sequential execution policy to address the credit assignment and relative over-generalization problem. We evaluated GSE in both homogeneous and heterogeneous scenarios. The results demonstrate that GSE achieves significant improvement in performance across multiple domains, especially in scenarios involving both homogeneous and heterogeneous tasks.

Spotlight
ToolLLM: Facilitating Large Language Models to Master 16000+ Real-world APIs

Yujia Qin, Shihao Liang, Yining Ye, Kunlun Zhu, Lan Yan, Yaxi Lu, Yankai Lin, Xin Cong, Xiangru Tang, Bill Qian, Sihan Zhao, Lauren Hong, Runchu Tian, Ruobing Xie, Jie Zhou, Mark Gerstein, dahai li, Zhiyuan Liu, Maosong Sun

Expand abstract

Despite the advancements of open-source large language models (LLMs), e.g., LLaMA, they remain significantly limited in tool-use capabilities, i.e., using external tools (APIs) to fulfill human instructions. The reason is that current instruction tuning largely focuses on basic language tasks but ignores the tool-use domain. This is in contrast to the excellent tool-use capabilities of state-of-the-art (SOTA) closed-source LLMs, e.g., ChatGPT. To bridge this gap, we introduce ToolLLM, a general tool-use framework encompassing data construction, model training, and evaluation. We first present ToolBench, an instruction-tuning dataset for tool use, which is constructed automatically using ChatGPT. Specifically, the construction can be divided into three stages: (i) API collection: we collect 16,464 real-world RESTful APIs spanning 49 categories from RapidAPI Hub; (ii) instruction generation: we prompt ChatGPT to generate diverse instructions involving these APIs, covering both single-tool and multi-tool scenarios; (iii) solution path annotation: we use ChatGPT to search for a valid solution path (chain of API calls) for each instruction. To enhance the reasoning capabilities of LLMs, we develop a novel depth-first search-based decision tree algorithm. It enables LLMs to evaluate multiple reasoning traces and expand the search space. Moreover, to evaluate the tool-use capabilities of LLMs, we develop an automatic evaluator: ToolEval. Based on ToolBench, we fine-tune LLaMA to obtain an LLM ToolLLaMA, and equip it with a neural API retriever to recommend appropriate APIs for each instruction. Experiments show that ToolLLaMA demonstrates a remarkable ability to execute complex instructions and generalize to unseen APIs, and exhibits comparable performance to ChatGPT. Our ToolLLaMA also demonstrates strong zero-shot generalization ability in an out-of-distribution tool-use dataset: APIBench.

Spotlight
Can LLM-Generated Misinformation Be Detected?

Canyu Chen, Kai Shu

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The advent of Large Language Models (LLMs) has made a transformative impact. However, the potential that LLMs such as ChatGPT can be exploited to generate misinformation has posed a serious concern to online safety and public trust. A fundamental research question is: will LLM-generated misinformation cause more harm than human-written misinformation? We propose to tackle this question from the perspective of detection difficulty. We first build a taxonomy of LLM-generated misinformation. Then we categorize and validate the potential real-world methods for generating misinformation with LLMs. Then, through extensive empirical investigation, we discover that LLM-generated misinformation can be harder to detect for humans and detectors compared to human-written misinformation with the same semantics, which suggests it can have more deceptive styles and potentially cause more harm. We also discuss the implications of our discovery on combating misinformation in the age of LLMs and the countermeasures.

Poster
Trajeglish: Traffic Modeling as Next-Token Prediction

Jonah Philion, Xue Bin Peng, Sanja Fidler

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A longstanding challenge for self-driving development is simulating dynamic driving scenarios seeded from recorded driving logs. In pursuit of this functionality, we apply tools from discrete sequence modeling to model how vehicles, pedestrians and cyclists interact in driving scenarios. Using a simple data-driven tokenization scheme, we discretize trajectories to centimeter-level resolution using a small vocabulary. We then model the multi-agent sequence of discrete motion tokens with a GPT-like encoder-decoder that is autoregressive in time and takes into account intra-timestep interaction between agents. Scenarios sampled from our model exhibit state-of-the-art realism; our model tops the Waymo Sim Agents Benchmark, surpassing prior work along the realism meta metric by 3.3% and along the interaction metric by 9.9%. We ablate our modeling choices in full autonomy and partial autonomy settings, and show that the representations learned by our model can quickly be adapted to improve performance on nuScenes. We additionally evaluate the scalability of our model with respect to parameter count and dataset size, and use density estimates from our model to quantify the saliency of context length and intra-timestep interaction for the traffic modeling task.

Poster
Tuning LayerNorm in Attention: Towards Efficient Multi-Modal LLM Finetuning

Bingchen Zhao, Haoqin Tu, Chen Wei, Jieru Mei, Cihang Xie

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This paper introduces an efficient strategy to transform Large Language Models (LLMs) into Multi-Modal Large Language Models. By conceptualizing this transformation as a domain adaptation process, \ie, transitioning from text understanding to embracing multiple modalities, we intriguingly note that, within each attention block, tuning LayerNorm suffices to yield strong performance. Moreover, when benchmarked against other tuning approaches like full parameter finetuning or LoRA, its benefits on efficiency are substantial. For example, when compared to LoRA on a 13B model scale, performance can be enhanced by an average of over 20\% across five multi-modal tasks, and meanwhile, results in a significant reduction of trainable parameters by 41.9\% and a decrease in GPU memory usage by 17.6\%. On top of this LayerNorm strategy, we showcase that selectively tuning only with conversational data can improve efficiency further. Beyond these empirical outcomes, we provide a comprehensive analysis to explore the role of LayerNorm in adapting LLMs to the multi-modal domain and improving the expressive power of the model.

Spotlight
Learning Optimal Contracts: How to Exploit Small Action Spaces

Francesco Bacchiocchi, Matteo Castiglioni, Alberto Marchesi, Nicola Gatti

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We study principal-agent problems in which a principal commits to an outcome-dependent payment scheme---called contract---in order to induce an agent to take a costly, unobservable action leading to favorable outcomes. We consider a generalization of the classical (single-round) version of the problem in which the principal interacts with the agent by committing to contracts over multiple rounds. The principal has no information about the agent, and they have to learn an optimal contract by only observing the outcome realized at each round. We focus on settings in which the size of the agent's action space is small. We design an algorithm that learns an approximately-optimal contract with high probability in a number of rounds polynomial in the size of the outcome space, when the number of actions is constant. Our algorithm solves an open problem by Zhu et al. [2022]. Moreover, it can also be employed to provide a $\widetilde{\mathcal{O}}(T^{4/5})$ regret bound in the related online learning setting in which the principal aims at maximizing their cumulative utility, thus considerably improving previously-known regret bounds.

Poster
Modeling Boundedly Rational Agents with Latent Inference Budgets

Athul Paul Jacob, Abhishek Gupta, Jacob Andreas

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We study the problem of modeling a population of agents pursuing unknown goals subject to unknown computational constraints. In standard models of bounded rationality, sub-optimal decision-making is simulated by adding homoscedastic noise to optimal decisions rather than actually simulating constrained inference. In this work, we introduce a latent inference budget model (L-IBM) that models these constraints explicitly, via a latent variable (inferred jointly with a model of agents’ goals) that controls the runtime of an iterative inference algorithm. L-IBMs make it possible to learn agent models using data from diverse populations of suboptimal actors. In three modeling tasks—inferring navigation goals from routes, inferring communicative intents from human utterances, and predicting next moves in human chess games—we show that L-IBMs match or outperforms Boltzmann models of decision-making under uncertainty. Moreover, the inferred inference budgets are themselves meaningful, efficient to compute, and correlated with measures of player skill, partner skill and task difficulty.

Poster
MetaGPT: Meta Programming for A Multi-Agent Collaborative Framework

Sirui Hong, Mingchen Zhuge, Jonathan Chen, Xiawu Zheng, Yuheng Cheng, Jinlin Wang, Ceyao Zhang, Zili Wang, Steven Ka Shing Yau, Zijuan Lin, Liyang Zhou, Chenyu Ran, Lingfeng Xiao, Chenglin Wu, Jürgen Schmidhuber

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Recently, remarkable progress has been made on automated problem solving through societies of agents based on large language models (LLMs). Previous LLM-based multi-agent systems can already solve simple dialogue tasks. More complex tasks, however, face challenges through logic inconsistencies due to cascading hallucinations caused by naively chaining LLMs. Here we introduce MetaGPT, an innovative meta-programming framework incorporating efficient human workflows into LLM-based multi-agent collaborations. MetaGPT encodes Standardized Operating Procedures (SOPs) into prompt sequences for more streamlined workflows, thus allowing agents with human-like domain expertise to verify intermediate results and reduce errors. MetaGPT utilizes an assembly line paradigm to assign diverse roles to various agents, efficiently breaking down complex tasks into subtasks involving many agents working together. On collaborative software engineering benchmarks, MetaGPT generates more coherent solutions than previous chat-based multi-agent systems.

Oral
An LLM can Fool Itself: A Prompt-Based Adversarial Attack

Xilie Xu, Keyi Kong, Ning Liu, Lizhen Cui, Di Wang, Jingfeng Zhang, Mohan Kankanhalli

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The wide-ranging applications of large language models (LLMs), especially in safety-critical domains, necessitate the proper evaluation of the LLM’s adversarial robustness. This paper proposes an efficient tool to audit the LLM’s adversarial robustness via a prompt-based adversarial attack (PromptAttack). PromptAttack converts adversarial textual attacks into an attack prompt that can cause the victim LLM to output the adversarial sample to fool itself. The attack prompt is composed of three important components: (1) original input (OI) including the original sample and its ground-truth label, (2) attack objective (AO) illustrating a task description of generating a new sample that can fool itself without changing the semantic meaning, and (3) attack guidance (AG) containing the perturbation instructions to guide the LLM on how to complete the task by perturbing the original sample at character, word, and sentence levels, respectively. Besides, we use a fidelity filter to ensure that PromptAttack maintains the original semantic meanings of the adversarial examples. Further, we enhance the attack power of PromptAttack by ensembling adversarial examples at different perturbation levels. Comprehensive empirical results using Llama2 and GPT-3.5 validate that PromptAttack consistently yields a much higher attack success rate compared to AdvGLUE and AdvGLUE++. Interesting findings include that a simple emoji can easily mislead GPT-3.5 to make wrong predictions. Our source code is available at https://github.com/GodXuxilie/PromptAttack.

Poster
CivRealm: A Learning and Reasoning Odyssey in Civilization for Decision-Making Agents

Siyuan Qi, Shuo Chen, Yexin Li, Xiangyu Kong, Junqi Wang, Bangcheng Yang, Pring Wong, Yifan Zhong, Xiaoyuan Zhang, Zhaowei Zhang, Nian Liu, Yaodong Yang, Song-Chun Zhu

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The generalization of decision-making agents encompasses two fundamental elements: learning from past experiences and reasoning in novel contexts. However, the predominant emphasis in most interactive environments is on learning, often at the expense of complexity in reasoning. In this paper, we introduce CivRealm, an environment inspired by the Civilization game. Civilization’s profound alignment with human society requires sophisticated learning and prior knowledge, while its ever-changing space and action space demand robust reasoning for generalization. Particularly, CivRealm sets up an imperfect-information general-sum game with a changing number of players; it presents a plethora of complex features, challenging the agent to deal with open-ended stochastic environments that require diplomacy and negotiation skills. Within CivRealm, we provide interfaces for two typical agent types: tensor-based agents that focus on learning, and language-based agents that emphasize reasoning. To catalyze further research, we present initial results for both paradigms. The canonical RL-based agents exhibit reasonable performance in mini-games, whereas both RL- and LLM-based agents struggle to make substantial progress in the full game. Overall, CivRealm stands as a unique learning and reasoning challenge for decision-making agents. The code is available at https://github.com/bigai-ai/civrealm.

Spotlight
Enhancing Human-AI Collaboration Through Logic-Guided Reasoning

Chengzhi Cao, Yinghao Fu, Sheng Xu, Ruimao Zhang, Shuang Li

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We present a systematic framework designed to enhance human-robot perception and collaboration through the integration of logical rules and Theory of Mind (ToM). Logical rules provide interpretable predictions and generalize well across diverse tasks, making them valuable for learning and decision-making. Leveraging the ToM for understanding others' mental states, our approach facilitates effective collaboration. In this paper, we employ logic rules derived from observational data to infer human goals and guide human-like agents. These rules are treated as latent variables, and a rule encoder is trained alongside a multi-agent system in the robot's mind. We assess the posterior distribution of latent rules using learned embeddings, representing entities and relations. Confidence scores for each rule indicate their consistency with observed data. Then, we employ a hierarchical reinforcement learning model with ToM to plan robot actions for assisting humans. Extensive experiments validate each component of our framework, and results on multiple benchmarks demonstrate that our model outperforms the majority of existing approaches.

Poster
THOUGHT PROPAGATION: AN ANALOGICAL APPROACH TO COMPLEX REASONING WITH LARGE LANGUAGE MODELS

Junchi Yu, Ran He, Zhitao Ying

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Large Language Models (LLMs) have achieved remarkable success in reasoning tasks with the development of prompting methods. However, existing prompting approaches cannot reuse insights of solving similar problems and suffer from accumulated errors in multi-step reasoning, since they prompt LLMs to reason \textit{from scratch}. To address these issues, we propose \textbf{\textit{Thought Propagation} (TP)}, which explores the analogous problems and leverages their solutions to enhance the complex reasoning ability of LLMs. These analogous problems are related to the input one, with reusable solutions and problem-solving strategies. Thus, it is promising to propagate insights of solving previous analogous problems to inspire new problem-solving. To achieve this, TP first prompts LLMs to propose and solve a set of analogous problems that are related to the input one. Then, TP reuses the results of analogous problems to directly yield a new solution or derive a knowledge-intensive plan for execution to amend the initial solution obtained from scratch. TP is compatible with existing prompting approaches, allowing plug-and-play generalization and enhancement in a wide range of tasks without much labor in task-specific prompt engineering. Experiments across three challenging tasks demonstrate TP enjoys a substantial improvement over the baselines by an average of 12\% absolute increase in finding the optimal solutions in Shortest-path Reasoning, 13\% improvement of human preference in Creative Writing, and 15\% enhancement in the task completion rate of LLM-Agent Planning.

Poster
SmartPlay : A Benchmark for LLMs as Intelligent Agents

Yue Wu, Xuan Tang, Tom Mitchell, Yuanzhi Li

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Recent large language models (LLMs) have demonstrated great potential toward intelligent agents and next-gen automation, but there currently lacks a systematic benchmark for evaluating LLMs' abilities as agents. We introduce SmartPlay: both a challenging benchmark and a methodology for evaluating LLMs as agents. SmartPlay consists of 6 different games, including Rock-Paper-Scissors, Tower of Hanoi, Minecraft. Each game features a unique setting, providing up to 20 evaluation settings and infinite environment variations. Each game in SmartPlay uniquely challenges a subset of 9 important capabilities of an intelligent LLM agent, including reasoning with object dependencies, planning ahead, spatial reasoning, learning from history, and understanding randomness. The distinction between the set of capabilities each game test allows us to analyze each capability separately. SmartPlay serves not only as a rigorous testing ground for evaluating the overall performance of LLM agents but also as a road-map for identifying gaps in current methodologies. We release our benchmark at https://github.com/microsoft/SmartPlay

Poster
MetaTool Benchmark for Large Language Models: Deciding Whether to Use Tools and Which to Use

Yue Huang, Jiawen Shi, Yuan Li, Chenrui Fan, Siyuan Wu, Qihui Zhang, Yixin Liu, Pan Zhou, Yao Wan, Neil Zhenqiang Gong, Lichao Sun

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Large language models (LLMs) have garnered significant attention due to their impressive natural language processing (NLP) capabilities. Recently, many studies have focused on the tool utilization ability of LLMs. They primarily investigated how LLMs effectively collaborate with given specific tools. However, in scenarios where LLMs serve as intelligent agents, as seen in applications like AutoGPT and MetaGPT, LLMs are expected to engage in intricate decision-making processes that involve deciding whether to employ a tool and selecting the most suitable tool(s) from a collection of available tools to fulfill user requests. Therefore, in this paper, we introduce MetaTool, a benchmark designed to evaluate whether LLMs have tool usage awareness and can correctly choose tools. Specifically, we create a dataset called ToolE within the benchmark. This dataset contains various types of user queries in the form of prompts that trigger LLMs to use tools, including both single-tool and multi-tool scenarios. Subsequently, we set the tasks for both tool usage awareness and tool selection. We define four subtasks from different perspectives in tool selection, including tool selection with similar choices, tool selection in specific scenarios, tool selection with possible reliability issues, and multi-tool selection. We conduct experiments involving eight popular LLMs and find that the majority of them still struggle to effectively select tools, highlighting the existing gaps between LLMs and genuine intelligent agents. However, through the error analysis, we found there is still significant room for improvement. Finally, we conclude with insights for tool developers -- we strongly recommend that tool developers choose an appropriate rewrite model for generating new descriptions based on the downstream LLM the tool will apply to.

Poster
Learning Multi-Agent Communication from Graph Modeling Perspective

Shengchao Hu, Li Shen, Ya Zhang, Dacheng Tao

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In numerous artificial intelligence applications, the collaborative efforts of multiple intelligent agents are imperative for the successful attainment of target objectives. To enhance coordination among these agents, a distributed communication framework is often employed. However, information sharing among all agents proves to be resource-intensive, while the adoption of a manually pre-defined communication architecture imposes limitations on inter-agent communication, thereby constraining the potential for collaborative efforts. In this study, we introduce a novel approach wherein we conceptualize the communication architecture among agents as a learnable graph. We formulate this problem as the task of determining the communication graph while enabling the architecture parameters to update normally, thus necessitating a bi-level optimization process. Utilizing continuous relaxation of the graph representation and incorporating attention units, our proposed approach, CommFormer, efficiently optimizes the communication graph and concurrently refines architectural parameters through gradient descent in an end-to-end manner. Extensive experiments on a variety of cooperative tasks substantiate the robustness of our model across diverse cooperative scenarios, where agents are able to develop more coordinated and sophisticated strategies regardless of changes in the number of agents.

Poster
Synapse: Trajectory-as-Exemplar Prompting with Memory for Computer Control

Longtao Zheng, Rundong Wang, Xinrun Wang, Bo An

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Building agents with large language models (LLMs) for computer control is a burgeoning research area, where the agent receives computer states and performs actions to complete complex tasks. Previous computer agents have demonstrated the benefits of in-context learning (ICL); however, their performance is hindered by several issues. First, the limited context length of LLMs and complex computer states restrict the number of exemplars, as a single webpage can consume the entire context. Second, the exemplars in current methods, such as high-level plans and multi-choice questions, cannot represent complete trajectories, leading to suboptimal performance in long-horizon tasks. Third, existing computer agents rely on task-specific exemplars and overlook the similarity among tasks, resulting in poor generalization to novel tasks. To address these challenges, we introduce Synapse, a computer agent featuring three key components: i) state abstraction, which filters out task-irrelevant information from raw states, allowing more exemplars within the limited context, ii) trajectory-as-exemplar prompting, which prompts the LLM with complete trajectories of the abstracted states and actions to improve multi-step decision-making, and iii) exemplar memory, which stores the embeddings of exemplars and retrieves them via similarity search for generalization to novel tasks. We evaluate Synapse on MiniWoB++, a standard task suite, and Mind2Web, a real-world website benchmark. In MiniWoB++, Synapse achieves a 99.2% average success rate (a 10% relative improvement) across 64 tasks using demonstrations from only 48 tasks. Notably, Synapse is the first ICL method to solve the book-flight task in MiniWoB++. Synapse also exhibits a 56% relative improvement in average step success rate over the previous state-of-the-art prompting scheme in Mind2Web.

Poster
Reward Design for Justifiable Sequential Decision-Making

Aleksa Sukovic, Goran Radanovic

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Equipping agents with the capacity to justify made decisions using supporting evidence represents a cornerstone of accountable decision-making. Furthermore, ensuring that justifications are in line with human expectations and societal norms is vital, especially in high-stakes situations such as healthcare. In this work, we propose the use of a debate-based reward model for reinforcement learning agents, where the outcome of a zero-sum debate game quantifies the justifiability of a decision in a particular state. This reward model is then used to train a justifiable policy, whose decisions can be more easily corroborated with supporting evidence. In the debate game, two argumentative agents take turns providing supporting evidence for two competing decisions. Given the proposed evidence, a proxy of a human judge evaluates which decision is better justified. We demonstrate the potential of our approach in learning policies for prescribing and justifying treatment decisions of septic patients. We show that augmenting the reward with the feedback signal generated by the debate-based reward model yields policies highly favored by the judge when compared to the policy obtained solely from the environment rewards, while hardly sacrificing any performance. Moreover, in terms of the overall performance and justifiability of trained policies, the debate-based feedback is comparable to the feedback obtained from an ideal judge proxy that evaluates decisions using the full information encoded in the state. This suggests that the debate game outputs key information contained in states that is most relevant for evaluating decisions, which in turn substantiates the practicality of combining our approach with human-in-the-loop evaluations. Lastly, we showcase that agents trained via multi-agent debate learn to propose evidence that is resilient to refutations and closely aligns with human preferences.

Poster