ICLR 2024 Papers

International Conference on Learning Representations

Decision breakdown

2,260papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    863.8%
  • Spotlight
    36716.2%
  • Poster
    1,80780.0%

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Topic: Reinforcement Learning · 304 papers · Reset filters

Hybrid Internal Model: Learning Agile Legged Locomotion with Simulated Robot Response

Junfeng Long, Zirui Wang, Quanyi Li, Liu Cao, Jiawei Gao, Jiangmiao Pang

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Robust locomotion control depends on accurate state estimations. However, the sensors of most legged robots can only provide partial and noisy observations, making the estimation particularly challenging, especially for external states like terrain frictions and elevation maps. Inspired by the classical Internal Model Control principle, we consider these external states as disturbances and introduce Hybrid Internal Model (HIM) to estimate them according to the response of the robot. The response, which we refer to as the hybrid internal embedding, contains the robot’s explicit velocity and implicit stability representation, corresponding to two primary goals for locomotion tasks: explicitly tracking velocity and implicitly maintaining stability. We use contrastive learning to optimize the embedding to be close to the robot’s successor state, in which the response is naturally embedded. HIM has several appealing benefits: It only needs the robot’s proprioceptions, i.e., those from joint encoders and IMU as observations. It innovatively maintains consistent observations between simulation reference and reality that avoids information loss in mimicking learning. It exploits batch-level information that is more robust to noises and keeps better sample efficiency. It only requires 1 hour of training on an RTX 4090 to enable a quadruped robot to traverse any terrain under any disturbances. A wealth of real-world experiments demonstrates its agility, even in high-difficulty tasks and cases never occurred during the training process, revealing remarkable open-world generalizability.

Poster
Learning Nash Equilibria in Rank-1 Games

Nikolas Patris, Ioannis Panageas

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Learning Nash equilibria (NE) in games has garnered significant attention, particularly in the context of training Generative Adversarial Networks (GANs) and multi-agent Reinforcement Learning. The current state-of-the-art in efficiently learning games focuses on landscapes that meet the (weak) Minty property or games characterized by a unique function, often referred to as potential games. A significant challenge in this domain is that computing Nash equilibria is a computationally intractable task [Daskalakis et al. 2009]. In this paper we focus on bimatrix games (A,B) called rank-1. These are games in which the sum of the payoff matrices A+B is a rank 1 matrix; note that standard zero-sum games are rank 0. We show that optimistic gradient descent/ascent converges to an \epsilon-approximate NE after 1/\epsilon^2 log(1/\epsilon) iterates in rank-1 games. We achieve this by leveraging structural results about the NE landscape of rank-1 games Adsul et al. 2021. Notably, our approach bypasses the fact that these games do not satisfy the MVI property.

Poster
Amortized Network Intervention to Steer the Excitatory Point Processes

Zitao Song, Wendi Ren, Shuang Li

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Excitatory point processes (i.e., event flows) occurring over dynamic graphs (i.e., evolving topologies) provide a fine-grained model to capture how discrete events may spread over time and space. How to effectively steer the event flows by modifying the dynamic graph structures presents an interesting problem, motivated by curbing the spread of infectious diseases through strategically locking down cities to mitigating traffic congestion via traffic light optimization. To address the intricacies of planning and overcome the high dimensionality inherent to such decision-making problems, we design an Amortized Network Interventions (ANI) framework, allowing for the pooling of optimal policies from history and other contexts while ensuring a permutation equivalent property. This property enables efficient knowledge transfer and sharing across diverse contexts. Each task is solved by an H-step lookahead model-based reinforcement learning, where neural ODEs are introduced to model the dynamics of the excitatory point processes. Instead of simulating rollouts from the dynamics model, we derive an analytical mean-field approximation for the event flows given the dynamics, making the online planning more efficiently solvable. We empirically illustrate that this ANI approach substantially enhances policy learning for unseen dynamics and exhibits promising outcomes in steering event flows through network intervention using synthetic and real COVID datasets.

Poster
A Policy Gradient Method for Confounded POMDPs

Mao Hong, Zhengling Qi, Yanxun Xu

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In this paper, we propose a policy gradient method for confounded partially observable Markov decision processes (POMDPs) with continuous state and observation spaces in the offline setting. We first establish a novel identification result to non-parametrically estimate any history-dependent policy gradient under POMDPs using the offline data. The identification enables us to solve a sequence of conditional moment restrictions and adopt the min-max learning procedure with general function approximation for estimating the policy gradient. We then provide a finite-sample non-asymptotic bound for estimating the gradient uniformly over a pre-specified policy class in terms of the sample size, length of horizon, concentratability coefficient and the measure of ill-posedness in solving the conditional moment restrictions. Lastly, by deploying the proposed gradient estimation in the gradient ascent algorithm, we show the global convergence of the proposed algorithm in finding the history-dependent optimal policy under some technical conditions. To the best of our knowledge, this is the first work studying the policy gradient method for POMDPs under the offline setting.

Poster
CPPO: Continual Learning for Reinforcement Learning with Human Feedback

Han Zhang, Yu Lei, Lin Gui, Min Yang, Yulan He, Hui Wang, Ruifeng Xu

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The approach of Reinforcement Learning from Human Feedback (RLHF) is widely used for enhancing pre-trained Language Models (LM), enabling them to better align with human preferences. Existing RLHF-based LMs however require complete retraining whenever new queries or feedback are introduced, as human preferences may differ across different domains or topics. LM retraining is often impracticable in most real-world scenarios, due to the substantial time and computational costs involved, as well as data privacy concerns. To address this limitation, we propose Continual Proximal Policy Optimization (CPPO), a novel method that is able to continually align LM with dynamic human preferences. Specifically, CPPO adopts a weighting strategy to decide which samples should be utilized for enhancing policy learning and which should be used for solidifying past experiences. This seeks a good trade-off between policy learning and knowledge retention. Our experimental results show that CPPO outperforms strong Continuous learning (CL) baselines when it comes to consistently aligning with human preferences. Furthermore, compared to PPO, CPPO offers more efficient and stable learning in non-continual scenarios.

Poster
Dynamic Neighborhood Construction for Structured Large Discrete Action Spaces

Fabian Akkerman, Julius Luy, Wouter van Heeswijk, Maximilian Schiffer

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Large discrete action spaces (LDAS) remain a central challenge in reinforcement learning. Existing solution approaches can handle unstructured LDAS with up to a few million actions. However, many real-world applications in logistics, production, and transportation systems have combinatorial action spaces, whose size grows well beyond millions of actions, even on small instances. Fortunately, such action spaces exhibit structure, e.g., equally spaced discrete resource units. With this work, we focus on handling structured LDAS (SLDAS) with sizes that cannot be handled by current benchmarks: we propose Dynamic Neighborhood Construction (DNC), a novel exploitation paradigm for SLDAS. We present a scalable neighborhood exploration heuristic that utilizes this paradigm and efficiently explores the discrete neighborhood around the continuous proxy action in structured action spaces with up to $10^{73}$ actions. We demonstrate the performance of our method by benchmarking it against three state-of-the-art approaches designed for large discrete action spaces across three distinct environments. Our results show that DNC matches or outperforms state-of-the-art approaches while being computationally more efficient. Furthermore, our method scales to action spaces that so far remained computationally intractable for existing methodologies.

Poster
Free from Bellman Completeness: Trajectory Stitching via Model-based Return-conditioned Supervised Learning

Zhaoyi Zhou, Chuning Zhu, Runlong Zhou, Qiwen Cui, Abhishek Gupta, Simon Shaolei Du

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Off-policy dynamic programming (DP) techniques such as $Q$-learning have proven to be important in sequential decision-making problems. In the presence of function approximation, however, these techniques often diverge due to the absence of Bellman completeness in the function classes considered, a crucial condition for the success of DP-based methods. In this paper, we show how off-policy learning techniques based on return-conditioned supervised learning (RCSL) are able to circumvent these challenges of Bellman completeness, converging under significantly more relaxed assumptions inherited from supervised learning. We prove there exists a natural environment in which if one uses two-layer multilayer perceptron as the function approximator, the layer width needs to grow *linearly* with the state space size to satisfy Bellman completeness while a constant layer width is enough for RCSL. These findings take a step towards explaining the superior empirical performance of RCSL methods compared to DP-based methods in environments with near-optimal datasets. Furthermore, in order to learn from sub-optimal datasets, we propose a simple framework called MBRCSL, granting RCSL methods the ability of dynamic programming to stitch together segments from distinct trajectories. MBRCSL leverages learned dynamics models and forward sampling to accomplish trajectory stitching while avoiding the need for Bellman completeness that plagues all dynamic programming algorithms. We propose both theoretical analysis and experimental evaluation to back these claims, outperforming state-of-the-art model-free and model-based offline RL algorithms across several simulated robotics problems.

Poster
Proper Laplacian Representation Learning

Diego Gomez, Michael Bowling, Marlos C. Machado

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The ability to learn good representations of states is essential for solving large reinforcement learning problems, where exploration, generalization, and transfer are particularly challenging. The _Laplacian representation_ is a promising approach to address these problems by inducing informative state encoding and intrinsic rewards for temporally-extended action discovery and reward shaping. To obtain the Laplacian representation one needs to compute the eigensystem of the graph Laplacian, which is often approximated through optimization objectives compatible with deep learning approaches. These approximations, however, depend on hyperparameters that are impossible to tune efficiently, converge to arbitrary rotations of the desired eigenvectors, and are unable to accurately recover the corresponding eigenvalues. In this paper we introduce a theoretically sound objective and corresponding optimization algorithm for approximating the Laplacian representation. Our approach naturally recovers both the true eigenvectors and eigenvalues while eliminating the hyperparameter dependence of previous approximations. We provide theoretical guarantees for our method and we show that those results translate empirically into robust learning across multiple environments.

Poster
Belief-Enriched Pessimistic Q-Learning against Adversarial State Perturbations

Xiaolin Sun, Zizhan Zheng

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Reinforcement learning (RL) has achieved phenomenal success in various domains. However, its data-driven nature also introduces new vulnerabilities that can be exploited by malicious opponents. Recent work shows that a well-trained RL agent can be easily manipulated by strategically perturbing its state observations at the test stage. Existing solutions either introduce a regularization term to improve the smoothness of the trained policy against perturbations or alternatively train the agent's policy and the attacker's policy. However, the former does not provide sufficient protection against strong attacks, while the latter is computationally prohibitive for large environments. In this work, we propose a new robust RL algorithm for deriving a pessimistic policy to safeguard against an agent's uncertainty about true states. This approach is further enhanced with belief state inference and diffusion-based state purification to reduce uncertainty. Empirical results show that our approach obtains superb performance under strong attacks and has a comparable training overhead with regularization-based methods. Our code is available at https://github.com/SliencerX/Belief-enriched-robust-Q-learning.

Poster
Beam Enumeration: Probabilistic Explainability For Sample Efficient Self-conditioned Molecular Design

Jeff Guo, Philippe Schwaller

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Generative molecular design has moved from proof-of-concept to real-world applicability, as marked by the surge in very recent papers reporting experimental validation. Key challenges in explainability and sample efficiency present opportunities to enhance generative design to directly optimize expensive high-fidelity oracles and provide actionable insights to domain experts. Here, we propose Beam Enumeration to exhaustively enumerate the most probable sub-sequences from language-based molecular generative models and show that molecular substructures can be extracted. When coupled with reinforcement learning, extracted substructures become meaningful, providing a source of explainability and improving sample efficiency through self-conditioned generation. Beam Enumeration is generally applicable to any language-based molecular generative model and notably further improves the performance of the recently reported Augmented Memory algorithm, which achieved the new state-of-the-art on the Practical Molecular Optimization benchmark for sample efficiency. The combined algorithm generates more high reward molecules and faster, given a fixed oracle budget. Beam Enumeration shows that improvements to explainability and sample efficiency for molecular design can be made synergistic.

Poster
Designing Skill-Compatible AI: Methodologies and Frameworks in Chess

Karim Hamade, Reid McIlroy-Young, Siddhartha Sen, Jon Kleinberg, Ashton Anderson

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Powerful artificial intelligence systems are often used in settings where they must interact with agents that are computationally much weaker, for example when they work alongside humans or operate in complex environments where some tasks are handled by algorithms, heuristics, or other entities of varying computational power. For AI agents to successfully interact in these settings, however, achieving superhuman performance alone is not sufficient; they also need to account for suboptimal actions or idiosyncratic style from their less-skilled counterparts. We propose a formal evaluation framework for assessing the compatibility of near-optimal AI with interaction partners who may have much lower levels of skill; we use popular collaborative chess variants as model systems to study and develop AI agents that can successfully interact with lower-skill entities. Traditional chess engines designed to output near-optimal moves prove to be inadequate partners when paired with engines of various lower skill levels in this domain, as they are not designed to consider the presence of other agents. We contribute three methodologies to explicitly create skill-compatible AI agents in complex decision-making settings, and two chess game frameworks designed to foster collaboration between powerful AI agents and less-skilled partners. On these frameworks, our agents outperform state-of-the-art chess AI (based on AlphaZero) despite being weaker in conventional chess, demonstrating that skill-compatibility is a tangible trait that is qualitatively and measurably distinct from raw performance. Our evaluations further explore and clarify the mechanisms by which our agents achieve skill-compatibility.

Poster
Towards Optimal Regret in Adversarial Linear MDPs with Bandit Feedback

Haolin Liu, Chen-Yu Wei, Julian Zimmert

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We study online reinforcement learning in linear Markov decision processes with adversarial losses and bandit feedback. We introduce two algorithms that achieve improved regret performance compared to existing approaches. The first algorithm, although computationally inefficient, achieves a regret of $\widetilde{O}(\sqrt{K})$ without relying on simulators, where $K$ is the number of episodes. This is the first rate-optimal result in the considered setting. The second algorithm is computationally efficient and achieves a regret of $\widetilde{O}(K^{\frac{3}{4}})$ . These results significantly improve over the prior state-of-the-art: a computationally inefficient algorithm by Kong et al. (2023) with $\widetilde{O}(K^{\frac{4}{5}}+1/\lambda_{\min})$ regret, and a computationally efficient algorithm by Sherman et al. (2023b) with $\widetilde{O}(K^{\frac{6}{7}})$ regret.

Spotlight
Chain of Hindsight aligns Language Models with Feedback

Hao Liu, Carmelo Sferrazza, Pieter Abbeel

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Learning from human preferences is important for language models to match human needs and to align with human and social values. Prior works have achieved remarkable successes by learning from human feedback to understand and follow instructions. Nonetheless, these methods are either founded on hand-picked model generations that are favored by human annotators, rendering them inefficient in terms of data utilization and challenging to apply in general, or they depend on reinforcement learning, which often suffers from imperfect reward functions and relies on extremely challenging optimizations. In this work, we propose a novel technique, Chain of Hindsight, that is easy to optimize and can learn from any form of feedback, regardless of its polarity. Our idea is inspired by how humans learn from extensive feedback presented in the form of languages. We convert all types of feedback into sequences of sentences, which are then used to fine-tune the model, allowing us to take advantage of the language comprehension capabilities of language models. We condition the model on a sequence of model generations paired with feedback. By doing so, the model is trained to generate outputs based on feedback, while learning to identify and correct negative attributes or errors. Applying our method to large language models, we observed that Chain of Hindsight significantly surpasses previous methods in aligning language models with human preferences. We report significant improvements on summarization and dialogue benchmarks, with our approach markedly preferred in human evaluations.

Poster
Local Search GFlowNets

Minsu Kim, Taeyoung Yun, Emmanuel Bengio, Dinghuai Zhang, Yoshua Bengio, Sungsoo Ahn, Jinkyoo Park

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Generative Flow Networks (GFlowNets) are amortized sampling methods that learn a distribution over discrete objects proportional to their rewards. GFlowNets exhibit a remarkable ability to generate diverse samples, yet occasionally struggle to consistently produce samples with high rewards due to over-exploration on wide sample space. This paper proposes to train GFlowNets with local search, which focuses on exploiting high-rewarded sample space to resolve this issue. Our main idea is to explore the local neighborhood via backtracking and reconstruction guided by backward and forward policies, respectively. This allows biasing the samples toward high-reward solutions, which is not possible for a typical GFlowNet solution generation scheme, which uses the forward policy to generate the solution from scratch. Extensive experiments demonstrate a remarkable performance improvement in several biochemical tasks. Source code is available: \url{https://github.com/dbsxodud-11/ls_gfn}.

Spotlight
Whittle Index with Multiple Actions and State Constraint for Inventory Management

Chuheng Zhang, Xiangsen Wang, Wei Jiang, Xianliang Yang, Siwei Wang, Lei Song, Jiang Bian

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Whittle index is a heuristic tool that leads to good performance for the restless bandits problem. In this paper, we extend Whittle index to a new multi-agent reinforcement learning (MARL) setting with multiple discrete actions and a possibly changing constraint on the state space, resulting in WIMS (Whittle Index with Multiple actions and State constraint). This setting is common for inventory management where each agent chooses a replenishing quantity level for the corresponding stock-keeping-unit (SKU) such that the total profit is maximized while the total inventory does not exceed a certain limit. Accordingly, we propose a deep MARL algorithm based on WIMS for inventory management. Empirically, our algorithm is evaluated on real large-scale inventory management problems with up to 2307 SKUs and outperforms operation-research-based methods and baseline MARL algorithms.

Poster
Goodhart's Law in Reinforcement Learning

Jacek Karwowski, Oliver Hayman, Xingjian Bai, Klaus Kiendlhofer, Charlie Griffin, Joar Max Viktor Skalse

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Implementing a reward function that perfectly captures a complex task in the real world is impractical. As a result, it is often appropriate to think of the reward function as a *proxy* for the true objective rather than as its definition. We study this phenomenon through the lens of *Goodhart’s law*, which predicts that increasing optimisation of an imperfect proxy beyond some critical point decreases performance on the true objective. First, we propose a way to *quantify* the magnitude of this effect and *show empirically* that optimising an imperfect proxy reward often leads to the behaviour predicted by Goodhart’s law for a wide range of environments and reward functions. We then provide a *geometric explanation* for why Goodhart's law occurs in Markov decision processes. We use these theoretical insights to propose an *optimal early stopping method* that provably avoids the aforementioned pitfall and derive theoretical *regret bounds* for this method. Moreover, we derive a training method that maximises worst-case reward, for the setting where there is uncertainty about the true reward function. Finally, we evaluate our early stopping method experimentally. Our results support a foundation for a theoretically-principled study of reinforcement learning under reward misspecification.

Poster
Time-Efficient Reinforcement Learning with Stochastic Stateful Policies

Firas Al-Hafez, Guoping Zhao, Jan Peters, Davide Tateo

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Stateful policies play an important role in reinforcement learning, such as handling partially observable environments, enhancing robustness, or imposing an inductive bias directly into the policy structure. The conventional method for training stateful policies is Backpropagation Through Time (BPTT), which comes with significant drawbacks, such as slow training due to sequential gradient propagation and the occurrence of vanishing or exploding gradients. The gradient is often truncated to address these issues, resulting in a biased policy update. We present a novel approach for training stateful policies by decomposing the latter into a stochastic internal state kernel and a stateless policy, jointly optimized by following the stateful policy gradient. We introduce different versions of the stateful policy gradient theorem, enabling us to easily instantiate stateful variants of popular reinforcement learning and imitation learning algorithms. Furthermore, we provide a theoretical analysis of our new gradient estimator and compare it with BPTT. We evaluate our approach on complex continuous control tasks, e.g. humanoid locomotion, and demonstrate that our gradient estimator scales effectively with task complexity while offering a faster and simpler alternative to BPTT.

Poster
Towards Robust Offline Reinforcement Learning under Diverse Data Corruption

Rui Yang, Han Zhong, Jiawei Xu, Amy Zhang, Chongjie Zhang, Lei Han, Tong Zhang

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Offline reinforcement learning (RL) presents a promising approach for learning reinforced policies from offline datasets without the need for costly or unsafe interactions with the environment. However, datasets collected by humans in real-world environments are often noisy and may even be maliciously corrupted, which can significantly degrade the performance of offline RL. In this work, we first investigate the performance of current offline RL algorithms under comprehensive data corruption, including states, actions, rewards, and dynamics. Our extensive experiments reveal that implicit Q-learning (IQL) demonstrates remarkable resilience to data corruption among various offline RL algorithms. Furthermore, we conduct both empirical and theoretical analyses to understand IQL's robust performance, identifying its supervised policy learning scheme as the key factor. Despite its relative robustness, IQL still suffers from heavy-tail targets of Q functions under dynamics corruption. To tackle this challenge, we draw inspiration from robust statistics to employ the Huber loss to handle the heavy-tailedness and utilize quantile estimators to balance penalization for corrupted data and learning stability. By incorporating these simple yet effective modifications into IQL, we propose a more robust offline RL approach named Robust IQL (RIQL). Extensive experiments demonstrate that RIQL exhibits highly robust performance when subjected to diverse data corruption scenarios.

Spotlight
The Effective Horizon Explains Deep RL Performance in Stochastic Environments

Cassidy Laidlaw, Banghua Zhu, Stuart Russell, Anca Dragan

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Reinforcement learning (RL) theory has largely focused on proving minimax sample complexity bounds. These require strategic exploration algorithms that use relatively limited function classes for representing the policy or value function. Our goal is to explain why deep RL algorithms often perform well in practice, despite using random exploration and much more expressive function classes like neural networks. Our work arrives at an explanation by showing that many stochastic MDPs can be solved by performing only a few steps of value iteration on the random policy’s Q function and then acting greedily. When this is true, we find that it is possible to separate the exploration and learning components of RL, making it much easier to analyze. We introduce a new RL algorithm, SQIRL, that iteratively learns a near-optimal policy by exploring randomly to collect rollouts and then performing a limited number of steps of fitted-Q iteration over those roll- outs. We find that any regression algorithm that satisfies basic in-distribution generalization properties can be used in SQIRL to efficiently solve common MDPs. This can explain why deep RL works with complex function approximators like neural networks, since it is empirically established that neural networks generalize well in-distribution. Furthermore, SQIRL explains why random exploration works well in practice, since we show many environments can be solved by effectively estimating the random policy’s Q-function and then applying zero or a few steps of value iteration. We leverage SQIRL to derive instance-dependent sample complexity bounds for RL that are exponential only in an “effective horizon” of lookahead—which is typically much smaller than the full horizon—and on the complexity of the class used for function approximation. Empirically, we also find that SQIRL performance strongly correlates with PPO and DQN performance in a variety of stochastic environments, supporting that our theoretical analysis is predictive of practical performance. Our code and data are available at https://github.com/cassidylaidlaw/effective-horizon.

Spotlight
Physics-Regulated Deep Reinforcement Learning: Invariant Embeddings

Hongpeng Cao, Yanbing Mao, Lui Sha, Marco Caccamo

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This paper proposes the Phy-DRL: a physics-regulated deep reinforcement learning (DRL) framework for safety-critical autonomous systems. The Phy-DRL has three distinguished invariant-embedding designs: i) residual action policy (i.e., integrating data-driven-DRL action policy and physics-model-based action policy), ii) automatically constructed safety-embedded reward, and iii) physics-model-guided neural network (NN) editing, including link editing and activation editing. Theoretically, the Phy-DRL exhibits 1) a mathematically provable safety guarantee and 2) strict compliance of critic and actor networks with physics knowledge about the action-value function and action policy. Finally, we evaluate the Phy-DRL on a cart-pole system and a quadruped robot. The experiments validate our theoretical results and demonstrate that Phy-DRL features guaranteed safety compared to purely data-driven DRL and solely model-based design while offering remarkably fewer learning parameters and fast training towards safety guarantee.

Spotlight