ICLR 2024 Papers

International Conference on Learning Representations

Decision breakdown

2,260papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    863.8%
  • Spotlight
    36716.2%
  • Poster
    1,80780.0%

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Topic: General ML · reinforcement learning · 216 papers · Reset filters

Jumanji: a Diverse Suite of Scalable Reinforcement Learning Environments in JAX

Clément Bonnet, Daniel Luo, Donal John Byrne, Shikha Surana, Sasha Abramowitz, Paul Duckworth, Vincent Coyette, Laurence Illing Midgley, Elshadai Tegegn, Tristan Kalloniatis, Omayma Mahjoub, Matthew Macfarlane, Andries Petrus Smit, Nathan Grinsztajn, Raphael Boige, Cemlyn Neil Waters, Mohamed Ali Ali Mimouni, Ulrich Armel Mbou Sob, Ruan John de Kock, Siddarth Singh, Daniel Furelos-Blanco, Victor Le, Arnu Pretorius, Alexandre Laterre

Expand abstract

Open-source reinforcement learning (RL) environments have played a crucial role in driving progress in the development of AI algorithms. In modern RL research, there is a need for simulated environments that are performant, scalable, and modular to enable their utilization in a wider range of potential real-world applications. Therefore, we present Jumanji, a suite of diverse RL environments specifically designed to be fast, flexible, and scalable. Jumanji provides a suite of environments focusing on combinatorial problems frequently encountered in industry, as well as challenging general decision-making tasks. By leveraging the efficiency of JAX and hardware accelerators like GPUs and TPUs, Jumanji enables rapid iteration of research ideas and large-scale experimentation, ultimately empowering more capable agents. Unlike existing RL environment suites, Jumanji is highly customizable, allowing users to tailor the initial state distribution and problem complexity to their needs. Furthermore, we provide actor-critic baselines for each environment, accompanied by preliminary findings on scaling and generalization scenarios. Jumanji aims to set a new standard for speed, adaptability, and scalability of RL environments.

Poster
PARL: A Unified Framework for Policy Alignment in Reinforcement Learning from Human Feedback

Souradip Chakraborty, Amrit Bedi, Alec Koppel, Huazheng Wang, Dinesh Manocha, Mengdi Wang, Furong Huang

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We present a novel unified bilevel optimization-based framework, \textsf{PARL}, formulated to address the recently highlighted critical issue of policy alignment in reinforcement learning using utility or preference-based feedback. We identify a major gap within current algorithmic designs for solving policy alignment due to a lack of precise characterization of the dependence of the alignment objective on the data generated by policy trajectories. This shortfall contributes to the sub-optimal performance observed in contemporary algorithms. Our framework addressed these concerns by explicitly parameterizing the distribution of the upper alignment objective (reward design) by the lower optimal variable (optimal policy for the designed reward). Interestingly, from an optimization perspective, our formulation leads to a new class of stochastic bilevel problems where the stochasticity at the upper objective depends upon the lower-level variable. {True to our best knowledge, this work presents the first formulation of the RLHF as a bilevel optimization problem which generalizes the existing RLHF formulations and addresses the existing distribution shift issues in RLHF formulations.} To demonstrate the efficacy of our formulation in resolving alignment issues in RL, we devised an algorithm named \textsf{A-PARL} to solve PARL problem, establishing sample complexity bounds of order $\mathcal{O}(1/T)$. Our empirical results substantiate that the proposed \textsf{PARL} can address the alignment concerns in RL by showing significant improvements (up to 63\% in terms of required samples) for policy alignment in large-scale environments of the Deepmind control suite and Meta world tasks.

Poster
Enhancing Human Experience in Human-Agent Collaboration: A Human-Centered Modeling Approach Based on Positive Human Gain

Yiming Gao, Feiyu Liu, Liang Wang, Dehua Zheng, Zhenjie Lian, Weixuan Wang, Wenjin Yang, Siqin Li, Xianliang Wang, Wenhui Chen, Jing Dai, Qiang Fu, Yang Wei, Lanxiao Huang, Wei Liu

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Existing game AI research mainly focuses on enhancing agents' abilities to win games, but this does not inherently make humans have a better experience when collaborating with these agents. For example, agents may dominate the collaboration and exhibit unintended or detrimental behaviors, leading to poor experiences for their human partners. In other words, most game AI agents are modeled in a "self-centered" manner. In this paper, we propose a "human-centered" modeling scheme for collaborative agents that aims to enhance the experience of humans. Specifically, we model the experience of humans as the goals they expect to achieve during the task. We expect that agents should learn to enhance the extent to which humans achieve these goals while maintaining agents' original abilities (e.g., winning games). To achieve this, we propose the Reinforcement Learning from Human Gain (RLHG) approach. The RLHG approach introduces a "baseline", which corresponds to the extent to which humans primitively achieve their goals, and encourages agents to learn behaviors that can effectively enhance humans in achieving their goals better. We evaluate the RLHG agent in the popular Multi-player Online Battle Arena (MOBA) game, Honor of Kings, by conducting real-world human-agent tests. Both objective performance and subjective preference results show that the RLHG agent provides participants better gaming experience.

Poster
OMNI: Open-endedness via Models of human Notions of Interestingness

Jenny Zhang, Joel Lehman, Kenneth Stanley, Jeff Clune

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Open-ended algorithms aim to learn new, interesting behaviors forever. That requires a vast environment search space, but there are thus infinitely many possible tasks. Even after filtering for tasks the current agent can learn (i.e., learning progress), countless learnable yet uninteresting tasks remain (e.g., minor variations of previously learned tasks). An Achilles Heel of open-endedness research is the inability to quantify (and thus prioritize) tasks that are not just learnable, but also $\textit{interesting}$ (e.g., worthwhile and novel). We propose solving this problem by $\textit{Open-endedness via Models of human Notions of Interestingness}$ (OMNI). The insight is that we can utilize foundation models (FMs) as a model of interestingness (MoI), because they $\textit{already}$ internalize human concepts of interestingness from training on vast amounts of human-generated data, where humans naturally write about what they find interesting or boring. We show that FM-based MoIs improve open-ended learning by focusing on tasks that are both learnable $\textit{and interesting}$, outperforming baselines based on uniform task sampling or learning progress alone. This approach has the potential to dramatically advance the ability to intelligently select which tasks to focus on next (i.e., auto-curricula), and could be seen as AI selecting its own next task to learn, facilitating self-improving AI and AI-Generating Algorithms.

Poster
Unleashing the Power of Pre-trained Language Models for Offline Reinforcement Learning

Ruizhe Shi, Yuyao Liu, Yanjie Ze, Simon Shaolei Du, Huazhe Xu

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Offline reinforcement learning (RL) aims to find a near-optimal policy using pre-collected datasets. Given recent advances in Large Language Models (LLMs) and their few-shot learning prowess, this paper introduces $\textbf{La}$nguage Models for $\textbf{Mo}$tion Control ($\textbf{LaMo}$), a general framework based on Decision Transformers to effectively use pre-trained Language Models (LMs) for offline RL. Our framework highlights four crucial components: (1) Initializing Decision Transformers with sequentially pre-trained LMs, (2) employing the LoRA fine-tuning method, in contrast to full-weight fine-tuning, to combine the pre-trained knowledge from LMs and in-domain knowledge effectively, (3) using the non-linear MLP transformation instead of linear projections, to generate embeddings, and (4) integrating an auxiliary language prediction loss during fine-tuning to stabilize the LMs and retain their original abilities on languages. Empirical results indicate $\textbf{LaMo}$ achieves state-of-the-art performance in sparse-reward tasks and closes the gap between value-based offline RL methods and decision transformers in dense-reward tasks. In particular, our method demonstrates superior performance in scenarios with limited data samples.

Poster
Provably Efficient CVaR RL in Low-rank MDPs

Yulai Zhao, Wenhao Zhan, Xiaoyan Hu, Ho-fung Leung, Farzan Farnia, Wen Sun, Jason D. Lee

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We study risk-sensitive Reinforcement Learning (RL), where we aim to maximize the Conditional Value at Risk (CVaR) with a fixed risk tolerance $\tau$. Prior theoretical work studying risk-sensitive RL focuses on the tabular Markov Decision Processes (MDPs) setting. To extend CVaR RL to settings where state space is large, function approximation must be deployed. We study CVaR RL in low-rank MDPs with nonlinear function approximation. Low-rank MDPs assume the underlying transition kernel admits a low-rank decomposition, but unlike prior linear models, low-rank MDPs do not assume the feature or state-action representation is known. We propose a novel Upper Confidence Bound (UCB) bonus-driven algorithm to carefully balance the interplay between exploration, exploitation, and representation learning in CVaR RL. We prove that our algorithm achieves a sample complexity of $\tilde{O}\left(\frac{H^7 A^2 d^4}{\tau^2 \epsilon^2}\right)$ to yield an $\epsilon$-optimal CVaR, where $H$ is the length of each episode, $A$ is the capacity of action space, and $d$ is the dimension of representations. Computational-wise, we design a novel discretized Least-Squares Value Iteration (LSVI) algorithm for the CVaR objective as the planning oracle and show that we can find the near-optimal policy in a polynomial running time with a Maximum Likelihood Estimation oracle. To our knowledge, this is the first provably efficient CVaR RL algorithm in low-rank MDPs.

Poster
On Double Descent in Reinforcement Learning with LSTD and Random Features

David Brellmann, Eloïse Berthier, David Filliat, Goran Frehse

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Temporal Difference (TD) algorithms are widely used in Deep Reinforcement Learning (RL). Their performance is heavily influenced by the size of the neural network. While in supervised learning, the regime of over-parameterization and its benefits are well understood, the situation in RL is much less clear. In this paper, we present a theoretical analysis of the influence of network size and $l_2$-regularization on performance. We identify the ratio between the number of parameters and the number of visited states as a crucial factor and define over-parameterization as the regime when it is larger than one. Furthermore, we observe a double descent phenomenon, i.e., a sudden drop in performance around the parameter/state ratio of one. Leveraging random features and the lazy training regime, we study the regularized Least-Square Temporal Difference (LSTD) algorithm in an asymptotic regime, as both the number of parameters and states go to infinity, maintaining a constant ratio. We derive deterministic limits of both the empirical and the true Mean-Squared Bellman Error (MSBE) that feature correction terms responsible for the double descent. Correction terms vanish when the $l_2$-regularization is increased or the number of unvisited states goes to zero. Numerical experiments with synthetic and small real-world environments closely match the theoretical predictions.

Poster
Learning Decentralized Partially Observable Mean Field Control for Artificial Collective Behavior

Kai Cui, Sascha H. Hauck, Christian Fabian, Heinz Koeppl

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Recent reinforcement learning (RL) methods have achieved success in various domains. However, multi-agent RL (MARL) remains a challenge in terms of decentralization, partial observability and scalability to many agents. Meanwhile, collective behavior requires resolution of the aforementioned challenges, and remains of importance to many state-of-the-art applications such as active matter physics, self-organizing systems, opinion dynamics, and biological or robotic swarms. Here, MARL via mean field control (MFC) offers a potential solution to scalability, but fails to consider decentralized and partially observable systems. In this paper, we enable decentralized behavior of agents under partial information by proposing novel models for decentralized partially observable MFC (Dec-POMFC), a broad class of problems with permutation-invariant agents allowing for reduction to tractable single-agent Markov decision processes (MDP) with single-agent RL solution. We provide rigorous theoretical results, including a dynamic programming principle, together with optimality guarantees for Dec-POMFC solutions applied to finite swarms of interest. Algorithmically, we propose Dec-POMFC-based policy gradient methods for MARL via centralized training and decentralized execution, together with policy gradient approximation guarantees. In addition, we improve upon state-of-the-art histogram-based MFC by kernel methods, which is of separate interest also for fully observable MFC. We evaluate numerically on representative collective behavior tasks such as adapted Kuramoto and Vicsek swarming models, being on par with state-of-the-art MARL. Overall, our framework takes a step towards RL-based engineering of artificial collective behavior via MFC.

Poster
Dynamic Neighborhood Construction for Structured Large Discrete Action Spaces

Fabian Akkerman, Julius Luy, Wouter van Heeswijk, Maximilian Schiffer

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Large discrete action spaces (LDAS) remain a central challenge in reinforcement learning. Existing solution approaches can handle unstructured LDAS with up to a few million actions. However, many real-world applications in logistics, production, and transportation systems have combinatorial action spaces, whose size grows well beyond millions of actions, even on small instances. Fortunately, such action spaces exhibit structure, e.g., equally spaced discrete resource units. With this work, we focus on handling structured LDAS (SLDAS) with sizes that cannot be handled by current benchmarks: we propose Dynamic Neighborhood Construction (DNC), a novel exploitation paradigm for SLDAS. We present a scalable neighborhood exploration heuristic that utilizes this paradigm and efficiently explores the discrete neighborhood around the continuous proxy action in structured action spaces with up to $10^{73}$ actions. We demonstrate the performance of our method by benchmarking it against three state-of-the-art approaches designed for large discrete action spaces across three distinct environments. Our results show that DNC matches or outperforms state-of-the-art approaches while being computationally more efficient. Furthermore, our method scales to action spaces that so far remained computationally intractable for existing methodologies.

Poster
Free from Bellman Completeness: Trajectory Stitching via Model-based Return-conditioned Supervised Learning

Zhaoyi Zhou, Chuning Zhu, Runlong Zhou, Qiwen Cui, Abhishek Gupta, Simon Shaolei Du

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Off-policy dynamic programming (DP) techniques such as $Q$-learning have proven to be important in sequential decision-making problems. In the presence of function approximation, however, these techniques often diverge due to the absence of Bellman completeness in the function classes considered, a crucial condition for the success of DP-based methods. In this paper, we show how off-policy learning techniques based on return-conditioned supervised learning (RCSL) are able to circumvent these challenges of Bellman completeness, converging under significantly more relaxed assumptions inherited from supervised learning. We prove there exists a natural environment in which if one uses two-layer multilayer perceptron as the function approximator, the layer width needs to grow *linearly* with the state space size to satisfy Bellman completeness while a constant layer width is enough for RCSL. These findings take a step towards explaining the superior empirical performance of RCSL methods compared to DP-based methods in environments with near-optimal datasets. Furthermore, in order to learn from sub-optimal datasets, we propose a simple framework called MBRCSL, granting RCSL methods the ability of dynamic programming to stitch together segments from distinct trajectories. MBRCSL leverages learned dynamics models and forward sampling to accomplish trajectory stitching while avoiding the need for Bellman completeness that plagues all dynamic programming algorithms. We propose both theoretical analysis and experimental evaluation to back these claims, outperforming state-of-the-art model-free and model-based offline RL algorithms across several simulated robotics problems.

Poster
Proper Laplacian Representation Learning

Diego Gomez, Michael Bowling, Marlos C. Machado

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The ability to learn good representations of states is essential for solving large reinforcement learning problems, where exploration, generalization, and transfer are particularly challenging. The _Laplacian representation_ is a promising approach to address these problems by inducing informative state encoding and intrinsic rewards for temporally-extended action discovery and reward shaping. To obtain the Laplacian representation one needs to compute the eigensystem of the graph Laplacian, which is often approximated through optimization objectives compatible with deep learning approaches. These approximations, however, depend on hyperparameters that are impossible to tune efficiently, converge to arbitrary rotations of the desired eigenvectors, and are unable to accurately recover the corresponding eigenvalues. In this paper we introduce a theoretically sound objective and corresponding optimization algorithm for approximating the Laplacian representation. Our approach naturally recovers both the true eigenvectors and eigenvalues while eliminating the hyperparameter dependence of previous approximations. We provide theoretical guarantees for our method and we show that those results translate empirically into robust learning across multiple environments.

Poster
Belief-Enriched Pessimistic Q-Learning against Adversarial State Perturbations

Xiaolin Sun, Zizhan Zheng

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Reinforcement learning (RL) has achieved phenomenal success in various domains. However, its data-driven nature also introduces new vulnerabilities that can be exploited by malicious opponents. Recent work shows that a well-trained RL agent can be easily manipulated by strategically perturbing its state observations at the test stage. Existing solutions either introduce a regularization term to improve the smoothness of the trained policy against perturbations or alternatively train the agent's policy and the attacker's policy. However, the former does not provide sufficient protection against strong attacks, while the latter is computationally prohibitive for large environments. In this work, we propose a new robust RL algorithm for deriving a pessimistic policy to safeguard against an agent's uncertainty about true states. This approach is further enhanced with belief state inference and diffusion-based state purification to reduce uncertainty. Empirical results show that our approach obtains superb performance under strong attacks and has a comparable training overhead with regularization-based methods. Our code is available at https://github.com/SliencerX/Belief-enriched-robust-Q-learning.

Poster
Towards Optimal Regret in Adversarial Linear MDPs with Bandit Feedback

Haolin Liu, Chen-Yu Wei, Julian Zimmert

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We study online reinforcement learning in linear Markov decision processes with adversarial losses and bandit feedback. We introduce two algorithms that achieve improved regret performance compared to existing approaches. The first algorithm, although computationally inefficient, achieves a regret of $\widetilde{O}(\sqrt{K})$ without relying on simulators, where $K$ is the number of episodes. This is the first rate-optimal result in the considered setting. The second algorithm is computationally efficient and achieves a regret of $\widetilde{O}(K^{\frac{3}{4}})$ . These results significantly improve over the prior state-of-the-art: a computationally inefficient algorithm by Kong et al. (2023) with $\widetilde{O}(K^{\frac{4}{5}}+1/\lambda_{\min})$ regret, and a computationally efficient algorithm by Sherman et al. (2023b) with $\widetilde{O}(K^{\frac{6}{7}})$ regret.

Spotlight
Chain of Hindsight aligns Language Models with Feedback

Hao Liu, Carmelo Sferrazza, Pieter Abbeel

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Learning from human preferences is important for language models to match human needs and to align with human and social values. Prior works have achieved remarkable successes by learning from human feedback to understand and follow instructions. Nonetheless, these methods are either founded on hand-picked model generations that are favored by human annotators, rendering them inefficient in terms of data utilization and challenging to apply in general, or they depend on reinforcement learning, which often suffers from imperfect reward functions and relies on extremely challenging optimizations. In this work, we propose a novel technique, Chain of Hindsight, that is easy to optimize and can learn from any form of feedback, regardless of its polarity. Our idea is inspired by how humans learn from extensive feedback presented in the form of languages. We convert all types of feedback into sequences of sentences, which are then used to fine-tune the model, allowing us to take advantage of the language comprehension capabilities of language models. We condition the model on a sequence of model generations paired with feedback. By doing so, the model is trained to generate outputs based on feedback, while learning to identify and correct negative attributes or errors. Applying our method to large language models, we observed that Chain of Hindsight significantly surpasses previous methods in aligning language models with human preferences. We report significant improvements on summarization and dialogue benchmarks, with our approach markedly preferred in human evaluations.

Poster
DrS: Learning Reusable Dense Rewards for Multi-Stage Tasks

Tongzhou Mu, Minghua Liu, Hao Su

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The success of many RL techniques heavily relies on human-engineered dense rewards, which typically demands substantial domain expertise and extensive trial and error. In our work, we propose **DrS** (**D**ense **r**eward learning from **S**tages), a novel approach for learning *reusable* dense rewards for multi-stage tasks in a data-driven manner. By leveraging the stage structures of the task, DrS learns a high-quality dense reward from sparse rewards and demonstrations if given. The learned rewards can be *reused* in unseen tasks, thus reducing the human effort for reward engineering. Extensive experiments on three physical robot manipulation task families with 1000+ task variants demonstrate that our learned rewards can be reused in unseen tasks, resulting in improved performance and sample efficiency of RL algorithms. The learned rewards even achieve comparable performance to human-engineered rewards on some tasks. See our [project page](https://sites.google.com/view/iclr24drs) for more details.

Poster
Whittle Index with Multiple Actions and State Constraint for Inventory Management

Chuheng Zhang, Xiangsen Wang, Wei Jiang, Xianliang Yang, Siwei Wang, Lei Song, Jiang Bian

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Whittle index is a heuristic tool that leads to good performance for the restless bandits problem. In this paper, we extend Whittle index to a new multi-agent reinforcement learning (MARL) setting with multiple discrete actions and a possibly changing constraint on the state space, resulting in WIMS (Whittle Index with Multiple actions and State constraint). This setting is common for inventory management where each agent chooses a replenishing quantity level for the corresponding stock-keeping-unit (SKU) such that the total profit is maximized while the total inventory does not exceed a certain limit. Accordingly, we propose a deep MARL algorithm based on WIMS for inventory management. Empirically, our algorithm is evaluated on real large-scale inventory management problems with up to 2307 SKUs and outperforms operation-research-based methods and baseline MARL algorithms.

Poster
Goodhart's Law in Reinforcement Learning

Jacek Karwowski, Oliver Hayman, Xingjian Bai, Klaus Kiendlhofer, Charlie Griffin, Joar Max Viktor Skalse

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Implementing a reward function that perfectly captures a complex task in the real world is impractical. As a result, it is often appropriate to think of the reward function as a *proxy* for the true objective rather than as its definition. We study this phenomenon through the lens of *Goodhart’s law*, which predicts that increasing optimisation of an imperfect proxy beyond some critical point decreases performance on the true objective. First, we propose a way to *quantify* the magnitude of this effect and *show empirically* that optimising an imperfect proxy reward often leads to the behaviour predicted by Goodhart’s law for a wide range of environments and reward functions. We then provide a *geometric explanation* for why Goodhart's law occurs in Markov decision processes. We use these theoretical insights to propose an *optimal early stopping method* that provably avoids the aforementioned pitfall and derive theoretical *regret bounds* for this method. Moreover, we derive a training method that maximises worst-case reward, for the setting where there is uncertainty about the true reward function. Finally, we evaluate our early stopping method experimentally. Our results support a foundation for a theoretically-principled study of reinforcement learning under reward misspecification.

Poster
Time-Efficient Reinforcement Learning with Stochastic Stateful Policies

Firas Al-Hafez, Guoping Zhao, Jan Peters, Davide Tateo

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Stateful policies play an important role in reinforcement learning, such as handling partially observable environments, enhancing robustness, or imposing an inductive bias directly into the policy structure. The conventional method for training stateful policies is Backpropagation Through Time (BPTT), which comes with significant drawbacks, such as slow training due to sequential gradient propagation and the occurrence of vanishing or exploding gradients. The gradient is often truncated to address these issues, resulting in a biased policy update. We present a novel approach for training stateful policies by decomposing the latter into a stochastic internal state kernel and a stateless policy, jointly optimized by following the stateful policy gradient. We introduce different versions of the stateful policy gradient theorem, enabling us to easily instantiate stateful variants of popular reinforcement learning and imitation learning algorithms. Furthermore, we provide a theoretical analysis of our new gradient estimator and compare it with BPTT. We evaluate our approach on complex continuous control tasks, e.g. humanoid locomotion, and demonstrate that our gradient estimator scales effectively with task complexity while offering a faster and simpler alternative to BPTT.

Poster
Towards Robust Offline Reinforcement Learning under Diverse Data Corruption

Rui Yang, Han Zhong, Jiawei Xu, Amy Zhang, Chongjie Zhang, Lei Han, Tong Zhang

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Offline reinforcement learning (RL) presents a promising approach for learning reinforced policies from offline datasets without the need for costly or unsafe interactions with the environment. However, datasets collected by humans in real-world environments are often noisy and may even be maliciously corrupted, which can significantly degrade the performance of offline RL. In this work, we first investigate the performance of current offline RL algorithms under comprehensive data corruption, including states, actions, rewards, and dynamics. Our extensive experiments reveal that implicit Q-learning (IQL) demonstrates remarkable resilience to data corruption among various offline RL algorithms. Furthermore, we conduct both empirical and theoretical analyses to understand IQL's robust performance, identifying its supervised policy learning scheme as the key factor. Despite its relative robustness, IQL still suffers from heavy-tail targets of Q functions under dynamics corruption. To tackle this challenge, we draw inspiration from robust statistics to employ the Huber loss to handle the heavy-tailedness and utilize quantile estimators to balance penalization for corrupted data and learning stability. By incorporating these simple yet effective modifications into IQL, we propose a more robust offline RL approach named Robust IQL (RIQL). Extensive experiments demonstrate that RIQL exhibits highly robust performance when subjected to diverse data corruption scenarios.

Spotlight
The Effective Horizon Explains Deep RL Performance in Stochastic Environments

Cassidy Laidlaw, Banghua Zhu, Stuart Russell, Anca Dragan

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Reinforcement learning (RL) theory has largely focused on proving minimax sample complexity bounds. These require strategic exploration algorithms that use relatively limited function classes for representing the policy or value function. Our goal is to explain why deep RL algorithms often perform well in practice, despite using random exploration and much more expressive function classes like neural networks. Our work arrives at an explanation by showing that many stochastic MDPs can be solved by performing only a few steps of value iteration on the random policy’s Q function and then acting greedily. When this is true, we find that it is possible to separate the exploration and learning components of RL, making it much easier to analyze. We introduce a new RL algorithm, SQIRL, that iteratively learns a near-optimal policy by exploring randomly to collect rollouts and then performing a limited number of steps of fitted-Q iteration over those roll- outs. We find that any regression algorithm that satisfies basic in-distribution generalization properties can be used in SQIRL to efficiently solve common MDPs. This can explain why deep RL works with complex function approximators like neural networks, since it is empirically established that neural networks generalize well in-distribution. Furthermore, SQIRL explains why random exploration works well in practice, since we show many environments can be solved by effectively estimating the random policy’s Q-function and then applying zero or a few steps of value iteration. We leverage SQIRL to derive instance-dependent sample complexity bounds for RL that are exponential only in an “effective horizon” of lookahead—which is typically much smaller than the full horizon—and on the complexity of the class used for function approximation. Empirically, we also find that SQIRL performance strongly correlates with PPO and DQN performance in a variety of stochastic environments, supporting that our theoretical analysis is predictive of practical performance. Our code and data are available at https://github.com/cassidylaidlaw/effective-horizon.

Spotlight