ICLR 2023 Papers

International Conference on Learning Representations

Decision breakdown

1,575papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    1,20476.4%
  • Other / unlabeled
    37123.6%

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Learning Human-Compatible Representations for Case-Based Decision Support

Han Liu, Yizhou Tian, Chacha Chen, Shi Feng, Yuxin Chen, Chenhao Tan

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Algorithmic case-based decision support provides examples to help human make sense of predicted labels and aid human in decision-making tasks. Despite the promising performance of supervised learning, representations learned by supervised models may not align well with human intuitions: what models consider as similar examples can be perceived as distinct by humans. As a result, they have limited effectiveness in case-based decision support. In this work, we incorporate ideas from metric learning with supervised learning to examine the importance of alignment for effective decision support. In addition to instance-level labels, we use human-provided triplet judgments to learn human-compatible decision-focused representations. Using both synthetic data and human subject experiments in multiple classification tasks, we demonstrate that such representation is better aligned with human perception than representation solely optimized for classification. Human-compatible representations identify nearest neighbors that are perceived as more similar by humans and allow humans to make more accurate predictions, leading to substantial improvements in human decision accuracies (17.8% in butterfly vs. moth classification and 13.2% in pneumonia classification).

Poster
Asymptotic Instance-Optimal Algorithms for Interactive Decision Making

Kefan Dong, Tengyu Ma

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Past research on interactive decision making problems (bandits, reinforcement learning, etc.) mostly focuses on the minimax regret that measures the algorithm's performance on the hardest instance. However, an ideal algorithm should adapt to the complexity of a particular problem instance and incur smaller regrets on easy instances than worst-case instances. In this paper, we design the first asymptotic instance-optimal algorithm for general interactive decision making problems with finite number of decisions under mild conditions. On every instance $f$, our algorithm outperforms all consistent algorithms (those achieving non-trivial regrets on all instances), and has asymptotic regret $\mathcal{C}(f) \ln n$, where $\mathcal{C}(f)$ is an exact characterization of the complexity of $f$. The key step of the algorithm involves hypothesis testing with active data collection. It computes the most economical decisions with which the algorithm collects observations to test whether an estimated instance is indeed correct; thus, the complexity $\mathcal{C}(f)$ is the minimum cost to test the instance $f$ against other instances. Our results, instantiated on concrete problems, recover the classical gap-dependent bounds for multi-armed bandits and prior works on linear bandits, and improve upon the previous best instance-dependent upper bound for reinforcement learning.

Poster
Towards Interpretable Deep Reinforcement Learning with Human-Friendly Prototypes

Eoin M. Kenny, Mycal Tucker, Julie Shah

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Despite recent success of deep learning models in research settings, their application in sensitive domains remains limited because of their opaque decision-making processes. Taking to this challenge, people have proposed various eXplainable AI (XAI) techniques designed to calibrate trust and understandability of black-box models, with the vast majority of work focused on supervised learning. Here, we focus on making an "interpretable-by-design" deep reinforcement learning agent which is forced to use human-friendly prototypes in its decisions, thus making its reasoning process clear. Our proposed method, dubbed Prototype-Wrapper Network (PW-Net), wraps around any neural agent backbone, and results indicate that it does not worsen performance relative to black-box models. Most importantly, we found in a user study that PW-Nets supported better trust calibration and task performance relative to standard interpretability approaches and black-boxes.

Top-25%
LiftedCL: Lifting Contrastive Learning for Human-Centric Perception

Ziwei Chen, Qiang Li, Xiaofeng Wang, Wankou Yang

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Human-centric perception targets for understanding human body pose, shape and segmentation. Pre-training the model on large-scale datasets and fine-tuning it on specific tasks has become a well-established paradigm in human-centric perception. Recently, self-supervised learning methods have re-investigated contrastive learning to achieve superior performance on various downstream tasks. When handling human-centric perception, there still remains untapped potential since 3D human structure information is neglected during the task-agnostic pre-training. In this paper, we propose the Lifting Contrastive Learning (LiftedCL) to obtain 3D-aware human-centric representations which absorb 3D human structure information. In particular, to induce the learning process, a set of 3D skeletons is randomly sampled by resorting to 3D human kinematic prior. With this set of generic 3D samples, 3D human structure information can be learned into 3D-aware representations through adversarial learning. Empirical results demonstrate that LiftedCL outperforms state-of-the-art self-supervised methods on four human-centric downstream tasks, including 2D and 3D human pose estimation (0.4% mAP and 1.8 mm MPJPE improvement on COCO 2D pose estimation and Human3.6M 3D pose estimation), human shape recovery and human parsing.

Poster
Human Motion Diffusion Model

Guy Tevet, Sigal Raab, Brian Gordon, Yoni Shafir, Daniel Cohen-or, Amit Haim Bermano

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Natural and expressive human motion generation is the holy grail of computer animation. It is a challenging task, due to the diversity of possible motion, human perceptual sensitivity to it, and the difficulty of accurately describing it. Therefore, current generative solutions are either low-quality or limited in expressiveness. Diffusion models are promising candidates for the human motion domain since they have already shown remarkable generative capabilities in other domains, and their many-to-many nature. In this paper, we introduce Motion Diffusion Model (MDM), a carefully adapted classifier-free diffusion-based generative model for human motion data. MDM is transformer-based, combining insights from motion generation literature. A notable design-choice is that it predicts the sample itself rather than the noise in each step to facilitate the use of established geometric losses on the locations and velocities of the motion, such as the foot contact loss. As we demonstrate, MDM is a generic approach, enabling different modes of conditioning, and different generation tasks. We show that our model is trained with lightweight resources and yet achieves state-of-the-art results on leading benchmarks for text-to-motion, action-to-motion, and unconditioned motion generation.

Top-25%
Calibrating the Rigged Lottery: Making All Tickets Reliable

Bowen Lei, Ruqi Zhang, Dongkuan Xu, Bani Mallick

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Although sparse training has been successfully used in various deep learning tasks to save memory and reduce inference time, the reliability of the produced sparse models remains unexplored. Previous research has shown that deep neural networks tend to be over-confident, and we find that sparse training exacerbates this problem. Therefore, calibrating the sparse models is crucial for reliable prediction and decision making. In this paper, we propose a new sparse training method to produce sparse models with improved confidence calibration. In contrast to previous research that uses only one mask to control the sparse topology, our method utilizes two masks, including a deterministic mask and a random mask. The former efficiently searches and activates important weights by exploiting the magnitude of weights and gradients. While the latter brings better exploration and finds more appropriate weight values by random updates. Theoretically, we prove our method can be viewed as a hierarchical variational approximation of a probabilistic deep Gaussian process. Extensive experiments on multiple datasets, model architectures, and sparsities show that our method can reduce ECE values by up to 47.8\% and simultaneously maintain or even improve accuracy with only a slight increase in computational and storage burden.

Poster
Beyond calibration: estimating the grouping loss of modern neural networks

Alexandre Perez-Lebel, Marine Le Morvan, Gael Varoquaux

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The ability to ensure that a classifier gives reliable confidence scores is essential to ensure informed decision-making. To this end, recent work has focused on miscalibration, i.e., the over or under confidence of model scores. Yet calibration is not enough: even a perfectly calibrated classifier with the best possible accuracy can have confidence scores that are far from the true posterior probabilities. This is due to the grouping loss, created by samples with the same confidence scores but different true posterior probabilities. Proper scoring rule theory shows that given the calibration loss, the missing piece to characterize individual errors is the grouping loss. While there are many estimators of the calibration loss, none exists for the grouping loss in standard settings. Here, we propose an estimator to approximate the grouping loss. We show that modern neural network architectures in vision and NLP exhibit grouping loss, notably in distribution shifts settings, which highlights the importance of pre-production validation.

Poster
MCAL: Minimum Cost Human-Machine Active Labeling

Hang Qiu, Krishna Chintalapudi, Ramesh Govindan

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Today, ground-truth generation uses data sets annotated by cloud-based annotation services. These services rely on human annotation, which can be prohibitively expensive. In this paper, we consider the problem of hybrid human-machine labeling, which trains a classifier to accurately auto-label part of the data set. However, training the classifier can be expensive too. We propose an iterative approach that minimizes total overall cost by, at each step, jointly determining which samples to label using humans and which to label using the trained classifier. We validate our approach on well known public data sets such as Fashion-MNIST, CIFAR-10, CIFAR-100, and ImageNet. In some cases, our approach has 6× lower overall cost relative to human labeling the entire data set, and is always cheaper than the cheapest competing strategy.

Poster