ICLR 2023 Papers

International Conference on Learning Representations

Decision breakdown

1,575papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    1,20476.4%
  • Other / unlabeled
    37123.6%

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Making Better Decision by Directly Planning in Continuous Control

Jinhua Zhu, Yue Wang, Lijun Wu, Tao Qin, Wengang Zhou, Tie-Yan Liu, Houqiang Li

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By properly utilizing the learned environment model, model-based reinforcement learning methods can improve the sample efficiency for decision-making problems. Beyond using the learned environment model to train a policy, the success of MCTS-based methods shows that directly incorporating the learned environment model as a planner to make decisions might be more effective. However, when action space is of high dimension and continuous, directly planning according to the learned model is costly and non-trivial. Because of two challenges: (1) the infinite number of candidate actions and (2) the temporal dependency between actions in different timesteps. To address these challenges, inspired by Differential Dynamic Programming (DDP) in optimal control theory, we design a novel Policy Optimization with Model Planning (POMP) algorithm, which incorporates a carefully designed Deep Differential Dynamic Programming (D3P) planner into the model-based RL framework. In D3P planner, (1) to effectively plan in the continuous action space, we construct a locally quadratic programming problem that uses a gradient-based optimization process to replace search. (2) To take the temporal dependency of actions at different timesteps into account, we leverage the updated and latest actions of previous timesteps (i.e., step $1, \cdots, h-1$) to update the action of the current step (i.e., step $h$), instead of updating all actions simultaneously. We theoretically prove the convergence rate for our D3P planner and analyze the effect of the feedback term. In practice, to effectively apply the neural network based D3P planner in reinforcement learning, we leverage the policy network to initialize the action sequence and keep the action update conservative in the planning process. Experiments demonstrate that POMP consistently improves sample efficiency on widely used continuous control tasks. Our code is released at https://github.com/POMP-D3P/POMP-D3P.

Poster
Integrating Symmetry into Differentiable Planning with Steerable Convolutions

Linfeng Zhao, Xupeng Zhu, Lingzhi Kong, Robin Walters, Lawson L.S. Wong

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To achieve this, we draw inspiration from equivariant convolution networks and model the path planning problem as a set of signals over grids. We demonstrate that value iteration can be treated as a linear equivariant operator, which is effectively a steerable convolution. Building upon Value Iteration Networks (VIN), we propose a new Symmetric Planning (SymPlan) framework that incorporates rotation and reflection symmetry using steerable convolution networks. We evaluate our approach on four tasks: 2D navigation, visual navigation, 2 degrees of freedom (2-DOF) configuration space manipulation, and 2-DOF workspace manipulation. Our experimental results show that our symmetric planning algorithms significantly improve training efficiency and generalization performance compared to non-equivariant baselines, including VINs and GPPN.

Poster
Neuro-Symbolic Procedural Planning with Commonsense Prompting

Yujie Lu, Weixi Feng, Wanrong Zhu, Wenda Xu, Xin Eric Wang, Miguel Eckstein, William Yang Wang

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Procedural planning aims to implement complex high-level goals by decomposition into simpler low-level steps. Although procedural planning is a basic skill set for humans in daily life, it remains a challenge for large language models (LLMs) that lack a deep understanding of the cause-effect relations in procedures. Previous methods require manual exemplars to acquire procedural planning knowledge from LLMs in the zero-shot setting. However, such elicited pre-trained knowledge in LLMs induces spurious correlations between goals and steps, which impair the model generalization to unseen tasks. In contrast, this paper proposes a neuro-symbolic procedural PLANner (PLAN) that elicits procedural planning knowledge from the LLMs with commonsense-infused prompting. To mitigate spurious goal-step correlations, we use symbolic program executors on the latent procedural representations to formalize prompts from commonsense knowledge bases as a causal intervention toward the Structural Causal Model. Both automatic and human evaluations on WikiHow and RobotHow show the superiority of PLAN on procedural planning without further training or manual exemplars.

Top-25%
Scaling up and Stabilizing Differentiable Planning with Implicit Differentiation

Linfeng Zhao, Huazhe Xu, Lawson L.S. Wong

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Differentiable planning promises end-to-end differentiability and adaptivity. However, an issue prevents it from scaling up to larger-scale problems: they need to differentiate through forward iteration layers to compute gradients, which couples forward computation and backpropagation and needs to balance forward planner performance and computational cost of the backward pass. To alleviate this issue, we propose to differentiate through the Bellman fixed-point equation to decouple forward and backward passes for Value Iteration Network and its variants, which enables constant backward cost (in planning horizon) and flexible forward budget and helps scale up to large tasks. We study the convergence stability, scalability, and efficiency of the proposed implicit version of VIN and its variants and demonstrate their superiorities on a range of planning tasks: 2D navigation, visual navigation, and 2-DOF manipulation in configuration space and workspace.

Poster
Mastering the Game of No-Press Diplomacy via Human-Regularized Reinforcement Learning and Planning

Anton Bakhtin, David J Wu, Adam Lerer, Jonathan Gray, Athul Paul Jacob, Gabriele Farina, Alexander H Miller, Noam Brown

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No-press Diplomacy is a complex strategy game involving both cooperation and competition that has served as a benchmark for multi-agent AI research. While self-play reinforcement learning has resulted in numerous successes in purely adversarial games like chess, Go, and poker, self-play alone is insufficient for achieving optimal performance in domains involving cooperation with humans. We address this shortcoming by first introducing a planning algorithm we call DiL-piKL that regularizes a reward-maximizing policy toward a human imitation-learned policy. We prove that this is a no-regret learning algorithm under a modified utility function. We then show that DiL-piKL can be extended into a self-play reinforcement learning algorithm we call RL-DiL-piKL that provides a model of human play while simultaneously training an agent that responds well to this human model. We used RL-DiL-piKL to train an agent we name Diplodocus. In a 200-game no-press Diplomacy tournament involving 62 human participants spanning skill levels from beginner to expert, two Diplodocus agents both achieved a higher average score than all other participants who played more than two games, and ranked first and third according to an Elo ratings model.

Top-5%
Fast and Precise: Adjusting Planning Horizon with Adaptive Subgoal Search

Michał Zawalski, Michał Tyrolski, Konrad Czechowski, Tomasz Odrzygóźdź, Damian Stachura, Piotr Piękos, Yuhuai Wu, Łukasz Kuciński, Piotr Miłoś

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Complex reasoning problems contain states that vary in the computational cost required to determine the right action plan. To take advantage of this property, we propose Adaptive Subgoal Search (AdaSubS), a search method that adaptively adjusts the planning horizon. To this end, AdaSubS generates diverse sets of subgoals at different distances. A verification mechanism is employed to filter out unreachable subgoals swiftly, making it possible to focus on feasible further subgoals. In this way, AdaSubS benefits from the efficiency of planning with longer-term subgoals and the fine control with shorter-term ones, and thus scales well to difficult planning problems. We show that AdaSubS significantly surpasses hierarchical planning algorithms on three complex reasoning tasks: Sokoban, the Rubik’s Cube, and the inequality-proving benchmark INT.

Top-5%
Planning Goals for Exploration

Edward S. Hu, Richard Chang, Oleh Rybkin, Dinesh Jayaraman

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Dropped into an unknown environment, what should an agent do to quickly learn about the environment and how to accomplish diverse tasks within it? We address this question within the goal-conditioned reinforcement learning paradigm, by identifying how the agent should set its goals at training time to maximize exploration. We propose "Planning Exploratory Goals" (PEG), a method that sets goals for each training episode to directly optimize an intrinsic exploration reward. PEG first chooses goal commands such that the agent's goal-conditioned policy, at its current level of training, will end up in states with high exploration potential. It then launches an exploration policy starting at those promising states. To enable this direct optimization, PEG learns world models and adapts sampling-based planning algorithms to "plan goal commands". In challenging simulated robotics environments including a multi-legged ant robot in a maze, and a robot arm on a cluttered tabletop, PEG exploration enables more efficient and effective training of goal-conditioned policies relative to baselines and ablations. Our ant successfully navigates a long maze, and the robot arm successfully builds a stack of three blocks upon command. Website: https://sites.google.com/view/exploratory-goals

Top-25%
Imitating Graph-Based Planning with Goal-Conditioned Policies

Junsu Kim, Younggyo Seo, Sungsoo Ahn, Kyunghwan Son, Jinwoo Shin

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Recently, graph-based planning algorithms have gained much attention to solve goal-conditioned reinforcement learning (RL) tasks: they provide a sequence of subgoals to reach the target-goal, and the agents learn to execute subgoal-conditioned policies. However, the sample-efficiency of such RL schemes still remains a challenge, particularly for long-horizon tasks. To address this issue, we present a simple yet effective self-imitation scheme which distills a subgoal-conditioned policy into the target-goal-conditioned policy. Our intuition here is that to reach a target-goal, an agent should pass through a subgoal, so target-goal- and subgoal- conditioned policies should be similar to each other. We also propose a novel scheme of stochastically skipping executed subgoals in a planned path, which further improves performance. Unlike prior methods that only utilize graph-based planning in an execution phase, our method transfers knowledge from a planner along with a graph into policy learning. We empirically show that our method can significantly boost the sample-efficiency of the existing goal-conditioned RL methods under various long-horizon control tasks.

Poster