ICLR 2023 Papers

International Conference on Learning Representations

Decision breakdown

1,575papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    1,20476.4%
  • Other / unlabeled
    37123.6%

Browse all papers

UNIFIED-IO: A Unified Model for Vision, Language, and Multi-modal Tasks

Jiasen Lu, Christopher Clark, Rowan Zellers, Roozbeh Mottaghi, Aniruddha Kembhavi

Expand abstract

We propose Unified-IO, a model that performs a large variety of AI tasks spanning classical computer vision tasks, including pose estimation, object detection, depth estimation and image generation, vision-and-language tasks such as region captioning and referring expression, to natural language processing tasks such as question answering and paraphrasing. Developing a single unified model for such a large variety of tasks poses unique challenges due to the heterogeneous inputs and outputs pertaining to each task, including RGB images, per-pixel maps, binary masks, bounding boxes, and language. We achieve this unification by homogenizing every supported input and output into a sequence of discrete vocabulary tokens. This common representation across all tasks allows us to train a single transformer-based architecture, jointly on over 90 diverse datasets in the vision and language fields. Unified-IO is the first model capable of performing all 7 tasks on the GRIT benchmark and produces strong results across 16 diverse benchmarks like NYUv2-Depth, ImageNet, VQA2.0, OK-VQA, Swig, VizWizGround, BoolQ, and SciTail, with no task-specific fine-tuning. Code and pre-trained models will be made publicly available.

Top-25%
Voxurf: Voxel-based Efficient and Accurate Neural Surface Reconstruction

Tong Wu, Jiaqi Wang, Xingang Pan, Xudong Xu, Christian Theobalt, Ziwei Liu, Dahua Lin

Expand abstract

Neural surface reconstruction aims to reconstruct accurate 3D surfaces based on multi-view images. Previous methods based on neural volume rendering mostly train a fully implicit model with MLPs, which typically require hours of training for a single scene. Recent efforts explore the explicit volumetric representation to accelerate the optimization via memorizing significant information with learnable voxel grids. However, existing voxel-based methods often struggle in reconstructing fine-grained geometry, even when combined with an SDF-based volume rendering scheme. We reveal that this is because 1) the voxel grids tend to break the color-geometry dependency that facilitates fine-geometry learning, and 2) the under-constrained voxel grids lack spatial coherence and are vulnerable to local minima. In this work, we present Voxurf, a voxel-based surface reconstruction approach that is both efficient and accurate. Voxurf addresses the aforementioned issues via several key designs, including 1) a two-stage training procedure that attains a coherent coarse shape and recovers fine details successively, 2) a dual color network that maintains color-geometry dependency, and 3) a hierarchical geometry feature to encourage information propagation across voxels. Extensive experiments show that Voxurf achieves high efficiency and high quality at the same time. On the DTU benchmark, Voxurf achieves higher reconstruction quality with a 20x training speedup compared to previous fully implicit methods. Our code is publicly available at https://github.com/wutong16/Voxurf/.

Top-25%
Diagnosing and Rectifying Vision Models using Language

Yuhui Zhang, Jeff Z. HaoChen, Shih-Cheng Huang, Kuan-Chieh Wang, James Zou, Serena Yeung

Expand abstract

Recent multi-modal contrastive learning models have demonstrated the ability to learn an embedding space suitable for building strong vision classifiers, by leveraging the rich information in large-scale image-caption datasets. Our work highlights a distinct advantage of this multi-modal embedding space: the ability to diagnose vision classifiers through natural language. The traditional process of diagnosing model behaviors in deployment settings involves labor-intensive data acquisition and annotation. Our proposed method can discover high-error data slices, identify influential attributes and further rectify undesirable model behaviors, without requiring any visual data. Through a combination of theoretical explanation and empirical verification, we present conditions under which classifiers trained on embeddings from one modality can be equivalently applied to embeddings from another modality. On a range of image datasets with known error slices, we demonstrate that our method can effectively identify the error slices and influential attributes, and can further use language to rectify failure modes of the classifier.

Poster
DM-NeRF: 3D Scene Geometry Decomposition and Manipulation from 2D Images

Bing Wang, Lu Chen, Bo Yang

Expand abstract

In this paper, we study the problem of 3D scene geometry decomposition and manipulation from 2D views. By leveraging the recent implicit neural representation techniques, particularly the appealing neural radiance fields, we introduce an object field component to learn unique codes for all individual objects in 3D space only from 2D supervision. The key to this component is a series of carefully designed loss functions to enable every 3D point, especially in non-occupied space, to be effectively optimized even without 3D labels. In addition, we introduce an inverse query algorithm to freely manipulate any specified 3D object shape in the learned scene representation. Notably, our manipulation algorithm can explicitly tackle key issues such as object collisions and visual occlusions. Our method, called DM-NeRF, is among the first to simultaneously reconstruct, decompose, manipulate and render complex 3D scenes in a single pipeline. Extensive experiments on three datasets clearly show that our method can accurately decompose all 3D objects from 2D views, allowing any interested object to be freely manipulated in 3D space such as translation, rotation, size adjustment, and deformation.

Poster
Proactive Multi-Camera Collaboration for 3D Human Pose Estimation

Hai Ci, Mickel Liu, Xuehai Pan, fangwei zhong, Yizhou Wang

Expand abstract

This paper presents a multi-agent reinforcement learning (MARL) scheme for proactive Multi-Camera Collaboration in 3D Human Pose Estimation in dynamic human crowds. Traditional fixed-viewpoint multi-camera solutions for human motion capture (MoCap) are limited in capture space and susceptible to dynamic occlusions. Active camera approaches proactively control camera poses to find optimal viewpoints for 3D reconstruction. However, current methods still face challenges with credit assignment and environment dynamics. To address these issues, our proposed method introduces a novel Collaborative Triangulation Contribution Reward (CTCR) that improves convergence and alleviates multi-agent credit assignment issues resulting from using 3D reconstruction accuracy as the shared reward. Additionally, we jointly train our model with multiple world dynamics learning tasks to better capture environment dynamics and encourage anticipatory behaviors for occlusion avoidance. We evaluate our proposed method in four photo-realistic UE4 environments to ensure validity and generalizability. Empirical results show that our method outperforms fixed and active baselines in various scenarios with different numbers of cameras and humans.

Poster
Rethinking Self-Supervised Visual Representation Learning in Pre-training for 3D Human Pose and Shape Estimation

Hongsuk Choi, Hyeongjin Nam, Taeryung Lee, Gyeongsik Moon, Kyoung Mu Lee

Expand abstract

Recently, a few self-supervised representation learning (SSL) methods have outperformed the ImageNet classification pre-training for vision tasks such as object detection. However, its effects on 3D human body pose and shape estimation (3DHPSE) are open to question, whose target is fixed to a unique class, the human, and has an inherent task gap with SSL. We empirically study and analyze the effects of SSL and further compare it with other pre-training alternatives for 3DHPSE. The alternatives are 2D annotation-based pre-training and synthetic data pre-training, which share the motivation of SSL that aims to reduce the labeling cost. They have been widely utilized as a source of weak-supervision or fine-tuning, but have not been remarked as a pre-training source. SSL methods underperform the conventional ImageNet classification pre-training on multiple 3DHPSE benchmarks by 7.7% on average. In contrast, despite a much less amount of pre-training data, the 2D annotation-based pre-training improves accuracy on all benchmarks and shows faster convergence during fine-tuning. Our observations challenge the naive application of the current SSL pre-training to 3DHPSE and relight the value of other data types in the pre-training aspect.

Poster
Interpretable Geometric Deep Learning via Learnable Randomness Injection

Siqi Miao, Yunan Luo, Mia Liu, Pan Li

Expand abstract

Point cloud data is ubiquitous in scientific fields. Recently, geometric deep learning (GDL) has been widely applied to solve prediction tasks with such data. However, GDL models are often complicated and hardly interpretable, which poses concerns to scientists who are to deploy these models in scientific analysis and experiments. This work proposes a general mechanism, learnable randomness injection (LRI), which allows building inherently interpretable models based on general GDL backbones. LRI-induced models, once trained, can detect the points in the point cloud data that carry information indicative of the prediction label. We also propose four datasets from real scientific applications that cover the domains of high-energy physics and biochemistry to evaluate the LRI mechanism. Compared with previous post-hoc interpretation methods, the points detected by LRI align much better and stabler with the ground-truth patterns that have actual scientific meanings. LRI is grounded by the information bottleneck principle, and thus LRI-induced models are also more robust to distribution shifts between training and test scenarios. Our code and datasets are available at https://github.com/Graph-COM/LRI.

Poster
Learning to Estimate Shapley Values with Vision Transformers

Ian Connick Covert, Chanwoo Kim, Su-In Lee

Expand abstract

Transformers have become a default architecture in computer vision, but understanding what drives their predictions remains a challenging problem. Current explanation approaches rely on attention values or input gradients, but these provide a limited view of a model’s dependencies. Shapley values offer a theoretically sound alternative, but their computational cost makes them impractical for large, high-dimensional models. In this work, we aim to make Shapley values practical for vision transformers (ViTs). To do so, we first leverage an attention masking approach to evaluate ViTs with partial information, and we then develop a procedure to generate Shapley value explanations via a separate, learned explainer model. Our experiments compare Shapley values to many baseline methods (e.g., attention rollout, GradCAM, LRP), and we find that our approach provides more accurate explanations than existing methods for ViTs.

Top-25%
Meta Learning to Bridge Vision and Language Models for Multimodal Few-Shot Learning

Ivona Najdenkoska, Xiantong Zhen, Marcel Worring

Expand abstract

Multimodal few-shot learning is challenging due to the large domain gap between vision and language modalities. Existing methods are trying to communicate visual concepts as prompts to frozen language models, but rely on hand-engineered task induction to reduce the hypothesis space. To make the whole process learnable, we introduce a multimodal meta-learning approach. Specifically, our approach decomposes the training of the model into a set of related multimodal few-shot tasks. We define a meta-mapper network, acting as a meta-learner, to efficiently bridge frozen large-scale vision and language models and leverage their already learned capacity. By updating the learnable parameters only of the meta-mapper, it learns to accrue shared meta-knowledge among these tasks. Thus, it can rapidly adapt to newly presented samples with only a few gradient updates. Importantly, it induces the task in a completely data-driven manner, with no need for a hand-engineered task induction. We evaluate our approach on recently proposed multimodal few-shot benchmarks, measuring how rapidly the model can bind novel visual concepts to words and answer visual questions by observing only a limited set of labeled examples. The experimental results show that our meta-learning approach outperforms the baseline across multiple datasets and various training settings while being computationally more efficient.

Poster
Seeing Differently, Acting Similarly: Heterogeneously Observable Imitation Learning

Xin-Qiang Cai, Yao-Xiang Ding, Zixuan Chen, Yuan Jiang, Masashi Sugiyama, Zhi-Hua Zhou

Expand abstract

In many real-world imitation learning tasks, the demonstrator and the learner have to act under different observation spaces. This situation brings significant obstacles to existing imitation learning approaches, since most of them learn policies under homogeneous observation spaces. On the other hand, previous studies under different observation spaces have strong assumptions that these two observation spaces coexist during the entire learning process. However, in reality, the observation coexistence will be limited due to the high cost of acquiring expert observations. In this work, we study this challenging problem with limited observation coexistence under heterogeneous observations: Heterogeneously Observable Imitation Learning (HOIL). We identify two underlying issues in HOIL: the dynamics mismatch and the support mismatch, and further propose the Importance Weighting with REjection (IWRE) algorithm based on importance weighting and learning with rejection to solve HOIL problems. Experimental results show that IWRE can solve various HOIL tasks, including the challenging tasks of transforming the vision-based demonstrations to random access memory (RAM)-based policies in the Atari domain, even with limited visual observations.

Top-25%
Conditional Positional Encodings for Vision Transformers

Xiangxiang Chu, Zhi Tian, Bo Zhang, Xinlong Wang, Chunhua Shen

Expand abstract

We propose a conditional positional encoding (CPE) scheme for vision Transformers. Unlike previous fixed or learnable positional encodings that are predefined and independent of input tokens, CPE is dynamically generated and conditioned on the local neighborhood of the input tokens. As a result, CPE can easily generalize to the input sequences that are longer than what the model has ever seen during the training. Besides, CPE can keep the desired translation equivalence in vision tasks, resulting in improved performance. We implement CPE with a simple Position Encoding Generator (PEG) to get seamlessly incorporated into the current Transformer framework. Built on PEG, we present Conditional Position encoding Vision Transformer (CPVT). We demonstrate that CPVT has visually similar attention maps compared to those with learned positional encodings and delivers outperforming results.

Poster
Exploring Active 3D Object Detection from a Generalization Perspective

Yadan Luo, Zhuoxiao Chen, Zijian Wang, Xin Yu, Zi Huang, Mahsa Baktashmotlagh

Expand abstract

To alleviate the high annotation cost in LiDAR-based 3D object detection, active learning is a promising solution that learns to select only a small portion of unlabeled data to annotate, without compromising model performance. Our empirical study, however, suggests that mainstream uncertainty-based and diversity-based active learning policies are not effective when applied in the 3D detection task, as they fail to balance the trade-off between point cloud informativeness and box-level annotation costs. To overcome this limitation, we jointly investigate three novel criteria in our framework CRB for point cloud acquisition - label conciseness, feature representativeness and geometric balance, which hierarchically filters out the point clouds of redundant 3D bounding box labels, latent features and geometric characteristics (e.g., point cloud density) from the unlabeled sample pool and greedily selects informative ones with fewer objects to annotate. Our theoretical analysis demonstrates that the proposed criteria aligns the marginal distributions of the selected subset and the prior distributions of the unseen test set, and minimizes the upper bound of the generalization error. To validate the effectiveness and applicability of CRB, we conduct extensive experiments on the two benchmark 3D object detection datasets of KITTI and Waymo and examine both one-stage (i.e., Second) and two-stage 3D detector (i.e., PV-RCNN). Experiments evidence that the proposed approach outperforms existing active learning strategies and achieves fully supervised performance requiring $1\%$ and $8\%$ annotations of bounding boxes and point clouds, respectively.

Top-25%
View Synthesis with Sculpted Neural Points

Yiming Zuo, Jia Deng

Expand abstract

We address the task of view synthesis, generating novel views of a scene given a set of images as input. In many recent works such as NeRF (Mildenhall et al., 2020), the scene geometry is parameterized using neural implicit representations (i.e., MLPs). Implicit neural representations have achieved impressive visual quality but have drawbacks in computational efficiency. In this work, we propose a new approach that performs view synthesis using point clouds. It is the first point-based method that achieves better visual quality than NeRF while being 100× faster in rendering speed. Our approach builds on existing works on differentiable point-based rendering but introduces a novel technique we call “Sculpted Neural Points (SNP)”, which significantly improves the robustness to errors and holes in the reconstructed point cloud. We further propose to use view-dependent point features based on spherical harmonics to capture non-Lambertian surfaces, and new designs in the point-based rendering pipeline that further boost the performance. Finally, we show that our system supports fine-grained scene editing. Code is available at https://github.com/princeton-vl/SNP.

Top-5%
Capturing the Motion of Every Joint: 3D Human Pose and Shape Estimation with Independent Tokens

Sen Yang, Wen Heng, Gang Liu, GUOZHONG LUO, Wankou Yang, Gang Yu

Expand abstract

In this paper we present a novel method to estimate 3D human pose and shape from monocular videos. This task requires directly recovering pixel-alignment 3D human pose and body shape from monocular images or videos, which is challenging due to its inherent ambiguity. To improve precision, existing methods highly rely on the initialized mean pose and shape as prior estimates and parameter regression with an iterative error feedback manner. In addition, video-based approaches model the overall change over the image-level features to temporally enhance the single-frame feature, but fail to capture the rotational motion at the joint level, and cannot guarantee local temporal consistency. To address these issues, we propose a novel Transformer-based model with a design of independent tokens. First, we introduce three types of tokens independent of the image feature: \textit{joint rotation tokens, shape token, and camera token}. By progressively interacting with image features through Transformer layers, these tokens learn to encode the prior knowledge of human 3D joint rotations, body shape, and position information from large-scale data, and are updated to estimate SMPL parameters conditioned on a given image. Second, benefiting from the proposed token-based representation, we further use a temporal model to focus on capturing the rotational temporal information of each joint, which is empirically conducive to preventing large jitters in local parts. Despite being conceptually simple, the proposed method attains superior performances on the 3DPW and Human3.6M datasets. Using ResNet-50 and Transformer architectures, it obtains 42.0 mm error on the PA-MPJPE metric of the challenging 3DPW, outperforming state-of-the-art counterparts by a large margin. Code will be publicly available\footnote{\url{https://github.com/yangsenius/INT_HMR_Model}}.

Top-25%
Neural Image-based Avatars: Generalizable Radiance Fields for Human Avatar Modeling

YoungJoong Kwon, Dahun Kim, Duygu Ceylan, Henry Fuchs

Expand abstract

We present a method that enables synthesizing novel views and novel poses of arbitrary human performers from sparse multi-view images. A key ingredient of our method is a hybrid appearance blending module that combines the advantages of the implicit body NeRF representation and image-based rendering. Existing generalizable human NeRF methods that are conditioned on the body model have shown robustness against the geometric variation of arbitrary human performers. Yet they often exhibit blurry results when generalized onto unseen identities. Meanwhile, image-based rendering shows high-quality results when sufficient observations are available, whereas it suffers artifacts in sparse-view settings. We propose Neural Image-based Avatars (NIA) that exploits the best of those two methods: to maintain robustness under new articulations and self-occlusions while directly leveraging the available (sparse) source view colors to preserve appearance details of new subject identities. Our hybrid design outperforms recent methods on both in-domain identity generalization as well as challenging cross-dataset generalization settings. Also, in terms of the pose generalization, our method outperforms even the per-subject optimized animatable NeRF methods.

Poster
Monocular Scene Reconstruction with 3D SDF Transformers

Weihao Yuan, Xiaodong Gu, Heng Li, Zilong Dong, Siyu Zhu

Expand abstract

Monocular scene reconstruction from posed images is challenging due to the complexity of a large environment. Recent volumetric methods learn to directly predict the TSDF volume and have demonstrated promising results in this task. However, most methods focus on how to extract and fuse the 2D features to a 3D feature volume, but none of them improve the way how the 3D volume is aggregated. In this work, we propose an SDF transformer network, which replaces the role of 3D CNN for better 3D feature aggregation. To reduce the explosive computation complexity of the 3D multi-head attention, we propose a sparse window attention module, where the attention is only calculated between the non-empty voxels within a local window. Then a top-down-bottom-up 3D attention network is built for 3D feature aggregation, where a dilate-attention structure is proposed to prevent geometry degeneration, and two global modules are employed to equip with global receptive fields. The experiments on multiple datasets show that this 3D transformer network generates a more accurate and complete reconstruction, which outperforms previous methods by a large margin. Remarkably, the mesh accuracy is improved by 41.8%, and the mesh completeness is improved by 25.3% on the ScanNet dataset. The code of our method will be made public.

Poster