CVPR 2024 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,716papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,39288.1%
  • Other / unlabeled
    32411.9%

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VecFusion: Vector Font Generation with Diffusion

Vikas Thamizharasan, Difan Liu, Shantanu Agarwal, Matthew Fisher, MICHAEL GHARBI, Oliver Wang, Alec Jacobson, Evangelos Kalogerakis

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We present VecFusion a new neural architecture that can generate vector fonts with varying topological structures and precise control point positions. Our approach is a cascaded diffusion model which consists of a raster diffusion model followed by a vector diffusion model. The raster model generates low-resolution rasterized fonts with auxiliary control point information capturing the global style and shape of the font while the vector model synthesizes vector fonts conditioned on the low-resolution raster fonts from the first stage. To synthesize long and complex curves our vector diffusion model uses a transformer architecture and a novel vector representation that enables the modeling of diverse vector geometry and the precise prediction of control points. Our experiments show that in contrast to previous generative models for vector graphics our new cascaded vector diffusion model generates higher quality vector fonts with complex structures and diverse styles.

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VastGaussian: Vast 3D Gaussians for Large Scene Reconstruction

Jiaqi Lin, Zhihao Li, Xiao Tang, Jianzhuang Liu, Shiyong Liu, Jiayue Liu, Yangdi Lu, Xiaofei Wu, Songcen Xu, Youliang Yan, Wenming Yang

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Existing NeRF-based methods for large scene reconstruction often have limitations in visual quality and rendering speed. While the recent 3D Gaussian Splatting works well on small-scale and object-centric scenes scaling it up to large scenes poses challenges due to limited video memory long optimization time and noticeable appearance variations. To address these challenges we present VastGaussian the first method for high-quality reconstruction and real-time rendering on large scenes based on 3D Gaussian Splatting. We propose a progressive partitioning strategy to divide a large scene into multiple cells where the training cameras and point cloud are properly distributed with an airspace-aware visibility criterion. These cells are merged into a complete scene after parallel optimization. We also introduce decoupled appearance modeling into the optimization process to reduce appearance variations in the rendered images. Our approach outperforms existing NeRF-based methods and achieves state-of-the-art results on multiple large scene datasets enabling fast optimization and high-fidelity real-time rendering.

Poster
Vanishing-Point-Guided Video Semantic Segmentation of Driving Scenes

Diandian Guo, Deng-Ping Fan, Tongyu Lu, Christos Sakaridis, Luc Van Gool

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The estimation of implicit cross-frame correspondences and the high computational cost have long been major challenges in video semantic segmentation (VSS) for driving scenes. Prior works utilize keyframes feature propagation or cross-frame attention to address these issues. By contrast we are the first to harness vanishing point (VP) priors for more effective segmentation. Intuitively objects near VPs (i.e. away from the vehicle) are less discernible. Moreover they tend to move radially away from the VP over time in the usual case of a forward-facing camera a straight road and linear forward motion of the vehicle. Our novel efficient network for VSS named VPSeg incorporates two modules that utilize exactly this pair of static and dynamic VP priors: sparse-to-dense feature mining (DenseVP) and VP-guided motion fusion (MotionVP). MotionVP employs VP-guided motion estimation to establish explicit correspondences across frames and help attend to the most relevant features from neighboring frames while DenseVP enhances weak dynamic features in distant regions around VPs. These modules operate within a context-detail framework which separates contextual features from high-resolution local features at different input resolutions to reduce computational costs. Contextual and local features are integrated through contextualized motion attention (CMA) for the final prediction. Extensive experiments on two popular driving segmentation benchmarks Cityscapes and ACDC demonstrate that VPSeg outperforms previous SOTA methods with only modest computational overhead.

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Validating Privacy-Preserving Face Recognition under a Minimum Assumption

Hui Zhang, Xingbo Dong, YenLung Lai, Ying Zhou, Xiaoyan Zhang, Xingguo Lv, ZHE JIN, Xuejun Li

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The widespread use of cloud-based face recognition technology raises privacy concerns as unauthorized access to face images can expose personal information or be exploited for fraudulent purposes. In response privacy-preserving face recognition (PPFR) schemes have emerged to hide visual information and thwart unauthorized access. However the validation methods employed by these schemes often rely on unrealistic assumptions leaving doubts about their true effectiveness in safeguarding facial privacy. In this paper we introduce a new approach to privacy validation called Minimum Assumption Privacy Protection Validation (Map^2V). This is the first exploration of formulating a privacy validation method utilizing deep image priors and zeroth-order gradient estimation with the potential to serve as a general framework for PPFR evaluation. Building upon Map^2V we comprehensively validate the privacy-preserving capability of PPFRs through a combination of human and machine vision. The experiment results and analysis demonstrate the effectiveness and generalizability of the proposed Map^2V showcasing its superiority over native privacy validation methods from PPFR works of literature. Additionally this work exposes privacy vulnerabilities in evaluated state-of-the-art PPFR schemes laying the foundation for the subsequent effective proposal of countermeasures. The source code is available at https://github.com/Beauty9882/MAP2V.

Poster
VTimeLLM: Empower LLM to Grasp Video Moments

Bin Huang, Xin Wang, Hong Chen, Zihan Song, Wenwu Zhu

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Large language models (LLMs) have shown remarkable text understanding capabilities which have been extended as Video LLMs to handle video data for comprehending visual details. However existing Video LLMs can only provide a coarse description of the entire video failing to capture the precise start and end time boundary of specific events. In this paper we solve this issue via proposing VTimeLLM a novel Video LLM designed for fine-grained video moment understanding and reasoning with respect to time boundary. Specifically our VTimeLLM adopts a boundary-aware three-stage training strategy which respectively utilizes image-text pairs for feature alignment multiple-event videos to increase temporal-boundary awareness and high-quality video-instruction tuning to further improve temporal understanding ability as well as align with human intents. Extensive experiments demonstrate that in fine-grained time-related comprehension tasks for videos such as Temporal Video Grounding and Dense Video Captioning VTimeLLM significantly outperforms existing Video LLMs. Besides benefits from the fine-grained temporal understanding of the videos further enable VTimeLLM to beat existing Video LLMs in video dialogue benchmark showing its superior cross-modal understanding and reasoning abilities.

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VTQA: Visual Text Question Answering via Entity Alignment and Cross-Media Reasoning

kang chen, Xiangqian Wu

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Achieving the optimal form of Visual Question Answering mandates a profound grasp of understanding grounding and reasoning within the intersecting domains of vision and language. Traditional VQA benchmarks have predominantly focused on simplistic tasks such as counting visual attributes and object detection which do not necessitate intricate cross-modal information understanding and inference. Motivated by the need for a more comprehensive evaluation we introduce a novel dataset comprising 23781 questions derived from 10124 image-text pairs. Specifically the task of this dataset requires the model to align multimedia representations of the same entity to implement multi-hop reasoning between image and text and finally use natural language to answer the question. Furthermore we evaluate this VTQA dataset comparing the performance of both state-of-the-art VQA models and our proposed baseline model the Key Entity Cross-Media Reasoning Network (KECMRN). The VTQA task poses formidable challenges for traditional VQA models underscoring its intrinsic complexity. Conversely KECMRN exhibits a modest improvement signifying its potential in multimedia entity alignment and multi-step reasoning. Our analysis underscores the diversity difficulty and scale of the VTQA task compared to previous multimodal QA datasets. In conclusion we anticipate that this dataset will serve as a pivotal resource for advancing and evaluating models proficient in multimedia entity alignment multi-step reasoning and open-ended answer generation. Our dataset and code is available at https://visual-text-qa.github.io/.

Poster
VSRD: Instance-Aware Volumetric Silhouette Rendering for Weakly Supervised 3D Object Detection

Zihua Liu, Hiroki Sakuma, Masatoshi Okutomi

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Monocular 3D object detection poses a significant challenge in 3D scene understanding due to its inherently ill-posed nature in monocular depth estimation. Existing methods heavily rely on supervised learning using abundant 3D labels typically obtained through expensive and labor-intensive annotation on LiDAR point clouds. To tackle this problem we propose a novel weakly supervised 3D object detection framework named VSRD (Volumetric Silhouette Rendering for Detection) to train 3D object detectors without any 3D supervision but only weak 2D supervision. VSRD consists of multi-view 3D auto-labeling and subsequent training of monocular 3D object detectors using the pseudo labels generated in the auto-labeling stage. In the auto-labeling stage we represent the surface of each instance as a signed distance field (SDF) and render its silhouette as an instance mask through our proposed instance-aware volumetric silhouette rendering. To directly optimize the 3D bounding boxes through rendering we decompose the SDF of each instance into the SDF of a cuboid and the residual distance field (RDF) that represents the residual from the cuboid. This mechanism enables us to optimize the 3D bounding boxes in an end-to-end manner by comparing the rendered instance masks with the ground truth instance masks. The optimized 3D bounding boxes serve as effective training data for 3D object detection. We conduct extensive experiments on the KITTI-360 dataset demonstrating that our method outperforms the existing weakly supervised 3D object detection methods. The code is available at https://github.com/skmhrk1209/VSRD.

Poster
VS: Reconstructing Clothed 3D Human from Single Image via Vertex Shift

Leyuan Liu, Yuhan Li, Yunqi Gao, Changxin Gao, Yuanyuan Liu, Jingying Chen

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Various applications require high-fidelity and artifact-free 3D human reconstructions. However current implicit function-based methods inevitably produce artifacts while existing deformation methods are difficult to reconstruct high-fidelity humans wearing loose clothing. In this paper we propose a two-stage deformation method named Vertex Shift (VS) for reconstructing clothed 3D humans from single images. Specifically VS first stretches the estimated SMPL-X mesh into a coarse 3D human model using shift fields inferred from normal maps then refines the coarse 3D human model into a detailed 3D human model via a graph convolutional network embedded with implicit-function-learned features. This "stretch-refine" strategy addresses large deformations required for reconstructing loose clothing and delicate deformations for recovering intricate and detailed surfaces achieving high-fidelity reconstructions that faithfully convey the pose clothing and surface details from the input images. The graph convolutional network's ability to exploit neighborhood vertices coupled with the advantages inherited from the deformation methods ensure VS rarely produces artifacts like distortions and non-human shapes and never produces artifacts like holes broken parts and dismembered limbs. As a result VS can reconstruct high-fidelity and artifact-less clothed 3D humans from single images even under scenarios of challenging poses and loose clothing. Experimental results on three benchmarks and two in-the-wild datasets demonstrate that VS significantly outperforms current state-of-the-art methods. The code and models of VS are available for research purposes at https://github.com/starVisionTeam/VS.

Poster
VRetouchEr: Learning Cross-frame Feature Interdependence with Imperfection Flow for Face Retouching in Videos

Wen Xue, Le Jiang, Lianxin Xie, Si Wu, Yong Xu, Hau San Wong

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Face Video Retouching is a complex task that often requires labor-intensive manual editing. Conventional image retouching methods perform less satisfactorily in terms of generalization performance and stability when applied to videos without exploiting the correlation among frames. To address this issue we propose a Video Retouching transformEr to remove facial imperfections in videos which is referred to as VRetouchEr. Specifically we estimate the apparent motion of imperfections between two consecutive frames and the resulting displacement vectors are used to refine the imperfection map which is synthesized from the current frame together with the corresponding encoder features. The flow-based imperfection refinement is critical for precise and stable retouching across frames. To leverage the temporal contextual information we inject the refined imperfection map into each transformer block for multi-frame masked attention computation such that we can capture the interdependence between the current frame and multiple reference frames. As a result the imperfection regions can be replaced with normal skin with high fidelity while at the same time keeping the other regions unchanged. Extensive experiments are performed to verify the superiority of VRetouchEr over state-of-the-art image retouching methods in terms of fidelity and stability.

Poster
VRP-SAM: SAM with Visual Reference Prompt

Yanpeng Sun, Jiahui Chen, Shan Zhang, Xinyu Zhang, Qiang Chen, Gang Zhang, Errui Ding, Jingdong Wang, Zechao Li

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In this paper we propose a novel Visual Reference Prompt (VRP) encoder that empowers the Segment Anything Model (SAM) to utilize annotated reference images as prompts for segmentation creating the VRP-SAM model. In essence VRP-SAM can utilize annotated reference images to comprehend specific objects and perform segmentation of specific objects in target image. It is note that the VRP encoder can support a variety of annotation formats for reference images including point box scribble and mask. VRP-SAM achieves a breakthrough within the SAM framework by extending its versatility and applicability while preserving SAM's inherent strengths thus enhancing user-friendliness. To enhance the generalization ability of VRP-SAM the VRP encoder adopts a meta-learning strategy. To validate the effectiveness of VRP-SAM we conducted extensive empirical studies on the Pascal and COCO datasets. Remarkably VRP-SAM achieved state-of-the-art performance in visual reference segmentation with minimal learnable parameters. Furthermore VRP-SAM demonstrates strong generalization capabilities allowing it to perform segmentation of unseen objects and enabling cross-domain segmentation. The source code and models will be available at https://github.com/syp2ysy/VRP-SAM

Poster
VP3D: Unleashing 2D Visual Prompt for Text-to-3D Generation

Yang Chen, Yingwei Pan, Haibo Yang, Ting Yao, Tao Mei

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Recent innovations on text-to-3D generation have featured Score Distillation Sampling (SDS) which enables the zero-shot learning of implicit 3D models (NeRF) by directly distilling prior knowledge from 2D diffusion models. However current SDS-based models still struggle with intricate text prompts and commonly result in distorted 3D models with unrealistic textures or cross-view inconsistency issues. In this work we introduce a novel Visual Prompt-guided text-to-3D diffusion model (VP3D) that explicitly unleashes the visual appearance knowledge in 2D visual prompt to boost text-to-3D generation. Instead of solely supervising SDS with text prompt VP3D first capitalizes on 2D diffusion model to generate a high-quality image from input text which subsequently acts as visual prompt to strengthen SDS optimization with explicit visual appearance. Meanwhile we couple the SDS optimization with additional differentiable reward function that encourages rendering images of 3D models to better visually align with 2D visual prompt and semantically match with text prompt. Through extensive experiments we show that the 2D Visual Prompt in our VP3D significantly eases the learning of visual appearance of 3D models and thus leads to higher visual fidelity with more detailed textures. It is also appealing in view that when replacing the self-generating visual prompt with a given reference image VP3D is able to trigger a new task of stylized text-to-3D generation. Our project page is available at https://vp3d-cvpr24.github.io.

Poster
VOODOO 3D: Volumetric Portrait Disentanglement For One-Shot 3D Head Reenactment

Phong Tran, Egor Zakharov, Long-Nhat Ho, Anh Tuan Tran, Liwen Hu, Hao Li

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We present a 3D-aware one-shot head reenactment method based on a fully volumetric neural disentanglement framework for source appearance and driver expressions. Our method is real-time and produces high-fidelity and view-consistent output suitable for 3D teleconferencing systems based on holographic displays. Existing cutting-edge 3D-aware reenactment methods often use neural radiance fields or 3D meshes to produce view-consistent appearance encoding but at the same time they rely on linear face models such as 3DMM to achieve its disentanglement with facial expressions. As a result their reenactment results often exhibit identity leakage from the driver or have unnatural expressions. To address these problems we propose a neural self-supervised disentanglement approach that lifts both the source image and driver video frame into a shared 3D volumetric representation based on tri-planes. This representation can then be freely manipulated with expression tri-planes extracted from the driving images and rendered from an arbitrary view using neural radiance fields. We achieve this disentanglement via self-supervised learning on a large in-the-wild video dataset. We further introduce a highly effective fine-tuning approach to improve the generalizability of the 3D lifting using the same real-world data. We demonstrate state-of-the-art performance on a wide range of datasets and also showcase high-quality 3D-aware head reenactment on highly challenging and diverse subjects including non-frontal head poses and complex expressions for both source and driver.

Poster
VMINer: Versatile Multi-view Inverse Rendering with Near- and Far-field Light Sources

Fan Fei, Jiajun Tang, Ping Tan, Boxin Shi

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This paper introduces a versatile multi-view inverse rendering framework with near- and far-field light sources. Tackling the fundamental challenge of inherent ambiguity in inverse rendering our framework adopts a lightweight yet inclusive lighting model for different near- and far-field lights thus is able to make use of input images under varied lighting conditions available during capture. It leverages observations under each lighting to disentangle the intrinsic geometry and material from the external lighting using both neural radiance field rendering and physically-based surface rendering on the 3D implicit fields. After training the reconstructed scene is extracted to a textured triangle mesh for seamless integration into industrial rendering software for various applications. Quantitatively and qualitatively tested on synthetic and real-world scenes our method shows superiority to state-of-the-art multi-view inverse rendering methods in both speed and quality.

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VMC: Video Motion Customization using Temporal Attention Adaption for Text-to-Video Diffusion Models

Hyeonho Jeong, Geon Yeong Park, Jong Chul Ye

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Text-to-video diffusion models have advanced video generation significantly. However customizing these models to generate videos with tailored motions presents a substantial challenge. In specific they encounter hurdles in (1) accurately reproducing motion from a target video and (2) creating diverse visual variations. For example straightforward extensions of static image customization methods to video often lead to intricate entanglements of appearance and motion data. To tackle this here we present the Video Motion Customization (VMC) framework a novel one-shot tuning approach crafted to adapt temporal attention layers within video diffusion models. Our approach introduces a novel motion distillation objective using residual vectors between consecutive noisy latent frames as a motion reference. The diffusion process then preserve low-frequency motion trajectories while mitigating high-frequency motion-unrelated noise in image space. We validate our method against state-of-the-art video generative models across diverse real-world motions and contexts. Our codes and data can be found at: https://video-motion-customization.github.io/

Poster
VLP: Vision Language Planning for Autonomous Driving

Chenbin Pan, Burhaneddin Yaman, Tommaso Nesti, Abhirup Mallik, Alessandro G Allievi, Senem Velipasalar, Liu Ren

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Autonomous driving is a complex and challenging task that aims at safe motion planning through scene understanding and reasoning. While vision-only autonomous driving methods have recently achieved notable performance through enhanced scene understanding several key issues including lack of reasoning low generalization performance and long-tail scenarios still need to be addressed. In this paper we present VLP a novel Vision-Language-Planning framework that exploits language models to bridge the gap between linguistic understanding and autonomous driving. VLP enhances autonomous driving systems by strengthening both the source memory foundation and the self-driving car's contextual understanding. VLP achieves state-of-the-art end-to-end planning performance on the challenging NuScenes dataset by achieving 35.9% and 60.5% reduction in terms of average L2 error and collision rates respectively compared to the previous best method. Moreover VLP shows improved performance in challenging long-tail scenarios and strong generalization capabilities when faced with new urban environments.

Poster
VISTA-LLAMA: Reducing Hallucination in Video Language Models via Equal Distance to Visual Tokens

Fan Ma, Xiaojie Jin, Heng Wang, Yuchen Xian, Jiashi FENG, Yi Yang

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Recent advances in large video-language models have displayed promising outcomes in video comprehension. Current approaches straightforwardly convert video into language tokens and employ large language models for multi-modal tasks. However this method often leads to the generation of irrelevant content commonly known as "hallucination" as the length of the text increases and the impact of the video diminishes. To address this problem we propose Vista-LLaMA a novel framework that maintains the consistent distance between all visual tokens and any language tokens irrespective of the generated text length. Vista-LLaMA omits relative position encoding when determining attention weights between visual and text tokens retaining the position encoding for text and text tokens. This amplifies the effect of visual tokens on text generation especially when the relative distance is longer between visual and text tokens. The proposed attention mechanism significantly reduces the chance of producing irrelevant text related to the video content. Furthermore we present a sequential visual projector that projects the current video frame into tokens of language space with the assistance of the previous frame. This approach not only captures the temporal relationship within the video but also allows less visual tokens to encompass the entire video. Our approach significantly outperforms various previous methods (e.g. Video-ChatGPT MovieChat) on four challenging open-ended video question answering benchmarks. We reach an accuracy of 60.7 on the zero-shot NExT-QA and 60.5 on the zero-shot MSRVTT-QA setting a new state-of-the-art performance.

Poster
VINECS: Video-based Neural Character Skinning

Zhouyingcheng Liao, Vladislav Golyanik, Marc Habermann, Christian Theobalt

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Rigging and skinning clothed human avatars is a challenging task and traditionally requires a lot of manual work and expertise. Recent methods addressing it either generalize across different characters or focus on capturing the dynamics of a single character observed under different pose configurations. However the former methods typically predict solely static skinning weights which perform poorly for highly articulated poses and the latter ones either require dense 3D character scans in different poses or cannot generate an explicit mesh with vertex correspondence over time. To address these challenges we propose a fully automated approach for creating a fully rigged character with pose-dependent skinning weights which can be solely learned from multi-view video. Therefore we first acquire a rigged template which is then statically skinned. Next a coordinate-based MLP learns a skinning weights field parameterized over the position in a canonical pose space and the respective pose. Moreover we introduce our pose- and view-dependent appearance field allowing us to differentiably render and supervise the posed mesh using multi-view imagery. We show that our approach outperforms state-of-the-art while not relying on dense 4D scans. More details can be found on our project page.

Poster
VILA: On Pre-training for Visual Language Models

Ji Lin, Hongxu Yin, Wei Ping, Pavlo Molchanov, Mohammad Shoeybi, Song Han

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Visual language models (VLMs) rapidly progressed with the recent success of large language models. There have been growing efforts on visual instruction tuning to extend the LLM with visual inputs but lacks an in-depth study of the visual language pre-training process where the model learns to perform joint modeling on both modalities. In this work we examine the design options for VLM pre-training by augmenting LLM towards VLM through step-by-step con- trollable comparisons. We introduce three main findings: (1) freezing LLMs during pre-training can achieve decent zero-shot performance but lack in-context learning capabil- ity which requires unfreezing the LLM; (2) interleaved pre- training data is beneficial whereas image-text pairs alone are not optimal; (3) re-blending text-only instruction data to image-text data during instruction fine-tuning not only remedies the degradation of text-only tasks but also boosts VLM task accuracy. With an enhanced pre-training recipe we build VILA a Visual Language model family that consis- tently outperforms the state-of-the-art models e.g. LLaVA- 1.5 across main benchmarks without bells and whistles. Multi-modal pre-training also helps unveil appealing prop- erties of VILA including multi-image reasoning enhanced in-context learning and better world knowledge. VILA is also deployable on Jetson Orin for on-device VLM.

Poster