CVPR 2024 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,716papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,39288.1%
  • Other / unlabeled
    32411.9%

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Topic: Text-to-Video · 140 papers · Reset filters

Learning Multi-Dimensional Human Preference for Text-to-Image Generation

Sixian Zhang, Bohan Wang, Junqiang Wu, Yan Li, Tingting Gao, Di Zhang, Zhongyuan Wang

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Current metrics for text-to-image models typically rely on statistical metrics which inadequately represent the real preference of humans. Although recent work attempts to learn these preferences via human annotated images they reduce the rich tapestry of human preference to a single overall score. However the preference results vary when humans evaluate images with different aspects. Therefore to learn the multi-dimensional human preferences we propose the Multi-dimensional Preference Score (MPS) the first multi-dimensional preference scoring model for the evaluation of text-to-image models. The MPS introduces the preference condition module upon CLIP model to learn these diverse preferences. It is trained based on our Multi-dimensional Human Preference (MHP) Dataset which comprises 918315 human preference choices across four dimensions (i.e. aesthetics semantic alignment detail quality and overall assessment) on 607541 images. The images are generated by a wide range of latest text-to-image models. The MPS outperforms existing scoring methods across 3 datasets in 4 dimensions enabling it a promising metric for evaluating and improving text-to-image generation. The model and dataset will be made publicly available to facilitate future research.

Poster
Learning Disentangled Identifiers for Action-Customized Text-to-Image Generation

Siteng Huang, Biao Gong, Yutong Feng, Xi Chen, Yuqian Fu, Yu Liu, Donglin Wang

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This study focuses on a novel task in text-to-image (T2I) generation namely action customization. The objective of this task is to learn the co-existing action from limited data and generalize it to unseen humans or even animals. Experimental results show that existing subject-driven customization methods fail to learn the representative characteristics of actions and struggle in decoupling actions from context features including appearance. To overcome the preference for low-level features and the entanglement of high-level features we propose an inversion-based method Action-Disentangled Identifier (ADI) to learn action-specific identifiers from the exemplar images. ADI first expands the semantic conditioning space by introducing layer-wise identifier tokens thereby increasing the representational richness while distributing the inversion across different features. Then to block the inversion of action-agnostic features ADI extracts the gradient invariance from the constructed sample triples and masks the updates of irrelevant channels. To comprehensively evaluate the task we present an ActionBench that includes a variety of actions each accompanied by meticulously selected samples. Both quantitative and qualitative results show that our ADI outperforms existing baselines in action-customized T2I generation. Our project page is at https://adi-t2i.github.io/ADI.

Poster
Learning Continuous 3D Words for Text-to-Image Generation

Ta-Ying Cheng, Matheus Gadelha, Thibault Groueix, Matthew Fisher, Radomir Mech, Andrew Markham, Niki Trigoni

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Current controls over diffusion models (e.g. through text or ControlNet) for image generation fall short in recognizing abstract continuous attributes like illumination direction or non-rigid shape change. In this paper we present an approach for allowing users of text-to-image models to have fine-grained control of several attributes in an image. We do this by engineering special sets of input tokens that can be transformed in a continuous manner we call them Continuous 3D Words. These attributes can for example be represented as sliders and applied jointly with text prompts for fine-grained control over image generation. Given only a single mesh and a rendering engine we show that our approach can be adopted to provide continuous user control over several 3D-aware attributes including time-of-day illumination bird wing orientation dollyzoom effect and object poses. Our method is capable of conditioning image creation with multiple Continuous 3D Words and text descriptions simultaneously while adding no overhead to the generative process.

Poster
Learned Scanpaths Aid Blind Panoramic Video Quality Assessment

Kanglong FAN, Wen Wen, Mu Li, Yifan Peng, Kede Ma

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Panoramic videos have the advantage of providing an immersive and interactive viewing experience. Nevertheless their spherical nature gives rise to various and uncertain user viewing behaviors which poses significant challenges for panoramic video quality assessment (PVQA). In this work we propose an end-to-end optimized blind PVQA method with explicit modeling of user viewing patterns through visual scanpaths. Our method consists of two modules: a scanpath generator and a quality assessor. The scanpath generator is initially trained to predict future scanpaths by minimizing their expected code length and then jointly optimized with the quality assessor for quality prediction. Our blind PVQA method enables direct quality assessment of panoramic images by treating them as videos composed of identical frames. Experiments on three public panoramic image and video quality datasets encompassing both synthetic and authentic distortions validate the superiority of our blind PVQA model over existing methods.

Poster
LAMP: Learn A Motion Pattern for Few-Shot Video Generation

Ruiqi Wu, Liangyu Chen, Tong Yang, Chunle Guo, Chongyi Li, Xiangyu Zhang

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In this paper we present a few-shot text-to-video framework LAMP which enables a text-to-image diffusion model to Learn A specific Motion Pattern with 8 16 videos on a single GPU. Unlike existing methods which require a large number of training resources or learn motions that are precisely aligned with template videos it achieves a trade-off between the degree of generation freedom and the resource costs for model training. Specifically we design a motion-content decoupled pipeline that uses an off-the-shelf text-to-image model for content generation so that our tuned video diffusion model mainly focuses on motion learning. The well-developed text-to-image techniques can provide visually pleasing and diverse content as generation conditions which highly improves video quality and generation freedom. To capture the features of temporal dimension we expand the pre-trained 2D convolution layers of the T2I model to our novel temporal-spatial motion learning layers and modify the attention blocks to the temporal level. Additionally we develop an effective inference trick shared-noise sampling which can improve the stability of videos without computational costs. Our method can also be flexibly applied to other tasks e.g. real-world image animation and video editing. Extensive experiments demonstrate that LAMP can effectively learn the motion pattern on limited data and generate high-quality videos. The code and models are available at https://rq-wu.github.io/projects/LAMP.

Poster
Koala: Key Frame-Conditioned Long Video-LLM

Reuben Tan, Ximeng Sun, Ping Hu, Jui-Hsien Wang, Hanieh Deilamsalehy, Bryan A. Plummer, Bryan Russell, Kate Saenko

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Long video question answering is a challenging task that involves recognizing short-term activities and reasoning about their fine-grained relationships. State-of-the-art video Large Language Models (vLLMs) hold promise as a viable solution due to their demonstrated emergent capabilities on new tasks. However despite being trained on millions of short seconds-long videos vLLMs are unable to understand minutes-long videos and accurately answer questions about them. To address this limitation we propose a lightweight and self-supervised approach Key frame-conditioned long video-LLM (Koala) that introduces learnable spatiotemporal queries to adapt pretrained vLLMs for generalizing to longer videos. Our approach introduces two new tokenizers that condition on visual tokens computed from sparse video key frames for understanding short and long video moments. We train our proposed approach on HowTo100M and demonstrate its effectiveness on zero-shot long video understanding benchmarks where it outperforms state-of-the-art large models by 3 - 6% in absolute accuracy across all tasks. Surprisingly we also empirically show that our approach not only helps a pretrained vLLM to understand long videos but also improves its accuracy on short-term action recognition.

Highlight
KVQ: Kwai Video Quality Assessment for Short-form Videos

Yiting Lu, Xin Li, Yajing Pei, Kun Yuan, Qizhi Xie, Yunpeng Qu, Ming Sun, Chao Zhou, Zhibo Chen

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Short-form UGC video platforms like Kwai and TikTok have been an emerging and irreplaceable mainstream media form thriving on user-friendly engagement and kaleidoscope creation etc. However the advancing content generation modes e.g. special effects and sophisticated processing workflows e.g. de-artifacts have introduced significant challenges to recent UGC video quality assessment: (i) the ambiguous contents hinder the identification of quality-determined regions. (ii) the diverse and complicated hybrid distortions are hard to distinguish. To tackle the above challenges and assist in the development of short-form videos we establish the first large-scale Kwai short Video database for Quality assessment termed KVQ which comprises 600 user-uploaded short videos and 3600 processed videos through the diverse practical processing workflows including pre-processing transcoding and enhancement. Among them the absolute quality score of each video and partial ranking score among indistinguish samples are provided by a team of professional researchers specializing in image processing. Based on this database we propose the first short-form video quality evaluator i.e. KSVQE which enables the quality evaluator to identify the quality-determined semantics with the content understanding of large vision language models (i.e. CLIP) and distinguish the distortions with the distortion under- standing module. Experimental results have shown the effectiveness of KSVQE on our KVQ database and popular VQA databases. The project can be found at https: //lixinustc.github.io/projects/KVQ/.

Poster
JeDi: Joint-Image Diffusion Models for Finetuning-Free Personalized Text-to-Image Generation

Yu Zeng, Vishal M. Patel, Haochen Wang, Xun Huang, Ting-chun Wang, Ming-Yu Liu, Yogesh Balaji

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Personalized text-to-image generation models enable users to create images that depict their individual possessions in diverse scenes finding applications in various domains. To achieve the personalization capability existing methods rely on finetuning a text-to-image foundation model on a user's custom dataset which can be non-trivial for general users resource-intensive and time-consuming. Despite attempts to develope finetuning-free methods their generation quality is much lower compared to their finetuning counterparts. In this paper we propose Joint-Image Diffusion (\jedi) an effective technique for learning a finetuning-free personalization model. Our key idea is to learn the joint distribution of multiple related text-image pairs that share a common subject. To facilitate learning we propose a scalable synthetic dataset generation technique. Once trained our model enables fast and easy personalization at test time by simply using reference images as input during the sampling process. Our approach does not require any expensive optimization process or additional modules and can faithfully preserve the identity represented by any number of reference images. Experimental results show that our model achieves state-of-the-art generation quality both quantitatively and qualitatively significantly outperforming both the prior finetuning-based and finetuning-free personalization baselines.

Poster
InstructVideo: Instructing Video Diffusion Models with Human Feedback

Hangjie Yuan, Shiwei Zhang, Xiang Wang, Yujie Wei, Tao Feng, Yining Pan, Yingya Zhang, Ziwei Liu, Samuel Albanie, Dong Ni

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Diffusion models have emerged as the de facto paradigm for video generation. However their reliance on web-scale data of varied quality often yields results that are visually unappealing and misaligned with the textual prompts. To tackle this problem we propose InstructVideo to instruct text-to-video diffusion models with human feedback by reward fine-tuning. InstructVideo has two key ingredients: 1) To ameliorate the cost of reward fine-tuning induced by generating through the full DDIM sampling chain we recast reward fine-tuning as editing. By leveraging the diffusion process to corrupt a sampled video InstructVideo requires only partial inference of the DDIM sampling chain reducing fine-tuning cost while improving fine-tuning efficiency. 2) To mitigate the absence of a dedicated video reward model for human preferences we repurpose established image reward models e.g. HPSv2. To this end we propose Segmental Video Reward a mechanism to provide reward signals based on segmental sparse sampling and Temporally Attenuated Reward a method that mitigates temporal modeling degradation during fine-tuning. Extensive experiments both qualitative and quantitative validate the practicality and efficacy of using image reward models in InstructVideo significantly enhancing the visual quality of generated videos without compromising generalization capabilities. Code and models can be accessed through our project page https://instructvideo.github.io/.

Poster
InstantBooth: Personalized Text-to-Image Generation without Test-Time Finetuning

Jing Shi, Wei Xiong, Zhe Lin, Hyun Joon Jung

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Recent advances in personalized image generation have enabled pre-trained text-to-image models to learn new concepts from specific image sets. However these methods often necessitate extensive test-time finetuning for each new concept leading to inefficiencies in both time and scalability. To address this challenge we introduce InstantBooth an innovative approach leveraging existing text-to-image models for instantaneous text-guided image personalization eliminating the need for test-time finetuning. This efficiency is achieved through two primary innovations. Firstly we utilize an image encoder that transforms input images into a global embedding to grasp the general concept. Secondly we integrate new adapter layers into the pre-trained model enhancing its ability to capture intricate identity details while maintaining language coherence. Significantly our model is trained exclusively on text-image pairs without reliance on concept-specific paired images. When benchmarked against existing finetuning-based personalization techniques like DreamBooth and Textual-Inversion InstantBooth not only shows comparable proficiency in aligning language with image maintaining image quality and preserving identity but also boasts a 100-fold increase in processing speed.

Poster
HumanGaussian: Text-Driven 3D Human Generation with Gaussian Splatting

Xian Liu, Xiaohang Zhan, Jiaxiang Tang, Ying Shan, Gang Zeng, Dahua Lin, Xihui Liu, Ziwei Liu

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Realistic 3D human generation from text prompts is a desirable yet challenging task. Existing methods optimize 3D representations like mesh or neural fields via score distillation sampling (SDS) which suffers from inadequate fine details or excessive training time. In this paper we propose an efficient yet effective framework HumanGaussian that generates high-quality 3D humans with fine-grained geometry and realistic appearance. Our key insight is that 3D Gaussian Splatting is an efficient renderer with periodic Gaussian shrinkage or growing where such adaptive density control can be naturally guided by intrinsic human structures. Specifically 1) we first propose a Structure-Aware SDS that simultaneously optimizes human appearance and geometry. The multi-modal score function from both RGB and depth space is leveraged to distill the Gaussian densification and pruning process. 2) Moreover we devise an Annealed Negative Prompt Guidance by decomposing SDS into a noisier generative score and a cleaner classifier score which well addresses the over-saturation issue. The floating artifacts are further eliminated based on Gaussian size in a prune-only phase to enhance generation smoothness. Extensive experiments demonstrate the superior efficiency and competitive quality of our framework rendering vivid 3D humans under diverse scenarios.

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Holistic Features are almost Sufficient for Text-to-Video Retrieval

Kaibin Tian, Ruixiang Zhao, Zijie Xin, Bangxiang Lan, Xirong Li

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For text-to-video retrieval (T2VR) which aims to retrieve unlabeled videos by ad-hoc textual queries CLIP-based methods currently lead the way. Compared to CLIP4Clip which is efficient and compact state-of-the-art models tend to compute video-text similarity through fine-grained cross-modal feature interaction and matching putting their scalability for large-scale T2VR applications into doubt. We propose TeachCLIP enabling a CLIP4Clip based student network to learn from more advanced yet computationally intensive models. In order to create a learning channel to convey fine-grained cross-modal knowledge from a heavy model to the student we add to CLIP4Clip a simple Attentional frame-Feature Aggregation (AFA) block which by design adds no extra storage / computation overhead at the retrieval stage. Frame-text relevance scores calculated by the teacher network are used as soft labels to supervise the attentive weights produced by AFA. Extensive experiments on multiple public datasets justify the viability of the proposed method. TeachCLIP has the same efficiency and compactness as CLIP4Clip yet has near-SOTA effectiveness.

Poster
Hierarchical Spatio-temporal Decoupling for Text-to-Video Generation

Zhiwu Qing, Shiwei Zhang, Jiayu Wang, Xiang Wang, Yujie Wei, Yingya Zhang, Changxin Gao, Nong Sang

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Despite diffusion models having shown powerful abilities to generate photorealistic images generating videos that are realistic and diverse still remains in its infancy. One of the key reasons is that current methods intertwine spatial content and temporal dynamics together leading to a notably increased complexity of text-to-video generation (T2V). In this work we propose HiGen a diffusion model-based method that improves performance by decoupling the spatial and temporal factors of videos from two perspectives i.e. structure level and content level. At the structure level we decompose the T2V task into two steps including spatial reasoning and temporal reasoning using a unified denoiser. Specifically we generate spatially coherent priors using text during spatial reasoning and then generate temporally coherent motions from these priors during temporal reasoning. At the content level we extract two subtle cues from the content of the input video that can express motion and appearance changes respectively. These two cues then guide the model's training for generating videos enabling flexible content variations and enhancing temporal stability. Through the decoupled paradigm HiGen can effectively reduce the complexity of this task and generate realistic videos with semantics accuracy and motion stability. Extensive experiments demonstrate the superior performance of HiGen over the state-of-the-art T2V methods. We have released our source code and models.

Poster
Hierarchical Patch Diffusion Models for High-Resolution Video Generation

Ivan Skorokhodov, Willi Menapace, Aliaksandr Siarohin, Sergey Tulyakov

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Diffusion models have demonstrated remarkable performance in image and video synthesis. However scaling them to high-resolution inputs is challenging and requires restructuring the diffusion pipeline into multiple independent components limiting scalability and complicating downstream applications. In this work we study patch diffusion models (PDMs) -- a diffusion paradigm which models the distribution of patches rather than whole inputs keeping up to 0.7% of the original pixels. This makes it very efficient during training and unlocks end-to-end optimization on high-resolution videos. We improve PDMs in two principled ways. First to enforce consistency between patches we develop deep context fusion -- an architectural technique that propagates the context information from low-scale to high-scale patches in a hierarchical manner. Second to accelerate training and inference we propose adaptive computation which allocates more network capacity and computation towards coarse image details. The resulting model sets a new state-of-the-art FVD score of 66.32 and Inception Score of 87.68 in class-conditional video generation on UCF-101 256x256 surpassing recent methods by more than 100%. Then we show that it can be rapidly fine-tuned from a base 36x64 low-resolution generator for high-resolution 64x288x512 text-to-video synthesis. To the best of our knowledge our model is the first diffusion-based architecture which is trained on such high resolutions entirely end-to-end. Project webpage: https://snap-research.github.io/hpdm.

Poster
HanDiffuser: Text-to-Image Generation With Realistic Hand Appearances

Supreeth Narasimhaswamy, Uttaran Bhattacharya, Xiang Chen, Ishita Dasgupta, Saayan Mitra, Minh Hoai

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Text-to-image generative models can generate high-quality humans but realism is lost when generating hands. Common artifacts include irregular hand poses shapes incorrect numbers of fingers and physically implausible finger orientations. To generate images with realistic hands we propose a novel diffusion-based architecture called HanDiffuser that achieves realism by injecting hand embeddings in the generative process. HanDiffuser consists of two components: a Text-to-Hand-Params diffusion model to generate SMPL-Body and MANO-Hand parameters from input text prompts and a Text-Guided Hand-Params-to-Image diffusion model to synthesize images by conditioning on the prompts and hand parameters generated by the previous component. We incorporate multiple aspects of hand representation including 3D shapes and joint-level finger positions orientations and articulations for robust learning and reliable performance during inference. We conduct extensive quantitative and qualitative experiments and perform user studies to demonstrate the efficacy of our method in generating images with high-quality hands.

Poster
HIG: Hierarchical Interlacement Graph Approach to Scene Graph Generation in Video Understanding

Trong-Thuan Nguyen, Pha Nguyen, Khoa Luu

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Visual interactivity understanding within visual scenes presents a significant challenge in computer vision. Existing methods focus on complex interactivities while leveraging a simple relationship model. These methods however struggle with a diversity of appearance situation position interaction and relation in videos. This limitation hinders the ability to fully comprehend the interplay within the complex visual dynamics of subjects. In this paper we delve into interactivities understanding within visual content by deriving scene graph representations from dense interactivities among humans and objects. To achieve this goal we first present a new dataset containing Appearance-Situation-Position-Interaction-Relation predicates named ASPIRe offering an extensive collection of videos marked by a wide range of interactivities. Then we propose a new approach named Hierarchical Interlacement Graph (HIG) which leverages a unified layer and graph within a hierarchical structure to provide deep insights into scene changes across five distinct tasks. Our approach demonstrates superior performance to other methods through extensive experiments conducted in various scenarios.

Poster
Grid Diffusion Models for Text-to-Video Generation

Taegyeong Lee, Soyeong Kwon, Taehwan Kim

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Recent advances in the diffusion models have significantly improved text-to-image generation. However generating videos from text is a more challenging task than generating images from text due to the much larger dataset and higher computational cost required. Most existing video generation methods use either a 3D U-Net architecture that considers the temporal dimension or autoregressive generation. These methods require large datasets and are limited in terms of computational costs compared to text-to-image generation. To tackle these challenges we propose a simple but effective novel grid diffusion for text-to-video generation without temporal dimension in architecture and a large text-video paired dataset. We can generate a high-quality video using a fixed amount of GPU memory regardless of the number of frames by representing the video as a grid image. Additionally since our method reduces the dimensions of the video to the dimensions of the image various image-based methods can be applied to videos such as text-guided video manipulation from image manipulation. Our proposed method outperforms the existing methods in both quantitative and qualitative evaluations demonstrating the suitability of our model for real-world video generation.

Poster
Generative Rendering: Controllable 4D-Guided Video Generation with 2D Diffusion Models

Shengqu Cai, Duygu Ceylan, Matheus Gadelha, Chun-Hao Paul Huang, Tuanfeng Yang Wang, Gordon Wetzstein

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Traditional 3D content creation tools empower users to bring their imagination to life by giving them direct control over a scene's geometry appearance motion and camera path. Creating computer-generated videos however is a tedious manual process which can be automated by emerging text-to-video diffusion models. Despite great promise video diffusion models are difficult to control hindering users to apply their creativity rather than amplifying it. To address this challenge we present a novel approach that combines the controllability of dynamic 3D meshes with the expressivity and editability of emerging diffusion models. For this purpose our approach takes an animated low-fidelity rendered mesh as input and injects the ground truth correspondence information obtained from the dynamic mesh into various stages of a pre-trained text-to-image generation model to output high-quality and temporally consistent frames. We demonstrate our approach on various examples where motion can be obtained by animating rigged assets or changing the camera path.

Poster
Generating Human Motion in 3D Scenes from Text Descriptions

Zhi Cen, Huaijin Pi, Sida Peng, Zehong Shen, Minghui Yang, Shuai Zhu, Hujun Bao, Xiaowei Zhou

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Generating human motions from textual descriptions has gained growing research interest due to its wide range of applications. However only a few works consider human-scene interactions together with text conditions which is crucial for visual and physical realism. This paper focuses on the task of generating human motions in 3D indoor scenes given text descriptions of the human-scene interactions. This task presents challenges due to the multimodality nature of text scene and motion as well as the need for spatial reasoning. To address these challenges we propose a new approach that decomposes the complex problem into two more manageable sub-problems: (1) language grounding of the target object and (2) object-centric motion generation. For language grounding of the target object we leverage the power of large language models. For motion generation we design an object-centric scene representation for the generative model to focus on the target object thereby reducing the scene complexity and facilitating the modeling of the relationship between human motions and the object. Experiments demonstrate the better motion quality of our approach compared to baselines and validate our design choices. Code will be available at https://zju3dv.github.io/text_scene_motion.

Poster
GenTron: Diffusion Transformers for Image and Video Generation

Shoufa Chen, Mengmeng Xu, Jiawei Ren, Yuren Cong, Sen He, Yanping Xie, Animesh Sinha, Ping Luo, Tao Xiang, Juan-Manuel Perez-Rua

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In this study we explore Transformer based diffusion models for image and video generation. Despite the dominance of Transformer architectures in various fields due to their flexibility and scalability the visual generative domain primarily utilizes CNN-based U-Net architectures particularly in diffusion-based models. We introduce GenTron a family of Generative models employing Transformer-based diffusion to address this gap. Our initial step was to adapt Diffusion Transformers (DiTs) from class to text conditioning a process involving thorough empirical exploration of the conditioning mechanism. We then scale GenTron from approximately 900M to over 3B parameters observing improvements in visual quality. Furthermore we extend GenTron to text-to-video generation incorporating novel motion-free guidance to enhance video quality. In human evaluations against SDXL GenTron achieves a 51.1% win rate in visual quality (with a 19.8% draw rate) and a 42.3% win rate in text alignment (with a 42.9% draw rate). GenTron notably performs well in T2I-CompBench highlighting its compositional generation ability. We hope GenTron could provide meaningful insights and serve as a valuable reference for future research. Please refer to the arXiv version for the most up-to-date results: https://arxiv.org/abs/2312.04557.

Poster