CVPR 2024 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,716papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,39288.1%
  • Other / unlabeled
    32411.9%

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Topic: Text-to-Video · 140 papers · Reset filters

OTE: Exploring Accurate Scene Text Recognition Using One Token

Jianjun Xu, Yuxin Wang, Hongtao Xie, Yongdong Zhang

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In this paper we propose a novel framework to fully exploit the potential of a single vector for scene text recognition (STR). Different from previous sequence-to-sequence methods that rely on a sequence of visual tokens to represent scene text images we prove that just one token is enough to characterize the entire text image and achieve accurate text recognition. Based on this insight we introduce a new paradigm for STR called One Token rEcognizer (OTE). Specifically we implement an image-to-vector encoder to extract the fine-grained global semantics eliminating the need for sequential features. Furthermore an elegant yet potent vector-to-sequence decoder is designed to adaptively diffuse global semantics to corresponding character locations enabling both autoregressive and non-autoregressive decoding schemes. By executing decoding within a high-level representational space our vector-to-sequence (V2S) approach avoids the alignment issues between visual tokens and character embeddings prevalent in traditional sequence-to-sequence methods. Remarkably due to introducing character-wise fine-grained information such global tokens also boost the performance of scene text retrieval tasks. Extensive experiments on synthetic and real datasets demonstrate the effectiveness of our method by achieving new state-of-the-art results on various public STR benchmarks. Our code is available at https://github.com/Xu-Jianjun/OTE.

Poster
OST: Refining Text Knowledge with Optimal Spatio-Temporal Descriptor for General Video Recognition

Tongjia Chen, Hongshan Yu, Zhengeng Yang, Zechuan Li, Wei Sun, Chen Chen

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Due to the resource-intensive nature of training vision-language models on expansive video data a majority of studies have centered on adapting pre-trained image-language models to the video domain. Dominant pipelines propose to tackle the visual discrepancies with additional temporal learners while overlooking the substantial discrepancy for web-scaled descriptive narratives and concise action category names leading to less distinct semantic space and potential performance limitations. In this work we prioritize the refinement of text knowledge to facilitate generalizable video recognition. To address the limitations of the less distinct semantic space of category names we prompt a large language model (LLM) to augment action class names into Spatio-Temporal Descriptors thus bridging the textual discrepancy and serving as a knowledge base for general recognition. Moreover to assign the best descriptors with different video instances we propose Optimal Descriptor Solver forming the video recognition problem as solving the optimal matching flow across frame-level representations and descriptors. Comprehensive evaluations in zero-shot few-shot and fully supervised video recognition highlight the effectiveness of our approach. Our best model achieves a state-of-the-art zero-shot accuracy of 75.1% on Kinetics-600.

Poster
Neural Video Compression with Feature Modulation

Jiahao Li, Bin Li, Yan Lu

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The emerging conditional coding-based neural video codec (NVC) shows superiority over commonly-used residual coding-based codec and the latest NVC already claims to outperform the best traditional codec. However there still exist critical problems blocking the practicality of NVC. In this paper we propose a powerful conditional coding-based NVC that solves two critical problems via feature modulation. The first is how to support a wide quality range in a single model. Previous NVC with this capability only supports about 3.8 dB PSNR range on average. To tackle this limitation we modulate the latent feature of the current frame via the learnable quantization scaler. During the training we specially design the uniform quantization parameter sampling mechanism to improve the harmonization of encoding and quantization. This results in a better learning of the quantization scaler and helps our NVC support about 11.4 dB PSNR range. The second is how to make NVC still work under a long prediction chain. We expose that the previous SOTA NVC has an obvious quality degradation problem when using a large intra-period setting. To this end we propose modulating the temporal feature with a periodically refreshing mechanism to boost the quality. Notably under single intra-frame setting our codec can achieve 29.7% bitrate saving over previous SOTA NVC with 16% MACs reduction. Our codec serves as a notable landmark in the journey of NVC evolution. The codes are at https://github.com/microsoft/DCVC.

Poster
Neighbor Relations Matter in Video Scene Detection

Jiawei Tan, Hongxing Wang, Jiaxin LI, Zhilong Ou, Zhangbin Qian

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Video scene detection aims to temporally link shots for obtaining semantically compact scenes. It is essential for this task to capture scene-distinguishable affinity among shots by similarity assessment. However most methods relies on ordinary shot-to-shot similarities which may inveigle similar shots into being linked even though they are from different scenes and meanwhile hinder dissimilar shots from being blended into a complete scene. In this paper we propose NeighborNet to inject shot contexts into shot-to-shot similarities through carefully exploring the relations between semantic/temporal neighbors of shots over a local time period. In this way shot-to-shot similarities are remeasured as semantic/temporal neighbor-aware similarities so that NeighborNet can learn context embedding into shot features using graph convolutional network. As a result not only do the learned shot features suppress the affinity among similar shots from different scenes but they also promote the affinity among dissimilar shots in the same scene. Experimental results on public benchmark datasets show that our proposed NeighborNet yields substantial improvements in video scene detection especially outperforms released state-of-the-arts by at least 6% in Average Precision (AP). The code is available at https://github.com/ExMorgan-Alter/NeighborNet.

Poster
NIVeL: Neural Implicit Vector Layers for Text-to-Vector Generation

Vikas Thamizharasan, Difan Liu, Matthew Fisher, Nanxuan Zhao, Evangelos Kalogerakis, Michal Lukac

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The success of denoising diffusion models in representing rich data distributions over 2D raster images has prompted research on extending them to other data representations such as vector graphics. Unfortunately due to their variable structure and scarcity of vector training data directly applying diffusion models on this domain remains a challenging problem. Using workarounds like optimization via Score Distillation Sampling (SDS) is also fraught with difficulty as vector representations are non-trivial to directly optimize and tend to result in implausible geometries such as redundant or self-intersecting shapes. NIVeL addresses these challenges by reinterpreting the problem on an alternative intermediate domain which preserves the desirable properties of vector graphics - mainly sparsity of representation and resolution-independence. This alternative domain is based on neural implicit fields expressed in a set of decomposable editable layers. Based on our experiments NIVeL produces text-to-vector graphics results of significantly better quality than the state-of-the-art.

Poster
MultiPly: Reconstruction of Multiple People from Monocular Video in the Wild

Zeren Jiang, Chen Guo, Manuel Kaufmann, Tianjian Jiang, Julien Valentin, Otmar Hilliges, Jie Song

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We present MultiPly a novel framework to reconstruct multiple people in 3D from monocular in-the-wild videos. Reconstructing multiple individuals moving and interacting naturally from monocular in-the-wild videos poses a challenging task. Addressing it necessitates precise pixel-level disentanglement of individuals without any prior knowledge about the subjects. Moreover it requires recovering intricate and complete 3D human shapes from short video sequences intensifying the level of difficulty. To tackle these challenges we first define a layered neural representation for the entire scene composited by individual human and background models. We learn the layered neural representation from videos via our layer-wise differentiable volume rendering. This learning process is further enhanced by our hybrid instance segmentation approach which combines the self-supervised 3D segmentation and the promptable 2D segmentation module yielding reliable instance segmentation supervision even under close human interaction. A confidence-guided optimization formulation is introduced to optimize the human poses and shape/appearance alternately. We incorporate effective objectives to refine human poses via photometric information and impose physically plausible constraints on human dynamics leading to temporally consistent 3D reconstructions with high fidelity. The evaluation of our method shows the superiority over prior art on publicly available datasets and in-the-wild videos.

Poster
MorpheuS: Neural Dynamic 360deg Surface Reconstruction from Monocular RGB-D Video

Hengyi Wang, Jingwen Wang, Lourdes Agapito

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Neural rendering has demonstrated remarkable success in dynamic scene reconstruction. Thanks to the expressiveness of neural representations prior works can accurately capture the motion and achieve high-fidelity reconstruction of the target object. Despite this real-world video scenarios often feature large unobserved regions where neural representations struggle to achieve realistic completion. To tackle this challenge we introduce MorpheuS a framework for dynamic 360deg surface reconstruction from a casually captured RGB-D video. Our approach models the target scene as a canonical field that encodes its geometry and appearance in conjunction with a deformation field that warps points from the current frame to the canonical space. We leverage a view-dependent diffusion prior and distill knowledge from it to achieve realistic completion of unobserved regions. Experimental results on various real-world and synthetic datasets show that our method can achieve high-fidelity 360deg surface reconstruction of a deformable object from a monocular RGB-D video.

Poster
Modular Blind Video Quality Assessment

Wen Wen, Mu Li, Yabin ZHANG, Yiting Liao, Junlin Li, Li Zhang, Kede Ma

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Blind video quality assessment (BVQA) plays a pivotal role in evaluating and improving the viewing experience of end-users across a wide range of video-based platforms and services. Contemporary deep learning-based models primarily analyze video content in its aggressively subsampled format while being blind to the impact of the actual spatial resolution and frame rate on video quality. In this paper we propose a modular BVQA model and a method of training it to improve its modularity. Our model comprises a base quality predictor a spatial rectifier and a temporal rectifier responding to the visual content and distortion spatial resolution and frame rate changes on video quality respectively. During training spatial and temporal rectifiers are dropped out with some probabilities to render the base quality predictor a standalone BVQA model which should work better with the rectifiers. Extensive experiments on both professionally-generated content and user-generated content video databases show that our quality model achieves superior or comparable performance to current methods. Additionally the modularity of our model offers an opportunity to analyze existing video quality databases in terms of their spatial and temporal complexity.

Poster
MicroCinema: A Divide-and-Conquer Approach for Text-to-Video Generation

Yanhui Wang, Jianmin Bao, Wenming Weng, Ruoyu Feng, Dacheng Yin, Tao Yang, Jingxu Zhang, Qi Dai, Zhiyuan Zhao, Chunyu Wang, Kai Qiu, Yuhui Yuan, Xiaoyan Sun, Chong Luo, Baining Guo

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We present MicroCinema a straightforward yet effective framework for high-quality and coherent text-to-video generation. Unlike existing approaches that align text prompts with video directly MicroCinema introduces a Divide-and-Conquer strategy which divides the text-to-video into a two-stage process: text-to-image generation and image&text-to-video generation. This strategy offers two significant advantages. a) It allows us to take full advantage of the recent advances in text-to-image models such as Stable Diffusion Midjourney and DALLE to generate photorealistic and highly detailed images. b) Leveraging the generated image the model can allocate less focus to fine-grained appearance details prioritizing the efficient learning of motion dynamics. To implement this strategy effectively we introduce two core designs. First we propose the Appearance Injection Network enhancing the preservation of the appearance of the given image. Second we introduce the Appearance Noise Prior a novel mechanism aimed at maintaining the capabilities of pre-trained 2D diffusion models. These design elements empower MicroCinema to generate high-quality videos with precise motion guided by the provided text prompts. Extensive experiments demonstrate the superiority of the proposed framework. Concretely MicroCinema achieves SOTA zero-shot FVD of 342.86 on UCF-101 and 377.40 on MSR-VTT.

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MaskINT: Video Editing via Interpolative Non-autoregressive Masked Transformers

Haoyu Ma, Shahin Mahdizadehaghdam, Bichen Wu, Zhipeng Fan, Yuchao Gu, Wenliang Zhao, Lior Shapira, Xiaohui Xie

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Recent advances in generative AI have significantly enhanced image and video editing particularly in the context of text prompt control. State-of-the-art approaches predominantly rely on diffusion models to accomplish these tasks. However the computational demands of diffusion-based methods are substantial often necessitating large-scale paired datasets for training and therefore challenging the deployment in real applications. To address these issues this paper breaks down the text-based video editing task into two stages. First we leverage an pre-trained text-to-image diffusion model to simultaneously edit few keyframes in an zero-shot way. Second we introduce an efficient model called MaskINT which is built on non-autoregressive masked generative transformers and specializes in frame interpolation between the edited keyframes using the structural guidance from intermediate frames. Experimental results suggest that our MaskINT achieves comparable performance with diffusion-based methodologies while significantly improve the inference time. This research offers a practical solution for text-based video editing and showcases the potential of non-autoregressive masked generative transformers in this domain.

Poster
MarkovGen: Structured Prediction for Efficient Text-to-Image Generation

Sadeep Jayasumana, Daniel Glasner, Srikumar Ramalingam, Andreas Veit, Ayan Chakrabarti, Sanjiv Kumar

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Modern text-to-image generation models produce high-quality images that are both photorealistic and faithful to the text prompts. However this quality comes at significant computational cost: nearly all of these models are iterative and require running sampling multiple times with large models. This iterative process is needed to ensure that different regions of the image are not only aligned with the text prompt but also compatible with each other. In this work we propose a light-weight approach to achieving this compatibility between different regions of an image using a Markov Random Field (MRF) model. We demonstrate the effectiveness of this method on top of the latent token-based Muse text-to-image model. The MRF richly encodes the compatibility among image tokens at different spatial locations to improve quality and significantly reduce the required number of Muse sampling steps. Inference with the MRF is significantly cheaper and its parameters can be quickly learned through back-propagation by modeling MRF inference as a differentiable neural-network layer. Our full model MarkovGen uses this proposed MRF model to both speed up Muse by 1.5xand produce higher quality images by decreasing undesirable image artifacts.

Poster
Make-It-Vivid: Dressing Your Animatable Biped Cartoon Characters from Text

Junshu Tang, Yanhong Zeng, Ke Fan, Xuheng Wang, Bo Dai, Kai Chen, Lizhuang Ma

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Creating and animating 3D biped cartoon characters is crucial and valuable in various applications. Compared with geometry the diverse texture design plays an important role in making 3D biped cartoon characters vivid and charming. Therefore we focus on automatic texture design for cartoon characters based on input instructions. This is challenging for domain-specific requirements and a lack of high-quality data. To address this challenge we propose Make-It-Vivid the first attempt to enable high-quality texture generation from text in UV space. We prepare a detailed text-texture paired data for 3D characters by using vision-question-answering agents. Then we customize a pretrained text-to-image model to generate texture map with template structure while preserving the natural 2D image knowledge. Furthermore to enhance fine-grained details we propose a novel adversarial learning scheme to shorten the domain gap between original dataset and realistic texture domain. Extensive experiments show that our approach outperforms current texture generation methods resulting in efficient character texturing and faithful generation with prompts. Besides we showcase various applications such as out of domain generation and texture stylization. We also provide an efficient generation system for automatic text-guided textured character generation and animation.

Poster
Make Pixels Dance: High-Dynamic Video Generation

Yan Zeng, Guoqiang Wei, Jiani zheng, Jiaxin Zou, Yang Wei, Yuchen Zhang, Hang Li

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Creating high-dynamic videos such as motion-rich actions and sophisticated visual effects poses a significant challenge in the field of artificial intelligence. Unfortunately current state-of-the-art video generation methods primarily focusing on text-to-video generation tend to produce video clips with minimal motions despite maintaining high fidelity. We argue that relying solely on text instructions is insufficient and suboptimal for video generation. In this paper we introduce PixelDance a novel approach based on diffusion models that incorporates image instructions for both the first and last frames in conjunction with text instructions for video generation. Comprehensive experimental results demonstrate that PixelDance trained with public data exhibits significantly better proficiency in synthesizing videos with complex scenes and intricate motions setting a new standard for video generation.

Poster
MV-Adapter: Multimodal Video Transfer Learning for Video Text Retrieval

Xiaojie Jin, Bowen Zhang, Weibo Gong, Kai Xu, Xueqing Deng, Peng Wang, Zhao Zhang, Xiaohui Shen, Jiashi FENG

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State-of-the-art video-text retrieval (VTR) methods typically involve fully fine-tuning a pre-trained model (e.g. CLIP) on specific datasets. However this can result in significant storage costs in practical applications as a separate model per task must be stored. To address this issue we present our pioneering work that enables parameter-efficient VTR using a pre-trained model with only a small number of tunable parameters during training. Towards this goal we propose a new method dubbed Multimodal Video Adapter (MV-Adapter) for efficiently transferring the knowledge in the pre-trained CLIP from image-text to video-text. Specifically MV-Adapter utilizes bottleneck structures in both video and text branches along with two novel components. The first is a Temporal Adaptation Module that is incorporated in the video branch to introduce global and local temporal contexts. We also train weights calibrations to adjust to dynamic variations across frames. The second is Cross Modality Tying that generates weights for video/text branches through sharing cross modality factors for better aligning between modalities. Thanks to above innovations MV-Adapter can achieve comparable or better performance than standard fine-tuning with negligible parameters overhead. Notably MV-Adapter consistently outperforms various competing methods in V2T/T2V tasks with large margins on five widely used VTR benchmarks (MSR-VTT MSVD LSMDC DiDemo and ActivityNet). Codes will be released.

Poster
MULAN: A Multi Layer Annotated Dataset for Controllable Text-to-Image Generation

Petru-Daniel Tudosiu, Yongxin Yang, Shifeng Zhang, Fei Chen, Steven McDonagh, Gerasimos Lampouras, Ignacio Iacobacci, Sarah Parisot

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Text-to-image generation has achieved astonishing results yet precise spatial controllability and prompt fidelity remain highly challenging. This limitation is typically addressed through cumbersome prompt engineering scene layout conditioning or image editing techniques which often require hand drawn masks. Nonetheless pre-existing works struggle to take advantage of the natural instance-level compositionality of scenes due to the typically flat nature of rasterized RGB output images. Towards addressing this challenge we introduce MuLAn: a novel dataset comprising over 44K MUlti-Layer ANnotations of RGB images as multi-layer instance-wise RGBA decompositions and over 100K instance images. To build MuLAn we developed a training free pipeline which decomposes a monocular RGB image into a stack of RGBA layers comprising of background and isolated instances. We achieve this through the use of pretrained general-purpose models and by developing three modules: image decomposition for instance discovery and extraction instance completion to reconstruct occluded areas and image re-assembly. We use our pipeline to create MuLAn-COCO and MuLAn-LAION datasets which contain a variety of image decompositions in terms of style composition and complexity. With MuLAn we provide the first photorealistic resource providing instance decomposition and occlusion information for high quality images opening up new avenues for text-to-image generative AI research. With this we aim to encourage the development of novel generation and editing technology in particular layer-wise solutions. MuLAn data resources are available at https://MuLAn-dataset.github.io/

Poster
MIGC: Multi-Instance Generation Controller for Text-to-Image Synthesis

Dewei Zhou, You Li, Fan Ma, Xiaoting Zhang, Yi Yang

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We present a Multi-Instance Generation (MIG) task simultaneously generating multiple instances with diverse controls in one image. Given a set of predefined coordinates and their corresponding descriptions the task is to ensure that generated instances are accurately at the designated locations and that all instances' attributes adhere to their corresponding description. This broadens the scope of current research on Single-instance generation elevating it to a more versatile and practical dimension. Inspired by the idea of divide and conquer we introduce an innovative approach named Multi-Instance Generation Controller (MIGC) to address the challenges of the MIG task. Initially we break down the MIG task into several subtasks each involving the shading of a single instance. To ensure precise shading for each instance we introduce an instance enhancement attention mechanism. Lastly we aggregate all the shaded instances to provide the necessary information for accurately generating multiple instances in stable diffusion (SD). To evaluate how well generation models perform on the MIG task we provide a COCO-MIG benchmark along with an evaluation pipeline. Extensive experiments were conducted on the proposed COCO-MIG benchmark as well as on various commonly used benchmarks. The evaluation results illustrate the exceptional control capabilities of our model in terms of quantity position attribute and interaction. Code and demos will be released at https://migcproject.github.io/.

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LucidDreamer: Towards High-Fidelity Text-to-3D Generation via Interval Score Matching

Yixun Liang, Xin Yang, Jiantao Lin, Haodong LI, Xiaogang Xu, Yingcong Chen

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The recent advancements in text-to-3D generation mark a significant milestone in generative models unlocking new possibilities for creating imaginative 3D assets across various real-world scenarios. While recent advancements in text-to-3D generation have shown promise they often fall short in rendering detailed and high-quality 3D models. This problem is especially prevalent as many methods base themselves on Score Distillation Sampling (SDS). This paper identifies a notable deficiency in SDS that it brings inconsistent and low-quality updating direction for the 3D model causing the over-smoothing effect. To address this we propose a novel approach called Interval Score Matching (ISM). ISM employs deterministic diffusing trajectories and utilizes interval-based score matching to counteract over-smoothing. Furthermore we incorporate 3D Gaussian Splatting into our text-to-3D generation pipeline. Extensive experiments show that our model largely outperforms the state-of-the-art in quality and training efficiency.

Highlight
LoSh: Long-Short Text Joint Prediction Network for Referring Video Object Segmentation

Linfeng Yuan, Miaojing Shi, Zijie Yue, Qijun Chen

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Referring video object segmentation (RVOS) aims to segment the target instance referred by a given text expression in a video clip. The text expression normally contains sophisticated description of the instance's appearance action and relation with others. It is therefore rather difficult for a RVOS model to capture all these attributes correspondingly in the video; in fact the model often favours more on the action- and relation-related visual attributes of the instance. This can end up with partial or even incorrect mask prediction of the target instance. We tackle this problem by taking a subject-centric short text expression from the original long text expression. The short one retains only the appearance-related information of the target instance so that we can use it to focus the model's attention on the instance's appearance. We let the model make joint predictions using both long and short text expressions; and insert a long-short cross-attention module to interact the joint features and a long-short predictions intersection loss to regulate the joint predictions. Besides the improvement on the linguistic part we also introduce a forward-backward visual consistency loss which utilizes optical flows to warp visual features between the annotated frames and their temporal neighbors for consistency. We build our method on top of two state of the art pipelines. Extensive experiments on A2D-Sentences Refer-YouTube-VOS JHMDB-Sentences and Refer-DAVIS17 show impressive improvements of our method. Code is available here.

Poster
Leveraging Frame Affinity for sRGB-to-RAW Video De-rendering

Chen Zhang, Wencheng Han, Yang Zhou, Jianbing Shen, Cheng-Zhong Xu, Wentao Liu

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Unprocessed RAW video has shown distinct advantages over sRGB video in video editing and computer vision tasks. However capturing RAW video is challenging due to limitations in bandwidth and storage. Various methods have been proposed to address similar issues in single image RAW capture through de-rendering. These methods utilize both the metadata and the sRGB image to perform sRGB-to-RAW de-rendering and recover high-quality single-frame RAW data. However metadata-based methods always require additional computation for online metadata generation imposing severe burden on mobile camera device for high frame rate RAW video capture. To address this issue we propose a framework that utilizes frame affinity to achieve high-quality sRGB-to-RAW video reconstruction. Our approach consists of two main steps. The first step temporal affinity prior extraction uses motion information between adjacent frames to obtain a reference RAW image. The second step spatial feature fusion and mapping learns a pixel-level mapping function using scene-specific and position-specific features provided by the previous frame. Our method can be easily applied to current mobile camera equipment without complicated adaptations or added burden. To demonstrate the effectiveness of our approach we introduce the first RAW Video De-rendering Benchmark. In this benchmark our method outperforms state-of-the-art RAW image reconstruction methods even without image-level metadata.

Poster
Learning from One Continuous Video Stream

João Carreira, Michael King, Viorica Patraucean, Dilara Gokay, Catalin Ionescu, Yi Yang, Daniel Zoran, Joseph Heyward, Carl Doersch, Yusuf Aytar, Dima Damen, Andrew Zisserman

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We introduce a framework for online learning from a single continuous video stream - the way people and animals learn without mini-batches data augmentation or shuffling. This poses great challenges given the high correlation between consecutive video frames and there is very little prior work on it. Our framework allows us to do a first deep dive into the topic and includes a collection of streams and tasks composed from two existing video datasets plus methodology for performance evaluation that considers both adaptation and generalization. We employ pixel-to-pixel modelling as a practical and flexible way to switch between pre-training and single-stream evaluation as well as between arbitrary tasks without ever requiring changes to models and always using the same pixel loss. Equipped with this framework we obtained large single-stream learning gains from pre-training with a novel family of future prediction tasks found that momentum hurts and that the pace of weight updates matters. The combination of these insights leads to matching the performance of IID learning with batch size 1 when using the same architecture and without costly replay buffers.

Poster