CVPR 2024 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,716papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,39288.1%
  • Other / unlabeled
    32411.9%

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Gated Fields: Learning Scene Reconstruction from Gated Videos

Andrea Ramazzina, Stefanie Walz, Pragyan Dahal, Mario Bijelic, Felix Heide

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Reconstructing outdoor 3D scenes from temporal observations is a challenge that recent work on neural fields has offered a new avenue for. However existing methods that recover scene properties such as geometry appearance or radiance solely from RGB captures often fail when handling poorly-lit or texture-deficient regions. Similarly recovering scenes with scanning lidar sensors is also difficult due to their low angular sampling rate which makes recovering expansive real-world scenes difficult. Tackling these gaps we introduce Gated Fields - a neural scene reconstruction method that utilizes active gated video sequences. To this end we propose a neural rendering approach that seamlessly incorporates time-gated capture and illumination. Our method exploits the intrinsic depth cues in the gated videos achieving precise and dense geometry reconstruction irrespective of ambient illumination conditions. We validate the method across day and night scenarios and find that Gated Fields compares favorably to RGB and LiDAR reconstruction methods

Poster
From Variance to Veracity: Unbundling and Mitigating Gradient Variance in Differentiable Bundle Adjustment Layers

Swaminathan Gurumurthy, Karnik Ram, Bingqing Chen, Zachary Manchester, Zico Kolter

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Various pose estimation and tracking problems in robotics can be decomposed into a correspondence estimation problem (often computed using a deep network) followed by a weighted least squares optimization problem to solve for the poses. Recent work has shown that coupling the two problems by iteratively refining one conditioned on the other's output yields SOTA results across domains. However training these models has proved challenging requiring a litany of tricks to stabilize and speed up training. In this work we take the visual odometry problem as an example and identify three plausible causes: (1) flow loss interference (2) linearization errors in the bundle adjustment (BA) layer and (3) dependence of weight gradients on the BA residual. We show how these issues result in noisy and higher variance gradients potentially leading to a slow down in training and instabilities. We then propose a simple solution to reduce the gradient variance by using the weights predicted by the network in the inner optimization loop to also weight the correspondence objective in the training problem. This helps the training objective 'focus' on the more important points thereby reducing the variance and mitigating the influence of outliers. We show that the resulting method leads to faster training and can be more flexibly trained in varying training setups without sacrificing performance. In particular we show 2-2.5x training speedups over a baseline visual odometry model we modify.

Poster
From Correspondences to Pose: Non-minimal Certifiably Optimal Relative Pose without Disambiguation

Javier Tirado-Garín, Javier Civera

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Estimating the relative camera pose from n \geq 5 correspondences between two calibrated views is a fundamental task in computer vision. This process typically involves two stages: 1) estimating the essential matrix between the views and 2) disambiguating among the four candidate relative poses that satisfy the epipolar geometry. In this paper we demonstrate a novel approach that for the first time bypasses the second stage. Specifically we show that it is possible to directly estimate the correct relative camera pose from correspondences without needing a post-processing step to enforce the cheirality constraint on the correspondences. Building on recent advances in certifiable non-minimal optimization we frame the relative pose estimation as a Quadratically Constrained Quadratic Program (QCQP). By applying the appropriate constraints we ensure the estimation of a camera pose that corresponds to a valid 3D geometry and that is globally optimal when certified. We validate our method through exhaustive synthetic and real-world experiments confirming the efficacy efficiency and accuracy of the proposed approach. Code is available at https://github.com/javrtg/C2P.

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Event-based Structure-from-Orbit

Ethan Elms, Yasir Latif, Tae Ha Park, Tat-Jun Chin

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Event sensors offer high temporal resolution visual sensing which makes them ideal for perceiving fast visual phenomena without suffering from motion blur. Certain applications in robotics and vision-based navigation require 3D perception of an object undergoing circular or spinning motion in front of a static camera such as recovering the angular velocity and shape of the object. The setting is equivalent to observing a static object with an orbiting camera. In this paper we propose event-based structure-from-orbit (eSfO) where the aim is to simultaneously reconstruct the 3D structure of a fast spinning object observed from a static event camera and recover the equivalent orbital motion of the camera. Our contributions are threefold: since state-of-the-art event feature trackers cannot handle periodic self-occlusion due to the spinning motion we develop a novel event feature tracker based on spatio-temporal clustering and data association that can better track the helical trajectories of valid features in the event data. The feature tracks are then fed to our novel factor graph-based structure-from-orbit back-end that calculates the orbital motion parameters (e.g. spin rate relative rotational axis) that minimize the reprojection error. For evaluation we produce a new event dataset of objects under spinning motion. Comparisons against ground truth indicate the efficacy of eSfO.

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Ensemble Diversity Facilitates Adversarial Transferability

Bowen Tang, Zheng Wang, Yi Bin, Qi Dou, Yang Yang, Heng Tao Shen

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With the advent of ensemble-based attacks the transferability of generated adversarial examples is elevated by a noticeable margin despite many methods only employing superficial integration yet ignoring the diversity between ensemble models. However most of them compromise the latent value of the diversity between generated perturbation from distinct models which we argue is also able to increase the adversarial transferability especially heterogeneous attacks. To address the issues we propose a novel method of Stochastic Mini-batch black-box attack with Ensemble Reweighing using reinforcement learning (SMER) to produce highly transferable adversarial examples. We emphasize the diversity between surrogate models achieving individual perturbation iteratively. In order to customize the individual effect between surrogates ensemble reweighing is introduced to refine ensemble weights by maximizing attack loss based on reinforcement learning which functions on the ultimate transferability elevation. Extensive experiments demonstrate our superiority to recent ensemble attacks with a significant margin across different black-box attack scenarios especially on heterogeneous conditions.

Poster
EgoGen: An Egocentric Synthetic Data Generator

Gen Li, Kaifeng Zhao, Siwei Zhang, Xiaozhong Lyu, Mihai Dusmanu, Yan Zhang, Marc Pollefeys, Siyu Tang

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Understanding the world in first-person view is fundamental in Augmented Reality (AR). This immersive perspective brings dramatic visual changes and unique challenges compared to third-person views. Synthetic data has empowered third-person-view vision models but its application to embodied egocentric perception tasks remains largely unexplored. A critical challenge lies in simulating natural human movements and behaviors that effectively steer the embodied cameras to capture a faithful egocentric representation of the 3D world. To address this challenge we introduce EgoGen a new synthetic data generator that can produce accurate and rich ground-truth training data for egocentric perception tasks. At the heart of EgoGen is a novel human motion synthesis model that directly leverages egocentric visual inputs of a virtual human to sense the 3D environment. Combined with collision-avoiding motion primitives and a two-stage reinforcement learning approach our motion synthesis model offers a closed-loop solution where the embodied perception and movement of the virtual human are seamlessly coupled. Compared to previous works our model eliminates the need for a pre-defined global path and is directly applicable to dynamic environments. Combined with our easy-to-use and scalable data generation pipeline we demonstrate EgoGen's efficacy in three tasks: mapping and localization for head-mounted cameras egocentric camera tracking and human mesh recovery from egocentric views. EgoGen will be fully open-sourced offering a practical solution for creating realistic egocentric training data and aiming to serve as a useful tool for egocentric computer vision research.

Poster
Dynamic Prompt Optimizing for Text-to-Image Generation

Wenyi Mo, Tianyu Zhang, Yalong Bai, Bing Su, Ji-Rong Wen, Qing Yang

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Text-to-image generative models specifically those based on diffusion models like Imagen and Stable Diffusion have made substantial advancements. Recently there has been a surge of interest in the delicate refinement of text prompts. Users assign weights or alter the injection time steps of certain words in the text prompts to improve the quality of generated images. However the success of fine-control prompts depends on the accuracy of the text prompts and the careful selection of weights and time steps which requires significant manual intervention. To address this we introduce the Prompt Auto-Editing (PAE) method. Besides refining the original prompts for image generation we further employ an online reinforcement learning strategy to explore the weights and injection time steps of each word leading to the dynamic fine-control prompts. The reward function during training encourages the model to consider aesthetic score semantic consistency and user preferences. Experimental results demonstrate that our proposed method effectively improves the original prompts generating visually more appealing images while maintaining semantic alignment. Code is available at \href https://github.com/Mowenyii/PAE this https URL .

Poster
Dynamic Policy-Driven Adaptive Multi-Instance Learning for Whole Slide Image Classification

Tingting Zheng, Kui Jiang, Hongxun Yao

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Multi-Instance Learning (MIL) has shown impressive performance for histopathology whole slide image (WSI) analysis using bags or pseudo-bags. It involves instance sampling feature representation and decision-making. However existing MIL-based technologies at least suffer from one or more of the following problems: 1) requiring high storage and intensive pre-processing for numerous instances (sampling); 2) potential over-fitting with limited knowledge to predict bag labels (feature representation); 3) pseudo-bag counts and prior biases affect model robustness and generalizability (decision-making). Inspired by clinical diagnostics using the past sampling instances can facilitate the final WSI analysis but it is barely explored in prior technologies. To break free these limitations we integrate the dynamic instance sampling and reinforcement learning into a unified framework to improve the instance selection and feature aggregation forming a novel Dynamic Policy Instance Selection (DPIS) scheme for better and more credible decision-making. Specifically the measurement of feature distance and reward function are employed to boost continuous instance sampling. To alleviate the over-fitting we explore the latent global relations among instances for more robust and discriminative feature representation while establishing reward and punishment mechanisms to correct biases in pseudo-bags using contrastive learning. These strategies form the final Dynamic Policy-Driven Adaptive Multi-Instance Learning (PAMIL) method for WSI tasks. Extensive experiments reveal that our PAMIL method outperforms the state-of-the-art by 3.8% on CAMELYON16 and 4.4% on TCGA lung cancer datasets.

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Doodle Your 3D: From Abstract Freehand Sketches to Precise 3D Shapes

Hmrishav Bandyopadhyay, Subhadeep Koley, Ayan Das, Ayan Kumar Bhunia, Aneeshan Sain, Pinaki Nath Chowdhury, Tao Xiang, Yi-Zhe Song

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In this paper we democratise 3D content creation enabling precise generation of 3D shapes from abstract sketches while overcoming limitations tied to drawing skills. We introduce a novel part-level modelling and alignment framework that facilitates abstraction modelling and cross-modal correspondence. Leveraging the same part-level decoder our approach seamlessly extends to sketch modelling by establishing correspondence between CLIPasso edgemaps and projected 3D part regions eliminating the need for a dataset pairing human sketches and 3D shapes. Additionally our method introduces a seamless in-position editing process as a byproduct of cross-modal part-aligned modelling. Operating in a low-dimensional implicit space our approach significantly reduces computational demands and processing time.

Poster
Diffusion Model Alignment Using Direct Preference Optimization

Bram Wallace, Meihua Dang, Rafael Rafailov, Linqi Zhou, Aaron Lou, Senthil Purushwalkam, Stefano Ermon, Caiming Xiong, Shafiq Joty, Nikhil Naik

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Large language models (LLMs) are fine-tuned using human comparison data with Reinforcement Learning from Human Feedback (RLHF) methods to make them better aligned with users' preferences. In contrast to LLMs human preference learning has not been widely explored in text-to-image diffusion models; the best existing approach is to fine-tune a pretrained model using carefully curated high quality images and captions to improve visual appeal and text alignment. We propose Diffusion-DPO a method to align diffusion models to human preferences by directly optimizing on human comparison data. Diffusion-DPO is adapted from the recently developed Direct Preference Optimization (DPO) a simpler alternative to RLHF which directly optimizes a policy that best satisfies human preferences under a classification objective. We re-formulate DPO to account for a diffusion model notion of likelihood utilizing the evidence lower bound to derive a differentiable objective. Using the Pick-a-pic dataset of 851K crowdsourced pairwise preferences we fine-tune the base model of the state-of-the-art Stable Diffusion XL (SDXL)-1.0 model with Diffusion-DPO. Our fine-tuned base model significantly outperforms both base SDXL-1.0 and the larger SDXL-1.0 model consisting of an additional refinement model in human evaluation improving visual appeal and prompt alignment. We also develop a variant that uses AI feedback and has comparable performance to training on human preferences opening the door for scaling of diffusion model alignment methods.

Poster
Detector-Free Structure from Motion

Xingyi He, Jiaming Sun, Yifan Wang, Sida Peng, Qixing Huang, Hujun Bao, Xiaowei Zhou

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We propose a structure-from-motion framework to recover accurate camera poses and point clouds from unordered images. Traditional SfM systems typically rely on the successful detection of repeatable keypoints across multiple views as the first step which is difficult for texture-poor scenes and poor keypoint detection may break down the whole SfM system. We propose a detector-free SfM framework to draw benefits from the recent success of detector-free matchers to avoid the early determination of keypoints while solving the multi-view inconsistency issue of detector-free matchers. Specifically our framework first reconstructs a coarse SfM model from quantized detector-free matches. Then it refines the model by a novel iterative refinement pipeline which iterates between an attention-based multi-view matching module to refine feature tracks and a geometry refinement module to improve the reconstruction accuracy. Experiments demonstrate that the proposed framework outperforms existing detector-based SfM systems on common benchmark datasets. We also collect a texture-poor SfM dataset to demonstrate the capability of our framework to reconstruct texture-poor scenes. Based on this framework we take first place in Image Matching Challenge 2023.

Poster
DRESS: Instructing Large Vision-Language Models to Align and Interact with Humans via Natural Language Feedback

Yangyi Chen, Karan Sikka, Michael Cogswell, Heng Ji, Ajay Divakaran

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We present DRESS a large vision language model (LVLM) that innovatively exploits Natural Language feedback (NLF) from Large Language Models to enhance its alignment and interactions by addressing two key limitations in the state-of-the-art LVLMs. First prior LVLMs generally rely only on the instruction finetuning stage to enhance alignment with human preferences. Without incorporating extra feedback they are still prone to generate unhelpful hallucinated or harmful responses. Second while the visual instruction tuning data is generally structured in a multi-turn dialogue format the connections and dependencies among consecutive conversational turns are weak. This reduces the capacity for effective multi-turn interactions. To tackle these we propose a novel categorization of the NLF into two key types: critique and refinement. The critique NLF identifies the strengths and weaknesses of the responses and is used to align the LVLMs with human preferences. The refinement NLF offers concrete suggestions for improvement and is adopted to improve the interaction ability of the LVLMs-- which focuses on LVLMs' ability to refine responses by incorporating feedback in multi-turn interactions. To address the non-differentiable nature of NLF we generalize conditional reinforcement learning for training. Our experimental results demonstrate that DRESS can generate more helpful (9.76%) honest (11.52%) and harmless (21.03%) responses and more effectively learn from feedback during multi-turn interactions compared to SOTA LVLMs.

Poster
DMR: Decomposed Multi-Modality Representations for Frames and Events Fusion in Visual Reinforcement Learning

Haoran Xu, Peixi Peng, Guang Tan, Yuan Li, Xinhai Xu, Yonghong Tian

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We explore visual reinforcement learning (RL) using two complementary visual modalities: frame-based RGB camera and event-based Dynamic Vision Sensor (DVS). Existing multi-modality visual RL methods often encounter challenges in effectively extracting task-relevant information from multiple modalities while suppressing the increased noise only using indirect reward signals instead of pixel-level supervision. To tackle this we propose a Decomposed Multi-Modality Representation (DMR) framework for visual RL. It explicitly decomposes the inputs into three distinct components: combined task-relevant features (co-features) RGB-specific noise and DVS-specific noise. The co-features represent the full information from both modalities that is relevant to the RL task; the two noise components each constrained by a data reconstruction loss to avoid information leak are contrasted with the co-features to maximize their difference. Extensive experiments demonstrate that by explicitly separating the different types of information our approach achieves substantially improved policy performance compared to state-of-the-art approaches.

Poster
ChatScene: Knowledge-Enabled Safety-Critical Scenario Generation for Autonomous Vehicles

Jiawei Zhang, Chejian Xu, Bo Li

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We present ChatScene a Large Language Model (LLM)-based agent that leverages the capabilities of LLMs to generate safety-critical scenarios for autonomous vehicles. Given unstructured language instructions the agent first generates textually described traffic scenarios using LLMs. These scenario descriptions are subsequently broken down into several sub-descriptions for specified details such as behaviors and locations of vehicles. The agent then distinctively transforms the textually described sub-scenarios into domain-specific languages which then generate actual code for prediction and control in simulators facilitating the creation of diverse and complex scenarios within the CARLA simulation environment. A key part of our agent is a comprehensive knowledge retrieval component which efficiently translates specific textual descriptions into corresponding domain-specific code snippets by training a knowledge database containing the scenario description and code pairs. Extensive experimental results underscore the efficacy of ChatScene in improving the safety of autonomous vehicles. For instance the scenarios generated by ChatScene show a 15% increase in collision rates compared to state-of-the-art baselines when tested against different reinforcement learning-based ego vehicles. Furthermore we show that by using our generated safety-critical scenarios to fine-tune different RL-based autonomous driving models they can achieve a 9% reduction in collision rates surpassing current SOTA methods. ChatScene effectively bridges the gap between textual descriptions of traffic scenarios and practical CARLA simulations providing a unified way to conveniently generate safety-critical scenarios for safety testing and improvement for AVs.

Poster
Carve3D: Improving Multi-view Reconstruction Consistency for Diffusion Models with RL Finetuning

Desai Xie, Jiahao Li, Hao Tan, Xin Sun, Zhixin Shu, Yi Zhou, Sai Bi, Sören Pirk, Arie E. Kaufman

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Multi-view diffusion models obtained by applying Supervised Finetuning (SFT) to text-to-image diffusion models have driven recent breakthroughs in text-to-3D research. However due to the limited size and quality of existing 3D datasets they still suffer from multi-view inconsistencies and Neural Radiance Field (NeRF) reconstruction artifacts. We argue that multi-view diffusion models can benefit from further Reinforcement Learning Finetuning (RLFT) which allows models to learn from the data generated by themselves and improve beyond their dataset limitations during SFT. To this end we introduce Carve3D an improved RLFT algorithm coupled with a novel Multi-view Reconstruction Consistency (MRC) metric to enhance the consistency of multi-view diffusion models. To measure the MRC metric on a set of multi-view images we compare them with their corresponding NeRF renderings at the same camera viewpoints. The resulting model which we denote as Carve3DM demonstrates superior multi-view consistency and NeRF reconstruction quality than existing models. Our results suggest that pairing SFT with Carve3D's RLFT is essential for developing multi-view-consistent diffusion models mirroring the standard Large Language Model (LLM) alignment pipeline. Our code training and testing data and video results are available at: https://desaixie.github.io/carve-3d.

Poster
Auto-Train-Once: Controller Network Guided Automatic Network Pruning from Scratch

Xidong Wu, Shangqian Gao, Zeyu Zhang, Zhenzhen Li, Runxue Bao, Yanfu Zhang, Xiaoqian Wang, Heng Huang

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Current techniques for deep neural network (DNN) pruning often involve intricate multi-step processes that require domain-specific expertise making their widespread adoption challenging. To address the limitation the Only-Train-Once (OTO) and OTOv2 are proposed to eliminate the need for additional fine-tuning steps by directly training and compressing a general DNN from scratch. Nevertheless the static design of optimizers (in OTO) can lead to convergence issues of local optima. In this paper we proposed the Auto-Train-Once (ATO) an innovative network pruning algorithm designed to automatically reduce the computational and storage costs of DNNs. During the model training phase our approach not only trains the target model but also leverages a controller network as an architecture generator to guide the learning of target model weights. Furthermore we developed a novel stochastic gradient algorithm that enhances the coordination between model training and controller network training thereby improving pruning performance. We provide a comprehensive convergence analysis as well as extensive experiments and the results show that our approach achieves state-of-the-art performance across various model architectures (including ResNet18 ResNet34 ResNet50 ResNet56 and MobileNetv2) on standard benchmark datasets (CIFAR-10 CIFAR-100 and ImageNet).

Poster
Auto MC-Reward: Automated Dense Reward Design with Large Language Models for Minecraft

Hao Li, Xue Yang, Zhaokai Wang, Xizhou Zhu, Jie Zhou, Yu Qiao, Xiaogang Wang, Hongsheng Li, Lewei Lu, Jifeng Dai

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Many reinforcement learning environments (e.g. Minecraft) provide only sparse rewards that indicate task completion or failure with binary values. The challenge in exploration efficiency in such environments makes it difficult for reinforcement-learning-based agents to learn complex tasks. To address this this paper introduces an advanced learning system named Auto MC-Reward that leverages Large Language Models (LLMs) to automatically design dense reward functions thereby enhancing the learning efficiency. Auto MC-Reward consists of three important components: Reward Designer Reward Critic and Trajectory Analyzer. Given the environment information and task descriptions the Reward Designer first design the reward function by coding an executable Python function with predefined observation inputs. Then our Reward Critic will be responsible for verifying the code checking whether the code is self-consistent and free of syntax and semantic errors. Further the Trajectory Analyzer summarizes possible failure causes and provides refinement suggestions according to collected trajectories. In the next round Reward Designer will further refine and iterate the dense reward function based on feedback. Experiments demonstrate a significant improvement in the success rate and learning efficiency of our agents in complex tasks in Minecraft such as obtaining diamond with the efficient ability to avoid lava and efficiently explore trees and animals that are sparse in the plains biome.

Poster
Authentic Hand Avatar from a Phone Scan via Universal Hand Model

Gyeongsik Moon, Weipeng Xu, Rohan Joshi, Chenglei Wu, Takaaki Shiratori

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The authentic 3D hand avatar with every identifiable information such as hand shapes and textures is necessary for immersive experiences in AR/VR. In this paper we present a universal hand model (UHM) which 1) can universally represent high-fidelity 3D hand meshes of arbitrary identities (IDs) and 2) can be adapted to each person with a short phone scan for the authentic hand avatar. For effective universal hand modeling we perform tracking and modeling at the same time while previous 3D hand models perform them separately. The conventional separate pipeline suffers from the accumulated errors from the tracking stage which cannot be recovered in the modeling stage. On the other hand ours does not suffer from the accumulated errors while having a much more concise overall pipeline. We additionally introduce a novel image matching loss function to address a skin sliding during the tracking and modeling while existing works have not focused on it much. Finally using learned priors from our UHM we effectively adapt our UHM to each person's short phone scan for the authentic hand avatar.

Poster
Are Conventional SNNs Really Efficient? A Perspective from Network Quantization

Guobin Shen, Dongcheng Zhao, Tenglong Li, Jindong Li, Yi Zeng

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Spiking Neural Networks (SNNs) have been widely praised for their high energy efficiency and immense potential. However comprehensive research that critically contrasts and correlates SNNs with quantized Artificial Neural Networks (ANNs) remains scant often leading to skewed comparisons lacking fairness towards ANNs. This paper introduces a unified perspective illustrating that the time steps in SNNs and quantized bit-widths of activation values present analogous representations. Building on this we present a more pragmatic and rational approach to estimating the energy consumption of SNNs. Diverging from the conventional Synaptic Operations (SynOps) we champion the "Bit Budget" concept. This notion permits an intricate discourse on strategically allocating computational and storage resources between weights activation values and temporal steps under stringent hardware constraints. Guided by the Bit Budget paradigm we discern that pivoting efforts towards spike patterns and weight quantization rather than temporal attributes elicits profound implications for model performance. Utilizing the Bit Budget for holistic design consideration of SNNs elevates model performance across diverse data types encompassing static imagery and neuromorphic datasets. Our revelations bridge the theoretical chasm between SNNs and quantized ANNs and illuminate a pragmatic trajectory for future endeavors in energy-efficient neural computations.

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An Interactive Navigation Method with Effect-oriented Affordance

Xiaohan Wang, Yuehu Liu, Xinhang Song, Yuyi Liu, Sixian Zhang, Shuqiang Jiang

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Visual navigation is to let the agent reach the target according to the continuous visual input. In most previous works visual navigation is usually assumed to be done in a static and ideal environment: the target is always reachable with no need to alter the environment. However the "messy" environments are more general and practical in our daily lives where the agent may get blocked by obstacles. Thus Interactive Navigation (InterNav) is introduced to navigate to the objects in more realistic "messy" environments according to the object interaction. Prior work on InterNav learns short-term interaction through extensive trials with reinforcement learning. However interaction does not guarantee efficient navigation that is planning obstacle interactions that make shorter paths and consume less effort is also crucial. In this paper we introduce an effect-oriented affordance map to enable long-term interactive navigation extending the existing map-based navigation framework to the domain of dynamic environment. We train a set of affordance functions predicting available interactions and the time cost of removing obstacles which informatively support an interactive modular system to address interaction and long-term planning. Experiments on the ProcTHOR simulator demonstrate the capability of our affordance-driven system in long-term navigation in complex dynamic environments.

Poster