CVPR 2024 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,716papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,39288.1%
  • Other / unlabeled
    32411.9%

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HIG: Hierarchical Interlacement Graph Approach to Scene Graph Generation in Video Understanding

Trong-Thuan Nguyen, Pha Nguyen, Khoa Luu

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Visual interactivity understanding within visual scenes presents a significant challenge in computer vision. Existing methods focus on complex interactivities while leveraging a simple relationship model. These methods however struggle with a diversity of appearance situation position interaction and relation in videos. This limitation hinders the ability to fully comprehend the interplay within the complex visual dynamics of subjects. In this paper we delve into interactivities understanding within visual content by deriving scene graph representations from dense interactivities among humans and objects. To achieve this goal we first present a new dataset containing Appearance-Situation-Position-Interaction-Relation predicates named ASPIRe offering an extensive collection of videos marked by a wide range of interactivities. Then we propose a new approach named Hierarchical Interlacement Graph (HIG) which leverages a unified layer and graph within a hierarchical structure to provide deep insights into scene changes across five distinct tasks. Our approach demonstrates superior performance to other methods through extensive experiments conducted in various scenarios.

Poster
EmoVIT: Revolutionizing Emotion Insights with Visual Instruction Tuning

Hongxia Xie, Chu-Jun Peng, Yu-Wen Tseng, Hung-Jen Chen, Chan-Feng Hsu, Hong-Han Shuai, Wen-Huang Cheng

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Visual Instruction Tuning represents a novel learning paradigm involving the fine-tuning of pre-trained language models using task-specific instructions. This paradigm shows promising zero-shot results in various natural language processing tasks but is still unexplored in vision emotion understanding. In this work we focus on enhancing the model's proficiency in understanding and adhering to instructions related to emotional contexts. Initially we identify key visual clues critical to visual emotion recognition. Subsequently we introduce a novel GPT-assisted pipeline for generating emotion visual instruction data effectively addressing the scarcity of annotated instruction data in this domain. Expanding on the groundwork established by InstructBLIP our proposed EmoVIT architecture incorporates emotion-specific instruction data leveraging the powerful capabilities of Large Language Models to enhance performance. Through extensive experiments our model showcases its proficiency in emotion classification adeptness in affective reasoning and competence in comprehending humor. The comparative analysis provides a robust benchmark for Emotion Visual Instruction Tuning in the era of LLMs providing valuable insights and opening avenues for future exploration in this domain. Our code is available at https://github.com/aimmemotion/EmoVIT.

Poster
ES3: Evolving Self-Supervised Learning of Robust Audio-Visual Speech Representations

Yuanhang Zhang, Shuang Yang, Shiguang Shan, Xilin Chen

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We propose a novel strategy ES3 for self-supervised learning of robust audio-visual speech representations from unlabeled talking face videos. While many recent approaches for this task primarily rely on guiding the learning process using the audio modality alone to capture information shared between audio and video we reframe the problem as the acquisition of shared unique (modality-specific) and synergistic speech information to address the inherent asymmetry between the modalities. Based on this formulation we propose a novel "evolving" strategy that progressively builds joint audio-visual speech representations that are strong for both uni-modal (audio & visual) and bi-modal (audio-visual) speech. First we leverage the more easily learnable audio modality to initialize audio and visual representations by capturing audio-unique and shared speech information. Next we incorporate video-unique speech information and bootstrap the audio-visual representations on top of the previously acquired shared knowledge. Finally we maximize the total audio-visual speech information including synergistic information to obtain robust and comprehensive representations. We implement ES3 as a simple Siamese framework and experiments on both English benchmarks and a newly contributed large-scale Mandarin dataset show its effectiveness. In particular on LRS2-BBC our smallest model is on par with SoTA models with only 1/2 parameters and 1/8 unlabeled data (223h).

Poster
EMAGE: Towards Unified Holistic Co-Speech Gesture Generation via Expressive Masked Audio Gesture Modeling

Haiyang Liu, Zihao Zhu, Giorgio Becherini, YICHEN PENG, Mingyang Su, You Zhou, Xuefei Zhe, Naoya Iwamoto, Bo Zheng, Michael J. Black

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We propose EMAGE a framework to generate full-body human gestures from audio and masked gestures encompassing facial local body hands and global movements. To achieve this we first introduce BEAT2 (BEAT-SMPLX-FLAME) a new mesh-level holistic co-speech dataset. BEAT2 combines a MoShed SMPL-X body with FLAME head parameters and further refines the modeling of head neck and finger movements offering a community-standardized high-quality 3D motion captured dataset. EMAGE leverages masked body gesture priors during training to boost inference performance. It involves a Masked Audio Gesture Transformer facilitating joint training on audio-to-gesture generation and masked gesture reconstruction to effectively encode audio and body gesture hints. Encoded body hints from masked gestures are then separately employed to generate facial and body movements. Moreover EMAGE adaptively merges speech features from the audio's rhythm and content and utilizes four compositional VQ-VAEs to enhance the results' fidelity and diversity. Experiments demonstrate that EMAGE generates holistic gestures with state-of-the-art performance and is flexible in accepting predefined spatial-temporal gesture inputs generating complete audio-synchronized results. Our code and dataset are available. https://pantomatrix.github.io/EMAGE/

Poster
EGTR: Extracting Graph from Transformer for Scene Graph Generation

Jinbae Im, JeongYeon Nam, Nokyung Park, Hyungmin Lee, Seunghyun Park

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Scene Graph Generation (SGG) is a challenging task of detecting objects and predicting relationships between objects. After DETR was developed one-stage SGG models based on a one-stage object detector have been actively studied. However complex modeling is used to predict the relationship between objects and the inherent relationship between object queries learned in the multi-head self-attention of the object detector has been neglected. We propose a lightweight one-stage SGG model that extracts the relation graph from the various relationships learned in the multi-head self-attention layers of the DETR decoder. By fully utilizing the self-attention by-products the relation graph can be extracted effectively with a shallow relation extraction head. Considering the dependency of the relation extraction task on the object detection task we propose a novel relation smoothing technique that adjusts the relation label adaptively according to the quality of the detected objects. By the relation smoothing the model is trained according to the continuous curriculum that focuses on object detection task at the beginning of training and performs multi-task learning as the object detection performance gradually improves. Furthermore we propose a connectivity prediction task that predicts whether a relation exists between object pairs as an auxiliary task of the relation extraction. We demonstrate the effectiveness and efficiency of our method for the Visual Genome and Open Image V6 datasets. Our code is publicly available at https://github.com/naver-ai/egtr.

Poster
Diffusion-driven GAN Inversion for Multi-Modal Face Image Generation

Jihyun Kim, Changjae Oh, Hoseok Do, Soohyun Kim, Kwanghoon Sohn

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We present a new multi-modal face image generation method that converts a text prompt and a visual input such as a semantic mask or scribble map into a photo-realistic face image. To do this we combine the strengths of Generative Adversarial networks (GANs) and diffusion models (DMs) by employing the multi-modal features in the DM into the latent space of the pre-trained GANs. We present a simple mapping and a style modulation network to link two models and convert meaningful representations in feature maps and attention maps into latent codes. With GAN inversion the estimated latent codes can be used to generate 2D or 3D-aware facial images. We further present a multi-step training strategy that reflects textual and structural representations into the generated image. Our proposed network produces realistic 2D multi-view and stylized face images which align well with inputs. We validate our method by using pre-trained 2D and 3D GANs and our results outperform existing methods. Our project page is available at https://github.com/1211sh/Diffusiondriven_GAN-Inversion/.

Poster
Differentiable Micro-Mesh Construction

Yishun Dou, Zhong Zheng, Qiaoqiao Jin, Rui Shi, Yuhan Li, Bingbing Ni

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Micro-mesh (u-mesh) is a new graphics primitive for compact representation of extreme geometry consisting of a low-polygon base mesh enriched by per micro-vertex displacement. A new generation of GPUs supports this structure with hardware evolution on u-mesh ray tracing achieving real-time rendering in pixel level geometric details. In this article we present a differentiable framework to convert standard meshes into this efficient format offering a holistic scheme in contrast to the previous stage-based methods. In our construction context a u-mesh is defined where each base triangle is a parametric primitive which is then reparameterized with Laplacian operators for efficient geometry optimization. Our framework offers numerous advantages for high-quality u-mesh production: (i) end-to-end geometry optimization and displacement baking; (ii) enabling the differentiation of renderings with respect to umesh for faithful reprojectability; (iii) high scalability for integrating useful features for u-mesh production and rendering such as minimizing shell volume maintaining the isotropy of the base mesh and visual-guided adaptive level of detail. Extensive experiments on u-mesh construction for a large set of high-resolution meshes demonstrate the superior quality achieved by the proposed scheme.

Poster
DiVa-360: The Dynamic Visual Dataset for Immersive Neural Fields

Cheng-You Lu, Peisen Zhou, Angela Xing, Chandradeep Pokhariya, Arnab Dey, Ishaan Nikhil Shah, Rugved Mavidipalli, Dylan Hu, Andrew I. Comport, Kefan Chen, Srinath Sridhar

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Advances in neural fields are enabling high-fidelity capture of the shape and appearance of dynamic 3D scenes. However their capabilities lag behind those offered by conventional representations such as 2D videos because of algorithmic challenges and the lack of large-scale multi-view real-world datasets. We address the dataset limitation with DiVa-360 a real-world 360? dynamic visual dataset that contains synchronized high-resolution and long-duration multi-view video sequences of table-scale scenes captured using a customized low-cost system with 53 cameras. It contains 21 object-centric sequences categorized by different motion types 25 intricate hand-object interaction sequences and 8 long-duration sequences for a total of 17.4 M image frames. In addition we provide foreground-background segmentation masks synchronized audio and text descriptions. We benchmark the state-of-the-art dynamic neural field methods on DiVa-360 and provide insights about existing methods and future challenges on long-duration neural field capture.

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DiG-IN: Diffusion Guidance for Investigating Networks - Uncovering Classifier Differences Neuron Visualisations and Visual Counterfactual Explanations

Maximilian Augustin, Yannic Neuhaus, Matthias Hein

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While deep learning has led to huge progress in complex image classification tasks like ImageNet unexpected failure modes e.g. via spurious features call into question how reliably these classifiers work in the wild. Furthermore for safety-critical tasks the black-box nature of their decisions is problematic and explanations or at least methods which make decisions plausible are needed urgently. In this paper we address these problems by generating images that optimize a classifier-derived objective using a framework for guided image generation. We analyze the decisions of image classifiers by visual counterfactual explanations (VCEs) detection of systematic mistakes by analyzing images where classifiers maximally disagree and visualization of neurons and spurious features. In this way we validate existing observations e.g. the shape bias of adversarially robust models as well as novel failure modes e.g. systematic errors of zero-shot CLIP classifiers. Moreover our VCEs outperform previous work while being more versatile.

Poster
Cyclic Learning for Binaural Audio Generation and Localization

Zhaojian Li, Bin Zhao, Yuan Yuan

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Binaural audio is obtained by simulating the biological structure of human ears which plays an important role in artificial immersive spaces. A promising approach is to utilize mono audio and corresponding vision to synthesize binaural audio thereby avoiding expensive binaural audio recording. However most existing methods directly use the entire scene as a guide ignoring the correspondence between sounds and sounding objects. In this paper we advocate generating binaural audio using fine-grained raw waveform and object-level visual information as guidance. Specifically we propose a Cyclic Locating-and-UPmixing (CLUP) framework that jointly learns visual sounding object localization and binaural audio generation. Visual sounding object localization establishes the correspondence between specific visual objects and sound modalities which provides object-aware guidance to improve binaural generation performance. Meanwhile the spatial information contained in the generated binaural audio can further improve the performance of sounding object localization. In this case visual sounding object localization and binaural audio generation can achieve cyclic learning and benefit from each other. Experimental results demonstrate that on the FAIR-Play benchmark dataset our method is significantly ahead of the existing baselines in multiple evaluation metrics (STFT\downarrow: 0.787 vs. 0.851 ENV\downarrow: 0.128 vs. 0.134 WAV\downarrow: 5.244 vs. 5.684 SNR\uparrow: 7.546 vs. 7.044).

Poster
CrossMAE: Cross-Modality Masked Autoencoders for Region-Aware Audio-Visual Pre-Training

Yuxin Guo, Siyang Sun, Shuailei Ma, Kecheng Zheng, Xiaoyi Bao, Shijie Ma, Wei Zou, Yun Zheng

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Learning joint and coordinated features across modalities is essential for many audio-visual tasks. Existing pre-training methods primarily focus on global information neglecting fine-grained features and positions leading to suboptimal performance in dense prediction tasks. To address this issue we take a further step towards region-aware audio-visual pre-training and propose CrossMAE which excels in Cross-modality interaction and region alignment. Specifically we devise two masked autoencoding (MAE) pretext tasks at both pixel and embedding levels namely Cross-Conditioned Reconstruction and Cross-Embedding Reconstruction. Taking the visual modality as an example (the same goes for audio) in Cross-Conditioned Reconstruction the visual modality reconstructs the input image pixels conditioned on audio Attentive Tokens. As for the more challenging Cross-Embedding Reconstruction unmasked visual tokens reconstruct complete audio features under the guidance of learnable queries implying positional information which effectively enhances the interaction between modalities and exploits fine-grained semantics. Experimental results demonstrate that CrossMAE achieves state-of-the-art performance not only in classification and retrieval but also in dense prediction tasks. Furthermore we dive into the mechanism of modal interaction and region alignment of CrossMAE highlighting the effectiveness of the proposed components.

Poster
Countering Personalized Text-to-Image Generation with Influence Watermarks

Hanwen Liu, Zhicheng Sun, Yadong Mu

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State-of-the-art personalized text-to-image generation systems are usually trained on a few reference images to learn novel visual representations. However this is likely to incur infringement of copyright for the reference image owners when these images are personal and publicly available. Recent progress has been made in protecting these images from unauthorized use by adding protective noises. Yet current protection methods work under the assumption that these protected images are not changed which is in contradiction to the fact that most public platforms intend to modify user-uploaded content e.g. image compression. This paper introduces a robust watermarking method namely InMark to protect images from unauthorized learning. Inspired by influence functions the proposed method forges protective watermarks on more important pixels for these reference images from both heuristic and statistical perspectives. In this way the personal semantics of these images are under protection even if these images are modified to some extent. Extensive experiments demonstrate that the proposed InMark outperforms previous state-of-the-art methods in both protective performance and robustness.

Poster
Cooperation Does Matter: Exploring Multi-Order Bilateral Relations for Audio-Visual Segmentation

Qi Yang, Xing Nie, Tong Li, Pengfei Gao, Ying Guo, Cheng Zhen, Pengfei Yan, Shiming Xiang

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Recently an audio-visual segmentation (AVS) task has been introduced aiming to group pixels with sounding objects within a given video. This task necessitates a first-ever audio-driven pixel-level understanding of the scene posing significant challenges. In this paper we propose an innovative audio-visual transformer framework termed COMBO an acronym for COoperation of Multi-order Bilateral relatiOns. For the first time our framework explores three types of bilateral entanglements within AVS: pixel entanglement modality entanglement and temporal entanglement. Regarding pixel entanglement we employ a Siam-Encoder Module (SEM) that leverages prior knowledge to generate more precise visual features from the foundational model. For modality entanglement we design a Bilateral-Fusion Module (BFM) enabling COMBO to align corresponding visual and auditory signals bi-directionally. As for temporal entanglement we introduce an innovative adaptive inter-frame consistency loss according to the inherent rules of temporal. Comprehensive experiments and ablation studies on AVSBench-object (84.7 mIoU on S4 59.2 mIou on MS3) and AVSBench-semantic (42.1 mIoU on AVSS) datasets demonstrate that COMBO surpasses previous state-of-the-art methods. Project page is available at https://yannqi.github.io/AVS-COMBO.

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CLIP as RNN: Segment Countless Visual Concepts without Training Endeavor

Shuyang Sun, Runjia Li, Philip Torr, Xiuye Gu, Siyang Li

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Existing open-vocabulary image segmentation methods require a fine-tuning step on mask labels and/or image-text datasets. Mask labels are labor-intensive which limits the number of categories in segmentation datasets. Consequently the vocabulary capacity of pre-trained VLMs is severely reduced after fine-tuning. However without fine-tuning VLMs trained under weak image-text supervision tend to make suboptimal mask predictions. To alleviate these issues we introduce a novel recurrent framework that progressively filters out irrelevant texts and enhances mask quality without training efforts. The recurrent unit is a two-stage segmenter built upon a frozen VLM. Thus our model retains the VLM's broad vocabulary space and equips it with segmentation ability. Experiments show that our method outperforms not only the training-free counterparts but also those fine-tuned with millions of data samples and sets the new state-of-the-art records for both zero-shot semantic and referring segmentation. Concretely we improve the current record by 28.8 16.0 and 6.9 mIoU on Pascal VOC COCO Object and Pascal Context.

Poster
Benchmarking Audio Visual Segmentation for Long-Untrimmed Videos

Chen Liu, Peike Patrick Li, Qingtao Yu, Hongwei Sheng, Dadong Wang, Lincheng Li, Xin Yu

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Existing audio-visual segmentation datasets typically focus on short-trimmed videos with only one pixel-map annotation for a per-second video clip. In contrast for untrimmed videos the sound duration start- and end-sounding time positions and visual deformation of audible objects vary significantly. Therefore we observed that current AVS models trained on trimmed videos might struggle to segment sounding objects in long videos. To investigate the feasibility of grounding audible objects in videos along both temporal and spatial dimensions we introduce the Long-Untrimmed Audio-Visual Segmentation dataset (LU-AVS) which includes precise frame-level annotations of sounding emission times and provides exhaustive mask annotations for all frames. Considering that pixel-level annotations are difficult to achieve in some complex scenes we also provide the bounding boxes to indicate the sounding regions. Specifically LU-AVS contains 10M mask annotations across 6.6K videos and 11M bounding box annotations across 7K videos. Compared with the existing datasets LU-AVS videos are on average 4 8 times longer with the silent duration being 3 15 times greater. Furthermore we try our best to adapt some baseline models that were originally designed for audio-visual-relevant tasks to examine the challenges of our newly curated LU-AVS. Through comprehensive evaluation we demonstrate the challenges of LU-AVS compared to the ones containing trimmed videos. Therefore LU-AVS provides an ideal yet challenging platform for evaluating audio-visual segmentation and localization on untrimmed long videos. The dataset is publicly available at: https://yenanliu.github.io/LU-AVS/.

Poster
AutoAD III: The Prequel - Back to the Pixels

Tengda Han, Max Bain, Arsha Nagrani, Gül Varol, Weidi Xie, Andrew Zisserman

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Generating Audio Description (AD) for movies is a challenging task that requires fine-grained visual understanding and an awareness of the characters and their names. Currently visual language models for AD generation are limited by a lack of suitable training data and also their evaluation is hampered by using performance measures not specialized to the AD domain. In this paper we make three contributions: (i) We propose two approaches for constructing AD datasets with aligned video data and build training and evaluation datasets using these. These datasets will be publicly released; (ii) We develop a Q-former-based architecture which ingests raw video and generates AD using frozen pre-trained visual encoders and large language models; and (iii) We provide new evaluation metrics to benchmark AD quality that are well matched to human performance. Taken together we improve the state of the art on AD generation.

Poster
Audio-Visual Segmentation via Unlabeled Frame Exploitation

Jinxiang Liu, Yikun Liu, Fei Zhang, Chen Ju, Ya Zhang, Yanfeng Wang

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Audio-visual segmentation (AVS) aims to segment the sounding objects in video frames. Although great progress has been witnessed we experimentally reveal that current methods reach marginal performance gain within the use of the unlabeled frames leading to the underutilization issue. To fully explore the potential of the unlabeled frames for AVS we explicitly divide them into two categories based on their temporal characteristics i.e. neighboring frame (NF) and distant frame (DF). NFs temporally adjacent to the labeled frame often contain rich motion information that assists in the accurate localization of sounding objects. Contrary to NFs DFs have long temporal distances from the labeled frame which share semantic-similar objects with appearance variations. Considering their unique characteristics we propose a versatile framework that effectively leverages them to tackle AVS. Specifically for NFs we exploit the motion cues as the dynamic guidance to improve the objectness localization. Besides we exploit the semantic cues in DFs by treating them as valid augmentations to the labeled frames which are then used to enrich data diversity in a self-training manner. Extensive experimental results demonstrate the versatility and superiority of our method unleashing the power of the abundant unlabeled frames.

Poster
AVFF: Audio-Visual Feature Fusion for Video Deepfake Detection

Trevine Oorloff, Surya Koppisetti, Nicolò Bonettini, Divyaraj Solanki, Ben Colman, Yaser Yacoob, Ali Shahriyari, Gaurav Bharaj

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With the rapid growth in deepfake video content we require improved and generalizable methods to detect them. Most existing detection methods either use uni-modal cues or rely on supervised training to capture the dissonance between the audio and visual modalities. While the former disregards the audio-visual correspondences entirely the latter predominantly focuses on discerning audio-visual cues within the training corpus thereby potentially overlooking correspondences that can help detect unseen deepfakes. We present Audio-Visual Feature Fusion (AVFF) a two-stage cross-modal learning method that explicitly captures the correspondence between the audio and visual modalities for improved deepfake detection. The first stage pursues representation learning via self-supervision on real videos to capture the intrinsic audio-visual correspondences. To extract rich cross-modal representations we use contrastive learning and autoencoding objectives and introduce a novel audio-visual complementary masking and feature fusion strategy. The learned representations are tuned in the second stage where deepfake classification is pursued via supervised learning on both real and fake videos. Extensive experiments and analysis suggest that our novel representation learning paradigm is highly discriminative in nature. We report 98.6% accuracy and 99.1% AUC on the FakeAVCeleb dataset outperforming the current audio-visual state-of-the-art by 14.9% and 9.9% respectively.

Poster
AV2AV: Direct Audio-Visual Speech to Audio-Visual Speech Translation with Unified Audio-Visual Speech Representation

Jeongsoo Choi, Se Jin Park, Minsu Kim, Yong Man Ro

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This paper proposes a novel direct Audio-Visual Speech to Audio-Visual Speech Translation (AV2AV) framework where the input and output of the system are multimodal (i.e. audio and visual speech). With the proposed AV2AV two key advantages can be brought: 1) We can perform real-like conversations with individuals worldwide in a virtual meeting by utilizing our own primary languages. In contrast to Speech-to-Speech Translation (A2A) which solely translates between audio modalities the proposed AV2AV directly translates between audio-visual speech. This capability enhances the dialogue experience by presenting synchronized lip movements along with the translated speech. 2) We can improve the robustness of the spoken language translation system. By employing the complementary information of audio-visual speech the system can effectively translate spoken language even in the presence of acoustic noise showcasing robust performance. To mitigate the problem of the absence of a parallel AV2AV translation dataset we propose to train our spoken language translation system with the audio-only dataset of A2A. This is done by learning unified audio-visual speech representations through self-supervised learning in advance to train the translation system. Moreover we propose an AV-Renderer that can generate raw audio and video in parallel. It is designed with zero-shot speaker modeling thus the speaker in source audio-visual speech can be maintained at the target translated audio-visual speech. The effectiveness of AV2AV is evaluated with extensive experiments in a many-to-many language translation setting. Demo page is available on choijeongsoo.github.io/av2av.

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AV-RIR: Audio-Visual Room Impulse Response Estimation

Anton Ratnarajah, Sreyan Ghosh, Sonal Kumar, Purva Chiniya, Dinesh Manocha

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Accurate estimation of Room Impulse Response (RIR) which captures an environment's acoustic properties is important for speech processing and AR/VR applications. We propose AV-RIR a novel multi-modal multi-task learning approach to accurately estimate the RIR from a given reverberant speech signal and the visual cues of its corresponding environment. AV-RIR builds on a novel neural codec-based architecture that effectively captures environment geometry and materials properties and solves speech dereverberation as an auxiliary task by using multi-task learning. We also propose Geo-Mat features that augment material information into visual cues and CRIP that improves late reverberation components in the estimated RIR via image-to-RIR retrieval by 86%. Empirical results show that AV-RIR quantitatively outperforms previous audio-only and visual-only approaches by achieving 36% - 63% improvement across various acoustic metrics in RIR estimation. Additionally it also achieves higher preference scores in human evaluation. As an auxiliary benefit dereverbed speech from AV-RIR shows competitive performance with the state-of-the-art in various spoken language processing tasks and outperforms reverberation time error score in the real-world AVSpeech dataset. Qualitative examples of both synthesized reverberant speech and enhanced speech are available online https://www.youtube.com/watch?v=tTsKhviukAE.

Poster