CVPR 2024 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,716papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,39288.1%
  • Other / unlabeled
    32411.9%

Browse all papers

See Say and Segment: Teaching LMMs to Overcome False Premises

Tsung-Han Wu, Giscard Biamby, David Chan, Lisa Dunlap, Ritwik Gupta, Xudong Wang, Joseph E. Gonzalez, Trevor Darrell

Expand abstract

Current open-source Large Multimodal Models (LMMs) excel at tasks such as open-vocabulary language grounding and segmentation but can suffer under false premises when queries imply the existence of something that is not actually present in the image. We observe that existing methods that fine-tune an LMM to segment images significantly degrade their ability to reliably determine ("see") if an object is present and to interact naturally with humans ("say") a form of catastrophic forgetting. In this work we propose a cascading and joint training approach for LMMs to solve this task avoiding catastrophic forgetting of previous skills. Our resulting model can "see" by detecting whether objects are present in an image "say" by telling the user if they are not proposing alternative queries or correcting semantic errors in the query and finally "segment" by outputting the mask of the desired objects if they exist. Additionally we introduce a novel False Premise Correction benchmark dataset an extension of existing RefCOCO(+/g) referring segmentation datasets (which we call FP-RefCOCO(+/g)). The results show that our method not only detects false premises up to 55% better than existing approaches but under false premise conditions produces relative cIOU improvements of more than 31% over baselines and produces natural language feedback judged helpful up to 67% of the time.

Poster
SecondPose: SE(3)-Consistent Dual-Stream Feature Fusion for Category-Level Pose Estimation

Yamei Chen, Yan Di, Guangyao Zhai, Fabian Manhardt, Chenyangguang Zhang, Ruida Zhang, Federico Tombari, Nassir Navab, Benjamin Busam

Expand abstract

Category-level object pose estimation aiming to predict the 6D pose and 3D size of objects from known categories typically struggles with large intra-class shape variation. Existing works utilizing mean shapes often fall short of capturing this variation. To address this issue we present SecondPose a novel approach integrating object-specific geometric features with semantic category priors from DINOv2. Leveraging the advantage of DINOv2 in providing SE(3)-consistent semantic features we hierarchically extract two types of SE(3)-invariant geometric features to further encapsulate local-to-global object-specific information. These geometric features are then point-aligned with DINOv2 features to establish a consistent object representation under SE(3) transformations facilitating the mapping from camera space to the pre-defined canonical space thus further enhancing pose estimation. Extensive experiments on NOCS-REAL275 demonstrate that SecondPose achieves a 12.4% leap forward over the state-of-the-art. Moreover on a more complex dataset HouseCat6D which provides photometrically challenging objects SecondPose still surpasses other competitors by a large margin. Code is released at https://github.com/NOrangeeroli/SecondPose.git.

Poster
Seamless Human Motion Composition with Blended Positional Encodings

German Barquero, Sergio Escalera, Cristina Palmero

Expand abstract

Conditional human motion generation is an important topic with many applications in virtual reality gaming and robotics. While prior works have focused on generating motion guided by text music or scenes these typically result in isolated motions confined to short durations. Instead we address the generation of long continuous sequences guided by a series of varying textual descriptions. In this context we introduce FlowMDM the first diffusion-based model that generates seamless Human Motion Compositions (HMC) without any postprocessing or redundant denoising steps. For this we introduce the Blended Positional Encodings a technique that leverages both absolute and relative positional encodings in the denoising chain. More specifically global motion coherence is recovered at the absolute stage whereas smooth and realistic transitions are built at the relative stage. As a result we achieve state-of-the-art results in terms of accuracy realism and smoothness on the Babel and HumanML3D datasets. FlowMDM excels when trained with only a single description per motion sequence thanks to its Pose-Centric Cross-ATtention which makes it robust against varying text descriptions at inference time. Finally to address the limitations of existing HMC metrics we propose two new metrics: the Peak Jerk and the Area Under the Jerk to detect abrupt transitions.

Poster
SeaBird: Segmentation in Bird's View with Dice Loss Improves Monocular 3D Detection of Large Objects

Abhinav Kumar, Yuliang Guo, Xinyu Huang, Liu Ren, Xiaoming Liu

Expand abstract

Monocular 3D detectors achieve remarkable performance on cars and smaller objects. However their performance drops on larger objects leading to fatal accidents. Some attribute the failures to training data scarcity or the receptive field requirements of large objects. In this paper we highlight this understudied problem of generalization to large objects. We find that modern frontal detectors struggle to generalize to large objects even on nearly balanced datasets. We argue that the cause of failure is the sensitivity of depth regression losses to noise of larger objects. To bridge this gap we comprehensively investigate regression and dice losses examining their robustness under varying error levels and object sizes. We mathematically prove that the dice loss leads to superior noise-robustness and model convergence for large objects compared to regression losses for a simplified case. Leveraging our theoretical insights we propose SeaBird (Segmentation in Bird's View) as the first step towards generalizing to large objects. SeaBird effectively integrates BEV segmentation on foreground objects for 3D detection with the segmentation head trained with the dice loss. SeaBird achieves SoTA results on the KITTI-360 leaderboard and improves existing detectors on the nuScenes leaderboard particularly for large objects.

Poster
SeNM-VAE: Semi-Supervised Noise Modeling with Hierarchical Variational Autoencoder

Dihan Zheng, Yihang Zou, Xiaowen Zhang, Chenglong Bao

Expand abstract

The data bottleneck has emerged as a fundamental challenge in learning based image restoration methods. Researchers have attempted to generate synthesized training data using paired or unpaired samples to address this challenge. This study proposes SeNM-VAE a semi-supervised noise modeling method that leverages both paired and unpaired datasets to generate realistic degraded data. Our approach is based on modeling the conditional distribution of degraded and clean images with a specially designed graphical model. Under the variational inference framework we develop an objective function for handling both paired and unpaired data. We employ our method to generate paired training samples for real-world image denoising and super-resolution tasks. Our approach excels in the quality of synthetic degraded images compared to other unpaired and paired noise modeling methods. Furthermore our approach demonstrates remarkable performance in downstream image restoration tasks even with limited paired data. With more paired data our method achieves the best performance on the SIDD dataset.

Poster
SeMoLi: What Moves Together Belongs Together

Jenny Seidenschwarz, Aljosa Osep, Francesco Ferroni, Simon Lucey, Laura Leal-Taixe

Expand abstract

We tackle semi-supervised object detection based on motion cues. Recent results suggest that heuristic-based clustering methods in conjunction with object trackers can be used to pseudo-label instances of moving objects and use these as supervisory signals to train 3D object detectors in Lidar data without manual supervision. We re-think this approach and suggest that both object detection as well as motion-inspired pseudo-labeling can be tackled in a data-driven manner. We leverage recent advances in scene flow estimation to obtain point trajectories from which we extract long-term class-agnostic motion patterns. Revisiting correlation clustering in the context of message passing networks we learn to group those motion patterns to cluster points to object instances. By estimating the full extent of the objects we obtain per-scan 3D bounding boxes that we use to supervise a Lidar object detection network. Our method not only outperforms prior heuristic-based approaches (57.5 AP +14 improvement over prior work) more importantly we show we can pseudo-label and train object detectors across datasets.

Poster
SeD: Semantic-Aware Discriminator for Image Super-Resolution

Bingchen Li, Xin Li, Hanxin Zhu, Yeying Jin, Ruoyu Feng, Zhizheng Zhang, Zhibo Chen

Expand abstract

Generative Adversarial Networks (GANs) have been widely used to recover vivid textures in image super-resolution (SR) tasks. In particular one discriminator is utilized to enable the SR network to learn the distribution of real-world high-quality images in an adversarial training manner. However the distribution learning is overly coarse-grained which is susceptible to virtual textures and causes counter-intuitive generation results. To mitigate this we propose the simple and effective Semantic-aware Discriminator (denoted as SeD) which encourages the SR network to learn the fine-grained distributions by introducing the semantics of images as a condition. Concretely we aim to excavate the semantics of images from a well-trained semantic extractor. Under different semantics the discriminator is able to distinguish the real-fake images individually and adaptively which guides the SR network to learn the more fine-grained semantic-aware textures. To obtain accurate and abundant semantics we take full advantage of recently popular pretrained vision models (PVMs) with extensive datasets and then incorporate its semantic features into the discriminator through a well-designed spatial cross-attention module. In this way our proposed semantic-aware discriminator empowered the SR network to produce more photo-realistic and pleasing images. Extensive experiments on two typical tasks i.e. SR and Real SR have demonstrated the effectiveness of our proposed methods. The code will be available at https://github.com/lbc12345/SeD.

Poster
Sculpting Holistic 3D Representation in Contrastive Language-Image-3D Pre-training

Yipeng Gao, Zeyu Wang, Wei-Shi Zheng, Cihang Xie, Yuyin Zhou

Expand abstract

Contrastive learning has emerged as a promising paradigm for 3D open-world understanding i.e. aligning point cloud representation to image and text embedding space individually. In this paper we introduce MixCon3D a simple yet effective method aiming to sculpt holistic 3D representation in contrastive language-image-3D pre-training. In contrast to point cloud only we develop the 3D object-level representation from complementary perspectives e.g. multi-view rendered images with the point cloud. Then MixCon3D performs language-3D contrastive learning comprehensively depicting real-world 3D objects and bolstering text alignment. Additionally we pioneer the first thorough investigation of various training recipes for the 3D contrastive learning paradigm building a solid baseline with improved performance. Extensive experiments conducted on three representative benchmarks reveal that our method significantly improves over the baseline surpassing the previous state-of-the-art performance on the challenging 1156-category Objaverse-LVIS dataset by 5.7%. The versatility of MixCon3D is showcased in applications such as text-to-3D retrieval and point cloud captioning further evidencing its efficacy in diverse scenarios. The code is available at https://github.com/UCSC-VLAA/MixCon3D.

Poster
Sculpt3D: Multi-View Consistent Text-to-3D Generation with Sparse 3D Prior

Cheng Chen, Xiaofeng Yang, Fan Yang, Chengzeng Feng, Zhoujie Fu, Chuan-Sheng Foo, Guosheng Lin, Fayao Liu

Expand abstract

Recent works on text-to-3d generation show that using only 2D diffusion supervision for 3D generation tends to produce results with inconsistent appearances (e.g. faces on the back view) and inaccurate shapes (e.g. animals with extra legs). Existing methods mainly address this issue by retraining diffusion models with images rendered from 3D data to ensure multi-view consistency while struggling to balance 2D generation quality with 3D consistency. In this paper we present a new framework Sculpt3D that equips the current pipeline with explicit injection of 3D priors from retrieved reference objects without re-training the 2D diffusion model. Specifically we demonstrate that high-quality and diverse 3D geometry can be guaranteed by keypoints supervision through a sparse ray sampling approach. Moreover to ensure accurate appearances of different views we further modulate the output of the 2D diffusion model to the correct patterns of the template views without altering the generated object's style. These two decoupled designs effectively harness 3D information from reference objects to generate 3D objects while preserving the generation quality of the 2D diffusion model. Extensive experiments show our method can largely improve the multi-view consistency while retaining fidelity and diversity.

Poster
ScoreHypo: Probabilistic Human Mesh Estimation with Hypothesis Scoring

Yuan Xu, Xiaoxuan Ma, Jiajun Su, Wentao Zhu, Yu Qiao, Yizhou Wang

Expand abstract

Monocular 3D human mesh estimation is an ill-posed problem characterized by inherent ambiguity and occlusion. While recent probabilistic methods propose generating multiple solutions little attention is paid to obtaining high-quality estimates from them. To address this limitation we introduce ScoreHypo a versatile framework by first leverages our novel HypoNet to generate multiple hypotheses followed by employing a meticulously designed scorer ScoreNet to evaluate and select high-quality estimates. ScoreHypo formulates the estimation process as a reverse denoising process where HypoNet produces a diverse set of plausible estimates that effectively align with the image cues. Subsequently ScoreNet is employed to rigorously evaluate and rank these estimates based on their quality and finally identify superior ones. Experimental results demonstrate that HypoNet outperforms existing state-of-the-art probabilistic methods as a multi-hypothesis mesh estimator. Moreover the estimates selected by ScoreNet significantly outperform random generation or simple averaging. Notably the trained ScoreNet exhibits generalizability as it can effectively score existing methods and significantly reduce their errors by more than 15%. Code and models are available at https://xy02-05.github.io/ScoreHypo.

Poster
Score-Guided Diffusion for 3D Human Recovery

Anastasis Stathopoulos, Ligong Han, Dimitris Metaxas

Expand abstract

We present Score-Guided Human Mesh Recovery (ScoreHMR) an approach for solving inverse problems for 3D human pose and shape reconstruction. These inverse problems involve fitting a human body model to image observations traditionally solved through optimization techniques. ScoreHMR mimics model fitting approaches but alignment with the image observation is achieved through score guidance in the latent space of a diffusion model. The diffusion model is trained to capture the conditional distribution of the human model parameters given an input image. By guiding its denoising process with a task-specific score ScoreHMR effectively solves inverse problems for various applications without the need for retraining the task-agnostic diffusion model. We evaluate our approach on three settings/applications. These are: (i) single-frame model fitting; (ii) reconstruction from multiple uncalibrated views; (iii) reconstructing humans in video sequences. ScoreHMR consistently outperforms all optimization baselines on popular benchmarks across all settings. We make our code and models available on the project website: https://statho.github.io/ScoreHMR.

Poster
SchurVINS: Schur Complement-Based Lightweight Visual Inertial Navigation System

Yunfei Fan, Tianyu Zhao, Guidong Wang

Expand abstract

Accuracy and computational efficiency are the most important metrics to Visual Inertial Navigation System (VINS). The existing VINS algorithms with either high accuracy or low computational complexity are difficult to provide the high precision localization in resource-constrained devices. To this end we propose a novel filter-based VINS framework named SchurVINS (SV) which could guarantee both high accuracy by building a complete residual model and low computational complexity with Schur complement. Technically we first formulate the full residual model where Gradient Hessian and observation covariance are explicitly modeled. Then Schur complement is employed to decompose the full model into ego-motion residual model and landmark residual model. Finally Extended Kalman Filter (EKF) update is implemented in these two models with high efficiency. Experiments on EuRoC and TUM-VI datasets show that our method notably outperforms state-of-the-art (SOTA) methods in both accuracy and computational complexity. The experimental code of SchurVINS is available at https://github.com/bytedance/SchurVINS.

Poster
SceneTex: High-Quality Texture Synthesis for Indoor Scenes via Diffusion Priors

Dave Zhenyu Chen, Haoxuan Li, Hsin-Ying Lee, Sergey Tulyakov, Matthias Nießner

Expand abstract

We propose SceneTex a novel method for effectively generating high-quality and style-consistent textures for indoor scenes using depth-to-image diffusion priors. Unlike previous methods that either iteratively warp 2D views onto a mesh surface or distillate diffusion latent features without accurate geometric and style cues SceneTex formulates the texture synthesis task as an optimization problem in the RGB space where style and geometry consistency are properly reflected. At its core SceneTex proposes a multiresolution texture field to implicitly encode the mesh appearance. We optimize the target texture via a score-distillation-based objective function in respective RGB renderings. To further secure the style consistency across views we introduce a cross-attention decoder to predict the RGB values by cross-attending to the pre-sampled reference locations in each instance. SceneTex enables various and accurate texture synthesis for 3D-FRONT scenes demonstrating significant improvements in visual quality and prompt fidelity over the prior texture generation methods.

Highlight
SceneFun3D: Fine-Grained Functionality and Affordance Understanding in 3D Scenes

Alexandros Delitzas, Ayca Takmaz, Federico Tombari, Robert Sumner, Marc Pollefeys, Francis Engelmann

Expand abstract

Existing 3D scene understanding methods are heavily focused on 3D semantic and instance segmentation. However identifying objects and their parts only constitutes an intermediate step towards a more fine-grained goal which is effectively interacting with the functional interactive elements (e.g. handles knobs buttons) in the scene to accomplish diverse tasks. To this end we introduce SceneFun3D a large-scale dataset with more than 14.8k highly accurate interaction annotations for 710 high-resolution real-world 3D indoor scenes. We accompany the annotations with motion parameter information describing how to interact with these elements and a diverse set of natural language descriptions of tasks that involve manipulating them in the scene context. To showcase the value of our dataset we introduce three novel tasks namely functionality segmentation task-driven affordance grounding and 3D motion estimation and adapt existing state-of-the-art methods to tackle them. Our experiments show that solving these tasks in real 3D scenes remains challenging despite recent progress in closed-set and open-set 3D scene understanding methods.

Poster
Scene Adaptive Sparse Transformer for Event-based Object Detection

Yansong Peng, Hebei Li, Yueyi Zhang, Xiaoyan Sun, Feng Wu

Expand abstract

While recent Transformer-based approaches have shown impressive performances on event-based object detection tasks their high computational costs still diminish the low power consumption advantage of event cameras. Image-based works attempt to reduce these costs by introducing sparse Transformers. However they display inadequate sparsity and adaptability when applied to event-based object detection since these approaches cannot balance the fine granularity of token-level sparsification and the efficiency of window-based Transformers leading to reduced performance and efficiency. Furthermore they lack scene-specific sparsity optimization resulting in information loss and a lower recall rate. To overcome these limitations we propose the Scene Adaptive Sparse Transformer (SAST). SAST enables window-token co-sparsification significantly enhancing fault tolerance and reducing computational overhead. Leveraging the innovative scoring and selection modules along with the Masked Sparse Window Self-Attention SAST showcases remarkable scene-aware adaptability: It focuses only on important objects and dynamically optimizes sparsity level according to scene complexity maintaining a remarkable balance between performance and computational cost. The evaluation results show that SAST outperforms all other dense and sparse networks in both performance and efficiency on two large-scale event-based object detection datasets (1Mpx and Gen1). Code: https://github.com/Peterande/SAST

Poster
ScanFormer: Referring Expression Comprehension by Iteratively Scanning

Wei Su, Peihan Miao, Huanzhang Dou, Xi Li

Expand abstract

Referring Expression Comprehension (REC) aims to localize the target objects specified by free-form natural language descriptions in images. While state-of-the-art methods achieve impressive performance they perform a dense perception of images which incorporates redundant visual regions unrelated to linguistic queries leading to additional computational overhead. This inspires us to explore a question: can we eliminate linguistic-irrelevant redundant visual regions to improve the efficiency of the model? Existing relevant methods primarily focus on fundamental visual tasks with limited exploration in vision-language fields. To address this we propose a coarse-to-fine iterative perception framework called ScanFormer. It can iteratively exploit the image scale pyramid to extract linguistic-relevant visual patches from top to bottom. In each iteration irrelevant patches are discarded by our designed informativeness prediction. Furthermore we propose a patch selection strategy for discarded patches to accelerate inference. Experiments on widely used datasets namely RefCOCO RefCOCO+ RefCOCOg and ReferItGame verify the effectiveness of our method which can strike a balance between accuracy and efficiency.

Poster
Scaling Up to Excellence: Practicing Model Scaling for Photo-Realistic Image Restoration In the Wild

Fanghua Yu, Jinjin Gu, Zheyuan Li, Jinfan Hu, Xiangtao Kong, Xintao Wang, Jingwen He, Yu Qiao, Chao Dong

Expand abstract

We introduce SUPIR (Scaling-UP Image Restoration) a groundbreaking image restoration method that harnesses generative prior and the power of model scaling up. Leveraging multi-modal techniques and advanced generative prior SUPIR marks a significant advance in intelligent and realistic image restoration. As a pivotal catalyst within SUPIR model scaling dramatically enhances its capabilities and demonstrates new potential for image restoration. We collect a dataset comprising 20 million high-resolution high-quality images for model training each enriched with descriptive text annotations. SUPIR provides the capability to restore images guided by textual prompts broadening its application scope and potential. Moreover we introduce negative-quality prompts to further improve perceptual quality. We also develop a restoration-guided sampling method to suppress the fidelity issue encountered in generative-based restoration. Experiments demonstrate SUPIR's exceptional restoration effects and its novel capacity to manipulate restoration through textual prompts.

Poster
Scaling Up Video Summarization Pretraining with Large Language Models

Dawit Mureja Argaw, Seunghyun Yoon, Fabian Caba Heilbron, Hanieh Deilamsalehy, Trung Bui, Zhaowen Wang, Franck Dernoncourt, Joon Son Chung

Expand abstract

Long-form video content constitutes a significant portion of internet traffic making automated video summarization an essential research problem. However existing video summarization datasets are notably limited in their size constraining the effectiveness of state-of-the-art methods for generalization. Our work aims to overcome this limitation by capitalizing on the abundance of long-form videos with dense speech-to-video alignment and the remarkable capabilities of recent large language models (LLMs) in summarizing long text. We introduce an automated and scalable pipeline for generating a large-scale video summarization dataset using LLMs as Oracle summarizers. By leveraging the generated dataset we analyze the limitations of existing approaches and propose a new video summarization model that effectively addresses them. To facilitate further research in the field our work also presents a new benchmark dataset that contains 1200 long videos each with high-quality summaries annotated by professionals. Extensive experiments clearly indicate that our proposed approach sets a new state-of-the-art in video summarization across several benchmarks.

Poster
Scaling Up Dynamic Human-Scene Interaction Modeling

Nan Jiang, Zhiyuan Zhang, Hongjie Li, Xiaoxuan Ma, Zan Wang, Yixin Chen, Tengyu Liu, Yixin Zhu, Siyuan Huang

Expand abstract

Confronting the challenges of data scarcity and advanced motion synthesis in human-scene interaction modeling we introduce the TRUMANS dataset alongside a novel HSI motion synthesis method. TRUMANS stands as the most comprehensive motion-captured HSI dataset currently available encompassing over 15 hours of human interactions across 100 indoor scenes. It intricately captures whole-body human motions and part-level object dynamics focusing on the realism of contact. This dataset is further scaled up by transforming physical environments into exact virtual models and applying extensive augmentations to appearance and motion for both humans and objects while maintaining interaction fidelity. Utilizing TRUMANS we devise a diffusion-based autoregressive model that efficiently generates HSI sequences of any length taking into account both scene context and intended actions. In experiments our approach shows remarkable zero-shot generalizability on a range of 3D scene datasets (e.g. PROX Replica ScanNet ScanNet++) producing motions that closely mimic original motion-captured sequences as confirmed by quantitative experiments and human studies.

Highlight