CVPR 2024 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,716papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,39288.1%
  • Other / unlabeled
    32411.9%

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Topic: Image Generation · 543 papers · Reset filters

Make Pixels Dance: High-Dynamic Video Generation

Yan Zeng, Guoqiang Wei, Jiani zheng, Jiaxin Zou, Yang Wei, Yuchen Zhang, Hang Li

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Creating high-dynamic videos such as motion-rich actions and sophisticated visual effects poses a significant challenge in the field of artificial intelligence. Unfortunately current state-of-the-art video generation methods primarily focusing on text-to-video generation tend to produce video clips with minimal motions despite maintaining high fidelity. We argue that relying solely on text instructions is insufficient and suboptimal for video generation. In this paper we introduce PixelDance a novel approach based on diffusion models that incorporates image instructions for both the first and last frames in conjunction with text instructions for video generation. Comprehensive experimental results demonstrate that PixelDance trained with public data exhibits significantly better proficiency in synthesizing videos with complex scenes and intricate motions setting a new standard for video generation.

Poster
MagicAnimate: Temporally Consistent Human Image Animation using Diffusion Model

Zhongcong Xu, Jianfeng Zhang, Jun Hao Liew, Hanshu Yan, Jia-Wei Liu, Chenxu Zhang, Jiashi FENG, Mike Zheng Shou

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This paper studies the human image animation task which aims to generate a video of a certain reference identity following a particular motion sequence. Existing animation works typically employ the frame-warping technique to animate the reference image towards the target motion. Despite achieving reasonable results these approaches face challenges in maintaining temporal consistency throughout the animation due to the lack of temporal modeling and poor preservation of reference identity. In this work we introduce MagicAnimate a diffusion-based framework that aims at enhancing temporal consistency preserving reference image faithfully and improving animation fidelity. To achieve this we first develop a video diffusion model to encode temporal information. Second to maintain the appearance coherence across frames we introduce a novel appearance encoder to retain the intricate details of the reference image. Leveraging these two innovations we further employ a simple video fusion technique to encourage smooth transitions for long video animation. Empirical results demonstrate the superiority of our method over baseline approaches on two benchmarks. Notably our approach outperforms the strongest baseline by over 38% in terms of video fidelity on the challenging TikTok dancing dataset. Code and model will be made available at https://showlab.github.io/magicanimate.

Poster
MVD-Fusion: Single-view 3D via Depth-consistent Multi-view Generation

Hanzhe Hu, Zhizhuo Zhou, Varun Jampani, Shubham Tulsiani

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We present MVD-Fusion: a method for single-view 3D inference via generative modeling of multi-view-consistent RGB-D images. While recent methods pursuing 3D inference advocate learning novel-view generative models these generations are not 3D-consistent and require a distillation process to generate a 3D output. We instead cast the task of 3D inference as directly generating mutually-consistent multiple views and build on the insight that additionally inferring depth can provide a mechanism for enforcing this consistency. Specifically we train a denoising diffusion model to generate multi-view RGB-D images given a single RGB input image and leverage the (intermediate noisy) depth estimates to obtain reprojection-based conditioning to maintain multi-view consistency. We train our model using large-scale synthetic dataset Obajverse as well as the real-world CO3D dataset comprising of generic camera viewpoints. We demonstrate that our approach can yield more accurate synthesis compared to recent state-of-the-art including distillation-based 3D inference and prior multi-view generation methods. We also evaluate the geometry induced by our multi-view depth prediction and find that it yields a more accurate representation than other direct 3D inference approaches.

Poster
MULAN: A Multi Layer Annotated Dataset for Controllable Text-to-Image Generation

Petru-Daniel Tudosiu, Yongxin Yang, Shifeng Zhang, Fei Chen, Steven McDonagh, Gerasimos Lampouras, Ignacio Iacobacci, Sarah Parisot

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Text-to-image generation has achieved astonishing results yet precise spatial controllability and prompt fidelity remain highly challenging. This limitation is typically addressed through cumbersome prompt engineering scene layout conditioning or image editing techniques which often require hand drawn masks. Nonetheless pre-existing works struggle to take advantage of the natural instance-level compositionality of scenes due to the typically flat nature of rasterized RGB output images. Towards addressing this challenge we introduce MuLAn: a novel dataset comprising over 44K MUlti-Layer ANnotations of RGB images as multi-layer instance-wise RGBA decompositions and over 100K instance images. To build MuLAn we developed a training free pipeline which decomposes a monocular RGB image into a stack of RGBA layers comprising of background and isolated instances. We achieve this through the use of pretrained general-purpose models and by developing three modules: image decomposition for instance discovery and extraction instance completion to reconstruct occluded areas and image re-assembly. We use our pipeline to create MuLAn-COCO and MuLAn-LAION datasets which contain a variety of image decompositions in terms of style composition and complexity. With MuLAn we provide the first photorealistic resource providing instance decomposition and occlusion information for high quality images opening up new avenues for text-to-image generative AI research. With this we aim to encourage the development of novel generation and editing technology in particular layer-wise solutions. MuLAn data resources are available at https://MuLAn-dataset.github.io/

Poster
MRFS: Mutually Reinforcing Image Fusion and Segmentation

Hao Zhang, Xuhui Zuo, Jie Jiang, Chunchao Guo, Jiayi Ma

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This paper proposes a coupled learning framework to break the performance bottleneck of infrared-visible image fusion and segmentation called MRFS. By leveraging the intrinsic consistency between vision and semantics it emphasizes mutual reinforcement rather than treating these tasks as separate issues. First we embed weakened information recovery and salient information integration into the image fusion task employing the CNN-based interactive gated mixed attention (IGM-Att) module to extract high-quality visual features. This aims to satisfy human visual perception producing fused images with rich textures high contrast and vivid colors. Second a transformer-based progressive cycle attention (PC-Att) module is developed to enhance semantic segmentation. It establishes single-modal self-reinforcement and cross-modal mutual complementarity enabling more accurate decisions in machine semantic perception. Then the cascade of IGM-Att and PC-Att couples image fusion and semantic segmentation tasks implicitly bringing vision-related and semantics-related features into closer alignment. Therefore they mutually provide learning priors to each other resulting in visually satisfying fused images and more accurate segmentation decisions. Extensive experiments on public datasets showcase the advantages of our method in terms of visual satisfaction and decision accuracy. The code is publicly available at https://github.com/HaoZhang1018/MRFS.

Poster
MPOD123: One Image to 3D Content Generation Using Mask-enhanced Progressive Outline-to-Detail Optimization

Jimin Xu, Tianbao Wang, Tao Jin, Shengyu Zhang, Dongjie Fu, Zhe Wang, Jiangjing Lyu, chengfei lv, Chaoyue Niu, Zhou Yu, Zhou Zhao, Fei Wu

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Recent advancements in single image driven 3D content generation have been propelled by leveraging prior knowledge from pretrained 2D diffusion models. However the 3D content generated by existing methods often exhibits distorted outline shapes and inadequate details. To solve this problem we propose a novel framework called Mask-enhanced Progressive Outline-to-Detail optimization (aka. MPOD123) which consists of two stages. Specifically in the first stage MPOD123 utilizes the pretrained view-conditioned diffusion model to guide the outline shape optimization of the 3D content. Given certain viewpoint we estimate outline shape priors in the form of 2D mask from the 3D content by leveraging opacity calculation. In the second stage MPOD123 incorporates Detail Appearance Inpainting (DAI) to guide the refinement on local geometry and texture with the shape priors. The essence of DAI lies in the Mask Rectified Cross-Attention (MRCA) which can be conveniently plugged in the stable diffusion model. The MRCA module utilizes the mask to rectify the attention map from each cross-attention layer. Accompanied with this new module DAI is capable of guiding the detail refinement of the 3D content while better preserves the outline shape. To assess the applicability in practical scenarios we contribute a new dataset modeled on real-world e-commerce environments. Extensive quantitative and qualitative experiments on this dataset and open benchmarks demonstrate the effectiveness of MPOD123 over the state-of-the-arts.

Poster
MMSum: A Dataset for Multimodal Summarization and Thumbnail Generation of Videos

Jielin Qiu, Jiacheng Zhu, William Han, Aditesh Kumar, Karthik Mittal, Claire Jin, Zhengyuan Yang, Linjie Li, Jianfeng Wang, Ding Zhao, Bo Li, Lijuan Wang

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Multimodal summarization with multimodal output (MSMO) has emerged as a promising research direction. Nonetheless numerous limitations exist within existing public MSMO datasets including insufficient maintenance data inaccessibility limited size and the absence of proper categorization which pose significant challenges. To address these challenges and provide a comprehensive dataset for this new direction we have meticulously curated the MMSum dataset. Our new dataset features (1) Human-validated summaries for both video and textual content providing superior human instruction and labels for multimodal learning. (2) Comprehensively and meticulously arranged categorization spanning 17 principal categories and 170 subcategories to encapsulate a diverse array of real-world scenarios. (3) Benchmark tests performed on the proposed dataset to assess various tasks and methods including video summarization text summarization and multimodal summarization. To champion accessibility and collaboration we released the MMSum dataset and the data collection tool as fully open-source resources fostering transparency and accelerating future developments.

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MMA-Diffusion: MultiModal Attack on Diffusion Models

Yijun Yang, Ruiyuan Gao, Xiaosen Wang, Tsung-Yi Ho, Nan Xu, Qiang Xu

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In recent years Text-to-Image (T2I) models have seen remarkable advancements gaining widespread adoption. However this progress has inadvertently opened avenues for potential misuse particularly in generating inappropriate or Not-Safe-For-Work (NSFW) content. Our work introduces MMA-Diffusion a framework that presents a significant and realistic threat to the security of T2I models by effectively circumventing current defensive measures in both open-source models and commercial online services. Unlike previous approaches MMA-Diffusion leverages both textual and visual modalities to bypass safeguards like prompt filters and post-hoc safety checkers thus exposing and highlighting the vulnerabilities in existing defense mechanisms. Our codes are available at https://github.com/cure-lab/MMA-Diffusion.

Poster
MIGC: Multi-Instance Generation Controller for Text-to-Image Synthesis

Dewei Zhou, You Li, Fan Ma, Xiaoting Zhang, Yi Yang

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We present a Multi-Instance Generation (MIG) task simultaneously generating multiple instances with diverse controls in one image. Given a set of predefined coordinates and their corresponding descriptions the task is to ensure that generated instances are accurately at the designated locations and that all instances' attributes adhere to their corresponding description. This broadens the scope of current research on Single-instance generation elevating it to a more versatile and practical dimension. Inspired by the idea of divide and conquer we introduce an innovative approach named Multi-Instance Generation Controller (MIGC) to address the challenges of the MIG task. Initially we break down the MIG task into several subtasks each involving the shading of a single instance. To ensure precise shading for each instance we introduce an instance enhancement attention mechanism. Lastly we aggregate all the shaded instances to provide the necessary information for accurately generating multiple instances in stable diffusion (SD). To evaluate how well generation models perform on the MIG task we provide a COCO-MIG benchmark along with an evaluation pipeline. Extensive experiments were conducted on the proposed COCO-MIG benchmark as well as on various commonly used benchmarks. The evaluation results illustrate the exceptional control capabilities of our model in terms of quantity position attribute and interaction. Code and demos will be released at https://migcproject.github.io/.

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MAS: Multi-view Ancestral Sampling for 3D Motion Generation Using 2D Diffusion

Roy Kapon, Guy Tevet, Daniel Cohen-or, Amit H. Bermano

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We introduce Multi-view Ancestral Sampling (MAS) a method for 3D motion generation using 2D diffusion models that were trained on motions obtained from in-the-wild videos. As such MAS opens opportunities to exciting and diverse fields of motion previously under-explored as 3D data is scarce and hard to collect. MAS works by simultaneously denoising multiple 2D motion sequences representing different views of the same 3D motion. It ensures consistency across all views at each diffusion step by combining the individual generations into a unified 3D sequence and projecting it back to the original views. We demonstrate MAS on 2D pose data acquired from videos depicting professional basketball maneuvers rhythmic gymnastic performances featuring a ball apparatus and horse races. In each of these domains 3D motion capture is arduous and yet MAS generates diverse and realistic 3D sequences. Unlike the Score Distillation approach which optimizes each sample by repeatedly applying small fixes our method uses a sampling process that was constructed for the diffusion framework. As we demonstrate MAS avoids common issues such as out-of-domain sampling and mode-collapse. https://guytevet.github.io/mas-page/

Poster
MAGICK: A Large-scale Captioned Dataset from Matting Generated Images using Chroma Keying

Ryan D. Burgert, Brian L. Price, Jason Kuen, Yijun Li, Michael S. Ryoo

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We introduce MAGICK a large-scale dataset of generated objects with high-quality alpha mattes. While image generation methods have produced segmentations they cannot generate alpha mattes with accurate details in hair fur and transparencies. This is likely due to the small size of current alpha matting datasets and the difficulty in obtaining ground-truth alpha. We propose a scalable method for synthesizing images of objects with high-quality alpha that can be used as a ground-truth dataset. A key idea is to generate objects on a single-colored background so chroma keying approaches can be used to extract the alpha. However this faces several challenges including that current text-to-image generation methods cannot create images that can be easily chroma keyed and that chroma keying is an underconstrained problem that generally requires manual intervention for high-quality results. We address this using a combination of generation and alpha extraction methods. Using our method we generate a dataset of 150000 objects with alpha. We show the utility of our dataset by training an alpha-to-rgb generation method that outperforms baselines. Please see our project website at https://ryanndagreat.github.io/MAGICK/.

Poster
MACE: Mass Concept Erasure in Diffusion Models

Shilin Lu, Zilan Wang, Leyang Li, Yanzhu Liu, Adams Wai-Kin Kong

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The rapid expansion of large-scale text-to-image diffusion models has raised growing concerns regarding their potential misuse in creating harmful or misleading content. In this paper we introduce MACE a finetuning framework for the task of mass concept erasure. This task aims to prevent models from generating images that embody unwanted concepts when prompted. Existing concept erasure methods are typically restricted to handling fewer than five concepts simultaneously and struggle to find a balance between erasing concept synonyms (generality) and maintaining unrelated concepts (specificity). In contrast MACE differs by successfully scaling the erasure scope up to 100 concepts and by achieving an effective balance between generality and specificity. This is achieved by leveraging closed-form cross-attention refinement along with LoRA finetuning collectively eliminating the information of undesirable concepts. Furthermore MACE integrates multiple LoRAs without mutual interference. We conduct extensive evaluations of MACE against prior methods across four different tasks: object erasure celebrity erasure explicit content erasure and artistic style erasure. Our results reveal that MACE surpasses prior methods in all evaluated tasks. Code is available at https://github.com/Shilin-LU/MACE.

Poster
LucidDreamer: Towards High-Fidelity Text-to-3D Generation via Interval Score Matching

Yixun Liang, Xin Yang, Jiantao Lin, Haodong LI, Xiaogang Xu, Yingcong Chen

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The recent advancements in text-to-3D generation mark a significant milestone in generative models unlocking new possibilities for creating imaginative 3D assets across various real-world scenarios. While recent advancements in text-to-3D generation have shown promise they often fall short in rendering detailed and high-quality 3D models. This problem is especially prevalent as many methods base themselves on Score Distillation Sampling (SDS). This paper identifies a notable deficiency in SDS that it brings inconsistent and low-quality updating direction for the 3D model causing the over-smoothing effect. To address this we propose a novel approach called Interval Score Matching (ISM). ISM employs deterministic diffusing trajectories and utilizes interval-based score matching to counteract over-smoothing. Furthermore we incorporate 3D Gaussian Splatting into our text-to-3D generation pipeline. Extensive experiments show that our model largely outperforms the state-of-the-art in quality and training efficiency.

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Look-Up Table Compression for Efficient Image Restoration

Yinglong Li, Jiacheng Li, Zhiwei Xiong

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Look-Up Table (LUT) has recently gained increasing attention for restoring High-Quality (HQ) images from Low-Quality (LQ) observations thanks to its high computational efficiency achieved through a "space for time" strategy of caching learned LQ-HQ pairs. However incorporating multiple LUTs for improved performance comes at the cost of a rapidly growing storage size which is ultimately restricted by the allocatable on-device cache size. In this work we propose a novel LUT compression framework to achieve a better trade-off between storage size and performance for LUT-based image restoration models. Based on the observation that most cached LQ image patches are distributed along the diagonal of a LUT we devise a Diagonal-First Compression (DFC) framework where diagonal LQ-HQ pairs are preserved and carefully re-indexed to maintain the representation capacity while non-diagonal pairs are aggressively subsampled to save storage. Extensive experiments on representative image restoration tasks demonstrate that our DFC framework significantly reduces the storage size of LUT-based models (including our new design) while maintaining their performance. For instance DFC saves up to 90% of storage at a negligible performance drop for x4 super-resolution. The source code is available on GitHub: https://github.com/leenas233/DFC.

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Logarithmic Lenses: Exploring Log RGB Data for Image Classification

Bruce A. Maxwell, Sumegha Singhania, Avnish Patel, Rahul Kumar, Heather Fryling, Sihan Li, Haonan Sun, Ping He, Zewen Li

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The design of deep network architectures and training methods in computer vision has been well-explored. However in almost all cases the images have been used as provided with little exploration of pre-processing steps beyond normalization and data augmentation. Virtually all images posted on the web or captured by devices are processed for viewing by humans. Is the pipeline used for humans also best for use by computers and deep networks? The human visual system uses logarithmic sensors; differences and sums correspond to ratios and products. Features in log space will be invariant to intensity changes and robust to color balance changes. Log RGB space also reveals structure that is corrupted by typical pre-processing. We explore using linear and log RGB data for training standard backbone architectures on an image classification task using data derived directly from RAW images to guarantee its integrity. We found that networks trained on log RGB data exhibit improved performance on an unmodified test set and invariance to intensity and color balance modifications without additional training or data augmentation. Furthermore we found that the gains from using high quality log data could also be partially or fully realized from data in 8-bit sRGB-JPG format by inverting the sRGB transform and taking the log. These results imply existing databases may benefit from this type of pre-processing. While working with log data we found it was critical to retain the integrity of the log relationships and that networks using log data train best with meta-parameters different than those used for sRGB or linear data. Finally we introduce a new 10-category 10k RAW image data set (RAW10) for image classification and other purposes to enable further the exploration of log RGB as an input format for deep networks in computer vision.

Poster
LightOctree: Lightweight 3D Spatially-Coherent Indoor Lighting Estimation

Xuecan Wang, Shibang Xiao, Xiaohui Liang

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We present a lightweight solution for estimating spatially-coherent indoor lighting from a single RGB image. Previous methods for estimating illumination using volumetric representations have overlooked the sparse distribution of light sources in space necessitating substantial memory and computational resources for achieving high-quality results. We introduce a unified voxel octree-based illumination estimation framework to produce 3D spatially-coherent lighting. Additionally a differentiable voxel octree cone tracing rendering layer is proposed to eliminate regular volumetric representation throughout the entire process and ensure the retention of features across different frequency domains. This reduction significantly decreases spatial usage and required floating-point operations without substantially compromising precision. Experimental results demonstrate that our approach achieves high-quality coherent estimation with minimal cost compared to previous methods.

Poster
Leveraging Vision-Language Models for Improving Domain Generalization in Image Classification

Sravanti Addepalli, Ashish Ramayee Asokan, Lakshay Sharma, R. Venkatesh Babu

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Vision-Language Models (VLMs) such as CLIP are trained on large amounts of image-text pairs resulting in remarkable generalization across several data distributions. However in several cases their expensive training and data collection/curation costs do not justify the end application. This motivates a vendor-client paradigm where a vendor trains a large-scale VLM and grants only input-output access to clients on a pay-per-query basis in a black-box setting. The client aims to minimize inference cost by distilling the VLM to a student model using the limited available task-specific data and further deploying this student model in the downstream application. While naive distillation largely improves the In-Domain (ID) accuracy of the student it fails to transfer the superior out-of-distribution (OOD) generalization of the VLM teacher using the limited available labeled images. To mitigate this we propose Vision-Language to Vision - Align Distill Predict (VL2V-ADiP) which first aligns the vision and language modalities of the teacher model with the vision modality of a pre-trained student model and further distills the aligned VLM representations to the student. This maximally retains the pre-trained features of the student while also incorporating the rich representations of the VLM image encoder and the superior generalization of the text embeddings. The proposed approach achieves state-of-the-art results on the standard Domain Generalization benchmarks in a black-box teacher setting as well as a white-box setting where the weights of the VLM are accessible.

Poster
Leveraging Predicate and Triplet Learning for Scene Graph Generation

Jiankai Li, Yunhong Wang, Xiefan Guo, Ruijie Yang, Weixin Li

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Scene Graph Generation (SGG) aims to identify entities and predict the relationship triplets <subject predicate object> in visual scenes. Given the prevalence of large visual variations of subject-object pairs even in the same predicate it can be quite challenging to model and refine predicate representations directly across such pairs which is however a common strategy adopted by most existing SGG methods. We observe that visual variations within the identical triplet are relatively small and certain relation cues are shared in the same type of triplet which can potentially facilitate the relation learning in SGG. Moreover for the long-tail problem widely studied in SGG task it is also crucial to deal with the limited types and quantity of triplets in tail predicates. Accordingly in this paper we propose a Dual-granularity Relation Modeling (DRM) network to leverage fine-grained triplet cues besides the coarse-grained predicate ones. DRM utilizes contexts and semantics of predicate and triplet with Dual-granularity Constraints generating compact and balanced representations from two perspectives to facilitate relation recognition. Furthermore a Dual-granularity Knowledge Transfer (DKT) strategy is introduced to transfer variation from head predicates/triplets to tail ones aiming to enrich the pattern diversity of tail classes to alleviate the long-tail problem. Extensive experiments demonstrate the effectiveness of our method which establishes new state-of-the-art performance on Visual Genome Open Image and GQA datasets. Our code is available at https://github.com/jkli1998/DRM.

Poster
Let's Think Outside the Box: Exploring Leap-of-Thought in Large Language Models with Creative Humor Generation

Shanshan Zhong, Zhongzhan Huang, Shanghua Gao, Wushao Wen, Liang Lin, Marinka Zitnik, Pan Zhou

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Chain-of-Thought (CoT) guides large language models (LLMs) to reason step-by-step and can motivate their logical reasoning ability. While effective for logical tasks CoT is not conducive to creative problem-solving which often requires out-of-box thoughts and is crucial for innovation advancements. In this paper we explore the Leap-of-Thought (LoT) abilities within LLMs -- a non-sequential creative paradigm involving strong associations and knowledge leaps. To this end we study LLMs on the popular Oogiri game which needs participants to have good creativity and strong associative thinking for responding unexpectedly and humorously to the given image text or both and thus is suitable for LoT study. Then to investigate LLMs' LoT ability in the Oogiri game we first build a multimodal and multilingual Oogiri-GO dataset which contains over 130000 samples from the Oogiri game and observe the insufficient LoT ability or failures of most existing LLMs on the Oogiri game. Accordingly we introduce a creative Leap-of-Thought (CLoT) paradigm to improve LLM's LoT ability. CLoT first formulates the Oogiri-GO dataset into LoT-oriented instruction tuning data to train pretrained LLM for achieving certain LoT humor generation and discrimination abilities. Then CLoT designs an explorative self-refinement that encourages the LLM to generate more creative LoT data via exploring parallels between seemingly unrelated concepts and selects high-quality data to train itself for self-refinement. CLoT not only excels in humor generation in the Oogiri game as shown in Fig. 1 but also boosts creative abilities in various tasks like "cloud guessing game" and "divergent association task". These findings advance our understanding and offer a pathway to improve LLMs' creative capacities for innovative applications across domains. The dataset code and models have been released online: https://zhongshsh.github.io/CLoT.

Poster
LeftRefill: Filling Right Canvas based on Left Reference through Generalized Text-to-Image Diffusion Model

Chenjie Cao, Yunuo Cai, Qiaole Dong, Yikai Wang, Yanwei Fu

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This paper introduces LeftRefill an innovative approach to efficiently harness large Text-to-Image (T2I) diffusion models for reference-guided image synthesis. As the name implies LeftRefill horizontally stitches reference and target views together as a whole input. The reference image occupies the left side while the target canvas is positioned on the right. Then LeftRefill paints the right-side target canvas based on the left-side reference and specific task instructions. Such a task formulation shares some similarities with contextual inpainting akin to the actions of a human painter. This novel formulation efficiently learns both structural and textured correspondence between reference and target without other image encoders or adapters. We inject task and view information through cross-attention modules in T2I models and further exhibit multi-view reference ability via the re-arranged self-attention modules. These enable LeftRefill to perform consistent generation as a generalized model without requiring test-time fine-tuning or model modifications. Thus LeftRefill can be seen as a simple yet unified framework to address reference-guided synthesis. As an exemplar we leverage LeftRefill to address two different challenges: reference-guided inpainting and novel view synthesis based on the pre-trained StableDiffusion. Codes and models are released at https://github.com/ewrfcas/LeftRefill.

Poster