理论 · game theory论文趋势 2023–2026

学习理论及相关:game_theory

统计范围:NeurIPS、ICLR、ICML、CVPR 四个会议,2023–2026 年,共 384 篇被归入该主题的论文。

主要结论

每年论文数

各会议论文数

按年份和会议统计

理论 · game theory论文数,按年份和会议
年份NeurIPSICLRICMLCVPR合计
202314134334
20247617131107
20254919472117
20264420611126

代表论文

按年份和会议均匀挑选,方便快速看到每一届的样貌

全部理论 · game theory论文

共 61 篇,第 1 / 2 页

  1. ICML 2026(Doubly) Exponential Lower Bounds for Follow the Regularized Leader in Potential Games
  2. ICML 2026A Direct Second-Order Method for Solving Two-Player Zero-Sum Games
  3. ICML 2026A Game-Theoretic Analysis of Attacks on Large Language Models via Compositional Skills
  4. ICML 2026A Game-Theoretic Framework for Measuring and Explaining Metric Compatibility in Fair Machine Learning
  5. ICML 2026A Stronger Benchmark for Online Bilateral Trade: From Fixed Prices to Distributions
  6. ICML 2026A Theoretical Framework for Modular Learning of Robust Generative Models
  7. ICML 2026A Theory of Data Acquisition and Pricing at Scale
  8. ICML 2026Achieving Logarithmic Regret in KL-Regularized Zero-Sum Markov Games
  9. ICML 2026Adaptive Contracts for Cost-Effective AI Delegation
  10. ICML 2026An analytic theory of convolutional neural network inverse problems solvers
  11. ICML 2026Anytime Detection of Strategic Deviations in Multi-Agent Systems
  12. ICML 2026Approximate Equivariance via Projection-Based Regularisation
  13. ICML 2026Approximate Proportionality in Online Fair Division
  14. ICML 2026Approximation Theory for Lipschitz Continuous Transformers
  15. ICML 2026Asymptotic Universal Alignment: A New Alignment Framework via Test-Time Scaling
  16. ICML 2026Asymptotically Fast Clebsch-Gordan Tensor Products with Vector Spherical Harmonics
  17. ICML 2026Bandit Social Leaning Dynamics with Exploration Episodes
  18. ICML 2026Budget-Feasible Mechanisms for Submodular Welfare Maximization in Procurement Auctions
  19. ICML 2026Continuous Variable Hamiltonian Learning at Heisenberg Limit via Displacement-Random Unitary Transformation
  20. ICML 2026Deep Incentive Design with Differentiable Equilibrium Blocks
  21. ICML 2026Deep Networks Learn Deep Hierarchical Models
  22. ICML 2026Deep Reinforcement Learning Finds Bayes-Nash Equilibrium in Competitive Newsvendor Problems
  23. ICML 2026Delegation and Verification under AI
  24. ICML 2026Emergent Alignment via Competition
  25. ICML 2026Enhancing Affine Maximizer Auctions with Correlation-Aware Payment
  26. ICML 2026Equilibrium Pricing in Oligopolistic Data Markets
  27. ICML 2026Fair Transit Stop Placement: A Clustering Perspective and Beyond
  28. ICML 2026From Welfare to Utility: Generalized Objectives in Budget-Feasible Procurement
  29. ICML 2026How to Price Data: A Market Equilibrium Based Approach
  30. ICML 2026Is Spurious Correlation Removal Always Learnable?
  31. ICML 2026Knowing Who, Not How Much: Learning-Augmented Mechanisms for Consumer Utility Maximization
  32. ICML 2026Last-Iterate Convergence of Regularized Gradient Methods for Stochastic Monotone Variational Inequalities
  33. ICML 2026Learning in Bayesian Stackelberg Games With Unknown Follower's Types
  34. ICML 2026Learning in Structured Stackelberg Games
  35. ICML 2026Learning Unanimously Acceptable Lotteries via Queries
  36. ICML 2026Maximin Relative Improvement: Fair Learning as a Bargaining Problem
  37. ICML 2026Model Monotonicity in Autobidding Auctions: When Do Better Predictions Lead to Better Outcomes?
  38. ICML 2026Multi-Level Strategic Classification: Incentivizing Improvement through Promotion and Relegation Dynamics
  39. ICML 2026Multicalibration Yields Better Matchings
  40. ICML 2026Nash Equilibria in Games with Playerwise Concave Coupling Constraints: Existence and Computation
  41. ICML 2026On Expressive Power of Floating-Point Transformers
  42. ICML 2026On the Coordination of Value-Maximizing Bidders
  43. ICML 2026Online Contract Design With Unknown Technology
  44. ICML 2026Online Fair Division with Additional Information
  45. ICML 2026Optimal Rates for Feasible Payoff Set Estimation in Games
  46. ICML 2026Overcoming the Incentive Collapse Paradox
  47. ICML 2026Performative Learning Theory
  48. ICML 2026Population-Aware Imitation Learning in Mean-field Games with Common Noise
  49. ICML 2026Revisiting the Bertrand Paradox via Equilibrium Analysis of No-regret Learners
  50. ICML 2026Risk-Averse and Optimistic Advertiser Incentive Compatibility in Auto-bidding

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用 paperlist 查理论 · game theory在 NeurIPS 2023–2026 的论文趋势,哪一年涨得最快?

AI 会调用的工具:get_topic_stats {"topic": "theory-game-theory"}

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常见问题

2023–2026 年四大会议一共有多少篇理论 · game theory论文?
共 384 篇,按年份分别是 2023 年 34 篇、2024 年 107 篇、2025 年 117 篇、2026 年 126 篇。
NeurIPS 2026 有多少篇理论 · game theory论文?
NeurIPS 2026 有 44 篇理论 · game theory论文,上一届是 49 篇。
ICLR 2026 有多少篇理论 · game theory论文?
ICLR 2026 有 20 篇理论 · game theory论文,上一届是 19 篇。
ICML 2026 有多少篇理论 · game theory论文?
ICML 2026 有 61 篇理论 · game theory论文,上一届是 47 篇。
CVPR 2026 有多少篇理论 · game theory论文?
CVPR 2026 有 1 篇理论 · game theory论文,上一届是 2 篇。
哪个会议的理论 · game theory论文最多?
NeurIPS,2023–2026 年共 183 篇。

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