SIGGRAPH 2019 论文列表

ACM SIGGRAPH Conference

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216篇论文

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Convergent Turbulence Refinement Toward Irrotational Vortex

Xiaokun Wang, Sinuo Liu, Xiaojuan Ban, Yanrui Xu, Jing Zhou, Cong Wang

展开摘要

We proposed a detail refinement method to enhance the visual effect of turbulence in irrotational vortex. We restore the missing angular velocity from the particles and convert them into linear velocity to recover turbulent detail due to numerical disspation.

Poster
Content-Aware Generative Modeling of Graphic Design Layouts

Xinru Zheng, Xiaotian Qiao, Ying Cao, Rynson Lau

展开摘要

Layout is fundamental to graphic designs. For visual attractiveness and efficient communication of messages and ideas, graphic design layouts often have great variation, driven by the contents to be presented. In this paper, we study the problem of content-aware graphic design layout generation. We propose a deep generative model for graphic design layouts that is able to synthesize layout designs based on the visual and textual semantics of user inputs. Unlike previous approaches that are oblivious to the input contents and rely on heuristic criteria, our model captures the effect of visual and textual contents on layouts, and implicitly learns complex layout structure variations from data without the use of any heuristic rules. To train our model, we build a large-scale magazine layout dataset with fine-grained layout annotations and keyword labeling. Experimental results show that our model can synthesize high-quality layouts based on the visual semantics of input images and keyword-based summary of input text. We also demonstrate that our model internally learns powerful features that capture the subtle interaction between contents and layouts, which are useful for layout-aware design retrieval.

Technical Paper
Computational Peeling Art Design

Hao Liu, Xiao-Teng Zhang, Xiao-Ming Fu, Zhi-Chao Dong, Ligang Liu

展开摘要

Some artists peel citrus fruits into a variety of elegant 2D shapes, depicting animals, plants, and cartoons. It is a creative art form, called Citrus Peeling Art. This art form follows the conservation principle, i.e., each shape must be created using one entire peel. Central to this art is finding optimal cut lines so that the citruses can be cut and unfolded into the desired shapes. However, it is extremely difficult for users to imagine and generate cuts for their desired shapes. To this end, we present a computational method for citrus peeling art designs. Our key insight is that instead of solving the difficult cut generation problem, we map a designed input shape onto a citrus in an attempt to cover the entire citrus and use the mapped boundary to generate the cut paths. Sometimes, a mapped shape is unable to completely cover a citrus. Consequently, we have developed five customized ways of interaction that are used to rectify the input shape so that it is suitable for citrus peeling art. The mapping process and user interactions are iteratively conducted to satisfy a user's design intentions. A large number of experiments, including a formative user study, demonstrate the capability and practicability of our method for peeling art design and construction.

Technical Paper
Computational Design of Fabric Formwork

Xiaoting Zhang, Guoxin Fang, Melina Skouras, Gwenda Gieseler, Charlie Wang, Emily Whiting

展开摘要

We present an inverse design tool for fabric formwork - a process where flat panels are sewn together to form a fabric container for casting a plaster sculpture. Compared to 3D printing techniques, the benefit of fabric formwork is its properties of low-cost and easy transport. The process of fabric formwork is akin to molding and casting but having a soft boundary. Deformation of the fabric container is governed by force equilibrium between the pressure forces from liquid fill and tension in the stretched fabric. The final result of fabrication depends on the shapes of the flat panels, the fabrication orientation and the placement of external supports. Our computational framework generates optimized flat panels and fabrication orientation with reference to a target shape, and determines effective locations for external supports. We demonstrate the function of this design tool on a variety of models with different shapes and topology. Physical fabrication is also demonstrated to validate our approach.

Technical Paper
Compositing Light Field Video Using Multiplane Images

Matthew DuVall, John Flynn, Michael Broxton, Paul Debevec

展开摘要

We present a variety of new compositing techniques using Multi-plane Images (MPI's) [Zhou et al. 2018] derived from footage shot with an inexpensive and portable light field video camera array. The effects include camera stabilization, foreground object removal, synthetic depth of field, and deep compositing. Traditional compositing is based around layering RGBA images to visually integrate elements into the same scene, and often requires manual 2D and/or 3D artist intervention to achieve realism in the presence of volumetric effects such as smoke or splashing water. We leverage the newly introduced DeepView solver [Flynn et al. 2019] and a light field camera array to generate MPIs stored in the DeepEXR format for compositing with realistic spatial integration and a simple workflow which offers new creative capabilities. We demonstrate using this technique by combining footage that would otherwise be very challenging and time intensive to achieve when using traditional techniques, with minimal artist intervention.

Poster
Compact Snapshot Hyperspectral Imaging with Diffracted Rotation

Daniel S. Jeon, Seung-Hwan Baek, Shinyoung Yi, Qiang Fu, Xiong Dun, Wolfgang Heidrich, Min H. Kim

展开摘要

Traditional snapshot hyperspectral imaging systems include various optical elements: a dispersive optical element (prism), a coded aperture, several relay lenses, and an imaging lens, resulting in an impractically large form factor. We seek an alternative, minimal form factor of snapshot spectral imaging based on recent advances in diffractive optical technology. We thereupon present a compact, diffraction-based snapshot hyperspectral imaging method, using only a novel diffractive optical element (DOE) in front of a conventional, bare image sensor. Our diffractive imaging method replaces the common optical elements in hyperspectral imaging with a single optical element. To this end, we tackle two main challenges: First, the traditional diffractive lenses are not suitable for color imaging under incoherent illumination due to severe chromatic aberration because the size of the point spread function (PSF) changes depending on the wavelength. By leveraging this wavelength-dependent property alternatively for hyperspectral imaging, we introduce a novel DOE design that generates an anisotropic shape of the spectrally-varying PSF. The PSF size remains virtually unchanged, but instead the PSF shape rotates as the wavelength of light changes. Second, since there is no dispersive element and no coded aperture mask, the ill-posedness of spectral reconstruction increases significantly. Thus, we propose an end-to-end network solution based on the unrolled architecture of an optimization procedure with a spatial-spectral prior, specifically designed for deconvolution-based spectral reconstruction. Finally, we demonstrate hyperspectral imaging with a fabricated DOE attached to a conventional DSLR sensor. Results show that our method compares well with other state-of-the-art hyperspectral imaging methods in terms of spectral accuracy and spatial resolution, while our compact, diffraction-based spectral imaging method uses only a single optical element on a bare image sensor.

Technical Paper
Coding Scheme Optimization for Fast Fluorescence Lifetime Imaging

Jongho Lee, Jenu Varghese Chacko, Bing Dai, Syed Azer Reza, Abdul Kader Sagar, Kevin W. Eliceiri, Andreas Velten, Mohit Gupta

展开摘要

Fluorescence lifetime imaging (FLIM) is used for measuring material properties in a wide range of applications, including biology, medical imaging, chemistry, and material science. In frequency-domain FLIM (FD-FLIM), the object of interest is illuminated with a temporally modulated light source. The fluorescence lifetime is measured by computing the correlations of the emitted light with a demodulation function at the sensor. The signal-to-noise ratio (SNR) and the acquisition time of a FD-FLIM system is determined by the coding scheme (modulation and demodulation functions). In this article, we develop theory and algorithms for designing high-performance FD-FLIM coding schemes that can achieve high SNR and short acquisition time, given a fixed source power budget. Based on a geometric analysis of the image formation and noise model, we propose a novel surrogate objective for the performance of a given coding scheme. The surrogate objective is extremely fast to compute, and can be used to efficiently explore the entire space of coding schemes. Based on this objective, we design novel, high-performance coding schemes that achieve up to an order of magnitude shorter acquisition time as compared to existing approaches. We demonstrate the performance advantage of the proposed schemes in a variety of imaging conditions, using a modular hardware prototype that can implement various coding schemes.

TOG Paper
CD-MPM: Continuum Damage Material Point Methods for Dynamic Fracture Animation

Joshuah Wolper, Yu Fang, Minchen Li, Jiecong Lu, Ming Gao, Chenfanfu Jiang

展开摘要

We present two new approaches for animating dynamic fracture involving large elastoplastic deformation. In contrast to traditional mesh-based techniques, where sharp discontinuity is introduced to split the continuum at crack surfaces, our methods are based on Continuum Damage Mechanics (CDM) with a variational energy-based formulation for crack evolution. Our first approach formulates the resulting dynamic material damage evolution with a Ginzburg-Landau type phase-field equation and discretizes it with the Material Point Method (MPM), resulting in a coupled momentum/damage solver rooted in phase field fracture: PFF-MPM. Although our PFF-MPM approach achieves convincing fracture with or without plasticity, we also introduce a return mapping algorithm that can be analytically solved for a wide range of general non-associated plasticity models, achieving more than two times speedup over traditional iterative approaches. To demonstrate the efficacy of the algorithm, we also develop a Non-Associated Cam-Clay (NACC) plasticity model with a novel fracture-friendly hardening scheme. Our NACC plasticity paired with traditional MPM composes a second approach to dynamic fracture, as it produces a breadth of organic, brittle material fracture effects on its own. Though NACC and PFF can be combined, we focus on exploring their material effects separately. Both methods can be easily integrated into any existing MPM solver, enabling the simulation of various fracturing materials with extremely high visual fidelity while requiring little additional computational overhead.

Technical Paper
Biodigital: Transform Data to Experience, Beyond Data Visualization

Takahito Ito, Cesar A. Hidalgo

展开摘要

"Biodigital" is a Sci-Fi interactive story set in the year 2117 that combines VR film, immersive 3D environments, and VR data visualization. It turns data into a cinematic experience where a user is enmeshed as a character in the story. This VR storytelling tells the tale of humanity a hundred years from now. It also encourages us to think "How should we live in the future?"

Poster
Beyond Trilinear Interpolation: Higher Quality for Free

Balázs Csébfalvi

展开摘要

In volume-rendering applications, it is a de facto standard to reconstruct the underlying continuous function by using trilinear interpolation, and to estimate the gradients for the shading computations by calculating central differences on the fly. In a GPU implementation, this requires seven trilinear texture samples: one for the function reconstruction, and six for the gradient estimation. In this paper, for the first time, we show that the six additional samples can be used not just for gradient estimation, but for significantly improving the quality of the function reconstruction as well. As the additional arithmetic operations can be performed in the shadow of the texture fetches, we can achieve this quality improvement for free without reducing the rendering performance at all. Therefore, our method can completely replace the standard trilinear interpolation in the practice of GPU-accelerated volume rendering.

Technical Paper
Automatic Layout Generation for Graphical Design Magazines

Sou Tabata, Hiroki Yoshihara, Haruka Maeda, Kei Yokoyama

展开摘要

We propose a system that automatically generates layouts for magazines that require graphical design. In this system, when images or texts are input as the content to be placed in layouts, an appropriate layout is automatically generated in consideration of content and design. The layout generation process is performed by randomized processing in accordance with a rule set of minimum conditions that must be satisfied for layouts (minimum condition rule set), where a large number of candidates are generated. The appearance, style, design, and composition of the work are evaluated by a learning-to-rank estimator, top scores are returned to the user. Users can greatly improve the efficiency of layout creation/editing by selecting from among automatically generated candidate layouts.

Poster
Atlas Refinement With Bounded Packing Efficiency

Hao-Yu Liu, Xiao-Ming Fu, Chunyang Ye, Shuangming Chai, Ligang Liu

展开摘要

We present a novel algorithm to refine an input atlas with bounded packing efficiency. Central to this method is the use of the axis-aligned structure that converts the general polygon packing problem to a rectangle packing problem, which is easier to achieve high packing efficiency. Given a parameterized mesh with no flipped triangles, we propose a new angle-driven deformation strategy to transform it into a set of axis-aligned charts, which can be decomposed into rectangles by the motorcycle graph algorithm. Since motorcycle graphs are not unique, we select the one balancing the trade-off between the packing efficiency and chart boundary length, while maintaining bounded packing efficiency. The axis-aligned chart often contains greater distortion than the input, so we try to reduce the distortion while bounding the packing efficiency and retaining bijection. We demonstrate the efficacy of our method on a data set containing over five thousand complex models. For all models, our method is able to produce packed atlases with bounded packing efficiency; for example, when the packing efficiency bound is set to 80%, we elongate the boundary length by an average of 78.7% and increase the distortion by an average of 0.0533%. Compared to state-of-the-art methods, our method is much faster and achieves greater packing efficiency.

Technical Paper
Arque: Artificial Biomimicry-Inspired Tail for Extending Innate Body Functions

Junichi Nabeshima, MHD Yamen Saraiji, Kouta Minamizawa

展开摘要

For most mammals and vertebrate animals, tail plays an important role for their body providing variant functions to expand their mobility, or as a limb that allows manipulation and gripping. In this work, Arque, we propose an artificial biomimicry-inspired anthropomorphic tail to allow us alter our body momentum for assistive, and haptic feedback applications. The proposed tail consists of adjacent joints with a spring-based structure to handle shearing and tangential forces, and allow managing the length and weight of the target tail. The internal structure of the tail is driven by four pneumatic artificial muscles providing the actuation mechanism for the tail tip. Here we highlight potential applications for using such prosthetic tail as an extension of human body to provide active momentum alteration in balancing situations, or as a device to alter body momentum for full-body haptic feedback scenarios.

Poster
Anisotropic Elasticity for Inversion-Safety and Element Rehabilitation

Theodore Kim, Fernando de Goes, Hayley Iben

展开摘要

We present an analysis of anisotropic hyperelasticity, specifically transverse isotropy, that obtains closed-form expressions for the eigendecompositions of many common energies. We then use these to build fast and concise Newton implementations. We leverage our analysis in two separate applications. First, we show that existing anisotropic energies are not inversion-safe, and contain spurious stable states under large deformation. We then propose a new anisotropic strain invariant that enables the formulation of a novel, robust, and inversion-safe energy. The new energy fits completely within our analysis, so closed-form expressions are obtained for its eigensystem as well. Secondly, we use our analysis to rehabilitate badly-conditioned finite elements. Using this method, we can robustly simulate large deformations even when a mesh contains degenerate, zero-volume elements. We accomplish this by swapping the badly-behaved isotropic direction with a well-behaved anisotropic term. We validate our approach on a variety of examples.

Technical Paper
Analytic Eigensystems for Isotropic Distortion Energies

Breannan Smith, Fernando de Goes, Theodore Kim

展开摘要

Many strategies exist for optimizing non-linear distortion energies in geometry and physics applications, but devising an approach that achieves the convergence promised by Newton-type methods remains challenging. In order to guarantee the positive semi-definiteness required by these methods, a numerical eigendecomposition or approximate regularization is usually needed. In this article, we present analytic expressions for the eigensystems at each quadrature point of a wide range of isotropic distortion energies. These systems can then be used to project energy Hessians to positive semi-definiteness analytically. Unlike previous attempts, our formulation provides compact expressions that are valid both in 2D and 3D, and does not introduce spurious degeneracies. At its core, our approach utilizes the invariants of the stretch tensor that arises from the polar decomposition of the deformation gradient. We provide closed-form expressions for the eigensystems for all these invariants, and use them to systematically derive the eigensystems of any isotropic energy. Our results are suitable for geometry optimization over flat surfaces or volumes, and agnostic to both the choice of discretization and basis function. To demonstrate the efficiency of our approach, we include comparisons against existing methods on common graphics tasks such as surface parameterization and volume deformation.

TOG Paper
An Intuitive and Educational Programming Tool With Tangible Blocks and AR

Keisuke Hattori, Tatsunori Hirai

展开摘要

In recent years, there has been a trend in teaching programming in elementary schools around the world. When teaching programming to lower grader students, robots and puzzles are often used to learn programming for easy understanding. However, those tools have limitations in execution results. Higher graders often use visual programming as a learning material. However, there is a problem that visual programming requires one computer for each individual student, and many students have to learn how to use a computer first. Therefore we propose a programming tool using tangible blocks and AR. This makes it possible to learn programming intuitively with fewer restrictions. Our tool is operated using a smartphone and tangible blocks without using a computer. By using AR, it is possible to create an intuitive programming that can interact with reality. We asked teachers who have experience teaching programming to children to assess the usefulness of our tool within programming education in school. As a result, there was an opinion that it might be suitable for multi-person programming.

Poster
An Adaptive Variational Finite Difference Framework for Efficient Symmetric Octree Viscosity

Ryan Goldade, Yipeng Wang, Mridul Aanjaneya, Christopher Batty

展开摘要

While pressure forces are often the bottleneck in (near-)inviscid fluid simulations, viscosity can impose orders of magnitude greater computational costs at lower Reynolds numbers. We propose an implicit octree finite difference discretization that significantly accelerates the solution of the free surface viscosity equations using adaptive staggered grids, while supporting viscous buckling and rotation effects, variable viscosity, and interaction with scripted moving solids. In experimental comparisons against regular grids, our method reduced the number of active velocity degrees of freedom by as much as a factor of 7.7 and reduced linear system solution times by factors between 3.8 and 9.4. We achieve this by developing a novel adaptive variational finite difference methodology for octrees and applying it to the optimization form of the viscosity problem. This yields a linear system that is symmetric positive definite by construction, unlike naive finite difference/volume methods, and much sparser than a hypothetical finite element alternative. Grid refinement studies show spatial convergence at first order in L∞ and second order in L1, while the significantly smaller size of the octree linear systems allows for the solution of viscous forces at higher effective resolutions than with regular grids. We demonstrate the practical benefits of our adaptive scheme by replacing the regular grid viscosity step of a commercial liquid simulator (Houdini) to yield large speed-ups, and by incorporating it into an existing inviscid octree simulator to add support for viscous flows. Animations of viscous liquids pouring, bending, stirring, buckling, and melting illustrate that our octree method offers significant computational gains and excellent visual consistency with its regular grid counterpart.

Technical Paper