RSS 2023 论文列表

Robotics: Science and Systems

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Graph Attention Multi-Agent Fleet Autonomy for Advanced Air Mobility

Malintha Fernando, Ransalu Senanayake, Heeyoul Choi, Martin Swany

展开摘要

Autonomous mobility is emerging as a new disruptive mode of urban transportation for moving cargo and passengers. However, designing scalable autonomous fleet coordination schemes to accommodate fast-growing mobility systems is challenging primarily due to the increasing heterogeneity of the fleets, time-varying demand patterns, service area expansions, and communication limitations. We introduce the concept of partially observable advanced air mobility games to coordinate a fleet of aerial vehicles by accounting for the heterogeneity of the interacting agents and the self-interested nature inherent to commercial mobility fleets. To model the complex interactions among the agents and the observation uncertainty in the mobility networks, we propose a novel heterogeneous graph attention encoder-decoder (HetGAT Enc-Dec) neural network-based stochastic policy. We train the policy by leveraging deep multi-agent reinforcement learning, allowing decentralized decision-making for the agents using their local observations. Through extensive experimentation, we show that the learned policy generalizes to various fleet compositions, demand patterns, and observation topologies. Further, fleets operating under the HetGAT Enc-Dec policy outperform other state-of-the-art graph neural network policies by achieving the highest fleet reward and fulfillment ratios in on-demand mobility networks.

Poster
GranularGym: High Performance Simulation for Robotic Tasks with Granular Materials

David R Millard, Daniel Pastor, Joseph Bowkett, Paul Backes, Gaurav S. Sukhatme

展开摘要

Granular materials are of critical interest to many robotic tasks in planetary science, construction, and manufacturing. However, the dynamics of granular materials are complex and often computationally very expensive to simulate. We propose a set of methodologies and a system for the fast simulation of granular materials on Graphics Processing Units (GPUs), and show that this simulation is fast enough for basic training with Reinforcement Learning algorithms, which currently require many dynamics samples to achieve acceptable performance. Our method models granular material dynamics using implicit timestepping methods for multibody rigid contacts, as well as algorithmic techniques for efficient parallel collision detection between pairs of particles and between particle and arbitrarily shaped rigid bodies, and programming techniques for minimizing warp divergence on Single-Instruction, Multiple-Thread (SIMT) chip architectures. We showcase our simulation system on several environments targeted toward robotic tasks, and release our simulator as an open-source tool.

Poster
Goal-Conditioned Imitation Learning using Score-based Diffusion Policies

Moritz Reuss, Maximilian Li, Xiaogang Jia, Rudolf Lioutikov

展开摘要

We propose a new policy representation based on score-based diffusion models (SDMs). We apply our new policy representation in the domain of Goal-Conditioned Imitation Learning (GCIL) to learn general-purpose goal-specified policies from large uncurated datasets without rewards. Our new goal-conditioned policy architecture "BEhavior generation with ScOre-based Diffusion Policies" (BESO) leverages a generative, score-based diffusion model as its policy. BESO decouples the learning of the score model from the inference sampling process, and, hence allows for fast sampling strategies to generate goal-specified behavior in just 3 inference steps, compared to 30+ inference steps of other diffusion based policies. Furthermore, BESO is highly expressive and can effectively capture multi-modality present in the solution space of the play data. Unlike previous methods such as Latent Plans or C-Bet, BESO does not rely on complex hierarchical policies or additional clustering for effective goal-conditioned behavior learning. Finally, we show how BESO can even be used to learn a goal-independent policy from play-data using classifier-free guidance. To the best of our knowledge this is the first work that a) represents a behavior policy based on such a decoupled SDM b) learns an SDM based policy in the domain of GCIL and c) provides a way to simultaneously learn a goal-dependent and a goal-independent policy from play-data. We evaluate BESO through detailed simulation and show that it consistently outperforms several state-of-the-art goal-conditioned imitation learning methods on challenging benchmarks. We additionally provide extensive ablation studies and experiments to demonstrate the effectiveness of our method for goal-conditioned behavior generation. Demonstrations and Code are available at https://intuitive-robots.github.io/beso-website.

Poster
GenAug: Retargeting behaviors to unseen situations via Generative Augmentation

Qiuyu Chen, Shosuke C Kiami, Abhishek Gupta, Vikash Kumar

展开摘要

Robot learning methods have the potential for widespread generalization across tasks, environments, and objects. However, these methods are severely limited by the amount of data that they are provided or are able to collect. Robots in the real world are likely to only be able to collect a small dataset, both in terms of data quantity and diversity. For robot learning to generalize, we must be able to leverage sources of data or priors beyond the robot’s own experience. In this work, we posit that image-text generative models, which are pre-trained on large corpora of web-scraped data, can serve as such a source of data. We show that despite these generative models being trained on largely non-robotics data, they can serve as effective ways to impart priors into the process of robot learning in the real world in a way that enables widespread generalization. In particular, we show how pre-trained generative models for in- painting can serve as effective tools for semantically meaningful data augmentation. By leveraging these pre-trained models for generating appropriate “functional” data augmentations, we propose a system GenAug that is able to significantly improve policy generalization. We apply GenAug to tabletop manipulation tasks, showing the ability to retarget behavior to novel scenarios, while only requiring marginal amounts of real-world data. We demonstrate the efficacy of this system on a number of object manipulation problems in the real world, showing a 40% improvement in generalization to novel scenes and objects.

Poster
Gait design for limbless obstacle aided locomotion using geometric mechanics

Baxi Chong, Tianyu Wang, Daniel Irvine, Velin Kojouharov, Bo Lin, Howie Choset, Daniel Goldman, Grigoriy Blekherman

展开摘要

Limbless robots have the potential to maneuver through cluttered environments that conventional robots cannot traverse. As illustrated in their biological counterparts such as snakes and nematodes, limbless locomotors can benefit from interactions with obstacles, yet such obstacle-aided locomotion (OAL) requires properly coordinated high-level self-deformation patterns (gait templates) as well as low-level body adaptation to environments. Most prior work on OAL utilized stereotyped traveling-wave gait templates and relied on local body deformations (e.g., passive body mechanics or decentralized controller parameter adaptation based on force feedback) for obstacle navigation, while gait template design for OAL remains less studied. In this paper, we explore novel gait templates for OAL based on tools derived from geometric mechanics (GM), which thus far has been limited to homogeneous environments. Here, we expand the scope of GM to obstacle-rich environments. Specifically, we establish a model that maps the presence of an obstacle to directional constraints in optimization. In doing so, we identify novel gait templates suitable for sparsely and densely distributed obstacle-rich environments respectively. Open-loop robophysical experiments verify the effectiveness of our identified OAL gaits in obstacle-rich environments. We posit that when such OAL gait templates are augmented with appropriate sensing and feedback controls, limbless locomotors will gain robust function in obstacle rich environments.

Poster
G*: A New Approach to Bounding Curvature Constrained Shortest Paths through Dubins Gates

Satyanarayana Gupta Manyam, Abhishek Nayak, Sivakumar Rathinam

展开摘要

We consider a Curvature-constrained Shortest Path (CSP) problem on a 2D plane for a robot with minimum turning radius constraints in the presence of obstacles. We introduce a new bounding technique called Gate* (G*) that provides optimality guarantees to the CSP. Our approach relies on relaxing the obstacle avoidance constraints but allows a path to travel through some restricted sets of configurations called gates which are informed by the obstacles. We also let the path to be discontinuous when it reaches a gate. This approach allows us to pose the bounding problem as a least-cost problem in a graph where the cost of traveling an edge requires us to solve a new motion planning problem called the Dubins gate problem. In addition to the theoretical results, our numerical tests show that G* can significantly improve the lower bounds with respect to the baseline approaches, and by more than 60% in some instances.

Poster
FurnitureBench: Reproducible Real-World Benchmark for Long-Horizon Complex Manipulation

Minho Heo, Youngwoon Lee, Doohyun Lee, Joseph J Lim

展开摘要

Reinforcement learning (RL), imitation learning (IL), and task and motion planning (TAMP) have demonstrated impressive performance across various robotic manipulation tasks. However, these approaches have been limited to learning simple behaviors in current real-world manipulation benchmarks, such as pushing or pick-and-place. To enable more complex, long-horizon behaviors of an autonomous robot, we propose to focus on real-world furniture assembly, a complex, long-horizon robot manipulation task that requires addressing many current robotic manipulation challenges to solve. We present FurnitureBench, a reproducible real-world furniture assembly benchmark aimed at providing a low barrier for entry and being easily reproducible, so that researchers across the world can reliably test their algorithms and compare them against prior work. For ease of use, we provide 200+ hours of pre-collected data (5000+ demonstrations), 3D printable furniture models, a robotic environment setup guide, and systematic task initialization. Furthermore, we provide FurnitureSim, a fast and realistic simulator of FurnitureBench. We benchmark the performance of offline RL and IL algorithms on our assembly tasks and demonstrate the need to improve such algorithms to be able to solve our tasks in the real world, providing ample opportunities for future research.

Poster
Follow my Advice: Assume-Guarantee Approach to Task Planning with Human in the Loop

Georg Schuppe, Ilaria Torre, Iolanda Leite, Jana Tumova

展开摘要

We focus on correct-by-design robot task planning from finite Linear Temporal Logic (LTLf) specifications with a human in the loop. Since provable guarantees are difficult to obtain unconditionally, we take an assume-guarantee perspective. Along with guarantees on the robot's task satisfaction, we compute the weakest sufficient assumptions on the human's behavior. We approach the problem via a stochastic game and leverage algorithmic synthesis of the weakest sufficient assumptions. We turn the assumptions into runtime advice to be communicated to the human. We conducted an online user study and showed that the robot is perceived as safer, more intelligent and more compliant with our approach than a robot giving more frequent advice corresponding to stronger assumptions. In addition, we show that our approach leads to less violations of the specification than not communicating with the participant at all.

Poster
Few-shot Adaptation for Manipulating Granular Materials Under Domain Shift

Yifan Zhu, Pranay Thangeda, Melkior Ornik, Kris Hauser

展开摘要

Autonomous lander missions on extraterrestrial bodies will need to sample granular material while coping with domain shift, no matter how well a sampling strategy is tuned on Earth. This paper proposes an adaptive scooping strategy that uses deep Gaussian process method trained with meta-learning to learn on-line from very limited experience on the target terrains. It introduces a novel meta-training approach, Deep Meta-Learning with Controlled Deployment Gaps (CoDeGa), that explicitly trains the deep kernel to predict scooping volume robustly under large domain shifts. Employed in a Bayesian Optimization sequential decision-making framework, the proposed method allows the robot to use vision and very little on-line experience to achieve high-quality scooping actions on out-of-distribution terrains, significantly outperforming non-adaptive methods proposed in the excavation literature as well as other state-of-the-art meta-learning methods. Moreover, a dataset of 6,700 executed scoops collected on a diverse set of materials, terrain topography, and compositions is made available for future research in granular material manipulation and meta-learning.

Poster
Fast Traversability Estimation for Wild Visual Navigation

Jonas Frey, Matias Mattamala, Nived Chebrolu, Cesar Cadena, Maurice Fallon, Marco Hutter

展开摘要

Natural environments such as forests and grasslands are challenging for robotic navigation because of the false perception of rigid obstacles from high grass, twigs, or bushes. In this work, we propose Wild Visual Navigation (WVN), an online self-supervised learning system for traversability estimation which uses only vision. The system is able to continuously adapt from a short human demonstration in the field. It leverages high-dimensional features from self-supervised visual transformer models, with an online scheme for supervision generation that runs in real-time on the robot. We demonstrate the advantages of our approach with experiments and ablation studies in challenging environments in forests, parks, and grasslands. Our system is able to bootstrap the traversable terrain segmentation in less than 5 min of in-field training time, enabling the robot to navigate in complex outdoor terrains - negotiating obstacles in high grass as well as a 1.4 km footpath following. While our experiments were executed with a quadruped robot, ANYmal, the approach presented can generalize to any ground robot. Project page: https://bit.ly/3M6nMHH

Poster
Fast Monocular Visual-Inertial Initialization Leveraging Learned Single-View Depth

Nathaniel W Merrill, Patrick Geneva, Saimouli Katragadda, Chuchu Chen, Guoquan Huang

展开摘要

In monocular visual-inertial navigation systems, it is ideal to initialize as quickly and robustly as possible. State-of-the- art initialization methods typically make linear approximations using the image features and inertial information in order to initialize in closed-form, and then refine the states with a nonlinear optimization. While the standard methods typically wait for a 2sec data window, a recent work has shown that it is possible to initialize faster (0.5sec) by adding constraints from a robust but only up-to-scale monocular depth network in the nonlinear optimization. To further expedite the initialization, in this work, we leverage the scale-less depth measurements instead in the linear initialization step that is performed prior to the nonlinear one, which only requires a single depth image for the first frame. We show that the typical estimation of each feature state independently in the closed-form solution can be replaced by just estimating the scale and offset parameters of the learned depth map. Interestingly, our formulation makes it possible to construct small minimal problems in a RANSAC loop, whereas the typical linear system’s minimal problem is quite large and includes every feature state. Experiments show that our method can improve the overall initialization performance on popular public datasets (EuRoC MAV and TUM-VI) over state- of-the-art methods. For the TUM-VI dataset, we show superior initialization performance with only a 300ms window of data, which is the smallest ever reported, and show that our method can initialize more often, robustly, and accurately in different challenging scenarios.

Poster
Energy-based Models are Zero-Shot Planners for Compositional Scene Rearrangement

Nikolaos Gkanatsios, Ayush Jain, Zhou Xian, Yunchu Zhang, Christopher G Atkeson, Katerina Fragkiadaki

展开摘要

Language is compositional; an instruction can express multiple relation constraints to hold among objects in a scene that a robot is tasked to rearrange. Our focus in this work is an instructable scene-rearranging framework that generalizes to longer instructions and to spatial concept compositions never seen at training time. We propose to represent language-instructed spatial concepts with energy functions over relative object arrangements. A language parser maps instructions to corresponding energy functions and an open-vocabulary visual-language model grounds their arguments to relevant objects in the scene. We generate goal scene configurations by gradient descent on the sum of energy functions, one per language predicate in the instruction. Local vision-based policies then re-locate objects to the inferred goal locations. We test our model on established instruction-guided manipulation benchmarks, as well as benchmarks of compositional instructions we introduce. We show our model can execute highly compositional instructions zero-shot in simulation and in the real world. It outperforms language-to-action reactive policies and Large Language Model planners by a large margin, especially for long instructions that involve compositions of multiple spatial concepts. Simulation and real-world robot execution videos, as well as our code and datasets are publicly available on our website: https://ebmplanner.github.io.

Poster
Enabling Team of Teams: A Trust Inference and Propagation (TIP) Model in Multi-Human Multi-Robot Teams

Yaohui Guo, X. Jessie Yang, Cong Shi

展开摘要

Trust has been identified as a central factor for effective human-robot teaming. Existing literature on trust modeling predominantly focuses on dyadic human-autonomy teams where one human agent interacts with one robot. There is little, if not no, research on trust modeling in teams consisting of multiple human agents and multiple robotic agents. To fill this research gap, we present the trust inference and propagation (TIP) model for trust modeling in multi-human multi-robot teams. In a multi-human multi-robot team, we postulate that there exist two types of experiences that a human agent has with a robot: direct and indirect experiences. The TIP model presents a novel mathematical framework that explicitly accounts for both types of experiences. To evaluate the model, we conducted a human-subject experiment with 15 pairs of participants (${N=30}$). Each pair performed a search and detection task with two drones. Results show that our TIP model successfully captured the underlying trust dynamics and significantly outperformed a baseline model. To the best of our knowledge, the TIP model is the first mathematical framework for computational trust modeling in multi-human multi-robot teams.

Poster
Efficient volumetric mapping of multi-scale environments using wavelet-based compression

Victor Reijgwart, Cesar Cadena, Roland Siegwart, Lionel Ott

展开摘要

Volumetric maps are widely used in robotics due to their desirable properties in applications such as path planning, exploration, and manipulation. Constant advances in mapping technologies are needed to keep up with the improvements in sensor technology, generating increasingly vast amounts of precise measurements. Handling this data in a computationally and memory-efficient manner is paramount to representing the environment at the desired scales and resolutions. In this work, we express the desirable properties of a volumetric mapping framework through the lens of multi-resolution analysis. This shows that wavelets are a natural foundation for hierarchical and multi-resolution volumetric mapping. Based on this insight we design an efficient mapping system that uses wavelet decomposition. The efficiency of the system enables the use of uncertainty-aware sensor models, improving the quality of the maps. Experiments on both synthetic and real-world data provide mapping accuracy and runtime performance comparisons with state-of-the-art methods on both RGB-D and 3D LiDAR data. The framework is open-sourced to allow the robotics community at large to explore this approach.

Poster
Efficient Reinforcement Learning for Autonomous Driving with Parameterized Skills and Priors

Letian Wang, Jie Liu, Hao Shao, Wenshuo Wang, Ruobing Chen, Yu Liu, Steven L. Waslander

展开摘要

When autonomous vehicles are deployed on public roads, they will encounter countless and diverse driving situations. Many manually designed driving policies are difficult to scale to the real world. Fortunately, reinforcement learning has shown great success in many tasks by automatic trial and error. However, when it comes to autonomous driving in interactive dense traffic, RL agents either fail to learn reasonable performance or necessitate a large amount of data. Our insight is that when humans learn to drive, they will 1) make decisions over the high-level skill space instead of the low-level control space and 2) leverage expert prior knowledge rather than learning from scratch. Inspired by this, we propose ASAP-RL, an efficient reinforcement learning algorithm for autonomous driving that simultaneously leverages motion skills and expert priors. We first parameterized motion skills, which are diverse enough to cover various complex driving scenarios and situations. A skill parameter inverse recovery method is proposed to convert expert demonstrations from control space to skill space. A simple but effective double initialization technique is proposed to leverage expert priors while bypassing the issue of expert suboptimality and early performance degradation. We validate our proposed method on interactive dense-traffic driving tasks given simple and sparse rewards. Experimental results show that our method can lead to higher learning efficiency and better driving performance relative to previous methods that exploit skills and priors differently. Code is open-sourced to facilitate further research.

Poster
ERASOR2: Instance-Aware Robust 3D Mapping of the Static World in Dynamic Scenes

Hyungtae Lim, Lucas Nunes, Benedikt Mersch, Xieyuanli Chen, Jens Behley, Hyun Myung, Cyrill Stachniss

展开摘要

A map of the environment is an essential component for robotic navigation. In the majority of cases, a map of the static part of the world is the basis for localization, planning, and navigation. However, dynamic objects that are presented in the scenes during mapping leave undesirable traces in the map, which can impede mobile robots from achieving successful robotic navigation. To remove the artifacts caused by dynamic objects in the map, we propose a novel instance-aware map building method. Our approach rejects dynamic points at an instance-level while preserving most static points by exploiting instance segmentation estimates. Furthermore, we propose effective ways to consider the erroneous estimates of instance segmentation, enabling our proposed method to be robust even under imprecise instance segmentation. As demonstrated in our experimental evaluation, our approach shows substantial performance increases in terms of both, the preservation of static points and rejection of dynamic points. Our code will be made available on publication.

Poster
Dynamic-Resolution Model Learning for Object Pile Manipulation

Yixuan Wang, Yunzhu Li, Katherine Driggs-Campbell, Li Fei-Fei, Jiajun Wu

展开摘要

Dynamics models learned from visual observations have shown to be effective in various robotic manipulation tasks. One of the key questions for learning such dynamics models is what scene representation to use. Prior works typically assume representation at a fixed dimension or resolution, which may be inefficient for simple tasks and ineffective for more complicated tasks. In this work, we investigate how to learn dynamic and adaptive representations at different levels of abstraction to achieve the optimal trade-off between efficiency and effectiveness. Specifically, we construct dynamic-resolution particle representations of the environment and learn a unified dynamics model using graph neural networks (GNNs) that allows continuous selection of the abstraction level. During test time, the agent can adaptively determine the optimal resolution at each model-predictive control (MPC) step. We evaluate our method in object pile manipulation, a task we commonly encounter in cooking, agriculture, manufacturing, and pharmaceutical applications. Through comprehensive evaluations both in the simulation and the real world, we show that our method achieves significantly better performance than state-of-the-art fixed-resolution baselines at the gathering, sorting, and redistribution of granular object piles made with various instances like coffee beans, almonds, corn, etc.

Poster
Distributed Hierarchical Distribution Control for Very-Large-Scale Clustered Multi-Agent Systems

Augustinos D Saravanos, Yihui Li, Evangelos Theodorou

展开摘要

As the scale and complexity of multi-agent robotic systems are subject to a continuous increase, this paper considers a class of systems labeled as Very-Large-Scale Multi-Agent Systems (VLMAS) with dimensionality that can scale up to the order of millions of agents. In particular, we consider the problem of steering the state distributions of all agents of a VLMAS to prescribed target distributions while satisfying probabilistic safety guarantees. Based on the key assumption that such systems often admit a multi-level hierarchical clustered structure - where the agents are organized into cliques of different levels - we associate the control of such cliques with the control of distributions, and introduce the Distributed Hierarchical Distribution Control (DHDC) framework. The proposed approach consists of two sub-frameworks. The first one, Distributed Hierarchical Distribution Estimation (DHDE), is a bottom-up hierarchical decentralized algorithm which links the initial and target configurations of the cliques of all levels with suitable Gaussian distributions. The second part, Distributed Hierarchical Distribution Steering (DHDS), is a top-down hierarchical distributed method that steers the distributions of all cliques and agents from the initial to the targets ones assigned by DHDE. Simulation results that scale up to two million agents demonstrate the effectiveness and scalability of the proposed framework. The increased computational efficiency and safety performance of DHDC against related methods is also illustrated. The results of this work indicate the importance of hierarchical distribution control approaches towards achieving safe and scalable solutions for the control of VLMAS.

Poster
Diffusion Policy: Visuomotor Policy Learning via Action Diffusion

Cheng Chi, Siyuan Feng, Yilun Du, Zhenjia Xu, Eric Cousineau, Benjamin CM Burchfiel, Shuran Song

展开摘要

This paper introduces Diffusion Policy, a new way of generating robot behavior by representing a robot's visuomotor policy as a conditional denoising diffusion process. We benchmark Diffusion Policy across 12 different tasks from 4 different robot manipulation benchmarks and find that it consistently outperforms existing state-of-the-art robot learning methods with an average improvement of 46.9%. Diffusion Policy learns the score function of the action distribution and optimizes with respect to this gradient field iteratively during inference via a series of stochastic Langevin dynamics steps. We find that the diffusion formulation yields powerful advantages when used for robot policies, including gracefully handling multimodal action distributions, being suitable for high-dimensional action spaces, and exhibiting impressive training stability. To fully unlock the potential of diffusion models for visuomotor policy learning on physical robots, this paper presents a set of key technical contributions including the incorporation of receding horizon control, visual conditioning, and the time-series diffusion transformer. We hope this work will help motivate a new generation of policy learning techniques that are able to leverage the powerful generative modeling capabilities of diffusion models. Code, data, and training details will be publicly available.

Poster
DexPBT: Scaling up Dexterous Manipulation for Hand-Arm Systems with Population Based Training

Aleksei Petrenko, Arthur Allshire, Gavriel State, Ankur Handa, Viktor Makoviychuk

展开摘要

In this work, we propose algorithms and methods that enable learning dexterous object manipulation using simulated one- or two-armed robots equipped with multi-fingered hand end-effectors. Using a parallel GPU-accelerated physics simulator (Isaac Gym), we implement challenging tasks for these robots, including regrasping, grasp-and-throw, and object reorientation. To solve these problems we introduce a decentralized Population-Based Training (PBT) algorithm that allows us to massively amplify the exploration capabilities of deep reinforcement learning. We find that this method significantly outperforms regular end-to-end learning and is able to discover robust control policies in challenging tasks. Video demonstrations of learned behaviors and the code can be found at https://sites.google.com/view/dexpbt

Poster