RSS 2020 论文列表

Robotics: Science and Systems

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103篇论文

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A Berry Picking Robot With A Hybrid Soft-Rigid Arm: Design and Task Space Control

Naveen Kumar Uppalapati, Benjamin Walt, Aaron Havens, Armeen Mahdian, Girish Chowdhary, Girish Krishnan

展开摘要

We present a hybrid rigid-soft arm and manipulator for performing tasks requiring dexterity and reach in cluttered environments. Our system combines the benefit of the dexterity of a variable length soft manipulator and the rigid support capability of a hard arm. The hard arm positions the extendable soft manipulator close to the target, and the soft arm manipulator navigates the last few centimeters to reach and grab the target. A novel magnetic sensor and reinforcement learning based control is developed for end effector position control of the robot. A compliant gripper with an IR reflectance sensing system is designed, and a k-nearest neighbor classifier is used to detect target engagement. The system is evaluated in several challenging berry picking scenarios.

Poster
A Bayesian Framework for Nash Equilibrium Inference in Human-Robot Parallel Play

Shray Bansal, Jin Xu, Ayana Howard, Charles Isbell

展开摘要

We consider shared workspace scenarios with humans and robots acting to achieve independent goals, termed as parallel play. We model these as general-sum games and construct a framework that utilizes the Nash equilibrium solution concept to consider the interactive effect of both agents while planning. We find multiple Pareto-optimal equilibria in these tasks. We hypothesize that people act by choosing an equilibrium based on social norms and their personalities. To enable coordination, we infer the equilibrium online using a probabilistic model that includes these two factors and use it to select the robot's action. We apply our approach to a close-proximity pick-and-place task involving a robot and a simulated human with three potential behaviors - defensive, selfish, and norm-following. We showed that using a Bayesian approach to infer the equilibrium enables the robot to complete the task with less than half the number of collisions while also reducing the task execution time as compared to the best baseline. We also performed a study with human participants interacting either with other humans or with different robot agents and observed that our proposed approach performs similar to human-human parallel play interactions. The code is available at https://github.com/shray/bayes-nash.

Poster
3D Dynamic Scene Graphs: Actionable Spatial Perception with Places, Objects, and Humans

Antoni Rosinol, Arjun Gupta, Marcus Abate, Jingnan Shi, Luca Carlone

展开摘要

We present a unified representation for actionable spatial perception: 3D Dynamic Scene Graphs. Scene graphs are directed graphs where nodes represent entities in the scene (e.g., objects, walls, rooms), and edges represent relations (e.g., inclusion, adjacency) among nodes. Dynamic scene graphs (DSGs) extend this notion to represent dynamic scenes with moving agents (e.g., humans, robots), and to include actionable information to support planning and decision-making (e.g., spatio-temporal relations, topology at different levels of abstraction). Our second contribution is to provide the first end-to-end fully automatic Spatial PerceptIon eNgine (SPIN) to build a DSG from visual-inertial data. We integrate state-of-the-art techniques for object and human detection and pose estimation, and we describe how to robustly infer object, robot, and human nodes in crowded scenes. To the best of our knowledge, this is the first paper that reconciles visual-inertial SLAM and dense human mesh tracking. Moreover, we provide algorithms to obtain hierarchical representations of indoor environments (e.g., places, structures, rooms) and their relations. Our third contribution is to demonstrate the proposed spatial perception engine in a photo-realistic Unity-based simulator, where we assess its robustness and expressiveness. Finally, we discuss the implications of our proposal on modern robotics applications. We believe 3D Dynamic Scene Graphs can have a profound impact on planning and decision-making, human-robot interaction, long-term autonomy, and scene prediction.

Poster