NeurIPS 2026 论文列表

Conference on Neural Information Processing Systems

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Direct Conditional Parameterization for N-Dimensional Splatting

Zhongpai Gao, Benjamin Planche, Van N Nguyen, Meng Zheng, Anwesa Choudhuri, Arun Innanje, Terrence Chen, Ziyan Wu

展开摘要

N-dimensional splatting extends 3D Gaussian Splatting with conditioning variables such as view direction and time to model view-dependent and dynamic effects. Each primitive is lifted into a joint distribution over 3D position and conditioning variables, and at render time is conditionally sliced at the query to recover a 3D primitive whose mean, opacity, and covariance vary continuously with view or time. N-DGS (covering 6DGS and 7DGS) and UBS together represent the leading N-dimensional splatting formulations across Gaussian and Beta kernels, but share the same conditional-slicing step: all three effects are derived from the joint covariance matrix per primitive in every forward pass, requiring matrix inversions and regression-matrix multiplications that scale with primitive count. The conditional-slicing step is kernel-agnostic, so a single improvement carries across families. We introduce direct conditional parameterization, replacing the covariance-derived form with explicit per-effect parameters: a Cholesky precision factor for opacity and a displacement matrix with learnable per-dimension coupling for position. Applied to both kernels, the parameterization yields dGS (Gaussian) and dBS (Beta). Across five static and dynamic benchmarks, dGS and dBS match or exceed their covariance-derived counterparts on quality (up to +1.26 dB in the main MCMC evaluation) while running 6.9-7.7x faster at the slicing step and up to 2.66x faster end-to-end rendering. Direct conditioning is a kernel-agnostic drop-in replacement for covariance-derived conditioning in N-dimensional splatting.

Poster
Diffusion Masked Pretraining for Dynamic Point Cloud

Zhuoyue Zhang, Yiding Sun, Chaowei Fang, Haozhe Cheng, Jian Liu, Jihua Zhu, Ajmal Mian

展开摘要

Dynamic point cloud pretraining is still dominated by masked reconstruction objectives. However, these objectives inherit two key limitations. Existing methods inject ground-truth tube centers as decoder positional embeddings, causing spatio-temporal positional leakage. Moreover, they supervise inter-frame motion with deterministic proxy targets that systematically discard distributional structure by collapsing multimodal trajectory uncertainty into conditional means. To address these limitations, we propose Diffusion Masked Pretraining (DiMP), a unified self-supervised framework for dynamic point clouds. DiMP introduces diffusion modeling into both positional inference and motion learning. It first applies forward diffusion noise only to masked tube centers, then predicts clean centers from visible spatio-temporal context. This removes positional leakage while preserving visible coordinates as clean temporal anchors. DiMP also reformulates point-wise inter-frame displacement supervision as a DDPM noise-prediction objective conditioned on decoded representations. This design drives the encoder to target the full conditional distribution of plausible motions under a variational surrogate, rather than collapsing to a single deterministic estimate. Extensive experiments demonstrate that DiMP consistently improves downstream accuracy over the backbone alone, with absolute gains of 11.21% on offline action segmentation and 13.65% under causally constrained online inference.

Poster
Diffeomoprhism-Informed 3D Gaussian Splattings via Screen-Space Optimal Transport (OT)

Xiang Gao, Xiaoping Zhu, Xinmu Wang, Yuanpeng Liu, Haotian Yin, Dichang Zhang, Yazheng Chen, Yue Wang, Yubin Zhou, Yu Guo, Wei Chen, David Gu, Xiyun Song, Heather Yu

展开摘要

3D Gaussian Splatting (3DGS) has emerged as an effective solution for real-time novel view synthesis (NVS) with high rendering quality, but training memory scales with image resolution, making downsampled supervision common and leading to loss of sharp, high-frequency details and degraded perceptual quality. Moreover, uniform supervision assigns equal weight to all pixels, resulting in weak emphasis on detail-rich regions such as edges and thin structures. We propose \textbf{OT-3DGS}, which leverages optimal transport in screen space to reparameterize the image domain prior to downsampling, inducing importance-based non-uniform supervision that redistributes pixel budget toward geometry-critical regions and strengthens supervision on high-frequency content. Our method remains fully compatible with the original 3DGS pipeline, requiring no modification to loss functions, rendering settings, or pruning, cloning, and splitting strategies. Experiments across diverse datasets show that OT-3DGS produces sharper structures, clearer reflectance, and reduced over-smoothing; while PSNR and SSIM may slightly decrease due to deviation from downsampled references, reference-free metrics including BRISQUE, NIQE, and Laplacian Variance (LV) improve significantly, better reflecting perceptual quality and high-frequency detail. These results demonstrate that OT-3DGS aligns with the fundamental goal of NVS: generating perceptually realistic, high-quality unseen views.

Poster
Diff3R: Feed-forward 3D Gaussian Splatting with Uncertainty Aware Differentiable Optimization

Yueh-Cheng Liu, Jozef Hladký, Matthias Niessner, Angela Dai

展开摘要

Recent advances in 3D Gaussian Splatting (3DGS) present two main directions: feed-forward models offer fast inference in sparse-view settings, while per-scene optimization yields high-quality renderings but is computationally expensive. To combine the benefits of both, we introduce Diff3R, a novel framework that explicitly bridges feed-forward prediction and test-time optimization. By incorporating a differentiable 3DGS optimization layer directly into the training loop, our network learns to predict an optimal initialization for test-time optimization rather than a conventional zero-shot result. To overcome the computational cost of backpropagating through the optimization steps, we propose computing gradients via the Implicit Function Theorem and a scalable, matrix-free PCG solver tailored for 3DGS optimization. Additionally, we incorporate a data-driven uncertainty model into the optimization process by adaptively controlling how much the parameters are allowed to change during optimization. This approach effectively mitigates overfitting in under-constrained regions and increases robustness against input outliers. Since our proposed optimization layer is model-agnostic, we show that it can be seamlessly integrated into existing feed-forward 3DGS architectures for both pose-given and pose-free methods, providing improvements for test-time optimization.

Poster
Deformable 2D Gaussian Splatting

Huibin Li, Chul Min Yeum

展开摘要

Building upon the real-time rendering capability of 3D Gaussian Splatting (3DGS), 2D Gaussian Splatting (2DGS) achieves improved surface reconstruction and geometric fidelity for novel view synthesis through explicit planar Gaussian primitives. However, the smooth falloff inherent to Gaussian kernels fundamentally limits the reconstruction of high-frequency shape signals, causing over-smoothed edges and loss of fine geometric detail. Prior works have explored alternative kernel functions to address this limitation, yet through systematic evaluation across signal fitting tasks, we find that all existing kernels suffer from the Gibbs phenomenon — producing oscillatory artifacts near sharp discontinuities. This observation motivates a fundamentally different strategy: rather than replacing the kernel, we make it deformable. This study presents *Deformable 2D Gaussian Splatting*, which augments each Gaussian surfel with a learnable, monotonic coordinate remapping in its local tangent plane. With only a single free control point per axis (two extra parameters), the remapping enables asymmetric radial profiles, allowing each primitive to reliably capture sharp edges and irregular structures that symmetric kernels inherently cannot represent. The deformation operates on the 2D tangent plane of 2DGS, preserving the differentiable rasterization pipeline with negligible overhead, and is optimized end-to-end through rendering loss alone. Experiments on MipNeRF 360 and Tanks&Temples demonstrate that our method effectively suppresses Gibbs artifacts at sharp boundaries and achieves state-of-the-art performance among 2DGS-based approaches in PSNR, SSIM, and LPIPS.

Spotlight
DTGS: Physics-Embedded Dynamic Thermal 3D Reconstruction with Gaussian Splatting

Junbo Li, Hang Fu, Yinuo Wang, Weimin Yuan, Cai Meng, Xiangzhi Bai*

展开摘要

Dynamic scene representation and rendering in the visible spectrum has been extensively studied. Compared to visible-light imaging, thermal infrared sensing offers all-weather observation and strong penetration capability, enabling perception in low-visibility environments. However, dynamic reconstruction in thermal infrared scenes is challenged due to atmospheric transport effects and interference from low-emissivity background regions, which often leads to motion blur and details loss in rendered results. To address these issues, we propose DTGS, a physics-driven dynamic 3D scene reconstruction approach. DTGS factorizes dynamic thermal scenes into radiometric and geometric components, modeling radiometric changes via rendering that integrates atmospheric radiative transfer, while capturing geometric deformations through Adaptive Temporal Gaussian basis. In addition, we design a thermal-radiance-weighted structural similarity loss to suppress gradient interference from low-radiance noisy regions. Furthermore, to demonstrate the effectiveness of our method, a large-scale dataset for this field named Dynamic\_LTR is created. Experimental results demonstrate that our method achieves a 2.7 dB improvement in PSNR, a twofold speedup in rendering, and a threefold reduction in training time. The code and datasets will be available after acceptance.

Poster
DPPE: Rethinking Camera-Based Positional Encoding for Scaling Multi-View Transformers

Shun Kenney, Teppei Suzuki

展开摘要

The remarkable scalability of Transformers has expanded their application to 3D computer vision, where camera-aware positional encoding is crucial for providing spatial cues in multi-view geometry. Recent advancements have established the practice of using camera parameters---such as extrinsics or projection matrices---as relative positional encoding into the query, key, and value vectors of the attention mechanism. However, when scaling up the training recipe of novel view synthesis (NVS) models with the camera-based positional encoding, we observe a significant issue: model performance stagnates in the late stages of training. In this paper, we investigate the cause of the performance bottleneck when scaling up and demonstrate that storing rotation and translation given by the positional encoding in the same dimensions of the value vector causes indeterminacy in their independent identification, hindering training scalability. To address this, we propose Decoupled Pose Positional Encoding (DPPE), a novel camera-based positional encoding that explicitly decouples rotation and translation. Extensive evaluations on NVS tasks demonstrate that DPPE enables stable long-term training even in scaled-up training setup. Furthermore, it exhibits superior generalization performance in extrapolation settings, such as handling an increased number of viewpoints and zoom-in scenarios.

Poster
DIGS: Distribution-Informed Gaussian Splatting for Training-Free Open-Vocabulary 3D Segmentation

ZHIFAN ZENG, Wenbo Xiao, Arcot Sowmya, Changming Sun

展开摘要

Open-vocabulary 3D Gaussian segmentation typically binds semantic features to per-Gaussian state via per-scene gradient training (1–4 h) or the more recent closed-form distillation. Both commit each primitive to a single feature; therefore, boundary Gaussians spanning multiple 2D instances are forced into a hard decision that degrades retrieval accuracy and yields unstable mask boundaries at render time. We present DIGS, a training-free framework with two stages, class-agnostic map- ping and multi-modal encoding, that decouples instance discovery from linguistic naming. At the Gaussian level, our distribution-informed representation maintains an explicit top-M label distribution per primitive, updated by a tempered Dirichlet rule; preservation of multi-peaked posteriors at boundary primitives allows a late-argmax renderer to recover clean instance boundaries. A bidirectional state machine aggregates these distributions into a persistent class-agnostic instance ontology. The instance-level encoding stage then fuses the CLIP visual embedding of each instance’s isolated 3D footprint with the CLIP-text embedding of an LLM-generated attribute description, disambiguating visually similar instances. DIGS maps a scene in 1–3 minutes on a single A100 and serves 3D-native retrieval in 5.4 ms, reaching 71.95% mIoU on LERF-OVS, surpassing the strongest training-free baseline SFS and the strongest training-based baseline LaGa, and setting new state-of-the-art performance on LERF-Mask (91.71%) and 3D-OVS(96.45%). Codes are at: https://anonymous.4open.science/r/DIGS-C4EF.

Poster
Cross-Modal Prior-Guided Training with Visual Foundation Models for Unsupervised LiDAR Point Cloud Registration

KeZheng Xiong, Shiyun Xu, Sheng Ao, Mingming Wang, Siqi Shen, Chenglu Wen, Cheng Wang

展开摘要

Visual Foundation Models (VFMs) have demonstrated strong capabilities in visual-geometric tasks such as image matching and 3D reconstruction. Recent work has revealed the potential of VFMs in label-free indoor RGB-D registration, where the visual modality is intrinsic to the task. A natural question follows: can this success extend to more challenging outdoor scenarios characterized by sparse, irregular LiDAR data with only partial visual coverage? We answer this with PROMOTER, a novel teacher–student framework for unsupervised LiDAR registration that bridges visual priors and sparse LiDAR geometry. To leverage pre-trained geometric priors for 3D registration, we must disentangle them from confounding signals introduced by modality and task gaps under partial visual coverage. To this end, we introduce a lightweight Adaptive Prior Integrator that extracts and integrates these priors into an enhanced teacher, together with a Perceptual-Geometric Labeler that produces high-quality pseudo-labels. For student training, we propose Matchability-Anchored Training to improve robustness under noisy supervision. Experiments on KITTI and nuScenes demonstrate state-of-the-art performance and improved scalability across registration models and VFMs, while incurring no additional parameters at inference. Code will be released.

Poster
Cracks in the Foundation: A Civil Infrastructure Dataset to Challenge Vision Foundation Models

Nicola Farronato, Niccolo Avogaro, Thomas Frick, Mattia Rigotti, Rizwan U Khan, Michele Magno, Konrad Schindler, A. Cristiano I. Malossi, Florian Scheidegger

展开摘要

Automated structural health monitoring is essential to prevent catastrophic infrastructure failures. Precise, pixel-level defect segmentation is needed to accurately assess structural integrity, but progress in defect segmentation for civil infrastructures has been held back by an extreme scarcity of data, which requires costly expert annotation. The need for data is accentuated by algorithmic hurdles intrinsic to the problem, including center-bias and the need to rely more on shape when inspecting nearly textureless building materials. To remove the bottleneck, we introduce **Cracks in the Foundation (CiF)**, the largest and most detailed civil infrastructure (instance) segmentation dataset to date, comprising $\approx$150,000 high-resolution images meticulously curated over five years in collaboration with civil engineering experts. With the help of this unprecedented data source, we expose a blind spot of current visual AI: despite the advent of promptable Foundation Models (FMs) and Vision Language Models (VLMs), and despite the impressive abilities of today's specialised segmentation models, it turns out that dense image understanding in the built environment is nowhere near solved. Our evaluations indicate that even the most recent zero-shot FMs face significant challenges when deployed on real-world infrastructure and even the performance of specialised models with domain-specific supervision plateaus at $\approx$25\% mAP. CiF establishes inspection of civil infrastructure, an elementary and seemingly easy perceptual task, as an open challenge that reveals fundamental weaknesses of present-day models trained predominantly on internet images, literally and figuratively highlighting *cracks in the current foundation model paradigm*.

Poster
ControlFlow3D: Distilling Multi-View Knowledge into Latent Flow Matching for Point Cloud Upsampling

Yuang Liu, Zhi Zuo, Zhengkai Zhao, Lirui Zhang, Pan Gao, Hao Feng, Zhengzhe Liu

展开摘要

Point cloud upsampling is essential for 3D applications but remains challenging due to sparse, under-constrained observations. Multi-view images can resolve geometric ambiguity, but existing multi-modal methods do not fully exploit visual cues. We propose ControlFlow3D, a framework that distills knowledge from pretrained foundation models into a lightweight generation network during training, enabling strong performance without multi-view images available at test time. Specifically, our method performs conditional flow matching in a structured latent space defined by a frozen 3D encoder. Multi-view image tokens and 3D latent tokens are jointly clustered into shared prototypes via unsupervised soft KMeans; the resulting prototypes guide the flow trajectory through velocity control and are aligned by a consistency loss that progressively transfers image knowledge into the base network. A Mamba-based geometry decoder then maps latent features to dense coordinates with linear complexity. We also construct ShapeNetPU, a 35K-object multi-modal benchmark that is 31times larger than prior datasets. Extensive experiments across multiple benchmarks demonstrate the effectiveness of our method and its strong generalization capability.

Poster
Contextualized Evaluation of Vision Language Models through Dynamic Interviews

Yijiang Li, Huiqi Zou, Bingyang Wang, Ziang Xiao

展开摘要

Multi-modal Large Language Models (MLLMs) have made substantial advances on benchmarks, yet their real-world effectiveness remains uncertain. This gap stems from the fundamental misalignment between benchmarks in controlled, static settings and the dynamic, interactive, and contextualized nature of real-world applications. To bridge this gap, we propose CEDI (Contextualized Evaluations of MLLMs through a Dynamic multi-round Interview, a framework that recasts evaluation as a three-party interaction between an evaluatee model, an automated examiner, and a grader. The examiner conducts multi-turn, semi-structured interviews guided by a graph-based representation of the task. By navigating state-space transitions, CEDI deploys diverse strategies—from clarification requests to adversarial probes—to elicit performance evidence.

Poster
Concord-SLAM: Cross-Render Concordance for Boundary-Native Semantic Gaussian SLAM

Danqi Lu, Changxin Huang, Jianqiang Li

展开摘要

Three-dimensional Gaussian Splatting (3DGS) has recently become a promising representation for dense SLAM, due to its explicit scene parameterization, efficient differentiable rendering, and high-quality visual reconstruction. Extending 3DGS to semantic SLAM enables the construction of maps that are not only geometrically accurate but also semantically interpretable. However, existing semantic Gaussian SLAM methods usually optimize semantic, depth, and normal renderings through separate supervision objectives. Such a design underexplores the fact that these outputs are generated from the same Gaussian field and should therefore provide a concordant explanation of the underlying scene structure. This limitation is especially problematic around object boundaries and geometric discontinuities, where inaccurate Gaussian growth can cause cross-boundary expansion, boundary blurring, and semantic leakage. To address this problem, we propose Concord-SLAM, a boundary-native semantic Gaussian SLAM framework that establishes concordance among semantic, depth, and normal renderings while promoting boundary-aware Gaussian growth. Our framework contains two key components. First, Cross-Render Concordance (CRC) jointly examines semantic, depth, and normal views rendered from the same Gaussian map, and converts their structural discrepancies in boundary responses, regional continuity, and local geometry into optimization signals. In this way, disagreement among different renderings is used as an intrinsic cue for improving the semantic-geometric coherence of the Gaussian field. Second, Boundary-Native Splatting (BNS) actively inserts new Gaussians near semantic boundaries, depth discontinuities, and salient geometric variations, encouraging primitives to align with physical and semantic boundaries during map construction rather than correcting boundary mixing only through later optimization. Experiments on Replica and ScanNet demonstrate that Concord-SLAM achieves superior performance in camera tracking, scene reconstruction, and semantic mapping.

Poster
Complexity-guided Regularization for Generalizable Human Gaussian Splatting

Gun Ryu, Gi-Mun Um, Won-Sik Cheong, Wonjun Kim

展开摘要

Recent studies on generalizable human Gaussian splatting have achieved the notable progress in synthesizing novel views of unseen human subjects from multi-view images. Despite this progress, existing methods still struggle to represent fine-grained details of human subjects, which inherently involve high geometric and textural complexity. This is because previous methods do not impose a constraint on how densely Gaussians are placed, which often leads to blurry rendering results in complex regions. To address this problem, we propose a complexity-guided regularization scheme. The key idea is to leverage a complexity prior computed via the local entropy in geometric and textural characteristics of a clothed human. This effectively prevents Gaussians from being coarsely placed in complex regions, which facilitates the faithful reconstruction of intricate structures. Furthermore, we sample local patches predominantly from complex regions according to this complexity prior, which allows the model to be sufficiently supervised by local details. Experimental results on benchmark datasets demonstrate that our method delivers state-of-the-art performance while maintaining the real-time inference speed in generalizable human Gaussian splatting.

Poster
Complexity Aware Continuous Level of Details for Gaussian Splatting

Radu Beche, Raoul de Charette

展开摘要

3DGS enables real-time novel view synthesis, but practical deployment under varying compute budgets requires a single Gaussian set that remains effective when truncated to a prefix of primitives. This raises how capacity should be allocated as the budget decreases.We observe two findings. First, image complexity correlates with reconstruction error in both image and 3D Gaussian space. Second, this structure degrades under strong budget reduction, indicating suboptimal allocation.These observations motivate using image complexity as an optimization signal. We propose a continuous level-of-detail method based on 3DGS-MCMC that uses it for (i) relocation toward difficult regions during training and (ii) importance-based retention of simple and detailed regions at inference. A variance constraint on residuals between full- and reduced-budget renderings further enforces uniform error under compression. Our method yields smoother LOD degradation than prior work, with largest gains in low-budget regimes. Code will be released.

Spotlight
CodecSplat: Ultra-Compact Latent Coding for Feed-Forward 3D Gaussian Splatting

Pengpeng Yu, Runqing Jiang, Qi Zhang, Dingquan Li, Jing Wang, Yulan Guo

展开摘要

While feed-forward 3D Gaussian splatting reconstructs renderable Gaussian primitives from sparse context views without per-scene optimization, existing pipelines do not provide a compact scene representation for storage or transmission. A natural solution is to apply existing 3DGS compression methods to the generated Gaussian primitives. However, this approach operates on the final irregular 3D representation and is decoupled from the internal feature-to-Gaussian generation process, which limits compression efficiency. To address this, we introduce \emph{CodecSplat}, an ultra-compact latent coding framework for feed-forward 3D Gaussian splatting. CodecSplat first encodes an intermediate 2D Gaussian-generation feature into an entropy-coded scene bitstream. At the decoder, the latent feature is reconstructed and used to predict depth and Gaussian parameters, which are then mapped to 3D Gaussian primitives. Note that, by integrating compression into the feed-forward Gaussian generation pipeline, CodecSplat avoids inefficient compression over irregular 3D Gaussian primitives and allows the codec to exploit the structured intermediate feature representation. We instantiate CodecSplat on a feed-forward Gaussian splatting backbone with depth-guided multi-view feature refinement and a hierarchical learned feature codec. On DL3DV and RealEstate10K datasets, CodecSplat achieves 23.56-26.36 dB and 24.76-27.05 dB PSNR with only 20.00-107.77 KiB and 3.37-12.51 KiB per scene, respectively. This is roughly one order of magnitude smaller than compressing feed-forward generated Gaussian primitives, while preserving controllable rate--distortion behavior.

Poster
Coarse-to-Fine 3D MRI Reconstruction via Resolution-Agnostic Neural Operators

Jiayun (Peter) Wang, Ruibo Wang, Valentin Duruisseaux, Ram Daftari, Weijie Gan, Armeet Jatyani, Boris Bonev, Animashree Anandkumar

展开摘要

Deep-learning-based 3D MRI reconstruction is limited in practice by the GPU memory and compute cost of full-volume training. A common workaround is to train at lower resolution and run inference at higher resolution, but standard neural networks are resolution-specific and degrade substantially when evaluated outside the training setting. We instead use resolution-agnostic neural operators (NOs) and propose KIR-NO (k-space-to-Image Reconstruction Neural Operator), a coarse-to-fine, discretization-agnostic framework for accelerated 3D MRI reconstruction. KIR-NO is trained with full backpropagation on memory-feasible low-resolution volumes and applied zero-shot to higher-resolution volumes at inference, without fine-tuning. Its core building block is a 3D local neural operator based on discrete-continuous convolutions: convolutional filters are parameterized in a continuous basis (we propose and empirically compare two 3D bases, piecewise-linear and Morlet-wavelet) and sampled at arbitrary voxel resolutions while preserving the local inductive bias of convolution. KIR-NO integrates these learned operators with physics-based consistency: a k-space neural-operator head first refines the undersampled Fourier measurements, and image-space neural-operator cascades then refine the reconstruction through interleaved data-consistency updates. Across 3D knee (SKM-TEA) and brain (BraTS 2021) MRI benchmarks, KIR-NO consistently outperforms classical and CNN baselines: it improves over a state-of-the-art 3D CNN by 4.13 dB PSNR at half resolution under 4× acceleration on SKM-TEA, with gains persisting at 8× and 16×, and exceeds the same baseline by 13.63 dB under zero-shot full-resolution transfer on BraTS. Together, these results show that KIR-NO enables scalable, memory-efficient, and resolution-flexible 3D MRI reconstruction across anatomies.

Poster
Closed-Form Linear-Probe Dataset Distillation for Pre-trained Vision Models

Bincheng Peng, Miki Haseyama, Guang Li, Ping Liu, Takahiro Ogawa

展开摘要

Dataset distillation compresses a large training set into a small synthetic set that preserves downstream training utility. While most existing methods target training networks from scratch, modern visual transfer learning often uses frozen pre-trained encoders followed by lightweight linear probing. Existing distillation methods for this setting either unroll iterative linear-probe updates with trajectory-based gradient matching, or rely on closed-form formulations originally designed for from-scratch training with neural-tangent-kernel (NTK) approximations. Neither route exploits the fact that frozen-feature linear probing admits a closed-form solution determined directly by the pre-trained features themselves, with no infinite-width approximation and no inner-loop trajectory. We propose Closed-Form Linear-Probe Dataset Distillation (CLP-DD), a bilevel formulation that computes the linear probe induced by the synthetic set with a sample-space kernel ridge solver. The synthetic images are then updated by evaluating this induced classifier on real features through a temperature-scaled softmax cross-entropy, where the classifier columns act as learned class anchors in feature space. We further show that the choice of outer objective is decisive: pairing the closed-form inner solver with a standard MSE outer loss substantially underperforms trajectory-based methods, while the discriminative outer loss closes most of the gap. On ImageNet-100 with four pre-trained backbones, CLP-DD substantially improves over LGM without DSA and approaches LGM with DSA at a fraction of the computational cost. On ImageNet-1K, CLP-DD matches or surpasses LGM with DSA on three of four backbones while running roughly $14\times$ faster and using less than one-eighth of the GPU memory.

Poster
Click3R: Interactive Stereo 3D Reconstruction with Sparse Correspondence Clicks

Hao Gu, Jin Yao, Zezhou Cheng

展开摘要

Despite impressive progress, existing feed-forward stereo 3D reconstruction models produce a single, irrevocable prediction. When these models fail, there is no mechanism to correct their mistakes. We introduce Click3R, a framework for interactive geometric correction of feed-forward models using sparse human correspondence clicks. Given an image pair and a small set of cross-view point correspondences provided by a user, Click3R injects geometric constraints into the 3D reconstruction networks through a lightweight point correspondence adapter, enabling the model to resolve ambiguities in challenging scenarios such as repetitive textures, symmetric structures, large viewpoint changes, or textureless regions. To evaluate interactive reconstruction, we curate a challenging benchmark specifically designed to expose failure modes of existing feed-forward stereo 3D reconstruction methods. Experiments show that Click3R dramatically reduces reconstruction error with as few as a single correspondence click, improving performance on both standard benchmarks and our curated dataset. Our results demonstrate that sparse human interaction provides an effective and practical mechanism for correcting geometric reconstruction errors.

Poster
Channel Mixer: A Pretrainable Tokenizer for Scalable Multi-Channel Vision Transformers

Lukas Miklautz, Lucas Miranda, Nikola Bulat, Armin Lambacher, Dexiong Chen, Karsten Borgwardt

展开摘要

Channel-adaptive Vision Transformers (ViTs) struggle to scale to non-RGB images with many uncorrelated or weakly correlated channels. Existing approaches roll out each channel into its own patch embedding, so the token sequence length grows linearly with the number of channels and self-attention cost grows quadratically. We introduce \emph{ChannelMixer}, a multi-channel tokenizer that aggregates all channels within each spatial patch into a single channel-mixing token, decoupling the token sequence length from the number of channels. ChannelMixer is pretrained once with a lightweight autoencoder in a channel-agnostic manner and the resulting tokenizer can be easily integrated with ViTs trained under both supervised and self-supervised objectives. On multi-channel imaging benchmarks spanning 3 to 29 channels, ChannelMixer matches or outperforms channel-adaptive state-of-the-art methods while using approximately $20\times$ fewer FLOPs and $29\times$ fewer tokens than rolled-out tokenizers, measured on 29-channel images with a ViT-S/16.

Poster