NeurIPS 2026 论文列表

Conference on Neural Information Processing Systems

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6,437篇论文

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How to Train a Surgeon? Benchmarking Generalist Agents in Surgical Scene Understanding

Gengyuan Zhang, Xiao Han, Shijie Zhou, Abdullah Koukash, Ghazal Ghazaei, Jindong Gu, Jingpei Wu, Yuqicheng Zhu, Nassir Navab, Volker Tresp

展开摘要

Evaluating general-purpose multimodal large language models (MLLMs) for surgical scene understanding remains limited by scarce surgical data and fragmented evaluation protocols. We address these challenges through a two-stage evaluation framework for surgical scene understanding. In Stage I, we introduce SURGKNOWBENCH, a diagnostic benchmark that harmonizes public surgical datasets across procedures and tasks and evaluates proprietary and open-weight MLLMs to map the boundary of pretrained surgical competence. SURGKNOWBENCH reveals that current models retain partial visual priors but remain weak on procedural reasoning and workflow assessment. Building on this failure frontier, and motivated by the scaffolded nature of surgical training, we introduce SURGAGENTGYM, a controlled environment where general-purpose MLLM agents can use bounded knowledge search over SURGWIKI and general-purpose visual grounding for surgical tasks. SURGAGENTGYM evaluates whether generalist agents can improve surgical understanding at inference time through tool-mediated evidence use, without additional surgical training. Our results show that agentic inference narrows the gap mainly for perception-heavy tasks, while fine-grained localization and expert-style assessment remain persistent bottlenecks. This opens a path toward future studies of agentic surgical understanding. We have released the codebase and artifacts.

Poster
Holo4D: Holistic 4D Reconstruction as Geometric Control for Video Diffusion

Yushi Lan, Zeren Jiang, Koichi Namekata, Xingang Pan, Chuanxia Zheng, Andrea Vedaldi

展开摘要

Reconstructing a dynamic 4D scene along a novel camera trajectory requires both metric geometry from the source video and generative completion of disoccluded target-view regions. Feed-forward 4D reconstruction models recover increasingly comprehensive input-view geometry, including depth, point maps, and dense 3D tracks, but remain tied to the observed camera stream. Camera-controlled video diffusion models (VDMs) provide strong generative priors for novel-view synthesis, yet their camera control is typically not precise enough for metric novel-view reconstruction. We argue that comprehensive input-view 4D reconstruction is an effective geometric interface between these two capabilities: properly exposed to a VDM, it turns reconstruction outputs into camera-accurate novel-view RGB videos that remain geometrically consistent under downstream 4D reconstruction. We introduce HOLO4D, a geometry-aware video-to-video framework that controls a pretrained VDM with a hybrid 4D geometric cache built from the source video. A small set of source views covering the camera motion forms the static cache, while dynamic regions are rendered from the matching source frame. The resulting hybrid RGB-D representation is combined with explicit valid masks, target-camera ray embeddings, and dense 3D tracking tokens. Conditioned on this 4D scaffold, the diffusion backbone synthesizes the target-view RGB video. Under a common downstream 4D reconstructor, our generated videos yield target-view depth more consistent with the held-out reconstruction than that of the baselines, and an additional feature-level readout shows that intermediate VAE features already encode target-view depth. Experiments and ablations further show that progressively richer 3D/4D reconstruction signals improve camera adherence.

Poster
Hierarchical Adaptive Frame Sampling For Video Understanding

Yuyao Sun, Daiqi Shi, Shuang Li, Liao Zhang, Yang Cai, Deqing Wang

展开摘要

Due to context-length constraints, most MLLMs cannot process full-length videos and therefore rely on sampling a subset of frames as input. However, existing sampling methods, ranging from uniform sampling to relevance-based selection, are often driven by a single sampling principle and thus struggle to accommodate the heterogeneous evidential requirements of different queries: some demand a holistic understanding of how the video unfolds over time, while others hinge on fine-grained events within a short temporal window. To address this limitation, we propose Hierarchical Adaptive Frame Sampling (HAS), a two-stage frame sampling framework. In the first stage, Backbone Frame Construction, we apply a Determinantal Point Process (DPP) to sample frames that are both query-relevant and non-redundant. These selected frames capture key moments across the video and form the backbone of the sampling set, providing a foundation for subsequent enrichment. In the second stage, Adaptive Contextual Enrichment, we analyze the temporal distribution of the backbone frames to infer the query type and adaptively allocate the remaining frame budget between Local and Global Context. The Local Context enriches the backbone with fine-grained temporal dynamics and short-range causal relations, whereas the Global Context connects temporally isolated evidence and provides a holistic view of the entire video to support global understanding. Through such a hierarchical two-stage process, HAS effectively addresses diverse query requirements. Incorporated into three leading MLLMs, it demonstrates consistently superior performance across the Video-MME, LongVideoBench, and MLVU benchmarks. We have released our code.

Poster
HIMMEL: Hierarchical Interleaved Multi-stream Motion Encoding for Long Video Understanding

Haopeng Jin, Tiankun Yang, Zhenyu Guan, ShiQuan Dong, Wenlong Zhao, Hongzhu Yi, Chubin Chen, Tao Yu, Jinwen Luo, Yujia Yang

展开摘要

Long video understanding with multimodal language models suffers from three compounding bottlenecks: heavy decode cost to obtain dense RGB frames, quadratic token growth with frame count, and weak motion perception under sparse keyframe sampling. Existing remedies either prune visual tokens after decoding, which leaves the expensive RGB pipeline untouched, or they discretise codec motion vectors with a generative tokeniser, which couples motion modelling to a heavy pre-training stage. In this paper we present HIMMEL, a hierarchical video-language framework that allocates semantic and motion capacity along separate paths. A small set of sparse anchor I-frames is routed to the expensive host ViT to ground object identity and scene layout, while the far denser inter-frame intervals are encoded by a lightweight compressed-domain tri-stream adapter that distils motion evidence from motion-vector maps, residual maps, and an I-frame context branch into aligned motion tokens. These tokens are injected into the LLM via a differentiable placeholder mechanism, after a dedicated Stage-1 contrastive alignment that places the motion representation in a geometry compatible with the frozen visual backbone. We further show that an InfoNCE alignment objective beats MSE regression by $+1.5$ pp because it preserves directional motion structure rather than collapsing onto the mean of visual deltas. On Video-MME, HIMMEL surpasses the dense 32-frame baseline by $+2.3$ pp ($61.2 \to 63.5\%$) while using $3.6\times$ fewer context tokens and running end-to-end in $1.03$ s per question instead of $2.75$ s. Switching to a stronger Qwen3-VL-8B host pushes HIMMEL to $64.9\%$, narrowing the gap to much larger proprietary systems while keeping inference on a single consumer GPU. Extensive ablations across stream composition, motion-encoder family, fusion mode, alignment objective, anchor count, LoRA rank, and video duration confirm that the full tri-stream is necessary and sufficient for the observed gains, and that the benefit grows with video length. We release training and evaluation pipelines to support reproducibility.

Poster
Guided Data Generation for Understanding Model Behavior

Eren Mehmet KIRAL, Nursen Aydin, Ilker Birbil

展开摘要

There is a growing need for understanding how trained machine learning models behave beyond standard predictive performance. With this work, we aim to understand trained machine learning models by questioning their data preferences. We propose a mathematical framework for guided data generation that allows us to produce fixed-label, prediction-risky, parameter-sensitive, or model-contrastive samples, among others. To showcase our framework, we pose these queries to a range of models trained on a range of classification and regression tasks, with answers in the form of generated data.

Poster
GridProbe: Posterior-Probing for Adaptive Test-Time Compute in Long-Video VLMs

Mohamed Eltahir, Lama Ayash, Ali Habibullah, Tanveer Hussain, Naeemullah Khan

展开摘要

Long-video understanding in VLMs is bottlenecked by a single monolithic forward pass over thousands of frames at quadratic attention cost. A common mitigation is to first $select$ a small subset of informative frames before the forward pass; common for training-free selectors via auxiliary encoder-space similarities. Such signals are capped by contrastive pretraining, which usually fails on reasoning-heavy queries (negation, cross-frame counting, holistic summarization). We propose $\textbf{GridProbe}$, an efficient training-free posterior-probing inference paradigm that scores evidence in $\textbf{answer space}$ using a frozen VLM's own reasoning and then selects question-relevant frames $\textbf{adaptively}$, resulting in sub-quadratic attention cost with little to no accuracy loss. We arrange frames on a $K{\times}K$ grid and run lightweight row $R$ and column $C$ probes, where each probe reads its peak posterior as a query-conditioned confidence. The outer product of $R$ and $C$ yields an interpretable $\textbf{importance map}$ whose skewness and kurtosis drive $\textbf{Shape-Adaptive Selection}$, a closed-form rule that reliably replaces the fixed frame budget $M$ with a per-question $M_{\mathrm{eff}}$. We show empirically that $M_{\mathrm{eff}}$, surprisingly, tracks intrinsic question difficulty without ever seeing the answer, a sign of test-time adaptive compute. On Video-MME-v2, $\textbf{GridProbe}$ matches the monolithic baseline within $1.6$ pp Avg Acc at $3.36\times$ TFLOPs reduction, while on LongVideoBench it Pareto-dominates the baseline ($+0.9$ pp at $0.35\times$ compute). Because the selector and QA models can be decoupled, pairing a small 2B selector with a stronger 4B or 8B QA is strictly Pareto-dominant over the 2B monolithic baseline (up to $+4.0$ pp at $0.52\times$ compute, on average), with no retraining. Finally, the interpretability of the importance maps opens future avenues for behavioral diagnostics, grounding, and frame-selection distillation.

Poster
Going Down Memory Lane: Scaling Tokens for Video Stream Understanding with Dynamic KV-Cache Memory

Vatsal Agarwal, Saksham Suri, Matthew Gwilliam, Pulkit Kumar, Abhinav Shrivastava

展开摘要

Online video understanding requires models to robustly encode, store, and retrieve information from a continuous stream to support accurate question answering. Existing approaches rely on key--value caching to accumulate frame-level representations over time, but allocate only a limited token budget per frame, causing loss of fine-grained visual detail. We find that naively scaling this budget degrades retrieval quality and question-answering performance, as denser token streams introduce redundancy that disrupts query--frame similarity. To address this, we first introduce an adaptive selection strategy that reduces token redundancy while preserving local spatiotemporal information. Second, we propose a training-free retrieval ensemble that leverages external models to better identify relevant frames. Our method, \textbf{MemStream}, achieves +8.0\% on CG-Bench, +8.5\% on LVBench, and +2.4\% on VideoMME (Long) over ReKV with Qwen2.5-VL-7B. Furthermore, we show that MemStream consistently improves performance across several Video-LLMs for long-video understanding.

Poster
GeoG2U-Bench: When Does Generation Help Understanding in Ultra-High-Resolution Remote Sensing?

Fengxiang Wang, Yueying Li, Mingshuo Chen, Boya Miao, Qiuyang Yu, yajie yang, Mingzhen Xu, Luqing Luo, Haonan Guo, Hongda Sun, Yulin Wang, Jun Song, Jing Zhang, Long Lan, Wenjing Yang

展开摘要

Ultra-high-resolution (UHR) remote-sensing imagery captures fine-grained spatial details essential for city-scale Earth observation, yet it exposes a fundamental limitation of current multimodal large language models (MLLMs): native-resolution inputs exceed model capacity, while aggressive downsampling erases the very small objects that many questions hinge on. Generation-understanding unified multimodal models offer a promising remedy, since they can produce intermediate visual observations before answering. However, whether such capabilities genuinely improve UHR remote-sensing understanding remains an open question. Existing UHR benchmarks cannot adjudicate it: they are mostly built from mature datasets covering only a few regions, their image scales remain below real city-level satellite scenes, and they do not systematically identify which tasks benefit from intermediate visual generation. We introduce GeoG2U-Bench, a global benchmark designed to evaluate Generation-to-Understanding (G2U) in UHR remote sensing. GeoG2U-Bench spans 300 cities worldwide, with every raw satellite scene reaching $20{,}000 \times 20{,}000$ pixels, matching the scale at which UHR analysis actually occurs. It comprises 20 subtasks across five capability dimensions and roughly 3,000 expert-verified samples, each requiring models to produce auditable intermediate artifacts such as zoom-in crops, annotated local views, cross-region relation maps, and temporal rewind images. Beyond data, GeoG2U-Bench contributes a dual-protocol evaluation: Direct (answer from the raw input) versus Generate-then-Answer (generate an intermediate visual artifact, then answer), which isolates and quantifies the contribution of generation to downstream understanding. Experiments across several model families reveal that generation is not uniformly beneficial: unfaithful or off-task artifacts can actively degrade performance, whereas reliable, task-relevant artifacts yield consistent gains in cross-scale localization, multi-region comparison, temporal reasoning, and spatial layout understanding. These results show that visual generation can support UHR remote-sensing understanding, but only when it provides reliable visual evidence for the task.

Spotlight
Generation-for-Understanding with Structured Action Scripts for Embodied Multimodal Learning

Hange Zhou, Mingzhe Zhang, Hongyu Ge, Xiaotang Wang, Enjun Du, Runqing Xu, Yongqi Zhang

展开摘要

Vision-language models (VLMs) are increasingly used as perception and reasoning modules for embodied intelligence, yet they remain brittle when understanding fine-grained physical processes in videos. While existing models often recognize the overall task, they frequently fail to recover the intermediate actions and result states that determine how an embodied interaction actually unfolds. We argue that this limitation stems in part from a supervision bottleneck: conventional video-language data is typically constructed through post-hoc annotation, where captions are written after video collection and often provide only coarse, loosely aligned descriptions of dynamic physical events. We propose **Gen4Understand**, a generation-for-understanding framework that reverses this data flow. Instead of captioning videos after they are observed, Gen4Understand first represents embodied interactions as structured action scripts composed of atomic events and state deltas, then synthesizes videos conditioned on these scripts and real start-end frame anchors. A verifier-calibrator scores each generated candidate using its conditioning script, endpoint anchors, and video content, filtering for semantic consistency, endpoint fidelity, physical plausibility, temporal coherence, and visual quality. The retained atomic clips are further merged into action-, subtask-, and task-level supervision and converted into captioning and question-answering data for VLM adaptation. Experiments across public embodied video splits, distractor-rich hallucination tests, simulated VLA benchmarks, and real-robot tasks show that Gen4Understand consistently improves fine-grained action understanding, result-state recognition, temporal ordering, hallucination resistance, and downstream embodied control. These results suggest that controllable video generation can serve not merely as data augmentation, but as a mechanism for creating calibrated process-level supervision for embodied intelligence.

Poster
Gaussian Splatting-based Volumetric Video Compression with Sparse 4D Anchors

Ge Gao, Siyue Teng, Changqi Wang, Fan Zhang, Nantheera Anantrasirichai, Jui Chiu Chiang, Wen-Hsiao Peng, David Bull

展开摘要

Immersive video communication requires photorealistic, render-efficient, and compact dynamic scene representations. 3D Gaussian Splatting (3DGS) offers a promising representation, but dynamic 3DGS remains difficult to compress due to dense primitives and spatiotemporal redundancy. Anchor-based formulations improve compactness with sparse scaffolds that share geometry and appearance across primitives. However, existing designs often rely on deforming a single canonical scaffold and condition each primitive on its associated anchor in isolation, limiting their ability to handle non-local dynamics and disocclusion while under-exploiting inter-anchor correlations, particularly in motion- or texture-dense regions. To address these limitations, we propose SAGA, a volumetric video codec built upon Sparse Anchor-assisted GAussian splatting representations. SAGA represents dynamic 3D scenes using hierarchically organized sparse 4D anchors, where coordinate-based INR decoders generate fine anchors and Gaussian primitives from inter-anchor interpolations, enabling compact parameter sharing across spatiotemporal structures. For long-range dependencies among unstructured anchors, we further introduce fixed-size memory slots with orthogonality-informed updates for accurate entropy-context modeling. Experiments show SAGA outperforms the state-of-the-art 3DGS-based codec GIFStream, achieving BD-rate reductions of 84.54% on Neu3D, 76.71% on Panoptic Sports, and 83.94% on MPEG MIV.

Poster
From Label Priors to Task Evidence: Long-Video Frame Selection via Bayesian GRPO

Shuochen Chang, Bingjie Gao, Qingyang Liu, Qianli Ma, Yibo Miao, Haonan Zhao, Zhaohe Liao, Xiaofeng Zhang, Jiangtong Li, Li Niu

展开摘要

Multimodal Large Language Models (MLLMs) face significant scalability challenges in long-video understanding due to quadratic attention complexity and context window constraints. Existing retrieval-based approaches typically using supervised learning on static keyframe annotations. However, these label priors often fail to align with the actual information required by the downstream MLLM for complex reasoning, creating a fundamental misalignment between the training target and inference needs. To bridge this gap, we propose a probabilistic framework that reformulates frame selection as a Bayesian inference process. We first initialize a policy using supervised learning to capture general saliency. Then, we treat the frozen MLLM as a task environment and employ its negative log-likelihood (NLL) as dense reward evidence to update the policy via Bayesian Group Relative Policy Optimization (GRPO). This process explicitly transits the selection principle from label priors to task evidence. Extensive experiments on Video-MME, MLVU, and LongVideoBench demonstrate that our approach matches the accuracy of heavy MLLM scorers while maintaining the efficiency of lightweight models.

Poster
From Finding to Linking: Benchmarking and Advancing Cross-Long-Video Reasoning for Multimodal LLMs

Meng Luo, Zikang Zhou, Shanqing Xu, Shize Zhang, Bobo Li, Hao Fei, Mong Li Lee, Wynne Hsu

展开摘要

Reasoning across multiple long-form videos requires models to find sparse evidence within each video and link related entities, events, and narratives across streams. Existing long-video benchmarks mainly evaluate single-video understanding, while multi-video benchmarks typically use short clips. We introduce CLoVR-Bench, a comprehensive benchmark for Cross-Long-Video Reasoning with 2,000 expert-annotated QA pairs over 400 long-form videos. Its three-level taxonomy covers Comparative Analysis, Tracking and Retrieval, and Integrated Reasoning, spanning 14 tasks and 36 subtasks that diagnose both intra-video localization and inter-video alignment. Our evaluation of 13 representative MLLMs shows substantial gaps across this hierarchy, with performance degrading from localized comparison to long-range retrieval and integrated cross-video reasoning. We further propose HOLMES, a training-free framework that formulates cross-long-video reasoning as evidence-slot filling over a typed binding graph. HOLMES plans option-discriminating evidence slots, localizes evidence with risk-conditioned policies, records coverage certificates for failed searches, verifies cross-video bindings visually, audits constraints, and returns answers through hard graph-readout gates. Experiments show that HOLMES improves both open-source and closed-source backbones, outperforms adapted long-video baselines, and yields the largest gains on tasks requiring long-range evidence search and cross-video binding. Together, CLoVR-Bench and HOLMES provide a diagnostic testbed and an interpretable baseline for future cross-long-video reasoning.

Poster
From Failure Taxonomy to Intervention: A Diagnostic Methodology for Industry-Scale AVLM in Video and Live-Streaming Platform Moderation

Shuchang Ye, Jinqiang Yu, Zhujun Xiao, Yajing Kong, Yist Y Lin, Yang Ma, Jiaxi Liu, Xiaolei XU, Zheng Yu

展开摘要

Industry-scale video and live-streaming moderation imposes requirements that are difficult to satisfy with generic pretrained public models or external APIs, including adaptation to platform-specific data distributions, policy-specific objectives, and product-level safety constraints. As a result, platforms must undertake internal model development, naturally turning to shared public research for guidance. However, existing multimodal foundation-model studies primarily report architectures, training recipes, data scaling strategies, and benchmark results, but provide less systematic guidance on how failures should be localized and translated into targeted model-development interventions. Interventions are essential because deployment failures are rarely self-explanatory. Similar failures can originate from different causes. Without targeted interventions, improvement reduces to heuristic trial-and-error, where benchmark improvements are weakly attributable, and failures are difficult to trace to their underlying causes. To address this gap, we present a diagnostic methodology for industry-scale Audio-Visual-Language Models~(AVLM) development. The methodology maps model failures into a taxonomy of observable failure signatures and links each class of failure to an intervention space. We instantiate this methodology across the development and alignment lifecycle of an AVLM foundation model for a large-scale video and live-streaming platform. The resulting system supports over 100 regions and is designed for noisy, ambiguous, and highly diverse content drawn from global platform traffic.

Poster
FrameSelect: A Unified Library for Video Frame Selection and Evaluation

Arihant Jain, Chaosheng Dong

展开摘要

Frame selection---picking a small set of informative frames from a video to feed a vision-language model (VLM)---sits at the front of every video-VLM system, yet the literature is fragmented: most works do not share a candidate pool, encoder, frame budget, or answering VLM, making published gains hard to compare across works. We introduce FrameSelect, to the best of our knowledge the first Python library that treats the selector as a standalone, interchangeable component, cleanly separated from the encoder that computes representations and the VLM that answers. Any registered selector composes with any registered evaluator through a single call, and adding a new selector, dataset, encoder, or VLM backend is an isolated extension; a replay mode further rebuilds any table under a different answering VLM without re-running selection. We release reference implementations of 20 selectors, 15 evaluators spanning answer-level and selection-level metrics, and the first unified benchmark comparing frame selectors under a shared protocol across seven evaluators spanning both evaluation modes. This comparison surfaces findings that existing studies cannot: rankings invert across benchmarks. Our library is available at https://anonymous.4open.science/r/FrameSelect-D2A4.

Poster
FrameScout: Scouting Query-Relevant Frames for Long Video Understanding

Haonan Hu, Shuhao Chen, Weisen Jiang, Lizhao Gao, James Kwok, Yu Zhang

展开摘要

Long video understanding requires VideoLLMs to answer queries about videos spanning tens of minutes to hours, but such long videos produce far more visual tokens than current VideoLLMs can process. To address this issue, keyframe selectors are proposed to select the most query-relevant frames by computing the similarity between frame and query embeddings. Existing selectors either encode frames independently without temporal context or process chunks in isolation with ranking objectives that are difficult to optimize. To alleviate those limitations, we propose FrameScout with two core designs: (i) a streaming selector architecture that leverages a sliding-window KV cache and successor aggregation to produce temporally-contextualized frame embeddings; (ii) a frame-query contrastive objective that aligns frame and query embeddings in a shared space, directly training the selector to distinguish relevant frames from irrelevant ones. Extensive experiments on three long-video benchmarks and six base VideoLLMs demonstrate that FrameScout consistently achieves state-of-the-art performance.

Poster
FrameRouter: Frame Budget Routing for Long-Video Understanding on Video-MME-v2 and Beyond

Bingjun Luo, Jialin Guo, Siqi Li

展开摘要

Long-video question answering benchmarks like Video-MME-v2 typically evaluate systems under a uniform frame budget for every question, despite stark variation in the evidence each query actually demands. We analyze this mismatch on Video-MME-v2 and find that different question subsets prefer different frozen frame-budget policies, while uniformly increasing the frame count does not reliably improve all metrics. These findings motivate fixed-mean frame-budget routing, a controlled inference setting in which each question may receive a different frame budget while the average budget matches a uniform reference. We introduce FrameRouter, a training-free test-time framework that combines an evidence-demand router, a budget-constrained allocation rule, and a frozen bank of frame-sampling policies. By controlling how much visual evidence each question receives while leaving the underlying samplers unchanged, FrameRouter is orthogonal to query-aware frame selection. Across Video-MME-v2 and several long-video understanding benchmarks, FrameRouter improves long-video question answering by using the same average visual budget more selectively across questions.

Poster
FlowTrack: Controlling Edit-Signal Execution in Inversion-Free Flow Video Editing

Jielun Zhong, Di Wang, Jisheng Dang, Leigang Qu, Bimei Wang, Jingwen Zhao, Wencan Zhang, Hong Peng, Bin Hu

展开摘要

Text-guided video editing requires applying a semantic change while keeping source motion, layout, and unchanged content stable. Recent inversion-free flow editors derive effective edit signals from target-source velocity differences, yet typically inject these signals directly at each solver step. In neural video sampling, however, this direct execution rule overlooks an important distinction: the velocity difference is an online, state-dependent observation rather than a fixed endpoint-displacement command. As the target branch evolves under previous injections, direct injection may accumulate temporal fluctuations and off-target perturbations, producing motion drift, identity flicker, or unintended changes in weak-response regions. We propose FlowTrack, a causal execution controller for inversion-free flow video editing. FlowTrack leaves the pretrained generator and raw edit signal unchanged, but executes the signal through a carried displacement-like direction and response-aware attenuation. We derive this update as the closed-form solution of a local execution objective that balances current signal tracking, temporal carrying, and weak-response suppression. On the full FiVE-Bench protocol, FlowTrack improves motion fidelity, unedited-region fidelity, and structure consistency over strong training-free diffusion- and flow-based editors while maintaining competitive target-prompt alignment. Code is available at https://anonymous.4open.science/r/FlowTrack.

Poster
FlashRelight: Portrait Video Relighting with Dynamic Lighting

Jiahui Sheng, Le Li, Limin Lin, Jiahao Li, Wansen Feng, Hong Gu, Shuhan Chen, Xiaorun Li, Rui Hu

展开摘要

Portrait video relighting aims to modify the illumination of a portrait video while preserving photorealism and temporal stability. The task becomes particularly challenging under dynamic lighting, where illumination direction, intensity, and color vary over time. To tackle this problem, we introduce FlashRelight, a novel two-stage framework for dynamic portrait video relighting. FlashRelight first suppresses the source illumination through delighting, and then synthesizes the target dynamic lighting on an illumination-neutral portrait video. FlashRelight supports three complementary control modalities: envmap sequences for explicit frame-level lighting control, dynamic lighting text for semantic illumination editing, and lighting reference videos for visual lighting transfer. Training follows a low-cost hybrid strategy that combines static one-light-at-a-time (OLAT) data with generated dynamic-lighting portrait videos, covering both controlled illumination variation and realistic portrait motion. Extensive experiments show that FlashRelight achieves temporally coherent and photorealistic dynamic relighting while enabling flexible cross-video lighting transfer.

Poster
FashionChameleon: Towards Real-Time and Interactive Human-Garment Video Customization

Quanjian Song, Yefeng Shen, Mengting Chen, Hao Sun, Jinsong Lan, Xiaoyong Zhu, Bo Zheng

展开摘要

Human-centric video customization, particularly at the garment level, has shown significant commercial value. However, existing approaches cannot support low-latency and interactive garment control, which is crucial for applications such as e-commerce and content creation. This paper studies how to achieve interactive multi-garment video customization while preserving motion coherence using only single-garment video data. We present FashionChameleon, a real-time and interactive framework for human-garment customization in autoregressive video generation, where users can interactively switch garment during generation. FashionChameleon consists of three key techniques: (i) Instead of training on multi-garment video data, we train a Teacher Model with In-Context Learning on a single reference–garment pair. By retaining the image-to-video training paradigm while enforcing a mismatch between the reference and garment image, the model is encouraged to implicitly preserve coherence during single-garment switching. (ii) To achieve consistency and efficiency during generation, we introduce Streaming Distillation with In-Context Learning, which fine-tunes the model with in-context teacher forcing and improves extrapolation consistency via gradient-reweighted distribution matching distillation. (iii) To extend the model for interactive multi-garment video customization, we propose Training-Free KV Cache Rescheduling, which includes garment KV refresh, historical KV withdraw, and reference KV disentangle to achieve garment switching while preserving motion coherence. Our FashionChameleon uniquely supports interactive customization and long-video extrapolation, while achieving real-time generation at 23.8 FPS on a single GPU, 30-180$\times$ faster than existing baselines.

Poster
FakeParts: a New Family of AI-Generated Video Forgeries

Ziyi Liu, Firas Gabetni, Awais H SANI, Xi Wang, Soobash Daiboo, Gaëtan Brison, Gianni Franchi, Vicky Kalogeiton

展开摘要

We introduce FakeParts, a new class of AI forgery videos characterised by subtle, localised manipulations to specific spatial regions or temporal segments of otherwise authentic videos. Unlike fully synthetic content, these partial manipulations blend seamlessly with real elements, making them particularly deceptive and difficult to detect. To address this critical gap, we present FakePartsBench, the first large-scale benchmark designed to capture the full spectrum of partial forgeries and to evaluate modern detection methods. Our dataset comprises over 81K videos, including 44K FakeParts with pixel- and frame-level manipulation annotations, ranging from altered facial expressions to object substitutions and background modification. Our user studies demonstrate that FakeParts reduces human detection accuracy by up to 26\% compared to full-video forgery contents, with similar performance degradation observed in over fifteen state-of-the-art detection models. This work identifies an urgent vulnerability in current detectors and provides the necessary resources to develop methods robust to partial manipulations.

Poster