NeurIPS 2026 论文列表

Conference on Neural Information Processing Systems

录用类型

6,437篇论文

按官方录用论文列表统计,可能与会议公布的数字略有出入。

  • Oral
    991.5%
  • Spotlight
    2403.7%
  • Poster
    6,09894.7%

浏览全部论文

FocusNav: Learning Task-directed Perception via Action-Aware Future Reconstruction in Vision-and-Language Navigation

Caifeng liu, Xueqiong Li, Chenghao Shi, weida chen, Yuhao Wang, Quan Zhang, Yuanxi Peng, Guijian Tang, Shaowu Yang

展开摘要

Vision-and-Language Navigation(VLN) requires agents to sustain task-directed spatial perception to focus on navigation-critical regions while translating linguistic intent into low-level actions. Prevalent hierarchical planning methods rely on a high-level policy to select waypoints or subgoals for low-level control, but they often fail to remain focused, causing inaccurate or redundant subgoals that directly mislead execution. Moreover, their separation between visual perception and action execution neglects fine-grained spatial reasoning in low-level movements and limits real-world deployability. To address these two issues, we propose FocusNav, a grounding-driven end-to-end monocular framework that learns task-directed spatial perception through action-aware future reconstruction. Concretely, FocusNav first boosts the agent’s visual attention on task-relevant regions with a Grounding-driven Visual Reconstruction module that reconstructs instruction-relevant targets and traversable areas via a semantic-guided latent diffusion process. Subsequently, to bridge the perception–execution gap, we incorporate physical action priors via Action-aware Visual Conditioning and enforce Intent-Effect Alignment between anticipated visual changes and observed action effects. These effectively enhance the agent’s task-directed spatial perception to direct attention to navigation-critical regions, and tighten the perception–execution loop. Experiments on R2R-CE and RxR-CE benchmarks show that FocusNav achieves substantially improved state-of-the-art performance with a simple monocular low-level policy, while providing faster inference than recent methods. Furthermore, real-world robot experiments validate our FocusNav’ s effectiveness, ease of deployment, and lightweight design.

Poster
FlowHOI: Flow-based Semantics-Grounded Generation of Hand-Object Interactions for Dexterous Robot Manipulation

Huajian Zeng, Lingyun Chen, Jiaqi Yang, Yuantai Zhang, Fan Shi, Peidong Liu, Xingxing Zuo

展开摘要

Recent vision-language-action (VLA) models can generate plausible end-effector motions, yet they often fail in long-horizon, contact-rich tasks because the underlying hand-object interaction (HOI) structure is not explicitly represented. An embodiment-agnostic interaction representation that captures this structure would make manipulation behaviors easier to validate and transfer across robots. We propose FlowHOI, a two-stage flow-matching framework that generates semantically grounded, temporally coherent HOI sequences, comprising hand poses, object poses, and hand-object contact states, conditioned on an egocentric observation, a language instruction, and a 3D Gaussian splatting (3DGS) scene reconstruction. We decouple geometry-centric grasping from semantics-centric manipulation, conditioning the latter on compact 3D scene tokens and employing a motion-text alignment loss to semantically ground the generated interactions in both the physical scene layout and the language instruction. To address the scarcity of high-fidelity HOI supervision, we introduce a reconstruction pipeline that recovers aligned hand-object trajectories and meshes from large-scale egocentric videos, yielding an HOI prior for robust generation. Across the GRAB and HOT3D benchmarks, FlowHOI achieves the highest action recognition accuracy and a 1.7$\times$ higher physics-simulation success rate on GRAB than the strongest diffusion-based baseline, while delivering a 40$\times$ inference speedup. We further demonstrate real-robot execution across four contact-rich, dexterous manipulation tasks, highlighting the effectiveness of retargeting our generated HOI representations to robotic dexterous hands, achieving significantly higher success rates than prior methods due to improved physical plausibility and semantic alignment.

Poster
FlashSSM-3D: A Distilled State Space Model for Lightning-Fast Dense 3D Reconstruction

Nyle Siddiqui, Mubarak Shah

展开摘要

3D geometric understanding is undergoing a major transition where rigid, deterministic, optimization-based pipelines are being replaced by large-scale, deep learning models. While recent methods achieve impressive performance on tasks such as multi-view 3D reconstruction and camera pose estimation, they suffer from two critical limitations: $\textbf{(i):}$ current state-of-the-art (SOTA) models require industry-level compute and training corpora, severely limiting accessibility, and $\textbf{(ii):}$ recent approaches remain constrained to modifying existing pretrained transformer models, since substantially changing their architecture would require retraining from scratch. We instead study a complementary direction: training an attention-free state space model for dense 3D understanding. We introduce $\textbf{FlashSSM-3D}$, the first 3D reconstruction state space model capable of performing accurate geometric reasoning over hundreds of images with linear computational complexity. However, training such a model from scratch with competitive performance is impractical under typical academic compute constraints. To address this, we train FlashSSM-3D by distilling knowledge from VGGT, avoiding the need to learn 3D geometric priors entirely from scratch. However, standard distillation losses are poorly suited for dense 3D reconstruction, where preserving real-world spatial structure is essential. We therefore propose a $\textbf{geometry-aware knowledge distillation}$ method specifically tailored for large-scale 3D reconstruction models. Our method introduces two novel losses: a Procrustes-based alignment loss that enforces global structural consistency between student and teacher 3D point predictions, and a camera reprojection loss that directly supervises view-consistent camera geometry between teacher and student. Extensive experiments across multi-view 3D reconstruction and camera pose estimation benchmarks demonstrate that FlashSSM-3D achieves competitive performance while requiring only $\sim25\\%$ of the training data and less than $10\\%$ of the training compute used by VGGT. At inference time, FlashSSM-3D benefits from the practical efficiency of state space models, reconstructing scenes from 500+ views in under 10 seconds while maintaining competitive accuracy.

Poster
Fine-Detail Monocular Geometry Estimation with Self-Guided Sparse Volumetric Refinement

Lingyu Kong, Ruicheng Li, Ruicheng Wang, Sicheng Xu, Chengtang Yao, Jianfeng Xiang, Jiaolong Yang

展开摘要

Monocular geometry estimation has recently achieved impressive performance across diverse scenes. However, state-of-the-art models still face notable distortion in local 3D structure, especially in fine details, like thin structure and small objects. We attribute this limitation to an architectural mismatch: most current models decode 3D geometry within a 2D parameterization, where feature interactions are governed by image-plane proximity rather than true 3D spatial relationships. This inadvertently mixes features from geometrically distant surfaces, resulting in over-smoothed geometry particularly around thin or elongated structure. In this paper, we propose a fine-detail monocular geometry estimation with Self-Guided Sparse 3D Refinement (SSR) that lifts monocular geometry modeling from 2D image space to 3D space for high-fidelity metric-scale point map. Our model lifts the coarse point map from a foundation base model onto a sparse voxel shell and refines it via SSR. The SSR employs sparse convolutions that aggregate features based on 3D spatial locality, avoiding feature mixing across depth discontinuities. Extensive experiments on diverse datasets demonstrate that our method significantly outperforms existing approaches in recovering fine detailed 3D geometry across both quantitative metrics and qualitative visualizations.

Poster
Feedforward Novel View Synthesis for Heterogeneous Cameras

Meng Wei, Cheng Zhang, Boying Li, Yihang Chen, Jianmin Zheng, Hamid Rezatofighi, Jianfei Cai

展开摘要

Feed-forward novel view synthesis has recently shown promising results from sparse posed images, but most existing methods assume that context and target views share a fixed camera family. This homogeneous-camera assumption breaks in practical multi-sensor systems, where perspective, fisheye, and panoramic cameras may coexist and where the target projection may be unseen during training. We study feed-forward NVS across heterogeneous central cameras and identify a key ambiguity introduced by tokenization: a visual token aggregates a projection-dependent bundle of pixel rays, while existing camera encodings mainly expose absolute rays or token-center relations. To address this, we combine token-center relative Camera Positional Encodings and proposed local raymaps, a token-level representation that explicitly describes the intra-patch ray distribution summarized by each token. We further propose projection-aware 2D RoPE, which replaces raw image-grid coordinates with ray-induced angular coordinates so that relative positional reasoning is aligned across camera projections. Together, these components treat diverse cameras as calibrated samplings of a shared ray space rather than separate visual domains. On ScanNet++ with heterogeneous-camera system, our method improves over camera-conditioned baselines under mixed-camera evaluation and demonstrates zero-shot generalization to panoramic views.

Poster
Feed-Forward 3D Gaussian Splatting for High-Fidelity Animatable Hand Avatar Reconstruction from a Single Image

Chanho Kim, Kyeonghwan Gwak, Muhammad Salman Ali, Muhammad Shaheryar, Incheol Park, Jeongwan On, Seungryul Baek

展开摘要

Recent hand avatar reconstruction methods achieve high-quality results through multi-view observations or per-subject optimization, limiting scalability and practical applicability. We present \emph{FF3DGS-Hand}, a feed-forward framework that reconstructs animatable hand avatars from a single monocular image using 3D Gaussian Splatting. Our method establishes a stable canonical geometry for thin and articulated hand structures, then reconstructs appearance by leveraging source image evidence instead of relying solely on global latent features. We further introduce a rendering-aware, source-conditioned appearance framework that selectively updates Gaussians according to their rendering contribution, recovering input-specific details while suppressing artifacts in unobserved regions. The resulting representation is animatable via standard hand pose parameters and supports efficient rendering. Experiments demonstrate strong visual quality and quantitative performance in the single-image setting.

Poster
FRUC: Feedforward Dynamic Scene Reconstruction from Uncalibrated Collaborative Driving Views

Yihang Tao, Yu Guo, Zhengru Fang, Haonan An, Yuguang Fang

展开摘要

We present FRUC, a feed-forward 3D Gaussian splatting framework for dynamic scene reconstruction from uncalibrated collaborative driving views. Existing multi-agent reconstruction frameworks are often hindered by rigid prerequisites, demanding precise spatial calibration and slow per-scene optimization. In this paper, we rethink this task by conceptualizing a distributed multi-vehicle network as a spatio-temporally unstructured ego-centric multi-camera system, where the core challenge lies in enhancing ego-centric occluded geometry through collaboration without degrading the ego's accurately observed visible geometry, while preserving reconstruction efficiency. For efficient reconstruction, FRUC is built upon a visual grounded geometric Transformer backbone to enable one-shot, calibration-free inference from a flexible number of multi-vehicle views. To achieve non-destructive geometric supplementation under uncalibrated cross-agent misalignment, FRUC first introduces an ego-centric causal occlusion field that explicitly derives occlusion evolution as latent priors by modeling agent-wise spatio-temporal correlations. Guided by these occlusion priors, it further formulates cross-agent integration as a deterministic residual denoising process via zero-initialized injection, turning challenging cross-agent fusion into bounded residual learning for robust collaborative blind-spot completion. Through extensive evaluations on the real-world V2XReal and UrbanIng-V2X datasets, FRUC is shown to be a new state-of-the-art for the scene reconstruction of dynamic collaborative driving environments, significantly outperforming existing methods in both rendering quality and efficiency.

Poster
Extremely Sparse-View Computed Tomography from 2D Projections via Pose-Aware Diffusion Priors

Linrui Dai, Jinxiu Liang, Chu Zhou, Mae Yamaguchi, Ryuya Takahashi, Imari Sato

展开摘要

Extremely sparse-view computed tomography (xSV-CT) is critical when scanning time, motion, or radiation tolerance limits each scan to only a few projections. In many such scenarios, the same acquisition limits also constrain dataset construction, making pre-reconstructed 3D volumes from dense scans unavailable. This exposes a gap in current sparse-view approaches: Optimization-based methods, which use the sparse measurements directly but lack data-driven priors to suppress artifacts, and learning-based methods, which use strong priors but usually require densely scanned training volumes acquired outside the xSV-CT regime. We study this train-sparse / infer-sparse setting by learning a pose-aware diffusion prior from one 2D projection per training sample, then guiding diffusion sampling with measured-view fidelity, shared-volume reprojection, and projection-physics consistency for tomographic reconstruction. On two public CT datasets across 1-, 4-, and 8-view settings, the proposed method achieves the best novel-view synthesis scores and best or competitive reconstruction quality compared with baselines that use dense-volume supervision.

Poster
Extending 3D Reconstruction Models to Any Camera

Ruxiao Duan, Yunwen (Verse) Zhou, Erin Hong, Dongxu Zhao, Eric Turner, Federico Tombari, Alex Wong

展开摘要

Feed-forward 3D reconstruction from unconstrained multi-view images has recently emerged as a dominant paradigm in 3D computer vision. Various foundational reconstruction models have been proposed with different architectures and reconstruction paradigms. Despite being trained on large-scale perspective datasets with substantial computational resources, these models generally fail when deployed on images whose camera models deviate from the training distribution. Applying such models to downstream applications with arbitrary, unknown, and potentially mixed camera types remains challenging. To maximally leverage the strengths of existing reconstruction models with minimal retraining efforts, we propose a low-rank adaptation framework that efficiently extends perspective-pretrained models to fisheye and panoramic imagery. Extensive experiments demonstrate that, with only 0.1% additional parameters and one day of training, our method can adapt a foundational 3D reconstruction model to non-pinhole cameras while fully preserving its original performance on perspective inputs.

Poster
Evaluating Deployable Inference-Time Error Prediction in Vision MoEs

Aristeidis Tsaris, JangHyeon Lee, Abhishek Potnis, Philipe Dias, Waqwoya Abebe, Dan Lu, Feiyi Wang, Dalton Lunga

展开摘要

Sparse mixture-of-experts (MoE) models raise a natural inference-time question: can experts not selected by the router improve predictions or estimate their errors without retraining? We study this question in vision MoEs across five RGB and multispectral classification datasets and multiple expert counts. We evaluate additional expert inference for three outcomes: top-1 accuracy, raw ranking of default router errors, and calibrated prediction of whether the router-selected classification is wrong. An upper-bound analysis shows that non-selected experts often contain useful class signal when the routed path fails. However, this signal does not reliably improve deployable top-1 accuracy, and raw multi-forward uncertainty scores yield only limited gains for ranking router errors. The strongest benefit appears in calibrated router-error prediction: post-hoc models that combine router signals with features from non-selected experts reduce Router-error Expected Calibration Error (ECE) by roughly 10-13% on average, with several settings exceeding 20% relative improvement over a calibrated router-only baseline. Overall, additional inference-time expert usage in vanilla vision MoEs is most useful for estimating the reliability of the routed decision, rather than directly improving classification accuracy.

Poster
Enhancing Novel View Synthesis via Geometry Grounded Set Diffusion

Farhad Zanjani, Herbert Cai, Amirhossein Habibian

展开摘要

We present SetDiff, a geometry-grounded multi-view diffusion framework that enhances novel-view renderings produced by 3D Gaussian Splatting. Our method integrates explicit 3D priors, pixel-aligned coordinate maps and pose-aware Plucker ray embeddings, into a set-based diffusion model capable of jointly processing variable numbers of reference and target views. This formulation enables robust occlusion handling, reduces hallucinations under low-signal conditions, and improves photometric fidelity in visual content restoration. A unified set mixer performs global token-level attention across all input views, supporting scalable multi-camera enhancement while maintaining computational efficiency through latent-space supervision and selective decoding. Extensive experiments on EUVS, Para-Lane, nuScenes, and DL3DV demonstrate significant gains in perceptual fidelity, structural similarity, and robustness under severe extrapolation. SetDiff establishes a state-of-the-art diffusion-based solution for realistic and reliable novel-view synthesis in autonomous driving scenarios.

Poster
EgoTac: In-the-wild Tactile Prediction from Egocentric Vision

Wenkang Zhang, Chengbo Yuan, Zicheng Zhang, Zhengxue Cheng, Yang Gao

展开摘要

Touch is fundamental to dexterous manipulation, yet most egocentric human data increasingly used for robot learning lacks tactile information. Directly collecting large-scale tactile data is challenging due to sensor limitations, while human video data is abundant, contact-rich, and easily scalable. This motivates a natural question: can tactile signals be inferred purely from vision? To address this, we introduce **EgoTac**, a generalizable model that predicts rich **tac**tile information directly from **ego**centric human videos. EgoTac is trained on a unified corpus of over 5.7M image-tactile pairs, covering both continuous force measurements and binary contacts. By learning from this diverse dataset, EgoTac captures nuanced touch dynamics across varied interactions. Experiments demonstrate strong performance: in-domain prediction achieves an average force error below 0.06N. On out-of-domain contact prediction benchmarks, EgoTac consistently outperforms the state-of-the-art contact estimator. It also captures the rise and fall patterns of real tactile data and enables zero-shot predictions on unconstrained real-world videos. Scaling analyses further reveal that both data diversity and volume improve performance steadily. Overall, EgoTac provides a scalable pathway to extract tactile priors from egocentric human videos, enabling broadly applicable tactile-aware robot learning.

Poster
EgoStream: A Diagnostic Benchmark for Streaming Episodic Memory in Egocentric Vision

Rosario Forte, Giuseppe Lando, Antonino Furnari

展开摘要

Continuous episodic memory is a core capability for autonomous agents operating in dynamic, real-world environments, yet current streaming video benchmarks provide limited tools for diagnosing what models remember and for how long. We introduce Egostream, a diagnostic benchmark for streaming episodic memory evaluation in egocentric vision. \egostream organizes 2,250 curated questions along seven cognitive dimensions: detail, spatial, temporal, event, social, causal, and prospective memory. We introduce the Answer Validity Window (AVW), which specifies the temporal span an answer remains valid as the observed scene evolves. This allows us to expand the questions into 8,528 recall-conditioned evaluations, enabling controlled testing from instant to ultra-long-term recall while separating genuine model forgetting from natural world-state changes. We rigorously establish baseline performance through a unified streaming MLLM framework that compares several state-of-the-art memory-management mechanisms, covering sliding windows, attention sinks, KV-cache pruning, merging, and offloading. Experiments within a unified Qwen3-VL backbone reveal that comparable aggregate accuracies mask starkly different memory profiles. For instance, token pruning preserves fine-grained details and temporal structure significantly better than token merging, while quantized offloading rescues ultra-long-term recall. Ultimately, all mechanisms operate well below real-time (>1s per frame), and top performing methods ceil at about 45\% accuracy, exposing critical gaps in current architectures. Egostream provides the diagnostic testbed needed to close these gaps.

Poster
Efficient and Robust Physical 3DGS-MPM Simulation via Interior Filling and Text-Physics Optimization

Yikun Ma, Yiqing Li, Jingwen Ye, Zhongkai Wu, Weidong Zhang, Lin Gao, Zhi Jin

展开摘要

Extending 3D Gaussian Splatting (3DGS) to 4D physical simulation remains challenging. Based on the Material Point Method (MPM), existing methods either rely on manual parameter tuning or distill dynamics from video diffusion models, limiting the generalization and optimization efficiency. Recent attempts using LLMs/VLMs suffer from a text/image-to-3D perceptual gap, yielding unstable physics behavior. In addition, they often ignore the surface structure of 3DGS, leading to implausible motion. We propose FastPhysGS, a fast and robust framework for physics-based dynamic 3DGS simulation: (1) Instance-aware Particle Filling (IPF) with Monte Carlo Importance Sampling (MCIS) to efficiently populate interior particles while preserving geometric fidelity; (2) Bidirectional Graph Decoupling Optimization (BGDO), an adaptive strategy that rapidly optimizes material parameters predicted from a VLM. Experiments show FastPhysGS achieves high-fidelity physical simulation in 1 minute using only 7 GB runtime memory, outperforming prior works with broad potential applications.

Poster
Efficient Transferable Optimal Transport via Min-Sliced Transport Plans

Xinran Liu, Elaheh Akbari, Rocio Diaz Martin, Navid Naderializadeh, Soheil Kolouri

展开摘要

Optimal Transport (OT) plans provide correspondences between distributions supporting alignment tasks in various domains. Sliced transport plans have been recently proposed as a computationally efficient alternative to OT plans. These methods optimize a one-dimensional projection (slice) to obtain a conditional transport plan that minimizes the transport cost in the ambient space. Despite their efficiency, it remains unclear whether learned slicers transfer to new distribution pairs under shift, an issue central to evolving data and repeated OT computations over related distributions. We study the min-Sliced Transport Plan (min-STP) framework and examine slicer transferability: can a slicer learned on one distribution pair produce effective transport plans for unseen pairs? Theoretically, we show that optimized slicers remain close under slight perturbations of the data distributions, enabling efficient transfer across related tasks. To further improve scalability, we introduce a minibatch formulation of min-STP and provide statistical guarantees on its accuracy. Empirically, we demonstrate that the transferable min-STP achieves strong one-shot matching performance and facilitates amortized training for point cloud and image analysis. Our code is available at https://anonymous.4open.science/r/Min-STP-CF74.

Poster
DySurface: Consistent 4D Surface Reconstruction via Bridging Explicit Gaussians and Implicit Functions

Minje Kim, Younghyun Noh, Jaesoon Kim, Tae-Kyun Kim

展开摘要

While novel view synthesis (NVS) for dynamic scenes has seen significant progress, reconstructing temporally consistent geometric surfaces remains a challenge. Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) offer powerful dynamic scene rendering capabilities; however, relying solely on photometric optimization often leads to geometric ambiguities. This results in discontinuous surfaces, severe artifacts, and broken surfaces over time. To address these limitations, we present DySurface, a novel framework that bridges the effectiveness of explicit Gaussians with the geometric fidelity of implicit Signed Distance Functions (SDFs) in dynamic scenes. Our approach tackles the structural discrepancy between the forward deformation of 3DGS ($canonical \rightarrow dynamic$) and the backward deformation required for volumetric SDF rendering ($dynamic \rightarrow canonical$). Specifically, we propose the VoxGS-DSDF branch that leverages deformed Gaussians to construct a dynamic sparse voxel grid, providing explicit geometric guidance to the implicit SDF field. This explicit anchoring effectively regularizes the volumetric rendering process, significantly improving surface reconstruction quality, containing watertight boundaries and detailed representations. Quantitative and qualitative experiments demonstrate that DySurface significantly outperforms state-of-the-art baselines in geometric accuracy metrics while maintaining competitive rendering performance. Codes will be publicly available.

Poster
Do Glimpse Policies See Like Humans? A Behavioral Audit Reveals Dissociated Viewing Priors in Classification-Trained Active Vision

boheng liu, Ziyu Li, Chenghua Duan, Qing Li, Xia Wu

展开摘要

Classification-trained sequential glimpse policies have attained competitive performance and efficiency on large-scale recognition benchmarks, and are motivated by analogy to the saccadic architecture of biological active vision. Yet whether these policies reproduce the behavioral priors that organize human free viewing, or merely approximate their spatial distribution as a byproduct of classification reward, has not been systematically examined. We present a diagnostic behavioral audit of AdaptiveNN across three free-viewing datasets, evaluating five dimensions associated with known properties of biological gaze: spatial priors, face prioritization, local return, saccade amplitude structure, and semantic guidance. We show that AdaptiveNN exhibits: (i) spatial behavior that falls below a simple center-bias baseline; (ii) scanpath geometry unlike human scanpaths in amplitude and sequential structure; (iii) revisitation dynamics inconsistent with human free viewing and not reducible to step-size geometry; and (iv) selectively attenuated semantic guidance, with face-specific prioritization center-explained, social sampling attenuated, and object-level rates preserved. In AdaptiveNN, this dissociation suggests that classification reward alone cannot reproduce several behavioral priors organizing human free viewing, even when object-level sampling is preserved. These findings identify which behavioral priors require constraints beyond classification utility, offering targets for designing cognitively aligned glimpse policies.

Poster
Disentangling Channel Semantics in Vision Transformers via Token Decorrelation and Composition-Aware Modulation

Daeun Kim, Hyejin Park, Hyesong Choi, Dongbo Min

展开摘要

Multi-channel images encode heterogeneous channel semantics aligned over a shared spatial structure, which requires models to jointly capture globally shared structure and channel-specific variations. Recent multi-channel Vision Transformers attempt to address this challenge by augmenting the `[CLS]` token with memory tokens to organize multi-channel representations under varying channel compositions. However, we find that these context tokens collapse onto a few dominant channels under high inter-channel redundancy, producing redundant representations and a biased global summary that fails to reliably support composition-aware channel interpretation. We propose **MuCa-ViT (Multi-Channel Composition-Aware Vision Transformer)**, a unified framework that addresses these limitations through two coupled mechanisms. **Factorial Token Learning (FTL)** enforces token-level decorrelation among context tokens, encouraging the `[CLS]` token to capture globally shared semantics while memory tokens preserve complementary channel-specific cues. **Channel Composition-Aware Modulation (CAM)** uses the FTL-refined `[CLS]` as a semantic anchor to generate sample-wise modulation signals, which enable composition-aware interpretation of channels within a unified backbone rather than relying on static channel embeddings. Experiments on JUMP-CP, CHAMMI, and So2Sat show that MuCa-ViT outperforms prior multi-channel ViTs across all three benchmarks, and the magnitude of improvement aligns with the inter-channel redundancy of each dataset ($\rho \in [0.19, 0.77]$), validating the diagnostic analysis that motivates our design.

Poster
Disambiguating 2D-3D Correspondences in Gaussian Splatting-based Feature Fields for Visual Localization

Miso Lee, Sangeek Hyun, Yerim Jeon, Jae-Pil Heo

展开摘要

While Gaussian Splatting-based Feature Fields (GSFFs) have shown promise for visual localization, this paper highlights that photometrically optimized GSFFs are inherently ill-suited for 2D-3D matching. The volumetric extent of each Gaussian induces many-to-one pixel-to-point mappings that destabilize PnP-based pose estimation, while photometric optimization gives rise to superfluous Gaussians devoid of multi-view consistency. To address these issues, we propose SplitGS-Loc, a localization-specialized GSFFs construction framework that disambiguates 2D-3D correspondences by exploiting Gaussian attributes. Our key design, Mixture-of-Gaussians-based splitting, decomposes each Gaussian into smaller Gaussians, replacing ambiguous many-to-one with precise one-to-one correspondences. In parallel, we exploit composition weights from GS rasterization to select Gaussians that significantly and consistently contribute across multiple views and aggregate discriminative features through strong pixel-Gaussian associations, enforcing multi-view consistency. The resulting compact yet discriminative feature fields enable stable PnP convergence, achieving state-of-the-art performance on localization benchmarks. Extensive experiments validate that SplitGS-Loc extends the utility of photometric GSFFs to accurate and efficient localization by exploiting Gaussian attributes, without per-scene training or iterative pose refinement.

Poster
Directional Confusions Reveal Divergent Inductive Biases Through Rate-Distortion Geometry in Human and Machine Vision

Leyla Roksan Caglar, Pedro A. M. Mediano, Baihan Lin

展开摘要

Humans and modern vision models can reach similar classification accuracy while making systematically different kinds of mistakes - differing not in how often they err, but in who gets mistaken for whom and in which direction. We show that these directional confusions reveal distinct inductive biases that are invisible to accuracy alone. Using matched human and deep vision model responses on a natural-image categorization task under 12 perturbation types, we quantify asymmetry in confusion matrices and link it to the shape of the information–error trade-off. We characterize this trade-off geometry using three signatures extracted from the rate–distortion (RD) frontier: slope (beta), curvature (kappa) and efficiency (AUC). We find that humans exhibit broad but weak asymmetries, whereas deep vision models show sparser, stronger directional collapses. Robustness training reduces global asymmetry but fails to recover the human-like breadth–strength profile of graded similarity. Mechanistic simulations further show that different asymmetry organizations shift the RD frontier in opposite directions, even when matched for performance. Together, these results position directional confusions and RD geometry as compact, interpretable signatures of inductive bias under distribution shift.

Poster