NeurIPS 2026 论文列表

Conference on Neural Information Processing Systems

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主题: AI Agent · 729 篇论文 · 重置筛选

Step-dLLM: Adaptive Step-aware Sparse Attention for Efficient Diffusion LLM Inference

Zhichen Zeng, Xichong zhang, Junpan Wu, Yifei Zuo, Chi-Chih Chang, Jiayi Wang, Maohua Nie, Ji Liu, Ang Li, Banghua Zhu

展开摘要

Diffusion large language models (dLLMs) generate tokens in parallel via iterative denoising, but their bidirectional attention prevents the KV caching used by autoregressive models and recomputes the full attention map at every step, incurring quadratic per-step cost. Existing sparse attention methods for dLLMs compute a sparse mask once at the first denoising step and reuse it throughout, while allocating the sparsity budget uniformly across heads. We argue both choices ignore key structural properties of attention in dLLMs: empirically, attention patterns are only locally consistent across steps and shift abruptly at certain transitions, and different heads concentrate their attention mass to very different extents. To this end, we design Step-dLLM, which periodically refreshes a block-sparse mask at anchor steps along the denoising trajectory and reuses it within each locally consistent interval, while a head-adaptive global budget assigns more blocks to heads with more concentrated attention. Backed by a fused IO-aware Triton kernel for block-sparse attention, Step-dLLM applies to pre-trained LLaDA-1.5 and Dream-7B-Instruct without retraining, achieving a $4.2\times$ kernel-level speedup over dense FlashAttention at 16K context with 90% sparsity (up to $8.5\times$ at 95%), and achieves better model accuracy and lower latency than prior methods.

Poster
Stealth Apart, Harm Together: Skill Cascading Attacks on Skill-Based Agent Systems

Zihao Zhu, Siwei Lyu, Adel Bibi, Baoyuan Wu

展开摘要

A skill is a modular package of natural-language instructions, executable scripts, and reference resources that an agent can load at runtime to extend its capabilities for a specific task. Skill-based agent systems therefore enable flexible reuse of third-party capabilities, but the openness of this skill ecosystem also opens up a new attack surface. Prior work has focused on vulnerabilities within individual skills, but little attention has been paid to risks that arise from interactions across skills. In this paper, we introduce skill cascading attacks, a threat paradigm in which a malicious objective is distributed across multiple skills so that each modification looks benign in isolation, yet their combined execution is harmful. For instance, in a prescription-review pipeline, the first skill weakens signals of recently discontinued medications in the extracted history, the second downgrades the severity of any drug interaction tied to them, and the third suppresses the resulting low-priority alert in the final summary, so that a severe drug-interaction warning silently disappears before reaching the physician. To systematically study this safety blind spot, we develop SkillCascade, an automated multi-agent red-teaming framework, and release SkillCascade-Bench, a benchmark of 213 validated cascading test cases across multiple agent systems and domains. Across representative agents (e.g. OpenClaw, Claude Code, CodeX) and LLM backbones, cascaded interactions reliably induce harmful behaviors while evading existing per-skill scanners and runtime monitors. Our findings highlight a gap between component-level integrity and system-level safety, and call for defenses that reason over cross-skill interactions rather than individual skills in isolation.

Poster
StateLedger: Path-Addressed External Memory for Persistent Multi-Agent Systems

Geer Yang, Xixuan Liu, Bin WU, Shaojiang Wang

展开摘要

Persistent LLM agents need memory that preserves state, provenance, validity, and evidence across long interaction histories. We introduce StateLedger, a path-addressed external memory substrate that stores memory as durable state evolution rather than flat retrievable items: events update canonical paths, registers absorb small changes, CommitPages record residual drift against Checkpoints, cue views bound traversal, and content-addressed artifacts avoid evidence duplication. We prove storage, retrieval, coalescing, and conflict-aware ranking guarantees under explicit coverage and reader-consistency conditions. Empirically, StateLedger improves task performance and storage efficiency across LongMemEval, LoCoMo, and Evo-Memory Multi-turn, reaching 98.8% on LongMemEval-S, 82.6% on LongMemEval-M with 14.7% durable footprint, 95.8% LoCoMo non-adversarial accuracy, 87.1% unweighted success, and 93.5% unweighted progress on Evo-Memory.

Poster
StarCraft Motion: A Dataset for Agent Simulation in Adversarial and Partially Observable Scenarios

Yi-Chung Chen, Mingyu Kim, Ruqi Bai, James Z Hare, Jing Gao, David Inouye

展开摘要

Agent simulation aims to model the future behavior of interacting agents, but existing benchmarks have largely focused on structured domains such as autonomous driving. Adversarial and partially observable settings remain less explored, despite their importance for modeling strategic multi-agent behavior. To address this gap, we introduce StarCraft Motion, a large-scale dataset for agent simulation built from human StarCraft~II replays. Our processing pipeline converts raw replays into standardized simulation scenarios by extracting continuous unit trajectories, deriving command-based unit-level intent labels, and aligning game states with player-specific fog-of-war observations. This enables direct study of behavior, intent, and opponent responses under competitive partial observability. As an initial study, we evaluate autoregressive simulation methods on StarCraft Motion and introduce HMART, a hierarchical baseline that extends SMART with learnable player-level query aggregation for efficient global-context modeling in large-agent-count scenarios. Experiments show that global context improves observer-unit simulation and intent prediction, while closed-loop fine-tuning further improves rollout quality. However, accurately capturing intent initiation and transitions remains difficult. We also find that opponent modeling from partial observations is substantially more challenging, and that additional global information can be misleading when it does not match the opponent's perspective. These results highlight StarCraft Motion as a useful dataset for studying scalable agent simulation in adversarial, partially observable environments.

Poster
SpreadsheetBench 2: Evaluating Agents on End-to-End Business Spreadsheet Workflows

Jian Zhu, Yuzheng Zhang, Zeyao Ma, Bohan Zhang, Armin Schoepf, Daniel Woloch, Peter Wang, Guangyu Robert Yang, Samuel Jacob, Siddharth Nagisetty, Abhiram Chundru, Jean Lin, Spencer Mateega, Jing Zhang

展开摘要

Spreadsheets are widely used for business analysis, financial modeling, reporting, and decision-making. However, most existing spreadsheet benchmarks evaluate isolated operations such as single-formula generation or local cell edits, and therefore fail to capture end-to-end workflows in realistic business settings. We introduce SpreadsheetBench 2, a workflow-level benchmark for spreadsheet agents that covers three task categories: generation, debugging, and visualization. The benchmark is constructed from authentic business data, including financial reports and corporate filings, and is annotated and validated by domain experts. The benchmark contains 321 tasks; each instance averages 11.8 worksheets and requires 593.5 cell modifications, reflecting large multi-sheet workbooks with cross-sheet dependencies. We evaluate eight frontier large language models under a unified multi-turn agent scaffold, and additionally include several LLM-based spreadsheet products as complementary baselines. Results show that current systems remain far from reliable on real-world workflows: the best model achieves 34.89% overall task accuracy, and debugging accuracy is as low as 12.00%. Trajectory analysis and a failure taxonomy further indicate that insufficient spreadsheet inspection and incorrect target-cell selection are the dominant bottlenecks. Together, these findings position SpreadsheetBench 2 as a challenging testbed for advancing reliable spreadsheet automation.

Poster
SplitZip: Ultra Fast Lossless KV Compression for Disaggregated LLM Serving

Yipin Guo, Siddharth Joshi

展开摘要

Contemporary systems serving large language models (LLMs) have adopted prefill-decode disaggregation to better load-balance between the compute-bound prefill phase and the memory-bound decode phase. Under this design, prefill workers generate a KV cache that must be transferred to decode workers before token generation can begin. With these workers residing on different physical systems, this transfer becomes a significant bottleneck to serving LLMs at scale. This bottleneck gets exacerbated for long-input and agentic workloads. Existing lossless codecs are not suited to this setting as they primarily target offline weight compression, run on the CPU, or use variable-length coding whose decompression is fast but compression is too slow to keep up with KV production during prefill. We introduce SplitZip, a GPU-friendly lossless compressor for KV-cache transfer that preserves KV tensors bitwise and integrates into existing serving frameworks without changes to model execution. SplitZip exploits redundancy in floating-point exponents of KV activations, encoding the most frequent exponent values with fixed-length codes and routing rare exponents through a sparse escape stream of (position, value). An offline calibrated top-16 exponent codebook eliminates online-histogramming, while the regular dense path and sparse escape correction make both encoding and decoding efficient on GPUs. On real BF16 activation tensors, SplitZip achieves 613.3 GB/s compression throughput and 2181.8 GB/s decompression throughput, substantially outperforming prior lossless compressors on the latency-critical codec path. End-to-end transfer experiments show up to 1.32× speedup for BF16 KV-cache transfer, 1.30× speedup for TTFT, and 1.23× increase on Request Throughput. The same approach extends to FP8 KV caches, providing up to 1.14× compression over native E5M2.

Poster
Spend Only What You Need: Defect-Aware Residual Coverage for Efficient Multi-Agent Reasoning

Maisha Maliha, Dean F. Hougen

展开摘要

Multi-agent orchestration over large language models is increasingly used to improve reasoning accuracy, especially on problems that benefit from critique, verification, specialization, or consensus, but these gains often come with inference costs that are not explicitly controlled. Many systems spend similar compute on straightforward queries and genuinely ambiguous or expert-level ones. Existing methods typically follow fixed collaboration protocols, compile task-level workflows offline, route queries among models or collaboration modes, or use learned controllers whose state does not explicitly identify which reasoning defects remain unresolved. As a result, they do not directly decide during inference whether the current multi-agent trajectory still justifies another agent call. We introduce Defect-Aware Residual Coverage (DARC), a training-free inference-time controller for adaptive multi-agent reasoning that represents the current trajectory using four residual defect dimensions: answer uncertainty, claim-level contradiction, verification failure, and aspect under-coverage. DARC selects the next agent by maximizing cost-normalized submodular marginal coverage over the remaining residuals. Each candidate agent receives a role-induced capability profile from frozen embeddings of its natural-language role description, enabling DARC to operate without task-specific supervision, learned routing parameters, or fine-tuning. Across five reasoning and multimodal suites, MMLU-Pro, GPQA-Diamond, LiveBench, MMMU-Pro, and HLE, DARC achieves the strongest accuracy under the main shared heterogeneous six-agent pool while using substantially fewer tokens and agent calls than recent workflow, adaptive orchestration, and cost-aware routing baselines, with additional large-pool experiments showing consistent scaling behavior. It also outperforms the single-call frontier reasoning models tested, showing that residual-aware selective invocation can improve both answer quality and inference efficiency.

Poster
Specialists Hold, Generalists Discount: Asymmetric Equilibrium in LLM Routing Auctions

Xinyu Hou, Yang Lu, Rabimba Karanjai, Pei-Chi Pan, Sen Lin, Lei Xu, Weidong Shi

展开摘要

Routing systems for large language models, such as MasRouter, RouteLLM, FrugalGPT, and others, match queries to suppliers based on cost-quality tradeoffs. Most prior work optimizes this problem from the demand side, while the supplier-side question of how LLM suppliers should price their services within a routing mechanism has received little formal treatment. We provide the first systematic analysis of this problem. In our setup, the LLM is the priced commodity: supplier organizations set price functions for the services they offer, rather than acting as strategic agents that generate bids per query. We model supplier-side pricing as a sealed-bid first-price reverse auction over a router that allocates each query to one supplier based on cost and quality. This framework applies to any cost-quality routing system rather than to a specific implementation. Using calibrated profiles from 12 open-weight models and MasRouter as a case-study router, we characterize equilibrium behavior. Our main finding is that the Bayesian Nash equilibrium is asymmetric: capability-differentiated suppliers adopt flat, non-discounted strategies, while marginal-quality suppliers compete primarily on price. A mechanism-baseline experiment, where the case-study router is replaced by an analytical rational-decision rule, confirms that this pattern is a property of the auction mechanism rather than an artifact of router training. We further observe that price differentiation can emerge in equilibrium even under capability symmetry, because private-cost types alone produce nontrivial bid functions. The practical implication is that auction-based pricing alone does not discipline specialist rents. Achieving that goal requires additional mechanism elements, such as reserve prices or capability-blind tie-breaking.

Poster
SpecForge: Agent-Oriented Code Documentation Optimization via Multi-Frontier Tree Search

Yutong Cheng, Haifeng Chen, Peng Gao, Wei Cheng

展开摘要

As language models become autonomous software agents, documentation shifts from explanatory prose to a natural-language behavioral specification for code generation. We study agent-oriented documentation generation, where the objective is not readability but the correctness of code synthesized from documentation alone, turning the task into a black-box search over natural-language specifications evaluated only through the generated code and its execution behavior. Its defining difficulty is output coupling: program entities are behaviorally entangled, so a revision that sharpens the specification of one entity may simultaneously destabilize its dependents, inducing the familiar whack-a-mole failure mode in iterative refinement. We introduce SpecForge, a multi-frontier tree search solution that preserves complementary search frontiers through Pareto state management to avoid premature commitment and escape certain frontier-local optima, performs dependency-constrained bandit selection for callee-before-caller refinement, and uses diversified error-conditioned expansion to remain robust to noisy test feedback. On DevEval+, SpecForge attains the best performance across five backbone models, including a 94.9% solve rate with Claude-4.5-Sonnet and a 25.7% average improvement over the leading baseline. We further demonstrate that the resulting specifications improve downstream performance on both cross-language code translation and new-feature implementation.

Poster
SpatialClaw: Rethinking Action Interface for Agentic Spatial Reasoning

Seokju Cho, Ryo Hachiuma, Abhishek Badki, Hang Su, Byung-Kwan Lee, Chan Hee Song, Sifei Liu, Subhashree Radhakrishnan, Seungryong Kim, Frank Wang, Min-Hung Chen

展开摘要

Spatial reasoning, the ability to determine where objects are, how they relate, and how they move in 3D, remains a fundamental challenge for vision-language models (VLMs). Tool-augmented agents attempt to address this by augmenting VLMs with specialist perception modules, yet their effectiveness is bounded by the *action interface* through which those tools are invoked. In this work, we study how the design of this interface shapes the agent's capacity for open-ended spatial reasoning. Existing spatial agents either employ single-pass code execution, which commits to a full analysis strategy before any intermediate result is observed, or rely on a structured tool-call interface that often offers less flexibility for freely composing operations or tailoring the analysis to each task. Both designs offer limited flexibility for open-ended, complex 3D/4D spatial reasoning. We therefore propose **SpatialClaw**, a training-free framework for spatial reasoning that adopts code as the action interface. **SpatialClaw** maintains a stateful Python kernel pre-loaded with input frames and a suite of perception and geometry primitives, letting a VLM-backed agent write one executable cell per step conditioned on all prior outputs, enabling the agent to flexibly compose and manipulate perception results and adapt its analysis to both intermediate text and visual observations and the demands of each problem. Evaluated across **20 spatial reasoning benchmarks** spanning a broad range of static and dynamic 3D/4D spatial reasoning tasks, **SpatialClaw** achieves 59.9% average accuracy, outperforming the recent spatial agent by **+13.6 points**, with consistent gains across six VLM backbones from two model families *without any benchmark- or model-specific adaptation*.

Poster
SparDA: Sparse Decoupled Attention for Efficient Long-Context LLM Inference

Yaosheng Fu, Guangxuan Xiao, Xin Dong, Song Han, Oreste Villa

展开摘要

Sparse attention reduces compute and memory bandwidth for long-context LLM inference. However, two key challenges remain: (1) KV cache capacity still grows with sequence length, and offloading to CPU memory introduces a PCIe transfer bottleneck; (2) the sparse selection step itself retains $O(T^2)$ complexity and can dominate attention cost at long contexts. We propose SparDA, a decoupled sparse attention architecture that introduces a fourth per-layer projection, the Forecast, alongside Query, Key, and Value. The Forecast predicts the KV blocks needed by the next layer, enabling lookahead selection that overlaps CPU-to-GPU prefetch with current-layer execution. Because Forecast is decoupled from the attention query, our GQA implementation uses one Forecast head per GQA group, reducing selection overhead versus the original multi-head selector. SparDA adds $<$0.5\% parameters and trains only the Forecast projections by matching the original selector's attention distribution. On two sparse-pretrained 8B models, SparDA matches or slightly improves accuracy and delivers up to 1.25$\times$ prefill speedup and 1.7$\times$ decode speedup over the sparse-attention offload baseline. By enabling larger feasible batch sizes on a single GPU, SparDA further reaches up to 5.3$\times$ higher decode throughput than the non-offload sparse baseline.

Poster
Soteria: Formally Verified Planning with Runtime Enforcement for Safe LLM Agents

Deyuan (Mike) He, Ankush Desai, Sharad Malik, Aarti Gupta

展开摘要

LLM agents that execute multi-step tool calls must satisfy two objectives simultaneously: completing the user's task (utility) and conforming to domain policies and correctness constraints (safety). These objectives are in tension -- blocking an unsafe action prevents a violation but can leave the agent stranded with no principled way to recover. Existing approaches sacrifice one objective for the other. We introduce Soteria, a framework that reconciles safety and utility through verified hierarchical planning and runtime enforcement of specifications. Before execution, the agent generates a structured plan that is formally verified against the specifications prior to any tool invocation. During execution, the verified plan serves dual roles: it ensures that the agent takes specification-conformant trajectories and provides guidance when unsafe actions are blocked. Across multiple benchmarks covering a diverse range of tool-use tasks, Soteria achieves perfect specification conformance while improving utility by up to $5\times$ over existing guardrail approaches, demonstrating that safety and utility need not be traded off.

Oral
Solving Every Step Is Not Enough: Milestone Oracles Reveal a Composition Gap in LLM Math Reasoning

Zhuohan Wang, Haoran Ma, Tianyu Wu, Yuanlin Duan, Zichun Liao, Jieming Yu

展开摘要

Large language models (LLMs) can solve every intermediate step of a multi-step math problem on its own and still fail the full problem, even when given a roadmap of the steps and all of their answers. We introduce OracleLadder, a diagnostic evaluation that locates where LLM math reasoning fails by giving the model increasing levels of oracle help. For each problem, a teacher model writes a fixed roadmap of intermediate sub-goals (milestones), and a deterministic symbolic verifier grades every answer. Testing the model with no help, with the roadmap, with the roadmap plus the milestone answers, and on each milestone alone sorts each failure into one of five reasoning gaps. On 354 NuminaMath problems and six models from 8B to 671B parameters (Qwen3, gpt-oss, Llama 3.3, DeepSeek-V3.1), the largest gap for every model is the composition gap, a stricter form of the compositionality gap. It covers 33-48% of problems, and 24-37% after removing problems that an LLM review flags as grading errors. Accuracy and milestone-help recovery rank the two strongest models differently, and two RLVR runs with similar accuracy gains move problems differently. The roadmap effect replicates on MATH500 and AIME 2024/25, per-problem recovery agrees for 83-87% of problems under an independent second teacher, and the help ladder carries over to code generation. We release the data, roadmaps, prompts, and code at https://github.com/slark-prime/OracleLadder.

Poster
Solaris: Building a Multiplayer Video World Model in Minecraft

Oscar Michel, Georgy Savva, Daohan Lu, Suppakit Waiwitlikhit, Timothy Meehan, Dhairya P Mishra, Egor Gikalo, Srivats Poddar, Jack Lu, Saining Xie

展开摘要

Existing action-conditioned video generation models (video world models) are limited to single-agent perspectives, failing to capture the multi-agent interactions of real-world environments. We introduce Solaris, a multiplayer video world model that simulates consistent multi-view observations. We develop a multiplayer data system designed for robust, continuous, and automated data collection on video games such as Minecraft. Unlike prior platforms built for single-player settings, our system supports coordinated multi-agent interaction and synchronized videos + actions capture. Using this system, we collect 12.64 million multiplayer frames and propose an evaluation framework for multiplayer movement, grounding, building, and view consistency. We train Solaris using a staged pipeline that progressively transitions from single-player to multiplayer modeling, combining bidirectional, causal, and Self Forcing training. In the final stage, we introduce Checkpointed Self Forcing, a memory-efficient Self Forcing variant that enables a longer-horizon teacher. Results show our architecture and training design outperform existing baselines. We also demonstrate that scaling beyond two players is possible by training a 3-player proof-of-concept model and simulating up to 16 players on our hardware with efficient attention. Through open-sourcing our system and models, we hope to lay the groundwork for a new generation of multi-agent world models.

Spotlight
Social Interaction Breaks Replicate Independence in Controlled-Clone LLM Agents

Yandan Zheng, Haoran Luo, Anh Tuan Luu

展开摘要

Multi-agent LLM evaluations and large-scale social simulations often treat multiple copies of the same model as comparable replicates after they interact. We test this assumption with SocCogEval, a controlled-clone assay for Social Cognitive Transfer (SCT), and find that it fails. Agents share the same base model, system prompt, and decoding parameters. When briefs are assigned, the brief is the only initial difference. On Qwen3-122B-FP8, the matched interaction contrast holds asymmetric briefs fixed and toggles 30 rounds of interaction. It yields stable off-topic BFI-10 response-profile drift on two topically disjoint scenarios. The effect is Delta =+0.92 on Greenfield (95% CI [+0.61,+1.22], g =+1.07) and Delta =+ 0.91 on Riverton ([+0.60,+1.24], g =+ 0.96, about 0.18 Likert points per BFI factor. Brief-only controls do not explain the drift. A verbatim-history ablation with SRM extraction disabled remains positive, so typed memory extraction is not the source of the signal. Five additional model variants provide positive but uneven breadth. Five of ten non-primary scenario cells are positive at alpha = 0.05, and no variant shows a significant reversal. The result limits iid-clone assumptions in multi-agent evaluation: interacting clones are not independent replicates unless paired no-interaction controls show otherwise.

Poster
SoDeArena: A Socially-Situated Reasoning Benchmark for Large Language Models

Senhao Yang, Ziling Yuan, Xiaoran Yang, Yaqing Wang, Runpeng Xie, Chen Huang, Lexiang Wang, Shuang Xu, Yiqin Yang, bo xu

展开摘要

In recent years, Large Language Models (LLMs) have demonstrated remarkable performance in tasks such as mathematical reasoning and code generation. However, as LLMs are increasingly deployed as autonomous agents, their reasoning capabilities in dynamic, human-like social interactions remain largely unexplored. To bridge this gap, we propose the benchmark SoDeArena—Social Deduction Arena, designed to evaluate the socially-situated reasoning capabilities of LLMs through a diverse set of interactive games. Through large-scale multi-agent simulations and human interaction experiments, we have identified three key insights for improving current LLMs: (1) the overall proficiency of models in social deduction is fundamentally bottlenecked by model scale and reasoning capabilities; (2) models lack proactive intent management, defaulting instead to strategic passivity and output conformity during multi-agent interactions; and (3) LLMs exhibit dual behavioral biases, manifesting as a rigid safety alignment in adversarial roles and a pathological reliance on shallow positional patterns over robust reasoning processes. These findings point to potential directions for the future development of AI systems with robust socially-situated reasoning capabilities.

Poster
SlopCodeBench: Benchmarking How Coding Agents Degrade Over Long-Horizon Iterative Tasks

Gabriel Orlanski, Devjeet R Roy, Alexander Yun, Changho Shin, Alex Gu, Albert Ge, Dyah Adila, Nicholas Roberts, Frederic Sala, Aws Albarghouthi

展开摘要

Software development is iterative, yet agentic coding benchmarks hide design issues through their single-shot setup. Recent iterative benchmarks attempt to remedy this but heavily constrain an agent's design decision space, making it impossible to faithfully measure how their decisions shape future extensions. We introduce SlopCodeBench, a benchmark comprising 36 problems and 196 checkpoints in which agents repeatedly extend their own solutions. Unlike prior iterative benchmarks, our evolving specifications demand architectural decisions but leave internal structure to the agent. We measure two forms of degradation: structural erosion (concentrated complexity) and verbosity (redundant code). Evaluating 15 coding agents across open and closed models, we find that no agent fully solves any problem end-to-end, and the best agent passes 14.8% of checkpoints. Quality degrades across checkpoints, with structural erosion rising in 77% of trajectories and verbosity in 75.5%. Compared to 473 open-source Python repositories, agent code is 2.3x more verbose and 2.0x more eroded, and the human repositories degrade less often and by smaller margins across their git histories. Explicit quality guidance reduces initial verbosity and erosion by up to a third, without affecting degradation rates. SlopCodeBench identifies a failure mode that single-shot benchmarks cannot detect: agents that pass checkpoints while producing code that erodes and bloats with each extension.

Poster
Slide P2V-Bench: A Cross-Domain Benchmark for Slide-Centric Scientific Paper-to-Presentation Video Generation

Ligang Huang, Zhou Liu, Wentao Zhang

展开摘要

Scientific communication increasingly relies on slide-based narrated videos rather than static PDFs. However, transforming a paper into a presentation video is not a conventional text-to-video task. It requires preserving technical rigor, rendering dense multimodal assets faithfully, and synchronizing narration, subtitles, and cursor motion over long horizons. Current research faces two critical bottlenecks: (1) Benchmark Gap: existing evaluations are restricted to narrow domains or structured LaTex inputs with limited long-range supervision; (2) Evaluation Gap: current protocols often overlook the joint measurement of content fidelity, channel alignment, and actual knowledge transfer. To bridge these gaps, we introduce SLIDE P2V-BENCH, a cross-domain bench mark comprising 108 high-quality paper-video pairs spanning four domains and various durations, coupled with an auditable multi-dimensional evaluation suite. Furthermore, we propose PAPER2MEDIA, a slide-grounded agentic pipeline that produces editable presentations by synchronizing decoupled media channels via a shared semantic clock. Extensive experiments demonstrate that PAPER2MEDIA significantly outperforms existing automated baselines and, notably, achieves performance comparable to human-authored presentations in terms of narrative coherence, visual quality, and knowledge conveyance efficiency.

Poster
SkillsBench: Benchmarking How Well Agent Skills Work Across Diverse Tasks

Xiangyi Li, Yimin Liu, Wenbo Chen, Shenghan Zheng, Yifeng He, Xiaokun Chen, Bingran You, Haotian Shen, Yubo Li, Kyoung Whan Choe, Binxu Li, Shuyi Wang, Chris Kong, Xinyi Liu, Jiankai Sun, Runhui Wang, Xuanqing Liu, Jiachen Li, Xin Lan, Yuanli Wang, Xuandong Zhao, Yueqian Lin, Wengao Ye, Junwei He, Di Wang, Roey B Chaim, Songlin Li, Hanwen Xing, Yue Zhang, Yipeng Gao, Yijiang Li, Ze Ma, Liqiang Jing, Qunhong Zeng, Tianyu Wang, Kaixin Li, Yiqi Xue, Zonglin Di, Yizhuo He, Yuchen Tian, Yixuan Gao, Hejia Geng, Bo Chen, Litong Liu, Sikai Cheng, Zelin Tan, Jiajun Bao, Junwei Zhou, Shuaicheng Tong, Shuwen Xu, Penghao Jiang, Terry Yue Zhuo, Tinghan Ye, Chujun Tao, Qi Qi, Miao Li, Longtai Liao, Zhikang Dong, Chang Shi, Steven Dillmann, Han-chung Lee

展开摘要

Agent Skills are structured packages of procedural knowledge that augment LLM agents at inference time. Despite rapid adoption, there is no standard way to measure whether they actually help. We present SkillsBench, a paired benchmark of 84 tasks across 8 expertise-heavy domains; every task runs under three matched conditions (no Skills, curated Skills, self-generated Skills) on 7 agent--model configurations and 7,326 trajectories with deterministic verifiers. Curated Skills raise pass rate by 16.4\,pp on average, but the lift is heterogeneous: per-domain $\Delta$ spans +7.2 to +24.8pp and 18 of 84 tasks regress. Self-generated Skills net -1.3pp, indicating that current models cannot author the procedural knowledge they benefit from consuming. SkillsBench establishes paired evaluation as standard practice for measuring agent augmentations.

Poster
SkillOrchestra: Learning to Route Agents via Skill Transfer

Jiayu Wang, Yifei Ming, Zixuan Ke, Shafiq Joty, Aws Albarghouthi, Frederic Sala

展开摘要

Compound AI systems promise capabilities beyond those of individual models, yet their success depends critically on effective orchestration. Existing routing approaches face two limitations: (1) input-level routers make coarse query-level decisions that ignore evolving task requirements; (2) RL-trained orchestrators are expensive to adapt and often suffer from routing collapse, repeatedly invoking one option in multi-turn scenarios. We introduce SkillOrchestra, a framework for skill-aware orchestration. Instead of directly learning a routing policy end-to-end, SkillOrchestra learns fine-grained skills from execution experience and models agent-specific competence and cost under those skills. At deployment, the orchestrator infers the skill demands of the current interaction and selects agents that best satisfy them under an explicit performance-cost trade-off. Extensive experiments across ten benchmarks demonstrate that SkillOrchestra outperforms SoTA RL-based orchestrators by up to 27.5% with 700x and 300x learning cost reduction compared to Router-R1 and ToolOrchestra, respectively. These results show that explicit skill modeling enables scalable, interpretable, and sample-efficient orchestration, offering a principled alternative to data-intensive RL-based approaches.

Poster