NeurIPS 2026 论文列表

Conference on Neural Information Processing Systems

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6,437篇论文

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    2403.7%
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NAMVIS: Next-Scale Autoregressive Multi-View Image Synthesis

Ramil Khafizov, Ilya Statsenko, Ruslan Rakhimov, Artem Komarichev, Peter Wonka, Evgeny Burnaev

展开摘要

Sparse-view novel view synthesis is a central problem in 3D content creation, but diffusion-based approaches remain limited by iterative denoising, making multi-view generation expensive at inference time. We introduce NAMVIS, a diffusion-free framework that reformulates multi-view image synthesis as geometry-conditioned next-scale autoregression. Instead of generating target views through repeated denoising, NAMVIS predicts discrete visual tokens through a small number of coarse-to-fine scale steps, while sampling all tokens within each scale and across target views in parallel. To anchor this generation process to explicit camera geometry, we propose Multi-scale Projective Pose Encoding, which injects source and target camera transformations into both target-view self-attention and source-to-target cross-attention at every resolution. NAMVIS further combines global conditioning with dense geometry-aware cross-attention, enabling the model to preserve source-view appearance while maintaining target-view consistency. Across Objaverse, GSO, and OmniObject3D, NAMVIS outperforms diffusion-based baselines in PSNR, SSIM, and LPIPS, while running over 3× faster than the evaluated diffusion baselines under the same evaluation setting. These results suggest that geometry-conditioned next-scale autoregression is a promising and efficient alternative to diffusion for sparse-view multi-view synthesis.

Poster
MonoPhysics: Estimating Geometry, Appearance, and Physical Parameters from Monocular Videos

Daniel Rho, Jun M Choi, Matthew Thornton, Biswadip Dey, Roni Sengupta

展开摘要

Existing inverse physics methods recover physical parameters from multi-view videos, where geometric constraints across views resolve scale and 3D structure. In monocular settings, however, such constraints are absent, leading to severe scale ambiguity, inaccurate geometry, and weak coupling between appearance optimization and physical simulation. We propose MonoPhysics, a framework for monocular inverse physics estimation of deformable objects using differentiable MPM simulation and 3D Gaussian Splatting, which jointly optimizes geometry, appearance, and physical parameters from a single camera view. We address these challenges through three visual-physical bridges: global scale alignment, physics-aware geometry refinement, and a differentiable position map, which together enable accurate optimization from image-space losses alone. We evaluate on Vid2Sim and our new dataset of elastic and plastic objects, showing that MonoPhysics outperforms existing baselines in monocular settings and achieves performance comparable to multi-view baselines using only a single camera.

Poster
MoT3DVG: A Benchmark for Outdoor 3D Visual Grounding with Motion-Aware Descriptions and Temporal Cues

Shijia Zhao, Xusheng Guo, Qiming Xia, Xun Huang, KeZheng Xiong, Zhihong Liu, Chenglu Wen

展开摘要

3D visual grounding (3DVG) localizes language-referred objects in 3D scenes, with broad applicability in both indoor and outdoor environments. However, existing 3DVG research focuses on static indoor objects, limiting its use in dynamic outdoor autonomous driving. Motion descriptions, which capture the temporal dynamics of moving objects, offer a promising way to address this challenge. We therefore introduce MoT3DVG, a large-scale dataset for dynamic-aware outdoor 3DVG with temporally evolving motion descriptions. It contains 850 scenarios with 31,128 frames from nuScenes dataset, and provides 144,568 language prompts with motion-aware descriptions for dynamic objects across time. We further propose DynaVG, a novel framework that effectively leverages temporal cues for outdoor 3DVG. In addition to the standard modality-specific encoders, DynaVG introduces a Short-Long Integrated Dynamic Encoding (SLIDE) module before the language-point cloud alignment. SLIDE models both local motion cues and global temporal context via short-term window encoding and long-term window shifting. Extensive experiments demonstrate its state-of-the-art performance on MoT3DVG, validating the effectiveness of motion-aware encoding. Our work reveals open challenges and promising directions for future research in outdoor 3DVG.

Poster
MindShape: Superquadric-Constrained High-Fidelity 3D Reconstruction from fMRI

Xiaoquan Shen, Ming Li, Jianxiong Gao, Jiaxuan Chen, Xiangru Huang, Yanwei Fu, Gang Pan

展开摘要

Recent advances in neural decoding have enabled the reconstruction of 3D visual content from functional magnetic resonance imaging (fMRI) signals, opening a route toward brain-conditioned 3D generation. Nevertheless, existing approaches largely rely on semantic or multi-view priors without explicitly modeling 3D geometric constraints, often leading to structural distortions and degraded geometric fidelity. To address this limitation, we propose MindShape, a geometry-aware neural decoding framework for fMRI-conditioned 3D reconstruction. Unlike previous methods, MindShape decodes superquadric geometry as an explicit, low-dimensional structural constraint and jointly conditions the 3D generation process on both geometric primitives and semantic descriptions, enabling semantically consistent and geometrically faithful reconstructions. Experiments show that MindShape improves reconstruction quality in terms of geometric consistency and semantic fidelity over existing baselines. These results suggest that explicit geometric primitives provide an effective structured interface between noisy neural measurements and controllable 3D generation.

Poster
MindAlign: Bridging EEG, Vision, and Language for Zero-Shot Visual Decoding

Zexuan Chen, Sichao Liu, Runhao Lu, Huichao Qi, Alexandra Woolgar, Xi V Wang, Lihui Wang

展开摘要

Visual decoding from brain signals is a key challenge at the intersection of computer vision and neuroscience, requiring methods that bridge neural representations and computational models of vision. A field-wide goal is to achieve accurate, generalizable decoding from non-invasive, temporally resolved signals, including electroencephalography (EEG). A major obstacle towards this goal is the low signal-to-noise ratio of EEG and the substantial inter-subject variability, which render direct end-to-end EEG–image supervision weak and unstable. To address this, we introduce a tri-modal contrastive framework for EEG-based visual decoding that aligns EEG, visual, and textual representations within a unified latent space. Our approach follows a two-stage design. First, we pre-train an EEG encoder via masked reconstruction on unlabeled trials, learning spatio-temporal regularities that transfer robustly downstream. Second, we jointly align EEG, image, and LLM-generated textual descriptions through contrastive learning, where text supervision acts as a semantic regularizer that injects linguistic structure into the shared space without overwhelming the primary EEG–image signal. The encoder integrates subject-specific adaptation, graph-attention over channels, and temporal-spatial convolutional embeddings. On the Things-EEG2 200-way zero-shot benchmark, our framework achieves 54.1\% Top-1 and 83.4\% Top-5 accuracy, substantially exceeding the strongest prior baseline (32.4\% / 64.0\%), with paired Wilcoxon tests confirming significance (p < 0.01) over all in-subject baselines. We validate generalization on Things-MEG. Analysis reveals that compact embedding geometries (CN-CLIP) outperform much larger backbones, and that decoding aligns with established neurophysiology of visual processing. This work is a critical step towards robust, semantically-grounded visual decoding from non-invasive temporal neural signals.

Oral
MemReg: Streaming Outdoor LiDAR Point Cloud Registration with Hybrid Memory Buffers

Jiuming Liu, Mengmeng Liu, Guangming Wang, Lihao Liu, Michael Yang, Yunpeng Zhang, Francesco Nex, Hao Cheng, Hesheng Wang

展开摘要

Prior outdoor LiDAR registration works are commonly limited by the pair-wise input paradigm, which neglects temporal correlations inherent within streaming sequences. In this paper, we propose a novel multi-frame outdoor point cloud registration network for streaming LiDAR scans enhanced with pose-related memory buffers. The key observation is that long-term temporal LiDAR sequences can provide rich global contextual information to complete sparse measurements, filter outliers, and address low-overlap problems, thereby boosting registration performance. Specifically, two hybrid memory buffers are designed, including an implicit memory feature buffer and an explicit memory pose buffer, to store and dynamically update pose-related temporal features. Moreover, a novel dynamic history weighting module is developed to adaptively fuse current and history pose-related features. Extensive experiments on three outdoor datasets, including KITTI, nuScenes, and Apollo-Southbay, demonstrate state-of-the-art performance of MemReg, surpassing all previous pair-wise methods and also multi-frame SLAM systems. Our method also generalizes surprisingly well to multiview indoor registration scenarios with rather competitive performance on 3DMatch, 3DLoMatch, and ScanNet. Code will be released upon publication.

Poster
MVPISplat: Multi-View Photometric Inconsistency for Defending 3D Gaussian Splatting Attacks

Md Mahedi Hasan Rigan, Nicole Meng, Miao Yin, Yingjie Lao, Faysal Hossain Shezan

展开摘要

3D Gaussian Splatting (3DGS) achieves real-time photorealistic novel-view synthesis but is vulnerable to adversarial perturbations of its training images. Recent attacks inflate the Gaussian count to exhaust GPU memory or corrupt rendered scenes to mislead downstream classifiers. We find that both attacks have the same structural signature: 2D image adversarial perturbations are not 3D-consistent by design. The Gaussians generated to match them provide erroneous contributions in some views while making significant contributions in others. We propose Multi-View Photometric Inconsistency (MVPI) Defense that scores each Gaussian by the variance of its opacity-weighted local $\mathcal{L}_1$ contribution across a stratified set of training views. The most inconsistent are soft-pruned via 3DGS's existing opacity threshold method. We evalute our approach on two different datasets. MVPI reduces peak Gaussian count by up to $1.90\times$ and training time by $1.22{-}1.50\times$ under Poison-Splat attack. It also restores top-1 classification accuracy on adversarially perturbed renders from $57.4\%$ to $66.5\%$. Our code is available at https://anonymous.4open.science/r/PruneDefense-2876/README.md.

Poster
MCSplat: Multi-View Photometric and Geometric Consistent Feed-Forward Gaussian Splatting for Driving Scenes

Wang Yifei, Wei Tian, WENHUA BAO, Jia Zhou, Hanshi Wang, Fudong Ge, Jianhua Wu, Shuai Yuan, Zhipeng Zhang, Xingliang Liu, Xianming Zeng, Jianyun Xu, Bingzhao Gao

展开摘要

Driving-scene reconstruction via feed-forward Gaussian splatting from sparse multi-view images remains challenging due to two factors. First, cross-camera photometric inconsistency—caused by variations in exposure, ISP, and illumination—can be incorrectly absorbed into Gaussian geometry. Second, unreliable local geometric supervision arises from normal-based constraints near depth discontinuities. To address these issues, we present **MCSplat**, a multi-view consistent feed-forward Gaussian splatting framework for driving scenes. MCSplat constructs a canonical appearance space from depth-guided multi-camera correspondences to decouple geometry learning from camera-specific appearance. A multi-scale Bilateral Grid Transformer restores raw camera appearance from canonical renderings, enabling photometric supervision without contaminating Gaussian geometry. To improve local geometric reliability, we estimate Fisher-information based uncertainty from photometric sensitivity and use it to adaptively weight surface-oriented self-supervision. Experiments on the Waymo Dataset show that MCSplat achieves state-of-the-art performance on both the full validation set and an appearance-challenging subset with strong cross-camera photometric inconsistency, demonstrating improved reconstruction quality and more consistent novel-view geometry. Code will be released.

Poster
MACRO: Training-free Multi-plane Attention for Closeup Render Optimization

Nitzan Hodos, Roy Amoyal, Lior Fritz, Ianir Ideses, Sagie Benaim, Netalee Efrat

展开摘要

Close-up rendering, zooming into a scene well beyond any training camera, is important for virtual production and interactive 3D content, yet remains an open challenge. 3D Gaussian splatting (3DGS) enables high-fidelity, real-time novel view synthesis, but its rendering quality degrades at close range. Recent diffusion-based methods that enhance the rendering by conditioning on reference images from the training set produce significant artifacts in this setting. We analyze this failure and identify its root cause: the scale gap between the close-up and reference views. We show that the features in reference-conditioned enhancement models are not scale-invariant, causing cross-view attention to retrieve incorrect correspondences when the same content appears at different scales, and that this mismatch cannot be corrected in latent space because the VAE encoder is not scale-equivariant. Building on this analysis we introduce MACRO, Multi-plane Attention for Closeup Render Optimization, a training-free method for high-quality close-up novel view synthesis from 3DGS. MACRO resolves the scale gap by leveraging the scene's known 3D structure: it decomposes the close-up into depth planes, crops and resizes references in image space to match the scale of each plane before encoding, and applies a depth-aware attention mask so each token attends only to scale-matched references. The method requires no architectural changes or additional training. We further contribute two new close-up novel view synthesis benchmarks, the first standardized evaluation protocol for this setting, and demonstrate state-of-the-art results on both, outperforming existing 3DGS and diffusion-based methods on both reconstruction and perceptual metrics.

Spotlight
M-plicits: Neural Implicit Surfaces via Nested Multiscale Residuals

Vinicius da Silva, Isabelle R de Melo, Matheus Levy de Lima Bessa, Guilherme Schardong, Luiz Schirmer, Andre Araujo, Nuno Gonçalves, HELIO C LOPES, Alberto Raposo, Luiz Velho, Tiago Novello

展开摘要

Encoding input coordinates with sinusoidal functions into multi-layer perceptrons (MLPs) has proven effective for implicit neural representations (INRs) of surfaces defined as zero-level sets. However, existing methods often struggle to balance training efficiency, rendering speed, and noise robustness: single-MLP approaches are expensive at inference, grid-based representations are fast but can limit surface smoothness and overfit input noise, and previous multiscale approaches frequently capture noise and produce artifacts due to hard spectral truncation. To address these limitations, we propose M-plicits, a multiscale framework that models surfaces as a residual sum of MLPs trained via a sequence of nested neighborhoods. Unlike existing residual approaches that rely on standard domain-wide sampling and require costly mesh extraction for visualization, our method strictly localizes supervision to narrow bands around the previous zero-level sets. This nested design naturally provides robustness against noisy input data: the coarse network acts as a low-pass filter that establishes a clean geometric prior, while subsequent residuals progressively refine the geometry without fitting to high-frequency artifacts. We further introduce a multiscale sphere-tracing algorithm and a GEMM-based analytical normal computation that bypasses auto-differentiation entirely, yielding high-fidelity real-time rendering. On Stanford and Thingi32, M-plicits achieves the best mean Chamfer distance in the coarse configuration and the best median Chamfer distance and IoU in the fine configuration, with substantially better noise robustness than iNGP, BACON, and IDF, while using an order of magnitude fewer parameters than grid-based baselines. Code and models will be released.

Poster
Lost on Campus: Evaluating Embodied Spatial Reasoning of Vision-Language Models in the Wild

Zehan Zheng, Yanyuan Chen, Deming Li, Yutao Tang, Jianwen Xie, Alan Yuille, Jieneng Chen, Cheng Peng

展开摘要

Embodied Spatial Reasoning (ESR) is central to deploying Vision-Language Models (VLMs) in real-world embodied tasks, yet remains inadequately evaluated. Existing benchmarks primarily assess spatial reasoning in static images or synthetic indoor environments, where semantic shortcuts often suffice, making it difficult to faithfully evaluate spatial reasoning capabilities in the wild. In light of this, we present Lost on Campus, a benchmark for evaluating ESR in large-scale real-world outdoor 3D environments reconstructed by 3D Gaussian Splatting. Our benchmark introduces a unified reasoning-action evaluation framework that seamlessly integrates diagnostic QA for isolated reasoning with closed-loop interactive navigation for active reasoning under multimodal instructions. To enable fine-grained diagnosis, we systematically decompose ESR into six fundamental capabilities: action grounding, spatial foresight, metric awareness, goal-directed planning, global localization, and spatio-temporal consistency. Extensive experiments reveal that: (i) Compared to indoor settings, real-world outdoor environments impose substantially higher demands on spatial reasoning, where existing models exhibit poor performance; (ii) VLMs still struggle with fine-grained visual alignment, with failures in spatial foresight and self-aware localization emerging as primary bottlenecks; (iii) Improving multimodal interaction capabilities and long-term spatial reasoning is crucial for advancing embodied intelligence. These findings highlight that faithful evaluation of ESR demands benchmarks tightly coupling perception, reasoning and action within realistic and continuous environments.

Poster
Lookalike3D: Seeing Double in 3D

Chandan Yeshwanth, Angela Dai

展开摘要

3D object understanding and generation methods in indoor scenes produce impressive results, yet they often overlook a pervasive source of information in real-world scenes: repeated objects. We introduce the task of lookalike object detection in indoor scenes, which leverages repeated and complementary cues from identical and near-identical object pairs. Given an input scene, the task is to classify pairs of objects as identical, similar or different using multiview images as input. To address this, we present Lookalike3D, a multiview image transformer that effectively distinguishes such object pairs through similarity learning by harnessing strong semantic priors from large image foundation models. To support this task, we collected the 3DTwins dataset, containing 76k manually annotated identical, similar and different pairs of objects based on ScanNet++, and show an improvement of 14\% IoU over baselines on the task of lookalike object detection. We also demonstrate how our method improves the downstream tasks of joint 3D object reconstruction and part co-segmentation, turning repeated and lookalike objects into a powerful cue for consistent, high-quality 3D scene understanding. Our code, dataset and models will be made publicly available.

Poster
Less Decoder is More Encoder: Geometric Representation Learning from Novel View Synthesis

Keerthi Kaashyap, Dennis Anthony, Akshay Krishnan*, Nhi Nguyen, Jeremy Collins, James Hays, Shreyas Kousik, Animesh Garg

展开摘要

This paper examines the role of Novel View Synthesis (NVS) in geometric representation learning. In principle, NVS should reason about 3D scene structure, thereby enabling transferable multi-view geometric representations. Yet, existing encoder-based NVS methods yield poor representations. This is not because of lack of supervisory signal, but rather due to inconspicuous architectural choices: spatially expressive decoders that dilute representational capabilities of the scene encoder, and low-level pixel-space targets that hinder feature learning. We present SNAP, a self-supervised encoder-decoder transformer that addresses both through a pose-conditioned local decoder and a latent-space reconstruction objective. SNAP is general purpose, and we show that it is on par or better than special-purpose geometry-supervised methods. SNAP also outperforms self-supervised representations across five geometric tasks: visual localization, pose estimation, point correspondence, depth estimation, and robot manipulation. Remarkably, SNAP's patch tokens exhibit emergent viewpoint invariance that rivals heavily supervised models despite lower compute and data budgets. Under severe camera shifts where standard 2D representations collapse, SNAP maintains strict spatial consistency, revealing that restricting decoder expressivity actively prevents the suppression of transferable geometric structure.

Poster
Learning Hierarchical Patch Splitting Policies for Faster Vision Transformers

Aditya Gupta, Jean S Dandurand, Kai Qiu, Rohan Choudhury, László Jeni

展开摘要

Vision Transformers (ViTs) are bottlenecked by the length of their input token sequence. Standard patchification fixes this length with a single patch size applied across the image, regardless of regional content. Prior work on adaptive patch sizing reduces token count by assigning coarser patches to visually simple regions, but relies on noisy pixel-level heuristics such as local entropy to make patchification decisions. We argue that this compute allocation should be grounded in the model’s own semantic representations, not in raw pixel statistics. We introduce Split Policy Learned Image Tokenization which learns to allocate token resolution based on what the model finds meaningful, producing shorter token sequences that are better matched to task-relevant content. SPLIT matches the accuracy of full-resolution ViT classification baselines while using 30% fewer tokens. The same gains hold dense prediction: SPLIT achieves competitive accuracy on COCO and ADE20K, demonstrating that semantically grounded patchification generalises well beyond classification.

Poster
LaSA-Net: A Language-Guided Network for Outdoor Generalized 3D Referring Expression Segmentation

Lingfei Ma, Bin Liu, Wen Li, Wentao Sun, Chaorui Liu, Haiyan Guan, Jonathan Jun LI

展开摘要

3D Referring Expression Segmentation (3D-RES) aims to segment target objects in point clouds via language. However, extending 3D-RES from indoor scenes to large-scale outdoor environments introduces three major challenges, i.e., large-scale geospatial complexity lacking in indoor benchmarks, sparse-target perception overwhelmed by massive geometric clutter and distractors, and context-induced query dilution, where highly relation-intensive expressions cause globally-initialized queries to be absorbed by salient reference objects. To address these issues, we introduce UrbanRefer, the first outdoor 3D-GRES benchmark with 195 urban road point cloud scenes and 7,840 textual descriptions for complex geospatial reasoning. We further propose LaSA-Net, a Language-guided Semantic Segmentation Network. First, to enhance sparse-target perception, LaSA-Net incorporates pixel-level dense features from DINOv3 as 2D priors and fuses them with 3D features through depth-consistent verification. Then, to alleviate query dilution, we design a semantic-adaptive query generation module that applies text-weighted farthest point sampling to focus on text-relevant regions, and performs multi-granularity sampling to maintain both local grounding and global semantic consistency. Finally, a reliability-aware decoder adaptively suppresses noisy language cues through cross-modal reliability-gated injection, generating precise prompts for accurate mask prediction. Extensive experiments demonstrate that LaSA-Net achieves 52.7\%, 55.9\%, and 47.9\% mIoU on the ScanRefer, Multi3DRefer, and UrbanRefer datasets, surpassing prior state-of-the-art methods by 2.3\%, 4.2\%, and 2.8\% respectively.

Poster
Invaria: Learning Scale and Density Invariance in Point Clouds via Next-Resolution Prediction

Chun-Peng Chang, Shaoxiang Wang, Alain Pagani, Dariu Gavrila, Holger Caesar

展开摘要

Modern image encoders achieve high generalization by decoupling semantic meaning from resolution, an ability yet to be fully realized in the 3D domain. We investigate the failure of 3D point cloud encoders to achieve similar generalization and find that existing models are highly sensitive to sampling resolution and scale changes, leading to significant performance degradation. This sensitivity is a major bottleneck for real-world deployment in robotics, as it suggests models overfit to specific quantization densities and object scales rather than learning invariant semantic features. To mitigate this dependency, we propose Invaria, a point cloud encoder that achieves scale and density invariance through next-resolution prediction and receptive field calibration. While our objective is not the explicit generation of high-resolution point clouds, we find that this training objective encourages the model to learn robust, structural invariants. The resulting encoder achieves significant performance gains during resolution shifts while maintaining high efficiency through a compact model size and reduced token requirements. Specifically, on ScanNet, Invaria achieves a 56.0\% higher mIoU at 3$\times$ lower resolution and a 20\% improvement when the objects scale is reduced by a factor of 3. These gains are achieved with a 45\% smaller model size and an average reduction of 40\% in input tokens. The code will be released once the paper is published.

Poster
Imagine3D-LLM: Teaching MLLMs to Imagine 3D Scenes Before Answering

Jaewoo Jung, Hyeonseo Yu, Honggyu An, Jisang Han, Mungyeom Kim, Minkyeong Jeon, Heeseong Shin, WonJun Moon, Federico Tombari, Daniel Barath, Marc Pollefeys, Seungryong Kim, Sunghwan Hong

展开摘要

Reasoning about the 3D world from multi-view images remains a fundamental challenge for Multimodal Large Language Models (MLLMs). While modern MLLMs handle single-image inputs effectively, they struggle to integrate evidence across viewpoints into a coherent 3D understanding. A growing body of work attempts to close this gap by injecting 3D awareness into MLLMs, either by boosting fine-grained pixel-level cross-view correspondence or by fusing features from 3D geometry foundation models, yet a substantial gap to human reasoning persists. In this work, we revisit human spatial reasoning, which suggests that rather than relying on fine-grained geometry cues, humans roughly identify common objects across views, infer the relative geometry between viewpoints, and assemble a coarse 3D layout of the scene. Inspired by this process, we introduce Imagine3D-LLM, an MLLM that learns to assemble a similar compact 3D representation of the scene and conditions its answer on this representation. Concretely, we append a small set of learnable summary tokens after the image tokens, decode them into a compact 3D Gaussian Splatting representation supervised by a photometric reconstruction loss, and train jointly with the standard next-token prediction objective. Notably, although only the summary tokens receive direct reconstruction supervision, this objective also induces stronger cross-frame correspondence within the LLM's underlying image features, suggesting that learning to reconstruct propagates 3D-aware signals throughout the model. As a result, Imagine3D-LLM consistently outperforms prior approaches across multiple spatial reasoning and 3D understanding benchmarks, suggesting that imagining the scene can be more effective than being told its pixel-wise geometry. Our code and weights will be publicly released.

Poster
IGGT4D: Streaming 4D Instance-Grounded Geometry Transformer

Zhengyu Zou, Hao Li, Kuixuan Jiao, Liu Liu, TingyangXiao, Xiaolin Zhou, Fangzhou Hong, Zhizhong Su, Dingwen Zhang, Ziwei Liu

展开摘要

Real-world spatial intelligence requires agents to understand scenes from continuous video streams, where objects move, persist, disappear, and reappear over time. While recent spatial foundation models have enabled generalizable feed-forward 3D reconstruction, most streaming methods remain geometry-centric and lack temporally consistent object-level understanding. Meanwhile, existing semantic reconstruction and 3D-aware vision-language methods largely rely on externally extracted 2D semantic cues or loosely coupled geometry inputs, limiting unified geometry-instance learning in long dynamic scenes. In this paper, we propose IGGT4D, a streaming instance-grounded geometry Transformer for online 4D scene understanding. IGGT4D processes video frames sequentially, reuses historical context through causal spatial-temporal modeling, and incrementally updates a unified representation of camera motion, geometry, and object identity. This enables long-sequence feed-forward reconstruction with geometry-instance consistency in dynamic environments. To address the lack of high-quality 4D supervision, we further construct InsScene4D-147K, a large-scale dataset spanning real/synthetic and static/dynamic scenes, with RGB images, depth, poses, and temporally consistent instance masks generated by an automated geometry-guided annotation pipeline. Experiments on 3D reconstruction, pose estimation, instance spatial tracking, and open-vocabulary segmentation demonstrate that IGGT4D outperforms existing streaming baselines while maintaining scalable online inference for long dynamic sequences.

Poster
Holo4D: Holistic 4D Reconstruction as Geometric Control for Video Diffusion

Yushi Lan, Zeren Jiang, Koichi Namekata, Xingang Pan, Chuanxia Zheng, Andrea Vedaldi

展开摘要

Reconstructing a dynamic 4D scene along a novel camera trajectory requires both metric geometry from the source video and generative completion of disoccluded target-view regions. Feed-forward 4D reconstruction models recover increasingly comprehensive input-view geometry, including depth, point maps, and dense 3D tracks, but remain tied to the observed camera stream. Camera-controlled video diffusion models (VDMs) provide strong generative priors for novel-view synthesis, yet their camera control is typically not precise enough for metric novel-view reconstruction. We argue that comprehensive input-view 4D reconstruction is an effective geometric interface between these two capabilities: properly exposed to a VDM, it turns reconstruction outputs into camera-accurate novel-view RGB videos that remain geometrically consistent under downstream 4D reconstruction. We introduce HOLO4D, a geometry-aware video-to-video framework that controls a pretrained VDM with a hybrid 4D geometric cache built from the source video. A small set of source views covering the camera motion forms the static cache, while dynamic regions are rendered from the matching source frame. The resulting hybrid RGB-D representation is combined with explicit valid masks, target-camera ray embeddings, and dense 3D tracking tokens. Conditioned on this 4D scaffold, the diffusion backbone synthesizes the target-view RGB video. Under a common downstream 4D reconstructor, our generated videos yield target-view depth more consistent with the held-out reconstruction than that of the baselines, and an additional feature-level readout shows that intermediate VAE features already encode target-view depth. Experiments and ablations further show that progressively richer 3D/4D reconstruction signals improve camera adherence.

Poster
HilbertGen-3D:Hilbert--Multifractal Conditioning for Topology-Aware 3D Generation

Ziyi Zhang, Shixuan Li, Yorie Nakahira, Paul Bogdan, Guannan Qu

展开摘要

High-fidelity 3D generative modeling underpins game asset creation, medical imaging, and VR/AR environmental design, where geometric structure directly influences perception and decision-making. Diffusion models represent a powerful paradigm for point cloud generation, yet existing approaches rely heavily on local voxel or patch features and often miss global structural organization. Recent topology-aware methods show that global conditioning can improve generation quality, yet persistent-homology pipelines add substantial preprocessing complexity. We introduce HilbertGen-3D, a topology-aware conditional diffusion framework based on Hilbert–Multifractal Conditioning (HMC). HMC computes multi-scale voxel measures, serializes them via a 3D Hilbert curve to expose structured spatial dependencies, and estimates the generalized fractal dimensions from scale-dependent partition functions. We encode these signals as global embeddings and multi-scale tokens, and inject them into a diffusion denoiser through an efficient bottleneck fusion module. On ShapeNet dataset, HilbertGen-3D reduces the 1-Nearest Neighbor Accuracy by up to 8.74 points and improves coverage by up to +21.45 over prior topology-aware methods. This shows that combining local density cues with global Hilbert–multifractal structure provides a simple, efficient, and effective recipe for high-fidelity and diverse 3D generation.

Poster