NeurIPS 2026 论文列表

Conference on Neural Information Processing Systems

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6,437篇论文

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Decoupled Descent: Exact Test Error Tracking Via Approximate Message Passing

Max Lovig

展开摘要

In modern parametric model training, full-batch gradient descent (and its variants) suffers due to progressively stronger biasing towards the exact realization of training data; this drives the systematic ``generalization gap'', where the train error becomes an unreliable proxy for test error. Existing approaches either argue this gap is benign through complex analysis or sacrifice data to a validation set. In contrast, we introduce decoupled descent (DD), a novel theory-based training algorithm that satisfies a train-test identity---enforcing the train error to asymptotically track the test error for stylized Gaussian mixture models. Within this specific regime, leveraging approximate message passing theory, DD iteratively cancels the biases due to data reuse, rigorously demonstrating the feasibility of zero-cost validation and $100\%$ data utilization. Moreover, DD is governed by a low-dimensional state evolution recursion, rendering the dynamics of the algorithm transparent and tractable. We validate DD on XOR classification, yielding superior performance compared to GD; additionally, we implement noisy MNIST and non-linear probing of CIFAR-10, demonstrating that even when our stylized assumptions are relaxed, DD narrows the generalization gap compared to GD.

Poster
DTGS: Physics-Embedded Dynamic Thermal 3D Reconstruction with Gaussian Splatting

Junbo Li, Hang Fu, Yinuo Wang, Weimin Yuan, Cai Meng, Xiangzhi Bai*

展开摘要

Dynamic scene representation and rendering in the visible spectrum has been extensively studied. Compared to visible-light imaging, thermal infrared sensing offers all-weather observation and strong penetration capability, enabling perception in low-visibility environments. However, dynamic reconstruction in thermal infrared scenes is challenged due to atmospheric transport effects and interference from low-emissivity background regions, which often leads to motion blur and details loss in rendered results. To address these issues, we propose DTGS, a physics-driven dynamic 3D scene reconstruction approach. DTGS factorizes dynamic thermal scenes into radiometric and geometric components, modeling radiometric changes via rendering that integrates atmospheric radiative transfer, while capturing geometric deformations through Adaptive Temporal Gaussian basis. In addition, we design a thermal-radiance-weighted structural similarity loss to suppress gradient interference from low-radiance noisy regions. Furthermore, to demonstrate the effectiveness of our method, a large-scale dataset for this field named Dynamic\_LTR is created. Experimental results demonstrate that our method achieves a 2.7 dB improvement in PSNR, a twofold speedup in rendering, and a threefold reduction in training time. The code and datasets will be available after acceptance.

Poster
Corrected Integrated Laplace Approximation for Bayesian Inference in Latent Gaussian Models

Jinlin Lai, Charles Margossian, Daniel Sheldon

展开摘要

Latent Gaussian models (LGMs) are a popular class of Bayesian hierarchical models that include Gaussian processes, as well as certain spatial models and mixed-effect models. Efficient Bayesian inference of LGMs often requires marginalizing out the latent variables. For LGMs with a non-Gaussian likelihood, exact marginalization is not possible and a popular approach is to do approximate marginalization with an integrated Laplace approximation (ILA). Using ILA produces an approximate posterior which, in some settings, can differ significantly from the correct posterior, which impacts downstream applications. We propose an importance sampling scheme to correct the error introduced by ILA. By increasing the number of samples in importance sampling, the posterior with ILA converges to the correct posterior. This idea is realized with various techniques, including pseudo-marginalization, quasi-Monte Carlo and randomized quasi-Monte Carlo. We implement our methods in an automatic differentiation framework to support gradient-based algorithms when doing inference on the hyperparameters. For the latter, we specifically consider the use of Hamiltonian Monte Carlo. We demonstrate the benefits of reduced error in various applied models.

Spotlight
Continuous-depth Deep Gaussian Processes

Ying Li, Sanyou Wu, Zi Yang, Qiaochu Xu, Yuhao Liu, Zhidi Lin, Michael Minyi Zhang, Petar Djuric, Alexandre Thiery

展开摘要

Deep Gaussian processes (DGPs) are appealing Bayesian regression models, but their standard discrete-depth parameterization often becomes harder to optimize as depth grows. We argue that depth is better treated as a latent continuous evolution than as a long discrete stack. We therefore propose a continuous-depth formulation in which the latent representation follows a stochastic differential equation with a depth-indexed drift family equipped with a GP-based prior. This reframes the core design choice as the prior placed on that family, rather than adopting a purely neural continuous-depth parameterization as in neural ODE or neural SDE models. We study two instantiations of this idea: CDGP, a direct GP prior over the state-depth drift, and FlowDGP, a flow-evolved prior that captures richer depth dependence at lower training cost. To motivate the redesign, we show that the single-sample DGP objective can become increasingly ill-conditioned under repeated layer composition, while residual DGP is a useful first repair that still remains a finite discrete construction. We also give pathwise sensitivity analysis for the continuous-depth formulation. Experiments on synthetic, benchmark, and large-scale regression tasks show that residual DGP improves over plain DGP, while CDGP and FlowDGP provide a stronger overall story across the regimes we study.

Poster
Constrained Bombieri Point Processes

Cornelius Brand

展开摘要

Determinantal point processes allow efficient sampling of diverse subsets of data. However, (exact) sampling under additional constraints is often computationally intractable under complexity-theoretic assumptions. We take an algebraic approach to designing novel algorithms that allow exact constrained sampling with theoretical efficiency guarantees. Our algorithms apply to a general class of point processes based on Bombieri inner products of polynomials, which we call Bombieri $k$-point processes. This perspective recovers known algorithms for constrained $k$-DPPs and extends them to a broader class of simple $k$-point processes. As applications, we obtain exact samplers for matching-, path-, subgraph-, and budget-constrained processes, as well as distributions combining diversity with clustering. While common complexity-theoretic assumptions rule out polynomial-time algorithms in many of these settings, our algorithms are efficient with respect to the relaxed notion of fixed-parameter tractability when the sample size $k$ is kept bounded.

Poster
Conditioning Gaussian Processes on Almost Anything

Henry Moss, Lachlan Astfalck, Tom Cowperthwaite, Colin Doumont, Samuel Willis, Christopher Nemeth, Philipp Hennig, Andrew Zammit-Mangion

展开摘要

Gaussian processes (GPs) offer a principled probabilistic model over functions, but exact inference is restricted to the linear-Gaussian regime. We establish an explicit equivalence between GPs and a class of linear diffusion models, recasting predictive sampling as an ODE with closed-form Gaussian dynamics and a likelihood-dependent guidance term that admits a simple Monte Carlo approximation. In the linear-Gaussian setting, we recover standard GP conditioning exactly; beyond conjugacy, the same machinery handles any conditioning statement admitting point-wise likelihood evaluation — including non-linear physics, and, for the first time, natural language via large language models. Whitening isolates the irreducible non-Gaussian dynamics, minimising Wasserstein-2 transport cost and eliminating numerical stiffness. The result is a general-purpose GP inference scheme requiring no bespoke derivations. Together, these results provide a general mechanism for incorporating the full richness of real-world knowledge as conditioning information, opening a new frontier for the probabilistic modelling of real-world problems.

Poster
Concord-SLAM: Cross-Render Concordance for Boundary-Native Semantic Gaussian SLAM

Danqi Lu, Changxin Huang, Jianqiang Li

展开摘要

Three-dimensional Gaussian Splatting (3DGS) has recently become a promising representation for dense SLAM, due to its explicit scene parameterization, efficient differentiable rendering, and high-quality visual reconstruction. Extending 3DGS to semantic SLAM enables the construction of maps that are not only geometrically accurate but also semantically interpretable. However, existing semantic Gaussian SLAM methods usually optimize semantic, depth, and normal renderings through separate supervision objectives. Such a design underexplores the fact that these outputs are generated from the same Gaussian field and should therefore provide a concordant explanation of the underlying scene structure. This limitation is especially problematic around object boundaries and geometric discontinuities, where inaccurate Gaussian growth can cause cross-boundary expansion, boundary blurring, and semantic leakage. To address this problem, we propose Concord-SLAM, a boundary-native semantic Gaussian SLAM framework that establishes concordance among semantic, depth, and normal renderings while promoting boundary-aware Gaussian growth. Our framework contains two key components. First, Cross-Render Concordance (CRC) jointly examines semantic, depth, and normal views rendered from the same Gaussian map, and converts their structural discrepancies in boundary responses, regional continuity, and local geometry into optimization signals. In this way, disagreement among different renderings is used as an intrinsic cue for improving the semantic-geometric coherence of the Gaussian field. Second, Boundary-Native Splatting (BNS) actively inserts new Gaussians near semantic boundaries, depth discontinuities, and salient geometric variations, encouraging primitives to align with physical and semantic boundaries during map construction rather than correcting boundary mixing only through later optimization. Experiments on Replica and ScanNet demonstrate that Concord-SLAM achieves superior performance in camera tracking, scene reconstruction, and semantic mapping.

Poster
Complexity-guided Regularization for Generalizable Human Gaussian Splatting

Gun Ryu, Gi-Mun Um, Won-Sik Cheong, Wonjun Kim

展开摘要

Recent studies on generalizable human Gaussian splatting have achieved the notable progress in synthesizing novel views of unseen human subjects from multi-view images. Despite this progress, existing methods still struggle to represent fine-grained details of human subjects, which inherently involve high geometric and textural complexity. This is because previous methods do not impose a constraint on how densely Gaussians are placed, which often leads to blurry rendering results in complex regions. To address this problem, we propose a complexity-guided regularization scheme. The key idea is to leverage a complexity prior computed via the local entropy in geometric and textural characteristics of a clothed human. This effectively prevents Gaussians from being coarsely placed in complex regions, which facilitates the faithful reconstruction of intricate structures. Furthermore, we sample local patches predominantly from complex regions according to this complexity prior, which allows the model to be sufficiently supervised by local details. Experimental results on benchmark datasets demonstrate that our method delivers state-of-the-art performance while maintaining the real-time inference speed in generalizable human Gaussian splatting.

Poster
Complexity Aware Continuous Level of Details for Gaussian Splatting

Radu Beche, Raoul de Charette

展开摘要

3DGS enables real-time novel view synthesis, but practical deployment under varying compute budgets requires a single Gaussian set that remains effective when truncated to a prefix of primitives. This raises how capacity should be allocated as the budget decreases.We observe two findings. First, image complexity correlates with reconstruction error in both image and 3D Gaussian space. Second, this structure degrades under strong budget reduction, indicating suboptimal allocation.These observations motivate using image complexity as an optimization signal. We propose a continuous level-of-detail method based on 3DGS-MCMC that uses it for (i) relocation toward difficult regions during training and (ii) importance-based retention of simple and detailed regions at inference. A variance constraint on residuals between full- and reduced-budget renderings further enforces uniform error under compression. Our method yields smoother LOD degradation than prior work, with largest gains in low-budget regimes. Code will be released.

Spotlight
CodecSplat: Ultra-Compact Latent Coding for Feed-Forward 3D Gaussian Splatting

Pengpeng Yu, Runqing Jiang, Qi Zhang, Dingquan Li, Jing Wang, Yulan Guo

展开摘要

While feed-forward 3D Gaussian splatting reconstructs renderable Gaussian primitives from sparse context views without per-scene optimization, existing pipelines do not provide a compact scene representation for storage or transmission. A natural solution is to apply existing 3DGS compression methods to the generated Gaussian primitives. However, this approach operates on the final irregular 3D representation and is decoupled from the internal feature-to-Gaussian generation process, which limits compression efficiency. To address this, we introduce \emph{CodecSplat}, an ultra-compact latent coding framework for feed-forward 3D Gaussian splatting. CodecSplat first encodes an intermediate 2D Gaussian-generation feature into an entropy-coded scene bitstream. At the decoder, the latent feature is reconstructed and used to predict depth and Gaussian parameters, which are then mapped to 3D Gaussian primitives. Note that, by integrating compression into the feed-forward Gaussian generation pipeline, CodecSplat avoids inefficient compression over irregular 3D Gaussian primitives and allows the codec to exploit the structured intermediate feature representation. We instantiate CodecSplat on a feed-forward Gaussian splatting backbone with depth-guided multi-view feature refinement and a hierarchical learned feature codec. On DL3DV and RealEstate10K datasets, CodecSplat achieves 23.56-26.36 dB and 24.76-27.05 dB PSNR with only 20.00-107.77 KiB and 3.37-12.51 KiB per scene, respectively. This is roughly one order of magnitude smaller than compressing feed-forward generated Gaussian primitives, while preserving controllable rate--distortion behavior.

Poster
Coarsening Linear Non-Gaussian Causal Models with Cycles

Francisco Madaleno, Francisco Pereira, Alex Markham

展开摘要

Recent work on causal abstraction, in particular graphical approaches focusing on causal structure between clusters of variables, aims to summarize a high-dimensional causal structure in terms of a low-dimensional one. Existing methods for learning such summaries from data assume that both the high- and low-dimensional structures are acyclic, which is helpful for causal effect identification and reasoning but excludes many high-dimensional models and thus limits applicability. We show that in the linear non-Gaussian (LiNG) setting, the high-dimensional acyclicity assumption can be relaxed while still allowing recovery of a low-dimensional causal directed acyclic graph (DAG). We further connect identifiability of this low-dimensional DAG to existing results: LiNG models with cycles are observationally identifiable only up to an equivalence class whose members differ by reversals of directed cycles; our low-dimensional DAG, which is invariant across all members of a given equivalence class, thus forms a natural representative of the class. While existing approaches for learning this observational equivalence class over high-dimensional variables have exponential time complexity, our low-dimensional summary is learned in worst-case cubic time and comes with explicit bounds on the sample complexity. We provide open source code and experiments on synthetic data to corroborate our theoretical results.

Poster
Can Entry-Wise Clipping Give Spectral Control of Stochastic Gradients?

Zitao Song, Cedar Site Bai, Zhe Zhang, Brian Bullins, David Gleich

展开摘要

Training instabilities such as loss spikes are frequently the result of stochastic gradient noise. Because of rare expressions in language training data, and multiple layer composition, the noise impact is heavy-tailed and survives mini-batch averaging. Gradient clipping is designed to address this where vector-norm clipping ignores matrix structure in weight updates, while spectral normalization (e.g. Muon) respects structure at additional cost. We show an entry-wise \emph{heavy-tailed noise} appears similar to real stochastic gradient noise. Furthermore, through a first-order perturbation analysis, we identify a \emph{localization} property under which a simple entry-wise method will give spectral normalization. Exploiting this, we derive a tractable surrogate for the Bayes-optimal entry-wise estimator under a Gaussian signal prior. We establish $O(\epsilon^{-4})$ convergence guarantee under Cauchy-contaminated noise. Empirically, we find that smooth shrinkage improves Adam on NanoGPT pretraining, saving ${\sim}$8% of training tokens. We further find that applying the entry-wise clipping before spectral normalization yields a ${\sim}$2% token saving on top of Muon.

Poster
CELEUS: Certifiable and Efficient LLM Evaluation via E-Processes

Zhijian Zhou, Zesheng Ye, Zhaorun Chen, Bo Li, Feng Liu

展开摘要

Can we trust evaluation scores to capture an LLM's true real-world performance? *Certifiable* evaluation answers this question by providing guarantee for LLM evaluation. In particular, existing methods sequentially curate evaluation samples and keep updating confidence intervals (CIs) that cover the true performance with high probability (e.g., 95%) until some conditions are satisfied, e.g., the CI width reaches a target precision. However, existing methods are not generally anytime-valid: the claimed coverage (e.g., 95%) may fail when CIs are repeatedly updated and used to decide when to stop, leaving a *gap* between theoretical rigor and practice. This paper bridges this gap by proposing **Celeus**, a **C**ertifiable framework for **E**fficient **L**LM evaluation, which leverages ***E***-processes to build anytime-valid CIs. Concretely, we propose signals that combine two ingredients: (i) **U**ncertainty-guided sampling to select informative samples for evaluation, and (ii) **S**urrogate-assisted approximations for unevaluated samples. We prove that such signals remain unbiased for the evaluation score conditional on the past, enabling statistically grounded and anytime-valid $e$-process CIs. More importantly, the two ingredients reduce estimation variance and help reach the target precision with fewer evaluated samples. We also prove that CIs obtained by **Celeus** can shrink at a near-parametric rate up to logarithmic factors and analyze the oracle variance-optimal sampling rule that motivates the empirical uncertainty-guided one. Experiments show that **Celeus** reaches the target precision using 54-62% fewer evaluated samples than baselines, while preserving anytime-valid coverage.

Poster
CC-GS: Low-Memory 3D Gaussian Splatting Training via CPU-GPU Block-Wise Context Compositing

Jian Xu, Siyi Wu, Yi Li, Bingzhe Li, Sian Jin, Wei Niu, Sheng Di, Yuede Ji, Miao Yin

展开摘要

Training a single 3D Gaussian Splatting (3DGS) scene routinely requires tens of gigabytes of GPU memory, placing standard 3DGS training beyond many low-memory GPU budgets commonly found on laptops and edge devices. Existing low-memory approaches mainly follow two directions: block-wise training and frustum-culling-based host offloading. Block-wise methods train spatial blocks independently and merge them afterward. However, because 3DGS renders each image through depth-ordered alpha compositing over all visible Gaussians, independent block training reduces optimization to block-local objectives, thereby losing full-image loss supervision. Frustum-culling-based host offloading retains full-image loss supervision by jointly rendering all visible Gaussians while uploading only the view-visible subset to the GPU. However, its GPU memory consumption still scales with the size of the visible set, which can exceed the memory budget of low-end GPUs for dense scenes or wide-coverage views. We propose CC-GS, a low-memory block-wise 3DGS training framework based on CPU-GPU block-wise context compositing, featuring three key designs. $\textbf{i) Block-wise context compositing}$: CC-GS partitions Gaussians into capacity-bounded blocks and represents non-optimized visible blocks using cached per-pixel color and residual transmittance, with depth used only for ordering, enabling full-image loss supervision while processing one capacity-bounded block at a time. $\textbf{ii) Two-pass block-wise training}$: each training view is processed through a lightweight context pass for caching compositing context and a differentiable block-optimization pass for updating individual blocks. $\textbf{iii) Asynchronous CPU-GPU execution}$: CC-GS overlaps block gathering, host-device transfers, rendering, backpropagation, gradient offloading, and CPU-side updates through an asynchronous CPU-GPU pipeline. Experiments on standard 3DGS benchmarks show that CC-GS keeps the measured peak GPU memory below 2GB for all evaluated scenes while matching the rendering quality of standard 3DGS. Compared with standard 3DGS, CC-GS, incurs at most a $1.54\times$ dataset-level training slowdown.

Poster
Blur Issue Matters for Thermal Novel View Synthesis: A Floating Gaussian Suppression Approach

Mingyuan Xie, Sheng Wan, Jin Xie, Hang Yang, Liangyun Sun, Chen Gong

展开摘要

Novel View Synthesis(NVS) for thermal infrared scenarios has become increasingly important in practical applications. Recent advances in 3D Gaussian Splatting(3DGS) have demonstrated its strong performance for NVS, and a handful of preliminary efforts have explored its extension to thermal NVS. However, existing 3DGS-based methods for thermal NVS often suffer from severe local blur in rendered images. Theoretical and empirical analyses reveal that the single-channel nature of thermal data allows intensity discrepancy to be compensated through opacity adjustment, which can erroneously amplify the opacity of floating Gaussians, especially when the background behind them is insufficiently represented. To address this issue, we propose a method termed Floating Gaussian Suppression (FGS) for thermal NVS. Specifically, we leverage an over-saturation of luminance to introduce an implicit gradient penalty, which guides the optimizer to suppress the opacity of floaters to match the ground truth. By effectively reducing the opacity of these floaters, this mechanism alleviates the occlusion of distant details, thereby mitigating local blur. Moreover, to preserve rendering fidelity, the luminance parameters of Gaussians are optimized concurrently. Experimental results demonstrate that our method effectively mitigates local blur and produces sharper and more faithful thermal reconstruction compared with the baseline methods.

Poster
Black-box model classification under the discriminative factorization

Hayden Helm, Merrick Ohata, Carey E. Priebe

展开摘要

Access to modern generative systems is often restricted to querying an API (the ``black-box" setting) and many properties of the system are unknown to the user at inference time. While recent work has shown that low-dimensional representations of models based on the relationship between their embedded responses to a set of queries are useful for inferring model-level properties, the quality of these representations is highly sensitive to the query set. We introduce the discriminative factorization to distinguish between high- and low-quality query sets in the context of black-box model-level classification. Under this framework, the probability of chance-level classification decays exponentially in the query budget. On three auditing tasks, estimated factorization parameters predict the empirical performance decay rate. We conclude by showing that query sets selected using the estimated discriminative field reproduce the empirical ordering of oracle query sets.

Poster
BEAST3D: animal behavioral analysis and neural encoding from multi-view video via Gaussian splatting

Yanchen Wang, Lenny Aharon, Wangshu Zhu, Kyle Daruwalla, Linghua Zhang, Jiaru Zou, Selmaan N Chettih, X Helen Hou, Liam Paninski, Matthew Whiteway

展开摘要

Multi-view video recordings are increasingly used to capture the 3D movements of animals in experimental settings, yet extracting rich 3D representations from these recordings remains challenging. Supervised pose estimation requires extensive manual annotation, while general-purpose 3D reconstruction models trained on generic scene datasets fail on the specialized imagery and sparse-view setting of laboratory experiments. We address these limitations with BEAST3D, a self-supervised pretraining framework that learns 3D visual representations from unlabeled, calibrated multi-view video. BEAST3D uses a vision transformer to predict 3D Gaussian splats that reconstruct held-out views through differentiable rendering, while simultaneously segmenting the animal from the background. BEAST3D reconstructs 3D structure with as few as four views by conditioning directly on known camera parameters---unlike general-purpose models, which must estimate camera geometry from dense overlapping viewpoints that are seldom available in lab settings. Through comprehensive evaluation across four species, we demonstrate that BEAST3D produces rich, viewpoint-invariant features that transfer effectively to three downstream tasks: novel view synthesis, which validates the quality of the learned 3D representations; multi-view pose estimation, which provides the sparse keypoint trajectories widely used in behavioral analysis; and neural encoding, which relates 3D behavioral features to simultaneously recorded neural activity. BEAST3D thus establishes a versatile framework for behavioral analysis that leverages 3D structure in modern multi-view laboratory recordings.

Oral
Autoregressive Appearance Prediction for 3D Gaussian Avatars

Michael Steiner, Zhang Chen, Alexander Richard, Vasu Agrawal, Markus Steinberger, Michael Zollhofer

展开摘要

A photorealistic and immersive human avatar experience demands capturing fine, person-specific details such as cloth and hair dynamics, subtle facial expressions, and characteristic motion patterns. Achieving this requires large, high-quality datasets, which often introduce ambiguities and spurious correlations when very similar poses correspond to different appearances. Models that fit these details during training can overfit and produce unstable, abrupt appearance changes for novel poses. We propose a 3D Gaussian Splatting avatar model with a spatial MLP backbone that is conditioned on both pose and an appearance latent. The latent is learned during training by an encoder, yielding a compact representation that improves reconstruction quality and helps disambiguate pose-driven renderings. At driving time, our predictor autoregressively infers the latent, producing temporally smooth appearance evolution and improved stability. Overall, our method delivers a robust and practical path to high-fidelity, stable avatar driving.

Poster
Anchor3DGS: Feed-Forward 3D Gaussian Splatting with Compact Anchor-Based Representation

Sheng Ye, Jiangke Lin, Fudong Wang, Yi Yuan, ZhenHui Dong, Yong-Jin Liu

展开摘要

Recent feed-forward 3D Gaussian Splatting (3DGS) methods have enabled effective multi-view 3D reconstruction by predicting Gaussian primitives in a single forward pass. However, existing approaches predominantly adopt a pixel-aligned paradigm that predicts one Gaussian per input pixel, coupling the Gaussian count to the input resolution and number of views. This also leads to redundant primitives in textureless regions and insufficient coverage in geometrically complex areas. We present Anchor3DGS, a pose-free feed-forward 3DGS framework that replaces pixel-aligned prediction with a compact anchor-based representation. Guided by information entropy, our method places a set of 3D anchors in the scene, concentrating them in regions of higher visual complexity while maintaining broad spatial coverage. Each anchor performs occlusion-aware aggregation of multi-view image features, exchanges information with other anchors, and is decoded into a set of local Gaussians. A lightweight feature enhancement module further refines the coarse RGB output from Gaussian splatting and improves rendering fidelity. Extensive experiments on diverse benchmark datasets demonstrate that our Anchor3DGS achieves state-of-the-art novel view synthesis quality while only using an order of magnitude fewer Gaussian primitives.

Poster
Amortized Structured Stochastic Variational Inference for Gaussian Process Latent Variable Models

Maksym Tretiakov, Sarah Filippi, Vincent Fortuin, Ruth Misener, Ruby Sedgwick, James Odgers

展开摘要

Many machine learning methods aim to approximate the lower-dimensional manifold on which the data lives. A desirable feature of such methods is that they should capture the epistemic uncertainty of this learned manifold. One model that achieves this is the Gaussian Process Latent Variable Model, in which a Gaussian Process (GP) mapping from the latent space provides an estimate of the uncertainty of the manifold. However, the effectiveness of this uncertainty estimation is limited by the mean-field variational approximation between the GP inducing points and the latent variables. In this work, we use Amortized Structured Stochastic Variational Inference to allow the variational posterior for the latent space to be conditionally dependent on the value of the inducing points. We demonstrate that this more flexible variational posterior improves several metrics related to the reconstruction of points on the data manifold.

Poster