NeurIPS 2026 论文列表

Conference on Neural Information Processing Systems

录用类型

6,437篇论文

按官方录用论文列表统计,可能与会议公布的数字略有出入。

  • Oral
    991.5%
  • Spotlight
    2403.7%
  • Poster
    6,09894.7%

浏览全部论文

IDEA: Unwrapping Visual Black-box Models by Interaction Decomposition

Chaojie Ji, Jian Xu, He Zhang, Hongyan Wu, Yankai Cao, Ruxin Wang

展开摘要

Concept-based explanation methods have emerged as a prominent framework for interpreting deep neural networks using human-understandable concepts. However, existing approaches are limited to assigning a scalar importance score to a concept, failing to capture the interaction between the concept and its visual context. We argue that overlooking this interaction leaves a predictor's reasoning only partially understood. To address this gap, we introduce IDEA, a novel global post-hoc explanation framework that explicitly models the interaction between a concept and its visual context. Through this modeling, IDEA decomposes concept-level predictive information into three atomic components: uniqueness (independent concept contribution), redundancy (information shared with the context), and synergy (information arising strictly from concept-context interaction). Consequently, IDEA extends interpretability beyond merely identifying influential concepts to diagnosing how a predictor reasons -- for instance, flagging potential context dependencies that scalar scores cannot reveal. IDEA requires no task-specific concept annotations and no access to classifier internals. Evaluations on controlled and real-world settings demonstrate that IDEA can surface reasoning patterns invisible to traditional scalar concept scores.

Oral
HuPER: A Human-Inspired Framework for Phonetic Perception

CHENXU GUO, Jiachen Lian, Louis Liu, Baihe Huang, Shriyaa Narayanan, Bixing Wu, Zoe Ezzes, Jet Vonk, Zachary Miller, Cheol Jun Cho, Maria Luisa Gorno Tempini, Gopala Anumanchipalli

展开摘要

We propose HuPER, a human-inspired framework that models phonetic perception as adaptive inference over acoustic--phonetic evidence and linguistic knowledge. HuPER first learns an acoustic-grounded phone recognizer from limited human-annotated data and transcript-only speech: canonical G2P transcriptions are treated as auxiliary linguistic cues rather than ground truth, and are corrected into realized phone proxies for self-training. At inference time, HuPER supports multiple perceptual routes: it can rely on bottom-up phone evidence when the signal is clear, incorporate explicit expectations when a reference is available, or use lexical constraints when acoustic evidence is weak. With only 100 hours of training data, HuPER achieves state-of-the-art phonetic feature error rates on five English benchmarks and strong zero-shot transfer to 95 unseen languages. HuPER also improves robustness on weak-evidence and disordered speech, demonstrating the benefit of adaptive, multi-path phonetic perception under diverse acoustic and task conditions. All training data, models, and code are open-sourced. Code and demo are available at https://github.com/HuPER29/HuPER.

Poster
HearSayBench: Can LLMs Navigate from Abstract Human Rights to Lived Lives?

Sobhan Lotfi, Ava Iranmanesh, Ali Iranmanesh, Liwei Jiang

展开摘要

"Hearing is never like being.'' —Persian Proverb Large language models have become the default advisors for life-critical human problems. While they democratize access to personal counseling, they suffer from a silent foundation bias: the internet is a record of people with the freedom to act. Current benchmarks assume users have this same agency, ignoring the reality of those in war zones or navigating statelessness. These long-tail experiences are not only missing from training data, but authentic evaluation data to measure them is equally scarce. We introduce HearSayBench, a human-verified dataset of 400 scenarios from respected archives like the United Nations, covering 80 regions across three specific barriers: social, personal, and environmental. Our work uses Capabilities Approach to test if a model can distinguish between what a person is legally promised and what they are actually free to do in their specific environment. While these models may have "heard'' about global inequality during training, we find that this knowledge is merely hearsay. Across 11 frontier and open-weight models, we identify a systemic %37 performance drop between situational comprehension and structural reasoning. When faced with the most vulnerable users, models consistently offer a "Checklist of Impossible Things'': polite, fluent advice that is physically impossible or legally suicidal to follow. Ultimately, we show that the true digital divide is no longer about access to technology, but about whether an AI can recognize the reality of your life.

Oral
HaNDF: Object-Conditioned Geometric Neural Hand Distance Fields

Zuhao Liu, Melih Darcan, Zhengdi Yu, Riza Alp Guler, Tolga Birdal

展开摘要

We propose, HaNDF, object-conditional neural distance fields as data-driven priors for modeling the plausible hand–object configurations, in the product manifold of hand articulations. While recent unconditional generative priors showed success in modeling human pose, hands are versatile articulated bodies often found in interaction with other objects. This makes it crucial to develop a generative prior which can model the plausible hand poses conditioned on the object under interaction. To this end, our HaNDF proposes a geometry-aware, object-conditioned neural distance field, representing the plausible articulations in the zero-level set of a conditional field. We leverage tools from Riemannian geometry to (i) represent plausible hands in the zero level-set of an object-induced neural field, and (ii) project a given pose onto the this field. Using HaNDF, we can also optimize for a plausible condition, determining the object under interaction. Our extensive evaluations demonstrate that our HaNDF provides a flexible and powerful prior for hand–object interaction, suitable for applications such as pose refinement, reconstruction under occlusion, and physically plausible manipulation synthesis.

Poster
HOMIE: Human-object Centric Video Personalization via Multimodal Intelligent Enhancement

Yiyang Cai, Nan Chen, Rongchang Xie, Junwen Pan, Chunyang Jiang, Cheng Chen, Chang Liu, Zhenbang Sun, Wei Xue, Wenhan Luo, Yike Guo

展开摘要

Human-object-centric video personalization (HOCVP) is a core task within subject-driven video generation. However, existing methods suffer from two key limitations. First, most approaches focusing on $\textit{inter-subject}$ personalization still struggle to strike a balance between high subject fidelity and accurate interaction patterns between humans and diverse objects, especially when objects represent abstract concepts such as logos. Second, while $\textit{intra-subject}$ references ($\textit{e.g.}$, OCR maps, multi-view inputs) are expected to enhance subject fidelity, most existing works lack mechanisms to understand such latent correspondence. To address both challenges, we propose HOMIE, an HOCVP framework that tackles both inter- and intra-subject input settings in a unified manner. Compared to previous approaches, HOMIE proposes a better MLLM integration strategy to extract knowledge of reference-level relationships without compromising the controllability of text encoders or incurring costly re-alignment. Specifically, we introduce global multimodal guidance within self-attention to better align MLLM-derived semantic features with VAE tokens. Furthermore, we propose modality-reference embedding to differentiate tokens from MLLM features and VAE tokens and associate intra-subject reference image tokens. Extensive experiments validate that our method achieves state-of-the-art performance across various HOCVP tasks. Anonymous project page with videos is available at https://homie-demo.github.io/.

Poster
HAPACT: A Benchmark For Human-Centric Physical Impact Localization in Movies

Youngrae Kim, Yejin Jang, Eunho Kim, Youjin Sung, Kun-Woo Song, Sangpil Kim, Sang Ho Yoon

展开摘要

Physical reasoning about humans in videos has largely focused on everyday interactions, where contact, pressure, pose, and motion support embodied perception and contact-aware applications. Still, short and forceful properties like impact events remain relatively underexplored, despite their relevance to broader understanding of how abrupt physical events affect the human body. To fill this gap, we introduce human-centric impact localization, a new task that localizes target physical impacts temporally within a video and spatially on the human body. We further present HAPACT, a HumAn-centric imPACT dataset and benchmark built from movie clips, containing over 2.8K video-query pairs with more than 20K fine-grained human-annotated frames. We built HAPACT around viewer-grounded annotation, text-conditioned localization, and supervision at frame-level temporal and SMPL-X-based spatial granularity. To demonstrate the effectiveness of our benchmark, we conduct extensive evaluations of existing methods, employing video moment retrieval models for temporal localization and human-scene contact models for spatial localization. For the spatial task, we propose a text-conditioned baseline by reformulating localization as query-guided body-region selection. Benchmark results show that physical impact localization remains challenging for existing methods, motivating HAPACT as a dedicated benchmark to support physical impact reasoning in videos.

Poster
HAI: Hierarchical Anchored Interaction for Multi-View Bimanual World Models

Sen Cui, Baohua Yin, Youyi Kou, Junyu Wu, Jingheng Ma, Zhikang Chen, Changshui Zhang

展开摘要

Multi-view bimanual robot world models must predict future observations while preserving scene identity, following two synchronized but non-exchangeable arms, and maintaining consistency between global and wrist-local views. Existing conditioning schemes often collapse left- and right-arm actions into a view-agnostic control signal, making long-horizon rollout prone to scene drift, wrong-arm responses, and cross-view inconsistency. We propose \textbf{HAI}, a \textbf{Hierarchical Anchored Interaction} architecture for controllable multi-view bimanual world modeling. HAI organizes prediction as a structured information flow. First, hierarchical action-view conditioning routes the bimanual action chunk to camera streams, injects coarse chunk-level intent, performs structured multi-view modeling on the coarse-modulated features, and then injects fine per-frame action control. Second, anchored dynamic generation fuses the fine action-conditioned descriptors with persistent per-view scene anchors before decoding future observations. Experiments on AgiBot and DROID show that HAI improves long-horizon rollout quality over the baselines. Ablations confirm gains in scene stability, wrist-view controllability, and cross-view consistency. Further experiments on policy-improvement diagnostics indicate more useful synthetic rollout signals for downstream VLA policies, achieving an averaging 67.2\% relative gain in success rate. The project page is available at \url{https://hai-anon.github.io/}.

Poster
Grounding 3D Affordance from Human-Object-Interaction Videos via Multimodal Large Language Model

Hanqing Wang, Mingyu Liu, Xiaoyu Chen, Chengwei MA, Yiming Zhong, Yuhao Liu, Wenti Yin, Xing Mu, Jiahao Yuan, Zhiqing Cui, Lu Dai, Zhiyuan Ma, Hui Xiong

展开摘要

3D affordance grounding aims to highlight the actionable regions on 3D objects, which is crucial for embodied AI. While previous research primarily leverages static cues from language or single images, which often lack the rich interaction context necessary to accurately locate functional zones. To alleviate this predicament, we collect a comprehensive video-based 3D affordance dataset, VIDA, which contains 38K human-object-interaction (HOI) videos covering 16 affordance types, 38 object categories, and 22K point clouds. Based on VIDA, we propose a strong baseline: VideoAfford, a unified framework that extends Multimodal Large Language Models (MLLMs) with fine-grained affordance segmentation capabilities. VideoAfford incorporates a latent action encoder to distill dynamic interaction knowledge from demonstration videos and a spatial-aware loss to encourage geometrically consistent affordance predictions. Extensive experiments on VIDA show that VideoAfford significantly outperforms strong baselines in both seen and unseen settings, demonstrating its effectiveness in video-driven 3D affordance reasoning and open-world generalization. The dataset and code will be released soon to facilitate future research in this area.

Poster
GazeFlow: From Human Gaze Behavior to Generative Egocentric Gaze Prediction

sheng zhao, Weikai Lin, Yuhao Zhu

展开摘要

Egocentric gaze prediction enables many downstream applications but remains challenging, as human gaze is inherently stochastic. This stochasticity is constrained by structured temporal dynamics alternating between fixations and saccades, top-down influences from tasks, and bottom-up visual saliency. Based on this observation, we introduce GazeFlow, a framework that directly models gaze as a joint distribution of temporal gaze positions conditioned upon both top-down and bottom-up information. In particular, GazeFlow uses conditional flow matching (CFM): a learned velocity field iteratively transports a Gaussian noise sample into a plausible gaze trajectory drawn from this joint distribution. The velocity field is conditioned on bottom-up visual features extracted by a video encoder and on top-down task information obtained by globally querying these features. On standard datasets, GazeFlow achieves state-of-the-art performance on per-frame metrics, and the generated trajectories align better with human gaze temporal dynamics.

Poster
Full-Duplex Speech-Motion Model for Dyadic Interaction

Koki Nagano, Hongyu Liu, Wookie Park, Tianye Li, Amrita Mazumdar, Christian Jacobsen, Shengze Wang, Michael Stengel, Ka Chun Cheung, Simon See, Shalini De Mello

展开摘要

We present DuplexMotion, a streaming, full-duplex speech-and-motion model designed for dyadic interaction. To capture the continuous and reciprocal nature of human communication, this full-duplex capability empowers the agent to simultaneously perceive and generate both speech and physical motion in a streaming fashion. At its core, our method leverages the strong priors of a foundational full-duplex speech model and integrates a novel motion pathway, thereby achieving fully synchronized multi-modal interaction. Specifically, we design a dual-tower Transformer architecture that preserves the zero-shot conversational reasoning of a frozen base speech model while constructing a deeply coupled, streaming motion pathway. By introducing a unified dyadic token interleaving mechanism and guiding cross-attention via a time-aligned speech-motion RoPE, our model effectively aligns autoregressive motions with rich latent speech features. Trained on the 4,000-hour Seamless Interaction dataset, our model effectively captures cross-speaker dependencies and establishes new state-of-the-art performance across both monadic and dyadic human interaction benchmarks.

Poster
EverAnimate: Minute-Scale Human Animation via Latent Flow Restoration

Wuyang Li, Yang Gao, Mariam Hassan, Lan Feng, Wentao Pan, Po-Chien Luan, Alexandre Alahi

展开摘要

We propose **EverAnimate**, an efficient post-training method for long-horizon animated video generation that preserves visual quality and character identity. Long-form animation remains challenging because highly dynamic human motion must be synthesized against relatively static environments, making chunk-based generation prone to accumulated drift: (i) low-level quality drift, such as progressive degradation of static backgrounds, and (ii) high-level semantic drift, such as inconsistent character identity and view-dependent attributes. To address this issue, **EverAnimate** restores drifted flow trajectories by anchoring generation to a persistent latent context memory, consisting of two complementary mechanisms. *(i) Persistent Latent Propagation* maintains a context memory across chunks to propagate identity and motion in latent space while mitigating temporal forgetting. *(ii) Restorative Flow Matching* introduces an implicit restoration objective during sampling through velocity adjustment, improving within-chunk fidelity. With only lightweight LoRA tuning, **EverAnimate** outperforms state-of-the-art long-animation methods in both short- and long-horizon settings: at 10 seconds, it improves PSNR/SSIM by 8%/7% and reduces LPIPS/FID by 22%/11%; at 90 seconds, the gains increase to 15%/15% and 32%/27%, respectively. Anonymous project page: [https://anonymous-xxx-lab.github.io/](https://anonymous-xxx-lab.github.io/).

Poster
Evaluation of Visual Processing Should Be Human-Centered, Not Metric-Centered

Fanghua Yu, Jinfan Hu, Zhiyuan You, Xiang Yin, Hongyu An, Xinqi Lin, Hongyang Li, Chao Dong, Jinjin Gu

展开摘要

This position paper argues that the evaluation of modern visual processing systems should no longer be driven primarily by single-metric image quality assessment benchmarks, particularly in the era of generative and perception-oriented methods. Image restoration exemplifies this divergence: while objective IQA metrics enable reproducible, scalable evaluation, they have increasingly drifted apart from human perception and user preferences. We contend that this mismatch risks constraining innovation and misguiding research progress across visual processing tasks. Rather than rejecting metrics altogether, this paper calls for a rebalancing of evaluation paradigms, advocating a more human-centered, context-aware, and fine-grained approach to assessing the visual models' outcomes.

Poster
EgoHMP: Achieving Precise Human Motion Prediction in 3D Scenes via Egocentric Cues

Xin Zhao, Pengzhan Zhou, Ziyi Li, Riheng Jia, Zhida Qin, Yu Liu

展开摘要

The complex interactive dependencies between human behavior and 3D scenes make accurately predicting human intent a major challenge for human motion prediction (HMP). While recent studies use human gaze to infer intent, gaze signals suffer from ambiguity, drift, and a reliance on eye-tracking hardware. Research in cognitive science indicates that egocentric views inherently encode potential interactions, while head motion serves as a crucial precursor in motion planning. Motivated by this, we propose EgoHMP, a novel framework that uses egocentric views and head motions as robust carriers of interaction intent. By translating this intent into an envisioning of future interactions, EgoHMP achieves precise HMP in 3D scenes. EgoHMP first employs a vision-motion alignment encoder to align the visual and motion feature spaces. Based on these aligned features, an egocentric intent predictor with a modality-aware modulation mechanism adaptively suppresses invalid interaction cues to predict an accurate interaction probability map. Furthermore, to enhance the stability and realism of the generated motions, we propose a contact-aware motion decoder. Specifically, inspired by the human cognitive process of planning trajectories prior to action execution, we first predict a global trajectory to serve as a self-prompt, effectively mitigating the optimization conflict in diffusion models. Subsequently, we introduce a multi-stage denoiser, which relieves motion artifacts by incorporating human contact modeling through a multi-stage optimization strategy. Finally, a GCN-based motion decoder is employed to synthesize physically plausible and semantically consistent motions. Extensive experiments demonstrate that EgoHMP achieves state-of-the-art performance.

Poster
Dynamics of Collective Diversity in Human–AI Co-Creation for Creative Tasks

Manh Hung Nguyen, Chao Wen, Sebastian Tschiatschek, Adish Singla

展开摘要

Generative AI systems are increasingly deployed at scale to support human users in creative tasks across a variety of domains. However, as more users adopt the same AI agent (e.g., ChatGPT), the resulting artifacts may become increasingly homogeneous, leading to a collapse in collective diversity. Prior work has documented this risk, but lacks a systematic framework for understanding how collective diversity changes as AI adoption scales across co-creation settings. In this work, we conduct a large-scale crowdsourcing study to understand and model the dynamics of collective diversity, quality, and effort in human–AI co-creation for three creative tasks. We find that current AI agents used in co-creation settings can improve artifact quality and reduce effort, but that these gains come at the cost of declining collective diversity as adoption increases. We further show that more structured and fine-grained human-AI interaction, along with more diverse agent designs, can mitigate this collapse. Finally, we derive predictive models that capture how collective diversity scales across co-creation settings, providing valuable insights for the design of AI agents that aim to preserve collective diversity.

Poster
Diff-Aid: Inference-time Adaptive Interaction Denoising for Rectified Text-to-Image Generation

Binglei Li, Mengping Yang, Zhiyu Tan, Qiang Xiang, Junping Zhang, Hao Li

展开摘要

Recent text-to-image (T2I) diffusion models have achieved remarkable advancement, yet faithfully following complex textual descriptions remains challenging due to insufficient interactions between textual and visual features. Prior approaches enhance such interactions via architectural design or handcrafted textual condition weighting, but lack flexibility and overlook the dynamic interactions across different blocks and denoising stages. To provide a more flexible and efficient solution to this problem, we propose Diff-Aid, a lightweight method that adaptively adjusts per-token text and image interactions across transformer blocks and denoising timesteps. Beyond improving generation quality, Diff-Aid yields interpretable modulation patterns that reveal how different blocks, timesteps, and textual tokens contribute to semantic alignment during denoising. As a plug-and-play module, Diff-Aid can be seamlessly integrated into downstream applications for further improvement, including style LoRAs, controllable generation, and zero-shot editing. Experiments on strong baselines (SD~3.5 and FLUX) demonstrate consistent improvements in prompt adherence, visual quality, and human preference across various metrics. Our code and models will be released.

Poster
Cosine is Human: The Reproducibility Ceiling of Perceptual Similarity

Benjamin TenWolde, Virginia de Sa

展开摘要

NIGHTS is a recent benchmark for human perceptual similarity over objects, scenes, and composition. DreamSim, the supervised metric introduced with NIGHTS, and later supervised metrics trained on the same data report large gains over self-supervised baselines. The standard NIGHTS evaluation uses the unanimous-agreement subset of a released 100,000-triplet corpus, leaving weak-majority and split-vote triplets outside the headline benchmark. We evaluate eleven perceptual similarity methods on the full released corpus, analyzing unanimous, weak-majority, and split-vote triplets separately. On the 64,420 non-tie triplets, cosine distance on a frozen self-supervised backbone reaches 74.1% accuracy without training, LoRA fine-tuning reaches 77–79%, and the DreamSim ensemble reaches 80.7%. A split-half reproducibility estimate from the triplet vote counts shows that majority labels reproduce only 70.1% of the time overall, and only 33–50% on weak-majority triplets. The extra accuracy comes from matching the collected votes, not from showing that the metric would better match a new set of human judgments. The evaluation target is also unstable across task formulations: NIGHTS’ 2AFC similarity labels and JND same/different labels disagree on 51–64% of shared stimuli. Fine-tuning changes the feature basis as well, increasing foreground-only fragility and making DreamSim the most fragile method under rotation, color, and blur. NIGHTS supports a narrower conclusion: cosine distance on self-supervised features captures the stable signal currently measurable in these labels. Additional claims of human alignment require a redesigned benchmark with more votes per triplet, axis-specific similarity questions, per-subject statistics, and ablation tests.

Poster
Computer Use at the Edge of the Statistical Precipice

Pierluca D'Oro, Sneha Silwal, William R Wong, Yuxuan Sun, Fanyi Xiao, Manchen Wang, Eric Gan, Allen Bolourchi, Joseph Tighe

展开摘要

Evaluating Computer Use Agents (CUAs) on interactive environments is fraught with methodological pitfalls that the field has yet to systematically address. We show that a 1MB replay script that blindly executes a recorded action sequence without ever observing the screen outperforms frontier models on prominent static benchmarks, and prove that its expected success rate is exactly equal to the source agent's pass@k in deterministic environments. We trace this and other failures to two root causes: non-principled environment design (static, unsandboxed, or unreliably verified environments) and non-principled evaluation methodology (naïve aggregation and misuse of pass@k for stateful UI interactions). To address the first, we propose PRISM, five design principles for CUA environments (privileged verification, realistic environments, integrity-checked configurations, sandboxed execution, and multifactorial variability) and instantiate them in DigiWorld, a benchmark of 15 realistic sandboxed mobile applications able to evaluate agents in over 3.2 million verified unique configurations. To address the second, we develop an aggregation framework pairing Wilson score intervals with hierarchical bootstrap, producing confidence intervals that correctly account for the nested structure of CUA benchmarks, as we empirically demonstrate. All together, we show that principled environment design and rigorous evaluation methodology are not optional refinements but prerequisites for meaningful CUA research.

Oral
Complexity-guided Regularization for Generalizable Human Gaussian Splatting

Gun Ryu, Gi-Mun Um, Won-Sik Cheong, Wonjun Kim

展开摘要

Recent studies on generalizable human Gaussian splatting have achieved the notable progress in synthesizing novel views of unseen human subjects from multi-view images. Despite this progress, existing methods still struggle to represent fine-grained details of human subjects, which inherently involve high geometric and textural complexity. This is because previous methods do not impose a constraint on how densely Gaussians are placed, which often leads to blurry rendering results in complex regions. To address this problem, we propose a complexity-guided regularization scheme. The key idea is to leverage a complexity prior computed via the local entropy in geometric and textural characteristics of a clothed human. This effectively prevents Gaussians from being coarsely placed in complex regions, which facilitates the faithful reconstruction of intricate structures. Furthermore, we sample local patches predominantly from complex regions according to this complexity prior, which allows the model to be sufficiently supervised by local details. Experimental results on benchmark datasets demonstrate that our method delivers state-of-the-art performance while maintaining the real-time inference speed in generalizable human Gaussian splatting.

Poster
ColdDDI: Evaluating Knowledge Utilization in Cold-Start Drug-Drug Interaction Prediction

Jiheng Liang, Chen Zhao, Di Wu, Chenyang Bu, Yunpeng Hong, Xingquan Zhu, Yi He

展开摘要

Cold-start drug-drug interaction (DDI) prediction tests whether models can identify clinically significant interactions for drugs without training-time interaction history. Existing benchmarks mostly report aggregate edge-prediction scores, leaving a key evaluation question unanswered: when models receive molecular, textual, or knowledge-graph (KG) evidence, do they actually use the evidence that pharmacologically supports the interaction? We introduce ColdDDI, a reconstructible evaluation benchmark built from the latest DrugBank 5.1.13, with 1,900 approved small-molecule drugs and 565,731 positive DDI pairs. ColdDDI evaluates three levels of drug novelty, namely test pairs whose two drugs were both seen during training, pairs with one unseen drug, and pairs with two unseen drugs. It also annotates each interaction by whether it changes drug exposure or drug effect, and by whether the biomedical knowledge graph contains shared enzymes, transporters, or targets that can plausibly mediate the interaction. These annotations allow ColdDDI to separate two factors that aggregate metrics conflate, namely whether mechanistic evidence is available, and whether a model prediction depends on that evidence. We evaluate eight conventional DDI methods and 13 LLMs; for open-weight LLMs, we test five prompt patterns and use masking, drug replacement, and channel-sensitivity metrics to probe knowledge utilization. ColdDDI exposes that, in the hardest split where both drugs are unseen, the main performance divide is mediator availability. A fine-tuned 1B LLM recovers 89-93% of interactions with a shared enzyme, transporter, or target, but only 40-62% without such a mediator. More importantly, KG-provided evidence is not always used; several KG-augmented baselines change little when the shared mediator is masked or disrupted, whereas fine-tuned LLMs respond strongly to this intervention. Thus, ColdDDI evaluates knowledge utilization rather than knowledge access alone, showing where cold-start DDI models rely on mechanistic evidence and where they fail despite receiving it. We release derivative annotations, splits, prompts, diagnostics, evaluation code, and a DrugBank reconstruction pipeline.

Poster
Coding with "Enemy": Can Human Developers Detect AI Agent Sabotage?

Jingheng Ye, Huiqi Zou, Simon Yu, Weiyan Shi

展开摘要

AI coding agents are increasingly embedded in real-world software development, collaborating closely with human developers while gaining broader access to codebases and tools. This creates a new attack surface: an agent can exploit human trust to sabotage development, for instance by inserting malicious code to accomplish a hidden side task. Most prior work studies AI sabotage in AI-only settings, paying limited attention to the role of human oversight in detecting and mitigating such malicious behavior. To address this gap, we conduct the first large-scale study of human oversight in AI coding sabotage. Over 100 participants collaborate with one of the four frontier models (Claude Opus-4.6, GPT-5.4, Gemini-3.1-Pro, and MiniMax-M2.7) on a long-horizon coding task lasting around five hours, designed to mimic real-world workflows. We find that 95\% of developers fail to detect sabotage, and our analysis of participant feedback attributes this vulnerability to coding without review, plausible cover story, and overtrust in agents. We further test the effectiveness of a safety monitor in one condition: while the monitor reduces sabotage success, 56\% of participants still accept the malicious code, ignoring its warnings. Drawing on participant feedback, we offer actionable suggestions for better monitor design. This work complements existing AI safety research and highlights an urgent need for human-centric safety mechanisms that account for human factors, particularly in long-horizon, real-world development settings.

Poster