NeurIPS 2026 论文列表

Conference on Neural Information Processing Systems

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BioXArena: Benchmarking LLM Agents on Multi-Modal Biomedical Machine Learning Tasks

Loka Li, Duzhen Zhang, Xingbo Du, Leonard Song, Zixiao Wang, Assanali Aukenov, Noel Thomas, Shakhnazar Sailaukan, Yonghan Yang, Feilong Chen, Jiahua Dong, Kun Zhang, Bin Zhang, Le Song

展开摘要

Large language model (LLM) agents increasingly automate machine-learning model building, yet biomedical benchmarks emphasize question answering, reasoning, and tool use or cover narrow slices of biomedical ML coding. We introduce BioXArena, a biomedical machine learning (BioML) coding benchmark for task-specific model building on heterogeneous, often multi-modal datasets. It contains 76 end-to-end tasks across 9 domains: sequence, single-cell, structure, network biology, chemical biology, perturbation dynamics, phenotype--disease, imaging, and text-integrated tasks. Each task packages primary-source data with hidden labels, held-out graders, and biology-aware metrics on a unified 0-to-100 scale; agents write runnable code, train models, and predict private test samples. BioXArena emphasizes realistic data interfaces: most tasks require agents to integrate multiple input sources, including 46 tasks that combine distinct modality families. We compare 18 harness--backbone configurations: general-purpose coding, biomedical, and ML agents plus our Minimal runner, all under the same controlled resource configuration. Codex with GPT-6 Astra achieves the highest task-level average score of 73.91 among 18 configurations, closely followed by Claude Code with Opus 5.5 (73.79). Matched-backbone comparisons show higher observed scores for mature coding systems than for Minimal; seven Minimal backends characterize model differences under a fixed runner. Beyond the main leaderboard, ablations, robustness checks, and scaling, runtime, and failure-mode analyses characterize how backbones, scaffolds, budgets, and domains affect BioML coding performance, exposing modeling and execution gaps across agent and LLM backbone families.

Poster
Beyond FLOPs: Train-Full, Deploy-Partial Multi-Exit Inference via Selective Lightweight IC Ensemble

Bitchan Eom, Eunchan Kim

展开摘要

Early-exit networks promise inference savings by terminating computation at intermediate classifiers, but FLOPs-based gains rarely translate into on-device latency reduction under static-graph compilation. On NVIDIA Jetson Orin Nano, the per-sample exit policy of Shallow-Deep Networks (SDN) runs approximately 2× slower than vanilla ResNet-56 and misses the 60 fps deadline despite using only 40% of the FLOPs, because dynamic branching precludes layer fusion. We propose the Selective Lightweight IC Ensemble Network (SLIENet), a train-full, deploy-partial framework compiled as a single static FP16 engine. SLIENet trains the full backbone with light self-distillation, using the final classifier as a stop-gradient teacher to preserve error diversity across internal classifiers (ICs). At deployment, a sub-second calibration search selects an IC subset for softmax averaging, while overthinking late blocks are truncated at depth k. On CIFAR-100 across ResNet-56, VGG-16, and MobileNetV1, SLIENet outperforms SDN-based variants and remains competitive with ZTW. On Jetson Orin Nano, the recommended SLIE5 configuration improves accuracy by +2.46 pp while reducing p50 latency by 14% and energy by 15% over vanilla, with zero deadline misses across 10,000 test samples. Thus, multi-exit deployment should be a pre-compiled deterministic inference plan, not a sample-wise routing policy.

Poster
Beyond Encoder Accumulation: Measuring Encoder Roles in Multi-Encoder VLMs

Wei Ding, Yudong Zhang

展开摘要

As foundation models scale toward fusing more heterogeneous visual streams, understanding how diverse encoders interact under joint training becomes a prerequisite for principled design. Yet large vision-language models (LVLMs) currently lack the tools to do so, and parameter-efficient encoder configurations remain hard to identify before training. To re-examine encoder roles under joint training, on the 16-benchmark Cambrian-1 suite we retrain and evaluate all 31 non-empty subsets of five common vision encoders under a unified pipeline ($\approx$20k GPU-hours total), and report three findings. First, retraining each subset from scratch reveals encoder rankings that differ from those obtained by masking encoders on a fixed checkpoint, including which encoder ranks first overall. Second, we decompose each encoder's contribution into two axes, \emph{Capacity}, the score an encoder reaches on its own, and \emph{Necessity}, the drop when it is removed from the full pool. The two axes are not interchangeable. Pairing the two highest-Capacity encoders is suboptimal, while pairing a high-Capacity anchor with an adaptive complement matches the full five-encoder model. Adding further encoders beyond this pair yields only marginal gains. Third, at fixed parameter count, per-encoder pre-projector effective rank explains the residual score variation. The strongest pairs combine an anchor whose rank survives joint training with a complement whose rank \emph{expands} under it, suggesting that higher-rank, less-collapsed projector inputs correspond to a more favorable optimization regime at the encoder–projector interface. Together, the Capacity–Necessity decomposition and the pre-projector rank analysis, along with comprehensive evaluation through retraining, expose a methodological gap in multi-encoder LVLM design, and offer concrete primitives for closing it.

Poster
Benchmarking Open-Ended Multi-Agent Coordination in Language Agents

Kaleab Tessera, Andras Szecsenyi, Cameron Barker, Alexander Rutherford, Davide Paglieri, Aidan Scannell, Henry Gouk, Elliot Crowley, Tim Rocktäschel, Amos Storkey

展开摘要

As language models are increasingly deployed as autonomous agents, they will need to coordinate with others in long-horizon, open-ended interactive tasks. Yet current evaluations rarely test these demands together, focusing instead on short interactions, single-agent open-ended tasks, or highly structured multi-agent settings. We introduce $alem$, a JAX-based, procedurally generated open-ended benchmark for multi-agent coordination built on Craftax-like dynamics. Alem embeds procedurally generated coordination tasks, soft specialisation, communication, and controllable coordination difficulty into a long-horizon survival world with exploration, crafting, trading, and combat. We evaluate $13$ modern LLMs zero-shot within homogeneous teams, with trained MARL agents as reference points. Most LLM agents struggle, averaging only ~6% of maximum reward, although performance varies widely. Gemini-3.1-Pro-High approaches MARL agents trained for one billion steps on Hard coordination ($17.5\%$ vs. $17.6\%$ Coord.\%), Gemma-4-31B-it is the strongest tested open-weight model, and GPT-5.4-High makes strong base progress, while achieving much lower coordination reward. We find that base task competence does not imply coordination competence, communication helps agents share intent, memory and reasoning help with multi-step planning, and heterogeneous teams regress toward average member performance rather than matching their strongest teammate. These results identify coordination as a distinct bottleneck for current LLM agents, separate from single-agent capabilities. Alem makes this bottleneck measurable, providing a controlled setting for developing agents that can communicate, allocate roles, and execute shared plans.

Poster
Bench-MFG: A Benchmark Suite for Learning in Stationary Mean Field Games

Lorenzo Magnino, Jiacheng Shen, Matthieu Geist, Olivier Pietquin, Mathieu Lauriere

展开摘要

The rise of Mean Field Games (MFGs) has fostered a growing family of algorithms designed to solve large-scale multi-agent systems. However, the field currently lacks a standardized evaluation protocol, forcing researchers to rely on bespoke, isolated, and often simplistic environments. This fragmentation makes it difficult to assess the robustness, generalization, and failure modes of emerging methods. To address this gap, we propose a comprehensive benchmark suite for MFGs, focusing on the discrete-time, discrete-space, stationary settings. We introduce a taxonomy of problem classes, ranging from no-interaction and monotone games to potential and dynamics-coupled games, and provide prototypical environments for each. Furthermore, we present MF-Garnets, a method for generating random MFG instances to facilitate rigorous statistical testing. We benchmark a variety of learning algorithms across these environments, including a novel population-based approach (MF-PSO). Based on our knowledge, this is the first benchmark for MFGs.

Poster
Behavioral Probes for Information Flow in LLM Swarms

Junhui Chen, Yu Zhang, Lantian Li, Dong Wang

展开摘要

Most existing approaches to LLM swarm optimization are utility-driven, focusing on final task utility while leaving the processing, integration, and reliance of information within individual interactions largely implicit. To address this, we study LLM swarm interactions from an information-flow-based view and introduce behavioral probes to quantify information flow patterns. Specifically, we repurpose External Context Score (ECS) and Parametric Knowledge Score (PKS)—originally designed for hallucination analysis—to measure a node’s external-context dependence and parametric-knowledge dependence, respectively. Across controlled and realistic swarm settings, we observe consistent patterns: ECS increases with input relevance and distinguishes useful multi-source contributions, while PKS decreases as informative context accumulates. Building on this heuristic interpretation, we demonstrate how these probes can complement utility-driven structure optimization in two controlled applications. Probe-guided node pruning significantly reduces anomalous nodes, and probe-guided reasoning-path search accelerates convergence compared to utility-only baselines. Our empirical results suggest that behavioral probes can make the internal information flow of LLM swarms observable and serve as effective auxiliary signals for structure optimization.

Poster
Bayes-Sufficient Compression Is Not Enough: How Communication Helps in Multi-Agent Systems?

Yi Xie, Zhanke Zhou, Yi Fan, Yong Ge, Bo Han, Bo Liu

展开摘要

Multi-agent LLM systems often split work between a main agent with broad context and an executor subagent with limited local context. Communication can help recover missing information, but it can also add parsing burden, distract from the local decision, or induce protocol failures. We ask when the main agent should send a short message rather than raw context or no message, and when upgrading the main agent pays off. We formalize this as receiver-relative bounded coordination, where a message's value is the executor's next-step gain minus its protocol tax. This view yields four findings. First, compressed messages can outperform raw context when tax savings exceed losses from omitted information or decoder mismatch. Second, Bayes-sufficient compression, which preserves all information needed for the optimal decision, can still be worse than raw context when a bounded executor cannot decode or operationalize its surface form. Third, post-message failures can be localized into externalization, absorption, and action closure, with residual error concentrating in closure even after the right content reaches the executor. Fourth, a stronger upstream agent helps only when the executor's local view is weak enough for the added gain to exceed the added tax. Across six benchmarks, these regimes recur: the same multi-agent protocol raises ContextBench joint accuracy from 0.633 to 0.775 but lowers ToolSandbox from 0.889 to 0.653, helping in context-heavy regimes and hurting in locally sufficient ones. The same quantities drive an inference-time selector over communication actions, improving the accuracy-cost frontier on the two benchmarks where the full action set is evaluated. Code and results at https://anonymous.4open.science/r/Communication/

Poster
Balanced Multi-Task Learning from an Optimality-Gap Perspective

Ce Liu, Jianing Huang, HUANG Sicheng, Shu Liu, Xinyu Huang, Hao Yang

展开摘要

Multi-task learning requires a shared update that makes balanced progress across multiple objectives. A key obstacle is that progress is difficult to compare across tasks with different loss scales, units, and local optimization dynamics. We study this problem from an optimality-gap perspective. For each task, we compare the improvement induced by the shared update with the best one-step improvement achievable by optimizing that task in isolation. This comparison yields a scale-invariant normalized improvement rate, which measures how well the shared update serves each task relative to its own local improvement bound. We formulate balanced multi-task optimization as a max-min problem over the normalized improvement rates, thereby prioritizing the worst-served task. A local quadratic approximation leads to the Karush-Kuhn-Tucker (KKT) optimality conditions, showing that the optimal shared update is determined by a small set of bottleneck tasks. Under an isotropic Hessian approximation, the update admits a closed-form expression that depends only on task gradients and a regularized Gram matrix, while the bottleneck set is identified by an active-set procedure. Experiments on diverse benchmarks show improved task balance and competitive performance.

Poster
Axiomatic Reinforcement Learning for Open Multi-Agent Systems from Shapley Axioms

Jianhong Wang, Yang Li, Samuel Kaski, Jonathan Lawry

展开摘要

Open multi-agent systems, where only a subset of agents are controllable, are central to real-world domains such as smart grids, yet lack a principled foundation for reinforcement learning algorithm design. We study this setting through n-agent ad hoc teamwork (NAHT), a recent framework for learning in open multi-agent environments. We propose an axiomatic framework that derives value function learning from the Shapley axioms (Efficiency, Symmetry and Linearity), treating them as structural constraints rather than heuristic design choices. This formulation builds on a novel NAHT decomposition, which characterises the fundamental difference between open and fully controllable multi-agent systems, and establishes a cooperative game-theoretic foundation for learning. We further show that enforcing these axioms on learning individual value functions recovers the Shapley value for Dec-POMDPs, providing a principled bridge between reinforcement learning and classical cooperative game theory. Building on this framework, we introduce Shapley Machines and Banzhaf Machines, two generic algorithmic templates that can be instantiated with standard reinforcement learning methods. When applied to strong baselines such as IPPO and POAM, our methods consistently improve learning efficiency and generalisation to unseen agent types and conventions across NAHT benchmark tasks.

Poster
AutoScientists: Self-Organizing Agent Teams for Long-Running Scientific Experimentation

Shanghua Gao, Ada Fang, Marinka Zitnik

展开摘要

Scientific research proceeds through iterative cycles of hypothesis generation, experiment design, execution, and revision, often requiring researchers to explore multiple competing directions as evidence accumulates and priorities shift. LLM agents can automate parts of this process, but existing agents either concentrate reasoning within a single research thread or coordinate through a central planner with fixed objectives. As a result, they struggle to sustain parallel exploration across research directions or reorganize as promising and unproductive directions emerge over time. We introduce AutoScientists, a decentralized team of AI agents for long-running computational scientific experimentation. Rather than following decisions from a central orchestrator, agents independently interpret a shared experimental state, self-organize into teams around research directions, critique and filter proposals with a discussion phase before committing experimental compute, and exchange both successful and failed findings across teams to avoid redundant exploration. Under matched experimental budgets, AutoScientists outperforms prior agentic systems across biomedical machine learning, language-model training optimization, and protein fitness prediction. On BioML-Bench, spanning biomedical imaging, protein engineering, single-cell omics, and drug discovery, AutoScientists achieves a mean leaderboard percentile of 74.4% across 24 tasks, improving over the strongest prior biomedical agent by +8.33%. On GPT training optimization, AutoScientists reaches a target validation bits-per-byte 1.9x faster than autoresearch and continues discovering improvements from a stronger starting champion where the single-agent approach finds none (7 vs. 0 accepted improvements). On ProteinGym fitness prediction, AutoScientists discovers a method for ACE2-spike binding that improves over current state-of-the-art model by +12.5% Spearman correlation. Applied without modification to all 217 ProteinGym assays, the same method improves over the prior state of the art by +6.5% in Spearman correlation. Code: https://anonymous.4open.science/r/autoscientists_anonymize-D10C

Poster
AutoSaddler: Automatic Harness Optimization with Durable Updates from Agent Execution Traces

Sungho Park, Wonjoong Kim, Rongyuan Tan, Jue Zhang, Wook-Shin Han, Pengfei Gao, Chanyoung Park, Qingwei Lin, Saravan Rajmohan, Dongmei Zhang

展开摘要

LLM agents remain unreliable on long-horizon tasks, where small local failures can compound over extended interactions and lead to overall task failure. Although external harnesses can substantially improve robustness, harness design remains a manual and expensive process that requires searching over a large space of prompts, tool configurations, and control logic. We propose AutoSaddler, an automatic harness optimization framework that formulates harness improvement as an offline learning problem and iteratively updates the harness using failure signals from mini-batches. AutoSaddler combines failure-trace diagnosis, structured patch generation that treats the harness as code, and validation-based update selection. Experiments on GAIA2 and Terminal-Bench 2.0 show that AutoSaddler substantially improves agent performance over the corresponding base harnesses, achieving gains of 9.0 and 10.0 percentage points, respectively. Ablation studies further suggest that effective harness optimization benefits from three ingredients: deep debugging rather than shallow reflection, targeted modifications rather than unconstrained editing, and generalization-aware selection rather than trajectory-specific repair. Together, these results suggest that automatic harness optimization is a promising path toward more performant and reliable agent systems.

Poster
Attention Is More Than You Need: Spectral Redundancy in Multi-Head Routing

Charles Cao

展开摘要

Recent direct-sum hardness results show that computing multi-head attention by evaluating each head independently is essentially optimal under standard complexity assumptions, but leave open whether the key-value sharing in modern MQA and GQA architectures can circumvent this barrier. We prove that it cannot: even one-layer MQA with a single shared key-value head requires one full quadratic routing computation per query head in the worst case. To quantify how far practice departs from this worst case, we develop a calibration-stacked spectral framework that measures the effective number of independent routing-message directions in a layer, carefully separating signed, stochastic, and softmax-realizable compression; we also prove tight error-compounding bounds and NP-hardness of the natural route-merging compiler problem. Empirically, across fourteen open-weight GQA checkpoints from four model families (0.6B-70B parameters), eight shared routes capture over 90% of the routing-message energy in every model, and larger models use a progressively smaller fraction of their theoretical routing capacity, revealing a substantial and widening gap between worst-case hardness and the redundancy present in deployed transformers.

Poster
Ask KG Agent: A Multi-Agent Framework for Code Localization Using Code and Knowledge Graphs

Chanyoung Chung, JEEMIN KIM, Joyce Whang

展开摘要

Mapping software issue descriptions to relevant code segments, a task known as code localization, is a primary bottleneck in automated software engineering. While recent attempts have automated it using code graphs that capture syntax-level dependencies among code elements, including functions and modules, their code-centric approaches often overlook the design rationales and prior fix patterns present in a codebase's development history, such as pull requests and commits. We propose Co-Locator, a collaborative multi-agent code localization framework that integrates code graphs reflecting functional dependencies and knowledge graphs constructed from triplets capturing design rationales and past code modifications scattered across the development history. During localization, a Code Graph (CG) agent explores functional hierarchies and consults a Knowledge Graph (KG) agent to gather insights into developer intents and prior bug fixes. Combined with a Retriever agent that assists CG and KG agents, Co-Locator leverages a holistic view of the code's functional and historical context, considering what the code implements and how it was changed, to identify locations to fix. Experiments show that Co-Locator significantly outperforms 12 state-of-the-art baseline methods.

Poster
AlphaPareto: Formulaic Alpha Discovery with LLM-Guided Multi-Objective Reinforcement Learning

Yingbo Zhao, Zeyu Yang, Zhoufan Zhu

展开摘要

Formulaic alpha discovery is a core challenge in quantitative trading, as identifying alphas that work well together remains difficult. Recent reinforcement learning (RL) methods formulate this task as a Markov decision process (MDP), but two important issues remain unresolved. First, as the alpha pool evolves, the reward function changes accordingly, making the MDP inherently non-stationary. Second, most existing methods optimize a single objective, typically predictive power, while ignoring other important properties of a high-quality alpha pool. Motivated by these challenges, we propose AlphaPareto, an RL method for formulaic alpha discovery. To address non-stationarity, AlphaPareto augments the state to include both the alpha under construction and the current alpha pool, and applies a large language model (LLM) to encode the pool. This design allows the agent to adapt to the evolving search environment. To overcome the limitation of single-objective reward design, AlphaPareto replaces the scalar reward with a multi-objective vector-valued reward that simultaneously captures predictive power, temporal stability, perturbation robustness, and diversity, and optimizes these objectives through a Pareto-regularized learning procedure. Empirical applications to real-world datasets show that our AlphaPareto method outperforms its competitors.

Poster
Aligning LLMs Toward Multi-Turn Conversational Outcomes Using Iterative RLHF

Daniel Jiang, Ankur Samanta, Yukai Yang, Jalaj Bhandari, Remi Munos, Tyler Lu

展开摘要

Training large language models (LLMs) as multi-turn conversational agents remains a significant challenge, particularly in goal-oriented settings. The difficulty stems from sparse, long-horizon objectives and the discrepancy between response-level planning and token-level generation. In this paper, we present a formal reduction of the multi-turn RL problem into a \emph{sequence of single-turn RLHF-style problems}. This is achieved by setting a learned multi-turn Q-function as the reward model for the single-turn problem. We demonstrate and prove a key insight: solving this single-turn RLHF problem with standard token-level GRPO is equivalent to an approximate policy improvement step within the multi-turn problem. This insight naturally leads to \emph{Iterative GRPO}, a batch online approximate policy iteration algorithm that alternates between collecting a batch of data from the current policy, fitting Q-functions from these logged conversation trajectories, and improving the policy via single-turn RLHF. A major practical advantage is that Iterative GRPO directly leverages stable, off-the-shelf single-turn RLHF tools, making it straightforward to implement. In addition, the method occupies a middle ground between fully online and fully offline approaches, retaining the adaptability of online updates while gaining the stability benefits of offline training. Empirically, we demonstrate the effectiveness of Iterative GRPO on six multi-turn conversational environments.

Poster
Aligning AI Teams

Siddarth Srinivasan, Morgan J Matthews, Jascha Sohl-Dickstein, Erik Jones

展开摘要

Previous work has shown that alignment training on individual LLM agents can fail to transfer to multi-agent settings. We investigate the underlying mechanisms for this failure, and explore interventions to preserve alignment transfer to multi-agent LLM teams. We focus on two software-engineering tasks (sepsis triage, a news recommender) and ten consulting-proposal generation tasks. We present four findings: (1) The single-vs-team safety gap does not show a clear trend with more capable models. We find that Anthropic's Mythos Preview shows the largest gap on one of our tasks but the smallest on another; (2) Many natural interventions, such as having agents critique each other's work or coordinate in a group chat, do not bring agent teams back to single-agent alignment behavior; (3) _diffusion of responsibility_ substantially accounts for the safety gap: agents in teams are less likely to proactively check for system-level safety failures and more likely to ignore, rationalize, or deflect responsibility for issues when they arise; (4) having a _designated safety lead agent_ ensure system-level safety, and having a coordinator agent publish a _safety specifications document_ are effective at restoring single-agent alignment. We also release `magelab`, a multi-agent LLM orchestration and experimentation framework. Our findings can help practitioners design agent teams that successfully preserve the behaviors expected of aligned individual agents.

Poster
AgentWeave: Efficient Distributed Agent Serving via Flow Decomposition

Kaibin Guo, Pengtu Li, Zicong Hong, Zhiyuan Fang, Wuhui Chen, Rachid Guerraoui, Anne-Marie Kermarrec

展开摘要

Agent applications are evolving into workflows composed of large language model (LLM) calls and tool invocations, termed modules. Existing distributed agent systems typically adopt a disaggregated architecture, deploying different modules on separate devices. While this enables pipeline parallelism, imbalanced module latencies introduce severe pipeline bubbles that limit throughput. A natural alternative is an aggregated architecture that co-deploys all modules across all devices, eliminating bubbles by keeping every device continuously active. However, this introduces request blocking: short requests are forced to progress in lockstep with longer ones in the same batch, and newly arriving requests must wait until the entire ongoing batch completes the full workflow. To address this, we propose AgentWeave, an efficient distributed serving system for agent applications built on the aggregated architecture. Its core mechanism, flow decomposition, decomposes long agent requests into fine-grained execution units while preserving agent semantics, allowing short and newly arriving requests to proceed without being stalled by long-running ones. Complementing this, a flow-adaptive scheduler dynamically balances the throughput gains of decomposition against its scheduling overhead. Experiments across four representative agent applications demonstrate that AgentWeave improves throughput by $1.81\times$, reduces average latency by $2.45\times$, and reduces P90 latency by $2.04\times$ over state-of-the-art baselines.

Poster
AgentVista: Evaluating Multimodal Agent in Ultra-Challenging Realistic Visual Scenarios

Zhaochen Su, Jincheng Gao, Hangyu Guo, Zhenhua Liu, Lueyang Zhang, Xinyu Geng, Shijue Huang, Peng Xia, Guanyu Jiang, Cheng Wang, Yue Zhang, Yi R. (May) Fung, Junxian He

展开摘要

Real-world multimodal agents solve multi-step workflows grounded in visual evidence. For example, an agent can troubleshoot a device by linking a wiring photo to a schematic and validating the fix with online documentation, or plan a trip by interpreting a transit map and checking schedules under routing constraints. However, existing multimodal benchmarks mainly evaluate single-turn visual reasoning or specific tool skills, and they do not fully capture the realism, visual subtlety, and long-horizon tool use that practical agents require. We introduce AgentVista, a benchmark for generalist multimodal agents that spans 25 sub-domains across 7 categories, pairing realistic and detail-rich visual scenarios with natural hybrid tool use. Tasks require long-horizon tool interactions across modalities, including web search, image search, page navigation, and code-based operations for both image processing and general programming. Comprehensive evaluation of state-of-the-art models exposes significant gaps in their ability to carry out long-horizon multimodal tool use. Even the best model in our evaluation, GPT-5.4 with tools, achieves only 31.58% overall accuracy, and hard instances can extend to 25 tool-calling turns. We expect AgentVista to accelerate the development of more capable and reliable multimodal agents for realistic and ultra-challenging problem solving.

Poster
AgentRoom: Concurrent Multi-Agent Coding in a CRDT-Backed Shared Workspace

Seonglae Cho, Donghyun Lee

展开摘要

Concurrent multi-agent coding promises division of labor across modules, robustness through redundancy, and parallel exploration at the natural granularity of multi-file projects. Realtime collaborative editing protocols solve this coordination problem for human teams via Conflict-free Replicated Data Types (CRDTs), but the LLMs underneath generate one token at a time and existing multi-agent coding systems inherit this serial limit: they either sequence agents through phase handoffs or pool independent samples without coordination, and a single agent abandons up to 70% of hard tasks with a one-file stub-and-exit. AgentRoom is a realtime collaborative editing protocol for concurrent coding agents: a runtime layer exposing file-level claim, status, and broadcast as MCP tools on top of a CRDT-merged shared filesystem. Across five frontier coding-CLI models on four backend coding tasks, alongside Python DevBench and Rust+axum cross-language checks, AgentRoom ×2 suppresses Solo abandonment on the CLI-stable models and tightens run-to-run variance. Two matched-compute contrasts isolate the cause: parallel-merge vs AgentRoom shows a positive mean LLM-judge contrast, and a bundle probe attributes the gain primarily to the MCP coordination layer rather than to parallelism or substrate convergence alone. Coordination, not parallelism or CRDT-merge, is the load-bearing engineering.

Poster
AgentHop: A Diagnostic Benchmark for Agentic Multi-Hop Scientific Question Answering

Chanhee Park, Jeongho Yoon, Sungbin Han, Hyeonseok Moon, Heuiseok Lim

展开摘要

Agentic tasks require a large language model to interact with the world, navigating information and gathering evidence across multiple steps with restricted resources. Due to this complexity, agentic task failures arise from various sources, and pinpointing these failure causes is essential to diagnose and improve agentic systems. Existing benchmarks, however, tend to focus on a single leaderboard score, leaving the underlying failure modes opaque. To fill this gap, we introduce AgentHop, a diagnostic benchmark of 1,011 multiple-choice questions paired with a controlled seven-tool sandbox under fixed token, turn, and tool-call constraints. AgentHop reveals model vulnerabilities by dissecting a single accuracy score along four axes of agent operation: retrieval, synthesis, tool-call, and resource management. Across 19 models, we find that behavior clusters by model family, with tool-call signatures revealing distinct family fingerprints: GPT models commit early, Anthropic and GLM checkpoints verify before committing, DeepSeek and Kimi over-search, and Gemini-3 Pro stays balanced. Decomposed axes further expose within-family structure: Claude Opus 4.6 and Sonnet 4.6 land within one accuracy point yet diverge on retrieval-versus-synthesis emphasis, with Opus retrieving more and Sonnet synthesizing better. We release the full benchmark set and the harness to support diagnostic agent benchmarking.

Poster