NeurIPS 2025 论文列表

Conference on Neural Information Processing Systems

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5,812篇论文

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Centralized Reward Agent for Knowledge Sharing and Transfer in Multi-Task Reinforcement Learning

Haozhe Ma, Zhengding Luo, Thanh Vinh Vo, Kuankuan Sima, Tze-Yun Leong

展开摘要

Reward shaping is effective in addressing the sparse-reward challenge in reinforcement learning (RL) by providing immediate feedback through auxiliary, informative rewards. Based on the reward shaping strategy, we propose a novel multi-task reinforcement learning framework that integrates a centralized reward agent (CRA) and multiple distributed policy agents. The CRA functions as a knowledge pool, aimed at distilling knowledge from various tasks and distributing it to individual policy agents to improve learning efficiency. Specifically, the shaped rewards serve as a straightforward metric for encoding knowledge. This framework not only enhances knowledge sharing across established tasks but also adapts to new tasks by transferring meaningful reward signals. We validate the proposed method on both discrete and continuous domains, including the representative Meta-World benchmark, demonstrating its robustness in multi-task sparse-reward settings and its effective transferability to unseen tasks.

Poster
Multi-SWE-bench: A Multilingual Benchmark for Issue Resolving

Daoguang Zan, Zhirong Huang, Wei Liu, Hanwu Chen, Shulin Xin, Linhao Zhang, Qi Liu, Aoyan Li, Lu Chen, Xiaojian Zhong, Siyao Liu, Yongsheng Xiao, Liangqiang Chen, Yuyu Zhang, Jing Su, Tianyu Liu, RUI LONG, Ming Ding, liang xiang

展开摘要

The task of issue resolving aims to modify a codebase to generate a patch that addresses a given issue. However, most existing benchmarks focus almost exclusively on Python, making them insufficient for evaluating Large Language Models (LLMs) across different programming languages. To bridge this gap, we introduce a multilingual issue-resolving benchmark, called Multi-SWE-bench, covering 8 languages of Python, Java, TypeScript, JavaScript, Go, Rust, C, and C++. In particular, this benchmark includes a total of 2,132 high-quality instances, carefully curated by 68 expert annotators, ensuring a reliable and accurate evaluation of LLMs on the issue-resolving task. Based on human-annotated results, the issues are further classified into three difficulty levels. We evaluate a series of state-of-the-art models on Multi-SWE-bench, utilizing both procedural and agent-based frameworks for issue resolving. Our experiments reveal three key findings: (1) Limited generalization across languages: While existing LLMs perform well on Python issues, their ability to generalize across other languages remains limited; (2) Performance aligned with human-annotated difficulty: LLM-based agents' performance closely aligns with human-assigned difficulty, with resolution rates decreasing as issue complexity rises; and (3) Performance drop on cross-file issues: The performance of current methods significantly deteriorates when handling cross-file issues. These findings highlight the limitations of current LLMs and underscore the need for more robust models capable of handling a broader range of programming languages and complex issue scenarios.

Poster
OWL: Optimized Workforce Learning for General Multi-Agent Assistance in Real-World Task Automation

Mengkang Hu, Yuhang Zhou, Wendong Fan, Yuzhou Nie, Ziyu Ye, Bowei Xia, Tao Sun, Zhaoxuan Jin, Yingru Li, Zeyu Zhang, Yifeng Wang, Qianshuo Ye, Bernard Ghanem, Ping Luo, Guohao Li

展开摘要

Large Language Model (LLM)-based multi-agent systems show promise for automating real-world tasks but struggle to transfer across domains due to their domain-specific nature. Current approaches face two critical shortcomings: they require complete architectural redesign and full retraining of all components when applied to new domains. We introduce **Workforce**, a hierarchical multi-agent framework that decouples strategic planning from specialized execution through a modular architecture comprising: *(i)* a *domain-agnostic* **Planner** for task decomposition, *(ii)* a **Coordinator** for subtask management, and *(iii)* specialized **Workers** with *domain-specific* tool-calling capabilities. This decoupling enables cross-domain transferability during both inference and training phases: During inference, Workforce seamlessly adapts to new domains by adding or modifying worker agents; For training, we introduce **Optimized Workforce Learning (OWL)**, which improves generalization across domains by optimizing a domain-agnostic planner with reinforcement learning from real-world feedback. To validate our approach, we evaluate Workforce on the GAIA benchmark, covering various realistic, multi-domain agentic tasks. Experimental results demonstrate Workforce achieves open-source state-of-the-art performance (**69.70%**), outperforming commercial systems like OpenAI's Deep Research by **2.34%**. More notably, our OWL-trained 32B model achieves **52.73%** accuracy (**+16.37%**) and demonstrates performance comparable to GPT-4o on challenging tasks. To summarize, by enabling scalable generalization and modular domain transfer, our work establishes a foundation for the next generation of general-purpose AI assistants. *Our code is available at [Anonymous URL](https://anonymous.4open.science/r/annonymous-owl/), and our data is available at [Anonymous URL](https://huggingface.co/anonymous21016).*

Poster
GMV: A Unified and Efficient Graph Multi-View Learning Framework

Qipeng zhu, Jie Chen, Jian Pu, Junping Zhang

展开摘要

Graph Neural Networks (GNNs) are pivotal in graph classification but often struggle with generalization and overfitting. We introduce a unified and efficient Graph Multi-View (GMV) learning framework that integrates multi-view learning into GNNs to enhance robustness and efficiency. Leveraging the lottery ticket hypothesis, GMV activates diverse sub-networks within a single GNN through a novel training pipeline, which includes mixed-view generation, and multi-view decomposition and learning. This approach simultaneously broadens "views" from the data, model, and optimization perspectives during training to enhance the generalization capabilities of GNNs. During inference, GMV only incorporates additional prediction heads into standard GNNs, thereby achieving multi-view learning at minimal cost. Our experiments demonstrate that GMV surpasses other augmentation and ensemble techniques for GNNs and Graph Transformers across various graph classification scenarios.

Poster
Planning with Quantized Opponent Models

Xiaopeng Yu, Kefan Su, Zongqing Lu

展开摘要

Planning under opponent uncertainty is a fundamental challenge in multi-agent environments, where an agent must act while inferring the hidden policies of its opponents. Existing type-based methods rely on manually defined behavior classes and struggle to scale, while model-free approaches are sample-inefficient and lack a principled way to incorporate uncertainty into planning. We propose Quantized Opponent Models (QOM), which learn a compact catalog of opponent types via a quantized autoencoder and maintain a Bayesian belief over these types online. This posterior supports both a belief-weighted meta-policy and a Monte-Carlo planning algorithm that directly integrates uncertainty, enabling real-time belief updates and focused exploration. Experiments show that QOM achieves superior performance with lower search cost, offering a tractable and effective solution for belief-aware planning.

Poster
Hypergraph-Enhanced Contrastive Learning for Multi-View Clustering with Hyper-Laplacian Regularization

Zhibin Gu, Weili Wang

展开摘要

Deep multi-view clustering (DMVC) has emerged as a promising paradigm for integrating information from multiple views by leveraging the representation power of deep neural networks. However, most existing DMVC methods primarily focus on modeling pairwise relationships between samples, while neglecting higher-order structural dependencies among multiple samples, which may hinder further improvements in clustering performance. To address this limitation, we propose a hypergraph neural network (HGNN)-driven multi-view clustering framework, termed Hypergraph-enhanced cOntrastive learning with hyPEr-Laplacian regulaRization (HOPER), a novel model that jointly captures high-order correlations and preserves local manifold structures across views. Specifically, we first construct view-specific hypergraph structures and employ the HGNN to learn node representations, thereby capturing high-order relationships among samples. Furthermore, we design a hypergraph-driven dual contrastive learning mechanism that integrates inter-view contrastive learning with intra-hyperedge contrastive learning, promoting cross-view consistency while maintaining discriminability within hyperedges. Finally, a hyper-Laplacian manifold regularization is introduced to preserve the local geometric structure within each view, thereby enhancing the structural fidelity and discriminative power of the learned representations. Extensive experiments on diverse datasets demonstrate the effectiveness of our approach.

Poster
Multi-Agent Collaboration via Evolving Orchestration

Yufan Dang, Chen Qian, Xueheng Luo, Jingru Fan, Zihao Xie, Ruijie Shi, Weize Chen, Cheng Yang, Xiaoyin Che, Ye Tian, Xuantang Xiong, Lei Han, Zhiyuan Liu, Maosong Sun

展开摘要

Large language models (LLMs) have achieved remarkable results across diverse downstream tasks, but their monolithic nature restricts scalability and efficiency in complex problem-solving. While recent research explores multi-agent collaboration among LLMs, most approaches rely on static organizational structures that struggle to adapt as task complexity and agent numbers grow, resulting in coordination overhead and inefficiencies. To this end, we propose a puppeteer-style paradigm for LLM-based multi-agent collaboration, where a centralized orchestrator ("puppeteer") dynamically directs agents ("puppets") in response to evolving task states. This orchestrator is trained via reinforcement learning to adaptively sequence and prioritize agents, enabling flexible and evolvable collective reasoning. Experiments on closed- and open-domain scenarios show that this method achieves superior performance with reduced computational costs. Analyses further reveal that the key improvements consistently stem from the emergence of more compact, cyclic reasoning structures under the orchestrator’s evolution. Our code is available at https://github.com/OpenBMB/ChatDev/tree/puppeteer.

Poster
Rainbow Delay Compensation: A Multi-Agent Reinforcement Learning Framework for Mitigating Observation Delays

Songchen Fu, Siang Chen, Shaojing Zhao, Letian Bai, Hong Liang, Ta Li, Yonghong Yan

展开摘要

In real-world multi-agent systems (MASs), observation delays are ubiquitous, preventing agents from making decisions based on the environment's true state. An individual agent's local observation typically comprises multiple components from other agents or dynamic entities within the environment. These discrete observation components with varying delay characteristics pose significant challenges for multi-agent reinforcement learning (MARL). In this paper, we first formulate the decentralized stochastic individual delay partially observable Markov decision process (DSID-POMDP) by extending the standard Dec-POMDP. We then propose the Rainbow Delay Compensation (RDC), a MARL training framework for addressing stochastic individual delays, along with recommended implementations for its constituent modules. We implement the DSID-POMDP's observation generation pattern using standard MARL benchmarks, including MPE and SMAC. Experiments demonstrate that baseline MARL methods suffer severe performance degradation under fixed and unfixed delays. The RDC-enhanced approach mitigates this issue, remarkably achieving ideal delay-free performance in certain delay scenarios while maintaining generalizability. Our work provides a novel perspective on multi-agent delayed observation problems and offers an effective solution framework. The source code is available at https://github.com/linkjoker1006/RDC-pymarl.

Poster
Towards Multi-Table Learning: A Novel Paradigm for Complementarity Quantification and Integration

Junyu Zhang, Lizhong Ding, MinghongZhang, Ye Yuan, Xingcan Li, Pengqi Li, Tihang Xi, Guoren Wang, Changsheng Li

展开摘要

Multi-table data integrate various entities and attributes, with potential interconnections between them. However, existing tabular learning methods often struggle to describe and leverage the underlying complementarity across distinct tables. To address this limitation, we propose the first unified paradigm for multi-table learning that systematically quantifies and integrates complementary information across tables. Specifically, we introduce a metric called complementarity strength (CS), which captures inter-table complementarity by incorporating relevance, similarity, and informativeness. For the first time, we systematically formulate the paradigm towards multi-table learning by establishing formal definitions of tasks and loss functions. Correspondingly, we present a network for multi-table learning that combines Adaptive Table encoder and Cross table Attention mechanism (ATCA-Net), achieving the simultaneous integration of complementary information from distinct tables. Extensive experiments show that ATCA-Net effectively leverages complementary information and that the CS metric accurately quantifies the richness of complementarity across multiple tables. To the best of our knowledge, this is the first work to establish theoretical and practical foundations for multi-table learning.

Spotlight
OmniSegmentor: A Flexible Multi-Modal Learning Framework for Semantic Segmentation

Bo-Wen Yin, Jiao-Long Cao, Xuying Zhang, Yuming Chen, Ming-Ming Cheng, Qibin Hou

展开摘要

Recent research on representation learning has proved the merits of multi-modal clues for robust semantic segmentation. Nevertheless, a flexible pretrain-and-finetune pipeline for multiple visual modalities remains unexplored. In this paper, we propose a novel multi-modal learning framework, termed OmniSegmentor. It has two key innovations: 1) Based on ImageNet, we assemble a large-scale dataset for multi-modal pretraining, called OmniSegmentor, which contains five popular visual modalities; 2) We provide an efficient pretraining manner to endow the model with the capacity to encode different modality information in the OmniSegmentor. For the first time, we introduce a universal multi-modal pretraining framework that consistently amplifies the model's perceptual capabilities across various scenarios, regardless of the arbitrary combination of the involved modalities. Remarkably, our OmniSegmentor achieves new state-of-the-art records on a wide range of multi-modal semantic segmentation datasets, including NYU Depthv2, EventScape, MFNet, DeLiVER, SUNRGBD, and KITTI-360. Data, model checkpoints, and source code will be made publicly available: https://github.com/VCIP-RGBD/DFormer.

Poster
Improved Best-of-Both-Worlds Regret for Bandits with Delayed Feedback

Ofir Schlisselberg, Tal Lancewicki, Peter Auer, Yishay Mansour

展开摘要

We study the multi-armed bandit problem with adversarially chosen delays in the Best-of-Both-Worlds (BoBW) framework, which aims to achieve near-optimal performance in both stochastic and adversarial environments. While prior work has made progress toward this goal, existing algorithms suffer from significant gaps to the known lower bounds, especially in the stochastic settings. Our main contribution is a new algorithm that, up to logarithmic factors, matches the known lower bounds in each setting individually. In the adversarial case, our algorithm achieves regret of $\widetilde{O}(\sqrt{KT} + \sqrt{D})$, which is optimal up to logarithmic terms, where $T$ is the number of rounds, $K$ is the number of arms, and $D$ is the cumulative delay. In the stochastic case, we provide a regret bound which scale as $\sum_{i:\Delta_i>0}(\log T/\Delta_i) + \frac{1}{K}\sum \Delta_i \sigma_{max}$, where $\Delta_i$ is the suboptimality gap of arm $i$ and $\sigma_{\max}$ is the maximum number of missing observations. To the best of our knowledge, this is the first BoBW algorithm to simultaneously match the lower bounds in both stochastic and adversarial regimes. Moreover, even beyond the BoBW setting, our stochastic regret bound is the first to match the known lower bound under adversarial delays, improving the second term over the best known result by a factor of $K$.

Poster
MobileUse: A Hierarchical Reflection-Driven GUI Agent for Autonomous Mobile Operation

Ning Li, Xiangmou Qu, Jiamu Zhou, Jun Wang, Muning Wen, Kounianhua Du, Xingyu Lou, Qiuying Peng, Weinan Zhang

展开摘要

Recent advances in Multimodal Large Language Models (MLLMs) have enabled the development of mobile agents that can understand visual inputs and follow user instructions, unlocking new possibilities for automating complex tasks on mobile devices. However, applying these models to real-world mobile scenarios remains a significant challenge due to the long-horizon task execution, difficulty in error recovery, and the cold-start problem in unfamiliar environments. To address these challenges, we propose MobileUse, a GUI agent designed for robust and adaptive mobile task execution. To improve resilience in long-horizon tasks and dynamic environments, we introduce a hierarchical reflection architecture that enables the agent to self-monitor, detect, and recover from errors across multiple temporal scales—ranging from individual actions to overall task completion—while maintaining efficiency through a Reflection-on-Demand strategy. To tackle cold-start issues, we further introduce a proactive exploration module, which enriches the agent’s understanding of the environment through self-planned exploration. Evaluations on the AndroidWorld and AndroidLab benchmarks demonstrate that MobileUse establishes new state-of-the-art performance, achieving success rates of 62.9% and 44.2%, respectively. To facilitate real-world applications, we release an out-of-the-box toolkit for automated task execution on physical mobile devices, which is available at https://github.com/MadeAgents/mobile-use.

Poster
Solving Continuous Mean Field Games: Deep Reinforcement Learning for Non-Stationary Dynamics

Lorenzo Magnino, Kai Shao, Zida Wu, Jiacheng Shen, Mathieu Lauriere

展开摘要

Mean field games (MFGs) have emerged as a powerful framework for modeling interactions in large-scale multi-agent systems. Despite recent advancements in reinforcement learning (RL) for MFGs, existing methods are typically limited to finite spaces or stationary models, hindering their applicability to real-world problems. This paper introduces a novel deep reinforcement learning (DRL) algorithm specifically designed for non-stationary continuous MFGs. The proposed approach builds upon a Fictitious Play (FP) methodology, leveraging DRL for best-response computation and supervised learning for average policy representation. Furthermore, it learns a representation of the time-dependent population distribution using a Conditional Normalizing Flow. To validate the effectiveness of our method, we evaluate it on three different examples of increasing complexity. By addressing critical limitations in scalability and density approximation, this work represents a significant advancement in applying DRL techniques to complex MFG problems, bringing the field closer to real-world multi-agent systems.

Poster
HM3: Hierarchical Multi-Objective Model Merging for Pretrained Models

Yu Zhou, Xingyu Wu, Jibin Wu, Liang Feng, KC Tan

展开摘要

Model merging is a technique that combines multiple large pretrained models into a single model, enhancing performance and broadening task adaptability without original data or additional training. However, most existing model merging methods focus primarily on exploring the parameter space, merging models with identical architectures. Despite its potential, merging in the architecture space remains in its early stages due to the vast search space and challenges related to layer compatibility. This paper designs a hierarchical model merging framework named HM3, formulating a bilevel multi-objective model merging problem across both parameter and architecture spaces. At the parameter level, HM3 integrates existing merging methods to quickly identify optimal parameters. Based on these, an actor-critic strategy with efficient policy discretization is employed at the architecture level to explore inference paths with Markov property in the layer-granularity search space for reconstructing these optimal models. By training reusable policy and value networks, HM3 learns Pareto optimal models to provide customized solutions for various tasks. Experimental results on language and vision tasks demonstrate that HM3 outperforms methods focusing solely on the parameter or architecture space.

Spotlight
High-order Interactions Modeling for Interpretable Multi-Agent Q-Learning

Qinyu Xu, Yuanyang Zhu, Xuefei Wu, Chunlin Chen

展开摘要

The ability to model interactions among agents is crucial for effective coordination and understanding their cooperation mechanisms in multi-agent reinforcement learning (MARL). However, previous efforts to model high-order interactions have been primarily hindered by the combinatorial explosion or the opaque nature of their black-box network structures. In this paper, we propose a novel value decomposition framework, called Continued Fraction Q-Learning (QCoFr), which can flexibly capture arbitrary-order agent interactions with only linear complexity $\mathcal{O}\left({n}\right)$ in the number of agents, thus avoiding the combinatorial explosion when modeling rich cooperation. Furthermore, we introduce the variational information bottleneck to extract latent information for estimating credits. This latent information helps agents filter out noisy interactions, thereby significantly enhancing both cooperation and interpretability. Extensive experiments demonstrate that QCoFr not only consistently achieves better performance but also provides interpretability that aligns with our theoretical analysis.

Poster
Face-Human-Bench: A Comprehensive Benchmark of Face and Human Understanding for Multi-modal Assistants

lixiong Qin, Shilong Ou, Miaoxuan Zhang, Jiangning Wei, Yuhang Zhang, Xiaoshuai Song, Yuchen Liu, Mei Wang, Weiran Xu

展开摘要

Faces and humans are crucial elements in social interaction and are widely included in everyday photos and videos. Therefore, a deep understanding of faces and humans will enable multi-modal assistants to achieve improved response quality and broadened application scope. Currently, the multi-modal assistant community lacks a comprehensive and scientific evaluation of face and human understanding abilities. In this paper, we first propose a hierarchical ability taxonomy that includes three levels of abilities. Then, based on this taxonomy, we collect images and annotations from publicly available datasets in the face and human community and build a semi-automatic data pipeline to produce problems for the new benchmark. Finally, the obtained Face-Human-Bench includes a development set and a test set, each with 1800 problems, supporting both English and Chinese. We conduct evaluations over 25 mainstream multi-modal large language models (MLLMs) with our Face-Human-Bench, focusing on the correlation between abilities, the impact of the relative position of targets on performance, and the impact of Chain of Thought (CoT) prompting on performance. We also explore which abilities of MLLMs need to be supplemented by specialist models. The dataset and evaluation code have been made publicly available at https://face-human-bench.github.io.

Poster
Multi-agent Markov Entanglement

Shuze Chen, Tianyi Peng

展开摘要

Value decomposition has long been a fundamental technique in multi-agent reinforcement learning and dynamic programming. Specifically, the value function of a global state $(s_1,s_2,\ldots,s_N)$ is often approximated as the sum of local functions: $V(s_1,s_2,\ldots,s_N)\approx\sum_{i=1}^N V_i(s_i)$. This approach has found various applications in modern RL systems. However, the theoretical justification for why this decomposition works so effectively remains underexplored. In this paper, we uncover the underlying mathematical structure that enables value decomposition. We demonstrate that a Markov decision process (MDP) permits value decomposition *if and only if* its transition matrix is not "entangled"—a concept analogous to quantum entanglement in quantum physics. Drawing inspiration from how physicists measure quantum entanglement, we introduce how to measure the "Markov entanglement" and show that this measure can be used to bound the decomposition error in general multi-agent MDPs. Using the concept of Markov entanglement, we proved that a widely-used class of policies, the index policy, is weakly-entangled and enjoys a sublinear $\mathcal O(\sqrt{N})$ scale of decomposition error for $N$-agent systems. Finally, we show Markov entanglement can be efficiently estimated, guiding practitioners on the feasibility of value decomposition.

Spotlight
On the sample complexity of semi-supervised multi-objective learning

Tobias Wegel, Geelon So, Junhyung Park, Fanny Yang

展开摘要

In multi-objective learning (MOL), several possibly competing prediction tasks must be solved jointly by a single model. Achieving good trade-offs may require a model class $\mathcal{G}$ with larger capacity than what is necessary for solving the individual tasks. This, in turn, increases the statistical cost, as reflected in known MOL bounds that depend on the complexity of $\mathcal{G}$. We show that this cost is unavoidable for some losses, even in an idealized semi-supervised setting, where the learner has access to the Bayes-optimal solutions for the individual tasks as well as the marginal distributions over the covariates. On the other hand, for objectives defined with Bregman losses, we prove that the complexity of $\mathcal{G}$ may come into play only in terms of unlabeled data. Concretely, we establish sample complexity upper bounds, showing precisely when and how unlabeled data can significantly alleviate the need for labeled data. This is achieved by a simple pseudo-labeling algorithm.

Spotlight
When One Moment Isn't Enough: Multi-Moment Retrieval with Cross-Moment Interactions

Zhuo Cao, Heming Du, Bingqing Zhang, Xin Yu, Xue Li, Sen Wang

展开摘要

Existing Moment retrieval (MR) methods focus on Single-Moment Retrieval (SMR). However, one query can correspond to multiple relevant moments in real-world applications. This makes the existing datasets and methods insufficient for video temporal grounding. By revisiting the gap between current MR tasks and real-world applications, we introduce a high-quality datasets called QVHighlights Multi-Moment Dataset (QV-M$^2$), along with new evaluation metrics tailored for multi-moment retrieval (MMR). QV-M$^2$ consists of 2,212 annotations covering 6,384 video segments. Building on existing efforts in MMR, we propose a framework called FlashMMR. Specifically, we propose a Multi-moment Post-verification module to refine the moment boundaries. We introduce constrained temporal adjustment and subsequently leverage a verification module to re-evaluate the candidate segments. Through this sophisticated filtering pipeline, low-confidence proposals are pruned, and robust multi-moment alignment is achieved. We retrain and evaluate 6 existing MR methods on QV-M$^2$ and QVHighlights under both SMR and MMR settings. Results show that QV-M$^2$ serves as an effective benchmark for training and evaluating MMR models, while FlashMMR provides a strong baseline. Specifically, on QV-M$^2$, it achieves improvements over prior SOTA method by 3.00% on G-mAP, 2.70% on mAP@3+tgt, and 2.56% on mR@3. The proposed benchmark and method establish a foundation for advancing research in more realistic and challenging video temporal grounding scenarios. Code is released at https://github.com/Zhuo-Cao/QV-M2.

Poster
SiriuS: Self-improving Multi-agent Systems via Bootstrapped Reasoning

Wanjia Zhao, Mert Yuksekgonul, Shirley Wu, James Zou

展开摘要

Multi-agent AI systems powered by large language models (LLMs) are increasingly applied to solve complex tasks. However, these systems often rely on fragile, manually designed prompts and heuristics, making optimization difficult. A key challenge in optimizing multi-agent systems is acquiring suitable training data for specialized agents. We introduce SiriuS, a self-improving, reasoning-driven optimization framework for multi-agent systems. Central to our approach is the construction of an experience library: a repository of high-quality reasoning trajectories. The library is built by retaining reasoning steps that lead to successful outcomes, providing a robust training set for optimizing multi-agent system. Additionally, we introduce a library augmentation procedure that refines unsuccessful trajectories, further enriching the library. SiriuS boosts performance by 2.86% to 21.88% on reasoning and biomedical QA and enhances agent negotiation in competitive settings. Our results show that SiriuS enhances multi-agent performance while generating reusable data for self-correction and self-play enhancement in the future.

Poster