NeurIPS 2025 论文列表

Conference on Neural Information Processing Systems

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5,812篇论文

按官方录用论文列表统计,可能与会议公布的数字略有出入。

  • Oral
    931.6%
  • Spotlight
    73912.7%
  • Poster
    4,98085.7%

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WarpGAN: Warping-Guided 3D GAN Inversion with Style-Based Novel View Inpainting

Kaitao Huang, Yan Yan, Jing-Hao Xue, Hanzi Wang

展开摘要

3D GAN inversion projects a single image into the latent space of a pre-trained 3D GAN to achieve single-shot novel view synthesis, which requires visible regions with high fidelity and occluded regions with realism and multi-view consistency. However, existing methods focus on the reconstruction of visible regions, while the generation of occluded regions relies only on the generative prior of 3D GAN. As a result, the generated occluded regions often exhibit poor quality due to the information loss caused by the low bit-rate latent code. To address this, we introduce the warping-and-inpainting strategy to incorporate image inpainting into 3D GAN inversion and propose a novel 3D GAN inversion method, WarpGAN. Specifically, we first employ a 3D GAN inversion encoder to project the single-view image into a latent code that serves as the input to 3D GAN. Then, we perform warping to a novel view using the depth map generated by 3D GAN. Finally, we develop a novel SVINet, which leverages the symmetry prior and multi-view image correspondence w.r.t. the same latent code to perform inpainting of occluded regions in the warped image. Quantitative and qualitative experiments demonstrate that our method consistently outperforms several state-of-the-art methods.

Poster
PPMStereo: Pick-and-Play Memory Construction for Consistent Dynamic Stereo Matching

Yun Wang, Qiaole Dong, Yongjian Zhang, Tin Lun Lam, Yanwei Fu, Dapeng Wu, Junjie Hu

展开摘要

Temporally consistent depth estimation from stereo video is critical for real-world applications such as augmented reality, where inconsistent depth estimation disrupts the immersion of users. Despite its importance, this task remains challenging due to the difficulty in modeling long-term temporal consistency in a computationally efficient manner. Previous methods attempt to address this by aggregating spatio-temporal information but face a fundamental trade-off: limited temporal modeling provides only modest gains, whereas capturing long-range dependencies significantly increases computational cost. To address this limitation, we introduce a memory buffer for modeling long-range spatio-temporal consistency while achieving efficient dynamic stereo matching. Inspired by the two-stage decision-making process in humans, we propose a Pick-and-Play Memory (PPM) construction module for dynamic Stereo matching, dubbed as PPMStereo. PPM consists of a pick process that identifies the most relevant frames and a play process that weights the selected frames adaptively for spatio-temporal aggregation. This two-stage collaborative process maintains a compact yet highly informative memory buffer while achieving temporally consistent information aggregation. Extensive experiments validate the effectiveness of PPMStereo, demonstrating state-of-the-art performance in both accuracy and temporal consistency.Codes are available at \textcolor{blue}{https://github.com/cocowy1/PPMStereo}.

Poster
Under the Shadow: Exploiting Opacity Variation for Fine-grained Shadow Detection

Xiaotian Qiao, Ke Xu, Xianglong Yang, Ruijie Dong, Xiaofang Xia, Jiangtao Cui

展开摘要

Shadow characteristics are of great importance for scene understanding. Existing works mainly consider shadow regions as binary masks, often leading to imprecise detection results and suboptimal performance for scene understanding. We demonstrate that such an assumption oversimplifies light-object interactions in the scene, as the scene details under either hard or soft shadows remain visible to a certain degree. Based on this insight, we aim to reformulate the shadow detection paradigm from the opacity perspective, and introduce a new fine-grained shadow detection method. In particular, given an input image, we first propose a shadow opacity augmentation module to generate realistic images with varied shadow opacities. We then introduce a shadow feature separation module to learn the shadow position and opacity representations separately, followed by an opacity mask prediction module that fuses these representations and predicts fine-grained shadow detection results. In addition, we construct a new dataset with opacity-annotated shadow masks across varied scenarios. Extensive experiments demonstrate that our method outperforms the baselines qualitatively and quantitatively, enhancing a wide range of applications, including shadow removal, shadow editing, and 3D reconstruction.

Poster
CLiFT: Compressive Light-Field Tokens for Compute Efficient and Adaptive Neural Rendering

Zhengqing Wang, Yuefan Wu, Jiacheng Chen, Fuyang Zhang, Yasutaka Furukawa

展开摘要

This paper proposes a neural rendering approach that represents a scene as "compressed light-field tokens (CLiFTs)", retaining rich appearance and geometric information of a scene. CLiFT enables compute-efficient rendering by compressed tokens, while being capable of changing the number of tokens to represent a scene or render a novel view with one trained network. Concretely, given a set of images, multi-view encoder tokenizes the images with the camera poses. Latent-space K-means selects a reduced set of rays as cluster centroids using the tokens. The multi-view ``condenser'' compresses the information of all the tokens into the centroid tokens to construct CLiFTs. At test time, given a target view and a compute budget (i.e., the number of CLiFTs), the system collects the specified number of nearby tokens and synthesizes a novel view using a compute-adaptive renderer. trained to handle a variable number of tokens. Extensive experiments on RealEstate10K and DL3DV datasets quantitatively and qualitatively validate our approach, achieving significant data reduction with comparable rendering quality and the highest overall rendering score, while providing trade-offs of data size, rendering quality, and rendering speed.

Spotlight
RobIA: Robust Instance-aware Continual Test-time Adaptation for Deep Stereo

Jueun Ko, Hyewon Park, Hyesong Choi, Dongbo Min

展开摘要

Stereo Depth Estimation in real-world environments poses significant challenges due to dynamic domain shifts, sparse or unreliable supervision, and the high cost of acquiring dense ground-truth labels. While recent Test-Time Adaptation (TTA) methods offer promising solutions, most rely on static target domain assumptions and input-invariant adaptation strategies, limiting their effectiveness under continual shifts. In this paper, we propose RobIA, a novel Robust, Instance-Aware framework for Continual Test-Time Adaptation (CTTA) in stereo depth estimation. RobIA integrates two key components: (1) Attend-and-Excite Mixture-of-Experts (AttEx-MoE), a parameter-efficient module that dynamically routes input to frozen experts via lightweight self-attention mechanism tailored to epipolar geometry, and (2) Robust AdaptBN Teacher, a PEFT-based teacher model that provides dense pseudo-supervision by complementing sparse handcrafted labels. This strategy enables input-specific flexibility, broad supervision coverage, improving generalization under domain shift. Extensive experiments demonstrate that RobIA achieves superior adaptation performance across dynamic target domains while maintaining computational efficiency.

Poster
DEGauss: Defending Against Malicious 3D Editing for Gaussian Splatting

Lingzhuang Meng, Mingwen Shao, Yuanjian Qiao, Xiang Lv

展开摘要

3D editing with Gaussian splatting is exciting in creating realistic content, but it also poses abuse risks for generating malicious 3D content. Existing 2D defense approaches mainly focus on adding perturbations to single image to resist malicious image editing. However, there remain two limitations when applied directly to 3D scenes: (1) These methods fail to reflect 3D spatial correlations, thus protecting ineffectively under multiple viewpoints. (2) Such pixel-level perturbation is easily eliminated during the iterations of 3D editing, leading to failure of protection. To address the above issues, we propose a novel Defense framework against malicious 3D Editing for Gaussian splatting (DEGauss) for robustly disrupting the trajectory of 3D editing in multi-views. Specifically, to enable the effectiveness of perturbation across various views, we devise a view-focal gradient fusion mechanism that dynamically emphasizes the contributions of the most challenging views to adaptively optimize 3D perturbations. Furthermore, we design a dual discrepancy optimization strategy that both maximize the semantic deviation and the edit direction deviation of the guidance conditions to stably disrupt the editing trajectory. Benefiting from the collaborative designs, our method achieves effective resistance to 3D editing from various views while preserving photorealistic rendering quality. Extensive experiments demonstrate that our DEGauss not only performs excellent defense in different scenes, but also exhibits strong generalization across various state-of-the-art 3D editing pipelines.

Poster
EAG3R: Event-Augmented 3D Geometry Estimation for Dynamic and Extreme-Lighting Scenes

Xiaoshan Wu, Yifei Yu, Xiaoyang Lyu, Yi-Hua Huang, Bo Wang, Baoheng Zhang, Zhongrui Wang, Xiaojuan Qi

展开摘要

Robust 3D geometry estimation from videos is critical for applications such as autonomous navigation, SLAM, and 3D scene reconstruction. Recent methods like DUSt3R demonstrate that regressing dense pointmaps from image pairs enables accurate and efficient pose-free reconstruction. However, existing RGB-only approaches struggle under real-world conditions involving dynamic objects and extreme illumination, due to the inherent limitations of conventional cameras. In this paper, we propose \textbf{EAG3R}, a novel geometry estimation framework that augments pointmap-based reconstruction with asynchronous event streams. Built upon the MonST3R backbone, EAG3R introduces two key innovations: (1) a retinex-inspired image enhancement module and a lightweight event adapter with SNR-aware fusion mechanism that adaptively combines RGB and event features based on local reliability; and (2) a novel event-based photometric consistency loss that reinforces spatiotemporal coherence during global optimization. Our method enables robust geometry estimation in challenging dynamic low-light scenes without requiring retraining on night-time data. Extensive experiments demonstrate that EAG3R significantly outperforms state-of-the-art RGB-only baselines across monocular depth estimation, camera pose tracking, and dynamic reconstruction tasks.

Spotlight
BiggerGait: Unlocking Gait Recognition with Layer-wise Representations from Large Vision Models

Dingqiang Ye, Chao Fan, Zhanbo Huang, Chengwen Luo, Jianqiang Li, Shiqi Yu, Xiaoming Liu

展开摘要

Large vision models (LVM) based gait recognition has achieved impressive performance. However, existing LVM-based approaches may overemphasize gait priors while neglecting the intrinsic value of LVM itself, particularly the rich, distinct representations across its multi-layers. To adequately unlock LVM's potential, this work investigates the impact of layer-wise representations on downstream recognition tasks. Our analysis reveals that LVM's intermediate layers offer complementary properties across tasks, integrating them yields an impressive improvement even without rich well-designed gait priors. Building on this insight, we propose a simple and universal baseline for LVM-based gait recognition, termed BiggerGait. Comprehensive evaluations on CCPG, CAISA-B*, SUSTech1K, and CCGR_MINI validate the superiority of BiggerGait across both within- and cross-domain tasks, establishing it as a simple yet practical baseline for gait representation learning. All the models and code are available at https://github.com/ShiqiYu/OpenGait/.

Poster
DGH: Dynamic Gaussian Hair

Junying Wang, Yuanlu Xu, Edith Tretschk, Ziyan Wang, Anastasia Ianina, Aljaz Bozic, Ulrich Neumann, Tony Tung

展开摘要

The creation of photorealistic dynamic hair remains a major challenge in digital human modeling because of the complex motions, occlusions, and light scattering. Existing methods often resort to static capture and physics-based models that do not scale as they require manual parameter fine-tuning to handle the diversity of hairstyles and motions, and heavy computation to obtain high-quality appearance. In this paper, we present Dynamic Gaussian Hair (DGH), a novel framework that efficiently learns hair dynamics and appearance. We propose: (1) a coarse-to-fine model that learns temporally coherent hair motion dynamics across diverse hairstyles; (2) a strand-guided optimization module that learns a dynamic 3D Gaussian representation for hair appearance with support for differentiable rendering, enabling gradient-based learning of view-consistent appearance under motion. Unlike prior simulation-based pipelines, our approach is fully data-driven, scales with training data, and generalizes across various hairstyles and head motion sequences. Additionally, DGH can be seamlessly integrated into a 3D Gaussian avatar framework, enabling realistic, animatable hair for high-fidelity avatar representation. DGH achieves promising geometry and appearance results, providing a scalable, data-driven alternative to physics-based simulation and rendering.

Poster
Motion4D: Learning 3D-Consistent Motion and Semantics for 4D Scene Understanding

Haoran Zhou, Gim Hee Lee

展开摘要

Recent advancements in foundation models for 2D vision have substantially improved the analysis of dynamic scenes from monocular videos. However, despite their strong generalization capabilities, these models often lack 3D consistency, a fundamental requirement for understanding scene geometry and motion, thereby causing severe spatial misalignment and temporal flickering in complex 3D environments. In this paper, we present Motion4D, a novel framework that addresses these challenges by integrating 2D priors from foundation models into a unified 4D Gaussian Splatting representation. Our method features a two-part iterative optimization framework: 1) Sequential optimization, which updates motion and semantic fields in consecutive stages to maintain local consistency, and 2) Global optimization, which jointly refines all attributes for long-term coherence. To enhance motion accuracy, we introduce a 3D confidence map that dynamically adjusts the motion priors, and an adaptive resampling process that inserts new Gaussians into under-represented regions based on per-pixel RGB and semantic errors. Furthermore, we enhance semantic coherence through an iterative refinement process that resolves semantic inconsistencies by alternately optimizing the semantic fields and updating prompts of SAM2. Extensive evaluations demonstrate that our Motion4D significantly outperforms both 2D foundation models and existing 3D-based approaches across diverse scene understanding tasks, including point-based tracking, video object segmentation, and novel view synthesis. Our code is available at https://hrzhou2.github.io/motion4d-web/.

Poster
From Objects to Anywhere: A Holistic Benchmark for Multi-level Visual Grounding in 3D Scenes

Tianxu Wang, Zhuofan Zhang, Ziyu Zhu, Yue Fan, Jing Xiong, Pengxiang Li, Xiaojian Ma, Qing Li

展开摘要

3D visual grounding has made notable progress in localizing objects within complex 3D scenes. However, grounding referring expressions beyond objects in 3D scenes remains unexplored. In this paper, we introduce Anywhere3D-Bench, a holistic 3D visual grounding benchmark consisting of 2,886 referring expression-3D bounding box pairs spanning four different grounding levels: human-activity areas, unoccupied space beyond objects, individual objects in the scene, and fine-grained object parts. We assess a range of state-of-the-art 3D visual grounding methods alongside large language models (LLMs) and multimodal LLMs (MLLMs) on Anywhere3D-Bench. Experimental results reveal that space-level and part-level visual grounding pose the greatest challenges: space-level tasks require a more comprehensive spatial reasoning ability, for example, modeling distances and spatial relations within 3D space, while part-level tasks demand fine-grained perception of object composition. Even the best performance model, OpenAI o4-mini, achieves only 23.00% accuracy on space-level tasks and 31.46% on part-level tasks, significantly lower than its performance on area-level and object-level tasks. These findings underscore a critical gap in current models’ capacity to understand and reason about 3D scenes beyond object-level semantics.

Poster
Pose Splatter: A 3D Gaussian Splatting Model for Quantifying Animal Pose and Appearance

Jack Goffinet, Youngjo Min, Carlo Tomasi, David Carlson

展开摘要

Accurate and scalable quantification of animal pose and appearance is crucial for studying behavior. Current 3D pose estimation techniques, such as keypoint- and mesh-based techniques, often face challenges including limited representational detail, labor-intensive annotation requirements, and expensive per-frame optimization. These limitations hinder the study of subtle movements and can make large-scale analyses impractical. We propose *Pose Splatter*, a novel framework leveraging shape carving and 3D Gaussian splatting to model the complete pose and appearance of laboratory animals without prior knowledge of animal geometry, per-frame optimization, or manual annotations. We also propose a rotation-invariant visual embedding technique for encoding pose and appearance, designed to be a plug-in replacement for 3D keypoint data in downstream behavioral analyses. Experiments on datasets of mice, rats, and zebra finches show *Pose Splatter* learns accurate 3D animal geometries. Notably, *Pose Splatter* represents subtle variations in pose, provides better low-dimensional pose embeddings over state-of-the-art as evaluated by humans, and generalizes to unseen data. By eliminating annotation and per-frame optimization bottlenecks, *Pose Splatter* enables analysis of large-scale, longitudinal behavior needed to map genotype, neural activity, and behavior at high resolutions.

Poster
Learning Efficient Fuse-and-Refine for Feed-Forward 3D Gaussian Splatting

Yiming Wang, Lucy Chai, Xuan Luo, Michael Niemeyer, Manuel Lagunas, Stephen Lombardi, Siyu Tang, Tiancheng Sun

展开摘要

Recent advances in feed-forward 3D Gaussian Splatting have led to rapid improvements in efficient scene reconstruction from sparse views. However, most existing approaches construct Gaussian primitives directly aligned with the pixels in one or more of the input images. This leads to redundancies in the representation when input views overlap and constrains the position of the primitives to lie along the input rays without full flexibility in 3D space. Moreover, these pixel-aligned approaches do not naturally generalize to dynamic scenes, where effectively leveraging temporal information requires resolving both redundant and newly appearing content across frames. To address these limitations, we introduce a novel Fuse-and-Refine module that enhances existing feed-forward models by merging and refining the primitives in a canonical 3D space. At the core of our method is an efficient hybrid Splat-Voxel representation – from an initial set of pixel-aligned Gaussian primitives, we aggregate local features into a coarse-to-fine voxel hierarchy, and then use a sparse voxel transformer to process these voxel features and generate refined Gaussian primitives. By fusing and refining an arbitrary number of inputs into a consistent set of primitives, our representation effectively reduces redundancy and naturally adapts to temporal frames, enabling history-aware online reconstruction of dynamic scenes. Trained on large-scale static scene datasets, our model learns an effective global strategy to process around 200k primitives within 15ms and significantly enhances reconstruction quality compared to pixel-aligned reconstruction approaches. Without additional training, our model generalizes to video by fusing primitives across time, yielding a more temporally coherent result compared to baseline methods with graceful handling of occluded content. Our approach achieves state-of-the-art performance in both static and streaming scene reconstructions while running at interactive rates (15 fps with 350ms delay) on a single H100 GPU.

Poster
Diffusion Feature Field for Text-based 3D Editing with Gaussian Splatting

Eunseo Koh, Sangeek Hyun, MinKyu Lee, Jiwoo Chung, Kangmin Seo, Jae-Pil Heo

展开摘要

Recent advances in text-based image editing have motivated the extension of these techniques into the 3D domain. However, existing methods typically apply 2D diffusion models independently to multiple viewpoints, resulting in significant artifacts, most notably the Janus problem, due to inconsistencies across edited views. To address this, we propose a novel approach termed DFFSplat, which integrates a 3D-consistent diffusion feature field into the editing pipeline. By rendering and injecting these 3D-consistent structural features into intermediate layers of a 2D diffusion model, our method effectively enforces geometric alignment and semantic coherence across views. However, averaging 3D features during the feature field learning process can lead to the loss of fine texture details. To overcome this, we introduce a dual-encoder architecture to disentangle view-independent structural information from view-dependent appearance details. By encoding only the disentangled structure into the 3D field and injecting it during 2D editing, our method produces semantically and multi-view coherent edited images while maintaining high text fidelity. Additionally, we employ a time-invariance objective to ensure consistency across diffusion timesteps, enhancing the stability of learned representations. Experimental results demonstrate that our method achieves state-of-the-art performance in terms of text-fidelity, and better preserves structural and semantic consistency compared to existing approaches.

Poster
ChA-MAEViT: Unifying Channel-Aware Masked Autoencoders and Multi-Channel Vision Transformers for Improved Cross-Channel Learning

Chau Pham, Juan C. Caicedo, Bryan A. Plummer

展开摘要

Prior work using Masked Autoencoders (MAEs) typically relies on random patch masking based on the assumption that images have significant redundancies across different channels, allowing for the reconstruction of masked content using cross-channel correlations. However, this assumption does not hold in Multi-Channel Imaging (MCI), where channels may provide complementary information with minimal feature overlap. Thus, these MAEs primarily learn local structures within individual channels from patch reconstruction, failing to fully leverage cross-channel interactions and limiting their MCI effectiveness. In this paper, we present ChA-MAEViT, an MAE-based method that enhances feature learning across MCI channels via four key strategies: (1) dynamic channel-patch masking, which compels the model to reconstruct missing channels in addition to masked patches, thereby enhancing cross-channel dependencies and improving robustness to varying channel configurations; (2) memory tokens, which serve as long-term memory aids to promote information sharing across channels, addressing the challenges of reconstructing structurally diverse channels; (3) hybrid token fusion module, which merges fine-grained patch tokens with a global class token to capture richer representations; and (4) Channel-Aware Decoder, a lightweight decoder utilizes channel tokens to effectively reconstruct image patches. Experiments on satellite and microscopy datasets, CHAMMI, JUMP-CP, and So2Sat, show that ChA-MAEViT significantly outperforms state-of-the-art MCI-ViTs by 3.0-21.5%, highlighting the importance of cross-channel interactions in MCI. Our code is publicly available at https://github.com/chaudatascience/cha_mae_vit.

Poster
CGS-GAN: 3D Consistent Gaussian Splatting GANs for High Resolution Human Head Synthesis

Florian Barthel, Wieland Morgenstern, Paul Hinzer, Anna Hilsmann, Peter Eisert

展开摘要

Recently, 3D GANs based on 3D Gaussian splatting have been proposed for high quality synthesis of human heads. However, existing methods stabilize training and enhance rendering quality from steep viewpoints by conditioning the random latent vector on the current camera position. This compromises 3D consistency, as we observe significant identity changes when re-synthesizing the 3D head with each camera shift. Conversely, fixing the camera to a single viewpoint yields high-quality renderings for that perspective but results in poor performance for novel views. Removing view-conditioning typically destabilizes GAN training, often causing the training to collapse. In response to these challenges, we introduce CGS-GAN, a novel 3D Gaussian Splatting GAN framework that enables stable training and high-quality 3D-consistent synthesis of human heads without relying on view-conditioning. To ensure training stability, we introduce a multi-view regularization technique that enhances generator convergence with minimal computational overhead. Additionally, we adapt the conditional loss used in existing 3D Gaussian splatting GANs and propose a generator architecture designed to not only stabilize training but also facilitate efficient rendering and straightforward scaling, enabling output resolutions up to $2048^2$. To evaluate the capabilities of CGS-GAN, we curate a new dataset derived from FFHQ. This dataset enables very high resolutions, focuses on larger portions of the human head, reduces view-dependent artifacts for improved 3D consistency, and excludes images where subjects are obscured by hands or other objects. As a result, our approach achieves very high rendering quality, supported by competitive FID scores, while ensuring consistent 3D scene generation.

Poster
Generalizable Hand-Object Modeling from Monocular RGB Images via 3D Gaussians

Xingyu Liu, Pengfei Ren, Qi Qi, Haifeng Sun, Zirui Zhuang, Jing Wang, Jianxin Liao, Jingyu Wang

展开摘要

Recent advances in hand-object interaction modeling have employed implicit representations, such as Signed Distance Functions (SDF) and Neural Radiance Fields (NeRF) to reconstruct hands and objects with arbitrary topology and photo-realistic detail. However, these methods often rely on dense 3D surface annotations, or are tailored to short clips constrained in motion trajectories and scene contexts, limiting their generalization to diverse environments and movement patterns. In this work, we present HOGS, an adaptively perceptive 3D Gaussian Splatting (3DGS) framework for generalizable hand-object modeling from unconstrained monocular RGB images. By integrating photometric cues from the visual modality with the physically grounded structure of 3D Gaussians, HOGS disentangles inherent geometry from transient lighting and motion-induced appearance changes. This endows hand-object assets with the ability to generalize to unseen environments and dynamic motion patterns. Experiments on two challenging datasets demonstrate that HOGS outperforms state-of-the-art methods in monocular hand-object reconstruction and photo-realistic rendering.

Poster
I2-NeRF: Learning Neural Radiance Fields Under Physically-Grounded Media Interactions

Shuhong Liu, Lin Gu, Ziteng Cui, Xuangeng Chu, Tatsuya Harada

展开摘要

Participating in efforts to endow generative AI with the 3D physical world perception, we propose I2-NeRF, a novel neural radiance field framework that enhances isometric and isotropic metric perception under media degradation. While existing NeRF models predominantly rely on object-centric sampling, I2-NeRF introduces a reverse-stratified upsampling strategy to achieve near-uniform sampling across 3D space, thereby preserving isometry. We further present a general radiative formulation for media degradation that unifies emission, absorption, and scattering into a particle model governed by the Beer–Lambert attenuation law. By matting direct and media-induced in-scatter radiance, this formulation extends naturally to complex media environments such as underwater, haze, and even low-light scenes. By treating light propagation uniformly in both vertical and horizontal directions, I2-NeRF enables isotropic metric perception and can even estimate medium properties such as water depth. Experiments on real-world datasets demonstrate that our method significantly improves both reconstruction fidelity and physical plausibility compared to existing approaches. The source code will be released.

Poster
LODGE: Level-of-Detail Large-Scale Gaussian Splatting with Efficient Rendering

Jonas Kulhanek, Marie-Julie Rakotosaona, Fabian Manhardt, Christina Tsalicoglou, Michael Niemeyer, Torsten Sattler, Songyou Peng, Federico Tombari

展开摘要

In this work, we present a novel level-of-detail (LOD) method for 3D Gaussian Splatting that enables real-time rendering of large-scale scenes on memory-constrained devices. Our approach introduces a hierarchical LOD representation that iteratively selects optimal subsets of Gaussians based on camera distance, thus largely reducing both rendering time and GPU memory usage. We construct each LOD level by applying a depth-aware 3D smoothing filter, followed by importance-based pruning and fine-tuning to maintain visual fidelity. To further reduce memory overhead, we partition the scene into spatial chunks and dynamically load only relevant Gaussians during rendering, employing an opacity-blending mechanism to avoid visual artifacts at chunk boundaries. Our method achieves state-of-the-art performance on both outdoor (Hierarchical 3DGS) and indoor (Zip-NeRF) datasets, delivering high-quality renderings with reduced latency and memory requirements.

Spotlight
Optimal Control for Transformer Architectures: Enhancing Generalization, Robustness and Efficiency

Kelvin Kan, Xingjian Li, Benjamin Zhang, Tuhin Sahai, Stanley Osher, Markos Katsoulakis

展开摘要

We study Transformers through the perspective of optimal control theory, using tools from continuous-time formulations to derive actionable insights into training and architecture design. This framework improves the performance of existing Transformer models while providing desirable theoretical guarantees, including generalization and robustness. Our framework is designed to be plug-and-play, enabling seamless integration with established Transformer models and requiring only slight changes to the implementation. We conduct seven extensive experiments on tasks motivated by text generation, sentiment analysis, image classification, and point cloud classification. Experimental results show that the framework improves the test performance of the baselines, while being more parameter-efficient. On character-level text generation with nanoGPT, our framework achieves a 46\% reduction in final test loss while using 42\% fewer parameters. On GPT-2, our framework achieves a 9.3\% reduction in final test loss, demonstrating scalability to larger models. To the best of our knowledge, this is the first work that applies optimal control theory to both the training and architecture of Transformers. It offers a new foundation for systematic, theory-driven improvements and moves beyond costly trial-and-error approaches.

Poster