NeurIPS 2025 论文列表

Conference on Neural Information Processing Systems

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5,812篇论文

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Reinventing Multi-Agent Collaboration through Gaussian-Image Synergy in Diffusion Policies

Ziye Wang, Li Kang, Yiran Qin, Jiahua Ma, zhanglin peng, Lei Bai, Ruimao Zhang

展开摘要

Despite significant advances in robotic policy generation, effective coordination in embodied multi-agent systems remains a fundamental challenge—particularly in scenarios where agents must balance individual perspectives with global environmental awareness. Existing approaches often struggle to balance fine-grained local control with comprehensive scene understanding, resulting in limited scalability and compromised collaboration quality. In this paper, we present GauDP, a novel Gaussian-image synergistic representation that facilitates scalable, perception-aware imitation learning in multi-agent collaborative systems. Specifically, GauDP reconstructs a globally consistent 3D Gaussian field from local-view RGB images, allowing all agents to dynamically query task-relevant features from a shared scene representation. This design facilitates both fine-grained control and globally coherent behavior without requiring additional sensing modalities. We evaluate GauDP on the RoboFactory benchmark, which includes diverse multi-arm manipulation tasks. Our method achieves superior performance over existing image-based methods and approaches the effectiveness of point-cloud-driven methods, while maintaining strong scalability as the number of agents increases. Extensive ablations and visualizations further demonstrate the robustness and efficiency of our unified local-global perception framework for multi-agent embodied learning.

Poster
Bernstein–von Mises for Adaptively Collected Data

Kevin Du, Yash Nair, Lucas Janson

展开摘要

Uncertainty quantification (UQ) for adaptively collected data, such as that coming from adaptive experiments, bandits, or reinforcement learning, is necessary for critical elements of data collection such as ensuring safety and conducting after-study inference. The data's adaptivity creates significant challenges for frequentist UQ, yet Bayesian UQ remains the same as if the data were independent and identically distributed (i.i.d.), making it an appealing and commonly used approach. Bayesian UQ requires the (correct) specification of a prior distribution while frequentist UQ does not, but for i.i.d. data the celebrated Bernstein–von Mises theorem shows that as the sample size grows, the prior `washes out' and Bayesian UQ becomes frequentist-valid, implying that the choice of prior need not be a major impediment to Bayesian UQ as it makes no difference asymptotically. This paper for the first time extends the Bernstein–von Mises theorem to adaptively collected data, proving asymptotic equivalence between Bayesian UQ and Wald-type frequentist UQ in this challenging setting. Our results do not require the standard stability condition for validity of Wald-type frequentist UQ, and thus provide positive results on frequentist validity of Bayesian UQ under stability. Counterintuitively however, they also provide a negative result that Bayesian UQ is not asymptotically frequentist valid when stability fails, despite the fact that the prior washes out and Bayesian UQ asymptotically matches standard Wald-type frequentist UQ. We empirically validate our theory (positive and negative) via a range of simulations.

Poster
UGG-ReID: Uncertainty-Guided Graph Model for Multi-Modal Object Re-Identification

Xixi Wan, AIHUA ZHENG, Bo Jiang, Beibei Wang, Chenglong Li, Jin Tang

展开摘要

Multi-modal object Re-IDentification (ReID) has gained considerable attention with the goal of retrieving specific targets across cameras using heterogeneous visual data sources. At present, multi-modal object ReID faces two core challenges: (1) learning robust features under fine-grained local noise caused by occlusion, frame loss, and other disruptions; and (2) effectively integrating heterogeneous modalities to enhance multi-modal representation. To address the above challenges, we propose a robust approach named Uncertainty-Guided Graph model for multi-modal object ReID (UGG-ReID). UGG-ReID is designed to mitigate noise interference and facilitate effective multi-modal fusion by estimating both local and sample-level aleatoric uncertainty and explicitly modeling their dependencies. Specifically, we first propose the Gaussian patch-graph representation model that leverages uncertainty to quantify fine-grained local cues and capture their structural relationships. This process boosts the expressiveness of modal-specific information, ensuring that the generated embeddings are both more informative and robust. Subsequently, we design an uncertainty-guided mixture of experts strategy that dynamically routes samples to experts exhibiting low uncertainty. This strategy effectively suppresses noise-induced instability, leading to enhanced robustness. Meanwhile, we design an uncertainty-guided routing to strengthen the multi-modal interaction, improving the performance. UGG-ReID is comprehensively evaluated on five representative multi-modal object ReID datasets, encompassing diverse spectral modalities. Experimental results show that the proposed method achieves excellent performance on all datasets and is significantly better than current methods in terms of noise immunity. Our code is available at https://github.com/wanxixi11/UGG-ReID.

Poster
Multi-Objective One-Shot Pruning for Large Language Models

Weiyu Chen, Hansi Yang, Yunhao Gou, Han Shi, En-Liang Hu, Zhenguo Li, James Kwok

展开摘要

Large Language Models (LLMs) have demonstrated remarkable capabilities across various tasks but require substantial computational resources, limiting their deployment in resource-constrained environments. While one-shot pruning methods can reduce model size without expensive retraining, they typically optimize for single objectives, ignoring LLMs' multi-faceted applications. We introduce Multi-Objective One-Shot Pruning (MOSP), which formulates LLM pruning as a multi-objective optimization problem. MOSP efficiently generates a Pareto set of pruned models representing different capability trade-offs, allowing users to select solutions aligned with their preferences. The proposed approach identifies share core support while enabling specialized support. Experiments across various LLMs and sparsity levels demonstrate MOSP's superior performance in navigating multi-objective trade-offs compared to baseline methods.

Poster
Distributed Multi-Agent Bandits Over Erdős-Rényi Random Networks

Jingyuan Liu, Hao Qiu, Lin Yang, Mengfan Xu

展开摘要

We study the distributed multi-agent multi-armed bandit problem with heterogeneous rewards over random communication graphs. Uniquely, at each time step $t$ agents communicate over a time-varying random graph $\mathcal{G}\_t$ generated by applying the Erdős–Rényi model to a fixed connected base graph $\mathcal{G}$ (for classical Erdos-Rényi graphs, $\mathcal{G}$ is a complete graph), where each potential edge in $\mathcal{G}$ is randomly and independently present with the link probability $p$. Notably, the resulting random graph is not necessarily connected at each time step. Each agent's arm rewards follow time-invariant distributions, and the reward distribution for the same arm may differ across agents. The goal is to minimize the cumulative expected regret relative to the global mean reward of each arm, defined as the average of that arm’s mean rewards across all agents. To this end, we propose a fully distributed algorithm that integrates the arm elimination strategy with the random gossip algorithm. We theoretically show that the regret upper bound is of order $\log T$ and is highly interpretable, where $T$ is the time horizon. It includes the optimal centralized regret $\mathcal O\left(\sum_{k: \Delta_k>0} \frac{\log T}{\Delta_k}\right)$ and an additional term $\mathcal O\left(\frac{N^2 \log T}{p \lambda_{N-1}(\operatorname{Lap}(\mathcal{G}))} + \frac{KN^2 \log T}{p}\right)$ where $N$ and $K$ denote the total number of agents and arms, respectively. This term reflects the impact of $\mathcal G$'s algebraic connectivity $\lambda_{N-1}(\operatorname{Lap}(\mathcal{G}))$ and the link probability $p$, and thus highlights a fundamental trade-off between communication efficiency and regret. As a by-product, we show a nearly optimal regret lower bound. Finally, our numerical experiments not only show the superiority of our algorithm over existing benchmarks, but also validate the theoretical regret scaling with problem complexity.

Poster
MiNT: Multi-Network Transfer Benchmark for Temporal Graph Learning

Kiarash Shamsi, Tran Gia Bao Ngo, Razieh Shirzadkhani, Shenyang Huang, Farimah Poursafaei, Poupak Azad, Reihaneh Rabbany, Baris Coskunuzer, Guillaume Rabusseau, Cuneyt Gurcan Akcora

展开摘要

Temporal Graph Learning (TGL) aims to discover patterns in evolving networks or temporal graphs and leverage these patterns to predict future interactions. However, most existing research focuses on learning from a single network in isolation, leaving the challenges of within-domain and cross-domain generalization largely unaddressed. In this study, we introduce a new benchmark of 84 real-world temporal transaction networks and propose **Temporal Multi-network Transfer (MiNT)**, a pre-training framework designed to capture transferable temporal dynamics across diverse networks. We train MiNT models on up to 64 transaction networks and evaluate their generalization ability on 20 held-out, unseen networks. Our results show that MiNT consistently outperforms individually trained models, revealing a strong relation between the number of pre-training networks and transfer performance. These findings highlight scaling trends in temporal graph learning and underscore the importance of network diversity in improving generalization. This work establishes the first large-scale benchmark for studying transferability in TGL and lays the groundwork for developing Temporal Graph Foundation Models. Our code is available at \url{https://github.com/benjaminnNgo/ScalingTGNs}

Poster
Optimal Spectral Transitions in High-Dimensional Multi-Index Models

Leonardo Defilippis, Yatin Dandi, Pierre Mergny, Florent Krzakala, Bruno Loureiro

展开摘要

We consider the problem of how many samples from a Gaussian multi-index model are required to weakly reconstruct the relevant index subspace. Despite its increasing popularity as a testbed for investigating the computational complexity of neural networks, results beyond the single-index setting remain elusive. In this work, we introduce spectral algorithms based on the linearization of a message passing scheme tailored to this problem. Our main contribution is to show that the proposed methods achieve the optimal reconstruction threshold. Leveraging a high-dimensional characterization of the algorithms, we show that above the critical threshold the leading eigenvector correlates with the relevant index subspace, a phenomenon reminiscent of the Baik–Ben Arous–Peche (BBP) transition in spiked models arising in random matrix theory. Supported by numerical experiments and a rigorous theoretical framework, our work bridges critical gaps in the computational limits of weak learnability in multi-index model.

Poster
Put CASH on Bandits: A Max K-Armed Problem for Automated Machine Learning

Amir Rezaei Balef, Claire Vernade, Katharina Eggensperger

展开摘要

The Combined Algorithm Selection and Hyperparameter optimization (CASH) is a challenging resource allocation problem in the field of AutoML. We propose MaxUCB, a max $k$-armed bandit method to trade off exploring different model classes and conducting hyperparameter optimization. MaxUCB is specifically designed for the light-tailed and bounded reward distributions arising in this setting and, thus, provides an efficient alternative compared to classic max $k$-armed bandit methods assuming heavy-tailed reward distributions. We theoretically and empirically evaluate our method on four standard AutoML benchmarks, demonstrating superior performance over prior approaches. We make our code and data available at https://github.com/amirbalef/CASH_with_Bandits

Poster
Inpainting the Neural Picture: Inferring Unrecorded Brain Area Dynamics from Multi-Animal Datasets

Ji Xia, Yizi Zhang, Shuqi Wang, Genevera I. Allen, Liam Paninski, Cole Lincoln Hurwitz, Kenneth D. Miller

展开摘要

Characterizing interactions between brain areas is a fundamental goal of systems neuroscience. While such analyses are possible when areas are recorded simultaneously, it is rare to observe all combinations of areas of interest within a single animal or recording session. How can we leverage multi-animal datasets to better understand multi-area interactions? Building on recent progress in large-scale, multi-animal models, we introduce NeuroPaint, a masked autoencoding approach for inferring the dynamics of unobserved brain areas. By training across animals with overlapping subsets of recorded areas, NeuroPaint learns to reconstruct activity in missing areas based on shared structure across individuals. We train and evaluate our approach on both synthetic data and two multi-animal, multi-area Neuropixels datasets. Our results demonstrate that models trained across animals with partial observations can successfully in-paint the dynamics of unrecorded areas, enabling multi-area analyses that transcend the limitations of any single experiment.

Poster
Opinion Maximization in Social Networks by Modifying Internal Opinions

Gengyu Wang, Runze Zhang, Zhongzhi Zhang

展开摘要

Public opinion governance in social networks is critical for public health campaigns, political elections, and commercial marketing. In this paper, we addresse the problem of maximizing overall opinion in social networks by strategically modifying the internal opinions of key nodes. Traditional matrix inversion methods suffer from prohibitively high computational costs, prompting us to propose two efficient sampling-based algorithms. Furthermore, we develop a deterministic asynchronous algorithm that exactly identifies the optimal set of nodes through asynchronous update operations and progressive refinement, ensuring both efficiency and precision. Extensive experiments on real-world datasets demonstrate that our methods outperform baseline approaches. Notably, our asynchronous algorithm delivers exceptional efficiency and accuracy across all scenarios, even in networks with tens of millions of nodes.

Poster
Tri-MARF: A Tri-Modal Multi-Agent Responsive Framework for Comprehensive 3D Object Annotation

Jusheng zhang, Yijia Fan, Zimo Wen, Jian Wang, Keze Wang

展开摘要

Driven by the applications in autonomous driving, robotics, and augmented reality, 3D object annotation is a critical task compared to 2D annotation, such as spatial complexity, occlusion, and viewpoint inconsistency. The existing methods relying on single models often struggle with these issues. In this paper, we introduce Tri-MARF, a novel framework that integrates tri-modal inputs (i.e., 2D multi-view images, text descriptions, and 3D point clouds) with multi-agent collaboration to enhance the 3D annotation process. Our Tri-MARF consists of three specialized agents: a vision-language model agent that generates multi-view descriptions, an information aggregation agent that selects optimal descriptions, and a gating agent that aligns text descriptions with 3D geometries for more refined captioning. Extensive experiments on the Objaverse-LVIS, Objaverse-XL, and ABO datasets demonstrate the superiority of our Tri-MARF, which achieves a CLIPScore of 88.7 (compared to 78.6–82.4 for other SOTA methods), retrieval accuracy of 45.2/43.8 (ViLT R@5), and an impressive throughput of 12,000 objects per hour on a single NVIDIA A100 GPU.

Poster
Multi-Objective Reinforcement Learning with Max-Min Criterion: A Game-Theoretic Approach

Woohyeon Byeon, Giseung Park, Jongseong Chae, Amir Leshem, Youngchul Sung

展开摘要

In this paper, we propose a provably convergent and practical framework for multi-objective reinforcement learning with max-min criterion. From a game-theoretic perspective, we reformulate max-min multi-objective reinforcement learning as a two-player zero-sum regularized continuous game and introduce an efficient algorithm based on mirror descent. Our approach simplifies the policy update while ensuring global last-iterate convergence. We provide a comprehensive theoretical analysis on our algorithm, including iteration complexity under both exact and approximate policy evaluations, as well as sample complexity bounds. To further enhance performance, we modify the proposed algorithm with adaptive regularization. Our experiments demonstrate the convergence behavior of the proposed algorithm in tabular settings, and our implementation for deep reinforcement learning significantly outperforms previous baselines in many MORL environments.

Poster
MAT-Agent: Adaptive Multi-Agent Training Optimization

Jusheng zhang, Kaitong Cai, Yijia Fan, Ningyuan Liu, Keze Wang

展开摘要

We propose a novel collaborative multi-agent optimization framework for adaptive training in multi-label image classification, fundamentally advancing beyond static decision rules and isolated automation. Our method deploys a set of distributed, task-specific agents, each responsible for dynamically orchestrating critical training components—including data augmentation, optimization methods, learning rate schedules, and loss functions—according to evolving visual-semantic relationships and training states. Each agent employs an advanced non-stationary multi-armed bandit algorithm, integrating both $\epsilon$-greedy and upper confidence bound strategies, to judiciously balance exploration with exploitation throughout the training lifecycle. A hierarchical composite reward mechanism synergizes overall classification accuracy, rare class recognition, and training stability, fostering both independent optimization and implicit collaborative behavior among agents. The framework further leverages refined techniques such as dual-rate exponential moving average smoothing and structured mixed-precision training to enhance robustness and computational efficiency. Extensive experiments across benchmarks including Pascal VOC, COCO, Yeast, and Mediamill demonstrate that our approach achieves superior mean average precision and rare-class F1 scores compared to state-of-the-art methods, while also exhibiting rapid convergence and remarkable cross-domain generalization. Our results indicate that collaborative multi-agent adaptive optimization offers a scalable and principled solution for self-optimizing deep learning in complex multi-label scenarios.

Poster
Bandit Guided Submodular Curriculum for Adaptive Subset Selection

Prateek Chanda, Prayas Agrawal, Saral Sureka, Lokesh Reddy Polu, Atharv Kshirsagar, Ganesh Ramakrishnan

展开摘要

Traditional curriculum learning proceeds from easy to hard samples, yet defining a reliable notion of difficulty remains elusive. Prior work has used submodular functions to induce difficulty scores in curriculum learning. We reinterpret adaptive subset selection and formulate it as a multi-armed bandit problem, where each arm corresponds to a submodular function guiding sample selection. We introduce OnlineSubmod, a novel online greedy policy that optimizes a utility-driven reward and provably achieves no-regret performance under various sampling regimes. Empirically, OnlineSubmod outperforms both traditional curriculum learning and bi-level optimization approaches across vision and language datasets, showing superior accuracy-efficiency tradeoffs. More broadly, we show that validation-driven reward metrics offer a principled way to guide the curriculum schedule. Our code is publicly available at GitHub : https://github.com/efficiency-learning/banditsubmod/.

Poster
Oryx: a Scalable Sequence Model for Many-Agent Coordination in Offline MARL

Juan Claude Formanek, Omayma Mahjoub, Louay Ben Nessir, Sasha Abramowitz, Ruan John de Kock, Wiem Khlifi, Daniel Rajaonarivonivelomanantsoa, Simon Verster Du Toit, Arnol Manuel Fokam, Siddarth Singh, Ulrich Armel Mbou Sob, Felix Chalumeau, Arnu Pretorius

展开摘要

A key challenge in offline multi-agent reinforcement learning (MARL) is achieving effective many-agent multi-step coordination in complex environments. In this work, we propose Oryx, a novel algorithm for offline cooperative MARL to directly address this challenge. Oryx adapts the recently proposed retention-based architecture Sable and combines it with a sequential form of implicit constraint Q-learning (ICQ), to develop a novel offline autoregressive policy update scheme. This allows Oryx to solve complex coordination challenges while maintaining temporal coherence over long trajectories. We evaluate Oryx across a diverse set of benchmarks from prior works—SMAC, RWARE, and Multi-Agent MuJoCo—covering tasks of both discrete and continuous control, varying in scale and difficulty. Oryx achieves state-of-the-art performance on more than 80% of the 65 tested datasets, outperforming prior offline MARL methods and demonstrating robust generalisation across domains with many agents and long horizons. Finally, we introduce new datasets to push the limits of many-agent coordination in offline MARL, and demonstrate Oryx's superior ability to scale effectively in such settings.

Poster
MACS: Multi-Agent Reinforcement Learning for Optimization of Crystal Structures

Elena Zamaraeva, Christopher Collins, George R Darling, Matthew Stephen Dyer, Bei Peng, Rahul Savani, Dmytro Antypov, Vladimir Gusev, Judith Clymo, Paul G. Spirakis, Matthew Rosseinsky

展开摘要

Geometry optimization of atomic structures is a common and crucial task in computational chemistry and materials design. Following the learning to optimize paradigm, we propose a new multi-agent reinforcement learning method called Multi-Agent Crystal Structure optimization (MACS) to address the problem of periodic crystal structure optimization. MACS treats geometry optimization as a partially observable Markov game in which atoms are agents that adjust their positions to collectively discover a stable configuration. We train MACS across various compositions of reported crystalline materials to obtain a policy that successfully optimizes structures from the training compositions as well as structures of larger sizes and unseen compositions, confirming its excellent scalability and zero-shot transferability. We benchmark our approach against a broad range of state-of-the-art optimization methods and demonstrate that MACS optimizes periodic crystal structures significantly faster, with fewer energy calculations, and the lowest failure rate.

Poster
LLM-PySC2: Starcraft II learning environment for Large Language Models

Zongyuan Li, Yanan Ni, Runnan Qi, Chang Lu, Lumin Jiang, Xu Xiaojie, Xiangbei Liu, Pengfei Li, Yunzheng Guo, Zhe Ma, Huanyu Li, wu hui, Guo Xian, Kuihua Huang, Xuebo Zhang

展开摘要

The tremendous potential has been demonstrated by large language models (LLMs) in intelligent decision-making problems, with unprecedented capabilities shown across diverse applications ranging from gaming AI systems to complex strategic planning frameworks. However, the StarCraft II platform, which has been widely adopted for validating decision-making algorithms in the past decade, has not yet provided substantial support for this emerging domain. To address issues that LLMs cannot interface with the hundreds of actions of the pysc2 backend and the lack of native support for multi-agent (MA) collaboration, we propose the LLM-PySC2 environment. This is the first environment that offers LLMs the complete pysc2 action space with sufficient multi-modal information and game Wiki knowledge. With an asynchronous query architecture, the environment efficiently interacts with LLMs that maintain a constant latency regardless of the scale of the agents' population. In the experiments, we evaluated LLMs' decision-making performance in both the macro-decision and micro-operation scenarios, with traditional StarCraft II Multi-Agent Challenge (SMAC) tasks and a series of new proposed. Results indicate that LLMs possess the potential to achieve victories in complex scenarios but cannot constantly generate correct decisions, especially in the recovered pysc2 action space and MA settings. Without task-relevant instructions, the pre-trained models suffer from issues such as hallucinations and inefficient collaboration. Our findings suggest that StarCraft II still challenges in the era of large models, revealing that there is a lot to do to develop an advanced LLM decision-making system, and the proposed LLM-PySC2 environment will support future development of LLM-based decision-making solutions.

Poster
GUI Exploration Lab: Enhancing Screen Navigation in Agents via Multi-Turn Reinforcement Learning

Haolong Yan, Yeqing Shen, Xin Huang, Jia Wang, Kaijun Tan, Zhixuan Liang, Hongxin Li, Zheng Ge, Osamu Yoshie, Si Li, Xiangyu Zhang, Daxin Jiang

展开摘要

With the rapid development of Large Vision Language Models, the focus of Graphical User Interface (GUI) agent tasks shifts from single-screen tasks to complex screen navigation challenges. However, real-world GUI environments, such as PC software and mobile Apps, are often complex and proprietary, making it difficult to obtain the comprehensive environment information needed for agent training and evaluation. This limitation hinders systematic investigation and benchmarking of agent navigation capabilities. To address this limitation, we introduce GUI Exploration Lab, a simulation environment engine for GUI agent navigation research that enables flexible definition and composition of screens, icons, and navigation graphs, while providing full access to environment information for comprehensive agent training and evaluation. Through extensive experiments, we find that supervised fine-tuning enables effective memorization of fundamental knowledge, serving as a crucial foundation for subsequent training. Building on this, single-turn reinforcement learning further enhances generalization to unseen scenarios. Finally, multi-turn reinforcement learning encourages the development of exploration strategies through interactive trial and error, leading to further improvements in screen navigation performance. We validate our methods on both static and interactive benchmarks, demonstrating that our findings generalize effectively to real-world scenarios. These findings demonstrate the advantages of reinforcement learning approaches in GUI navigation and offer practical guidance for building more capable and generalizable GUI agents.

Poster
Evolution of Information in Interactive Decision Making: A Case Study for Multi-Armed Bandits

Yuzhou Gu, Yanjun Han, Jian Qian

展开摘要

We study the evolution of information in interactive decision making through the lens of a stochastic multi-armed bandit problem. Focusing on a fundamental example where a unique optimal arm outperforms the rest by a fixed margin, we characterize the optimal success probability and mutual information over time. Our findings reveal distinct growth phases in mutual information---initially linear, transitioning to quadratic, and finally returning to linear---highlighting curious behavioral differences between interactive and non-interactive environments. In particular, we show that optimal success probability and mutual information can be decoupled, where achieving optimal learning does not necessarily require maximizing information gain. These findings shed new light on the intricate interplay between information and learning in interactive decision making.

Poster
CPathAgent: An Agent-based Foundation Model for Interpretable High-Resolution Pathology Image Analysis Mimicking Pathologists' Diagnostic Logic

Yuxuan Sun, Yixuan Si, Chenglu Zhu, Kai Zhang, Zhongyi Shui, Bowen Ding, Tao Lin, Lin Yang

展开摘要

Recent advances in computational pathology have led to the emergence of numerous foundation models. These models typically rely on general-purpose encoders with multi-instance learning for whole slide image (WSI) classification or apply multimodal approaches to generate reports directly from images. However, these models cannot emulate the diagnostic approach of pathologists, who systematically examine slides at low magnification to obtain an overview before progressively zooming in on suspicious regions to formulate comprehensive diagnoses. Instead, existing models directly output final diagnoses without revealing the underlying reasoning process. To address this gap, we introduce CPathAgent, an innovative agent-based approach that mimics pathologists' diagnostic workflow by autonomously navigating across WSI through zoom-in/out and move operations based on observed visual features, thereby generating substantially more transparent and interpretable diagnostic summaries. To achieve this, we develop a multi-stage training strategy that unifies patch-level, region-level, and WSI-level capabilities within a single model, which is essential for replicating how pathologists understand and reason across diverse image scales. Additionally, we construct PathMMU-HR², the first expert-validated benchmark for large region analysis. This represents a critical intermediate scale between patches and whole slides, reflecting a key clinical reality where pathologists typically examine several key large regions rather than entire slides at once. Extensive experiments demonstrate that CPathAgent consistently outperforms existing approaches across benchmarks at three different image scales, validating the effectiveness of our agent-based diagnostic approach and highlighting a promising direction for computational pathology.

Poster