NeurIPS 2025 论文列表

Conference on Neural Information Processing Systems

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5,812篇论文

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主题: 强化学习 · 784 篇论文 · 重置筛选

Reinforcement Learning Teachers of Test Time Scaling

Edoardo Cetin, Tianyu Zhao, Yujin Tang

展开摘要

Training reasoning language models (LMs) with reinforcement learning (RL) for one-hot correctness inherently relies on the LM being able to explore and solve its task with some chance at initialization. Furthermore, a key use case of reasoning LMs is to act as teachers for distilling new students and cold-starting future RL iterations rather than being deployed themselves. From these considerations, we introduce a new framework that avoids RL's exploration challenge by training a new class of Reinforcement-Learned Teachers (RLTs) focused on yielding the most effective downstream distillation. RLTs are prompted with both the question and solution to each problem, and tasked to simply "connect-the-dots" with detailed explanations tailored for their students. We train RLTs with dense rewards obtained by feeding each explanation to the student and testing its understanding of the problem's solution. In practice, the raw outputs of a 7B RLT provide higher final performance on competition and graduate-level tasks than existing distillation and cold-starting pipelines that collect and postprocess the reasoning traces of orders of magnitude larger LMs. Furthermore, RLTs maintain their effectiveness when training larger students and when applied zero-shot to out-of-distribution tasks, unlocking new levels of efficiency and re-usability for the RL reasoning framework.

Poster
Mesh-RFT: Enhancing Mesh Generation via Fine-grained Reinforcement Fine-Tuning

Jian Liu, Jing Xu, Song Guo, Jing Li, Guojingfeng, Jiaao Yu, Haohan Weng, Biwen Lei, Xianghui Yang, Zhuo Chen, Fangqi Zhu, Tao Han, Chunchao Guo

展开摘要

Existing pretrained models for 3D mesh generation often suffer from data biases and produce low-quality results, while global reinforcement learning (RL) methods rely on object-level rewards that struggle to capture local structure details. To address these challenges, we present $\textbf{Mesh-RFT}$, a novel fine-grained reinforcement fine-tuning framework that employs Masked Direct Preference Optimization (M-DPO) to enable localized refinement via quality-aware face masking. To facilitate efficient quality evaluation, we introduce an objective topology-aware scoring system to evaluate geometric integrity and topological regularity at both object and face levels through two metrics: Boundary Edge Ratio (BER) and Topology Score (TS). By integrating these metrics into a fine-grained RL strategy, Mesh-RFT becomes the first method to optimize mesh quality at the granularity of individual faces, resolving localized errors while preserving global coherence. Experiment results show that our M-DPO approach reduces Hausdorff Distance (HD) by 24.6\% and improves Topology Score (TS) by 3.8\% over pre-trained models, while outperforming global DPO methods with a 17.4\% HD reduction and 4.9\% TS gain. These results demonstrate Mesh-RFT’s ability to improve geometric integrity and topological regularity, achieving new state-of-the-art performance in production-ready mesh generation.

Spotlight
Compiler-R1: Towards Agentic Compiler Auto-tuning with Reinforcement Learning

Haolin Pan, Hongyu Lin, Haoran Luo, Yang Liu, Kaichun Yao, Libo Zhang, Mingjie Xing, Yanjun Wu

展开摘要

Compiler auto-tuning optimizes pass sequences to improve performance metrics such as Intermediate Representation (IR) instruction count. Although recent advances leveraging Large Language Models (LLMs) have shown promise in automating compiler tuning, two significant challenges still remain: the absence of high-quality reasoning datasets for agents training, and limited effective interactions with the compilation environment. In this work, we introduce Compiler-R1, the first reinforcement learning (RL)-driven framework specifically augmenting LLM capabilities for compiler auto-tuning. Compiler-R1 features a curated, high-quality reasoning dataset and a novel two-stage end-to-end RL training pipeline, enabling efficient environment exploration and learning through an outcome-based reward. Extensive experiments across seven datasets demonstrate Compiler-R1 achieving an average 8.46\% IR instruction count reduction compared to opt -Oz, showcasing the strong potential of RL-trained LLMs for compiler optimization. Our code and datasets are publicly available at https://github.com/Panhaolin2001/Compiler-R1.

Poster
Enhancing Personalized Multi-Turn Dialogue with Curiosity Reward

Yanming Wan, Jiaxing Wu, Marwa Abdulhai, Lior Shani, Natasha Jaques

展开摘要

Effective conversational agents must personalize their interactions to adapt to user preferences, personalities, and attributes across diverse domains like education and healthcare. Current methods like Reinforcement Learning from Human Feedback (RLHF), often prioritize helpfulness and safety but fall short in fostering truly empathetic, adaptive, and personalized dialogues. Existing personalization approaches typically rely on extensive user history, limiting their effectiveness for new or context-limited users. To address these limitations, we propose leveraging a user model to incorporate a curiosity-based intrinsic reward into multi-turn RLHF. This novel reward mechanism encourages the agent to actively infer user traits by optimizing conversations to improve its user model's accuracy. Consequently, the agent delivers more personalized interactions by learning more about the user. We demonstrate our method's effectiveness in two distinct domains: significantly improving personalization performance in a conversational recommendation task, and personalizing conversations for different learning styles in an educational setting with improved generalization capabilities compared to traditional multi-turn RLHF, all while maintaining conversation quality. Our method offers a promising solution for creating more personalized, adaptive, and engaging conversational agents.

Poster
Delving into RL for Image Generation with CoT: A Study on DPO vs. GRPO

Chengzhuo Tong, Ziyu Guo, Renrui Zhang, Wenyu Shan, Xinyu Wei, Zhenghao Xing, Hongsheng Li, Pheng-Ann Heng

展开摘要

Recent advancements underscore the significant role of Reinforcement Learning (RL) in enhancing the Chain-of-Thought (CoT) reasoning capabilities of large language models (LLMs). Two prominent RL algorithms, Direct Preference Optimization (DPO) and Group Relative Policy Optimization (GRPO), are central to these developments, showcasing different pros and cons. Autoregressive image generation, also interpretable as a sequential CoT reasoning process, presents unique challenges distinct from LLM-based CoT reasoning. These encompass ensuring text-image consistency, improving image aesthetic quality, and designing sophisticated reward models, rather than relying on simpler rule-based rewards. While recent efforts have extended RL to this domain, these explorations typically lack an in-depth analysis of the domain-specific challenges and the characteristics of different RL strategies. To bridge this gap, we provide the first comprehensive investigation of the GRPO and DPO algorithms in autoregressive image generation, evaluating their ***in-domain*** performance and ***out-of-domain*** generalization, while scrutinizing the impact of ***different reward models*** on their respective capabilities. Our findings reveal that GRPO and DPO exhibit distinct advantages, and crucially, that reward models possessing stronger intrinsic generalization capabilities potentially enhance the generalization potential of the applied RL algorithms. Furthermore, we systematically explore ***three prevalent scaling strategies*** to enhance both their in-domain and out-of-domain proficiency, deriving unique insights into efficiently scaling performance for each paradigm. We hope our study paves a new path for inspiring future work on developing more effective RL algorithms to achieve robust CoT reasoning in the realm of autoregressive image generation.

Poster
Optimizing Chain-of-Thought Reasoners via Gradient Variance Minimization in Rejection Sampling and RL

Jiarui Yao, Yifan Hao, Hanning Zhang, Hanze Dong, Wei Xiong, Nan Jiang, Tong Zhang

展开摘要

Chain-of-thought (CoT) reasoning in large language models (LLMs) can be formalized as a latent variable problem, where the model needs to generate intermediate reasoning steps. While prior approaches such as iterative reward-ranked fine-tuning (RAFT) have relied on such formulations, they typically apply uniform inference budgets across prompts, which fails to account for variability in difficulty and convergence behavior. This work identifies the main bottleneck in CoT training as inefficient stochastic gradient estimation due to static sampling strategies. We propose GVM-RAFT, a prompt-specific Dynamic Sample Allocation Strategy designed to minimize stochastic gradient variance under a computational budget constraint. The method dynamically allocates computational resources by monitoring prompt acceptance rates and stochastic gradient norms, ensuring that the resulting gradient variance is minimized. Our theoretical analysis shows that the proposed dynamic sampling strategy leads to accelerated convergence guarantees under suitable conditions. Experiments on mathematical reasoning show that GVM-RAFT achieves a 2-4x speedup and considerable accuracy improvements over vanilla RAFT. The proposed dynamic sampling strategy is general and can be incorporated into other reinforcement learning algorithms, such as GRPO, leading to similar improvements in convergence and test accuracy.

Poster
Latent Mixture of Symmetries for Sample-Efficient Dynamic Learning

Haoran Li, CHENHAN XIAO, Muhao Guo, Yang Weng

展开摘要

Learning dynamics is essential for model-based control and Reinforcement Learning in systems operating in changing environments, such as robotics, autonomous vehicles, and power systems. However, limited system measurements, such as those from low-resolution meters, demand sample-efficient learning. Symmetry provides a powerful inductive bias by characterizing equivalent relations in system behavior to improve sample efficiency. While recent methods attempt to discover symmetries from data, they typically assume a single global symmetry group and treat symmetry discovery and dynamic learning as separate tasks, leading to limited expressiveness and error accumulation. In this paper, we propose the Latent Mixture of Symmetries (Latent MoS), an expressive model that captures symmetry-governed latent factors from complex dynamical measurements. Latent MoS focuses on dynamic learning while locally preserving the underlying symmetric transformations. To further capture long-range temporal equivalence, we introduce a hierarchical architecture that stacks Latent MoS blocks across multiple time scales. Numerical experiments across diverse physical systems demonstrate that Latent MoS significantly outperforms state-of-the-art baselines in interpolation and extrapolation tasks while offering interpretable latent representations suitable for future geometric and safety-critical analysis.

Poster
Empirical Study on Robustness and Resilience in Cooperative Multi-Agent Reinforcement Learning

Simin Li, Zihao Mao, Hanxiao Li, Zonglei Jing, Zhuohang bian, Jun Guo, LI Wang, Zhuoran Han, Ruixiao Xu, Xin Yu, Chengdong Ma, Yuqing Ma, Bo An, Yaodong Yang, Weifeng Lv, Xianglong Liu

展开摘要

In cooperative Multi-Agent Reinforcement Learning (MARL), it is a common practice to tune hyperparameters in ideal simulated environments to maximize cooperative performance. However, policies tuned for cooperation often fail to maintain robustness and resilience under real-world uncertainties. Building trustworthy MARL systems requires a deep understanding of \emph{robustness}, which ensures stability under uncertainties, and \emph{resilience}, the ability to recover from disruptions—a concept extensively studied in control systems but largely overlooked in MARL. In this paper, we present a large-scale empirical study comprising over 82,620 experiments to evaluate cooperation, robustness, and resilience in MARL across 4 real-world environments, 13 uncertainty types, and 15 hyperparameters. Our key findings are: (1) Under mild uncertainty, optimizing cooperation improves robustness and resilience, but this link weakens as perturbations intensify. Robustness and resilience also varies by algorithm and uncertainty type. (2) Robustness and resilience do not generalize across uncertainty modalities or agent scopes: policies robust to action noise for all agents may fail under observation noise on a single agent. (3) Hyperparameter tuning is critical for trustworthy MARL: surprisingly, standard practices like parameter sharing, GAE, and PopArt can hurt robustness, while early stopping, high critic learning rates, and Leaky ReLU consistently help. By optimizing hyperparameters only, we observe substantial improvement in cooperation, robustness and resilience across all MARL backbones, with the phenomenon also generalizing to robust MARL methods across these backbones.

Poster
Generator-Mediated Bandits: Thompson Sampling for GenAI-Powered Adaptive Interventions

Marc Brooks, Gabriel Durham, Kihyuk Hong, Ambuj Tewari

展开摘要

Recent advances in generative artificial intelligence (GenAI) models have enabled the generation of personalized content that adapts to up-to-date user context. While personalized decision systems are often modeled using bandit formulations, the integration of GenAI introduces new structure into otherwise classical sequential learning problems. In GenAI-powered interventions, the agent selects a query, but the environment experiences a stochastic response drawn from the generative model. Standard bandit methods do not explicitly account for this structure, where actions influence rewards only through stochastic, observed treatments. We introduce generator-mediated bandit-Thompson sampling (GAMBITTS), a bandit approach designed for this action/treatment split, using mobile health interventions with large language model-generated text as a motivating case study. GAMBITTS explicitly models both the treatment and reward generation processes, using information in the delivered treatment to accelerate policy learning relative to standard methods. We establish regret bounds for GAMBITTS by decomposing sources of uncertainty in treatment and reward, identifying conditions where it achieves stronger guarantees than standard bandit approaches. In simulation studies, GAMBITTS consistently outperforms conventional algorithms by leveraging observed treatments to more accurately estimate expected rewards.

Poster
Learning Memory-Enhanced Improvement Heuristics for Flexible Job Shop Scheduling

Jiaqi Wang, Zhiguang Cao, Peng Zhao, Rui Cao, Yubin Xiao, Yuan Jiang, You Zhou

展开摘要

The rise of smart manufacturing under Industry 4.0 introduces mass customization and dynamic production, demanding more advanced and flexible scheduling techniques. The flexible job-shop scheduling problem (FJSP) has attracted significant attention due to its complex constraints and strong alignment with real-world production scenarios. Current deep reinforcement learning (DRL)-based approaches to FJSP predominantly employ constructive methods. While effective, they often fall short of reaching (near-)optimal solutions. In contrast, improvement-based methods iteratively explore the neighborhood of initial solutions and are more effective in approaching optimality. However, the flexible machine allocation in FJSP poses significant challenges to the application of this framework, including accurate state representation, effective policy learning, and efficient search strategies. To address these challenges, this paper proposes a $\textbf{M}$emory-enhanced $\textbf{I}$mprovement $\textbf{S}$earch framework with he$\textbf{t}$erogeneous gr$\textbf{a}$ph $\textbf{r}$epresentation—$\textit{MIStar}$. It employs a novel heterogeneous disjunctive graph that explicitly models the operation sequences on machines to accurately represent scheduling solutions. Moreover, a memory-enhanced heterogeneous graph neural network (MHGNN) is designed for feature extraction, leveraging historical trajectories to enhance the decision-making capability of the policy network. Finally, a parallel greedy search strategy is adopted to explore the solution space, enabling superior solutions with fewer iterations. Extensive experiments on synthetic data and public benchmarks demonstrate that $\textit{MIStar}$ significantly outperforms both traditional handcrafted improvement heuristics and state-of-the-art DRL-based constructive methods.

Poster
Outcome-Based Online Reinforcement Learning: Algorithms and Fundamental Limits

Fan Chen, Zeyu Jia, Alexander Rakhlin, Tengyang Xie

展开摘要

Reinforcement learning with outcome-based feedback faces a fundamental challenge: when rewards are only observed at trajectory endpoints, how do we assign credit to the right actions? This paper provides the first comprehensive analysis of this problem in online RL with general function approximation. We develop a provably sample-efficient algorithm achieving $\widetilde{O}({C_{\rm cov} H^3}/{\varepsilon^2})$ sample complexity, where $C_{\rm cov}$ is the coverability coefficient of the underlying MDP. By leveraging general function approximation, our approach works effectively in large or infinite state spaces where tabular methods fail, requiring only that value functions and reward functions can be represented by appropriate function classes. Our results also characterize when outcome-based feedback is statistically separated from per-step rewards, revealing an unavoidable exponential separation for certain MDPs. For deterministic MDPs, we show how to eliminate the completeness assumption, dramatically simplifying the algorithm. We further extend our approach to preference-based feedback settings, proving that equivalent statistical efficiency can be achieved even under more limited information. Together, these results constitute a theoretical foundation for understanding the statistical properties of outcome-based reinforcement learning.

Poster
Non-convex entropic mean-field optimization via Best Response flow

Razvan-Andrei Lascu, Mateusz B. Majka

展开摘要

We study the problem of minimizing non-convex functionals on the space of probability measures, regularized by the relative entropy (KL divergence) with respect to a fixed reference measure, as well as the corresponding problem of solving entropy-regularized non-convex-non-concave min-max problems. We utilize the Best Response flow (also known in the literature as the fictitious play flow) and study how its convergence is influenced by the relation between the degree of non-convexity of the functional under consideration, the regularization parameter and the tail behaviour of the reference measure. In particular, we demonstrate how to choose the regularizer, given the non-convex functional, so that the Best Response operator becomes a contraction with respect to the $L^1$-Wasserstein distance, which ensures the existence of its unique fixed point that is then shown to be the unique global minimizer for our optimization problem. This extends recent results where the Best Response flow was applied to solve convex optimization problems regularized by the relative entropy with respect to arbitrary reference measures, and with arbitrary values of the regularization parameter. Our results explain precisely how the assumption of convexity can be relaxed, at the expense of making a specific choice of the regularizer. Additionally, we demonstrate how these results can be applied in reinforcement learning in the context of policy optimization for Markov Decision Processes and Markov games with softmax parametrized policies in the mean-field regime.

Poster
A Snapshot of Influence: A Local Data Attribution Framework for Online Reinforcement Learning

Yuzheng Hu, Fan Wu, Haotian Ye, David Forsyth, James Zou, Nan Jiang, Jiaqi W. Ma, Han Zhao

展开摘要

Online reinforcement learning (RL) excels in complex, safety-critical domains but suffers from sample inefficiency, training instability, and limited interpretability. Data attribution provides a principled way to trace model behavior back to training samples, yet existing methods assume fixed datasets, which is violated in online RL where each experience both updates the policy and shapes future data collection. In this paper, we initiate the study of data attribution for online RL, focusing on the widely used Proximal Policy Optimization (PPO) algorithm. We start by establishing a *local* attribution framework, interpreting model checkpoints with respect to the records in the recent training buffer. We design two target functions, capturing agent action and cumulative return respectively, and measure each record's contribution through gradient similarity between its training loss and these targets. We demonstrate the power of this framework through three concrete applications: diagnosis of learning, temporal analysis of behavior formation, and targeted intervention during training. Leveraging this framework, we further propose an algorithm, iterative influence-based filtering (IIF), for online RL training that iteratively performs experience filtering to refine policy updates. Across standard RL benchmarks (classic control, navigation, locomotion) to RLHF for large language models, IIF reduces sample complexity, speeds up training, and achieves higher returns. Together, these results open a new direction for making online RL more interpretable, efficient, and effective.

Oral
Value Improved Actor Critic Algorithms

Yaniv Oren, Moritz Akiya Zanger, Pascal R. Van der Vaart, Mustafa Mert Çelikok, Wendelin Boehmer, Matthijs T. J. Spaan

展开摘要

To learn approximately optimal acting policies for decision problems, modern Actor Critic algorithms rely on deep Neural Networks (DNNs) to parameterize the acting policy and greedification operators to iteratively improve it. The reliance on DNNs suggests an improvement that is gradient based, which is per step much less greedy than the improvement possible by greedier operators such as the greedy update used by Q-learning algorithms. On the other hand, slow and steady changes to the policy can also be beneficial for the stability of the learning process, resulting in a tradeoff between greedification and stability. To address this tradeoff, we propose to extend the standard framework of actor critic algorithms with value-improvement: a second greedification operator applied only when updating the policy's value estimate. In this framework the agent can evaluate non-parameterized policies and perform much greedier updates while maintaining the steady gradient-based improvement to the parameterized acting policy. We prove that this approach converges in the popular analysis scheme of generalized Policy Iteration in the finite-horizon domain. Empirically, incorporating value-improvement into the popular off-policy actor-critic algorithms TD3 and SAC significantly improves or matches performance over their respective baselines, across different environments from the DeepMind continuous control domain, with negligible compute and implementation cost.

Poster
Interactive and Hybrid Imitation Learning: Provably Beating Behavior Cloning

Yichen Li, Chicheng Zhang

展开摘要

Imitation learning (IL) is a paradigm for learning sequential decision-making policies from experts, leveraging offline demonstrations, interactive annotations, or both. Recent advances show that when annotation cost is tallied per trajectory, Behavior Cloning (BC)—which relies solely on offline demonstrations—cannot be improved in general, leaving limited conditions for interactive methods such as DAgger to help. We revisit this conclusion and prove that when the annotation cost is measured per state, algorithms using interactive annotations can provably outperform BC. Specifically: (1) we show that Stagger, a one‑sample‑per‑round variant of DAgger, provably beats BC under low-recovery-cost settings; (2) we initiate the study of hybrid IL where the agent learns from offline demonstrations and interactive annotations. We propose Warm-Stagger whose learning guarantee is not much worse than using either data source alone. Furthermore, motivated by compounding error and cold‑start problem in imitation learning practice, we give an MDP example in which Warm-Stagger has significant better annotation cost; (3) experiments on MuJoCo continuous‑control tasks confirm that, with modest cost ratio between interactive and offline annotations, interactive and hybrid approaches consistently outperform BC. To the best of our knowledge, our work is the first to highlight the benefit of state‑wise interactive annotation and hybrid feedback in imitation learning.

Poster
Intrinsic Benefits of Categorical Distributional Loss: Uncertainty-aware Regularized Exploration in Reinforcement Learning

Ke Sun, Yingnan Zhao, Enze Shi, Yafei Wang, Xiaodong Yan, Bei Jiang, Linglong Kong

展开摘要

The remarkable empirical performance of distributional reinforcement learning~(RL) has garnered increasing attention to understanding its theoretical advantages over classical RL. By decomposing the categorical distributional loss commonly employed in distributional RL, we find that the potential superiority of distributional RL can be attributed to a derived distribution-matching entropy regularization. This less-studied entropy regularization aims to capture additional knowledge of return distribution beyond only its expectation, contributing to an augmented reward signal in policy optimization. In contrast to the vanilla entropy regularization in MaxEnt RL, which explicitly encourages exploration by promoting diverse actions, the novel entropy regularization derived from categorical distributional loss implicitly updates policies to align the learned policy with (estimated) environmental uncertainty. Finally, extensive experiments verify the significance of this uncertainty-aware regularization from distributional RL on the empirical benefits over classical RL. Our study offers an innovative exploration perspective to explain the intrinsic benefits of distributional learning in RL.

Poster
UFO-RL: Uncertainty-Focused Optimization for Efficient Reinforcement Learning Data Selection

Yang Zhao, Kai Xiong, Xiao Ding, Li Du, YangouOuyang, Zhouhao Sun, Jiannan Guan, Wenbin Zhang, Bin Liu, Dong Hu, Bing Qin, Ting Liu

展开摘要

A primary impediment to scaling reinforcement learning (RL) for large language model (LLM) training is the substantial computational cost, predominantly arising from the necessity of multi-sampling for policy optimization and evaluation. This underscores the critical yet challenging nature of efficient training data selection. Drawing inspiration from the Zone of Proximal Development (ZPD) theory, which posits that learners acquire knowledge more effectively from tasks of intermediate difficulty, we hypothesize that LLMs exhibit optimal learning from data they have not yet mastered but demonstrate the potential to comprehend. Conventional methodologies for assessing data difficulty or informativeness typically rely on computationally intensive multi-sampling or iterative procedures. To address this limitation, we introduce UFO-RL (**U**ncertainty-**F**ocused **O**ptimization for **R**einforcement **L**earning), a novel framework that employs a computationally efficient single-pass uncertainty estimation technique to identify informative training instances. This method, requiring only a single forward pass and obviating the need for iterative next-token computation, achieves a significant acceleration (up to 185$\times$) in data evaluation compared to multi-sampling approaches. UFO-RL leverages this efficient metric to select data within the model's estimated ZPD for training. Extensive experimentation across diverse LLMs and mathematical benchmarks demonstrates that training with a mere 10\% of the data, carefully selected by UFO-RL, yields performance comparable to or even surpassing that of full-data training. Furthermore, this targeted data selection results in up to a 16$\times$ reduction in overall training time, concurrently enhancing training stability and improving generalization capabilities. Thus, UFO-RL presents a practical and highly efficient strategy for scaling RL fine-tuning of LLMs by focusing learning efforts on the most informative and valuable data, thereby mitigating the computational bottlenecks associated with traditional RL training.

Poster
FANS: A Flatness-Aware Network Structure for Generalization in Offline Reinforcement Learning

Da Wang, Yi Ma, Ting Guo, Hongyao Tang, Wei Wei, Jiye Liang

展开摘要

Offline reinforcement learning (RL) aims to learn optimal policies from static datasets while enhancing generalization to out-of-distribution (OOD) data. To mitigate overfitting to suboptimal behaviors in offline datasets, existing methods often relax constraints on policy and data or extract informative patterns through data-driven techniques. However, there has been limited exploration into structurally guiding the optimization process toward flatter regions of the solution space that offer better generalization. Motivated by this observation, we present \textit{FANS}, a generalization-oriented structured network framework that promotes flatter and robust policy learning by guiding the optimization trajectory through modular architectural design. FANS comprises four key components: (1) Residual Blocks, which facilitate compact and expressive representations; (2) Gaussian Activation, which promotes smoother gradients; (3) Layer Normalization, which mitigates overfitting; and (4) Ensemble Modeling, which reduces estimation variance. By integrating FANS into a standard actor-critic framework, we highlight that this remarkably simple architecture achieves superior performance across various tasks compared to many existing advanced methods. Moreover, we validate the effectiveness of FANS in mitigating overestimation and promoting generalization, demonstrating the promising potential of architectural design in advancing offline RL.

Poster
Zero-Shot Context Generalization in Reinforcement Learning from Few Training Contexts

James Chapman, Kedar Karhadkar, Guido Montufar

展开摘要

Deep reinforcement learning (DRL) has achieved remarkable success across multiple domains, including competitive games, natural language processing, and robotics. Despite these advancements, policies trained via DRL often struggle to generalize to evaluation environments with different parameters. This challenge is typically addressed by training with multiple contexts and/or by leveraging additional structure in the problem. However, obtaining sufficient training data across diverse contexts can be impractical in real-world applications. In this work, we consider contextual Markov decision processes (CMDPs) with transition and reward functions that exhibit regularity in context parameters. We introduce the context-enhanced Bellman equation (CEBE) to improve generalization when training on a single context. We prove both analytically and empirically that the CEBE yields a first-order approximation to the Q function trained across multiple contexts. We then derive context sample enhancement (CSE) as an efficient data augmentation method for approximating the CEBE in deterministic control environments. We numerically validate the performance of CSE in simulation environments, showcasing its potential to improve generalization in DRL.

Poster
1000 Layer Networks for Self-Supervised RL: Scaling Depth Can Enable New Goal-Reaching Capabilities

Kevin Wang, Ishaan Javali, Michał Bortkiewicz, Tomasz Trzcinski, Benjamin Eysenbach

展开摘要

Scaling up self-supervised learning has driven breakthroughs in language and vision, yet comparable progress has remained elusive in reinforcement learning (RL). In this paper, we study building blocks for self-supervised RL that unlock substantial improvements in scalability, with network depth serving as a critical factor. Whereas most RL papers in recent years have relied on shallow architectures (around 2 -- 5 layers), we demonstrate that increasing the depth up to 1024 layers can significantly boost performance. Our experiments are conducted in an unsupervised goal-conditioned setting, where no demonstrations or rewards are provided, so an agent must explore (from scratch) and learn how to maximize the likelihood of reaching commanded goals. Evaluated on simulated locomotion and manipulation tasks, our approach increases performance on the self-supervised contrastive RL algorithm by $2\times$ -- $50\times$, outperforming other goal-conditioned baselines. Increasing the model depth not only increases success rates but also qualitatively changes the behaviors learned.

Oral