NeurIPS 2025 论文列表

Conference on Neural Information Processing Systems

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5,812篇论文

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    73912.7%
  • Poster
    4,98085.7%

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CORE: Reducing UI Exposure in Mobile Agents via Collaboration Between Cloud and Local LLMs

Gucongcong Fan, Chaoyue Niu, chengfei lv, Fan Wu, Guihai Chen

展开摘要

Mobile agents rely on Large Language Models (LLMs) to plan and execute tasks on smartphone user interfaces (UIs). While cloud-based LLMs achieve high task accuracy, they require uploading the full UI state at every step, exposing unnecessary and often irrelevant information. In contrast, local LLMs avoid UI uploads but suffer from limited capacity, resulting in lower task success rates. We propose $\textbf{CORE}$, a $\textbf{CO}$llaborative framework that combines the strengths of cloud and local LLMs to $\textbf{R}$educe UI $\textbf{E}$xposure, while maintaining task accuracy for mobile agents. CORE comprises three key components: (1) $\textbf{Layout-aware block partitioning}$, which groups semantically related UI elements based on the XML screen hierarchy; (2) $\textbf{Co-planning}$, where local and cloud LLMs collaboratively identify the current sub-task; and (3) $\textbf{Co-decision-making}$, where the local LLM ranks relevant UI blocks, and the cloud LLM selects specific UI elements within the top-ranked block. CORE further introduces a multi-round accumulation mechanism to mitigate local misjudgment or limited context. Experiments across diverse mobile apps and tasks show that CORE reduces UI exposure by up to 55.6\% while maintaining task success rates slightly below cloud-only agents, effectively mitigating unnecessary privacy exposure to the cloud. The code is available at https://github.com/Entropy-Fighter/CORE.

Poster
Track, Inpaint, Resplat: Subject-driven 3D and 4D Generation with Progressive Texture Infilling

Shuhong Zheng, Ashkan Mirzaei, Igor Gilitschenski

展开摘要

Current 3D/4D generation methods are usually optimized for photorealism, efficiency, and aesthetics. However, they often fail to preserve the semantic identity of the subject across different viewpoints. Adapting generation methods with one or few images of a specific subject (also known as Personalization or Subject-driven generation) allows generating visual content that align with the identity of the subject. However, personalized 3D/4D generation is still largely underexplored. In this work, we introduce TIRE (Track, Inpaint, REsplat), a novel method for subject-driven 3D/4D generation. It takes an initial 3D asset produced by an existing 3D generative model as input and uses video tracking to identify the regions that need to be modified. Then, we adopt a subject-driven 2D inpainting model for progressively infilling the identified regions. Finally, we resplat the modified 2D multi-view observations back to 3D while still maintaining consistency. Extensive experiments demonstrate that our approach significantly improves identity preservation in 3D/4D generation compared to state-of-the-art methods. Our project website is available at https://zsh2000.github.io/track-inpaint-resplat.github.io/.

Poster
HairFree: Compositional 2D Head Prior for Text-Driven 360° Bald Texture Synthesis

Mirela Ostrek, Michael J. Black, Justus Thies

展开摘要

Synthesizing high-quality 3D head textures is crucial for gaming, virtual reality, and digital humans. Achieving seamless 360° textures typically requires expensive multi-view datasets with precise tracking. However, traditional methods struggle without back-view data or precise geometry, especially for human heads, where even minor inconsistencies disrupt realism. We introduce HairFree, an unsupervised texturing framework guided by textual descriptions and 2D diffusion priors, producing high-consistency 360° bald head textures—including non-human skin with fine details—without any texture, back-view, bald, non-human, or synthetic training data. We fine-tune a diffusion prior on a dataset of mostly frontal faces, conditioned on predicted 3D head geometry and face parsing. During inference, HairFree uses precise skin masks and 3D FLAME geometry as input conditioning, ensuring high 3D consistency and alignment. We synthesize the full 360° texture by first generating a frontal RGB image aligned to the 3D FLAME pose and mapping it to UV space. As the virtual camera moves, we inpaint and merge missing regions. A built-in semantic prior enables precise region separation—particularly for isolating and removing hair—allowing seamless integration with various assets like customizable 3D hair, eyeglasses, jewelry, etc. We evaluate HairFree quantitatively and qualitatively, demonstrating its superiority over state-of-the-art 3D head avatar generation methods. https://hairfree.is.tue.mpg.de/

Poster
AceSearcher: Bootstrapping Reasoning and Search for LLMs via Reinforced Self-Play

Ran Xu, Yuchen Zhuang, Zihan Dong, Ruiyu Wang, Yue Yu, Joyce C. Ho, Linjun Zhang, Haoyu Wang, Wenqi Shi, Carl Yang

展开摘要

Search-augmented LLMs often struggle with complex reasoning tasks due to ineffective multi-hop retrieval and limited reasoning ability. We propose AceSearcher, a cooperative self-play framework that trains a single large language model (LLM) to alternate between two roles: a decomposer that breaks down complex queries and a solver that integrates retrieved contexts for answer generation. AceSearcher couples supervised fine-tuning on a diverse mixture of search, reasoning, and decomposition tasks with reinforcement fine-tuning optimized for final answer accuracy, eliminating the need for intermediate annotations. Extensive experiments on three reasoning-intensive tasks across 10 datasets show that AceSearcher outperforms state-of-the-art baselines, achieving an average exact match improvement of 7.6%. Remarkably, on document-level finance reasoning tasks, AceSearcher-32B matches the performance of the giant DeepSeek-V3 model using less than 5% of iits parameters. Even at smaller scales (1.5B and 8B), AceSearcher often surpasses existing search-augmented LLMs with up to 9× more parameters, highlighting its exceptional efficiency and effectiveness in tackling complex reasoning tasks.

Spotlight
BADiff: Bandwidth Adaptive Diffusion Model

Xi Zhang, Hanwei Zhu, Yan Zhong, Jiamang Wang, Weisi Lin

展开摘要

In this work, we propose a novel framework to enable diffusion models to adapt their generation quality based on real-time network bandwidth constraints. Traditional diffusion models produce high-fidelity images by performing a fixed number of denoising steps, regardless of downstream transmission limitations. However, in practical cloud-to-device scenarios, limited bandwidth often necessitates heavy compression, leading to loss of fine textures and wasted computation. To address this, we introduce a joint end-to-end training strategy where the diffusion model is conditioned on a target quality level derived from the available bandwidth. During training, the model learns to adaptively modulate the denoising process, enabling early-stop sampling that maintains perceptual quality appropriate to the target transmission condition. Our method requires minimal architectural changes and leverages a lightweight quality embedding to guide the denoising trajectory. Experimental results demonstrate that our approach significantly improves the visual fidelity of bandwidth-adapted generations compared to naive early-stopping, offering a promising solution for efficient image delivery in bandwidth-constrained environments. Code is available at: https://github.com/xzhang9308/BADiff.

Poster
Self-Evolving Pseudo-Rehearsal for Catastrophic Forgetting with Task Similarity in LLMs

Jun Wang, Liang Ding, Shuai Wang, Hongyu Li, Yong Luo, Huangxuan Zhao, Han Hu, Bo Du

展开摘要

Continual learning for large language models (LLMs) demands a precise balance between $\textbf{plasticity}$ - the ability to absorb new tasks - and $\textbf{stability}$ - the preservation of previously learned knowledge. Conventional rehearsal methods, which replay stored examples, are limited by long-term data inaccessibility; earlier pseudo-rehearsal methods require additional generation modules, while self-synthesis approaches often generate samples that poorly align with real tasks, suffer from unstable outputs, and ignore task relationships. We present $\textbf{\textit{Self-Evolving Pseudo-Rehearsal for Catastrophic Forgetting with Task Similarity}}(\textbf{SERS})$, a lightweight framework that 1) decouples pseudo-input synthesis from label creation, using semantic masking and template guidance to produce diverse, task-relevant prompts without extra modules; 2) applies label self-evolution, blending base-model priors with fine-tuned outputs to prevent over-specialization; and 3) introduces a dynamic regularizer driven by the Wasserstein distance between task distributions, automatically relaxing or strengthening constraints in proportion to task similarity. Experiments across diverse tasks on different LLMs show that our SERS reduces forgetting by over 2\% points against strong pseudo-rehearsal baselines, by ensuring efficient data utilization and wisely transferring knowledge. The code will be released at https://github.com/JerryWangJun/LLM_CL_SERS/.

Poster
ALTo: Adaptive-Length Tokenizer for Autoregressive Mask Generation

Lingfeng Wang, Hualing Lin, Senda Chen, Tao Wang, Changxu Cheng, Yangyang Zhong, Dong Zheng, Wuyue Zhao

展开摘要

While humans effortlessly draw visual objects and shapes by adaptively allocating attention based on their complexity, existing multimodal large language models (MLLMs) remain constrained by rigid token representations. Bridging this gap, we propose ALTo, an adaptive length tokenizer for autoregressive mask generation. To achieve this, a novel token length predictor is designed, along with a length regularization term and a differentiable token chunking strategy. We further build ALToLLM that seamlessly integrates ALTo into MLLM. Preferences on the trade-offs between mask quality and efficiency is implemented by group relative policy optimization (GRPO). Experiments demonstrate that ALToLLM achieves state-of-the-art performance with adaptive token cost on popular segmentation benchmarks. Code and models will be released.

Poster
VeriLoC: Line-of-Code Level Prediction of Hardware Design Quality from Verilog Code

Raghu Vamshi Hemadri, Jitendra Bhandari, Andre Nakkab, Johann Knechtel, Badri P Gopalan, Ramesh Narayanaswamy, Ramesh Karri, Siddharth Garg

展开摘要

Modern chip design is complex, and there is a crucial need for early-stage prediction of key design-quality metrics like timing and routing congestion directly from Verilog code (a commonly used programming language for hardware design). It is especially important yet complex to predict individual lines of code that cause timing violations or downstream routing congestion. Prior works have tried approaches like converting Verilog into an intermediate graph representation and using LLM embeddings alongside other features to predict module-level quality, but did not consider line-level quality prediction. We propose VeriLoC, the first method that predicts design quality directly from Verilog at both the line- and module-level. To this end, VeriLoC leverages recent Verilog code-generation LLMs to extract local line-level and module-level embeddings, and trains downstream classifiers/regressors on concatenations of these embeddings. VeriLoC achieves high F1-scores of 0.86-0.95 for line-level congestion and timing prediction, and reduces the mean average percentage error from 14%-18% for SOTA methods down to only 4%. We believe that VeriLoC embeddings and insights from our work will also be of value for other predictive and optimization tasks for complex hardware design.

Poster
AnimateQR: Bridging Aesthetics and Functionality in Dynamic QR Code Generation

Guangyang Wu, Huayu Zheng, Siqi Luo, Guangtao Zhai, Xiaohong Liu

展开摘要

Animated QR codes present an exciting frontier for dynamic content delivery and digital interaction. However, despite their potential, there has been no prior work focusing on the generation of animated QR codes that are both visually appealing and universally scannable. In this paper, we introduce AnimateQR, **the first generative framework** for creating **animated QR codes** that balance aesthetic flexibility with scannability. Unlike previous methods that focus on static QR codes, AnimateQR leverages **hierarchical luminance guidance** and **progressive spatiotemporal control** to produce high-quality dynamic QR codes. Our first innovation is a multi-scale hierarchical control signal that adjusts luminance across different spatial scales, ensuring that the QR code remains decodable while allowing for artistic expression. The second innovation is a progressive control mechanism that dynamically adjusts spatiotemporal guidance throughout the diffusion denoising steps, enabling fine-grained balance between visual quality and scannability. Extensive experimental results demonstrate that AnimateQR achieves state-of-the-art performance in both decoding success rates (96\% vs. 56\% baseline) and visual quality (user preference: 7.2 vs. 2.3 on a 10-point scale). Codes are availble at https://github.com/mulns/AnimateQR.

Poster
PhysX-3D: Physical-Grounded 3D Asset Generation

Ziang Cao, Zhaoxi Chen, Liang Pan, Ziwei Liu

展开摘要

3D modeling is moving from virtual to physical. Existing 3D generation primarily emphasizes geometries and textures while neglecting physical-grounded modeling. Consequently, despite the rapid development of 3D generative models, the synthesized 3D assets often overlook rich and important physical properties, hampering their real-world application in physical domains like simulation and embodied AI. As an initial attempt to address this challenge, we propose \textbf{PhysX}, an end-to-end paradigm for physical-grounded 3D asset generation. \textbf{1)} To bridge the critical gap in physics-annotated 3D datasets, we present \textbf{\ourname}\ - the first physics-grounded 3D dataset systematically annotated across five foundational dimensions: \textbf{\textcolor{color2}{absolute scale}}, \textbf{\textcolor{color3}{material}}, \textbf{\textcolor{color1}{affordance}}, \textbf{\textcolor{color4}{kinematics}}, and \textbf{\textcolor{color5}{function description}}. In particular, we devise a scalable human-in-the-loop annotation pipeline based on vision-language models, which enables efficient creation of physics-first assets from raw 3D assets. \textbf{2)} Furthermore, we propose \textbf{PhysXGen}, a feed-forward framework for physics-grounded 3D asset generation, injecting physical knowledge into the pre-trained 3D structural space. Specifically, PhysXGen employs a dual-branch architecture to explicitly model the latent correlations between 3D structures and physical properties, thereby producing 3D assets with plausible physical predictions while preserving the native geometry quality. Extensive experiments validate the superior performance and promising generalization capability of our framework. All the code, data, and models will be released to facilitate future research in generative physical AI.

Spotlight
CymbaDiff: Structured Spatial Diffusion for Sketch-based 3D Semantic Urban Scene Generation

Li Liang, Bo Miao, Xinyu Wang, Naveed Akhtar, Jordan Vice, Ajmal Saeed Mian

展开摘要

Outdoor 3D semantic scene generation produces realistic and semantically rich environments for applications such as urban simulation and autonomous driving. However, advances in this direction are constrained by the absence of publicly available, well-annotated datasets. We introduce SketchSem3D, the first large‑scale benchmark for generating 3D outdoor semantic scenes from abstract freehand sketches and pseudo‑labeled annotations of satellite images. SketchSem3D includes two subsets, Sketch-based SemanticKITTI and Sketch-based KITTI-360 (containing LiDAR voxels along with their corresponding sketches and annotated satellite images), to enable standardized, rigorous, and diverse evaluations. We also propose Cylinder Mamba Diffusion (CymbaDiff) that significantly enhances spatial coherence in outdoor 3D scene generation. CymbaDiff imposes structured spatial ordering, explicitly captures cylindrical continuity and vertical hierarchy, and preserves both physical neighborhood relationships and global context within the generated scenes. Extensive experiments on SketchSem3D demonstrate that CymbaDiff achieves superior semantic consistency, spatial realism, and cross-dataset generalization. The code and dataset will be available at here.

Poster
OmniTry: Virtual Try-On Anything without Masks

Yutong Feng, Linlin Zhang, Hengyuan Cao, Yiming Chen, Xiaoduan Feng, Jian Cao, Yuxiong Wu, Bin Wang

展开摘要

Virtual Try-ON (VTON) is a practical and widely-applied task, for which most of existing works focus on clothes. This paper presents OmniTry, a unified framework that extends VTON beyond garment to encompass any wearable objects, e.g., jewelries and accessories, with mask-free setting for more practical application. When extending to various types of objects, data curation is challenging for obtaining paired images, i.e., the object image and the corresponding try-on result. To tackle this problem, we propose a two-staged pipeline: For the first stage, we leverage large-scale unpaired images, i.e., portraits with any wearable items, to train the model for mask-free localization. Specifically, we repurpose the inpainting model to automatically draw objects in suitable positions given an empty mask. For the second stage, the model is further fine-tuned with paired images to transfer the consistency of object appearance. We observed that the model after the first stage shows quick convergence even with few paired samples. OmniTry is evaluated on a comprehensive benchmark consisting of 12 common classes of wearable objects, with both in-shop and in-the-wild images. Experimental results suggest that OmniTry shows better performance on both object localization and ID-preservation compared with existing methods. The code, model weights, and evaluation benchmark of OmniTry will be made publicly available. The code, model weights, and evaluation benchmark of OmniTry are available at https://omnitry.github.io/.

Poster
Bidirectional Representations Augmented Autoregressive Biological Sequence Generation: Application in De Novo Peptide Sequencing

Xiang Zhang, Jiaqi Wei, Zijie Qiu, Sheng Xu, Zhi Jin, Zhiqiang Gao, Nanqing Dong, Siqi Sun

展开摘要

Autoregressive (AR) models, common in sequence generation, are limited in many biological tasks like de novo peptide sequencing and protein modeling by their unidirectional nature, failing to capture crucial global bidirectional token dependencies. Non-Autoregressive (NAR) models offer holistic, bidirectional representations but face challenges with generative coherence and scalability. To transcend this, we propose a hybrid framework enhancing AR generation by dynamically integrating rich contextual information from non-autoregressive mechanisms. Our approach couples a shared input encoder with two decoders: a non-autoregressive one learning latent bidirectional biological features, and an AR decoder synthesizing the biological sequence by leveraging these bidirectional features. A novel cross-decoder attention module enables the AR decoder to iteratively query and integrate these bidirectional features, enriching its predictions. This synergy is cultivated via a tailored training strategy with importance annealing for balanced objectives and cross-decoder gradient blocking for stable, focused learning. Evaluations on a demanding 9-species benchmark of de novo peptide sequencing task show our model substantially surpasses AR and NAR baselines. It uniquely harmonizes AR stability with NAR contextual awareness, delivering robust, superior performance on diverse downstream data. This research advances biological sequence modeling techniques and contributes a novel architectural paradigm for augmenting AR models with enhanced bidirectional understanding for complex sequence generation. Our code is available on GitHub: https://github.com/BEAM-Labs/denovo

Poster
UniCTokens: Boosting Personalized Understanding and Generation via Unified Concept Tokens

Ruichuan An, Sihan Yang, Renrui Zhang, zijun shen, Ming Lu, Gaole Dai, Hao Liang, Ziyu Guo, Shilin Yan, Yulin Luo, Bocheng Zou, Chaoqun Yang, Wentao Zhang

展开摘要

Personalized models have demonstrated remarkable success in understanding and generating concepts provided by users. However, existing methods use separate concept tokens for understanding and generation, treating these tasks in isolation. This may result in limitations for generating images with complex prompts. For example, given the concept $\langle bo\rangle$, generating "$\langle bo\rangle$ wearing its hat" without additional textual descriptions of its hat. We call this kind of generation personalized knowledge-driven generation. To address the limitation, we present UniCTokens, a novel framework that effectively integrates personalized information into a unified vision language model (VLM) for understanding and generation. UniCTokens trains a set of unified concept tokens to leverage complementary semantics, boosting two personalized tasks. Moreover, we propose a progressive training strategy with three stages: understanding warm-up, bootstrapping generation from understanding, and deepening understanding from generation to enhance mutual benefits between both tasks. To quantitatively evaluate the unified VLM personalization, we present UnifyBench, the first benchmark for assessing concept understanding, concept generation, and knowledge-driven generation. Experimental results on UnifyBench indicate that UniCTokens shows competitive performance compared to leading methods in concept understanding, concept generation, and achieving state-of-the-art results in personalized knowledge-driven generation. Our research demonstrates that enhanced understanding improves generation, and the generation process can yield valuable insights into understanding. Our code and dataset will be released.

Poster
Repo2Run: Automated Building Executable Environment for Code Repository at Scale

Ruida Hu, Chao Peng, XinchenWang, Junjielong Xu, Cuiyun Gao

展开摘要

Scaling up executable code data is significant for improving language models’ software engineering capability. The intricate nature of the process makes it labor-intensive, time-consuming and expert-knowledge-dependent to build a large number of executable code repositories, limiting the scalability of existing work based on running tests. The primary bottleneck lies in the automated building of test environments for different repositories, which is an essential yet underexplored task. To mitigate the gap, we introduce Repo2Run, the first LLM-based agent aiming at automating the building of executable test environments for any repositories at scale. Specifically, given a code repository, Repo2Run iteratively builds the Docker image, runs unit tests based on the feedback of the building, and synthesizes the Dockerfile until the entire pipeline is executed successfully. The resulting Dockerfile can then be used to create Docker container environments for running code and tests. We created a benchmark containing 420 Python repositories with unit tests for evaluation. The results illustrate that Repo2Run achieves an 86.0% success rate, outperforming SWE-agent by 77.0%. The resources of Repo2Run are available at https://github.com/bytedance/Repo2Run.

Spotlight
Flatten Graphs as Sequences: Transformers are Scalable Graph Generators

Dexiong Chen, Markus Krimmel, Karsten Borgwardt

展开摘要

We introduce AutoGraph, a scalable autoregressive model for attributed graph generation using decoder-only transformers. By flattening graphs into random sequences of tokens through a reversible process, AutoGraph enables modeling graphs as sequences without relying on additional node features that are expensive to compute, in contrast to diffusion-based approaches. This results in sampling complexity and sequence lengths that scale optimally linearly with the number of edges, making it scalable and efficient for large, sparse graphs. A key success factor of AutoGraph is that its sequence prefixes represent induced subgraphs, creating a direct link to sub-sentences in language modeling. Empirically, AutoGraph achieves state-of-the-art performance on synthetic and molecular benchmarks, with up to 100x faster generation and 3x faster training than leading diffusion models. It also supports substructure-conditioned generation without fine-tuning and shows promising transferability, bridging language modeling and graph generation to lay the groundwork for graph foundation models. Our code is available at https://github.com/BorgwardtLab/AutoGraph.

Poster
Force Prompting: Video Generation Models Can Learn And Generalize Physics-based Control Signals

Nate Gillman, Charles Herrmann, Michael Freeman, Daksh Aggarwal, Evan Luo, Deqing Sun, Chen Sun

展开摘要

Recent advances in video generation models have sparked interest in world models capable of simulating realistic environments. While navigation has been well-explored, physically meaningful interactions that mimic real-world forces remain largely understudied. In this work, we investigate using physical forces as a control signal for video generation and propose force prompts which enable users to interact with images through both localized point forces, such as poking a plant, and global wind force fields, such as wind blowing on fabric. We demonstrate that these force prompts can enable videos to respond realistically to physical control signals by leveraging the physical prior in the original pretrained model, without using any 3D asset or physics simulator at inference. The primary challenge of force prompting is the difficulty in obtaining high quality paired force-video training data, both in the real world due to the difficulty of obtaining force signals, and in synthetic data due to limitations in the visual quality and domain diversity of physics simulators. Our key finding is that video generation models can *generalize* remarkably well when adapted to follow physical force conditioning from videos synthesized by Blender, even with limited demonstrations of few objects (e.g., flying flags, rolling balls, etc.). Our method can generate videos which simulate forces across diverse geometries, settings, and materials. We also try to understand the source of this generalization and perform ablations on the training data that reveal two key elements: visual diversity and the use of specific text keywords during training. Our approach is trained on only around 15k training examples for a single day on four A100 GPUs, and outperforms existing methods on force adherence and physics realism, bringing world models closer to real-world physics interactions. All datasets, code, and model weights will be open-sourced. Video examples can be found at https://sites.google.com/view/force-prompting-neurips2025

Poster
Free-Lunch Color-Texture Disentanglement for Stylized Image Generation

Jiang Qin, Alexandra Gomez-Villa, Senmao Li, Shiqi Yang, Yaxing Wang, Kai Wang, Joost van de weijer

展开摘要

Recent advances in Text-to-Image (T2I) diffusion models have transformed image generation, enabling significant progress in stylized generation using only a few style reference images. However, current diffusion-based methods struggle with \textit{fine-grained} style customization due to challenges in controlling multiple style attributes, such as color and texture. This paper introduces the first tuning-free approach to achieve free-lunch color-texture disentanglement in stylized T2I generation, addressing the need for independently controlled style elements for the Disentangled Stylized Image Generation (DisIG) problem. Our approach leverages the \textit{Image-Prompt Additivity} property in the CLIP image embedding space to develop techniques for separating and extracting Color-Texture Embeddings (CTE) from individual color and texture reference images. To ensure that the color palette of the generated image aligns closely with the color reference, we apply a whitening and coloring transformation to enhance color consistency. Additionally, to prevent texture loss due to the signal-leak bias inherent in diffusion training, we introduce a noise term that preserves textural fidelity during the Regularized Whitening and Coloring Transformation (RegWCT). Through these methods, our Style Attributes Disentanglement approach (SADis) delivers a more precise and customizable solution for stylized image generation. Experiments on images from the WikiArt and StyleDrop datasets demonstrate that, both qualitatively and quantitatively, SADis surpasses state-of-the-art stylization methods in the DisIG task.

Poster
vHector and HeisenVec: Scalable Vector Graphics Generation Through Large Language Models

Leonardo Zini, Elia Frigieri, Sebastiano Aloscari, Lorenzo Baraldi

展开摘要

We introduce HeisenVec, a large-scale dataset designed to advance research in vector graphics generation from natural language descriptions. Unlike conventional image generation datasets that focus on raster images, HeisenVec targets the structured and symbolic domain of Scalable Vector Graphics (SVG), where images are represented as sequences of drawing commands and style attributes. The dataset comprises 2.2 million SVGs collected from different online sources, each paired with four complementary textual descriptions generated by multi-modal models. To ensure structural consistency and efficiency for autoregressive modeling, all SVGs are standardized through a pre-processing pipeline that unifies geometric primitives as paths, applies affine transformations, and compresses syntax via custom tokens set. HeisenVec exhibits broad coverage among visual styles and sequence lengths, with a substantial portion of samples exceeding 8,000 tokens, making it particularly well-suited for benchmarking long-context language models. Our benchmark enables rigorous evaluation of text-conditioned SVG generation, encourages progress on sequence modeling with symbolic outputs, and bridges the gap between vision, graphics, and language. We release the dataset, tokenization tools, and evaluation pipeline to foster further research in this emerging domain.

Poster
Limited Preference Data? Learning Better Reward Model with Latent Space Synthesis

Leitian Tao, Xuefeng Du, Sharon Li

展开摘要

Reward modeling, crucial for aligning large language models (LLMs) with human preferences, is often bottlenecked by the high cost of preference data. Existing textual data synthesis methods are computationally expensive. We propose a novel framework LENS for synthesizing preference data directly in the LLM's latent embedding space. Our method employs a Variational Autoencoder (VAE) to learn a structured latent representation of response embeddings. By performing controlled perturbations in this latent space and decoding back to the embedding space, we efficiently generate diverse, semantically consistent synthetic preference pairs, bypassing costly text generation and annotation. We provide theoretical guarantees that our synthesized pairs approximately preserve original preference ordering and improve reward model generalization. Empirically, our latent-space synthesis significantly outperforms text-based augmentation on standard benchmarks, achieving superior results while being 18× faster in generation and using a 16,000× smaller model. Our work offers a scalable and effective alternative for enhancing reward modeling through efficient data augmentation. Code is publicly available at https://github.com/deeplearning-wisc/lens.

Poster