NeurIPS 2025 论文列表

Conference on Neural Information Processing Systems

录用类型

5,812篇论文

按官方录用论文列表统计,可能与会议公布的数字略有出入。

  • Oral
    931.6%
  • Spotlight
    73912.7%
  • Poster
    4,98085.7%

浏览全部论文

IndEgo: A Dataset of Industrial Scenarios and Collaborative Work for Egocentric Assistants

Vivek Chavan, Yasmina Imgrund, Tung Lam Dao, Sanwantri Bai, Bosong Wang, Ze Lu, Oliver Heimann, Jörg Krüger

展开摘要

We introduce IndEgo, a multimodal egocentric and exocentric dataset addressing common industrial tasks, including assembly/disassembly, logistics and organisation, inspection and repair, woodworking, and others. The dataset contains 3,460 egocentric recordings (approximately 197 hours), along with 1,092 exocentric recordings (approximately 97 hours). A key focus of the dataset is collaborative work, where two workers jointly perform cognitively and physically intensive tasks. The egocentric recordings include rich multimodal data and added context via eye gaze, narration, sound, motion, and others. We provide detailed annotations (actions, summaries, mistake annotations, narrations), metadata, processed outputs (eye gaze, hand pose, semi-dense point cloud), and benchmarks on procedural and non-procedural task understanding, Mistake Detection, and reasoning-based Question Answering. Baseline evaluations for Mistake Detection, Question Answering and collaborative task understanding show that the dataset presents a challenge for the state-of-the-art multimodal models. Our dataset is available at: https://huggingface.co/datasets/FraunhoferIPK/IndEgo

Poster
Gaussian Herding across Pens: An Optimal Transport Perspective on Global Gaussian Reduction for 3DGS

Tao Wang, Mengyu Li, Geduo Zeng, Cheng Meng, Qiong Zhang

展开摘要

3D Gaussian Splatting (3DGS) has emerged as a powerful technique for radiance field rendering, but it typically requires millions of redundant Gaussian primitives, overwhelming memory and rendering budgets. Existing compaction approaches address this by pruning Gaussians based on heuristic importance scores, without global fidelity guarantee. To bridge this gap, we propose a novel optimal transport perspective that casts 3DGS compaction as global Gaussian mixture reduction. Specifically, we first minimize the composite transport divergence over a KD-tree partition to produce a compact geometric representation, and then decouple appearance from geometry by fine-tuning color and opacity attributes with far fewer Gaussian primitives. Experiments on benchmark datasets show that our method (i) yields negligible loss in rendering quality (PSNR, SSIM, LPIPS) compared to vanilla 3DGS with only 10\% Gaussians; and (ii) consistently outperforms state-of-the-art 3DGS compaction techniques. Notably, our method is applicable to any stage of vanilla or accelerated 3DGS pipelines, providing an efficient and agnostic pathway to lightweight neural rendering.

Spotlight
BEDLAM2.0: Synthetic humans and cameras in motion

Joachim Tesch, Giorgio Becherini, Prerana Achar, Anastasios Yiannakidis, Muhammed Kocabas, Priyanka Patel, Michael J. Black

展开摘要

Inferring 3D human motion from video remains a challenging problem with many applications. While traditional methods estimate the human in image coordinates, many applications require human motion to be estimated in world coordinates. This is particularly challenging when there is both human and camera motion. Progress on this topic has been limited by the lack of rich video data with ground truth human and camera movement. We address this with BEDLAM2.0, a new dataset that goes beyond the popular BEDLAM dataset in important ways. In addition to introducing more diverse and realistic cameras and camera motions, BEDLAM2.0 increases diversity and realism of body shape, motions, clothing, hair, and 3D environments. Additionally, it adds shoes, which were missing in BEDLAM. BEDLAM has become a key resource for training 3D human pose and motion regressors today and we show that BEDLAM2.0 is significantly better, particularly for training methods that estimate humans in world coordinates. We compare state-of-the art methods trained on BEDLAM and BEDLAM2.0, and find that BEDLAM2.0 significantly improves accuracy over BEDLAM. For research purposes, we provide the rendered videos, ground truth body parameters, and camera motions. We also provide the 3D assets to which we have rights and links to those from third parties.

Oral
EnerVerse: Envisioning Embodied Future Space for Robotics Manipulation

Siyuan Huang, Liliang Chen, Pengfei Zhou, Shengcong Chen, Yue Liao, Zhengkai Jiang, Yue Hu, Peng Gao, Hongsheng Li, Maoqing Yao, Guanghui Ren

展开摘要

We introduce EnerVerse, a generative robotics foundation model that constructs and interprets embodied spaces. EnerVerse employs a chunk-wise autoregressive video diffusion framework to predict future embodied spaces from instructions, enhanced by a sparse context memory for long-term reasoning. To model the 3D robotics world, we adopt a multi-view video representation, providing rich perspectives to address challenges like motion ambiguity and 3D grounding. Additionally, EnerVerse-D, a data engine pipeline combining generative modeling with 4D Gaussian Splatting, forms a self-reinforcing data loop to reduce the sim-to-real gap. Leveraging these innovations, EnerVerse translates 4D world representations into physical actions via a policy head (EnerVerse-A), achieving state-of-the-art performance in both simulation and real-world tasks. For efficiency, EnerVerse-A reuses features from the first denoising step and predicts action chunks, achieving about 280 ms per 8-step action chunk on a single RTX 4090. Further video demos, dataset samples could be found in our project page.

Poster
FLOWING: Implicit Neural Flows for Structure-Preserving Morphing

Arthur Bizzi, Matias Grynberg Portnoy, Vitor Pereira Matias, Daniel Perazzo, João Paulo Silva do Monte Lima, Luiz Velho, Nuno Gonçalves, João M. Pereira, Guilherme Schardong, Tiago Novello

展开摘要

Morphing is a long-standing problem in vision and computer graphics, requir- ing a time-dependent warping for feature alignment and a blending for smooth interpolation. Recently, multilayer perceptrons (MLPs) have been explored as implicit neural representations (INRs) for modeling such deformations, due to their meshlessness and differentiability; however, extracting coherent and accurate morphings from standard MLPs typically relies on costly regularizations, which often lead to unstable training and prevent effective feature alignment. To overcome these limitations, we propose FLOWING (FLOW morphING), a framework that recasts warping as the construction of a differential vector flow, naturally ensuring continuity, invertibility, and temporal coherence by encoding structural flow prop- erties directly into the network architectures. This flow-centric approach yields principled and stable transformations, enabling accurate and structure-preserving morphing of both 2D images and 3D shapes. Extensive experiments across a range of applications—including face and image morphing, as well as Gaussian Splatting morphing—show that FLOWING achieves state-of-the-art morphing quality with faster convergence. Code and pretrained models are available in https://schardong.github.io/flowing.

Poster
KaRF: Weakly-Supervised Kolmogorov-Arnold Networks-based Radiance Fields for Local Color Editing

Wudi Chen, Zhiyuan Zha, Shigang Wang, Bihan Wen, Xin Yuan, Jiantao Zhou, zipei fan, Gang Yan, Ce Zhu

展开摘要

Recent advancements have suggested that neural radiance fields (NeRFs) show great potential in color editing within the 3D domain. However, most existing NeRF-based editing methods continue to face significant challenges in local region editing, which usually lead to imprecise local object boundaries, difficulties in maintaining multi-view consistency, and over-reliance on annotated data. To address these limitations, in this paper, we propose a novel weakly-supervised method called KaRF for local color editing, which facilitates high-fidelity and realistic appearance edits in arbitrary regions of 3D scenes. At the core of the proposed KaRF approach is a unified two-stage Kolmogorov-Arnold Networks (KANs)-based radiance fields framework, comprising a segmentation stage followed by a local recoloring stage. This architecture seamlessly integrates geometric priors from NeRF to achieve weakly-supervised learning, leading to superior performance. More specifically, we propose a residual adaptive gating KAN structure, which integrates KAN with residual connections, adaptive parameters, and gating mechanisms to effectively enhance segmentation accuracy and refine specific editing effects. Additionally, we propose a palette-adaptive reconstruction loss, which can enhance the accuracy of additive mixing results. Extensive experiments demonstrate that the proposed KaRF algorithm significantly outperforms many state-of-the-art methods both qualitatively and quantitatively. Our code and more results are available at: https://github.com/PaiDii/KARF.git.

Poster
TRIM: Scalable 3D Gaussian Diffusion Inference with Temporal and Spatial Trimming

Zeyuan Yin, Xiaoming Liu

展开摘要

Recent advances in 3D Gaussian diffusion models suffer from time-intensive denoising and post-denoising processing due to the massive number of Gaussian primitives, resulting in slow generation and limited scalability along sampling trajectories. To improve the efficiency of 3D diffusion models, we propose $\textbf{TRIM}$ ($\textbf{T}$rajectory $\textbf{R}$eduction and $\textbf{I}$nstance $\textbf{M}$ask denoising), a post-training approach that incorporates both temporal and spatial trimming strategies, to accelerate inference without compromising output quality while supporting the inference-time scaling for Gaussian diffusion models. Instead of scaling denoising trajectories in a costly end-to-end manner, we develop a lightweight selector model to evaluate latent Gaussian primitives derived from multiple sampled noises, enabling early trajectory reduction by selecting candidates with high-quality potential. Furthermore, we introduce instance mask denoising to prune learnable Gaussian primitives by filtering out redundant background regions, reducing inference computation at each denoising step. Extensive experiments and analysis demonstrate that TRIM significantly improves both the efficiency and quality of 3D generation.

Poster
Effective Neural Approximations for Geometric Optimization Problems

Samantha Chen, Oren Ciolli, Anastasios Sidiropoulos, Yusu Wang

展开摘要

Neural networks offer a promising data-driven approach to tackle computationally challenging optimization problems. In this work, we introduce neural approximation frameworks for a family of geometric "extent measure" problems, including shape-fitting descriptors (e.g. minimum enclosing ball or annulus). Central to our approach is the \textit{alignment} of our neural model with a new variant of the classical $\varepsilon$-kernel technique from computational geometry. In particular, we develop a new relaxed-$\varepsilon$-kernel theory that maintains the approximation guarantees of the classical $\varepsilon$-kernels but with the crucial benefit that it can be easily implemented with \textit{bounded model complexity} (i.e, constant number of parameters) by the simple SumFormer neural network. This leads to a simple neural model to approximate objects such as the directional width of any input point set, and empirically shows excellent out-of-distribution generalization. Many geometric extent measures, such as the minimum enclosing spherical shell, cannot be directly captured by $\varepsilon$-kernels. To this end, we show that an encode-process-decode framework with our kernel approximating NN used as the ``process'' module can approximate such extent measures, again, with bounded model complexity where parameters scale only with the approximation error $\varepsilon$ and not the size of the input set. Empirical results on diverse point‐cloud datasets demonstrate the practical performance of our models.

Poster
Gaussian-Augmented Physics Simulation and System Identification with Complex Colliders

Federico Vasile, Ri-Zhao Qiu, Lorenzo Natale, Xiaolong Wang

展开摘要

System identification involving the geometry, appearance, and physical properties from video observations is a challenging task with applications in robotics and graphics. Recent approaches have relied on fully differentiable Material Point Method (MPM) and rendering for simultaneous optimization of these properties. However, they are limited to simplified object-environment interactions with planar colliders and fail in more challenging scenarios where objects collide with non-planar surfaces. We propose AS-DiffMPM, a differentiable MPM framework that enables physical property estimation with arbitrarily shaped colliders. Our approach extends existing methods by incorporating a differentiable collision handling mechanism, allowing the target object to interact with complex rigid bodies while maintaining end-to-end optimization. We show AS-DiffMPM can be easily interfaced with various novel view synthesis methods as a framework for system identification from visual observations.

Poster
HO-Cap: A Capture System and Dataset for 3D Reconstruction and Pose Tracking of Hand-Object Interaction

Jikai Wang, Qifan Zhang, Yu-Wei Chao, Bowen Wen, Xiaohu Guo, Yu Xiang

展开摘要

We introduce a data capture system and a new dataset, HO-Cap, for 3D reconstruction and pose tracking of hands and objects in videos. The system leverages multiple RGB-D cameras and a HoloLens headset for data collection, avoiding the use of expensive 3D scanners or motion capture systems. We propose a semiautomatic method for annotating the shape and pose of hands and objects in the collected videos, significantly reducing the annotation time and cost compared to manual labeling. With this system, we captured a video dataset of humans performing various single- and dual-hand manipulation tasks, including simple pick-and-place actions, handovers between hands, and using objects according to their affordance. This dataset can serve as human demonstrations for research in embodied AI and robot manipulation. Our capture setup and annotation framework will be made available to the community for reconstructing 3D shapes of objects and human hands, as well as tracking their poses in videos.

Poster
NeuroRenderedFake: A Challenging Benchmark to Detect Fake Images Generated by Advanced Neural Rendering Methods

Chengdong Dong, Vijayakumar Bhagavatula, Zhenyu Zhou, Ajay Kumar

展开摘要

The remarkable progress in neural-network-driven visual data generation, especially with neural rendering techniques like Neural Radiance Fields and 3D Gaussian splatting, offers a powerful alternative to GANs and diffusion models. These methods can generate high-fidelity images and lifelike avatars, highlighting the need for robust detection methods. However, the lack of any large dataset containing images from neural rendering methods becomes a bottleneck for the detection of such sophisticated fake images. To address this limitation, we introduce NeuroRenderedFake, a comprehensive benchmark for evaluating emerging fake image detection methods. Our key contributions are threefold: (1) A large-scale dataset of fake images synthesized using state-of-the-art neural rendering techniques, significantly expanding the scope of fake image detection beyond generative models; (2) A cross-domain evaluation protocol designed to assess the domain gap and common artifacts between generative and neural rendering-based fake images; and (3) An in-depth spectral energy analysis that reveals how frequency domain characteristics influence the performance of fake image detectors. We train representative detectors, based on spatial, spectral, and multimodal architectures, on fake images generated by both generative and neural rendering models. We evaluate these detectors on 15 groups of fake images synthesized by cutting-edge neural rendering models, generative models, and combined methods that can exhibit artifacts from both domains. Additionally, we provide insightful findings through detailed experiments on degraded fake image detection and the impact of spectral features, aiming to advance research in this critical area.

Poster
U-CAN: Unsupervised Point Cloud Denoising with Consistency-Aware Noise2Noise Matching

Junsheng Zhou, XingYu Shi, Haichuan Song, Yi Fang, Yu-Shen Liu, Zhizhong Han

展开摘要

Point clouds captured by scanning sensors are often perturbed by noise, which have a highly negative impact on downstream tasks (e.g. surface reconstruction and shape understanding). Previous works mostly focus on training neural networks with noisy-clean point cloud pairs for learning denoising priors, which requires extensively manual efforts. In this work, we introduce U-CAN, an Unsupervised framework for point cloud denoising with Consistency-Aware Noise2Noise matching. Specifically, we leverage a neural network to infer a multi-step denoising path for each point of a shape or scene with a noise to noise matching schema. We achieve this by a novel loss which enables statistical reasoning on multiple noisy point cloud observations. We further introduce a novel constraint on the denoised geometry consistency for learning consistency-aware denoising patterns. We justify that the proposed constraint is a general term which is not limited to 3D domain and can also contribute to the area of 2D image denoising. Our evaluations under the widely used benchmarks in point cloud denoising, upsampling and image denoising show significant improvement over the state-of-the-art unsupervised methods, where U-CAN also produces comparable results with the supervised methods. Project page: https://gloriasze.github.io/U-CAN/.

Poster
SpatialReasoner: Towards Explicit and Generalizable 3D Spatial Reasoning

Wufei Ma, Yu-Cheng Chou, Qihao Liu, Xingrui Wang, Celso M de Melo, Jianwen Xie, Alan Yuille

展开摘要

Despite recent advances on multi-modal models, 3D spatial reasoning remains a challenging task for state-of-the-art open-source and proprietary models. Recent studies explore data-driven approaches and achieve enhanced spatial reasoning performance by fine-tuning models on 3D-related visual question-answering data. However, these methods typically perform spatial reasoning in an implicit manner and often fail on questions that are trivial to humans, even with long chain-of-thought reasoning. In this work, we introduce SpatialReasoner, a novel large vision-language model (LVLM) that addresses 3D spatial reasoning with explicit 3D representations shared between multiple stages--3D perception, computation, and reasoning. Explicit 3D representations provide a coherent interface that supports advanced 3D spatial reasoning and improves the generalization ability to novel question types. Furthermore, by analyzing the explicit 3D representations in multi-step reasoning traces of SpatialReasoner, we study the factual errors and identify key shortcomings of current LVLMs. Results show that our SpatialReasoner achieves improved performance on a variety of spatial reasoning benchmarks, outperforming Gemini 2.0 by 9.2% on 3DSRBench, and generalizes better when evaluating on novel 3D spatial reasoning questions. Our study bridges the 3D parsing capabilities of prior visual foundation models with the powerful reasoning abilities of large language models, opening new directions for 3D spatial reasoning.

Poster
Orientation-anchored Hyper-Gaussian for 4D Reconstruction from Casual Videos

Junyi Wu, Jiachen Tao, Haoxuan Wang, Gaowen Liu, Ramana Rao Kompella, Yan Yan

展开摘要

We present Orientation-anchored Gaussian Splatting (OriGS), a novel framework for high-quality 4D reconstruction from casually captured monocular videos. While recent advances extend 3D Gaussian Splatting to dynamic scenes via various motion anchors, such as graph nodes or spline control points, they often rely on low-rank assumptions and fall short in modeling complex, region-specific deformations inherent to unconstrained dynamics. OriGS addresses this by introducing a hyperdimensional representation grounded in scene orientation. We first estimate a Global Orientation Field that propagates principal forward directions across space and time, serving as stable structural guidance for dynamic modeling. Built upon this, we propose Orientation-aware Hyper-Gaussian, a unified formulation that embeds time, space, geometry, and orientation into a coherent probabilistic state. This enables inferring region-specific deformation through principled conditioned slicing, adaptively capturing diverse local dynamics in alignment with global motion intent. Experiments demonstrate the superior reconstruction fidelity of OriGS over mainstream methods in challenging real-world dynamic scenes.

Poster
Jury-and-Judge Chain-of-Thought for Uncovering Toxic Data in 3D Visual Grounding

Kaixiang Huang, Qifeng Zhang, Jin Wang, Jingru Yang, Yang Zhou, Huan Yu, Guodong Lu, Shengfeng He

展开摘要

3D Visual Grounding (3DVG) faces persistent challenges due to coarse scene-level observations and logically inconsistent annotations, which introduce ambiguities that compromise data quality and hinder effective model supervision. To address these challenges, we introduce Refer-Judge, a novel framework that harnesses the reasoning capabilities of Multimodal Large Language Models (MLLMs) to identify and mitigate toxic data. At the core of Refer-Judge is a Jury-and-Judge Chain-of-Thought paradigm, inspired by the deliberative process of the judicial system. This framework targets the root causes of annotation noise: jurors collaboratively assess 3DVG samples from diverse perspectives, providing structured, multi-faceted evaluations. Judges then consolidate these insights using a Corroborative Refinement strategy, which adaptively reorganizes information to correct ambiguities arising from biased or incomplete observations. Through this two-stage deliberation, Refer-Judge significantly enhances the reliability of data judgments. Extensive experiments demonstrate that our framework not only achieves human-level discrimination at the scene level but also improves the performance of baseline algorithms via data purification. Code is available at https://github.com/Hermione-HKX/Refer_Judge.

Poster
Learning Generalizable Shape Completion with SIM(3) Equivariance

Yuqing Wang, Zhaiyu Chen, Xiao Xiang Zhu

展开摘要

3D shape completion methods typically assume scans are pre-aligned to a canonical frame. This leaks pose and scale cues that networks may exploit to memorize absolute positions rather than inferring intrinsic geometry. When such alignment is absent in real data, performance collapses. We argue that robust generalization demands architectural equivariance to the similarity group, SIM(3), so the model remains agnostic to pose and scale. Following this principle, we introduce the first SIM(3)-equivariant shape completion network, whose modular layers successively canonicalize features, reason over similarity-invariant geometry, and restore the original frame. Under a de-biased evaluation protocol that removes the hidden cues, our model outperforms both equivariant and augmentation baselines on the PCN benchmark. It also sets new cross-domain records on real driving and indoor scans, lowering minimal matching distance on KITTI by 17\% and Chamfer distance $\ell1$ on OmniObject3D by 14\%. Perhaps surprisingly, ours under the stricter protocol still outperforms competitors under their biased settings. These results establish full SIM(3) equivariance as an effective route to truly generalizable shape completion.

Poster
REOrdering Patches Improves Vision Models

Declan Kutscher, David M. Chan, Yutong Bai, Trevor Darrell, Ritwik Gupta

展开摘要

Sequence models such as transformers require inputs to be represented as one-dimensional sequences. In vision, this typically involves flattening images using a fixed row-major (raster-scan) order. While full self-attention is permutation-equivariant, modern long-sequence transformers increasingly rely on architectural approximations that break this invariance and introduce sensitivity to patch ordering. We show that patch order significantly affects model performance in such settings, with simple alternatives like column-major or Hilbert curves yielding notable accuracy shifts. Motivated by this, we propose _REOrder_, a two-stage framework for discovering task-optimal patch orderings. First, we derive an information-theoretic prior by evaluating the compressibility of various patch sequences. Then, we learn a policy over permutations by optimizing a Plackett-Luce policy using REINFORCE. This approach enables efficient learning in a combinatorial permutation space. _REOrder_ improves top-1 accuracy over row-major ordering on ImageNet-1K by up to 3.01% and Functional Map of the World by 13.35%.

Poster
URDF-Anything: Constructing Articulated Objects with 3D Multimodal Language Model

Zhe Li, Xiang Bai, Jieyu Zhang, Zhuangzhe Wu, Che Xu, Ying Li, Chengkai Hou, Shanghang Zhang

展开摘要

Constructing accurate digital twins of articulated objects is essential for robotic simulation training and embodied AI world model building, yet historically requires painstaking manual modeling or multi-stage pipelines. In this work, we propose \textbf{URDF-Anything}, an end-to-end automatic reconstruction framework based on a 3D multimodal large language model (MLLM). URDF-Anything utilizes an autoregressive prediction framework based on point-cloud and text multimodal input to jointly optimize geometric segmentation and kinematic parameter prediction. It implements a specialized [SEG] token mechanism that interacts directly with point cloud features, enabling fine-grained part-level segmentation while maintaining consistency with the kinematic parameter predictions. Experiments on both simulated and real-world datasets demonstrate that our method significantly outperforms existing approaches regarding geometric segmentation (mIoU 17\% improvement), kinematic parameter prediction (average error reduction of 29\%), and physical executability (surpassing baselines by 50\%). Notably, our method exhibits excellent generalization ability, performing well even on objects outside the training set. This work provides an efficient solution for constructing digital twins for robotic simulation, significantly enhancing the sim-to-real transfer capability.

Spotlight
Cloud4D: Estimating Cloud Properties at a High Spatial and Temporal Resolution

Jacob Lin, Edward Gryspeerdt, Ronald Clark

展开摘要

There has been great progress in improving numerical weather prediction and climate models using machine learning. However, most global models act at a kilometer-scale, making it challenging to model individual clouds and factors such as extreme precipitation, wind gusts, turbulence, and surface irradiance. Therefore, there is a need to move towards higher-resolution models, which in turn require high-resolution real-world observations that current instruments struggle to obtain. We present Cloud4D, the first learning-based framework that reconstructs a physically consistent, four–dimensional cloud state using only synchronized ground‐based cameras. Leveraging a homography-guided 2D‐to‐3D transformer, Cloud4D infers the full 3D distribution of liquid water content at 25 m spatial and 5 s temporal resolution. By tracking the 3D liquid water content retrievals over time, Cloud4D additionally estimates horizontal wind vectors. Across a two-month deployment comprising six skyward cameras, our system delivers an order-of-magnitude improvement in space-time resolution relative to state-of-the-art satellite measurements, while retaining single-digit relative error ($<10\\%$) against collocated radar measurements.

Spotlight
Structured Initialization for Vision Transformers

Jianqiao Zheng, Xueqian Li, Hemanth Saratchandran, Simon Lucey

展开摘要

Convolutional Neural Networks (CNNs) inherently encode strong inductive biases, enabling effective generalization on small-scale datasets. In this paper, we propose integrating this inductive bias into ViTs, not through an architectural intervention but solely through initialization. The motivation here is to have a ViT that can enjoy strong CNN-like performance when data assets are small, but can still scale to ViT-like performance as the data expands. Our approach is motivated by our empirical results that random impulse filters can achieve commensurate performance to learned filters within a CNN. We improve upon current ViT initialization strategies, which typically rely on empirical heuristics such as using attention weights from pretrained models or focusing on the distribution of attention weights without enforcing structures. Empirical results demonstrate that our method significantly outperforms standard ViT initialization across numerous small and medium-scale benchmarks, including Food-101, CIFAR-10, CIFAR-100, STL-10, Flowers, and Pets, while maintaining comparative performance on large-scale datasets such as ImageNet-1K. Moreover, our initialization strategy can be easily integrated into various transformer-based architectures such as Swin Transformer and MLP-Mixer with consistent improvements in performance.

Poster