NeurIPS 2025 论文列表

Conference on Neural Information Processing Systems

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5,812篇论文

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主题: 强化学习 · 784 篇论文 · 重置筛选

Confounding Robust Deep Reinforcement Learning: A Causal Approach

Mingxuan Li, Junzhe Zhang, Elias Bareinboim

展开摘要

A key task in Artificial Intelligence is learning effective policies for controlling agents in unknown environments to optimize performance measures. Off-policy learning methods, like Q-learning, allow learners to make optimal decisions based on past experiences. This paper studies off-policy learning from biased data in complex and high-dimensional domains where \emph{unobserved confounding} cannot be ruled out a priori. Building on the well-celebrated Deep Q-Network (DQN), we propose a novel deep reinforcement learning algorithm robust to confounding biases in observed data. Specifically, our algorithm attempts to find a safe policy for the worst-case environment compatible with the observations. We apply our method to twelve confounded Atari games, and find that it consistently dominates the standard DQN in all games where the observed input to the behavioral and target policies mismatch and unobserved confounders exist.

Poster
Memo: Training Memory-Efficient Embodied Agents with Reinforcement Learning

Gunshi Gupta, Karmesh Yadav, Zsolt Kira, Yarin Gal, Rahaf Aljundi

展开摘要

To enable embodied agents to operate effectively over extended timeframes, it is crucial to develop models that form and access memories to stay contextualized in their environment. In the current paradigm of training transformer-based policies for embodied sequential decision-making tasks, visual inputs often overwhelm the context limits of transformers, while humans can maintain and utilize a lifetime of experience compressed as memories. Significant compression is possible in principle, as much of the input is irrelevant and can be abstracted. However, existing approaches predominantly focus on either recurrent models with fixed-size memory or transformers with full-context reliance. In this work, we propose Memo, a transformer-based architecture and training recipe for reinforcement learning (RL) on memory-intensive, long-horizon tasks. Memo incorporates the creation and retrieval of memory by interleaving periodic summarization tokens with the inputs of a model during training. We demonstrate Memo’s effectiveness on a grid-world meta-RL benchmark and a multi-object navigation task in photo-realistic indoor settings. Memo outperforms naive long-context transformer baselines while being more compute and storage efficient. Additionally, Memo generalizes better to longer contexts at inference time and remains robust in streaming settings, where historical context must be truncated to fit inference constraints.

Spotlight
RAD: Training an End-to-End Driving Policy via Large-Scale 3DGS-based Reinforcement Learning

Hao Gao, Shaoyu Chen, Bo Jiang, Bencheng Liao, Yiang Shi, Xiaoyang Guo, Yuechuan Pu, haoran yin, Xiangyu Li, xinbang zhang, Ying Zhang, Wenyu Liu, Qian Zhang, Xinggang Wang

展开摘要

Existing end-to-end autonomous driving (AD) algorithms typically follow the Imitation Learning (IL) paradigm, which faces challenges such as causal confusion and an open-loop gap. In this work, we propose RAD, a 3DGS-based closed-loop Reinforcement Learning (RL) framework for end-to-end Autonomous Driving. By leveraging 3DGS techniques, we construct a photorealistic digital replica of the real physical world, enabling the AD policy to extensively explore the state space and learn to handle out-of-distribution scenarios through large-scale trial and error. To enhance safety, we design specialized rewards to guide the policy in effectively responding to safety-critical events and understanding real-world causal relationships. To better align with human driving behavior, we incorporate IL into RL training as a regularization term. We introduce a closed-loop evaluation benchmark consisting of diverse, previously unseen 3DGS environments. Compared to IL-based methods, RAD achieves stronger performance in most closed-loop metrics, particularly exhibiting a 3× lower collision rate. Abundant closed-loop results are presented in the supplementary material. Code is available at https://github.com/hustvl/RAD for facilitating future research.

Poster
Sample Complexity of Distributionally Robust Average-Reward Reinforcement Learning

Zijun Chen, Shengbo Wang, Nian Si

展开摘要

Motivated by practical applications where stable long-term performance is critical—such as robotics, operations research, and healthcare—we study the problem of distributionally robust (DR) average-reward reinforcement learning. We propose two algorithms that achieve near-optimal sample complexity. The first reduces the problem to a DR discounted Markov decision process (MDP), while the second, Anchored DR Average-Reward MDP, introduces an anchoring state to stabilize the controlled transition kernels within the uncertainty set. Assuming the nominal MDP is uniformly ergodic, we prove that both algorithms attain a sample complexity of $\widetilde{O}\left(|\mathbf{S}||\mathbf{A}| t_{\mathrm{mix}}^2\varepsilon^{-2}\right)$ for estimating the optimal policy as well as the robust average reward under KL and $f_k$-divergence-based uncertainty sets, provided the uncertainty radius is sufficiently small. Here, $\varepsilon$ is the target accuracy, $|\mathbf{S}|$ and $|\mathbf{A}|$ denote the sizes of the state and action spaces, and $t_{\mathrm{mix}}$ is the mixing time of the nominal MDP. This represents the first finite-sample convergence guarantee for DR average-reward reinforcement learning. We further validate the convergence rates of our algorithms through numerical experiments.

Poster
Improving Reward Models with Proximal Policy Exploration for Preference-Based Reinforcement Learning

Yiwen Zhu, Jinyi Liu, Pengjie Gu, Yifu Yuan, Zhenxing Ge, Wenya Wei, Zhou FANG, Yujing Hu, Bo An

展开摘要

Reinforcement learning (RL) heavily depends on well-designed reward functions, which are often biased and difficult to design for complex behaviors. Preference-based RL (PbRL) addresses this by learning reward models from human feedback, but its practicality is constrained by a critical dilemma: while existing methods reduce human effort through query optimization, they neglect the preference buffer's restricted coverage — a factor that fundamentally determines the reliability of reward model. We systematically demonstrate this limitation creates distributional mismatch: reward models trained on static buffers reliably assess in-distribution trajectories but falter with out-of-distribution (OOD) trajectories from policy exploration. Crucially, such failures in policy-proximal regions directly misguide iterative policy updates. To address this, we propose **Proximal Policy Exploration (PPE)** with two key components: (1) a *proximal-policy extension* method that expands exploration in undersampled policy-proximal regions, and (2) a *mixture distribution query* method that balances in-distribution and OOD trajectory sampling. By enhancing buffer coverage while preserving evaluation accuracy in policy-proximal regions, PPE enables more reliable policy updates. Experiments across continuous control tasks demonstrate that PPE enhances preference feedback utilization efficiency and RL sample efficiency over baselines, highlighting preference buffer coverage management's vital role in PbRL.

Poster
Improving Retrieval-Augmented Generation through Multi-Agent Reinforcement Learning

Yiqun Chen, Lingyong Yan, Weiwei Sun, Xinyu Ma, Yi Zhang, Shuaiqiang Wang, Dawei Yin, Yiming Yang, Jiaxin Mao

展开摘要

Retrieval-augmented generation (RAG) is widely utilized to incorporate external knowledge into large language models, thereby enhancing factuality and reducing hallucinations in question-answering (QA) tasks. A standard RAG pipeline consists of several components, such as query rewriting, document retrieval, document filtering, and answer generation. However, these components are typically optimized separately through supervised fine-tuning, which can lead to misalignments between the objectives of individual components and the overarching aim of generating accurate answers. Although recent efforts have explored using reinforcement learning (RL) to optimize specific RAG components, these approaches often focus on simple pipelines with only two components or do not adequately address the complex interdependencies and collaborative interactions among the modules. To overcome these limitations, we propose treating the complex RAG pipeline with multiple components as a multi-agent cooperative task, in which each component can be regarded as an RL agent. Specifically, we present MMOA-RAG\footnote{The code of MMOA-RAG is on \url{https://github.com/chenyiqun/MMOA-RAG}.}, \textbf{M}ulti-\textbf{M}odule joint \textbf{O}ptimization \textbf{A}lgorithm for \textbf{RAG}, which employs multi-agent reinforcement learning to harmonize all agents' goals toward a unified reward, such as the F1 score of the final answer. Experiments conducted on various QA benchmarks demonstrate that MMOA-RAG effectively boost the overall performance of the pipeline and outperforms existing baselines. Furthermore, comprehensive ablation studies validate the contributions of individual components and demonstrate MMOA-RAG can be adapted to different RAG pipelines and benchmarks.

Poster
Global Convergence for Average Reward Constrained MDPs with Primal-Dual Actor Critic Algorithm

Yang Xu, Swetha Ganesh, Washim Uddin Mondal, Qinbo Bai, Vaneet Aggarwal

展开摘要

This paper investigates infinite-horizon average reward Constrained Markov Decision Processes (CMDPs) under general parametrized policies with smooth and bounded policy gradients. We propose a Primal-Dual Natural Actor-Critic algorithm that adeptly manages constraints while ensuring a high convergence rate. In particular, our algorithm achieves global convergence and constraint violation rates of $\tilde{\mathcal{O}}(1/\sqrt{T})$ over a horizon of length $T$ when the mixing time, $\tau_{\mathrm{mix}}$, is known to the learner. In absence of knowledge of $\tau_{\mathrm{mix}}$, the achievable rates change to $\tilde{\mathcal{O}}(1/T^{0.5-\epsilon})$ provided that $T \geq \tilde{\mathcal{O}}\left(\tau_{\mathrm{mix}}^{2/\epsilon}\right)$. Our results match the theoretical lower bound for Markov Decision Processes and establish a new benchmark in the theoretical exploration of average reward CMDPs.

Poster
Compute-Optimal Scaling for Value-Based Deep RL

Preston Fu, Oleh Rybkin, Zhiyuan Zhou, Michal Nauman, Pieter Abbeel, Sergey Levine, Aviral Kumar

展开摘要

As models grow larger and training them becomes expensive, it becomes increasingly important to scale training recipes not just to larger models and more data, but to do so in a compute-optimal manner that extracts maximal performance per unit of compute. While such scaling has been well studied for language modeling, reinforcement learning (RL) has received less attention in this regard. In this paper, we investigate compute scaling for online, value-based deep RL. These methods present two primary axes for compute allocation: model capacity and the update-to-data (UTD) ratio. Given a fixed compute budget, we ask: how should resources be partitioned across these axes to maximize data efficiency? Our analysis reveals a nuanced interplay between model size, batch size, and UTD. In particular, we identify a phenomenon we call TD-overfitting: increasing the batch quickly harms Q-function accuracy for small models, but this effect is absent in large models, enabling effective use of large batch size at scale. We provide a mental model for understanding this phenomenon and build guidelines for choosing batch size and UTD to optimize compute usage. Our findings provide a grounded starting point for compute-optimal scaling in deep RL, mirroring studies in supervised learning but adapted to TD learning. Project page: https://value-scaling.github.io/.

Poster
PARCO: Parallel AutoRegressive Models for Multi-Agent Combinatorial Optimization

Federico Berto, Chuanbo Hua, Laurin Luttmann, Jiwoo Son, Junyoung Park, Kyuree Ahn, Changhyun Kwon, Lin Xie, Jinkyoo Park

展开摘要

Combinatorial optimization problems involving multiple agents are notoriously challenging due to their NP-hard nature and the necessity for effective agent coordination. Despite advancements in learning-based methods, existing approaches often face critical limitations, including suboptimal agent coordination, poor generalization, and high computational latency. To address these issues, we propose PARCO (Parallel AutoRegressive Combinatorial Optimization), a general reinforcement learning framework designed to construct high-quality solutions for multi-agent combinatorial tasks efficiently. To this end, PARCO integrates three key novel components: (1) transformer-based communication layers to enable effective agent collaboration during parallel solution construction, (2) a multiple pointer mechanism for low-latency, parallel agent decision-making, and (3) priority-based conflict handlers to resolve decision conflicts via learned priorities. We evaluate PARCO in multi-agent vehicle routing and scheduling problems, where our approach outperforms state-of-the-art learning methods, demonstrating strong generalization ability and remarkable computational efficiency. We make our source code publicly available to foster future research: https://github.com/ai4co/parco.

Poster
Unlocking Multimodal Mathematical Reasoning via Process Reward Model

Ruilin Luo, Zhuofan Zheng, Lei Wang, Yifan Wang, Xinzhe Ni, Zicheng Lin, Songtao Jiang, Yiyao Yu, Chufan Shi, Ruihang Chu, Jin Zeng, Yujiu Yang

展开摘要

Process Reward Models (PRMs) have shown promise in enhancing the mathematical reasoning capabilities of Large Language Models (LLMs) through Test-Time Scaling (TTS). However, their integration into multimodal reasoning remains largely unexplored. In this work, we take the first step toward unlocking the potential of PRMs in multimodal mathematical reasoning. We identify three key challenges: (i) the scarcity of high-quality reasoning data constrains the capabilities of foundation Multimodal Large Language Models (MLLMs), which imposes further limitations on the upper bounds of TTS and reinforcement learning (RL); (ii) a lack of automated methods for process labeling within multimodal contexts persists; (iii) the employment of process rewards in unimodal RL faces issues like reward hacking, which may extend to multimodal scenarios. To address these issues, we introduce URSA, a three-stage Unfolding multimodal pRocess-Supervision Aided training framework. We first construct MMathCoT-1M, a high-quality large-scale multimodal Chain-of-Thought (CoT) reasoning dataset, to build a stronger math reasoning foundation MLLM, URSA-8B. Subsequently, we go through an automatic process to synthesize process supervision data, which emphasizes both logical correctness and perceptual consistency. We introduce DualMath-1.1M to facilitate the training of URSA-8B-RM. Finally, we propose Process-Supervised Group-Relative-Policy-Optimization (PS-GRPO), pioneering a multimodal PRM-aided online RL method that outperforms vanilla GRPO. With PS-GRPO application, URSA-8B-PS-GRPO outperforms Gemma3-12B and GPT-4o by 8.4% and 2.7% on average across 6 benchmarks.

Poster
Prompted Policy Search: Reinforcement Learning through Linguistic and Numerical Reasoning in LLMs

Yifan Zhou, Sachin Grover, Mohamed El Mistiri, Kamalesh Kalirathinam, Pratyush Kerhalkar, Swaroop Mishra, Neelesh Kumar, Sanket Gaurav, Oya Aran, Heni Ben Amor

展开摘要

Reinforcement Learning (RL) traditionally relies on scalar reward signals, limiting its ability to leverage the rich semantic knowledge often available in real-world tasks. In contrast, humans learn efficiently by combining numerical feedback with language, prior knowledge, and common sense. We introduce Prompted Policy Search (ProPS), a novel RL method that unifies numerical and linguistic reasoning within a single framework. Unlike prior work that augments existing RL components with language, ProPS places a large language model (LLM) at the center of the policy optimization loop—directly proposing policy updates based on both reward feedback and natural language input. We show that LLMs can perform numerical optimization in-context, and that incorporating semantic signals, such as goals, constraints, and strategy hints can lead to more informed exploration and sample-efficient learning. ProPS is evaluated across 15 Gymnasium tasks, spanning classic control, Atari games, and MuJoCo environments, and compared to seven widely-adopted RL algorithms (e.g., PPO, SAC, TRPO). It outperforms all baselines on 8 out of 15 tasks and demonstrates substantial gains when provided with domain knowledge. These results highlight the potential of unifying semantics and numerics for transparent, generalizable, and human-aligned reinforcement learning.

Poster
Retrv-R1: A Reasoning-Driven MLLM Framework for Universal and Efficient Multimodal Retrieval

Lanyun Zhu, Deyi Ji, Tianrun Chen, Haiyang Wu, Shiqi Wang

展开摘要

The success of DeepSeek-R1 demonstrates the immense potential of using reinforcement learning (RL) to enhance LLMs' reasoning capabilities. This paper introduces Retrv-R1, the first R1-style MLLM specifically designed for multimodal universal retrieval, achieving higher performance by employing step-by-step reasoning to produce more accurate retrieval results. We find that directly applying the methods of DeepSeek-R1 to retrieval tasks is not feasible, mainly due to (1) the high computational cost caused by the large token consumption required for multiple candidates with reasoning processes, and (2) the instability and suboptimal results when directly applying RL to train for retrieval tasks. To address these issues, Retrv-R1 introduces an information compression module with a details inspection mechanism, which enhances computational efficiency by reducing the number of tokens while ensuring that critical information for challenging candidates is preserved. Additionally, a new training paradigm is proposed, including an activation stage using a retrieval-tailored synthetic CoT dataset for more effective optimization, followed by RL with a novel curriculum reward to improve both performance and efficiency. Incorporating these novel designs, Retrv-R1 achieves SOTA performance, high efficiency, and strong generalization ability, as demonstrated by extensive experiments across multiple benchmarks and tasks.

Poster
Iterative Foundation Model Fine-Tuning on Multiple Rewards

Pouya M. Ghari, simone sciabola, Ye Wang

展开摘要

Fine-tuning foundation models has emerged as a powerful approach for generating objects with specific desired properties. Reinforcement learning (RL) provides an effective framework for this purpose, enabling models to generate outputs that maximize a given reward function. However, in many applications such as text generation and drug discovery, it can be suboptimal to optimize using a single reward signal, as multiple evaluation criteria are often necessary. This paper proposes a novel reinforcement learning-based method for fine-tuning foundation models using multiple reward signals. By employing an iterative fine-tuning strategy across these rewards, our approach generalizes state-of-the-art RL-based methods. We further provide a theoretical analysis that offers insights into the performance of multi-reward RL fine-tuning. Experimental results across diverse domains including text, biological sequence, and small molecule generation, demonstrate the effectiveness of the proposed algorithm compared to state-of-the-art baselines.

Poster
ADG: Ambient Diffusion-Guided Dataset Recovery for Corruption-Robust Offline Reinforcement Learning

Zeyuan Liu, Zhihe YANG, Jiawei Xu, Rui Yang, Jiafei Lyu, Baoxiang Wang, Yunjian Xu, Xiu Li

展开摘要

Real-world datasets collected from sensors or human inputs are prone to noise and errors, posing significant challenges for applying offline reinforcement learning (RL). While existing methods have made progress in addressing corrupted actions and rewards, they remain insufficient for handling corruption in high-dimensional state spaces and for cases where multiple elements in the dataset are corrupted simultaneously. Diffusion models, known for their strong denoising capabilities, offer a promising direction for this problem—but their tendency to overfit noisy samples limits their direct applicability. To overcome this, we propose **A**mbient **D**iffusion-**G**uided Dataset Recovery (**ADG**), a novel approach that pioneers the use of diffusion models to tackle data corruption in offline RL. First, we introduce Ambient Denoising Diffusion Probabilistic Models (DDPM) from approximated distributions, which enable learning on partially corrupted datasets with theoretical guarantees. Second, we use the noise-prediction property of Ambient DDPM to distinguish between clean and corrupted data, and then use the clean subset to train a standard DDPM. Third, we employ the trained standard DDPM to refine the previously identified corrupted data, enhancing data quality for subsequent offline RL training. A notable strength of ADG is its versatility—it can be seamlessly integrated with any offline RL algorithm. Experiments on a range of benchmarks, including MuJoCo, Kitchen, and Adroit, demonstrate that ADG effectively mitigates the impact of corrupted data and improves the robustness of offline RL under various noise settings, achieving state-of-the-art results.

Poster
Better NTK Conditioning: A Free Lunch from (ReLU) Nonlinear Activation in Wide Neural Networks

Chaoyue Liu, Han Bi, Like Hui, Xiao Liu

展开摘要

Nonlinear activation functions are widely recognized for enhancing the expressivity of neural networks, which is the primary reason for their widespread implementation. In this work, we focus on ReLU activation and reveal a novel and intriguing property of nonlinear activations. By comparing enabling and disabling the nonlinear activations in the neural network, we demonstrate their specific effects on wide neural networks: (a) *better feature separation*, i.e., a larger angle separation for similar data in the feature space of model gradient, and (b) *better NTK conditioning*, i.e., a smaller condition number of neural tangent kernel (NTK). Furthermore, we show that the network depth (i.e., with more nonlinear activation operations) further amplifies these effects; in addition, in the infinite-width-then-depth limit, all data are equally separated with a fixed angle in the model gradient feature space, regardless of how similar they are originally in the input space. Note that, without the nonlinear activation, i.e., in a linear neural network, the data separation remains the same as for the original inputs and NTK condition number is equivalent to the Gram matrix, regardless of the network depth. Due to the close connection between NTK condition number and convergence theories, our results imply that nonlinear activation helps to improve the worst-case convergence rates of gradient based methods.

Poster
Reward-Aware Proto-Representations in Reinforcement Learning

Hon Tik Tse, Siddarth Chandrasekar, Marlos C. Machado

展开摘要

In recent years, the successor representation (SR) has attracted increasing attention in reinforcement learning (RL), and it has been used to address some of its key challenges, such as exploration, credit assignment, and generalization. The SR can be seen as representing the underlying credit assignment structure of the environment by implicitly encoding its induced transition dynamics. However, the SR is reward-agnostic. In this paper, we discuss a similar representation that also takes into account the reward dynamics of the problem. We study the default representation (DR), a recently proposed representation with limited theoretical (and empirical) analysis. Here, we lay some of the theoretical foundation underlying the DR in the tabular case by (1) deriving dynamic programming and (2) temporal-difference methods to learn the DR, (3) characterizing the basis for the vector space of the DR, and (4) formally extending the DR to the function approximation case through default features. Empirically, we analyze the benefits of the DR in many of the settings in which the SR has been applied, including (1) reward shaping, (2) option discovery, (3) exploration, and (4) transfer learning. Our results show that, compared to the SR, the DR gives rise to qualitatively different, reward-aware behaviour and quantitatively better performance in several settings.

Poster
A Clean Slate for Offline Reinforcement Learning

Matthew Thomas Jackson, Uljad Berdica, Jarek Luca Liesen, Shimon Whiteson, Jakob Nicolaus Foerster

展开摘要

Progress in offline reinforcement learning (RL) has been impeded by ambiguous problem definitions and entangled algorithmic designs, resulting in inconsistent implementations, insufficient ablations, and unfair evaluations. Although offline RL explicitly avoids environment interaction, prior methods frequently employ extensive, undocumented online evaluation for hyperparameter tuning, complicating method comparisons. Moreover, existing reference implementations differ significantly in boilerplate code, obscuring their core algorithmic contributions. We address these challenges by first introducing a rigorous taxonomy and a transparent evaluation protocol that explicitly quantifies online tuning budgets. To resolve opaque algorithmic design, we provide clean, minimalistic, single-file implementations of various model-free and model-based offline RL methods, significantly enhancing clarity and achieving substantial speed-ups. Leveraging these streamlined implementations, we propose Unifloral, a unified algorithm that encapsulates diverse prior approaches and enables development within a single, comprehensive hyperparameter space. Using Unifloral with our rigorous evaluation protocol, we develop two novel algorithms - TD3-AWR (model-free) and MoBRAC (model-based) - which substantially outperform established baselines. Our implementation is publicly available at https://github.com/EmptyJackson/unifloral.

Oral
LILO: Learning to Reason at the Frontier of Learnability

Thomas Foster, Anya Sims, Johannes Forkel, Jakob Nicolaus Foerster

展开摘要

Reinforcement learning is widely adopted in post-training large language models, especially for reasoning-style tasks such as maths questions. However, as we show, most existing methods will provably fail to learn from questions that are too hard, where the model always fails, or too easy, where the model always succeeds. Much human effort is therefore spent continually producing datasets of questions of a suitable difficulty for state-of-the-art models. Given this, we consider how to algorithmically identify questions that allow for maximally efficient training. We introduce a method, LILO (Learnability Improves LLMs Optimally), that prioritises training on questions with high variance of success, known as learnability, and we provide theory proving LILO maximises the expected improvement of the model. We run a wide range of experiments over multiple base models, algorithms and reasoning datasets to demonstrate that LILO consistently improves final test accuracy and can yield a 3x reduction in the number of training steps required to reach it. We explore how questions with high learnability can be efficiently identified, and discuss how learnability can be scaled to produce LLM agents that autonomously and open-endedly expand the frontier of human knowledge.

Poster
Adaptive Batch-Wise Sample Scheduling for Direct Preference Optimization

Zixuan Huang, Yikun Ban, Lean Fu, Xiaojie Li, Zhongxiang Dai, Jianxin Li, Deqing Wang

展开摘要

Direct Preference Optimization (DPO) has emerged as an effective approach for aligning large language models (LLMs) with human preferences. However, its performance is highly dependent on the quality of the underlying human preference data. To address this bottleneck, prior work has explored various data selection strategies, but these methods often overlook the impact of the evolving states of the language model during the optimization process. In this paper, we introduce a novel problem: Sample Scheduling for DPO, which aims to dynamically and adaptively schedule training samples based on the model's evolving batch-wise states throughout preference optimization. To solve this problem, we propose SamS, an efficient and effective algorithm that adaptively selects samples in each training batch based on the LLM's learning feedback to maximize the potential generalization performance. Notably, without modifying the core DPO algorithm, simply integrating SamS significantly improves performance across tasks, with minimal additional computational overhead. This work points to a promising new direction for improving LLM alignment through batch-wise sample selection, with potential generalization to RLHF and broader supervised learning paradigms.

Poster
CORE: Collaborative Optimization with Reinforcement Learning and Evolutionary Algorithm for Floorplanning

Pengyi Li, Shixiong Kai, Jianye Hao, Ruizhe Zhong, Hongyao Tang, Zhentao Tang, Mingxuan Yuan, Junchi Yan

展开摘要

Floorplanning is the initial step in the physical design process of Electronic Design Automation (EDA), directly influencing subsequent placement, routing, and final power of the chip. However, the solution space in floorplanning is vast, and current algorithms often struggle to explore it sufficiently, making them prone to getting trapped in local optima. To achieve efficient floorplanning, we propose **CORE**, a general and effective solution optimization framework that synergizes Evolutionary Algorithms (EAs) and Reinforcement Learning (RL) for high-quality layout search and optimization. Specifically, we propose the Clustering-based Diversified Evolutionary Search that directly perturbs layouts and evolves them based on novelty and performance. Additionally, we model the floorplanning problem as a sequential decision problem with B*-Tree representation and employ RL for efficient learning. To efficiently coordinate EAs and RL, we propose the reinforcement-driven mechanism and evolution-guided mechanism. The former accelerates population evolution through RL, while the latter guides RL learning through EAs. The experimental results on the MCNC and GSRC benchmarks demonstrate that CORE outperforms other strong baselines in terms of wirelength and area utilization metrics, achieving a 12.9\% improvement in wirelength. CORE represents the first evolutionary reinforcement learning (ERL) algorithm for floorplanning, surpassing existing RL-based methods. The code is available at https://github.com/yeshenpy/CORE.

Poster