NeurIPS 2025 论文列表

Conference on Neural Information Processing Systems

录用类型

5,812篇论文

按官方录用论文列表统计,可能与会议公布的数字略有出入。

  • Oral
    931.6%
  • Spotlight
    73912.7%
  • Poster
    4,98085.7%

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Online Mixture of Experts: No-Regret Learning for Optimal Collective Decision-Making

Larkin Liu, Jalal Etesami

展开摘要

We explore the use of expert-guided bandit learning, which we refer to as online mixture-of-experts (OMoE). In this setting, given a context, a candidate committee of experts must determine how to aggregate their outputs to achieve optimal results in terms of aggregate accuracy. We propose two algorithms to address this problem. The first algorithm combines aggregate voting with UCB-driven successive elimination, efficiently pruning suboptimal exploration actions. The second algorithm employs an online weighted-majority-voting mechanism, leveraging the respective voting power of each expert proportional to their predictive power. We derive theoretical guarantees for the regret properties in the bandit setting under ideal circumstances, and empirical results are provided accordingly. As a modern study on applications, these methods are applied to the online fine-tuning of a set of expert large language models (LLMs), where after each response, the generative LLM dynamically reweighs its set of experts and/or selects the optimal committee of experts to generate the most accurate response. Our results introduce new methodologies and no-regret guarantees for combining multiple experts to improve on the performance of the an aggregate model overall.

Poster
Conservative classifiers do consistently well with improving agents: characterizing statistical and online learning

Dravyansh Sharma, Alec Sun

展开摘要

Machine learning is now ubiquitous in societal decision-making, for example in evaluating job candidates or loan applications, and it is increasingly important to take into account how classified agents will react to the learning algorithms. The majority of recent literature on strategic classification has focused on reducing and countering deceptive behaviors by the classified agents, but recent work of Attias et al. identifies surprising properties of learnability when the agents genuinely improve in order to attain the desirable classification, such as smaller generalization error than standard PAC-learning. In this paper we characterize so-called learnability with improvements across multiple new axes. We introduce an asymmetric variant of minimally consistent concept classes and use it to provide an exact characterization of proper learning with improvements in the realizable setting. While prior work studies learnability only under general, arbitrary agent improvement regions, we give positive results for more natural Euclidean ball improvement sets. In particular, we characterize improper learning under a generative assumption on the data distribution. We further show how to learn in more challenging settings, achieving lower generalization error under well-studied bounded noise models and obtaining mistake bounds in realizable and agnostic online learning. We resolve open questions posed by Attias et al. for both proper and improper learning.

Spotlight
Finite Sample Analyses for Continuous-time Linear Systems: System Identification and Online Control

Hongyi Zhou, Jingwei Li, Jingzhao Zhang

展开摘要

Real world evolves in continuous time but computations are done from finite samples. Therefore, we study algorithms using finite observations in continuous-time linear dynamical systems. We first study the system identification problem, and propose a first non-asymptotic error analysis with finite observations. Our algorithm identifies system parameters without needing integrated observations over certain time intervals, making it more practical for real-world applications. Further we propose a lower bound result that shows our estimator is provably optimal up to constant factors. Moreover, we apply the above algorithm to online control regret analysis for continuous-time linear system. Our system identification method allows us \textcolor{blue}{to} explore more efficiently, enabling the swift detection of ineffective policies. We achieve a regret of $\mathcal{O}(\sqrt{T})$ over a single $T$-time horizon in a controllable system, requiring only $\mathcal{O}(T)$ observations of the system.

Poster
OnlineSplatter: Pose-Free Online 3D Reconstruction for Free-Moving Objects

Mark He Huang, Lin Geng Foo, Christian Theobalt, Ying Sun, De Wen Soh

展开摘要

Free-moving object reconstruction from monocular video remains challenging, particularly without reliable pose or depth cues and under arbitrary object motion. We introduce OnlineSplatter, a novel online feed-forward framework generating high-quality, object-centric 3D Gaussians directly from RGB frames without requiring camera pose, depth priors, or bundle optimization. Our approach anchors reconstruction using the first frame and progressively refines the object representation through a dense Gaussian primitive field, maintaining constant computational cost regardless of video sequence length. Our core contribution is a dual-key memory module combining latent appearance-geometry keys with explicit directional keys, robustly fusing current frame features with temporally aggregated object states. This design enables effective handling of free-moving objects via spatial-guided memory readout and an efficient sparsification mechanism, ensuring comprehensive yet compact object coverage. Evaluations on real-world datasets demonstrate that OnlineSplatter significantly outperforms state-of-the-art pose-free reconstruction baselines, consistently improving with more observations while maintaining constant memory and runtime.

Spotlight
Imagine Beyond ! Distributionally Robust Autoencoding for State Space Coverage in Online Reinforcement Learning

Nicolas Castanet, Olivier Sigaud, Sylvain Lamprier

展开摘要

Goal-Conditioned Reinforcement Learning (GCRL) enables agents to autonomously acquire diverse behaviors, but faces major challenges in visual environments due to high-dimensional, semantically sparse observations. In the online setting, where agents learn representations while exploring, the latent space evolves with the agent's policy, to capture newly discovered areas of the environment. However, without incentivization to maximize state coverage in the representation, classical approaches based on auto-encoders may converge to latent spaces that over-represent a restricted set of states frequently visited by the agent. This is exacerbated in an intrinsic motivation setting, where the agent uses the distribution encoded in the latent space to sample the goals it learns to master. To address this issue, we propose to progressively enforce distributional shifts towards a uniform distribution over the full state space, to ensure a full coverage of skills that can be learned in the environment. We introduce DRAG (Distributionally Robust Auto-Encoding for GCRL), a method that combines the $\beta$-VAE framework with Distributionally Robust Optimization (DRO). DRAG leverage an adversarial neural weighter of training states of the VAE, to account for the mismatch between the current data distribution and unseen parts of the environment. This allows the agent to construct semantically meaningful latent spaces beyond its immediate experience. Our approach improves state space coverage and downstream control performance on hard exploration environments such as mazes and robotic control involving walls to bypass, without relying on pre-training nor prior environment knowledge.

Poster
Learning-Augmented Algorithms for $k$-median via Online Learning

Anish Hebbar, Rong Ge, Amit Kumar, Debmalya Panigrahi

展开摘要

The field of learning-augmented algorithms seeks to use ML techniques on past instances of a problem to inform an algorithm designed for a future instance. In this paper, we introduce a novel model for learning-augmented algorithms inspired by online learning. In this model, we are given a sequence of instances of a problem and the goal of the learning-augmented algorithm is to use prior instances to propose a solution to a future instance of the problem. The performance of the algorithm is measured by its average performance across all the instances, where the performance on a single instance is the ratio between the cost of the algorithm's solution and that of an optimal solution for that instance. We apply this framework to the classic $k$-median clustering problem, and give an efficient learning algorithm that can approximately match the average performance of the best fixed $k$-median solution in hindsight across all the instances. We also experimentally evaluate our algorithm and show that its empirical performance is close to optimal, and also that it automatically adapts the solution to a dynamically changing sequence.

Poster
Incentive-Aware Dynamic Resource Allocation under Long-Term Cost Constraints

Yan Dai, Negin Golrezaei, Patrick Jaillet

展开摘要

Motivated by applications such as cloud platforms allocating GPUs to users or governments deploying mobile health units across competing regions, we study the constrained dynamic allocation of a reusable resource to a group of strategic agents. Our objective is to simultaneously (i) maximize social welfare, (ii) satisfy multi-dimensional long-term cost constraints, and (iii) incentivize truthful reporting. We begin by numerically evaluating primal-dual methods widely used in constrained online optimization and find them to be highly fragile in strategic settings -- agents can easily manipulate their reports to distort future dual updates for future gain. To address this vulnerability, we develop an incentive-aware framework that makes primal-dual methods robust to strategic behavior. Our primal-side design combines epoch-based lazy updates -- discouraging agents from distorting dual updates -- with dual-adjust pricing and randomized exploration techniques that extract approximately truthful signals for learning. On the dual side, we design a novel online learning subroutine to resolve a circular dependency between actions and predictions; this makes our mechanism achieve $\tilde{\mathcal{O}}(\sqrt{T})$ social welfare regret (where $T$ is the number of allocation rounds), satisfies all cost constraints, and ensures incentive alignment. This $\tilde{\mathcal{O}}(\sqrt{T})$ performance matches that of non-strategic allocation approaches while additionally exhibiting robustness to strategic agents.

Poster
On the Universal Near Optimality of Hedge in Combinatorial Settings

Zhiyuan Fan, Arnab Maiti, Lillian J. Ratliff, Kevin Jamieson, Gabriele Farina

展开摘要

In this paper, we study the classical Hedge algorithm in combinatorial settings. In each round, the learner selects a vector $\mathbf{x}_t$ from a set $\mathcal{X} \subseteq$ {$0,1$}$^d$, observes a full loss vector $\mathbf{y}_t \in \mathbb{R}^d$, and incurs a loss $\langle \mathbf{x}_t, \mathbf{y}_t \rangle \in [-1,1]$. This setting captures several important problems, including extensive-form games, resource allocation, $m$-sets, online multitask learning, and shortest-path problems on directed acyclic graphs (DAGs). It is well known that Hedge achieves a regret of $\mathcal{O}\big(\sqrt{T \log |\mathcal{X}|}\big)$ after $T$ rounds of interaction. In this paper, we ask whether Hedge is optimal across all combinatorial settings. To that end, we show that for any $\mathcal{X} \subseteq$ {$0,1$}$^d$, Hedge is near-optimal—specifically, up to a $\sqrt{\log d}$ factor—by establishing a lower bound of $\Omega\big(\sqrt{T \log(|\mathcal{X}|)/\log d}\big)$ that holds for any algorithm. We then identify a natural class of combinatorial sets—namely, $m$-sets with $\log d \leq m \leq \sqrt{d}$—for which this lower bound is tight, and for which Hedge is provably suboptimal by a factor of exactly $\sqrt{\log d}$. At the same time, we show that Hedge is optimal for online multitask learning, a generalization of the classical $K$-experts problem. Finally, we leverage the near-optimality of Hedge to establish the existence of a near-optimal regularizer for online shortest-path problems in DAGs—a setting that subsumes a broad range of combinatorial domains. Specifically, we show that the classical Online Mirror Descent (OMD) algorithm, when instantiated with the dilated entropy regularizer, is iterate-equivalent to Hedge, and therefore inherits its near-optimal regret guarantees for DAGs.

Spotlight
Learning Orthogonal Multi-Index Models: A Fine-Grained Information Exponent Analysis

Yunwei Ren, Jason D. Lee

展开摘要

The information exponent (Ben Arous et al. [2021]) and its extensions --- which are equivalent to the lowest degree in the Hermite expansion of the link function (after a potential label transform) for Gaussian single-index models --- have played an important role in predicting the sample complexity of online stochastic gradient descent (SGD) in various learning tasks. In this work, we demonstrate that, for multi-index models, focusing solely on the lowest degree can miss key structural details of the model and result in suboptimal rates. Specifically, we consider the task of learning target functions of form $f_*(x) = \sum_{k=1}^{P} \phi(v_k^* \cdot x)$, where $P \le d$, the ground-truth directions $\\{ v_k^* \\}_{k=1}^P$ are orthonormal, and the information exponent of $\phi$ is $L$. Based on the theory of information exponent, when $L = 2$, only the relevant subspace (not the exact directions) can be recovered due to the rotational invariance of the second-order terms, and when $L > 2$, recovering the directions using online SGD require $\tilde{O}(P d^{L-1})$ samples. In this work, we show that by considering both second- and higher-order terms, we can first learn the relevant space using the second-order terms, and then the exact directions using the higher-order terms, and the overall sample and complexity of online SGD is $\tilde{O}( d P^{L-1} )$.

Poster
High-Dimensional Calibration from Swap Regret

Maxwell Fishelson, Noah Golowich, Mehryar Mohri, Jon Schneider

展开摘要

We study the online calibration of multi-dimensional forecasts over an arbitrary convex set $\mathcal{P} \subset \mathbb{R}^d$ relative to an arbitrary norm $\Vert\cdot\Vert$. We connect this with the problem of external regret minimization for online linear optimization, showing that if it is possible to guarantee $O(\sqrt{\rho T})$ worst-case regret after $T$ rounds when actions are drawn from $\mathcal{P}$ and losses are drawn from the dual $\Vert \cdot \Vert_*$ unit norm ball, then it is also possible to obtain $\epsilon$-calibrated forecasts after $T = \exp(O(\rho /\epsilon^2))$ rounds. When $\mathcal{P}$ is the $d$-dimensional simplex and $\Vert \cdot \Vert$ is the $\ell_1$-norm, the existence of $O(\sqrt{T\log d})$ algorithms for learning with experts implies that it is possible to obtain $\epsilon$-calibrated forecasts after $T = \exp(O(\log{d}/\epsilon^2)) = d^{O(1/\epsilon^2)}$ rounds, recovering a recent result of Peng 2025. Interestingly, our algorithm obtains this guarantee without requiring access to any online linear optimization subroutine or knowledge of the optimal rate $\rho$ -- in fact, our algorithm is identical for every setting of $\mathcal{P}$ and $\Vert \cdot \Vert$. Instead, we show that the optimal regularizer for the above OLO problem can be used to upper bound the above calibration error by a swap regret, which we then minimize by running the recent TreeSwap algorithm with Follow-The-Leader as a subroutine. The resulting algorithm is highly efficient and plays a distribution over simple averages of past observations in each round. Finally, we prove that any online calibration algorithm that guarantees $\epsilon T$ $\ell_1$-calibration error over the $d$-dimensional simplex requires $T \geq \exp(\mathrm{poly}(1/\epsilon))$ (assuming $d \geq \mathrm{poly}(1/\epsilon)$). This strengthens the corresponding $d^{\Omega(\log{1/\epsilon})}$ lower bound of Peng 2025, and shows that an exponential dependence on $1/\epsilon$ is necessary.

Oral
No-Regret Learning Under Adversarial Resource Constraints: A Spending Plan Is All You Need!

Francesco Emanuele Stradi, Matteo Castiglioni, Alberto Marchesi, Nicola Gatti, Christian Kroer

展开摘要

We study online decision making problems under resource constraints, where both reward and cost functions are drawn from distributions that may change adversarially over time. We focus on two canonical settings: $(i)$ online resource allocation where rewards and costs are observed before action selection, and $(ii)$ online learning with resource constraints where they are observed after action selection, under full feedback or bandit feedback. It is well known that achieving sublinear regret in these settings is impossible when the rewards and cost distributions may change arbitrarily over time. To address this challenge, we analyze a framework in which the learner is guided by a spending plan—a sequence prescribing expected resource usage across rounds. We design general (primal-)dual methods that achieve sublinear regret with respect to baselines that follow the spending plan. Crucially, the performance of our algorithms improves when the spending plan ensures a well-balanced distribution of the budget across rounds. We additionally provide a robust variant of our methods to handle worst-case scenarios where the spending plan is highly imbalanced. To conclude, we study the regret of our algorithms when competing against benchmarks that deviate from the prescribed spending plan.

Poster
Replicable Online Learning

Saba Ahmadi, Siddharth Bhandari, Avrim Blum

展开摘要

We investigate the concept of algorithmic replicability introduced by Impagliazzo et al.(2022) in an online setting. In our model, the input sequence received by the online learner is generated from time-varying distributions chosen by an adversary (obliviously). Our objective is to design low-regret online algorithms that, with high probability, produce the \emph{exact same sequence} of actions when run on two independently sampled input sequences generated as described above. We refer to such algorithms as adversarially replicable. Previous works explored replicability in the online setting under inputs generated independently from a fixed distribution; we term this notion as iid-replicability. Our model generalizes to capture both adversarial and iid input sequences, as well as their mixtures, which can be modeled by setting certain distributions as point-masses. We demonstrate adversarially replicable online learning algorithms for online linear optimization and the experts problem that achieve sub-linear regret. Additionally, we propose a general framework for converting an online learner into an adversarially replicable one within our setting, bounding the new regret in terms of the original algorithm’s regret. We also present a nearly optimal (in terms of regret) iid-replicable online algorithm for the experts problem, highlighting the distinction between the iid and adversarial notions of replicability. Finally, we establish lower bounds on the regret (in terms of the replicability parameter and time) that any replicable online algorithm must incur.

Poster
Learning Preferences without Interaction for Cooperative AI: A Hybrid Offline-Online Approach

Haitong Ma, Haoran Yu, Haobo Fu, Shuai Li

展开摘要

Reinforcement learning (RL) for collaborative agents capable of cooperating with humans to accomplish tasks has long been a central goal in the RL community. While prior approaches have made progress in adapting collaborative agents to diverse human partners, they often focus solely on optimizing task performance and overlook human preferences—despite the fact that such preferences often diverge from the reward-maximization objective of the environment. Addressing this discrepancy poses significant challenges: humans typically provide only a small amount of offline, preference-related feedback and are unable to engage in online interactions, resulting in a distributional mismatch between the agent’s online learning process and the offline human data. To tackle this, we formulate the problem as an online&offline reinforcement learning problem that jointly integrates online generalization and offline preference learning, entirely under an offline training regime. We propose a simple yet effective training framework built upon existing RL algorithms that alternates between offline preference learning and online generalization recovery, ensuring the stability and alignment of both learning objectives. We evaluate our approach on a benchmark built upon the Overcooked environment—a standard environment for human-agent collaboration—and demonstrate remarkable performance across diverse preference styles and cooperative scenarios.

Poster
On the necessity of adaptive regularisation: Optimal anytime online learning on $\boldsymbol{\ell_p}$-balls

Emmeran Johnson, David Martínez-Rubio, Ciara Pike-Burke, Patrick Rebeschini

展开摘要

We study online convex optimization on $\ell_p$-balls in $\mathbb{R}^d$ for $p > 2$. While always sub-linear, the optimal regret exhibits a shift between the high-dimensional setting ($d > T$), when the dimension $d$ is greater than the time horizon $T$ and the low-dimensional setting ($d \leq T$). We show that Follow-the-Regularised-Leader (FTRL) with time-varying regularisation which is adaptive to the dimension regime is anytime optimal for all dimension regimes. Motivated by this, we ask whether it is possible to obtain anytime optimality of FTRL with fixed non-adaptive regularisation. Our main result establishes that for separable regularisers, adaptivity in the regulariser is necessary, and that any fixed regulariser will be sub-optimal in one of the two dimension regimes. Finally, we provide lower bounds which rule out sub-linear regret bounds for the linear bandit problem in sufficiently high-dimension for all $\ell_p$-balls with $p \geq 1$.

Spotlight
Conformal Online Learning of Deep Koopman Linear Embeddings

Ben Gao, Jordan Patracone, Stephane Chretien, Olivier Alata

展开摘要

We introduce Conformal Online Learning of Koopman embeddings (COLoKe), a novel framework for adaptively updating Koopman-invariant representations of nonlinear dynamical systems from streaming data. Our modeling approach combines deep feature learning with multistep prediction consistency in the lifted space, where the dynamics evolve linearly. To prevent overfitting, COLoKe employs a conformal-style mechanism that shifts the focus from evaluating the conformity of new states to assessing the consistency of the current Koopman model. Updates are triggered only when the current model’s prediction error exceeds a dynamically calibrated threshold, allowing selective refinement of the Koopman operator and embedding. Empirical results on benchmark dynamical systems demonstrate the effectiveness of COLoKe in maintaining long-term predictive accuracy while significantly reducing unnecessary updates and avoiding overfitting.

Poster
Uncoupled and Convergent Learning in Monotone Games under Bandit Feedback

Jing Dong, Baoxiang Wang, Yaoliang Yu

展开摘要

We study the problem of no-regret learning algorithms for general monotone and smooth games and their last-iterate convergence properties. Specifically, we investigate the problem under bandit feedback and strongly uncoupled dynamics, which allows modular development of the multi-player system that applies to a wide range of real applications. We propose a mirror-descent-based algorithm, which converges in $O(T^{-1/4})$ and is also no-regret. The result is achieved by a dedicated use of two regularizations and the analysis of the fixed point thereof. The convergence rate is further improved to $O(T^{-1/2})$ in the case of strongly monotone games. Motivated by practical tasks where the game evolves over time, the algorithm is extended to time-varying monotone games. We provide the first non-asymptotic result in converging monotone games and give improved results for equilibrium tracking games.

Poster
Online Learning in the Repeated Mediated Newsvendor Problem

Nataša Bolić, Tommaso Cesari, Roberto Colomboni, Christian Paravalos

展开摘要

Motivated by real-life supply chain management, we study a repeated newsvendor problem in which the learner is a mediator that facilitates trades between suppliers and retailers in a sequence of supplier/retailer interactions. At each time step, a new supplier and retailer join the mediator's platform with a private production cost and utility function, respectively, and the platform proposes a unitary trading price. The supplier accepts the proposed price if it meets or exceeds their unitary production cost and communicates their decision to the platform; simultaneously, the retailer decides the quantity to purchase at the proposed trading price based on their private utility function and sends their decision to the platform. If the supplier accepts the trading price, the transaction proceeds, and the retailer purchases their chosen quantity of units, paying the product of this quantity and the trading price to the supplier. The mediator's objective is to maximize social welfare. We design an online mediator's pricing strategy that features sharp regret rates under some natural assumptions, and we investigate the necessity of these assumptions, proving that relaxing any of them leads to unlearnability.

Poster
Gradient-Guided Epsilon Constraint Method for Online Continual Learning

Song Lai, Changyi Ma, Fei Zhu, Zhe Zhao, Xi Lin, Gaofeng Meng, Qingfu Zhang

展开摘要

Online Continual Learning (OCL) requires models to learn sequentially from data streams with limited memory. Rehearsal-based methods, particularly Experience Replay (ER), are commonly used in OCL scenarios. This paper revisits ER through the lens of $\epsilon$-constraint optimization, revealing that ER implicitly employs a soft constraint on past task performance, with its weighting parameter post-hoc defining a slack variable. While effective, ER's implicit and fixed slack strategy has limitations: it can inadvertently lead to updates that negatively impact generalization, and its fixed trade-off between plasticity and stability may not optimally balance current streaming with memory retention, potentially overfitting to the memory buffer. To address these shortcomings, we propose the \textbf{G}radient-Guided \textbf{E}psilon \textbf{C}onstraint (\textbf{GEC}) method for online continual learning. GEC explicitly formulates the OCL update as an $\epsilon$-constraint optimization problem, which minimize the loss on the current task data and transform the stability objective as constraints and propose a gradient-guided method to dynamically adjusts the update direction based on whether the performance on memory samples violates a predefined slack tolerance $\bar{\varepsilon}$: if forgetting exceeds this tolerance, GEC prioritizes constraint satisfaction; otherwise, it focuses on the current task while controlling the rate of increase in memory loss. Empirical evaluations on standard OCL benchmarks demonstrate GEC's ability to achieve a superior trade-off, leading to improved overall performance.

Poster
An Improved Algorithm for Adversarial Linear Contextual Bandits via Reduction

Tim van Erven, Jack Mayo, Julia Olkhovskaya, Chen-Yu Wei

展开摘要

We present an efficient algorithm for linear contextual bandits with adversarial losses and stochastic action sets. Our approach reduces this setting to misspecification-robust adversarial linear bandits with fixed action sets. Without knowledge of the context distribution or access to a context simulator, the algorithm achieves $\tilde{O}(\min\{d^2\sqrt{T}, \sqrt{d^3T\log K}\})$ regret and runs in $\mathrm{poly}(d,C,T)$ time, where $d$ is the feature dimension, $C$ is an upper bound on the number of linear constraints defining the action set in each round, $K$ is an upper bound on the number of actions in each round, and $T$ is number of rounds. This resolves the open question by Liu et al. (2023) on whether one can obtain $\mathrm{poly}(d)\sqrt{T}$ regret in polynomial time independent of the number of actions. For the important class of combinatorial bandits with adversarial losses and stochastic action sets where the action sets can be described by a polynomial number of linear constraints, our algorithm is the first to achieve $\mathrm{poly}(d)\sqrt{T}$ regret in polynomial time, while no prior algorithm achieves even $o(T)$ regret in polynomial time to our knowledge. When a simulator is available, the regret bound can be improved to $\tilde{O}(d\sqrt{L^\star})$, where $L^\star$ is the cumulative loss of the best policy.

Poster
Parameter-free Algorithms for the Stochastically Extended Adversarial Model

Shuche Wang, Adarsh Barik, Peng Zhao, Vincent Y. F. Tan

展开摘要

We develop the first parameter-free algorithms for the Stochastically Extended Adversarial (SEA) model, a framework that bridges adversarial and stochastic online convex optimization. Existing approaches for the SEA model require prior knowledge of problem-specific parameters, such as the diameter of the domain $D$ and the Lipschitz constant of the loss functions $G$, which limits their practical applicability. Addressing this, we develop parameter-free methods by leveraging the Optimistic Online Newton Step (OONS) algorithm to eliminate the need for these parameters. We first establish a comparator-adaptive algorithm for the scenario with unknown domain diameter but known Lipschitz constant, achieving an expected regret bound of $\tilde{O}\big(\Vert u\Vert_2^2 + \Vert u\Vert_2(\sqrt{\sigma^2_{1:T}} + \sqrt{\Sigma^2_{1:T}})\big)$, where $u$ is the comparator vector and $\sigma^2_{1:T}$ and $\Sigma^2_{1:T}$ represent the cumulative stochastic variance and cumulative adversarial variation, respectively. We then extend this to the more general setting where both $D$ and $G$ are unknown, attaining the comparator- and Lipschitz-adaptive algorithm. Notably, the regret bound exhibits the same dependence on $\sigma^2_{1:T}$ and $\Sigma^2_{1:T}$, demonstrating the efficacy of our proposed methods even when both parameters are unknown in the SEA model.

Poster