NeurIPS 2025 论文列表

Conference on Neural Information Processing Systems

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5,812篇论文

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主题: 强化学习 · 784 篇论文 · 重置筛选

Toward Artificial Palpation: Representation Learning of Touch on Soft Bodies

Zohar Rimon, Elisei Shafer, Tal Tepper, Efrat Shimron, Aviv Tamar

展开摘要

Palpation, the use of touch in medical examination, is almost exclusively performed by humans. We investigate a proof of concept for an artificial palpation method based on self-supervised learning. Our key idea is that an encoder-decoder framework can learn a **representation** from a sequence of tactile measurements that contains all the relevant information about the palpated object. We conjecture that such a representation can be used for downstream tasks such as tactile imaging and change detection. With enough training data, it should capture intricate patterns in the tactile measurements that go beyond a simple map of forces -- the current state of the art. To validate our approach, we both develop a simulation environment and collect a real-world dataset of soft objects and corresponding ground truth images obtained by magnetic resonance imaging (MRI). We collect palpation sequences using a robot equipped with a tactile sensor, and train a model that predicts sensory readings at different positions on the object. We investigate the representation learned in this process, and demonstrate its use in imaging and change detection.

Poster
Learning When to Think: Shaping Adaptive Reasoning in R1-Style Models via Multi-Stage RL

Songjun Tu, Jiahao Lin, Qichao Zhang, Xiangyu Tian, Linjing Li, Xiangyuan Lan, Dongbin Zhao

展开摘要

Large reasoning models (LRMs) are proficient at generating explicit, step-by-step reasoning sequences before producing final answers. However, such detailed reasoning can introduce substantial computational overhead and latency, particularly for simple problems. To address this over-thinking problem, we explore how to equip LRMs with adaptive thinking capabilities—enabling them to dynamically decide whether or not to engage in explicit reasoning based on problem complexity. Building on R1-style distilled models, we observe that inserting a simple ellipsis ("...") into the prompt can stochastically trigger either a thinking or no-thinking mode, revealing a latent controllability in the reasoning behavior. Leveraging this property, we propose AutoThink, a multi-stage reinforcement learning (RL) framework that progressively optimizes reasoning policies via stage-wise reward shaping. AutoThink learns to invoke explicit reasoning only when necessary, while defaulting to succinct responses for simpler tasks. Experiments on five mainstream mathematical benchmarks demonstrate that AutoThink achieves favorable accuracy–efficiency trade-offs compared to recent prompting and RL-based pruning methods. It can be seamlessly integrated into any R1-style model, including both distilled and further fine-tuned variants. Notably, AutoThink improves relative accuracy by 6.4\% while reducing token usage by 52\% on DeepSeek-R1-Distill-Qwen-1.5B, establishing a scalable and adaptive reasoning paradigm for LRMs. Project Page: https://github.com/ScienceOne-AI/AutoThink.

Poster
Adaptable Safe Policy Learning from Multi-task Data with Constraint Prioritized Decision Transformer

Ruiqi Xue, Ziqian Zhang, Lihe Li, Cong Guan, Lei Yuan, Yang Yu

展开摘要

Learning safe reinforcement learning (RL) policies from offline multi-task datasets without direct environmental interaction is crucial for efficient and reliable deployment of RL agents. Benefiting from their scalability and strong in-context learning capabilities, recent approaches attempt to utilize Decision Transformer (DT) architectures for offline safe RL, demonstrating promising adaptability across varying safety budgets. However, these methods primarily focus on single-constraint scenarios and struggle with diverse constraint configurations across multiple tasks. Additionally, their reliance on heuristically defined Return-To-Go (RTG) inputs limits flexibility and reduces learning efficiency, particularly in complex multi-task environments. To address these limitations, we propose CoPDT, a novel DT-based framework designed to enhance adaptability to diverse constraints and varying safety budgets. Specifically, CoPDT introduces a constraint prioritized prompt encoder, which leverages sparse binary cost signals to accurately identify constraints, and a constraint prioritized Return-To-Go (CPRTG) token mechanism, which dynamically generates RTGs based on identified constraints and corresponding safety budgets. Extensive experiments on the OSRL benchmark demonstrate that CoPDT achieves superior efficiency and significantly enhanced safety compliance across diverse multi-task scenarios, surpassing state-of-the-art DT-based methods by satisfying safety constraints in more than twice as many tasks.

Poster
Semantic-guided Diverse Decoding for Large Language Model

Weijie Shi, Yue Cui, Yaguang Wu, Jingzhi Fang, Shibo Zhang, Mengze Li, Sirui Han, Jia Zhu, Jiajie Xu, Xiaofang Zhou

展开摘要

Diverse decoding of large language models is crucial for applications requiring multiple semantically distinct responses, yet existing methods primarily achieve lexical rather than semantic diversity. This limitation significantly constrains Best-of-N strategies, group-based reinforcement learning, and data synthesis. While temperature sampling and diverse beam search modify token distributions or apply n-gram penalties, they fail to ensure meaningful semantic differentiation. We introduce Semantic-guided Diverse Decoding (SemDiD), operating directly in embedding space that balances quality with diversity through three complementary mechanisms: orthogonal directional guidance, dynamic inter-group repulsion, and position-debiased probability assessment. SemDiD harmonizes these competing objectives using adaptive gain functions and constraint optimization, ensuring both quality thresholds and maximal semantic differentiation. Experiments show SemDiD consistently outperforms existing methods, improving Best-of-N coverage by 1.4-5.2% across diverse tasks and accelerating RLHF training convergence by 15% while increasing accuracy by up to 2.1%.

Poster
First SFT, Second RL, Third UPT: Continual Improving Multi-Modal LLM Reasoning via Unsupervised Post-Training

Lai Wei, Yuting Li, Chen Wang, Yue Wang, Linghe Kong, Weiran Huang, Lichao Sun

展开摘要

Improving Multi-modal Large Language Models (MLLMs) in the post-training stage typically relies on supervised fine-tuning (SFT) or reinforcement learning (RL), which require expensive and manually annotated multi-modal data--an ultimately unsustainable resource. This limitation has motivated a growing interest in unsupervised paradigms as a third stage of post-training after SFT and RL. While recent efforts have explored this direction, their methods are complex and difficult to iterate. To address this, we propose MM-UPT, a simple yet effective framework for unsupervised post-training of MLLMs, enabling continual self-improvement without any external supervision. The training method of MM-UPT builds upon GRPO, replacing traditional reward signals with a self-rewarding mechanism based on majority voting over multiple sampled responses. Our experiments demonstrate that such training method effectively improves the reasoning ability of Qwen2.5-VL-7B (e.g., 66.3\%$\rightarrow$72.9\% on MathVista, 62.9\%$\rightarrow$68.7\% on We-Math), using standard dataset without ground truth labels. To further explore scalability, we extend our framework to a data self-generation setting, designing two strategies that prompt the MLLM to synthesize new training samples on its own. Additional experiments show that combining these synthetic data with the unsupervised training method can also boost performance, highlighting a promising approach for scalable self-improvement. Overall, MM-UPT offers a new paradigm for autonomous enhancement of MLLMs, serving as a critical third step after initial SFT and RL in the absence of external supervision. Our code is available at \url{https://github.com/waltonfuture/MM-UPT}.

Poster
A Principled Path to Fitted Distributional Evaluation

Sungee Hong, Jiayi Wang, Zhengling Qi, Raymond K. W. Wong

展开摘要

In reinforcement learning, distributional off-policy evaluation (OPE) focuses on estimating the return distribution of a target policy using offline data collected under a different policy. This work focuses on extending the widely used fitted Q-evaluation---developed for expectation-based reinforcement learning---to the distributional OPE setting. We refer to this extension as fitted distributional evaluation (FDE). While only a few related approaches exist, there remains no unified framework for designing FDE methods. To fill this gap, we present a set of guiding principles for constructing theoretically grounded FDE methods. Building on these principles, we develop several new FDE methods with convergence analysis and provide theoretical justification for existing methods, even in non-tabular environments. Extensive experiments, including simulations on linear quadratic regulators and Atari games, demonstrate the superior performance of the FDE methods.

Spotlight
Reasoning Gym: Reasoning Environments for Reinforcement Learning with Verifiable Rewards

Zafir Stojanovski, Oliver Stanley, Joe Sharratt, Richard Jones, Abdulhakeem Adefioye, Jean Kaddour, Andreas Köpf

展开摘要

We introduce Reasoning Gym, a library of reasoning environments for reinforcement learning with verifiable rewards (RLVR). It provides over 100 tasks spanning multiple domains including algebra, arithmetic, computation, cognition, geometry, graph theory, logic, and various common games. Its key innovation is the ability to generate virtually infinite training data with adjustable complexity, unlike most previous reasoning datasets, which are typically fixed. This procedural generation approach allows for continuous evaluation across varying difficulty levels and task configurations. Our experimental results demonstrate the efficacy of Reasoning Gym in both evaluating and reinforcement learning of reasoning models.

Spotlight
Rethinking Verification for LLM Code Generation: From Generation to Testing

Zihan Ma, Taolin Zhang, Maosongcao, Junnan Liu, Wenwei Zhang, Minnan Luo, Songyang Zhang, Kai Chen

展开摘要

Large language models (LLMs) have recently achieved notable success in code‑generation benchmarks such as HumanEval and LiveCodeBench. However, a detailed examination reveals that these evaluation suites often comprise only a limited number of homogeneous test cases, resulting in subtle faults going undetected. This not only artificially inflates measured performance but also compromises accurate reward estimation in reinforcement learning frameworks utilizing verifiable rewards (RLVR). To address these critical shortcomings, we systematically investigate the test-case generation (TCG) task by proposing multi-dimensional metrics designed to rigorously quantify test-suite thoroughness. Furthermore, we introduce a human-LLM collaborative method (SAGA), leveraging human programming expertise with LLM reasoning capability, aimed at significantly enhancing both the coverage and the quality of generated test cases. In addition, we develop a TCGBench to facilitate the study of the TCG task. Experiments show that SAGA achieves a detection rate of 90.62\% and a verifier accuracy of 32.58\% on TCGBench. The Verifier Accuracy (Verifier Acc) of the code generation evaluation benchmark synthesized by SAGA is 10.78\% higher than that of LiveCodeBench-v6. These results demonstrate the effectiveness of our proposed method. We hope this work contributes to building a scalable foundation for reliable LLM code evaluation, further advancing RLVR in code generation, and paving the way for automated adversarial test synthesis and adaptive benchmark integration.

Poster
SORTeD Rashomon Sets of Sparse Decision Trees: Anytime Enumeration

Elif Arslan, Jacobus G. M. van der Linden, Serge Hoogendoorn, Marco Rinaldi, Emir Demirović

展开摘要

Sparse decision tree learning provides accurate and interpretable predictive models that are ideal for high-stakes applications by finding the single most accurate tree within a (soft) size limit. Rather than relying on a single “best” tree, Rashomon sets—trees with similar performance but varying structures—can be used to enhance variable importance analysis, enrich explanations, and enable users to choose simpler trees or those that satisfy stakeholder preferences (e.g., fairness) without hard-coding such criteria into the objective function. However, because finding the optimal tree is NP-hard, enumerating the Rashomon set is inherently challenging. Therefore, we introduce SORTD, a novel framework that improves scalability and enumerates trees in the Rashomon set in order of the objective value, thus offering anytime behavior. Our experiments show that SORTD reduces runtime by up to two orders of magnitude compared with the state of the art. Moreover, SORTD can compute Rashomon sets for any separable and totally ordered objective and supports post-evaluating the set using other separable (and partially ordered) objectives. Together, these advances make exploring Rashomon sets more practical in real-world applications.

Spotlight
Structured Reinforcement Learning for Combinatorial Decision-Making

Heiko Hoppe, Léo Baty, Louis Bouvier, Axel Parmentier, Maximilian Schiffer

展开摘要

Reinforcement learning (RL) is increasingly applied to real-world problems involving complex and structured decisions, such as routing, scheduling, and assortment planning. These settings challenge standard RL algorithms, which struggle to scale, generalize, and exploit structure in the presence of combinatorial action spaces. We propose Structured Reinforcement Learning (SRL), a novel actor-critic paradigm that embeds combinatorial optimization-layers into the actor neural network. We enable end-to-end learning of the actor via Fenchel-Young losses and provide a geometric interpretation of SRL as a primal-dual algorithm in the dual of the moment polytope. Across six environments with exogenous and endogenous uncertainty, SRL matches or surpasses the performance of unstructured RL and imitation learning on static tasks and improves over these baselines by up to 92\% on dynamic problems, with improved stability and convergence speed.

Poster
State-Covering Trajectory Stitching for Diffusion Planners

Kyowoon Lee, Jaesik Choi

展开摘要

Diffusion-based generative models are emerging as powerful tools for long-horizon planning in reinforcement learning (RL), particularly with offline datasets. However, their performance is fundamentally limited by the quality and diversity of training data. This often restricts their generalization to tasks outside their training distribution or longer planning horizons. To overcome this challenge, we propose *State-Covering Trajectory Stitching* (SCoTS), a novel reward-free trajectory augmentation method that incrementally stitches together short trajectory segments, systematically generating diverse and extended trajectories. SCoTS first learns a temporal distance-preserving latent representation that captures the underlying temporal structure of the environment, then iteratively stitches trajectory segments guided by directional exploration and novelty to effectively cover and expand this latent space. We demonstrate that SCoTS significantly improves the performance and generalization capabilities of diffusion planners on offline goal-conditioned benchmarks requiring stitching and long-horizon reasoning. Furthermore, augmented trajectories generated by SCoTS significantly improve the performance of widely used offline goal-conditioned RL algorithms across diverse environments.

Poster
Linear Mixture Distributionally Robust Markov Decision Processes

Zhishuai Liu, Pan Xu

展开摘要

Many real-world decision-making problems face the off-dynamics challenge: the agent learns a policy in a source domain and deploys it in a target domain with different state transitions. The distributionally robust Markov decision process (DRMDP) addresses this challenge by finding a robust policy that performs well under the worst-case environment within a pre-specified uncertainty set of transition dynamics. Its effectiveness heavily hinges on the proper design of these uncertainty sets, based on prior knowledge of the dynamics. In this work, we propose a novel linear mixture DRMDP framework, where the nominal dynamics is assumed to be a linear mixture model. In contrast with existing uncertainty sets directly defined as a ball centered around the nominal kernel, linear mixture DRMDPs define the uncertainty sets based on a ball around the mixture weighting parameter. We show that this new framework provides a more refined representation of uncertainties compared to conventional models based on $(s,a)$-rectangularity and $d$-rectangularity, when prior knowledge about the mixture model is present. We propose a meta algorithm for robust policy learning in linear mixture DRMDPs with general $f$-divergence defined uncertainty sets, and analyze its sample complexities under three divergence metrics instantiations: total variation, Kullback-Leibler, and $\chi^2$ divergences. These results establish the statistical learnability of linear mixture DRMDPs, laying the theoretical foundation for future research on this new setting.

Poster
Ranking-based Preference Optimization for Diffusion Models from Implicit User Feedback

Yi-Lun Wu, Bo-Kai Ruan, Chiang Tseng, Hong-Han Shuai

展开摘要

Direct preference optimization (DPO) methods have shown strong potential in aligning text-to-image diffusion models with human preferences by training on paired comparisons. These methods improve training stability by avoiding the REINFORCE algorithm but still struggle with challenges such as accurately estimating image probabilities due to the non-linear nature of the sigmoid function and the limited diversity of offline datasets. In this paper, we introduce Diffusion Denoising Ranking Optimization (Diffusion-DRO), a new preference learning framework grounded in inverse reinforcement learning. Diffusion-DRO removes the dependency on a reward model by casting preference learning as a ranking problem, thereby simplifying the training objective into a denoising formulation and overcoming the non-linear estimation issues found in prior methods. Moreover, Diffusion-DRO uniquely integrates offline expert demonstrations with online policy-generated negative samples, enabling it to effectively capture human preferences while addressing the limitations of offline data. Comprehensive experiments show that Diffusion-DRO delivers improved generation quality across a range of challenging and unseen prompts, outperforming state-of-the-art baselines in both both quantitative metrics and user studies. Our source code and pre-trained models are available at https://github.com/basiclab/DiffusionDRO.

Poster
Finite-Time Bounds for Average-Reward Fitted Q-Iteration

Jongmin Lee, Ernest K. Ryu

展开摘要

Although there is an extensive body of work characterizing the sample complexity of discounted-return offline RL with function approximations, prior work on the average-reward setting has received significantly less attention, and existing approaches rely on restrictive assumptions, such as ergodicity or linearity of the MDP. In this work, we establish the first sample complexity results for average-reward offline RL with function approximation for weakly communicating MDPs, a much milder assumption. To this end, we introduce Anchored Fitted Q-Iteration, which combines the standard Fitted Q-Iteration with an anchor mechanism. We show that the anchor, which can be interpreted as a form of weight decay, is crucial for enabling finite-time analysis in the average-reward setting. We also extend our finite-time analysis to the setup where the dataset is generated from a single-trajectory rather than IID transitions, again leveraging the anchor mechanism.

Poster
Spatial-Aware Decision-Making with Ring Attractors in Reinforcement Learning Systems

Marcos Negre Saura, Richard Allmendinger, Wei Pan, Theodore Papamarkou

展开摘要

Ring attractors, mathematical models inspired by neural circuit dynamics, provide a biologically plausible mechanism to improve learning speed and accuracy in Reinforcement Learning (RL). Serving as specialized brain-inspired structures that encode spatial information and uncertainty, ring attractors explicitly encode the action space, facilitate the organization of neural activity, and enable the distribution of spatial representations across the neural network in the context of Deep Reinforcement Learning (DRL). These structures also provide temporal filtering that stabilizes action selection during exploration, for example, by preserving the continuity between rotation angles in robotic control or adjacency between tactical moves in game-like environments. The application of ring attractors in the action selection process involves mapping actions to specific locations on the ring and decoding the selected action based on neural activity. We investigate the application of ring attractors by both building an exogenous model and integrating them as part of DRL agents. Our approach significantly improves state-of-the-art performance on the Atari 100k benchmark, achieving a 53\% increase in performance over selected baselines.

Poster
CReFT-CAD: Boosting Orthographic Projection Reasoning for CAD via Reinforcement Fine-Tuning

Ke Niu, zhuofan chen, Haiyang Yu, Yuwen Chen, Teng Fu, Mengyang Zhao, Bin Li, Xiangyang Xue

展开摘要

Computer-Aided Design (CAD) is pivotal in industrial manufacturing, with orthographic projection reasoning foundational to its entire workflow—encompassing design, manufacturing, and simulation. However, prevailing deep-learning approaches employ standard 3D reconstruction pipelines as an alternative, which often introduce imprecise dimensions and limit the parametric editability required for CAD workflows. Recently, some researchers adopt vision–language models (VLMs), particularly supervised fine-tuning (SFT), to tackle CAD-related challenges. SFT shows promise but often devolves into pattern memorization, resulting in poor out-of-distribution (OOD) performance on complex reasoning tasks. To tackle these limitations, we introduce CReFT-CAD, a two-stage fine-tuning paradigm: first, a curriculum-driven reinforcement learning stage with difficulty-aware rewards to steadily build reasoning abilities; second, supervised post-tuning to refine instruction following and semantic extraction. Complementing this, we release TriView2CAD, the first large-scale, open-source benchmark for orthographic projection reasoning, comprising 200,000 synthetic and 3,000 real-world orthographic projections with precise dimensional annotations and six interoperable data modalities. Benchmarking leading VLMs on orthographic projection reasoning, we show that CReFT-CAD significantly improves reasoning accuracy and OOD generalizability in real-world scenarios, providing valuable insights to advance CAD reasoning research. The code and adopted datasets are available at \url{https://github.com/KeNiu042/CReFT-CAD}.

Poster
Measure gradients, not activations! Enhancing neuronal activity in deep reinforcement learning

Jiashun Liu, Zihao Wu, Johan Obando-Ceron, Pablo Samuel Castro, Aaron Courville, Ling Pan

展开摘要

Deep reinforcement learning (RL) agents frequently suffer from neuronal activity loss, which impairs their ability to adapt to new data and learn continually. A common method to quantify and address this issue is the $\tau$-dormant neuron ratio, which uses activation statistics to measure the expressive ability of neurons. While effective for simple MLP-based agents, this approach loses statistical power in more complex architectures. To address this, we argue that in advanced RL agents, maintaining a neuron's **learning capacity**, its ability to adapt via gradient updates, is more critical than preserving its expressive ability. Based on this insight, we shift the statistical objective from activations to gradients, and introduce **GraMa** (**Gra**dient **Ma**gnitude Neural Activity Metric), a lightweight, architecture-agnostic metric for quantifying neuron-level learning capacity. We show that **GraMa** effectively reveals persistent neuron inactivity across diverse architectures, including residual networks, diffusion models, and agents with varied activation functions. Moreover, **re**setting neurons guided by **GraMa** (**ReGraMa**) consistently improves learning performance across multiple deep RL algorithms and benchmarks, such as MuJoCo and the DeepMind Control Suite. **We make our code available.**

Poster
Learning Parameterized Skills from Demonstrations

Vedant Gupta, Haotian Fu, Calvin Luo, Yiding Jiang, George Konidaris

展开摘要

We present DEPS, an end-to-end algorithm for discovering parameterized skills from expert demonstrations. Our method learns parameterized skill policies jointly with a meta-policy that selects the appropriate discrete skill and continuous parameters at each timestep. Using a combination of temporal variational inference and information-theoretic regularization methods, we address the challenge of degeneracy common in latent variable models, ensuring that the learned skills are temporally extended, semantically meaningful, and adaptable. We empirically show that learning parameterized skills from multitask expert demonstrations significantly improves generalization to unseen tasks. Our method outperforms multitask as well as skill learning baselines on both LIBERO and MetaWorld benchmarks. We also demonstrate that DEPS discovers interpretable parameterized skills, such as an object grasping skill whose continuous arguments define the grasp location.

Poster
VolleyBots: A Testbed for Multi-Drone Volleyball Game Combining Motion Control and Strategic Play

Zelai Xu, Ruize Zhang, Chao Yu, Huining Yuan, Xiangmin Yi, Shilong Ji, Chuqi Wang, Wenhao Tang, Feng Gao, Wenbo Ding, Xinlei Chen, Yu Wang

展开摘要

Robot sports, characterized by well-defined objectives, explicit rules, and dynamic interactions, present ideal scenarios for demonstrating embodied intelligence. In this paper, we present VolleyBots, a novel robot sports testbed where multiple drones cooperate and compete in the sport of volleyball under physical dynamics. VolleyBots integrates three features within a unified platform: competitive and cooperative gameplay, turn-based interaction structure, and agile 3D maneuvering. These intertwined features yield a complex problem combining motion control and strategic play, with no available expert demonstrations. We provide a comprehensive suite of tasks ranging from single-drone drills to multi-drone cooperative and competitive tasks, accompanied by baseline evaluations of representative reinforcement learning (RL), multi-agent reinforcement learning (MARL) and game-theoretic algorithms. Simulation results show that on-policy RL methods outperform off-policy methods in single-agent tasks, but both approaches struggle in complex tasks that combine motion control and strategic play. We additionally design a hierarchical policy which achieves 69.5% win rate against the strongest baseline in the 3 vs 3 task, demonstrating its potential for tackling the complex interplay between low-level control and high-level strategy. To highlight VolleyBots’ sim-to-real potential, we further demonstrate the zero-shot deployment of a policy trained entirely in simulation on real-world drones.

Poster
Efficient and Near-Optimal Algorithm for Contextual Dueling Bandits with Offline Regression Oracles

Aadirupa Saha, Robert E. Schapire

展开摘要

The problem of contextual dueling bandits is central to reinforcement learning with human feedback (RLHF), a widely used approach in AI alignment for incorporating human preferences into learning systems. Despite its importance, existing methods are constrained either by strong preference modeling assumptions or by applicability only to finite action spaces. Moreover, prior algorithms typically rely on online optimization oracles, which are computationally infeasible for complex function classes, limiting their practical effectiveness. In this work, we present the first fundamental theoretical study of general contextual dueling bandits over continuous action spaces. Our key contribution is a novel algorithm based on a regularized min-max optimization framework that achieves a regret bound of $\tilde{O}(\sqrt{dT})$—the first such guarantee for this general setting. By leveraging offline oracles instead of online ones, our method further improves computational efficiency. Empirical evaluations validate our theoretical findings, with our approach significantly outperforming existing baselines in terms of regret.

Poster