NeurIPS 2025 论文列表

Conference on Neural Information Processing Systems

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5,812篇论文

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主题: 强化学习 · 784 篇论文 · 重置筛选

Flow Matching-Based Autonomous Driving Planning with Advanced Interactive Behavior Modeling

Tianyi Tan, Yinan Zheng, Ruiming Liang, Zexu Wang, Kexin Zheng, Jinliang Zheng, Jianxiong Li, Xianyuan Zhan, Jingjing Liu

展开摘要

Modeling interactive driving behaviors in complex scenarios remains a fundamental challenge for autonomous driving planning. Learning-based approaches attempt to address this challenge with advanced generative models, removing the dependency on over-engineered architectures for representation fusion. However, brute-force implementation by simply stacking transformer blocks lacks a dedicated mechanism for modeling interactive behaviors that is common in real driving scenarios. The scarcity of interactive driving data further exacerbates this problem, leaving conventional imitation learning methods ill-equipped to capture high-value interactive behaviors. We propose Flow Planner, which tackles these problems through coordinated innovations in data modeling, model architecture, and learning scheme. Specifically, we first introduce fine-grained trajectory tokenization, which decomposes the trajectory into overlapping segments to decrease the complexity of whole trajectory modeling. With a sophisticatedly designed architecture, we achieve efficient temporal and spatial fusion of planning and scene information, to better capture interactive behaviors. In addition, the framework incorporates flow matching with classifier-free guidance for multi-modal behavior generation, which dynamically reweights agent interactions during inference to maintain coherent response strategies, providing a critical boost for interactive scenario understanding. Experimental results on the large-scale nuPlan dataset demonstrate that Flow Planner achieves state-of-the-art performance among learning-based approaches while effectively modeling interactive behaviors in complex driving scenarios.

Poster
Imitation Learning with Temporal Logic Constraints

Zining Fan, He Zhu

展开摘要

Designing reinforcement learning agents to satisfy complex temporal objectives expressed in Linear Temporal Logic (LTL), presents significant challenges, particularly in ensuring sample efficiency and task alignment over infinite horizons. Recent works have shown that by leveraging the corresponding Limit Deterministic Büchi Automaton (LDBA) representation, LTL formulas can be translated into variable discounting schemes over LDBA-accepting states to maximize a lower bound on the probability of formula satisfaction. However, the resulting reward signals are inherently sparse, making exploration of LDBA-accepting states increasingly difficult as task horizons lengthen to infinity. In this work, we address these challenges by leveraging finite-length demonstrations to overcome the exploration bottleneck for LTL objectives over infinite horizons. We segment demonstrations and agent exploratory trajectories at LDBA-accepting states and iteratively guide the agent within each segment to learn to reach these accepting states. By incentivizing the agent to visit LDBA-accepting states from arbitrary states, our approach increases the probability of LTL formula satisfaction without the need for extensive or lengthy demonstrations. We demonstrate the applicability of our method across a variety of high-dimensional continuous control domains. It achieves faster convergence and consistently outperforms baseline approaches.

Poster
ShorterBetter: Guiding Reasoning Models to Find Optimal Inference Length for Efficient Reasoning

Jingyang Yi, Justin Wang, Sida Li

展开摘要

Recent models such as OpenAI o1 and DeepSeek-R1 have demonstrated strong performance on reasoning-intensive tasks by generating extended Chain-of-Thought (CoT) traces. While longer reasoning helps with thorough exploration of solution paths for complex problems, it also often leads to inefficient and redundant outputs—a phenomenon commonly described as $\textit{overthinking}$. In this paper, we propose $\texttt{ShorterBetter}$, a simple yet effective reinforcement learning method that enables reasoning models to learn their own optimal CoT lengths without manual supervision. We define the $\textit{Sample Optimal Length}$ (SOL) as the length of the shortest correct response among multiple generations, which serves as a dynamic reward signal to guide the model toward efficient reasoning. Applied to DeepSeek-Distill-Qwen-1.5B/7B as base models, $\texttt{ShorterBetter}$ achieves 50\%-80\% reduction in output lengths in both in-domain and out-of-domain reasoning tasks while maintaining accuracy. Our reasoning trace analysis shows that $\texttt{ShorterBetter}$ refines the structure of the reasoning traces by reducing unnecessary repetition, excessive self-verification, and over-exploration of alternatives.

Poster
Fast-Slow Thinking GRPO for Large Vision-Language Model Reasoning

Wenyi Xiao, Leilei Gan

展开摘要

When applying reinforcement learning—typically through GRPO—to large vision-language model reasoning struggles to effectively scale reasoning length or generates verbose outputs across all tasks with only marginal gains in accuracy. To address this issue, we present FAST-GRPO, a variant of GRPO that dynamically adapts reasoning depth based on question characteristics. Through empirical analysis, we establish the feasibility of fast-slow thinking in LVLMs by investigating how response length and data distribution affect performance. Inspired by these observations, we introduce two complementary metrics to estimate the difficulty of the questions, guiding the model to determine when fast or slow thinking is more appropriate. Next, we incorporate adaptive length-based rewards and difficulty-aware KL divergence into the GRPO algorithm. Experiments across seven reasoning benchmarks demonstrate that FAST achieves state-of-the-art accuracy with over 10% relative improvement compared to the base model, while reducing token usage by 32.7-67.3% compared to previous slow-thinking approaches, effectively balancing reasoning length and accuracy.

Spotlight
OWL: Optimized Workforce Learning for General Multi-Agent Assistance in Real-World Task Automation

Mengkang Hu, Yuhang Zhou, Wendong Fan, Yuzhou Nie, Ziyu Ye, Bowei Xia, Tao Sun, Zhaoxuan Jin, Yingru Li, Zeyu Zhang, Yifeng Wang, Qianshuo Ye, Bernard Ghanem, Ping Luo, Guohao Li

展开摘要

Large Language Model (LLM)-based multi-agent systems show promise for automating real-world tasks but struggle to transfer across domains due to their domain-specific nature. Current approaches face two critical shortcomings: they require complete architectural redesign and full retraining of all components when applied to new domains. We introduce **Workforce**, a hierarchical multi-agent framework that decouples strategic planning from specialized execution through a modular architecture comprising: *(i)* a *domain-agnostic* **Planner** for task decomposition, *(ii)* a **Coordinator** for subtask management, and *(iii)* specialized **Workers** with *domain-specific* tool-calling capabilities. This decoupling enables cross-domain transferability during both inference and training phases: During inference, Workforce seamlessly adapts to new domains by adding or modifying worker agents; For training, we introduce **Optimized Workforce Learning (OWL)**, which improves generalization across domains by optimizing a domain-agnostic planner with reinforcement learning from real-world feedback. To validate our approach, we evaluate Workforce on the GAIA benchmark, covering various realistic, multi-domain agentic tasks. Experimental results demonstrate Workforce achieves open-source state-of-the-art performance (**69.70%**), outperforming commercial systems like OpenAI's Deep Research by **2.34%**. More notably, our OWL-trained 32B model achieves **52.73%** accuracy (**+16.37%**) and demonstrates performance comparable to GPT-4o on challenging tasks. To summarize, by enabling scalable generalization and modular domain transfer, our work establishes a foundation for the next generation of general-purpose AI assistants. *Our code is available at [Anonymous URL](https://anonymous.4open.science/r/annonymous-owl/), and our data is available at [Anonymous URL](https://huggingface.co/anonymous21016).*

Poster
Incentivizing LLMs to Self-Verify Their Answers

Fuxiang Zhang, Jiacheng Xu, Chaojie Wang, Ce Cui, Yang Liu, Bo An

展开摘要

Large Language Models (LLMs) have demonstrated remarkable progress in complex reasoning tasks through both post-training and test-time scaling laws. While prevalent test-time scaling approaches are often realized by using external reward models to guide the model generation process, we find that only marginal gains can be acquired when scaling a model post-trained on specific reasoning tasks. We identify that the limited improvement stems from distribution discrepancies between the specific post-trained generator and the general reward model. To address this, we propose a framework that incentivizes LLMs to self-verify their own answers. By unifying answer generation and verification within a single reinforcement learning (RL) process, we train models that can effectively assess the correctness of their own solutions. The trained model can further scale its performance at inference time by verifying its generations, without the need for external verifiers. We train our self-verification models based on Qwen2.5-Math-7B and DeepSeek-R1-Distill-Qwen-1.5B, demonstrating their capabilities across varying reasoning context lengths. Experiments on multiple mathematical reasoning benchmarks show that our models can not only improve post-training performance but also enable effective test-time scaling. Our code is available at https://github.com/mansicer/self-verification.

Poster
A Theory for Worst-Case vs. Average-Case Guarantees for LLMs

Noga Amit, Shafi Goldwasser, Orr Paradise, Guy N. Rothblum

展开摘要

How can we trust the correctness of a learned model on a particular input of interest? Model accuracy is typically measured *on average* over a distribution of inputs, giving no guarantee for any fixed input. This paper proposes a theoretically-founded solution to this problem: to train *Self-Proving models* that prove the correctness of their output to a verification algorithm $V$ via an Interactive Proof. Self-Proving models satisfy that, with high probability over an input sampled from a given distribution, the model generates a correct output *and* successfully proves its correctness to $V$. The *soundness* property of $V$ guarantees that, for *every* input, no model can convince $V$ of the correctness of an incorrect output. Thus, a Self-Proving model proves correctness of most of its outputs, while *all* incorrect outputs (of any model) are detected by $V$. We devise and analyze two generic methods for learning Self-Proving models: *Transcript Learning (TL)* which relies on access to transcripts of accepting interactions, and *Reinforcement Learning from Verifier Feedback (RLVF)* which trains a model by emulating interactions with the verifier.

Poster
Scalable Exploration via Ensemble++

Yingru Li, Jiawei Xu, Baoxiang Wang, Zhi-Quan Luo

展开摘要

Thompson Sampling is a principled method for balancing exploration and exploitation, but its real-world adoption faces computational challenges in large-scale or non-conjugate settings. While ensemble-based approaches offer partial remedies, they typically require prohibitively large ensemble sizes. We propose Ensemble++, a scalable exploration framework using a novel shared-factor ensemble architecture with random linear combinations. For linear bandits, we provide theoretical guarantees showing that Ensemble++ achieves regret comparable to exact Thompson Sampling with only $\Theta(d \log T)$ ensemble sizes--significantly outperforming prior methods. Crucially, this efficiency holds across both compact and finite action sets with either time-invariant or time-varying contexts without configuration changes. We extend this theoretical foundation to nonlinear rewards by replacing fixed features with learnable neural representations while preserving the same incremental update principle, effectively bridging theory and practice for real-world tasks. Comprehensive experiments across linear, quadratic, neural, and GPT-based contextual bandits validate our theoretical findings and demonstrate Ensemble++'s superior regret-computation tradeoff versus state-of-the-art methods.

Poster
Adaptively Coordinating with Novel Partners via Learned Latent Strategies

Benjamin Li, Shuyang Shi, Lucia Romero, Huao Li, Yaqi Xie, Woojun Kim, Stefanos Nikolaidis, Charles Michael Lewis, Katia P. Sycara, Simon Stepputtis

展开摘要

Adaptation is the cornerstone of effective collaboration among heterogeneous team members. In human-agent teams, artificial agents need to adapt to their human partners in real time, as individuals often have unique preferences and policies that may change dynamically throughout interactions. This becomes particularly challenging in tasks with time pressure and complex strategic spaces, where identifying partner behaviors and selecting suitable responses is difficult. In this work, we introduce a strategy-conditioned cooperator framework that learns to represent, categorize, and adapt to a broad range of potential partner strategies in real-time. Our approach encodes strategies with a variational autoencoder to learn a latent strategy space from agent trajectory data, identifies distinct strategy types through clustering, and trains a cooperator agent conditioned on these clusters by generating partners of each strategy type. For online adaptation to novel partners, we leverage a fixed-share regret minimization algorithm that dynamically infers and adjusts the partner's strategy estimation during interaction. We evaluate our method in a modified version of the Overcooked domain, a complex collaborative cooking environment that requires effective coordination among two players with a diverse potential strategy space. Through these experiments and an online user study, we demonstrate that our proposed agent achieves state of the art performance compared to existing baselines when paired with novel human, and agent teammates.

Poster
Knot So Simple: A Minimalistic Environment for Spatial Reasoning

Zizhao Chen, Yoav Artzi

展开摘要

We propose KnotGym, an interactive environment for complex, spatial reasoning and manipulation. KnotGym includes goal-oriented rope manipulation tasks with varying levels of complexity, all requiring acting from pure image observations. Tasks are defined along a clear and quantifiable axis of complexity based on the number of knot crossings, creating a natural generalization test. KnotGym has a simple observation space, allowing for scalable development, yet it highlights core challenges in integrating acute perception, spatial reasoning, and grounded manipulation. We evaluate methods of different classes, including model-based RL, model-predictive control, and chain-of-thought reasoning, and illustrate the challenges KnotGym presents.

Poster
Open-World Drone Active Tracking with Goal-Centered Rewards

Haowei Sun, Jinwu Hu, Zhirui Zhang, Haoyuan Tian, Xinze Xie, Yufeng Wang, Xiaohua Xie, Yun Lin, Zhuliang Yu, Mingkui Tan

展开摘要

Drone Visual Active Tracking aims to autonomously follow a target object by controlling the motion system based on visual observations, providing a more practical solution for effective tracking in dynamic environments. However, accurate Drone Visual Active Tracking using reinforcement learning remains challenging due to the absence of a unified benchmark and the complexity of open-world environments with frequent interference. To address these issues, we pioneer a systematic solution. First, we propose DAT, the first open-world drone active air-to-ground tracking benchmark. It encompasses 24 city-scale scenes, featuring targets with human-like behaviors and high-fidelity dynamics simulation. DAT also provides a digital twin tool for unlimited scene generation. Additionally, we propose a novel reinforcement learning method called GC-VAT, which aims to improve the performance of drone tracking targets in complex scenarios. Specifically, we design a Goal-Centered Reward to provide precise feedback across viewpoints to the agent, enabling it to expand perception and movement range through unrestricted perspectives. Inspired by curriculum learning, we introduce a Curriculum-Based Training strategy that progressively enhances the tracking performance in complex environments. Besides, experiments on simulator and real-world images demonstrate the superior performance of GC-VAT, achieving a Tracking Success Rate of approximately 72% on the simulator. The benchmark and code are available at https://github.com/SHWplus/DAT_Benchmark.

Poster
Mind the GAP! The Challenges of Scale in Pixel-based Deep Reinforcement Learning

Ghada Sokar, Pablo Samuel Castro

展开摘要

Scaling deep reinforcement learning in pixel-based environments presents a significant challenge, often resulting in diminished performance. While recent works have proposed algorithmic and architectural approaches to address this, the underlying cause of the performance drop remains unclear. In this paper, we identify the connection between the output of the encoder (a stack of convolutional layers) and the ensuing dense layers as the main underlying factor limiting scaling capabilities; we denote this connection as the **bottleneck**, and we demonstrate that previous approaches implicitly target this bottleneck. As a result of our analyses, we present global average pooling as a simple yet effective way of targeting the bottleneck, thereby avoiding the complexity of earlier approaches.

Poster
$\texttt{G1}$: Teaching LLMs to Reason on Graphs with Reinforcement Learning

Xiaojun Guo, Ang Li, Yifei Wang, Stefanie Jegelka, Yisen Wang

展开摘要

Although Large Language Models (LLMs) have demonstrated remarkable progress, their proficiency in graph-related tasks remains notably limited, hindering the development of truly general-purpose models. Previous attempts, including pretraining graph foundation models or employing supervised fine-tuning, often face challenges such as the scarcity of large-scale, universally represented graph data. We introduce $\texttt{G1}$, a simple yet effective approach demonstrating that Reinforcement Learning (RL) on synthetic graph-theoretic tasks can significantly scale LLMs' graph reasoning abilities. To enable RL training, we curate \erdos, the largest graph reasoning dataset to date comprising 50 diverse graph-theoretic tasks of varying difficulty levels, 100k training data and 5k test data, all drived from real-world graphs. With RL on \erdos, $\texttt{G1}$ obtains substantial improvements in graph reasoning, where our finetuned 3B model even outperforms Qwen2.5-72B-Instruct (24x size). RL-trained models also show strong zero-shot generalization to unseen tasks, domains, and graph encoding schemes, including other graph-theoretic benchmarks as well as real-world node classification and link prediction tasks, without compromising general reasoning abilities. Our findings offer an efficient, scalable path for building strong graph reasoners by finetuning LLMs with RL on graph-theoretic tasks, which combines the strengths of pretrained LLM capabilities with abundant, automatically generated synthetic data, suggesting that LLMs possess graph understanding abilities that RL can elicit successfully. Our implementation is open-sourced at https://github.com/PKU-ML/G1, with models and datasets hosted on Hugging Face collections https://huggingface.co/collections/PKU-ML/g1-683d659e992794fc99618cf2 for broader accessibility.

Poster
Hybrid Latent Reasoning via Reinforcement Learning

Zhenrui Yue, Bowen Jin, Huimin Zeng, Honglei Zhuang, Zhen Qin, Jinsung Yoon, Lanyu Shang, Jiawei Han, Dong Wang

展开摘要

Recent advances in large language models (LLMs) have introduced latent reasoning as a promising alternative to autoregressive reasoning. By performing internal computation with hidden states from previous steps, latent reasoning benefit from more informative features rather than sampling a discrete chain-of-thought (CoT) path. Yet latent reasoning approaches are often incompatible with LLMs, as their continuous paradigm conflicts with the discrete nature of autoregressive generation. Moreover, these methods rely on CoT traces for training and thus fail to exploit the inherent reasoning patterns of LLMs. In this work, we explore latent reasoning by leveraging the intrinsic capabilities of LLMs via reinforcement learning (RL). To this end, we introduce hybrid reasoning policy optimization (HRPO), an RL-based hybrid latent reasoning approach that (1) integrates prior hidden states into sampled tokens with a learnable gating mechanism, and (2) initializes training with predominantly token embeddings while progressively incorporating more hidden features. This design maintains LLMs' generative capabilities and incentivizes hybrid reasoning using both discrete and continuous representations. In addition, the hybrid HRPO introduces stochasticity into latent reasoning via token sampling, thereby enabling RL-based optimization without requiring CoT trajectories. Extensive evaluations across diverse benchmarks show that HRPO outperforms prior methods in both knowledge- and reasoning-intensive tasks. Furthermore, HRPO-trained LLMs remain interpretable and exhibit intriguing behaviors like cross-lingual patterns and shorter completion lengths, highlighting the potential of our RL-based approach and offer insights for future work in latent reasoning.

Poster
Planning with Quantized Opponent Models

Xiaopeng Yu, Kefan Su, Zongqing Lu

展开摘要

Planning under opponent uncertainty is a fundamental challenge in multi-agent environments, where an agent must act while inferring the hidden policies of its opponents. Existing type-based methods rely on manually defined behavior classes and struggle to scale, while model-free approaches are sample-inefficient and lack a principled way to incorporate uncertainty into planning. We propose Quantized Opponent Models (QOM), which learn a compact catalog of opponent types via a quantized autoencoder and maintain a Bayesian belief over these types online. This posterior supports both a belief-weighted meta-policy and a Monte-Carlo planning algorithm that directly integrates uncertainty, enabling real-time belief updates and focused exploration. Experiments show that QOM achieves superior performance with lower search cost, offering a tractable and effective solution for belief-aware planning.

Poster
Learning Personalized Ad Impact via Contextual Reinforcement Learning under Delayed Rewards

Yuwei Cheng, Zifeng Zhao, Haifeng Xu

展开摘要

Online advertising platforms use automated auctions to connect advertisers with potential customers, requiring effective bidding strategies to maximize profits. Accurate ad impact estimation requires considering three key factors: delayed and long-term effects, cumulative ad impacts such as reinforcement or fatigue, and customer heterogeneity. However, these effects are often not jointly addressed in previous studies. To capture these factors, we model ad bidding as a Contextual Markov Decision Process (CMDP) with delayed Poisson rewards. For efficient estimation, we propose a two-stage maximum likelihood estimator combined with data-splitting strategies, ensuring controlled estimation error based on the first-stage estimator's (in)accuracy. Building on this, we design a reinforcement learning algorithm to derive efficient personalized bidding strategies. This approach achieves a near-optimal regret bound of $\tilde{\mathcal{O}}(dH^2\sqrt{T})$, where $d$ is the contextual dimension, $H$ is the number of rounds, and $T$ is the number of customers. Our theoretical findings are validated by simulation experiments.

Poster
Physics-informed Value Learner for Offline Goal-Conditioned Reinforcement Learning

Vittorio Giammarino, Ruiqi Ni, Ahmed H Qureshi

展开摘要

Offline Goal-Conditioned Reinforcement Learning (GCRL) holds great promise for domains such as autonomous navigation and locomotion, where collecting interactive data is costly and unsafe. However, it remains challenging in practice due to the need to learn from datasets with limited coverage of the state-action space and to generalize across long-horizon tasks. To improve on these challenges, we propose a Physics-informed (Pi) regularized loss for value learning, derived from the Eikonal Partial Differential Equation (PDE) and which induces a geometric inductive bias in the learned value function. Unlike generic gradient penalties that are primarily used to stabilize training, our formulation is grounded in continuous-time optimal control and encourages value functions to align with cost-to-go structures. The proposed regularizer is broadly compatible with temporal-difference-based value learning and can be integrated into existing Offline GCRL algorithms. When combined with Hierarchical Implicit Q-Learning (HIQL), the resulting method, Eikonal-regularized HIQL (Eik-HIQL), yields significant improvements in both performance and generalization, with pronounced gains in stitching regimes and large-scale navigation tasks. Code is available at https://github.com/VittorioGiammarino/Eik-HIQL.

Poster
VPO: Reasoning Preferences Optimization Based on $\mathcal{V}$-Usable Information

Zecheng Wang, Chunshan Li, Yupeng Zhang, Han Liu, Bingning Wang, Dianhui Chu, Dianbo Sui

展开摘要

Direct Preference Optimization (DPO) is a widely used preference optimization algorithm in large language model (LLM) alignment, which reparameterizes the reward function in reinforcement learning with human feedback (RLHF) without requiring a separate reward model. However, during the DPO training process, when a large negative gradient is applied to low-confidence samples, LLMs with a softmax output head tend to squeeze the confidence in the model's output distribution towards the highest-confidence sentence, which may lead to a decrease in the confidence of both preference and non-preference samples, while increasing the confidence of unrelated tokens. This phenomenon becomes more complex in reasoning tasks. In this work, focusing on reasoning tasks, we propose VPO, a negative gradient constraint method for human non-preference samples based on $\mathcal{V}$-usable information. By using $\mathcal{V}$-usable information to measure the similarity between preference pairs and selectively constrain the negative gradient, VPO can alleviate the squeezing effect of DPO, enhance alignment with the generation objective, and maintain the model's ability to distinguish between preference and non-preference samples. We compare VPO with DPO and its latest variants on mathematical reasoning tasks using the LLama 3.1 and Qwen 2.5 series, including both Base and Instruct models. Our results demonstrate that VPO consistently and significantly outperforms existing methods. Specifically, on Qwen2.5-7B-Base, VPO achieves 7.80\% and 13.25\% improvement over DPO on MATH500 and AMC23, respectively. We also conduct ablation experiments and in-depth analysis on VPO to explain its effectiveness and rationale.

Spotlight
KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic Skills

Weiji Xie, Jinrui Han, Jiakun Zheng, Huanyu Li, Xinzhe Liu, Jiyuan Shi, Weinan Zhang, Chenjia Bai, Xuelong Li

展开摘要

Humanoid robots are promising to acquire various skills by imitating human behaviors. However, existing algorithms are only capable of tracking smooth, low-speed human motions, even with delicate reward and curriculum design. This paper presents a physics-based humanoid control framework, aiming to master highly-dynamic human behaviors such as Kungfu and dancing through multi-steps motion processing and adaptive motion tracking. For motion processing, we design a pipeline to extract, filter out, correct, and retarget motions, while ensuring compliance with physical constraints to the maximum extent. For motion imitation, we formulate a bi-level optimization problem to dynamically adjust the tracking accuracy tolerance based on the current tracking error, creating an adaptive curriculum mechanism. We further construct an asymmetric actor-critic framework for policy training. In experiments, we train whole-body control policies to imitate a set of highly dynamic motions. Our method achieves significantly lower tracking errors than existing approaches and is successfully deployed on the Unitree G1 robot, demonstrating stable and expressive behaviors. The project page is https://kungfubot.github.io.

Poster
MindJourney: Test-Time Scaling with World Models for Spatial Reasoning

Yuncong Yang, Jiageng Liu, Zheyuan Zhang, Siyuan Zhou, Reuben Tan, Jianwei Yang, Yilun Du, Chuang Gan

展开摘要

Spatial reasoning in 3D space is central to human cognition and indispensable for embodied tasks such as navigation and manipulation. However, state-of-the-art vision–language models (VLMs) struggle frequently with tasks as simple as anticipating how a scene will look after an egocentric motion: they perceive 2D images but lack an internal model of 3D dynamics. We therefore propose SpatialNavigator, a test-time scaling framework that grants a VLM with this missing capability by coupling it to a controllable world model based on video diffusion. The VLM iteratively sketches a concise camera trajectory, while the world model synthesizes the corresponding view at each step. The VLM then reasons over this multi-view evidence gathered during the interactive exploration. Without any fine-tuning, our SpatialNavigator achieves an average 7.7\% performance boost on the representative spatial reasoning benchmark SAT, showing that pairing VLMs with world models for test-time scaling offers a simple, plug-and-play route to robust 3D reasoning. Meanwhile, our method also improves upon the test-time inference VLMs trained through reinforcement learning, which demonstrates the potential of our method that utilizes world models for test-time scaling.

Poster