NeurIPS 2025 论文列表

Conference on Neural Information Processing Systems

录用类型

5,812篇论文

按官方录用论文列表统计,可能与会议公布的数字略有出入。

  • Oral
    931.6%
  • Spotlight
    73912.7%
  • Poster
    4,98085.7%

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Learning 3D Persistent Embodied World Models

Siyuan Zhou, Yilun Du, Yuncong Yang, Lei Han, Peihao Chen, Dit-Yan Yeung, Chuang Gan

展开摘要

The ability to simulate the effects of future actions on the world is a crucial ability of intelligent embodied agents, enabling agents to anticipate the effects of their actions and make plans accordingly. While a large body of existing work has explored how to construct such world models using video models, they are often myopic in nature, without any memory of a scene not captured by currently observed images, preventing agents from making consistent long-horizon plans in complex environments where many parts of the scene are partially observed. We introduce a new persistent embodied world model with an explicit memory of previously generated content, enabling much more consistent long-horizon simulation. During generation time, our video diffusion model predicts RGB-D video of the future observations of the agent. This generation is then aggregated into a persistent 3D map of the environment. By conditioning the video model on this 3D spatial map, we illustrate how this enables video world models to faithfully simulate both seen and unseen parts of the world. Finally, we illustrate the efficacy of such a world model in downstream embodied applications, enabling effective planning and policy learning.

Poster
DyMoDreamer: World Modeling with Dynamic Modulation

Boxuan Zhang, Runqing Wang, Wei Xiao, Weipu Zhang, Jian Sun, Gao Huang, Jie Chen, Gang Wang

展开摘要

A critical bottleneck in deep reinforcement learning (DRL) is sample inefficiency, as training high-performance agents often demands extensive environmental interactions. Model-based reinforcement learning (MBRL) mitigates this by building world models that simulate environmental dynamics and generate synthetic experience, improving sample efficiency. However, conventional world models process observations holistically, failing to decouple dynamic objects and temporal features from static backgrounds. This approach is computationally inefficient, especially for visual tasks where dynamic objects significantly influence rewards and decision-making performance. To address this, we introduce DyMoDreamer, a novel MBRL algorithm that incorporates a dynamic modulation mechanism to improve the extraction of dynamic features and enrich the temporal information. DyMoDreamer employs differential observations derived from a novel inter-frame differencing mask, explicitly encoding object-level motion cues and temporal dynamics. Dynamic modulation is modeled as stochastic categorical distributions and integrated into a recurrent state-space model (RSSM), enhancing the model's focus on reward-relevant dynamics. Experiments demonstrate that DyMoDreamer sets a new state-of-the-art on the Atari $100$k benchmark with a $156.6$\% mean human-normalized score, establishes a new record of $832$ on the DeepMind Visual Control Suite, and gains a $9.5$\% performance improvement after $1$M steps on the Crafter benchmark.

Poster
SAMPO: Scale-wise Autoregression with Motion Prompt for Generative World Models

Sen Wang, Jingyi Tian, Le Wang, Zhimin Liao, lijiayi, Huaiyi Dong, Kun Xia, Sanping Zhou, Wei Tang, Gang Hua

展开摘要

World models allow agents to simulate the consequences of actions in imagined environments for planning, control, and long-horizon decision-making. However, existing autoregressive world models struggle with visually coherent predictions due to disrupted spatial structure, inefficient decoding, and inadequate motion modeling. In response, we propose Scale-wise Autoregression with Motion PrOmpt (SAMPO), a hybrid framework that combines visual autoregressive modeling for intra-frame generation with causal modeling for next-frame generation. Specifically, SAMPO integrates temporal causal decoding with bidirectional spatial attention, which preserves spatial locality and supports parallel decoding within each scale. This design significantly enhances both temporal consistency and rollout efficiency. To further improve dynamic scene understanding, we devise an asymmetric multi-scale tokenizer that preserves spatial details in observed frames and extracts compact dynamic representations for future frames, optimizing both memory usage and model performance. Additionally, we introduce a trajectory-aware motion prompt module that injects spatiotemporal cues about object and robot trajectories, focusing attention on dynamic regions and improving temporal consistency and physical realism. Extensive experiments show that SAMPO achieves competitive performance in action-conditioned video prediction and model-based control, improving generation quality with 4.4× faster inference. We also evaluate SAMPO's zero-shot generalization and scaling behavior, demonstrating its ability to generalize to unseen tasks and benefit from larger model sizes.

Poster
Image as a World: Generating Interactive World from Single Image via Panoramic Video Generation

Dongnan Gui, Xun Guo, Wengang Zhou, Yan Lu

展开摘要

Generating an interactive visual world from a single image is both challenging and practically valuable, as single-view inputs are easy to acquire and align well with prompt-driven applications such as gaming and virtual reality. This paper introduces a novel unified framework, Image as a World (**IaaW**), which synthesizes high-quality 360-degree videos from a single image that are both controllable and temporally continuable. Our framework consists of three stages: world initialization, which jointly synthesizes spatially complete and temporally dynamic scenes from a single view; world exploration, which supports user-specified viewpoint rotation; and world continuation, which extends the generated scene forward in time with temporal consistency. To support this pipeline, we design a visual world model based on generative diffusion models modulated with spherical 3D positional encoding and multi-view composition to represent geometry and view semantics. Additionally, a vision-language model (IaaW-VLM) is fine-tuned to produce both global and view-specific prompts, improving semantic alignment and controllability. Extensive experiments demonstrate that our method produces panoramic videos with superior visual quality, minimal distortion and seamless continuation in both qualitative and quantitative evaluations. To the best of our knowledge, this is the first work to generate a controllable, consistent, and temporally expandable 360-degree world from a single image.

Poster
Towards foundational LiDAR world models with efficient latent flow matching

Tianran Liu, Shengwen Zhao, Nicholas Rhinehart

展开摘要

LiDAR-based world models offer more structured and geometry-aware representations than their image-based counterparts. However, existing LiDAR world models are narrowly trained; each model excels only in the domain for which it was built. This raises a critical question: can we develop LiDAR world models that exhibit strong transferability across multiple domains? To answer this, we conduct the first systematic domain transfer study across three demanding scenarios: (i) outdoor to indoor generalization, (ii) sparse- to dense-beam adaptation, and (iii) non-semantic to semantic transfer. Given different amounts of fine-tuning data, our experiments show that a single pretrained model can achieve up to 11\% absolute improvement (83\% relative) over training from scratch and outperforms training from scratch in 30/36 of our comparisons. This transferability significantly reduces the reliance on manually annotated data for semantic occupancy forecasting: our method exceeds previous baselines with only 5\% of the labeled training data of prior work. We also observed inefficiencies of current generative-model-based LiDAR world models, mainly through their under-compression of LiDAR data and inefficient training objectives. To address these issues, we propose a latent conditional flow matching (CFM)-based framework that achieves state-of-the-art reconstruction accuracy using only half the training data and a compression ratio 6 times higher than that of prior methods. Our model also achieves SOTA performance on semantic occupancy forecasting while being 1.98x-23x more computationally efficient (a 1.1x-3.9x FPS speedup) than previous methods.

Poster
Overcoming Challenges of Long-Horizon Prediction in Driving World Models

Arian Mousakhan, Sudhanshu Mittal, Silvio Galesso, Karim Farid, Thomas Brox

展开摘要

Existing world models for autonomous driving struggle with long-horizon generation and generalization to challenging scenarios. In this work, we develop a model using simple design choices, and without additional supervision or sensors, such as maps, depth, or multiple cameras. We show that our model yields state-of-the-art performance, despite having only 469M parameters and being trained on 280h of video data. It particularly stands out in difficult scenarios like turning maneuvers and urban traffic. We test whether discrete token models possibly have advantages over continuous models based on flow matching. To this end, we set up a hybrid tokenizer that is compatible with both approaches and allows for a side-by-side comparison. Our study concludes in favor of the continuous autoregressive model, which is less brittle on individual design choices and more powerful than the model built on discrete tokens. Project page with code, model checkpoints and visualization can be found here: https://lmb-freiburg.github.io/orbis.github.io/

Poster
Vector Quantization in the Brain: Grid-like Codes in World Models

Xiangyuan Peng, Xingsi Dong, Si Wu

展开摘要

We propose Grid-like Code Quantization (GCQ), a brain-inspired method for compressing observation-action sequences into discrete representations using grid-like patterns in attractor dynamics. Unlike conventional vector quantization approaches that operate on static inputs, GCQ performs spatiotemporal compression through an action-conditioned codebook, where codewords are derived from continuous attractor neural networks and dynamically selected based on actions. This enables GCQ to jointly compress space and time, serving as a unified world model. The resulting representation supports long-horizon prediction, goal-directed planning, and inverse modeling. Experiments across diverse tasks demonstrate GCQ's effectiveness in compact encoding and downstream performance. Our work offers both a computational tool for efficient sequence modeling and a theoretical perspective on the formation of grid-like codes in neural systems.

Spotlight
MindJourney: Test-Time Scaling with World Models for Spatial Reasoning

Yuncong Yang, Jiageng Liu, Zheyuan Zhang, Siyuan Zhou, Reuben Tan, Jianwei Yang, Yilun Du, Chuang Gan

展开摘要

Spatial reasoning in 3D space is central to human cognition and indispensable for embodied tasks such as navigation and manipulation. However, state-of-the-art vision–language models (VLMs) struggle frequently with tasks as simple as anticipating how a scene will look after an egocentric motion: they perceive 2D images but lack an internal model of 3D dynamics. We therefore propose SpatialNavigator, a test-time scaling framework that grants a VLM with this missing capability by coupling it to a controllable world model based on video diffusion. The VLM iteratively sketches a concise camera trajectory, while the world model synthesizes the corresponding view at each step. The VLM then reasons over this multi-view evidence gathered during the interactive exploration. Without any fine-tuning, our SpatialNavigator achieves an average 7.7\% performance boost on the representative spatial reasoning benchmark SAT, showing that pairing VLMs with world models for test-time scaling offers a simple, plug-and-play route to robust 3D reasoning. Meanwhile, our method also improves upon the test-time inference VLMs trained through reinforcement learning, which demonstrates the potential of our method that utilizes world models for test-time scaling.

Poster
Agents Robust to Distribution Shifts Learn Causal World Models Even Under Mediation

Matteo Ceriscioli, Karthika Mohan

展开摘要

In this work, we prove that agents capable of adapting to distribution shifts must have learned the causal model of their environment even in the presence of mediation. This term describes situations where an agent's actions affect its environment, a dynamic common to most real-world settings. For example, a robot in an industrial plant might interact with tools, move through space, and transform products to complete its task. We introduce an algorithm for eliciting causal knowledge from robust agents using optimal policy oracles, with the flexibility to incorporate prior causal knowledge. We further demonstrate its effectiveness in mediated single-agent scenarios and multi-agent environments. We identify conditions under which the presence of a single robust agent is sufficient to recover the full causal model and derive optimal policies for other agents in the same environment. Finally, we show how to apply these results to sequential decision-making tasks modeled as Partially Observable Markov Decision Processes (POMDPs).

Poster
Video World Models with Long-term Spatial Memory

Tong Wu, Shuai Yang, Ryan Po, Yinghao Xu, Ziwei Liu, Dahua Lin, Gordon Wetzstein

展开摘要

Emerging world models autoregressively generate video frames in response to actions, such as camera movements and text prompts, among other control signals. Due to limited temporal context window sizes, these models often struggle to maintain scene consistency during revisits, leading to severe forgetting of previously generated environments. Inspired by the mechanisms of human memory, we introduce a novel framework to enhancing long-term consistency of video world models through a geometry-grounded long-term spatial memory. Our framework includes mechanisms to store and retrieve information from the long-term spatial memory and we curate custom datasets to train and evaluate world models with explicitly stored 3D memory mechanisms. Our evaluations show improved quality, consistency, and context length compared to relevant baselines, paving the way towards long-term consistent world generation.

Poster
PlayerOne: Egocentric World Simulator

Yuanpeng Tu, Hao Luo, Xi Chen, Xiang Bai, Fan Wang, Hengshuang Zhao

展开摘要

We introduce PlayerOne, the first egocentric realistic world simulator, facilitating immersive and unrestricted exploration within vividly dynamic environments. Given an egocentric scene image from the user, PlayerOne can accurately construct the corresponding world and generate egocentric videos that are strictly aligned with the real-scene human motion of the user captured by an exocentric camera. PlayerOne is trained in a coarse-to-fine pipeline that first performs pretraining on large-scale egocentric text-video pairs for coarse-level egocentric understanding, followed by finetuning on synchronous motion-video data extracted from egocentric-exocentric video datasets with our automatic construction pipeline. Besides, considering the varying importance of different components, we design a part-disentangled motion injection scheme, enabling precise control of part-level movements. In addition, we devise a joint reconstruction framework that progressively models both the 4D scene and video frames, ensuring scene consistency in the long-form video generation. Experimental results demonstrate its great generalization ability in precise control of varying human movements and world-consistent modeling of diverse scenarios. It marks the first endeavor into egocentric real-world simulation and can pave the way for the community to delve into fresh frontiers of world modeling and its diverse applications.

Oral
seq-JEPA: Autoregressive Predictive Learning of Invariant-Equivariant World Models

Hafez Ghaemi, Eilif Benjamin Muller, Shahab Bakhtiari

展开摘要

Joint-embedding self-supervised learning (SSL) commonly relies on transformations such as data augmentation and masking to learn visual representations, a task achieved by enforcing invariance or equivariance with respect to these transformations applied to two views of an image. This dominant two-view paradigm in SSL often limits the flexibility of learned representations for downstream adaptation by creating performance trade-offs between high-level invariance-demanding tasks such as image classification and more fine-grained equivariance-related tasks. In this work, we propose $\textit{seq-JEPA}$, a world modeling framework that introduces architectural inductive biases into joint-embedding predictive architectures to resolve this trade-off. Without relying on dual equivariance predictors or loss terms, seq-JEPA simultaneously learns two architecturally segregated representations: one equivariant to specified transformations and another invariant to them. To do so, our model processes short sequences of different views (observations) of inputs. Each encoded view is concatenated with an embedding of the relative transformation (action) that produces the next observation in the sequence. These view-action pairs are passed through a transformer encoder that outputs an aggregate representation. A predictor head then conditions this aggregate representation on the upcoming action to predict the representation of the next observation. Empirically, seq-JEPA demonstrates strong performance on both equivariant and invariant benchmarks without sacrificing one for the other. Furthermore, it excels at tasks that inherently require aggregating a sequence of observations, such as path integration across actions and predictive learning across eye movements.

Poster
Learning World Models for Interactive Video Generation

Taiye Chen, Xun Hu, Zihan Ding, Chi Jin

展开摘要

Foundational world models must be both interactive and preserve spatialtemporal coherence to enable effective future planning with different action choices. However, present models for long video generation have limited inherent world modeling capabilities due to two main challenges: compounding errors and insufficient memory mechanisms. We enhance image-to-video models with interactive capabilities through additional action conditioning and autoregressive framework, and reveal that compounding error is inherently irreducible in autoregressive video generation, while insufficient memory mechanism leads to incoherence of world models. We propose video retrieval augmented generation (VRAG) with explicit global state conditioning, which significantly reduces long-term compounding errors and increases spatialtemporal consistency of video world models. In contrast, naive autoregressive generation with extended context windows and retrieval-augmented generation prove less effective for video generation, primarily due to the limited in-context learning capabilities of current video models. Our work illuminates the fundamental challenges in video world models and establishes a comprehensive benchmark for improving video generation models with internal world modeling capabilities.

Poster
COME: Adding Scene-Centric Forecasting Control to Occupancy World Model

Yining Shi, KUN JIANG, Qiang Meng, Ke Wang, JiaBao Wang, Wenchao Sun, Tuopu Wen, mengmeng yang, Diange Yang

展开摘要

World models are critical for autonomous driving to simulate environmental dynamics and generate synthetic data. Existing methods struggle to disentangle ego-vehicle motion (perspective shifts) from scene evolvement (agent interactions), leading to suboptimal predictions. Instead, we propose to separate environmental changes from ego-motion by leveraging the scene-centric coordinate systems. In this paper, we introduce COME: a framework that integrates scene-centric forecasting Control into the Occupancy world ModEl. Specifically, COME first generates ego-irrelevant, spatially consistent future features through a scene-centric prediction branch, which are then converted into scene condition using a tailored ControlNet. These condition features are subsequently injected into the occupancy world model, enabling more accurate and controllable future occupancy predictions. Experimental results on the nuScenes-Occ3D dataset show that COME achieves consistent and significant improvements over state-of-the-art (SOTA) methods across diverse configurations, including different input sources (ground-truth, camera-based, fusion-based occupancy) and prediction horizons (3s and 8s). For example, under the same settings, COME achieves 26.3% better mIoU metric than DOME and 23.7% better mIoU metric than UniScene. These results highlight the efficacy of disentangled representation learning in enhancing spatio-temporal prediction fidelity for world models. Code is available at https://github.com/synsin0/COME.

Poster
Learning Interactive World Model for Object-Centric Reinforcement Learning

Fan Feng, Phillip Lippe, Sara Magliacane

展开摘要

Agents that understand objects and their interactions can learn policies that are more robust and transferable. However, most object-centric RL methods factor state by individual objects while leaving interactions implicit. We introduce the Factored Interactive Object-Centric World Model (FIOC-WM), a unified framework that learns structured representations of both objects and their interactions within a world model. FIOC-WM captures environment dynamics with disentangled and modular representations of object interactions, improving sample efficiency and generalization for policy learning. Concretely, FIOC-WM first learns object-centric latents and an interaction structure directly from pixels, leveraging pre-trained vision encoders. The learned world model then decomposes tasks into composable interaction primitives, and a hierarchical policy is trained on top: a high level selects the type and order of interactions, while a low level executes them. On simulated robotic and embodied-AI benchmarks, FIOC-WM improves policy-learning sample efficiency and generalization over world-model baselines, indicating that explicit, modular interaction learning is crucial for robust control.

Poster
WALL-E: World Alignment by NeuroSymbolic Learning improves World Model-based LLM Agents

SiYu Zhou, Tianyi Zhou, Yijun Yang, Guodong Long, Deheng Ye, Jing Jiang, Chengqi Zhang

展开摘要

Can we build accurate world models out of large language models (LLMs)? How can world models benefit LLM agents? The gap between the prior knowledge of LLMs and the specified environment's dynamics usually bottlenecks LLMs' performance as world models. To bridge the gap, we propose a training-free "world alignment" that learns an environment's symbolic knowledge complementary to LLMs. The symbolic knowledge covers action rules, knowledge graphs, and scene graphs, which are extracted by LLMs from exploration trajectories and encoded into executable codes to regulate LLM agents' policies. We further propose an RL-free, model-based agent "WALL-E" through the model-predictive control (MPC) framework. Unlike classical MPC requiring costly optimization on the fly, we adopt an LLM agent as an efficient look-ahead optimizer of future steps' actions by interacting with the neurosymbolic world model. While the LLM agent's strong heuristics make it an efficient planner in MPC, the quality of its planned actions is also secured by the accurate predictions of the aligned world model. They together considerably improve learning efficiency in a new environment. On open-world challenges in Mars (Minecraft like) and ALFWorld (embodied indoor environments), WALL-E significantly outperforms existing methods, e.g., surpassing baselines in Mars by 16.1%–51.6% of success rate and by at least 61.7% in score. In ALFWorld, it achieves a new record 98% success rate after only 4 iterations.

Poster
Raw2Drive: Reinforcement Learning with Aligned World Models for End-to-End Autonomous Driving (in CARLA v2)

Zhenjie Yang, Xiaosong Jia, Qifeng Li, Xue Yang, Maoqing Yao, Junchi Yan

展开摘要

Reinforcement Learning (RL) can mitigate the causal confusion and distribution shift inherent to imitation learning (IL). However, applying RL to end-to-end autonomous driving (E2E-AD) remains an open problem for its training difficulty, and IL is still the mainstream paradigm in both academia and industry. Recently Model-based Reinforcement Learning (MBRL) have demonstrated promising results in neural planning; however, these methods typically require privileged information as input rather than raw sensor data. We fill this gap by designing Raw2Drive, a dual-stream MBRL approach. Initially, we efficiently train an auxiliary privileged world model paired with a neural planner that uses privileged information as input. Subsequently, we introduce a raw sensor world model trained via our proposed Guidance Mechanism, which ensures consistency between the raw sensor world model and the privileged world model during rollouts. Finally, the raw sensor world model combines the prior knowledge embedded in the heads of the privileged world model to effectively guide the training of the raw sensor policy. Raw2Drive is so far the only RL based end-to-end method on CARLA Leaderboard 2.0, and Bench2Drive and it achieves state-of-the-art performance.

Poster
DMWM: Dual-Mind World Model with Long-Term Imagination

Lingyi Wang, Rashed Shelim, Walid Saad, Naren Ramakrishnan

展开摘要

Imagination in world models is crucial for enabling agents to learn long-horizon policy in a sample-efficient manner. Existing recurrent state-space model (RSSM)-based world models depend on single-step statistical inference to capture the environment dynamics, and, hence, they are unable to perform long-term imagination tasks due to the accumulation of prediction errors. Inspired by the dual-process theory of human cognition, we propose a novel dual-mind world model (DMWM) framework that integrates logical reasoning to enable imagination with logical consistency. DMWM is composed of two components: an RSSM-based System 1 (RSSM-S1) component that handles state transitions in an intuitive manner and a logic-integrated neural network-based System 2 (LINN-S2) component that guides the imagination process through hierarchical deep logical reasoning. The inter-system feedback mechanism is designed to ensure that the imagination process follows the logical rules of the real environment. The proposed framework is evaluated on benchmark tasks that require long-term planning from the DMControl suite and robotic environment. Extensive experimental results demonstrate that the proposed framework yields significant improvements in terms of logical coherence, trial efficiency, data efficiency and long-term imagination over the state-of-the-art world models.

Spotlight
DynamicVerse: A Physically-Aware Multimodal Framework for 4D World Modeling

Kairun Wen, Yuzhihuang, Runyu Chen, Hui Zheng, Yunlong Lin, Panwang Pan, Chenxin Li, Wenyan Cong, Jian Zhang, Junbin Lu, Chenguo Lin, Dilin Wang, Zhicheng Yan, Hongyu Xu, Justin Theiss, Yue Huang, Xinghao Ding, Rakesh Ranjan, Zhiwen Fan

展开摘要

Understanding the dynamic physical world, characterized by its evolving 3D structure, real-world motion, and semantic content with textual descriptions, is crucial for human-agent interaction and enables embodied agents to perceive and act within real environments with human‑like capabilities. However, existing datasets are often derived from limited simulators or utilize traditional Structure-from-Motion for up-to-scale annotation and offer limited descriptive captioning, which restricts the capacity of foundation models to accurately interpret real-world dynamics from monocular videos, commonly sourced from the internet. To bridge these gaps, we introduce **DynamicVerse**, a physical‑scale, multimodal 4D world modeling framework for dynamic real-world video. We employ large vision, geometric, and multimodal models to interpret metric-scale static geometry, real-world dynamic motion, instance-level masks, and holistic descriptive captions. By integrating window-based Bundle Adjustment with global optimization, our method converts long real-world video sequences into a comprehensive 4D multimodal format. DynamicVerse delivers a large-scale dataset consists of 100K+ videos with 800K+ annotated masks and 10M+ frames from internet videos. Experimental evaluations on three benchmark tasks, namely video depth estimation, camera pose estimation, and camera intrinsics estimation, demonstrate that our 4D modeling achieves superior performance in capturing physical-scale measurements with greater global accuracy than existing methods.

Poster
Text-to-Decision Agent: Offline Meta-Reinforcement Learning from Natural Language Supervision

Shilin Zhang, Zican Hu, Wenhao Wu, Xinyi Xie, Jianxiang Tang, Chunlin Chen, Daoyi Dong, Yu Cheng, Zhenhong Sun, Zhi Wang

展开摘要

Offline meta-RL usually tackles generalization by inferring task beliefs from high-quality samples or warmup explorations. The restricted form limits their generality and usability since these supervision signals are expensive and even infeasible to acquire in advance for unseen tasks. Learning directly from the raw text about decision tasks is a promising alternative to leverage a much broader source of supervision. In the paper, we propose **T**ext-to-**D**ecision **A**gent (**T2DA**), a simple and scalable framework that supervises offline meta-RL with natural language. We first introduce a generalized world model to encode multi-task decision data into a dynamics-aware embedding space. Then, inspired by CLIP, we predict which textual description goes with which decision embedding, effectively bridging their semantic gap via contrastive language-decision pre-training and aligning the text embeddings to comprehend the environment dynamics. After training the text-conditioned generalist policy, the agent can directly realize zero-shot text-to-decision generation in response to language instructions. Comprehensive experiments on MuJoCo and Meta-World benchmarks show that T2DA facilitates high-capacity zero-shot generalization and outperforms various types of baselines. Our code is available at [https://github.com/NJU-RL/T2DA](https://github.com/NJU-RL/T2DA).

Poster