NeurIPS 2025 论文列表

Conference on Neural Information Processing Systems

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5,812篇论文

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  • Spotlight
    73912.7%
  • Poster
    4,98085.7%

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主题: 强化学习 · 784 篇论文 · 重置筛选

Touch in the Wild: Learning Fine-Grained Manipulation with a Portable Visuo-Tactile Gripper

Xinyue Zhu, Binghao Huang, Yunzhu Li

展开摘要

Handheld grippers are increasingly used to collect human demonstrations due to their ease of deployment and versatility. However, most existing designs lack tactile sensing, despite the critical role of tactile feedback in precise manipulation. We present a portable, lightweight gripper with integrated tactile sensors that enables synchronized collection of visual and tactile data in diverse, real-world, and in-the-wild settings. Building on this hardware, we propose a cross-modal representation learning framework that integrates visual and tactile signals while preserving their distinct characteristics. The learning procedure allows the emergence of interpretable representations that consistently focus on contacting regions relevant for physical interactions. When used for downstream manipulation tasks, these representations enable more efficient and effective policy learning, supporting precise robotic manipulation based on multimodal feedback. We validate our approach on fine-grained tasks such as test tube insertion and pipette-based fluid transfer, demonstrating improved accuracy and robustness under external disturbances. Our project page is available at \url{https://binghao-huang.github.io/touch_in_the_wild/}.

Poster
STAIR: Addressing Stage Misalignment through Temporal-Aligned Preference Reinforcement Learning

Yao Luan, Ni Mu, Yiqin Yang, bo xu, Qing-Shan Jia

展开摘要

Preference-based reinforcement learning (PbRL) bypasses complex reward engineering by learning rewards directly from human preferences, enabling better alignment with human intentions. However, its effectiveness in multi-stage tasks, where agents sequentially perform sub-tasks (e.g., navigation, grasping), is limited by **stage misalignment**: Comparing segments from mismatched stages, such as movement versus manipulation, results in uninformative feedback, thus hindering policy learning. In this paper, we validate the stage misalignment issue through theoretical analysis and empirical experiments. To address this issue, we propose **ST**age-**A**l**I**gned **R**eward learning (STAIR), which first learns a stage approximation based on temporal distance, then prioritizes comparisons within the same stage. Temporal distance is learned via contrastive learning, which groups temporally close states into coherent stages, without predefined task knowledge, and adapts dynamically to policy changes. Extensive experiments demonstrate STAIR's superiority in multi-stage tasks and competitive performance in single-stage tasks. Furthermore, human studies show that stages approximated by STAIR are consistent with human cognition, confirming its effectiveness in mitigating stage misalignment.

Poster
A multiscale analysis of mean-field transformers in the moderate interaction regime

Giuseppe Bruno, Federico Pasqualotto, Andrea Agazzi

展开摘要

In this paper, we study the evolution of tokens through the depth of encoder-only transformer models at inference time by modeling them as a system of particles interacting in a mean-field way and studying the corresponding dynamics. More specifically, we consider this problem in the moderate interaction regime, where the number $N$ of tokens is large and the inverse temperature parameter $\beta$ of the model scales together with $N$. In this regime, the dynamics of the system displays a multiscale behavior: a fast phase, where the token empirical measure collapses on a low-dimensional space, an intermediate phase, where the measure further collapses into clusters, and a slow one, where such clusters sequentially merge into a single one. We provide a rigorous characterization of the limiting dynamics in each of these phases and prove convergence in the above mentioned limit, exemplifying our results with some simulations.

Oral
Offline RL by Reward-Weighted Fine-Tuning for Conversation Optimization

Subhojyoti Mukherjee, Viet Dac Lai, Raghavendra Addanki, Ryan A. Rossi, Seunghyun Yoon, Trung Bui, Anup Rao, Jayakumar Subramanian, Branislav Kveton

展开摘要

Offline reinforcement learning (RL) is a variant of RL where the policy is learned from a previously collected dataset of trajectories and rewards. In our work, we propose a practical approach to offline RL with large language models (LLMs). We recast the problem as reward-weighted fine-tuning, which can be solved using similar techniques to supervised fine-tuning (SFT). To showcase the value of our approach, we apply it to learning short-horizon question-answering policies of a fixed length, where the agent reasons about potential answers or asks clarifying questions. Our work stands in a stark contrast to state-of-the-art methods in this domain, based on SFT and direct preference optimization, which have additional hyper-parameters and do not directly optimize for rewards. We compare to them empirically, and report major gains in both optimized rewards and language quality.

Poster
Pass@K Policy Optimization: Solving Harder Reinforcement Learning Problems

Christian Walder, Deep Tejas Karkhanis

展开摘要

Reinforcement Learning algorithms commonly sample multiple ($n>1$) solution attempts for each problem and reward them independently. This optimizes for pass@1 performance and prioritizes individual sample performance over the diversity and collective utility of a set of samples. Such algorithms under-utilize the sampling capacity, limiting exploration and eventual improvement on harder examples. As a fix, we propose Pass-at-$k$ Policy Optimization (PKPO), a multivariate transformation on batches of rewards which leads to direct optimization of \passk\ performance, thus optimizing for sets of samples that feature a large maximum reward when considered jointly. Our primary contribution is to derive novel low variance unbiased estimators for the pass@k and its gradient, in both the binary and continuous reward settings. We show that optimizing with these estimators reduces to reinforcement learning with (batches of) rewards that have been jointly transformed by a function that is stable and efficient to compute. While previous efforts propose transformations for $k=n$, our transformations are the first to enable robust optimization of the pass@k for any arbitrary $k \leq n$. Rather than simply trading off pass@1 performance for pass@k gains, our method allows annealing $k$ during training, optimizing both metrics and often achieving strong pass@1 performance alongside significant pass@k gains. We validate our transformations on illustrative toy experiments, which reveal the variance reducing properties of our formulations. We also include real-world examples using the open-source models Gemma and Llama . We find that our transformation effectively optimizes for the target $k$. Furthermore, higher $k$ values enable solving more and harder problems, while annealing $k$ boosts both the pass@1 and pass@k. Crucially, for challenging task sets where conventional pass@1 optimization stalls, our pass@k approach unblocks learning, likely by improving exploration through the prioritization of joint utility over the utility of individual samples

Spotlight
Trajectory Balance with Asynchrony: Decoupling Exploration and Learning for Fast, Scalable LLM Post-Training

Brian R. Bartoldson, Siddarth Venkatraman, James Diffenderfer, Moksh Jain, Tal Ben-Nun, Seanie Lee, Minsu Kim, Johan Obando-Ceron, Yoshua Bengio, Bhavya Kailkhura

展开摘要

Reinforcement learning (RL) is a critical component of large language model (LLM) post-training. However, on-policy algorithms used for post-training are not naturally robust to a diversified content of experience replay buffers, which asynchronous off-policy actors can efficiently populate in parallel to training. We propose efficiently learning on such off-policy data via Trajectory Balance with Asynchrony (TBA), an approach to asynchronous RL for LLMs that leverages the principled off-policy TB objective. On math, preference-tuning, and automated red-teaming tasks, we post-train models ranging from Pythia 410M to Qwen 2.5 7B, finding TBA offers speed and performance boosts over strong baselines like Online DPO and Dr. GRPO. Beyond TBA's performance benefits (high accuracy even as asynchrony grows) and speedups ($4\times$ or more), we show its reward- and recency-prioritizing sampling enable further gains as data generation is scaled. Our code is available at https://github.com/bbartoldson/TBA.

Poster
TTRL: Test-Time Reinforcement Learning

Yuxin Zuo, Kaiyan Zhang, Li Sheng, Shang Qu, Ganqu Cui, Xuekai Zhu, Haozhan Li, Yuchen Zhang, Xinwei Long, Ermo Hua, Biqing Qi, Youbang Sun, Zhiyuan Ma, Lifan Yuan, Ning Ding, Bowen Zhou

展开摘要

This paper investigates Reinforcement Learning (RL) on data without explicit labels for reasoning tasks in Large Language Models (LLMs). The core challenge of the problem is reward estimation during inference while not having access to ground-truth information. While this setting appears elusive, we find that common practices in Test-Time Scaling (TTS), such as majority voting, yield surprisingly effective rewards suitable for driving RL training. In this work, we introduce Test-Time Reinforcement Learning (TTRL), a novel method for training LLMs using RL on unlabeled data. TTRL enables self-evolution of LLMs by utilizing the priors in the pre-trained models. Our experiments demonstrate that TTRL consistently improves performance across a variety of tasks and models. Notably, TTRL boosts the pass@1 performance of Qwen-2.5-Math-7B by approximately 211% on the AIME 2024 with only unlabeled test data. Furthermore, although TTRL is only supervised by the Maj@N metric, TTRL has demonstrated performance to consistently surpass the upper limit of the initial model, and approach the performance of models trained directly on test data with ground-truth labels. Our experimental findings validate the general effectiveness of TTRL across various tasks and highlight TTRL's potential for broader tasks and domains.

Poster
Stable Gradients for Stable Learning at Scale in Deep Reinforcement Learning

Roger Creus Castanyer, Johan Obando-Ceron, Lu Li, Pierre-Luc Bacon, Glen Berseth, Aaron Courville, Pablo Samuel Castro

展开摘要

Scaling deep reinforcement learning networks is challenging and often results in degraded performance, yet the root causes of this failure mode remain poorly understood. Several recent works have proposed mechanisms to address this, but they are often complex and fail to highlight the causes underlying this difficulty. In this work, we conduct a series of empirical analyses which suggest that the combination of non-stationarity with gradient pathologies, due to suboptimal architectural choices, underlie the challenges of scale. We propose a series of direct interventions that stabilize gradient flow, enabling robust performance across a range of network depths and widths. Our interventions are simple to implement and compatible with well-established algorithms, and result in an effective mechanism that enables strong performance even at large scales. We validate our findings on a variety of agents and suites of environments.

Spotlight
Coarse-to-fine Q-Network with Action Sequence for Data-Efficient Reinforcement Learning

Younggyo Seo, Pieter Abbeel

展开摘要

Predicting a sequence of actions has been crucial in the success of recent behavior cloning algorithms in robotics. Can similar ideas improve reinforcement learning (RL)? We answer affirmatively by observing that incorporating action sequences when predicting ground-truth return-to-go leads to lower validation loss. Motivated by this, we introduce Coarse-to-fine Q-Network with Action Sequence (CQN-AS), a novel value-based RL algorithm that learns a critic network that outputs Q-values over a sequence of actions, i.e., explicitly training the value function to learn the consequence of executing action sequences. Our experiments show that CQN-AS outperforms several baselines on a variety of sparse-reward humanoid control and tabletop manipulation tasks from BiGym and RLBench.

Poster
AdaReasoner: Adaptive Reasoning Enables More Flexible Thinking

Xiangqi Wang, Yue Huang, Yanbo Wang, Xiaonan Luo, Kehan Guo, Yujun Zhou, Xiangliang Zhang

展开摘要

LLMs often need effective configurations, like temperature and reasoning steps, to handle tasks requiring sophisticated reasoning and problem-solving, ranging from joke generation to mathematical reasoning. Existing prompting approaches usually adopt general-purpose, fixed configurations that work “well enough” across tasks but seldom achieve task-specific optimality. To address this gap, we introduce AdaReasoner, an LLM-agnostic plugin designed for any LLM to automate adaptive reasoning configurations for tasks requiring different types of thinking. AdaReasoner is trained using a reinforcement learning (RL) framework, combining a factorized action space with a targeted exploration strategy, along with a pretrained reward model to optimize the policy model for reasoning configurations with only a few-shot guide. AdaReasoner is backed by theoretical guarantees and experiments of fast convergence and a sublinear policy gap. Across six different LLMs and a variety of reasoning tasks, it consistently outperforms standard baselines, preserves out-of-distribution robustness, and yield gains on knowledge-intensive tasks through tailored prompts.

Spotlight
A Principle of Targeted Intervention for Multi-Agent Reinforcement Learning

Anjie Liu, Jianhong Wang, Samuel Kaski, Jun Wang, Mengyue Yang

展开摘要

Steering cooperative multi-agent reinforcement learning (MARL) towards desired outcomes is challenging, particularly when the global guidance from a human on the whole multi-agent system is impractical in a large-scale MARL. On the other hand, designing external mechanisms (e.g., intrinsic rewards and human feedback) to coordinate agents mostly relies on empirical studies, lacking a easy-to-use research tool. In this work, we employ multi-agent influence diagrams (MAIDs) as a graphical framework to address the above issues. First, we introduce the concept of MARL interaction paradigms (orthogonal to MARL learning paradigms), using MAIDs to analyze and visualize both unguided self-organization and global guidance mechanisms in MARL. Then, we design a new MARL interaction paradigm, referred to as the targeted intervention paradigm that is applied to only a single targeted agent, so the problem of global guidance can be mitigated. In implementation, we introduce a causal inference technique—referred to as Pre-Strategy Intervention (PSI)—to realize the targeted intervention paradigm. Since MAIDs can be regarded as a special class of causal diagrams, a composite desired outcome that integrates the primary task goal and an additional desired outcome can be achieved by maximizing the corresponding causal effect through the PSI. Moreover, the bundled relevance graph analysis of MAIDs provides a tool to identify whether an MARL learning paradigm is workable under the design of an MARL interaction paradigm. In experiments, we demonstrate the effectiveness of our proposed targeted intervention, and verify the result of relevance graph analysis.

Poster
Pixel Reasoner: Incentivizing Pixel Space Reasoning via Curiosity-Driven Reinforcement Learning

Alex Su, Haozhe Wang, Weiming Ren, Fangzhen Lin, Wenhu Chen

展开摘要

Chain-of-thought reasoning has significantly improved the performance of Large Language Models (LLMs) across various domains. However, this reasoning process has been confined exclusively to textual space, limiting its effectiveness in visually intensive tasks. To address this limitation, we introduce the concept of pixel-space reasoning. Within this novel framework, Vision-Language Models (VLMs) are equipped with a suite of visual reasoning operations, such as zoom-in and select-frame. These operations enable VLMs to directly inspect, interrogate, and infer from visual evidences, thereby enhancing reasoning fidelity for visual tasks. Cultivating such pixel-space reasoning capabilities in VLMs presents notable challenges, including the model’s initially imbalanced competence and its reluctance to adopt the newly introduced pixel-space operations. We address these challenges through a two-phase training approach. The first phase employs instruction tuning on synthesized reasoning traces to familiarize the model with the novel visual operations. Following this, a reinforcement learning (RL) phase leverages a curiosity-driven reward scheme to balance exploration between pixel-space reasoning and textual reasoning. With these visual operations, VLMs can interact with complex visual inputs, such as information-rich images or videos to proactively gather necessary information. We demonstrate that this approach significantly improves VLM performance across diverse visual reasoning benchmarks. Our 7B model, Pixel-Reasoner, achieves 84% on V* bench, 74% on TallyQA-Complex, and 84% on InfographicsVQA, marking the highest accuracy achieved by any open-source model to date. These results highlight the importance of pixel-space reasoning and the effectiveness of our framework.

Poster
Towards Reliable Code-as-Policies: A Neuro-Symbolic Framework for Embodied Task Planning

Sanghyun Ahn, Wonje Choi, Junyong Lee, Jinwoo Park, Honguk Woo

展开摘要

Recent advances in large language models (LLMs) have enabled the automatic generation of executable code for task planning and control in embodied agents such as robots, demonstrating the potential of LLM-based embodied intelligence. However, these LLM-based code-as-policies approaches often suffer from limited environmental grounding, particularly in dynamic or partially observable settings, leading to suboptimal task success rates due to incorrect or incomplete code generation. In this work, we propose a neuro-symbolic embodied task planning framework that incorporates explicit symbolic verification and interactive validation processes during code generation. In the validation phase, the framework generates exploratory code that actively interacts with the environment to acquire missing observations while preserving task-relevant states. This integrated process enhances the grounding of generated code, resulting in improved task reliability and success rates in complex environments. We evaluate our framework on RLBench and in real-world settings across dynamic, partially observable scenarios. Experimental results demonstrate that our framework improves task success rates by 46.2\% over Code as Policies baselines and attains over 86.8\% executability of task-relevant actions, thereby enhancing the reliability of task planning in dynamic environments.

Spotlight
RobotSmith: Generative Robotic Tool Design for Acquisition of Complex Manipulation Skills

Chunru Lin, Haotian Yuan, Yian Wang, Xiaowen Qiu, Tsun-Hsuan Wang, Minghao Guo, Bohan Wang, Yashraj Narang, Dieter Fox, Chuang Gan

展开摘要

Endowing robots with tool design abilities is critical for enabling them to solve complex manipulation tasks that would otherwise be intractable. While recent generative frameworks can automatically synthesize task settings—such as 3D scenes and reward functions—they have not yet addressed the challenge of tool-use scenarios. Simply retrieving human-designed tools might not be ideal since many tools (e.g., a rolling pin) are difficult for robotic manipulators to handle. Furthermore, existing tool design approaches either rely on predefined templates with limited parameter tuning or apply generic 3D generation methods that are not optimized for tool creation. To address these limitations, we propose **RobotSmith**, an automated pipeline that leverages the implicit physical knowledge embedded in vision-language models (VLMs) alongside the more accurate physics provided by physics simulations to design and use tools for robotic manipulation. Our system (1) iteratively proposes tool designs using collaborative VLM agents, (2) generates low-level robot trajectories for tool use, and (3) jointly optimizes tool geometry and usage for task performance. We evaluate our approach across a wide range of manipulation tasks involving rigid, deformable, and fluid objects. Experiments show that our method consistently outperforms strong baselines in both task success rate and overall performance. Notably, our approach achieves a 50.0\% average success rate, significantly surpassing other baselines such as 3D generation (21.4\%) and tool retrieval (11.1\%). Finally, we deploy our system in real-world settings, demonstrating that the generated tools and their usage plans transfer effectively to physical execution, validating the practicality and generalization capabilities of our approach.

Poster
R$^2$ec: Towards Large Recommender Models with Reasoning

Runyang You, Yongqi Li, Xinyu Lin, Xin Zhang, Wenjie Wang, Wenjie Li, Liqiang Nie

展开摘要

Large recommender models have extended LLMs as powerful recommenders via encoding or item generation, and recent breakthroughs in LLM reasoning synchronously motivate the exploration of reasoning in recommendation. In this work, we propose R$^2$ec, a unified large recommender model with intrinsic reasoning capability. R$^2$ec introduces a dual-head architecture that supports both reasoning chain generation and efficient item prediction in a single model, significantly reducing inference latency. To overcome the lack of annotated reasoning data, we design RecPO, a reinforcement learning framework that optimizes reasoning and recommendation jointly with a novel fused reward mechanism. Extensive experiments on three datasets demonstrate that R$^2$ec outperforms traditional, LLM-based, and reasoning-augmented recommender baselines, while further analyses validate its competitive efficiency among conventional LLM-based recommender baselines and strong adaptability to diverse recommendation scenarios. Code and checkpoints available at https://github.com/YRYangang/RRec.

Poster
Policy Gradient Methods Converge Globally in Imperfect-Information Extensive-Form Games

Fivos Kalogiannis, Gabriele Farina

展开摘要

Multi-agent reinforcement learning (MARL) has long been seen as inseparable from Markov games (Littman 1994). Yet, the most remarkable achievements of practical MARL have arguably been in extensive-form games (EFGs)---spanning games like Poker, Stratego, and Hanabi. At the same time, little is known about provable equilibrium convergence for MARL algorithms applied to EFGs as they stumble upon the inherent nonconvexity of the optimization landscape and the failure of the value-iteration subroutine in EFGs. To this goal, we utilize contemporary advances in nonconvex optimization theory to prove that regularized alternating policy gradient with (i) *direct policy parametrization*, (ii) *softmax policy parametrization*, and (iii) *softmax policy parametrization with natural policy gradient* updates converge to an approximate Nash equilibrium (NE) in the *last-iterate* in imperfect-information perfect-recall zero-sum EFGs. Namely, we observe that since the individual utilities are concave with respect to the sequence-form strategy, they satisfy gradient dominance w.r.t. the behavioral strategy---or, \textit{policy}, in reinforcement learning terms. We exploit this structure to further prove that the regularized utility satisfies the much stronger proximal Polyak- Łojasiewicz condition. In turn, we show that the different flavors of alternating policy gradient methods converge to an $\epsilon$-approximate NE with a number of iterations and trajectory samples that are polynomial in $1/\epsilon$ and the natural parameters of the game. Our work is a preliminary---yet principled---attempt in bridging the conceptual gap between the theory of Markov and imperfect-information EFGs while it aspires to stimulate a deeper dialogue between them.

Poster
PurpCode: Reasoning for Safer Code Generation

Jiawei Liu, Nirav Diwan, Zhe Wang, Haoyu Zhai, Xiaona Zhou, Kiet A. Nguyen, Tianjiao Yu, Muntasir Wahed, Yinlin Deng, hadjer Benkraouda, Yuxiang Wei, Lingming Zhang, Ismini Lourentzou, Gang Wang

展开摘要

We introduce PurpCode, the first post-training recipe for training safe code reasoning models towards generating secure code and defending against malicious cyberactivities. PurpCode trains a reasoning model in two stages: (i) Rule Learning, which explicitly teaches the model to reference cybersafety rules to generate vulnerability-free code and to avoid facilitating malicious cyberactivities; and (ii) Reinforcement Learning, which optimizes model safety and preserves model utility through diverse, multi-objective reward mechanisms. To empower the training pipelines with comprehensive cybersafety data, we conduct internal red-teaming to synthesize comprehensive and high-coverage prompts based on real-world tasks for inducing unsafe cyberactivities in the model. Based on PurpCode, we develop a reasoning-based coding model, namely PurpCode-32B, which demonstrates state-of-the-art cybersafety, outperforming various frontier models. Moreover, our alignment method decreases the model overrefusal rates in both general and cybersafety-specific scenarios, while preserving model utility in both code generation and common security knowledge.

Poster
Towards Generalizable Multi-Policy Optimization with Self-Evolution for Job Scheduling

Inguk Choi, Woo-Jin Shin, Sanghyun Cho, Hyun-Jung Kim

展开摘要

Reinforcement Learning (RL) has shown promising results in solving Job Scheduling Problems (JSPs), automatically deriving powerful dispatching rules from data without relying on expert knowledge. However, most RL-based methods train only a single decision-maker, which limits exploration capability and leaves significant room for performance improvement. Moreover, designing reward functions for different JSP variants remains a challenging and labor-intensive task. To address these limitations, we introduce a novel and generic learning framework that optimizes multiple policies sharing a common objective and a single neural network, while enabling each policy to learn specialized and diverse strategies. The model optimization process is fully guided in a self-supervised manner, eliminating the need for reward functions. In addition, we develop a training scheme that adaptively controls the imitation intensity to reflect the quality of self-labels. Experimental results show that our method effectively addresses the aforementioned challenges and significantly outperforms state-of-the-art RL methods across six JSP variants. Furthermore, our approach also demonstrates strong performance on other combinatorial optimization problems, highlighting its versatility beyond JSPs.

Poster
Mixture-of-Experts Meets In-Context Reinforcement Learning

Wenhao Wu, Fuhong Liu, Haoru Li, Zican Hu, Daoyi Dong, Chunlin Chen, Zhi Wang

展开摘要

In-context reinforcement learning (ICRL) has emerged as a promising paradigm for adapting RL agents to downstream tasks through prompt conditioning. However, two notable challenges remain in fully harnessing in-context learning within RL domains: the intrinsic multi-modality of the state-action-reward data and the diverse, heterogeneous nature of decision tasks. To tackle these challenges, we propose **T2MIR** (**T**oken- and **T**ask-wise **M**oE for **I**n-context **R**L), an innovative framework that introduces architectural advances of mixture-of-experts (MoE) into transformer-based decision models. T2MIR substitutes the feedforward layer with two parallel layers: a token-wise MoE that captures distinct semantics of input tokens across multiple modalities, and a task-wise MoE that routes diverse tasks to specialized experts for managing a broad task distribution with alleviated gradient conflicts. To enhance task-wise routing, we introduce a contrastive learning method that maximizes the mutual information between the task and its router representation, enabling more precise capture of task-relevant information. The outputs of two MoE components are concatenated and fed into the next layer. Comprehensive experiments show that T2MIR significantly facilitates in-context learning capacity and outperforms various types of baselines. We bring the potential and promise of MoE to ICRL, offering a simple and scalable architectural enhancement to advance ICRL one step closer toward achievements in language and vision communities. Our code is available at [https://github.com/NJU-RL/T2MIR](https://github.com/NJU-RL/T2MIR).

Poster
Hierarchical Optimization via LLM-Guided Objective Evolution for Mobility-on-Demand Systems

Yi Zhang, Yushen Long, Yun Ni, Liping Huang, Xiaohong Wang, Jun Liu

展开摘要

Online ride-hailing platforms aim to deliver efficient mobility-on-demand services, often facing challenges in balancing dynamic and spatially heterogeneous supply and demand. Existing methods typically fall into two categories: reinforcement learning (RL) approaches, which suffer from data inefficiency, oversimplified modeling of real-world dynamics, and difficulty enforcing operational constraints; or decomposed online optimization methods, which rely on manually designed high-level objectives that lack awareness of low-level routing dynamics. To address this issue, we propose a novel hybrid framework that integrates large language model (LLM) with mathematical optimization in a dynamic hierarchical system: (1) it is training-free, removing the need for large-scale interaction data as in RL, and (2) it leverages LLM to bridge cognitive limitations caused by problem decomposition by adaptively generating high-level objectives. Within this framework, LLM serves as a meta-optimizer, producing semantic heuristics that guide a low-level optimizer responsible for constraint enforcement and real-time decision execution. These heuristics are refined through a closed-loop evolutionary process, driven by harmony search, which iteratively adapts the LLM prompts based on feasibility and performance feedback from the optimization layer. Extensive experiments based on scenarios derived from both the New York and Chicago taxi datasets demonstrate the effectiveness of our approach, achieving an average improvement of 16% compared to state-of-the-art baselines.

Poster