NeurIPS 2025 论文列表

Conference on Neural Information Processing Systems

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5,812篇论文

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    73912.7%
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SegMASt3R: Geometry Grounded Segment Matching

Rohit Jayanti, Swayam Agrawal, Vansh Garg, Siddharth Tourani, Muhammad Haris Khan, Sourav Garg, Madhava Krishna

展开摘要

Segment matching is an important intermediate task in computer vision that establishes correspondences between semantically or geometrically coherent regions across images. Unlike keypoint matching, which focuses on localized features, segment matching captures structured regions, offering greater robustness to occlusions, lighting variations, and viewpoint changes. In this paper, we leverage the spatial understanding of 3D foundation models to tackle wide-baseline segment matching, a challenging setting involving extreme viewpoint shifts. We propose an architecture that uses the inductive bias of these 3D foundation models to match segments across image pairs with up to $180^\circ$ rotation. Extensive experiments show that our approach outperforms state-of-the-art methods, including the SAM2 video propagator and local feature matching methods, by up to 30\% on the AUPRC metric, on ScanNet++ and Replica datasets. We further demonstrate benefits of the proposed model on relevant downstream tasks, including 3D instance mapping and object-relative navigation.

Spotlight
UMAMI: Unifying Masked Autoregressive Models and Deterministic Rendering for View Synthesis

Tung Le, Tuan Pham, Tung Nguyen, Deying Kong, Xiaohui Xie, Stephan Mandt

展开摘要

Novel view synthesis (NVS) seeks to render photorealistic, 3D‑consistent images of a scene from unseen camera poses given only a sparse set of posed views. Existing deterministic networks render observed regions quickly but blur unobserved areas, whereas stochastic diffusion‑based methods hallucinate plausible content yet incur heavy training‑ and inference‑time costs. In this paper, we propose a hybrid framework that unifies the strengths of both paradigms. A bidirectional transformer encodes multi‑view image tokens and Plücker‑ray embeddings, producing a shared latent representation. Two lightweight heads then act on this representation: (i) a feed‑forward regression head that renders pixels where geometry is well constrained, and (ii) a masked autoregressive diffusion head that completes occluded or unseen regions. The entire model is trained end‑to‑end with joint photometric and diffusion losses, without handcrafted 3D inductive biases, enabling scalability across diverse scenes. Experiments demonstrate that our method attains state‑of‑the‑art image quality while reducing rendering time by an order of magnitude compared with fully generative baselines.

Poster
Styl3R: Instant 3D Stylized Reconstruction for Arbitrary Scenes and Styles

Peng Wang, Xiang Liu, Peidong Liu

展开摘要

Stylizing 3D scenes instantly while maintaining multi-view consistency and faithfully resembling a style image remains a significant challenge. Current state-of-the-art 3D stylization methods typically involve computationally intensive test-time optimization to transfer artistic features into a pretrained 3D representation, often requiring dense posed input images. In contrast, leveraging recent advances in feed-forward reconstruction models, we demonstrate a novel approach to achieve direct 3D stylization in less than a second using unposed sparse-view scene images and an arbitrary style image. To address the inherent decoupling between reconstruction and stylization, we introduce a branched architecture that separates structure modeling and appearance shading, effectively preventing stylistic transfer from distorting the underlying 3D scene structure. Furthermore, we adapt an identity loss to facilitate pre-training our stylization model through the novel view synthesis task. This strategy also allows our model to retain its original reconstruction capabilities while being fine-tuned for stylization. Comprehensive evaluations, using both in-domain and out-of-domain datasets, demonstrate that our approach produces high-quality stylized 3D content that achieve a superior blend of style and scene appearance, while also outperforming existing methods in terms of multi-view consistency and efficiency.

Poster
Video Perception Models for 3D Scene Synthesis

Rui Huang, Guangyao Zhai, Zuria Bauer, Marc Pollefeys, Federico Tombari, Leonidas Guibas, Gao Huang, Francis Engelmann

展开摘要

Automating the expert-dependent and labor-intensive task of 3D scene synthesis would significantly benefit fields such as architectural design, robotics simulation, and virtual reality. Recent approaches to 3D scene synthesis often rely on the commonsense reasoning of large language models (LLMs) or strong visual priors from image generation models. However, current LLMs exhibit limited 3D spatial reasoning, undermining the realism and global coherence of synthesized scenes, while image-generation-based methods often constrain viewpoint control and introduce multi-view inconsistencies. In this work, we present Video Perception models for 3D Scene synthesis (VIPScene), a novel framework that exploits the encoded commonsense knowledge of the 3D physical world in video generation models to ensure coherent scene layouts and consistent object placements across views. VIPScene accepts both text and image prompts and seamlessly integrates video generation, feedforward 3D reconstruction, and open-vocabulary perception models to semantically and geometrically analyze each object in a scene. This enables flexible scene synthesis with high realism and structural consistency. For a more sufficient evaluation on coherence and plausibility, we further introduce First-Person View Score (FPVScore), utilizing a continuous first-person perspective to capitalize on the reasoning ability of multimodal large language models. Extensive experiments show that VIPScene significantly outperforms existing methods and generalizes well across diverse scenarios.

Poster
ODG: Occupancy Prediction Using Dual Gaussians

Yunxiao Shi, Yinhao Zhu, Hong Cai, Shizhong Han, Jisoo Jeong, Amin Ansari, Fatih Porikli

展开摘要

Occupancy prediction infers fine-grained 3D geometry and semantics from camera images of the surrounding environment, making it a critical perception task for autonomous driving. Existing methods either adopt dense grids as scene representation which is difficult to scale to high resolution, or learn the entire scene using a single set of sparse queries, which is insufficient to handle the various object characteristics. In this paper, we present ODG, a hierarchical dual sparse Gaussian representation to effectively capture complex scene dynamics. Building upon the observation that driving scenes can be universally decomposed into static and dynamic counterparts, we define dual Gaussian queries to better model the diverse scene objects. We utilize a hierarchical Gaussian transformer to predict the occupied voxel centers and semantic classes along with the Gaussian parameters. Leveraging the real-time rendering capability of 3D Gaussian Splatting, we also impose rendering supervision with available depth and semantic map annotations injecting pixel-level alignment to boost occupancy learning. Extensive experiments on the Occ3D-nuScenes and Occ3D-Waymo benchmarks demonstrate our proposed method sets new state-of-the-art results while maintaining low inference cost.

Poster
Reconstructing Heterogeneous Biomolecules via Hierarchical Gaussian Mixtures and Part Discovery

Shayan Shekarforoush, David B. Lindell, Marcus A Brubaker, David J. Fleet

展开摘要

Cryo-EM is a transformational paradigm in molecular biology where computational methods are used to infer 3D molecular structure at atomic resolution from extremely noisy 2D electron microscope images. At the forefront of research is how to model the structure when the imaged particles exhibit non-rigid conformational flexibility and compositional variation where parts are sometimes missing. We introduce a novel 3D reconstruction framework with a hierarchical Gaussian mixture model, inspired in part by Gaussian Splatting for 4D scene reconstruction. In particular, the structure of the model is grounded in an initial process that infers a part-based segmentation of the particle, providing essential inductive bias in order to handle both conformational and compositional variability. The framework, called \methodName, is shown to reveal biologically meaningful structures on complex experimental datasets, and establishes a new state-of-the-art on CryoBench, a benchmark for cryo-EM heterogeneity methods.

Poster
CADGrasp: Learning Contact and Collision Aware General Dexterous Grasping in Cluttered Scenes

Jiyao Zhang, Zhiyuan Ma, Tianhao Wu, Zeyuan Chen, Hao Dong

展开摘要

Dexterous grasping in cluttered environments presents substantial challenges due to the high degrees of freedom of dexterous hands, occlusion, and potential collisions arising from diverse object geometries and complex layouts. To address these challenges, we propose CADGrasp, a two-stage algorithm for general dexterous grasping using single-view point cloud inputs. In the first stage, we predict a scene-decoupled, contact- and collision-aware representation—sparse IBS—as the optimization target. Sparse IBS compactly encodes the geometric and contact relationships between the dexterous hand and the scene, enabling stable and collision-free dexterous grasp pose optimization. To enhance the prediction of this high-dimensional representation, we introduce an occupancy-diffusion model with voxel-level conditional guidance and force closure score filtering. In the second stage, we develop several energy functions and ranking strategies for optimization based on sparse IBS to generate high-quality dexterous grasp poses. Extensive experiments in both simulated and real-world settings validate the effectiveness of our approach, demonstrating its capability to mitigate collisions while maintaining a high grasp success rate across diverse objects and complex scenes.

Poster
Collaborating Vision, Depth, and Thermal Signals for Multi-Modal Tracking: Dataset and Algorithm

Xue-Feng Zhu, Tianyang Xu, Yifan Pan, Jinjie Gu, Xi Li, Jiwen Lu, Xiaojun Wu, Josef Kittler

展开摘要

Existing multi-modal object tracking approaches primarily focus on dual-modal paradigms, such as RGB-Depth or RGB-Thermal, yet remain challenged in complex scenarios due to limited input modalities. To address this gap, this work introduces a novel multi-modal tracking task that leverages three complementary modalities, including visible RGB, Depth (D), and Thermal Infrared (TIR), aiming to enhance robustness in complex scenarios. To support this task, we construct a new multi-modal tracking dataset, coined RGBDT500, which consists of 500 videos with synchronised frames across the three modalities. Each frame provides spatially aligned RGB, depth, and thermal infrared images with precise object bounding box annotations. Furthermore, we propose a novel multi-modal tracker, dubbed RDTTrack. RDTTrack integrates tri-modal information for robust tracking by leveraging a pretrained RGB-only tracking model and prompt learning techniques. In specific, RDTTrack fuses thermal infrared and depth modalities under a proposed orthogonal projection constraint, then integrates them with RGB signals as prompts for the pre-trained foundation tracking model, effectively harmonising tri-modal complementary cues. The experimental results demonstrate the effectiveness and advantages of the proposed method, showing significant improvements over existing dual-modal approaches in terms of tracking accuracy and robustness in complex scenarios. The dataset and source code are publicly available at https://xuefeng-zhu5.github.io/RGBDT500.

Poster
When Semantics Mislead Vision: Mitigating Large Multimodal Models Hallucinations in Scene Text Spotting and Understanding

Yan Shu, Hangui Lin, Yexin Liu, Yan Zhang, Gangyan Zeng, Yan Li, Yu Zhou, Ser-Nam Lim, Harry Yang, Nicu Sebe

展开摘要

Large Multimodal Models (LMMs) have achieved impressive progress in visual perception and reasoning. However, when confronted with visually ambiguous or non-semantic scene text, they often struggle to accurately spot and understand the content, frequently generating semantically plausible yet visually incorrect answers, which we refer to as semantic hallucination. In this work, we investigate the underlying causes of semantic hallucination and identify a key finding: Transformer layers in LLM with stronger attention focus on scene text regions are less prone to producing semantic hallucinations. Thus, we propose a training-free semantic hallucination mitigation framework comprising two key components: (1) ZoomText, a coarse-to-fine strategy that identifies potential text regions without external detectors; and (2) Grounded Layer Correction, which adaptively leverages the internal representations from layers less prone to hallucination to guide decoding, correcting hallucinated outputs for non-semantic samples while preserving the semantics of meaningful ones. To enable rigorous evaluation, we introduce TextHalu-Bench, a benchmark of 1,740 samples spanning both semantic and non-semantic cases, with manually curated question–answer pairs designed to probe model hallucinations. Extensive experiments demonstrate that our method not only effectively mitigates semantic hallucination but also achieves strong performance on public benchmarks for scene text spotting and understanding.

Poster
HoloScene: Simulation‑Ready Interactive 3D Worlds from a Single Video

Hongchi Xia, Chih-Hao Lin, Hao-Yu Hsu, Quentin Leboutet, Katelyn Gao, Michael Paulitsch, Benjamin Ummenhofer, Shenlong Wang

展开摘要

Digitizing the physical world into accurate simulation‑ready virtual environments offers significant opportunities in a variety of fields such as augmented and virtual reality, gaming, and robotics. However, current 3D reconstruction and scene-understanding methods commonly fall short in one or more critical aspects, such as geometry completeness, object interactivity, physical plausibility, photorealistic rendering, or realistic physical properties for reliable dynamic simulation. To address these limitations, we introduce HoloScene, a novel interactive 3D reconstruction framework that simultaneously achieves these requirements. HoloScene leverages a comprehensive interactive scene-graph representation, encoding object geometry, appearance, and physical properties alongside hierarchical and inter-object relationships. Reconstruction is formulated as an energy-based optimization problem, integrating observational data, physical constraints, and generative priors into a unified, coherent objective. Optimization is efficiently performed via a hybrid approach combining sampling-based exploration with gradient-based refinement. The resulting digital twins exhibit complete and precise geometry, physical stability, and realistic rendering from novel viewpoints. Evaluations conducted on multiple benchmark datasets demonstrate superior performance, while practical use-cases in interactive gaming and real-time digital-twin manipulation illustrate HoloScene's broad applicability and effectiveness.

Poster
FHGS: Feature-Homogenized Gaussian Splatting

Q.G. Duan, Benyun ZHAO, Mingqiao Han, Yijun Huang, Ben M. Chen

展开摘要

Scene understanding based on 3D Gaussian Splatting (3DGS) has recently achieved notable advances. Although 3DGS related methods have efficient rendering capabilities, they fail to address the inherent contradiction between the anisotropic color representation of gaussian primitives and the isotropic requirements of semantic features, leading to insufficient cross-view feature consistency. To overcome the limitation, we proposes FHGS (Feature-Homogenized Gaussian Splatting), a novel 3D feature distillation framework inspired by physical models, which freezes and distills 2D pre-trained features into 3D representations while preserving the real-time rendering efficiency of 3DGS. Specifically, our FHGS introduces the following innovations: Firstly, a universal feature fusion architecture is proposed, enabling robust embedding of large-scale pre-trained models' semantic features (e.g., SAM, CLIP) into sparse 3D structures. Secondly, a non-differentiable feature fusion mechanism is introduced, which enables semantic features to exhibit viewpoint independent isotropic distributions. This fundamentally balances the anisotropic rendering of gaussian primitives and the isotropic expression of features; Thirdly, a dual-driven optimization strategy inspired by electric potential fields is proposed, which combines external supervision from semantic feature fields with internal primitive clustering guidance. This mechanism enables synergistic optimization of global semantic alignment and local structural consistency. Extensive comparison experiments with other state-of-the-art methods on benchmark datasets demonstrate that our FHGS exhibits superior reconstruction performance in feature fusion, noise suppression, and geometric precision, while maintaining a significantly lower training time. This work establishes a novel Gaussian Splatting data structure, offering practical advancements for real-time semantic mapping, 3D stylization, and Vision-Language Navigation (VLN). Our code and additional results are available on our project page:https://fhgs.cuastro.org/.

Poster
Fused View-Time Attention and Feedforward Reconstruction for 4D Scene Generation

Chaoyang Wang, Ashkan Mirzaei, Vidit Goel, Willi Menapace, Aliaksandr Siarohin, Michael Vasilkovsky, Ivan Skorokhodov, Vladislav Shakhrai, Sergei Korolev, Sergey Tulyakov, Peter Wonka

展开摘要

We propose the first framework capable of computing a 4D spatio-temporal grid of video frames and 3D Gaussian particles for each time step using a feed-forward architecture. Our architecture has two main components, a 4D video model and a 4D reconstruction model. In the first part, we analyze current 4D video diffusion architectures that perform spatial and temporal attention either sequentially or in parallel within a two-stream design. We highlight the limitations of existing approaches and introduce a novel fused architecture that performs spatial and temporal attention within a single layer. The key to our method is a sparse attention pattern, where tokens attend to others in the same frame, at the same timestamp, or from the same viewpoint. In the second part, we extend existing 3D reconstruction algorithms by introducing a Gaussian head, a camera token replacement algorithm, and additional dynamic layers and training. Overall, we establish a new state of the art for 4D generation, improving both visual quality and reconstruction capability.

Poster
3DOT: Texture Transfer for 3DGS Objects from a Single Reference Image

Xiao Cao, Beibei Lin, Bo Wang, Zhiyong Huang, Robby T. Tan

展开摘要

Image-based 3D texture transfer from a single 2D reference image enables practical customization of 3D object appearances with minimal manual effort. Adapted 2D editing and text-driven 3D editing approaches can serve this purpose. However, 2D editing typically involves frame-by-frame manipulation, often resulting in inconsistencies across views, while text-driven 3D editing struggles to preserve texture characteristics from reference images. To tackle these challenges, we introduce \textbf{3DOT}, a \textbf{3D} Gaussian Splatting \textbf{O}bject \textbf{T}exture Transfer method based on a single reference image, integrating: 1) progressive generation, 2) view-consistency gradient guidance, and 3) prompt-tuned gradient guidance. To ensure view consistency, progressive generation starts by transferring texture from the reference image and gradually propagates it to adjacent views. View-consistency gradient guidance further reinforces coherence by conditioning the generation model on feature differences between consistent and inconsistent outputs. To preserve texture characteristics, prompt-tuning-based gradient guidance learns a token that describes differences between original and reference textures, guiding the transfer for faithful texture preservation across views. Overall, 3DOT combines these strategies to achieve effective texture transfer while maintaining structural coherence across viewpoints. Extensive qualitative and quantitative evaluations confirm that our three components enable convincing and effective 2D-to-3D texture transfer. Our project page is available here: https://massyzs.github.io/3DOT_web/.

Poster
Metropolis-Hastings Sampling for 3D Gaussian Reconstruction

Hyunjin Kim, Haebeom Jung, Jaesik Park

展开摘要

We propose an adaptive sampling framework for 3D Gaussian Splatting (3DGS) that leverages comprehensive multi-view photometric error signals within a unified Metropolis-Hastings approach. Vanilla 3DGS heavily relies on heuristic-based density-control mechanisms (e.g., cloning, splitting, and pruning), which can lead to redundant computations or premature removal of beneficial Gaussians. Our framework overcomes these limitations by reformulating densification and pruning as a probabilistic sampling process, dynamically inserting and relocating Gaussians based on aggregated multi-view errors and opacity scores. Guided by Bayesian acceptance tests derived from these error-based importance scores, our method substantially reduces reliance on heuristics, offers greater flexibility, and adaptively infers Gaussian distributions without requiring predefined scene complexity. Experiments on benchmark datasets, including Mip-NeRF360, Tanks and Temples and Deep Blending, show that our approach reduces the number of Gaussians needed, achieving faster convergence while matching or modestly surpassing the view-synthesis quality of state-of-the-art models.

Poster
SyncHuman: Synchronizing 2D and 3D Generative Models for Single-view Human Reconstruction

Wenyue Chen, Peng Li, Wangguandong Zheng, Chengfeng Zhao, Mengfei Li, Yaolong Zhu, Zhiyang Dou, Ronggang Wang, Yuan Liu

展开摘要

Photorealistic 3D full-body human reconstruction from a single image is a critical yet challenging task for applications in films and video games due to inherent ambiguities and severe self-occlusions. While recent approaches leverage SMPL estimation and SMPL-conditioned image generative models to hallucinate novel views, they suffer from inaccurate 3D priors estimated from SMPL meshes and have difficulty in handling difficult human poses and reconstructing fine details.In this paper, we propose SyncHuman, a novel framework that combines 2D multiview generative model and 3D native generative model for the first time, enabling high-quality clothed human mesh reconstruction from single-view images even under challenging human poses.Multiview generative model excels at capturing fine 2D details but struggles with structural consistency, whereas 3D native generative model generates coarse yet structurally consistent 3D shapes. By integrating the complementary strengths of these two approaches, we develop a more effective generation framework. Specifically, we first jointly fine-tune the multiview generative model and the 3D native generative model with proposed pixel-aligned 2D-3D synchronization attention to produce geometrically aligned 3D shapes and 2D multiview images. To further improve details, we introduce a feature injection mechanism that lifts fine details from 2D multiview images onto the aligned 3D shapes, enabling accurate and high-fidelity reconstruction.Extensive experiments demonstrate that SyncHuman achieves robust and photorealistic 3D human reconstruction, even for images with challenging poses. Our method outperforms baseline methods in geometric accuracy and visual fidelity, demonstrating a promising direction for future 3D generation models.

Poster
IBGS: Image-Based Gaussian Splatting

Hoang Chuong Nguyen, Wei Mao, Jose M. Alvarez, miaomiao Liu

展开摘要

3D Gaussian Splatting (3DGS) has recently emerged as a fast, high-quality method for novel view synthesis (NVS). However, its use of low-degree spherical harmonics limits its ability to capture spatially varying color and view-dependent effects such as specular highlights. Existing works augment Gaussians with either a global texture map, which struggles with complex scenes, or per-Gaussian texture maps, which introduces high storage overhead. We propose Image-Based Gaussian Splatting, an efficient alternative that leverages high-resolution source images for fine details and view-specific color modeling. Specifically, we model each pixel color as a combination of a base color from standard 3DGS rendering and a learned residual inferred from neighboring training images. This promotes accurate surface alignment and enables rendering images of high-frequency details and accurate view-dependent effects. Experiments on standard NVS benchmarks show that our method significantly outperforms prior Gaussian Splatting approaches in rendering quality, without increasing the storage footprint.

Poster
Optimize the Unseen - Fast NeRF Cleanup with Free Space Prior

Leo Segre, Shai Avidan

展开摘要

Neural Radiance Fields (NeRF) have advanced photorealistic novel view synthesis, but their reliance on photometric reconstruction introduces artifacts, commonly known as "floaters". These artifacts degrade novel view quality, particularly in unseen regions where NeRF optimization is unconstrained. We propose a fast, post-hoc NeRF cleanup method that eliminates such artifacts by enforcing a Free Space Prior, ensuring that unseen regions remain empty while preserving the structure of observed areas. Unlike existing approaches that rely on Maximum Likelihood (ML) estimation or complex, data-driven priors, our method adopts a Maximum-a-Posteriori (MAP) approach with a simple yet effective global prior. This enables our method to clean artifacts in both seen and unseen areas, significantly improving novel view quality even in challenging scene regions. Our approach generalizes across diverse NeRF architectures and datasets while requiring no additional memory beyond the original NeRF. Compared to state-of-the-art cleanup methods, our method is 2.5x faster in inference and completes cleanup training in under 30 seconds. Our code will be made publicly available.

Poster
Asymmetric Dual Self-Distillation for 3D Self-Supervised Representation Learning

Remco F. Leijenaar, Hamidreza Kasaei

展开摘要

Learning semantically meaningful representations from unstructured 3D point clouds remains a central challenge in computer vision, especially in the absence of large-scale labeled datasets. While masked point modeling (MPM) is widely used in self-supervised 3D learning, its reconstruction-based objective can limit its ability to capture high-level semantics. We propose AsymDSD, an Asymmetric Dual Self-Distillation framework that unifies masked modeling and invariance learning through prediction in the latent space rather than the input space. AsymDSD builds on a joint embedding architecture and introduces several key design choices: an efficient asymmetric setup, disabling attention between masked queries to prevent shape leakage, multi-mask sampling, and a point cloud adaptation of multi-crop. AsymDSD achieves state-of-the-art results on ScanObjectNN (90.53\%) and further improves to 93.72\% when pretrained on 930k shapes, surpassing prior methods.

Poster
Linear Differential Vision Transformer: Learning Visual Contrasts via Pairwise Differentials

Yifan Pu, Jixuan Ying, Qixiu Li, Tianzhu Ye, Dongchen Han, Xiaochen Wang, Ziyi Wang, Xinyu Shao, Gao Huang, Xiu Li

展开摘要

Vision Transformers (ViTs) have become a universal backbone for both image recognition and image generation. Yet their Multi–Head Self–Attention (MHSA) layer still performs a quadratic query–key interaction for \emph{every} token pair, spending the bulk of computation on visually weak or redundant correlations. We introduce \emph{Visual–Contrast Attention} (VCA), a drop-in replacement for MHSA that injects an explicit notion of discrimination while reducing the theoretical complexity from $\mathcal{O}(N^{2}C)$ to $\mathcal{O}(N n C)$ with $n\!\ll\!N$. VCA first distils each head’s dense query field into a handful of spatially pooled \emph{visual–contrast tokens}, then splits them into a learnable \emph{positive} and \emph{negative} stream whose differential interaction highlights what truly separates one region from another. The module adds fewer than $0.3$\,M parameters to a DeiT-Tiny backbone, requires no extra FLOPs, and is wholly architecture-agnostic. Empirically, VCA lifts DeiT-Tiny top-1 accuracy on ImageNet-1K from $72.2\%$ to \textbf{$75.6\%$} (+$3.4$) and improves three strong hierarchical ViTs by up to $3.1$\%, while in class-conditional ImageNet generation it lowers FID-50K by $2.1$ to $5.2$ points across both diffusion (DiT) and flow (SiT) models. Extensive ablations confirm that (i) spatial pooling supplies low-variance global cues, (ii) dual positional embeddings are indispensable for contrastive reasoning, and (iii) combining the two in both stages yields the strongest synergy. VCA therefore offers a simple path towards faster and sharper Vision Transformers. The source code is available at \href{https://github.com/LeapLabTHU/LinearDiff}{https://github.com/LeapLabTHU/LinearDiff}.

Poster
Gaze Beyond the Frame: Forecasting Egocentric 3D Visual Span

Heeseung Yun, Joonil Na, Jaeyeon Kim, Calvin Murdock, Gunhee Kim

展开摘要

People continuously perceive and interact with their surroundings based on underlying intentions that drive their exploration and behaviors. While research in egocentric user and scene understanding has focused primarily on motion and contact-based interaction, forecasting human visual perception itself remains less explored despite its fundamental role in guiding human actions and its implications for AR/VR and assistive technologies. We address the challenge of egocentric 3D visual span forecasting, predicting where a person's visual perception will focus next within their three-dimensional environment. To this end, we propose EgoSpanLift, a novel method that transforms egocentric visual span forecasting from 2D image planes to 3D scenes. EgoSpanLift converts SLAM-derived keypoints into gaze-compatible geometry and extracts volumetric visual span regions. We further combine EgoSpanLift with 3D U-Net and unidirectional transformers, enabling spatio-temporal fusion to efficiently predict future visual span in the 3D grid. In addition, we curate a comprehensive benchmark from raw egocentric multisensory data, creating a testbed with 364.6K samples for 3D visual span forecasting. Our approach outperforms competitive baselines for egocentric gaze anticipation and 3D localization, while achieving comparable results even when projected back onto 2D image planes without additional 2D-specific training.

Spotlight