NeurIPS 2024 论文列表

Conference on Neural Information Processing Systems

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4,562篇论文

按官方录用论文列表统计,可能与会议公布的数字略有出入。

  • Oral
    721.6%
  • Spotlight
    3828.4%
  • Poster
    4,06489.1%
  • 其他 / 未标注
    441.0%

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GREATS: Online Selection of High-Quality Data for LLM Training in Every Iteration

Jiachen T. Wang, Tong Wu, Dawn Song, Prateek Mittal, Ruoxi Jia

展开摘要

Online batch selection methods offer an adaptive alternative to static training data selection by dynamically selecting data batches during training. However, existing methods either rely on impractical reference models or simple heuristics that may not capture true data informativeness. To address these limitations, we propose \emph{GREedy Approximation Taylor Selection} (GREATS), a principled and efficient online batch selection method that applies greedy algorithm to optimize the data batch quality approximated by Taylor expansion. We develop a series of techniques to scale GREATS to large-scale model training. Extensive experiments with large language models (LLMs) demonstrate that GREATS significantly improves training convergence speed and generalization performance.

Spotlight
An Adaptive Approach for Infinitely Many-armed Bandits under Generalized Rotting Constraints

Jung-hun Kim, Milan Vojnovic, Se-Young Yun

展开摘要

In this study, we consider the infinitely many-armed bandit problems in a rested rotting setting, where the mean reward of an arm may decrease with each pull, while otherwise, it remains unchanged. We explore two scenarios regarding the rotting of rewards: one in which the cumulative amount of rotting is bounded by $V_T$, referred to as the slow-rotting case, and the other in which the cumulative number of rotting instances is bounded by $S_T$, referred to as the abrupt-rotting case. To address the challenge posed by rotting rewards, we introduce an algorithm that utilizes UCB with an adaptive sliding window, designed to manage the bias and variance trade-off arising due to rotting rewards. Our proposed algorithm achieves tight regret bounds for both slow and abrupt rotting scenarios. Lastly, we demonstrate the performance of our algorithm using numerical experiments.

Poster
On the Computational Landscape of Replicable Learning

Alkis Kalavasis, amin karbasi, Grigoris Velegkas, Felix Zhou

展开摘要

We study computational aspects of algorithmic replicability, a notion of stability introduced by Impagliazzo, Lei, Pitassi, and Sorrell [STOC, 2022]. Motivated by a recent line of work that established strong statistical connections between replicability and other notions of learnability such as online learning, private learning, and SQ learning, we aim to understand better the computational connections between replicability and these learning paradigms. Our first result shows that there is a concept class that is efficiently replicably PAC learnable, but, under standard cryptographic assumptions, no efficient online learner exists for this class. Subsequently, we design an efficient replicable learner for PAC learning parities when the marginal distribution is far from uniform, making progress on a question posed by Impagliazzo et al. [STOC, 2022]. To obtain this result, we design a replicable lifting framework inspired by Blanc, Lange, Malik, and Tan [STOC, 2023], that transforms in a black-box manner efficient replicable PAC learners under the uniform marginal distribution over the Boolean hypercube to replicable PAC learners under any marginal distribution, with sample and time complexity that depends on a certain measure of the complexity of the distribution. Finally, we show that any pure DP learner can be transformed in a black-box manner to a replicable learner, with time complexity polynomial in the confidence and accuracy parameters, but exponential in the representation dimension of the underlying hypothesis class.

Poster
No-Regret Learning for Fair Multi-Agent Social Welfare Optimization

Mengxiao Zhang, Ramiro Deo-Campo Vuong, Haipeng Luo

展开摘要

We consider the problem of online multi-agent Nash social welfare (NSW) maximization. While previous works of Hossain et al. [2021], Jones et al. [2023] study similar problems in stochastic multi-agent multi-armed bandits and show that $\sqrt{T}$-regret is possible after $T$ rounds, their fairness measure is the product of all agents' rewards, instead of their NSW (that is, their geometric mean). Given the fundamental role of NSW in the fairness literature, it is more than natural to ask whether no-regret fair learning with NSW as the objective is possible. In this work, we provide a complete answer to this question in various settings. Specifically, in stochastic $N$-agent $K$-armed bandits, we develop an algorithm with $\widetilde{\mathcal{O}}(K^{\frac{2}{N}}T^{\frac{N-1}{N}})$ regret and prove that the dependence on $T$ is tight, making it a sharp contrast to the $\sqrt{T}$-regret bounds of Hossain et al. [2021], Jones et al. [2023]. We then consider a more challenging version of the problem with adversarial rewards. Somewhat surprisingly, despite NSW being a concave function, we prove that no algorithm can achieve sublinear regret. To circumvent such negative results, we further consider a setting with full-information feedback and design two algorithms with $\sqrt{T}$-regret: the first one has no dependence on $N$ at all and is applicable to not just NSW but a broad class of welfare functions, while the second one has better dependence on $K$ and is preferable when $N$ is small. Finally, we also show that logarithmic regret is possible whenever there exists one agent who is indifferent about different arms.

Poster
Maximizing utility in multi-agent environments by anticipating the behavior of other learners

Angelos Assos, Yuval Dagan, Constantinos Costis Daskalakis

展开摘要

Learning algorithms are often used to make decisions in sequential decision-making environments. In multi-agent settings, the decisions of each agent can affect the utilities/losses of the other agents. Therefore, if an agent is good at anticipating the behavior of the other agents, in particular how they will make decisions in each round as a function of their experience that far, it could try to judiciously make its own decisions over the rounds of the interaction so as to influence the other agents to behave in a way that ultimately benefits its own utility. In this paper, we study repeated two-player games involving two types of agents: a learner, which employs an online learning algorithm to choose its strategy in each round; and an optimizer, which knows the learner's utility function and the learner's online learning algorithm. The optimizer wants to plan ahead to maximize its own utility, while taking into account the learner's behavior. We provide two results: a positive result for repeated zero-sum games and a negative result for repeated general-sum games. Our positive result is an algorithm for the optimizer, which exactly maximizes its utility against a learner that plays the Replicator Dynamics --- the continuous-time analogue of Multiplicative Weights Update (MWU). Additionally, we use this result to provide an algorithm for the optimizer against MWU, i.e.~for the discrete-time setting, which guarantees an average utility for the optimizer that is higher than the value of the one-shot game. Our negative result shows that, unless P=NP, there is no Fully Polynomial Time Approximation Scheme (FPTAS) for maximizing the utility of an optimizer against a learner that best-responds to the history in each round. Yet, this still leaves open the question of whether there exists a polynomial-time algorithm that optimizes the utility up to $o(T)$.

Poster
Learning-Augmented Algorithms with Explicit Predictors

Marek Elias, Haim Kaplan, Yishay Mansour, Shay Moran

展开摘要

Recent advances in algorithmic design show how to utilize predictions obtained by machine learning models from past and present data. These approaches have demonstrated an enhancement in performance when the predictions are accurate, while also ensuring robustness by providing worst-case guarantees when predictions fail. In this paper we focus on online problems; prior research in this context was focused on a paradigm where the algorithms are oblivious of the predictors' design, treating them as a black box. In contrast, in this work, we unpack the predictor and integrate the learning problem it gives rise for within the algorithmic challenge. In particular we allow the predictor to learn as it receives larger parts of the input, with the ultimate goal of designing online learning algorithms specifically tailored for the algorithmic task at hand. Adopting this perspective, we focus on a number of fundamental problems, including caching and scheduling, which have been well-studied in the black-box setting. For each of the problems, we introduce new algorithms that take advantage of explicit and carefully designed learning rules. These pairings of online algorithms with corresponding learning rules yields improvements in the overall performance in comparison with previous work.

Poster
Queueing Matching Bandits with Preference Feedback

Jung-hun Kim, Min-hwan Oh

展开摘要

In this study, we consider multi-class multi-server asymmetric queueing systems consisting of $N$ queues on one side and $K$ servers on the other side, where jobs randomly arrive in queues at each time. The service rate of each job-server assignment is unknown and modeled by a feature-based Multi-nomial Logit (MNL) function. At each time, a scheduler assigns jobs to servers, and each server stochastically serves at most one job based on its preferences over the assigned jobs. The primary goal of the algorithm is to stabilize the queues in the system while learning the service rates of servers. To achieve this goal, we propose algorithms based on UCB and Thompson Sampling, which achieve system stability with an average queue length bound of $O(\min\\{N,K\\}/\epsilon)$ for a large time horizon $T$, where $\epsilon$ is a traffic slackness of the system. Furthermore, the algorithms achieve sublinear regret bounds of $\tilde{O}(\min\\{\sqrt{T}Q_{\max},T^{3/4}\\})$, where $Q_{\max}$ represents the maximum queue length over agents and times. Lastly, we provide experimental results to demonstrate the performance of our algorithms.

Poster
Test-time Adaptation in Non-stationary Environments via Adaptive Representation Alignment

Zhen-Yu Zhang, Zhiyu Xie, Huaxiu Yao, Masashi Sugiyama

展开摘要

Adapting to distribution shifts is a critical challenge in modern machine learning, especially as data in many real-world applications accumulate continuously in the form of streams. We investigate the problem of sequentially adapting a model to non-stationary environments, where the data distribution is continuously shifting and only a small amount of unlabeled data are available each time. Continual test-time adaptation methods have shown promising results by using reliable pseudo-labels, but they still fall short in exploring representation alignment with the source domain in non-stationary environments. In this paper, we propose to leverage non-stationary representation learning to adaptively align the unlabeled data stream, with its changing distributions, to the source data representation using a sketch of the source data. To alleviate the data scarcity in non-stationary representation learning, we propose a novel adaptive representation alignment algorithm called Ada-ReAlign. This approach employs a group of base learners to explore different lengths of the unlabeled data stream, which are adaptively combined by a meta learner to handle unknown and continuously evolving data distributions. The proposed method comes with nice theoretical guarantees under convexity assumptions. Experiments on both benchmark datasets and a real-world application validate the effectiveness and adaptability of our proposed algorithm.

Poster
Improved Analysis for Bandit Learning in Matching Markets

Fang Kong, Zilong Wang, Shuai Li

展开摘要

A rich line of works study the bandit learning problem in two-sided matching markets, where one side of market participants (players) are uncertain about their preferences and hope to find a stable matching during iterative matchings with the other side (arms). The state-of-the-art analysis shows that the player-optimal stable regret is of order $O(K\log T/\Delta^2)$ where $K$ is the number of arms, $T$ is the horizon and $\Delta$ is the players' minimum preference gap. However, this result may be far from the lower bound $\Omega(\max\{N\log T/\Delta^2, K\log T/\Delta\})$ since the number $K$ of arms (workers, publisher slots) may be much larger than that $N$ of players (employers in labor markets, advertisers in online advertising, respectively). In this paper, we propose a new algorithm and show that the regret can be upper bounded by $O(N^2\log T/\Delta^2 + K \log T/\Delta)$. This result removes the dependence on $K$ in the main order term and improves the state-of-the-art guarantee in common cases where $N$ is much smaller than $K$. Such an advantage is also verified in experiments. In addition, we provide a refined analysis for the existing centralized UCB algorithm and show that, under $\alpha$-condition, it achieves an improved $O(N \log T/\Delta^2 + K \log T / \Delta)$ regret.

Poster