NeurIPS 2024 论文列表

Conference on Neural Information Processing Systems

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4,562篇论文

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  • Oral
    721.6%
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    3828.4%
  • Poster
    4,06489.1%
  • 其他 / 未标注
    441.0%

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HumanSplat: Generalizable Single-Image Human Gaussian Splatting with Structure Priors

Panwang Pan, Zhuo Su, Chenguo Lin, Zhen Fan, Yongjie Zhang, Zeming Li, Tingting Shen, Yadong Mu, Yebin Liu

展开摘要

Despite recent advancements in high-fidelity human reconstruction techniques, the requirements for densely captured images or time-consuming per-instance optimization significantly hinder their applications in broader scenarios. To tackle these issues, we present **HumanSplat**, which predicts the 3D Gaussian Splatting properties of any human from a single input image in a generalizable manner. Specifically, HumanSplat comprises a 2D multi-view diffusion model and a latent reconstruction Transformer with human structure priors that adeptly integrate geometric priors and semantic features within a unified framework. A hierarchical loss that incorporates human semantic information is devised to achieve high-fidelity texture modeling and impose stronger constraints on the estimated multiple views. Comprehensive experiments on standard benchmarks and in-the-wild images demonstrate that HumanSplat surpasses existing state-of-the-art methods in achieving photorealistic novel-view synthesis. Project page: https://humansplat.github.io.

Poster
DMesh: A Differentiable Mesh Representation

Sanghyun Son, Matheus Gadelha, Yang Zhou, Zexiang Xu, Ming Lin, Yi Zhou

展开摘要

We present a differentiable representation, DMesh, for general 3D triangular meshes. DMesh considers both the geometry and connectivity information of a mesh. In our design, we first get a set of convex tetrahedra that compactly tessellates the domain based on Weighted Delaunay Triangulation (WDT), and select triangular faces on the tetrahedra to define the final mesh. We formulate probability of faces to exist on the actual surface in a differentiable manner based on the WDT. This enables DMesh to represent meshes of various topology in a differentiable way, and allows us to reconstruct the mesh under various observations, such as point clouds and multi-view images using gradient-based optimization. We publicize the source code and supplementary material at our project page (https://sonsang.github.io/dmesh-project).

Poster
3D Gaussian Rendering Can Be Sparser: Efficient Rendering via Learned Fragment Pruning

Zhifan Ye, Chenxi Wan, Chaojian Li, Jihoon Hong, Sixu Li, Leshu Li, Yongan Zhang, Yingyan Celine Lin

展开摘要

3D Gaussian splatting has recently emerged as a promising technique for novel view synthesis from sparse image sets, yet comes at the cost of requiring millions of 3D Gaussian primitives to reconstruct each 3D scene. This largely limits its application to resource-constrained devices and applications. Despite advances in Gaussian pruning techniques that aim to remove individual 3D Gaussian primitives, the significant reduction in primitives often fails to translate into commensurate increases in rendering speed, impeding efficiency and practical deployment. We identify that this discrepancy arises due to the overlooked impact of fragment count per Gaussian (i.e., the number of pixels each Gaussian is projected onto). To bridge this gap and meet the growing demands for efficient on-device 3D Gaussian rendering, we propose fragment pruning, an orthogonal enhancement to existing pruning methods that can significantly accelerate rendering by selectively pruning fragments within each Gaussian. Our pruning framework dynamically optimizes the pruning threshold for each Gaussian, markedly improving rendering speed and quality. Extensive experiments in both static and dynamic scenes validate the effectiveness of our approach. For instance, by integrating our fragment pruning technique with state-of-the-art Gaussian pruning methods, we achieve up to a 1.71$\times$ speedup on an edge GPU device, the Jetson Orin NX, and enhance rendering quality by an average of 0.16 PSNR on the Tanks\&Temples dataset. Our code is available at https://github.com/GATECH-EIC/Fragment-Pruning.

Poster
OpenDlign: Open-World Point Cloud Understanding with Depth-Aligned Images

Ye Mao, Junpeng Jing, Krystian Mikolajczyk

展开摘要

Recent open-world 3D representation learning methods using Vision-Language Models (VLMs) to align 3D point clouds with image-text information have shown superior 3D zero-shot performance. However, CAD-rendered images for this alignment often lack realism and texture variation, compromising alignment robustness. Moreover, the volume discrepancy between 3D and 2D pretraining datasets highlights the need for effective strategies to transfer the representational abilities of VLMs to 3D learning. In this paper, we present OpenDlign, a novel open-world 3D model using depth-aligned images generated from a diffusion model for robust multimodal alignment. These images exhibit greater texture diversity than CAD renderings due to the stochastic nature of the diffusion model. By refining the depth map projection pipeline and designing depth-specific prompts, OpenDlign leverages rich knowledge in pre-trained VLM for 3D representation learning with streamlined fine-tuning. Our experiments show that OpenDlign achieves high zero-shot and few-shot performance on diverse 3D tasks, despite only fine-tuning 6 million parameters on a limited ShapeNet dataset. In zero-shot classification, OpenDlign surpasses previous models by 8.0\% on ModelNet40 and 16.4\% on OmniObject3D. Additionally, using depth-aligned images for multimodal alignment consistently enhances the performance of other state-of-the-art models.

Poster
HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splatting

Yuanhao Cai, Zihao Xiao, Yixun Liang, Minghan Qin, Yulun Zhang, Xiaokang Yang, Yaoyao Liu, Alan Yuille

展开摘要

High dynamic range (HDR) novel view synthesis (NVS) aims to create photorealistic images from novel viewpoints using HDR imaging techniques. The rendered HDR images capture a wider range of brightness levels containing more details of the scene than normal low dynamic range (LDR) images. Existing HDR NVS methods are mainly based on NeRF. They suffer from long training time and slow inference speed. In this paper, we propose a new framework, High Dynamic Range Gaussian Splatting (HDR-GS), which can efficiently render novel HDR views and reconstruct LDR images with a user input exposure time. Specifically, we design a Dual Dynamic Range (DDR) Gaussian point cloud model that uses spherical harmonics to fit HDR color and employs an MLP-based tone-mapper to render LDR color. The HDR and LDR colors are then fed into two Parallel Differentiable Rasterization (PDR) processes to reconstruct HDR and LDR views. To establish the data foundation for the research of 3D Gaussian splatting-based methods in HDR NVS, we recalibrate the camera parameters and compute the initial positions for Gaussian point clouds. Comprehensive experiments show that HDR-GS surpasses the state-of-the-art NeRF-based method by 3.84 and 1.91 dB on LDR and HDR NVS while enjoying 1000$\times$ inference speed and only costing 6.3\% training time. Code and data are released at https://github.com/caiyuanhao1998/HDR-GS

Poster
Inferring Neural Signed Distance Functions by Overfitting on Single Noisy Point Clouds through Finetuning Data-Driven based Priors

Chao Chen, Yu-Shen Liu, Zhizhong Han

展开摘要

It is important to estimate an accurate signed distance function (SDF) from a point cloud in many computer vision applications. The latest methods learn neural SDFs using either a data-driven based or an overfitting-based strategy. However, these two kinds of methods are with either poor generalization or slow convergence, which limits their capability under challenging scenarios like highly noisy point clouds. To resolve this issue, we propose a method to prompt pros of both data-driven based and overfitting-based methods for better generalization, faster inference, and higher accuracy in learning neural SDFs. We introduce a novel statistical reasoning algorithm in local regions which is able to finetune data-driven based priors without signed distance supervision, clean point cloud, or point normals. This helps our method start with a good initialization, and converge to a minimum in a much faster way. Our numerical and visual comparisons with the stat-of-the-art methods show our superiority over these methods in surface reconstruction and point cloud denoising on widely used shape and scene benchmarks. The code is available at https://github.com/chenchao15/LocalN2NM.

Poster
DOGS: Distributed-Oriented Gaussian Splatting for Large-Scale 3D Reconstruction Via Gaussian Consensus

Yu Chen, Gim Hee Lee

展开摘要

The recent advances in 3D Gaussian Splatting (3DGS) show promising results on the novel view synthesis (NVS) task. With its superior rendering performance and high-fidelity rendering quality, 3DGS is excelling at its previous NeRF counterparts. The most recent 3DGS method focuses either on improving the instability of rendering efficiency or reducing the model size. On the other hand, the training efficiency of 3DGS on large-scale scenes has not gained much attention. In this work, we propose DoGaussian, a method that trains 3DGS distributedly. Our method first decomposes a scene into $K$ blocks and then introduces the Alternating Direction Method of Multipliers (ADMM) into the training procedure of 3DGS. During training, our DoGaussian maintains one global 3DGS model on the master node and $K$ local 3DGS models on the slave nodes. The $K$ local 3DGS models are dropped after training and we only query the global 3DGS model during inference. The training time is reduced by scene decomposition, and the training convergence and stability are guaranteed through the consensus on the shared 3D Gaussians. Our method accelerates the training of 3DGS by $6+$ times when evaluated on large-scale scenes while concurrently achieving state-of-the-art rendering quality. Our code is publicly available at [https://github.com/AIBluefisher/DOGS](https://github.com/AIBluefisher/DOGS).

Poster
LCM: Locally Constrained Compact Point Cloud Model for Masked Point Modeling

Yaohua Zha, Naiqi Li, Yanzi Wang, Tao Dai, Hang Guo, Bin CHEN, Zhi Wang, Zhihao Ouyang, Shu-Tao Xia

展开摘要

The pre-trained point cloud model based on Masked Point Modeling (MPM) has exhibited substantial improvements across various tasks. However, these models heavily rely on the Transformer, leading to quadratic complexity and limited decoder, hindering their practice application. To address this limitation, we first conduct a comprehensive analysis of existing Transformer-based MPM, emphasizing the idea that redundancy reduction is crucial for point cloud analysis. To this end, we propose a Locally constrained Compact point cloud Model (LCM) consisting of a locally constrained compact encoder and a locally constrained Mamba-based decoder. Our encoder replaces self-attention with our local aggregation layers to achieve an elegant balance between performance and efficiency. Considering the varying information density between masked and unmasked patches in the decoder inputs of MPM, we introduce a locally constrained Mamba-based decoder. This decoder ensures linear complexity while maximizing the perception of point cloud geometry information from unmasked patches with higher information density. Extensive experimental results show that our compact model significantly surpasses existing Transformer-based models in both performance and efficiency, especially our LCM-based Point-MAE model, compared to the Transformer-based model, achieved an improvement of 1.84%, 0.67%, and 0.60% in performance on the three variants of ScanObjectNN while reducing parameters by 88% and computation by 73%. The code is available at https://github.com/zyh16143998882/LCM.

Poster
MVSDet: Multi-View Indoor 3D Object Detection via Efficient Plane Sweeps

Yating Xu, Chen Li, Gim Hee Lee

展开摘要

The key challenge of multi-view indoor 3D object detection is to infer accurate geometry information from images for precise 3D detection. Previous method relies on NeRF for geometry reasoning. However, the geometry extracted from NeRF is generally inaccurate, which leads to sub-optimal detection performance. In this paper, we propose MVSDet which utilizes plane sweep for geometry-aware 3D object detection. To circumvent the requirement for a large number of depth planes for accurate depth prediction, we design a probabilistic sampling and soft weighting mechanism to decide the placement of pixel features on the 3D volume. We select multiple locations that score top in the probability volume for each pixel and use their probability score to indicate the confidence. We further apply recent pixel-aligned Gaussian Splatting to regularize depth prediction and improve detection performance with little computation overhead. Extensive experiments on ScanNet and ARKitScenes datasets are conducted to show the superiority of our model. Our code is available at https://github.com/Pixie8888/MVSDet.

Poster
GL-NeRF: Gauss-Laguerre Quadrature Enables Training-Free NeRF Acceleration

Silong Yong, Yaqi Xie, Simon Stepputtis, Katia P. Sycara

展开摘要

Volume rendering in neural radiance fields is inherently time-consuming due to the large number of MLP calls on the points sampled per ray. Previous works would address this issue by introducing new neural networks or data structures. In this work, we propose GL-NeRF, a new perspective of computing volume rendering with the Gauss-Laguerre quadrature. GL-NeRF significantly reduces the number of MLP calls needed for volume rendering, introducing no additional data structures or neural networks. The simple formulation makes adopting GL-NeRF in any NeRF model possible. In the paper, we first justify the use of the Gauss-Laguerre quadrature and then demonstrate this plug-and-play attribute by implementing it in two different NeRF models. We show that with a minimal drop in performance, GL-NeRF can significantly reduce the number of MLP calls, showing the potential to speed up any NeRF model. Code can be found in project page https://silongyong.github.io/GL-NeRF_project_page/.

Poster
Target-Guided Adversarial Point Cloud Transformer Towards Recognition Against Real-world Corruptions

Jie Wang, Tingfa Xu, Lihe Ding, Jianan Li

展开摘要

Achieving robust 3D perception in the face of corrupted data presents an challenging hurdle within 3D vision research. Contemporary transformer-based point cloud recognition models, albeit advanced, tend to overfit to specific patterns, consequently undermining their robustness against corruption. In this work, we introduce the Target-Guided Adversarial Point Cloud Transformer, termed APCT, a novel architecture designed to augment global structure capture through an adversarial feature erasing mechanism predicated on patterns discerned at each step during training. Specifically, APCT integrates an Adversarial Significance Identifier and a Target-guided Promptor. The Adversarial Significance Identifier, is tasked with discerning token significance by integrating global contextual analysis, utilizing a structural salience index algorithm alongside an auxiliary supervisory mechanism. The Target-guided Promptor, is responsible for accentuating the propensity for token discard within the self-attention mechanism, utilizing the value derived above, consequently directing the model attention towards alternative segments in subsequent stages. By iteratively applying this strategy in multiple steps during training, the network progressively identifies and integrates an expanded array of object-associated patterns. Extensive experiments demonstrate that our method achieves state-of-the-art results on multiple corruption benchmarks.

Poster
LLaNA: Large Language and NeRF Assistant

Andrea Amaduzzi, Pierluigi Zama Ramirez, Giuseppe Lisanti, Samuele Salti, Luigi di Stefano

展开摘要

Multimodal Large Language Models (MLLMs) have demonstrated an excellent understanding of images and 3D data. However, both modalities have shortcomings in holistically capturing the appearance and geometry of objects. Meanwhile, Neural Radiance Fields (NeRFs), which encode information within the weights of a simple Multi-Layer Perceptron (MLP), have emerged as an increasingly widespread modality that simultaneously encodes the geometry and photorealistic appearance of objects. This paper investigates the feasibility and effectiveness of ingesting NeRF into MLLM. We create LLaNA, the first general-purpose NeRF-language assistant capable of performing new tasks such as NeRF captioning and Q&A. Notably, our method directly processes the weights of the NeRF’s MLP to extract information about the represented objects without the need to render images or materialize 3D data structures. Moreover, we build a dataset of NeRFs with text annotations for various NeRF-language tasks with no human intervention. Based on this dataset, we develop a benchmark to evaluate the NeRF understanding capability of our method. Results show that processing NeRF weights performs favourably against extracting 2D or 3D representations from NeRFs.

Poster
Effective Rank Analysis and Regularization for Enhanced 3D Gaussian Splatting

Junha Hyung, Susung Hong, Sungwon Hwang, Jaeseong Lee, Jaegul Choo, Jin-Hwa Kim

展开摘要

3D reconstruction from multi-view images is one of the fundamental challenges in computer vision and graphics. Recently, 3D Gaussian Splatting (3DGS) has emerged as a promising technique capable of real-time rendering with high-quality 3D reconstruction. This method utilizes 3D Gaussian representation and tile-based splatting techniques, bypassing the expensive neural field querying. Despite its potential, 3DGS encounters challenges such as needle-like artifacts, suboptimal geometries, and inaccurate normals caused by the Gaussians converging into anisotropic shapes with one dominant variance. We propose using the effective rank analysis to examine the shape statistics of 3D Gaussian primitives, and identify the Gaussians indeed converge into needle-like shapes with the effective rank 1. To address this, we introduce the effective rank as a regularization, which constrains the structure of the Gaussians. Our new regularization method enhances normal and geometry reconstruction while reducing needle-like artifacts. The approach can be integrated as an add-on module to other 3DGS variants, improving their quality without compromising visual fidelity. The project page is available at https://junhahyung.github.io/erankgs.github.io/.

Poster
SE(3)-bi-equivariant Transformers for Point Cloud Assembly

Ziming Wang, Rebecka Jörnsten

展开摘要

Given a pair of point clouds, the goal of assembly is to recover a rigid transformation that aligns one point cloud to the other. This task is challenging because the point clouds may be non-overlapped, and they may have arbitrary initial positions. To address these difficulties, we propose a method, called $SE(3)$-bi-equivariant transformer (BITR), based on the $SE(3)$-bi-equivariance prior of the task:it guarantees that when the inputs are rigidly perturbed, the output will transform accordingly. Due to its equivariance property, BITR can not only handle non-overlapped PCs, but also guarantee robustness against initial positions. Specifically, BITR first extracts features of the inputs using a novel $SE(3) \times SE(3)$-transformer, and then projects the learned feature to group $SE(3)$ as the output. Moreover, we theoretically show that swap and scale equivariances can be incorporated into BITR, thus it further guarantees stable performance under scaling and swapping the inputs. We experimentally show the effectiveness of BITR in practical tasks.

Poster
STONE: A Submodular Optimization Framework for Active 3D Object Detection

RUIYU MAO, Sarthak Kumar Maharana, Rishabh K Iyer, Yunhui Guo

展开摘要

3D object detection is fundamentally important for various emerging applications, including autonomous driving and robotics. A key requirement for training an accurate 3D object detector is the availability of a large amount of LiDAR-based point cloud data. Unfortunately, labeling point cloud data is extremely challenging, as accurate 3D bounding boxes and semantic labels are required for each potential object. This paper proposes a unified active 3D object detection framework, for greatly reducing the labeling cost of training 3D object detectors. Our framework is based on a novel formulation of submodular optimization, specifically tailored to the problem of active 3D object detection. In particular, we address two fundamental challenges associated with active 3D object detection: data imbalance and the need to cover the distribution of the data, including LiDAR-based point cloud data of varying difficulty levels. Extensive experiments demonstrate that our method achieves state-of-the-art performance with high computational efficiency compared to existing active learning methods. The code is available at [https://github.com/RuiyuM/STONE](https://github.com/RuiyuM/STONE)

Poster
Event-3DGS: Event-based 3D Reconstruction Using 3D Gaussian Splatting

Haiqian Han, Jianing Li, Henglu Wei, Xiangyang Ji

展开摘要

Event cameras, offering high temporal resolution and high dynamic range, have brought a new perspective to addressing 3D reconstruction challenges in fast-motion and low-light scenarios. Most methods use the Neural Radiance Field (NeRF) for event-based photorealistic 3D reconstruction. However, these NeRF methods suffer from time-consuming training and inference, as well as limited scene-editing capabilities of implicit representations. To address these problems, we propose Event-3DGS, the first event-based reconstruction using 3D Gaussian splatting (3DGS) for synthesizing novel views freely from event streams. Technically, we first propose an event-based 3DGS framework that directly processes event data and reconstructs 3D scenes by simultaneously optimizing scenario and sensor parameters. Then, we present a high-pass filter-based photovoltage estimation module, which effectively reduces noise in event data to improve the robustness of our method in real-world scenarios. Finally, we design an event-based 3D reconstruction loss to optimize the parameters of our method for better reconstruction quality. The results show that our method outperforms state-of-the-art methods in terms of reconstruction quality on both simulated and real-world datasets. We also verify that our method can perform robust 3D reconstruction even in real-world scenarios with extreme noise, fast motion, and low-light conditions. Our code is available in https://github.com/lanpokn/Event-3DGS.

Poster
Training an Open-Vocabulary Monocular 3D Detection Model without 3D Data

Rui Huang, Henry Zheng, Yan Wang, zhuofan xia, Marco Pavone, Gao Huang

展开摘要

Open-vocabulary 3D object detection has recently attracted considerable attention due to its broad applications in autonomous driving and robotics, which aims to effectively recognize novel classes in previously unseen domains. However, existing point cloud-based open-vocabulary 3D detection models are limited by their high deployment costs. In this work, we propose a novel open-vocabulary monocular 3D object detection framework, dubbed OVM3D-Det, which trains detectors using only RGB images, making it both cost-effective and scalable to publicly available data. Unlike traditional methods, OVM3D-Det does not require high-precision LiDAR or 3D sensor data for either input or generating 3D bounding boxes. Instead, it employs open-vocabulary 2D models and pseudo-LiDAR to automatically label 3D objects in RGB images, fostering the learning of open-vocabulary monocular 3D detectors. However, training 3D models with labels directly derived from pseudo-LiDAR is inadequate due to imprecise boxes estimated from noisy point clouds and severely occluded objects. To address these issues, we introduce two innovative designs: adaptive pseudo-LiDAR erosion and bounding box refinement with prior knowledge from large language models. These techniques effectively calibrate the 3D labels and enable RGB-only training for 3D detectors. Extensive experiments demonstrate the superiority of OVM3D-Det over baselines in both indoor and outdoor scenarios. The code will be released.

Poster
Multi-hypotheses Conditioned Point Cloud Diffusion for 3D Human Reconstruction from Occluded Images

Donghwan Kim, Tae-Kyun Kim

展开摘要

3D human shape reconstruction under severe occlusion due to human-object or human-human interaction is a challenging problem. While implicit function methods capture detailed clothed shapes, they require aligned shape priors and or are weak at inpainting occluded regions given an image input. Parametric models i.e. SMPL, instead offer whole body shapes, however, are often misaligned with images. In this work, we propose a novel pipeline composed of a probabilistic SMPL model and point cloud diffusion for pixel-aligned detailed 3D human reconstruction under occlusion. Multiple hypotheses generated by the probabilistic SMPL method are conditioned via continuous 3D shape representations. Point cloud diffusion refines the distribution of 3D points fitted to both the multi-hypothesis shape condition and pixel-aligned image features, offering detailed clothed shapes and inpainting occluded parts of human bodies. In the experiments using the CAPE, MultiHuman and Hi4D datasets, the proposed method outperforms various SOTA methods based on SMPL, implicit functions, point cloud diffusion, and their combined, under synthetic and real occlusions. Our code is publicly available at https://donghwankim0101.github.io/projects/mhcdiff.

Poster
HiCoM: Hierarchical Coherent Motion for Dynamic Streamable Scenes with 3D Gaussian Splatting

Qiankun Gao, Jiarui Meng, Chengxiang Wen, Jie Chen, Jian Zhang

展开摘要

The online reconstruction of dynamic scenes from multi-view streaming videos faces significant challenges in training, rendering and storage efficiency. Harnessing superior learning speed and real-time rendering capabilities, 3D Gaussian Splatting (3DGS) has recently demonstrated considerable potential in this field. However, 3DGS can be inefficient in terms of storage and prone to overfitting by excessively growing Gaussians, particularly with limited views. This paper proposes an efficient framework, dubbed HiCoM, with three key components. First, we construct a compact and robust initial 3DGS representation using a perturbation smoothing strategy. Next, we introduce a Hierarchical Coherent Motion mechanism that leverages the inherent non-uniform distribution and local consistency of 3D Gaussians to swiftly and accurately learn motions across frames. Finally, we continually refine the 3DGS with additional Gaussians, which are later merged into the initial 3DGS to maintain consistency with the evolving scene. To preserve a compact representation, an equivalent number of low-opacity Gaussians that minimally impact the representation are removed before processing subsequent frames. Extensive experiments conducted on two widely used datasets show that our framework improves learning efficiency of the state-of-the-art methods by about 20% and reduces the data storage by 85%, achieving competitive free-viewpoint video synthesis quality but with higher robustness and stability. Moreover, by parallel learning multiple frames simultaneously, our HiCoM decreases the average training wall time to <2 seconds per frame with negligible performance degradation, substantially boosting real-world applicability and responsiveness.

Poster
GVKF: Gaussian Voxel Kernel Functions for Highly Efficient Surface Reconstruction in Open Scenes

Gaochao Song, Chong Cheng, Hao Wang

展开摘要

In this paper we present a novel method for efficient and effective 3D surface reconstruction in open scenes. Existing Neural Radiance Fields (NeRF) based works typically require extensive training and rendering time due to the adopted implicit representations. In contrast, 3D Gaussian splatting (3DGS) uses an explicit and discrete representation, hence the reconstructed surface is built by the huge number of Gaussian primitives, which leads to excessive memory consumption and rough surface details in sparse Gaussian areas. To address these issues, we propose Gaussian Voxel Kernel Functions (GVKF), which establish a continuous scene representation based on discrete 3DGS through kernel regression. The GVKF integrates fast 3DGS rasterization and highly effective scene implicit representations, achieving high-fidelity open scene surface reconstruction. Experiments on challenging scene datasets demonstrate the efficiency and effectiveness of our proposed GVKF, featuring with high reconstruction quality, real-time rendering speed, significant savings in storage and training memory consumption.

Poster