Joseph Shenouda, Rahul Parhi, Kangwook Lee, Robert Nowak
NeurIPS 2024 论文列表
Conference on Neural Information Processing Systems
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Matteo Bettini, Amanda Prorok, Vincent Moens
Zixian Yang, Xin Liu, Lei Ying
Qiannan Zhang, Weishen Pan, Zilong Bai, Chang Su, Fei Wang
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Phenotype imputation plays a crucial role in improving comprehensive and accurate medical evaluation, which in turn can optimize patient treatment and bolster the reliability of clinical research. Despite the adoption of various techniques, multi-modal biological data, which can provide crucial insights into a patient's overall health, is often overlooked. With multi-modal biological data, patient characterization can be enriched from two distinct views: the biological view and the phenotype view. However, the heterogeneity and imprecise nature of the multimodal data still pose challenges in developing an effective method to model from two views. In this paper, we propose a novel framework to incorporate multi-modal biological data via view decoupling. Specifically, we segregate the modeling of biological data from phenotype data in a graph-based learning framework. From the biological view, the latent factors in biological data are discovered to model patient correlation. From the phenotype view, phenotype co-occurrence can be modeled to reveal patterns across patients. Then patients are encoded from these two distinct views. To mitigate the influence of noise and irrelevant information in biological data, we devise a cross-view contrastive knowledge distillation aimed at distilling insights from the biological view to enhance phenotype imputation. We show that phenotype imputation with the proposed model significantly outperforms the state-of-the-art models on the real-world biomedical database.
Hao-Lun Hsu, Weixin Wang, Miroslav Pajic, Pan Xu
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We present the first study on provably efficient randomized exploration in cooperative multi-agent reinforcement learning (MARL). We propose a unified algorithm framework for randomized exploration in parallel Markov Decision Processes (MDPs), and two Thompson Sampling (TS)-type algorithms, CoopTS-PHE and CoopTS-LMC, incorporating the perturbed-history exploration (PHE) strategy and the Langevin Monte Carlo exploration (LMC) strategy respectively, which are flexible in design and easy to implement in practice. For a special class of parallel MDPs where the transition is (approximately) linear, we theoretically prove that both CoopTS-PHE and CoopTS-LMC achieve a $\widetilde{\mathcal{O}}(d^{3/2}H^2\sqrt{MK})$ regret bound with communication complexity $\widetilde{\mathcal{O}}(dHM^2)$, where $d$ is the feature dimension, $H$ is the horizon length, $M$ is the number of agents, and $K$ is the number of episodes. This is the first theoretical result for randomized exploration in cooperative MARL. We evaluate our proposed method on multiple parallel RL environments, including a deep exploration problem (i.e., $N$-chain), a video game, and a real-world problem in energy systems. Our experimental results support that our framework can achieve better performance, even under conditions of misspecified transition models. Additionally, we establish a connection between our unified framework and the practical application of federated learning.
Xin Zou, Zhengyu Zhou, Jingyuan Xu, Weiwei Liu
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AdaBoost is a well-known algorithm in boosting. Schapire and Singer propose, an extension of AdaBoost, named AdaBoost.MH, for multi-class classification problems. Kégl shows empirically that AdaBoost.MH works better when the classical one-against-all base classifiers are replaced by factorized base classifiers containing a binary classifier and a vote (or code) vector. However, the factorization makes it much more difficult to provide a convergence result for the factorized version of AdaBoost.MH. Then, Kégl raises an open problem in COLT 2014 to look for a convergence result for the factorized AdaBoost.MH. In this work, we resolve this open problem by presenting a convergence result for AdaBoost.MH with factorized multi-class classifiers.
Zhenyu Guan, Xiangyu Kong, fangwei zhong, Yizhou Wang
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Diplomacy is one of the most sophisticated activities in human society, involving complex interactions among multiple parties that require skills in social reasoning, negotiation, and long-term strategic planning. Previous AI agents have demonstrated their ability to handle multi-step games and large action spaces in multi-agent tasks. However, diplomacy involves a staggering magnitude of decision spaces, especially considering the negotiation stage required. While recent agents based on large language models (LLMs) have shown potential in various applications, they still struggle with extended planning periods in complex multi-agent settings. Leveraging recent technologies for LLM-based agents, we aim to explore AI's potential to create a human-like agent capable of executing comprehensive multi-agent missions by integrating three fundamental capabilities: 1) strategic planning with memory and reflection; 2) goal-oriented negotiation with social reasoning; and 3) augmenting memory through self-play games for self-evolution without human in the loop. Project page: https://sites.google.com/view/richelieu-diplomacy.
Ruiming Guo, Mouxing Yang, Yijie Lin, Xi Peng, Peng Hu
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Recently, contrastive multi-view clustering (MvC) has emerged as a promising avenue for analyzing data from heterogeneous sources, typically leveraging the off-the-shelf instances as positives and randomly sampled ones as negatives. In practice, however, this paradigm would unavoidably suffer from the Dual Noisy Correspondence (DNC) problem, where noise compromises the constructions of both positive and negative pairs. Specifically, the complexity of data collection and transmission might mistake some unassociated pairs as positive (namely, false positive correspondence), while the intrinsic one-to-many contrast nature of contrastive MvC would sample some intra-cluster samples as negative (namely, false negative correspondence). To handle this daunting problem, we propose a novel method, dubbed Contextually-spectral based correspondence refinery (CANDY). CANDY dexterously exploits inter-view similarities as \textit{context} to uncover false negatives. Furthermore, it employs a spectral-based module to denoise correspondence, alleviating the negative influence of false positives. Extensive experiments on five widely-used multi-view benchmarks, in comparison with eight competitive multi-view clustering methods, verify the effectiveness of our method in addressing the DNC problem. The code is available at https://github.com/XLearning-SCU/2024-NeurIPS-CANDY.
Elita Lobo, Justin Payan, Cyrus Cousins, Yair Zick
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We study fair allocation of constrained resources, where a market designer optimizes overall welfare while maintaining group fairness. In many large-scale settings, utilities are not known in advance, but are instead observed after realizing the allocation. We therefore estimate agent utilities using machine learning. Optimizing over estimates requires trading-off between mean utilities and their predictive variances. We discuss these trade-offs under two paradigms for preference modeling – in the stochastic optimization regime, the market designer has access to a probability distribution over utilities, and in the robust optimization regime they have access to an uncertainty set containing the true utilities with high probability. We discuss utilitarian and egalitarian welfare objectives, and we explore how to optimize for them under stochastic and robust paradigms. We demonstrate the efficacy of our approaches on three publicly available conference reviewer assignment datasets. The approaches presented enable scalable constrained resource allocation under uncertainty for many combinations of objectives and preference models.
Sahar Abdelnabi, Amr Gomaa, Sarath Sivaprasad, Lea Schönherr, Mario Fritz
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There is a growing interest in using Large Language Models (LLMs) in multi-agent systems to tackle interactive real-world tasks that require effective collaboration and assessing complex situations. Yet, we have a limited understanding of LLMs' communication and decision-making abilities in multi-agent setups. The fundamental task of negotiation spans many key features of communication, such as cooperation, competition, and manipulation potentials. Thus, we propose using scorable negotiation to evaluate LLMs. We create a testbed of complex multi-agent, multi-issue, and semantically rich negotiation games. To reach an agreement, agents must have strong arithmetic, inference, exploration, and planning capabilities while integrating them in a dynamic and multi-turn setup. We propose metrics to rigorously quantify agents' performance and alignment with the assigned role. We provide procedures to create new games and increase games' difficulty to have an evolving benchmark. Importantly, we evaluate critical safety aspects such as the interaction dynamics between agents influenced by greedy and adversarial players. Our benchmark is highly challenging; GPT-3.5 and small models mostly fail, and GPT-4 and SoTA large models (e.g., Llama-3 70b) still underperform in reaching agreement in non-cooperative and more difficult games.
Suyuan Liu, Siwei Wang, KE LIANG, Junpu Zhang, Zhibin Dong, Tianrui Liu, En Zhu, Xinwang Liu, Kunlun He
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Incomplete multi-view clustering aims to learn complete correlations among samples by leveraging complementary information across multiple views for clustering. Anchor-based methods further establish sample-level similarities for representative anchor generation, effectively addressing scalability issues in large-scale scenarios. Despite efficiency improvements, existing methods overlook the misguidance in anchors learning induced by partial missing samples, i.e., the absence of samples results in shift of learned anchors, further leading to sub-optimal clustering performance. To conquer the challenges, our solution involves a cross-view reconstruction strategy that not only alleviate the anchor shift problem through a carefully designed cross-view learning process, but also reconstructs missing samples in a way that transcends the limitations imposed by convex combinations. By employing affine combinations, our method explores areas beyond the convex hull defined by anchors, thereby illuminating blind spots in the reconstruction of missing samples. Experimental results on four benchmark datasets and three large-scale datasets validate the effectiveness of our proposed method.
Chang Ma, Junlei Zhang, Zhihao Zhu, Cheng Yang, Yujiu Yang, Yaohui Jin, Zhenzhong Lan, Lingpeng Kong, Junxian He
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Evaluating large language models (LLMs) as general-purpose agents is essential for understanding their capabilities and facilitating their integration into practical applications. However, the evaluation process presents substantial challenges. A primary obstacle is the benchmarking of agent performance across diverse scenarios within a unified framework, especially in maintaining partially-observable environments and ensuring multi-round interactions. Moreover, current evaluation frameworks mostly focus on the final success rate, revealing few insights during the process and failing to provide a deep understanding of the model abilities. To address these challenges, we introduce AgentBoard, a pioneering comprehensive benchmark and accompanied open-source evaluation framework tailored to analytical evaluation of LLM agents. AgentBoard offers a fine-grained progress rate metric that captures incremental advancements as well as a comprehensive evaluation toolkit that features easy assessment of agents for multi-faceted analysis through interactive visualization. This not only sheds light on the capabilities and limitations of LLM agents but also propels the interpretability of their performance to the forefront. Ultimately, AgentBoard serves as a significant step towards demystifying agent behaviors and accelerating the development of stronger LLM agents.
Haoyuan Qin, Chennan Ma, Mian Deng, Zhengzhu Liu, Songzhu Mei, Xinwang Liu, Cheng Wang, Siqi Shen
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In this work, we study the dormant neuron phenomenon in multi-agent reinforcement learning value factorization, where the mixing network suffers from reduced network expressivity caused by an increasing number of inactive neurons. We demonstrate the presence of the dormant neuron phenomenon across multiple environments and algorithms, and show that this phenomenon negatively affects the learning process. We show that dormant neurons correlates with the existence of over-active neurons, which have large activation scores. To address the dormant neuron issue, we propose ReBorn, a simple but effective method that transfers the weights from over-active neurons to dormant neurons. We theoretically show that this method can ensure the learned action preferences are not forgotten after the weight-transferring procedure, which increases learning effectiveness. Our extensive experiments reveal that ReBorn achieves promising results across various environments and improves the performance of multiple popular value factorization approaches. The source code of ReBorn is available in \url{https://github.com/xmu-rl-3dv/ReBorn}.
Ziluo Ding, Zeyuan Liu, Zhirui Fang, Kefan Su, Liwen Zhu, Zongqing Lu
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The partial observability and stochasticity in multi-agent settings can be mitigated by accessing more information about others via communication. However, the coordination problem still exists since agents cannot communicate actual actions with each other at the same time due to the circular dependencies. In this paper, we propose a novel multi-level communication scheme, Sequential Communication (SeqComm). SeqComm treats agents asynchronously (the upper-level agents make decisions before the lower-level ones) and has two communication phases. In the negotiation phase, agents determine the priority of decision-making by communicating hidden states of observations and comparing the value of intention, which is obtained by modeling the environment dynamics. In the launching phase, the upper-level agents take the lead in making decisions and then communicate their actions with the lower-level agents. Theoretically, we prove the policies learned by SeqComm are guaranteed to improve monotonically and converge. Empirically, we show that SeqComm outperforms existing methods in a variety of cooperative multi-agent tasks.
Naveen Janaki Raman, Zheyuan Ryan Shi, Fei Fang
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Restless multi-armed bandits (RMAB) extend multi-armed bandits so arm pulls impact future arm states. Despite the success of RMABs, a key limiting assumption is the separability of rewards into a sum across arms. We address this deficiency by proposing restless-multi-armed bandit with global rewards (RMAB-G), a generalization of RMABs to global non-separable rewards. To solve RMAB-G, we develop the Linear-Whittle and Shapley-Whittle indices, which extend Whittle indices from RMABs to RMAB-Gs. We prove approximation bounds which demonstrate how Linear and Shapley-Whittle indices fail for non-linear rewards. To overcome this limitation, we propose two sets of adaptive policies: the first computes indices iteratively and the second combines indices with Monte-Carlo Tree Search (MCTS). Empirically, we demonstrate that adaptive policies outperform both pre-computed index policies and baselines in synthetic and real-world food rescue datasets.
Yang Cai, Constantinos Costis Daskalakis, Haipeng Luo, Chen-Yu Wei, Weiqiang Zheng
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While Online Gradient Descent and other no-regret learning procedures are known to efficiently converge to a coarse correlated equilibrium in games where each agent's utility is concave in their own strategy, this is not the case when utilities are non-concave -- a common scenario in machine learning applications involving strategies parameterized by deep neural networks, or when agents' utilities are computed by neural networks, or both. Non-concave games introduce significant game-theoretic and optimization challenges: (i) Nash equilibria may not exist; (ii) local Nash equilibria, though they exist, are intractable; and (iii) mixed Nash, correlated, and coarse correlated equilibria generally have infinite support and are intractable. To sidestep these challenges, we revisit the classical solution concept of $\Phi$-equilibria introduced by Greenwald and Jafari [GJ03], which is guaranteed to exist for an arbitrary set of strategy modifications $\Phi$ even in non-concave games [SL07]. However, the tractability of $\Phi$-equilibria in such games remains elusive. In this paper, we initiate the study of tractable $\Phi$-equilibria in non-concave games and examine several natural families of strategy modifications. We show that when $\Phi$ is finite, there exists an efficient uncoupled learning algorithm that approximates the corresponding $\Phi$-equilibria. Additionally, we explore cases where $\Phi$ is infinite but consists of local modifications, showing that Online Gradient Descent can efficiently approximate $\Phi$-equilibria in non-trivial regimes.
Wei Wu, Xiaoxin Feng, Ziyan Gao, Yuheng KAN
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Data-driven autonomous driving motion generation tasks are frequently impacted by the limitations of dataset size and the domain gap between datasets, which precludes their extensive application in real-world scenarios. To address this issue, we introduce SMART, a novel autonomous driving motion generation paradigm that models vectorized map and agent trajectory data into discrete sequence tokens. These tokens are then processed through a decoder-only transformer architecture to train for the next token prediction task across spatial-temporal series. This GPT-style method allows the model to learn the motion distribution in real driving scenarios. SMART achieves state-of-the-art performance across most of the metrics on the generative Sim Agents challenge, ranking 1st on the leaderboards of Waymo Open Motion Dataset (WOMD), demonstrating remarkable inference speed. Moreover, SMART represents the generative model in the autonomous driving motion domain, exhibiting zero-shot generalization capabilities: Using only the NuPlan dataset for training and WOMD for validation, SMART achieved a competitive score of 0.72 on the Sim Agents challenge. Lastly, we have collected over 1 billion motion tokens from multiple datasets, validating the model's scalability. These results suggest that SMART has initially emulated two important properties: scalability and zero-shot generalization, and preliminarily meets the needs of large-scale real-time simulation applications. We have released all the code to promote the exploration of models for motion generation in the autonomous driving field. The source code is available at https://github.com/rainmaker22/SMART.
Yang Li, Wenhao Zhang, Jianhong Wang, Shao Zhang, Yali Du, Ying Wen, Wei Pan
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Among the research topics in multi-agent learning, mixed-motive cooperation is one of the most prominent challenges, primarily due to the mismatch between individual and collective goals. The cutting-edge research is focused on incorporating domain knowledge into rewards and introducing additional mechanisms to incentivize cooperation. However, these approaches often face shortcomings such as the effort on manual design and the absence of theoretical groundings. To close this gap, we model the mixed-motive game as a differentiable game for the ease of illuminating the learning dynamics towards cooperation. More detailed, we introduce a novel optimization method named \textbf{\textit{A}}ltruistic \textbf{\textit{G}}radient \textbf{\textit{A}}djustment (\textbf{\textit{AgA}}) that employs gradient adjustments to progressively align individual and collective objectives. Furthermore, we theoretically prove that AgA effectively attracts gradients to stable fixed points of the collective objective while considering individual interests, and we validate these claims with empirical evidence. We evaluate the effectiveness of our algorithm AgA through benchmark environments for testing mixed-motive collaboration with small-scale agents such as the two-player public good game and the sequential social dilemma games, Cleanup and Harvest, as well as our self-developed large-scale environment in the game StarCraft II.
Zhechao Wang, Peirui Cheng, Minxing Chen, Pengju Tian, Zhirui Wang, Xinming Li, Xue Yang, Xian Sun
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Collaborative trajectory prediction can comprehensively forecast the future motion of objects through multi-view complementary information. However, it encounters two main challenges in multi-drone collaboration settings. The expansive aerial observations make it difficult to generate precise Bird's Eye View (BEV) representations. Besides, excessive interactions can not meet real-time prediction requirements within the constrained drone-based communication bandwidth. To address these problems, we propose a novel framework named "Drones Help Drones" (DHD). Firstly, we incorporate the ground priors provided by the drone's inclined observation to estimate the distance between objects and drones, leading to more precise BEV generation. Secondly, we design a selective mechanism based on the local feature discrepancy to prioritize the critical information contributing to prediction tasks during inter-drone interactions. Additionally, we create the first dataset for multi-drone collaborative prediction, named "Air-Co-Pred", and conduct quantitative and qualitative experiments to validate the effectiveness of our DHD framework. The results demonstrate that compared to state-of-the-art approaches, DHD reduces position deviation in BEV representations by over 20\% and requires only a quarter of the transmission ratio for interactions while achieving comparable prediction performance. Moreover, DHD also shows promising generalization to the collaborative 3D object detection in CoPerception-UAVs.
Andong Wang, Yuning Qiu, Mingyuan Bai, Zhong Jin, Guoxu Zhou, Qibin Zhao
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In multi-output regression, we identify a previously neglected challenge that arises from the inability of training distribution to cover all combinations of input features, leading to combinatorial distribution shift (CDS). To the best of our knowledge, this is the first work to formally define and address this problem. We tackle it through a novel tensor decomposition perspective, proposing the Functional t-Singular Value Decomposition (Ft-SVD) theorem which extends the classical tensor SVD to infinite and continuous feature domains, providing a natural tool for representing and analyzing multi-output functions. Within the Ft-SVD framework, we formulate the multi-output regression problem under CDS as a low-rank tensor estimation problem under the missing not at random (MNAR) setting, and introduce a series of assumptions about the true functions, training and testing distributions, and spectral properties of the ground-truth embeddings, making the problem more tractable. To address the challenges posed by CDS in multi-output regression, we develop a tailored Double-Stage Empirical Risk Minimization (ERM-DS) algorithm that leverages the spectral properties of the embeddings and uses specific hypothesis classes in each frequency component to better capture the varying spectral decay patterns. We provide rigorous theoretical analyses that establish performance guarantees for the ERM-DS algorithm. This work lays a preliminary theoretical foundation for multi-output regression under CDS.