NeurIPS 2024 论文列表

Conference on Neural Information Processing Systems

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4,562篇论文

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  • Oral
    721.6%
  • Spotlight
    3828.4%
  • Poster
    4,06489.1%
  • 其他 / 未标注
    441.0%

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3DGS-Enhancer: Enhancing Unbounded 3D Gaussian Splatting with View-consistent 2D Diffusion Priors

Xi Liu, Chaoyi Zhou, Siyu Huang

展开摘要

Novel-view synthesis aims to generate novel views of a scene from multiple input images or videos, and recent advancements like 3D Gaussian splatting (3DGS) have achieved notable success in producing photorealistic renderings with efficient pipelines. However, generating high-quality novel views under challenging settings, such as sparse input views, remains difficult due to insufficient information in under-sampled areas, often resulting in noticeable artifacts. This paper presents 3DGS-Enhancer, a novel pipeline for enhancing the representation quality of 3DGS representations. We leverage 2D video diffusion priors to address the challenging 3D view consistency problem, reformulating it as achieving temporal consistency within a video generation process. 3DGS-Enhancer restores view- consistent latent features of rendered novel views and integrates them with the input views through a spatial-temporal decoder. The enhanced views are then used to fine-tune the initial 3DGS model, significantly improving its rendering performance. Extensive experiments on large-scale datasets of unbounded scenes demonstrate that 3DGS-Enhancer yields superior reconstruction performance and high-fidelity rendering results compared to state-of-the-art methods. The project webpage is https://xiliu8006.github.io/3DGS-Enhancer-project.

Spotlight
Mining and Transferring Feature-Geometry Coherence for Unsupervised Point Cloud Registration

KeZheng Xiong, Haoen Xiang, Qingshan Xu, Chenglu Wen, Siqi Shen, Jonathan Li, Cheng Wang

展开摘要

Point cloud registration, a fundamental task in 3D vision, has achieved remarkable success with learning-based methods in outdoor environments. Unsupervised outdoor point cloud registration methods have recently emerged to circumvent the need for costly pose annotations. However, they fail to establish reliable optimization objectives for unsupervised training, either relying on overly strong geometric assumptions, or suffering from poor-quality pseudo-labels due to inadequate integration of low-level geometric and high-level contextual information. We have observed that in the feature space, latent new inlier correspondences tend to cluster around respective positive anchors that summarize features of existing inliers. Motivated by this observation, we propose a novel unsupervised registration method termed INTEGER to incorporate high-level contextual information for reliable pseudo-label mining. Specifically, we propose the Feature-Geometry Coherence Mining module to dynamically adapt the teacher for each mini-batch of data during training and discover reliable pseudo-labels by considering both high-level feature representations and low-level geometric cues. Furthermore, we propose Anchor-Based Contrastive Learning to facilitate contrastive learning with anchors for a robust feature space. Lastly, we introduce a Mixed-Density Student to learn density-invariant features, addressing challenges related to density variation and low overlap in the outdoor scenario. Extensive experiments on KITTI and nuScenes datasets demonstrate that our INTEGER achieves competitive performance in terms of accuracy and generalizability.

Poster
GaussianCut: Interactive segmentation via graph cut for 3D Gaussian Splatting

Umangi Jain, Ashkan Mirzaei, Igor Gilitschenski

展开摘要

We introduce GaussianCut, a new method for interactive multiview segmentation of scenes represented as 3D Gaussians. Our approach allows for selecting the objects to be segmented by interacting with a single view. It accepts intuitive user input, such as point clicks, coarse scribbles, or text. Using 3D Gaussian Splatting (3DGS) as the underlying scene representation simplifies the extraction of objects of interest which are considered to be a subset of the scene's Gaussians. Our key idea is to represent the scene as a graph and use the graph-cut algorithm to minimize an energy function to effectively partition the Gaussians into foreground and background. To achieve this, we construct a graph based on scene Gaussians and devise a segmentation-aligned energy function on the graph to combine user inputs with scene properties. To obtain an initial coarse segmentation, we leverage 2D image/video segmentation models and further refine these coarse estimates using our graph construction. Our empirical evaluations show the adaptability of GaussianCut across a diverse set of scenes. GaussianCut achieves competitive performance with state-of-the-art approaches for 3D segmentation without requiring any additional segmentation-aware training

Poster
Just Add $100 More: Augmenting Pseudo-LiDAR Point Cloud for Resolving Class-imbalance Problem

Mincheol Chang, Siyeong Lee, Jinkyu Kim, Namil Kim

展开摘要

Typical LiDAR-based 3D object detection models are trained with real-world data collection, which is often imbalanced over classes. To deal with it, augmentation techniques are commonly used, such as copying ground truth LiDAR points and pasting them into scenes. However, existing methods struggle with the lack of sample diversity for minority classes and the limitation of suitable placement. In this work, we introduce a novel approach that utilizes pseudo LiDAR point clouds generated from low-cost miniatures or real-world videos, which is called Pseudo Ground Truth augmentation (PGT-Aug). PGT-Aug involves three key steps: (i) volumetric 3D instance reconstruction using a 2D-to-3D view synthesis model, (ii) object-level domain alignment with LiDAR intensity simulation, and (iii) a hybrid context-aware placement method from ground and map information. We demonstrate the superiority and generality of our method through performance improvements in extensive experiments conducted on popular benchmarks, i.e., nuScenes, KITTI, and Lyft, especially for the datasets with large domain gaps captured by different LiDAR configurations. The project webpage is https://just-add-100-more.github.io.

Poster
WildGaussians: 3D Gaussian Splatting In the Wild

Jonas Kulhanek, Songyou Peng, Zuzana Kukelova, Marc Pollefeys, Torsten Sattler

展开摘要

While the field of 3D scene reconstruction is dominated by NeRFs due to their photorealistic quality, 3D Gaussian Splatting (3DGS) has recently emerged, offering similar quality with real-time rendering speeds. However, both methods primarily excel with well-controlled 3D scenes, while in-the-wild data - characterized by occlusions, dynamic objects, and varying illumination - remains challenging. NeRFs can adapt to such conditions easily through per-image embedding vectors, but 3DGS struggles due to its explicit representation and lack of shared parameters. To address this, we introduce WildGaussians, a novel approach to handle occlusions and appearance changes with 3DGS. By leveraging robust DINO features and integrating an appearance modeling module within 3DGS, our method achieves state-of-the-art results. We demonstrate that WildGaussians matches the real-time rendering speed of 3DGS while surpassing both 3DGS and NeRF baselines in handling in-the-wild data, all within a simple architectural framework.

Poster
Dual-Diffusion for Binocular 3D Human Pose Estimation

Xiaoyue Wan, Zhuo Chen, Bingzhi Duan, Xu Zhao

展开摘要

Binocular 3D human pose estimation (HPE), reconstructing a 3D pose from 2D poses of two views, offers practical advantages by combining multiview geometry with the convenience of a monocular setup. However, compared to a multiview setup, the reduction in the number of cameras increases uncertainty in 3D reconstruction. To address this issue, we leverage the diffusion model, which has shown success in monocular 3D HPE by recovering 3D poses from noisy data with high uncertainty. Yet, the uncertainty distribution of initial 3D poses remains unknown. Considering that 3D errors stem from 2D errors within geometric constraints, we recognize that the uncertainties of 3D and 2D are integrated in a binocular configuration, with the initial 2D uncertainty being well-defined. Based on this insight, we propose Dual-Diffusion specifically for Binocular 3D HPE, simultaneously denoising the uncertainties in 2D and 3D, and recovering plausible and accurate results. Additionally, we introduce Z-embedding as an additional condition for denoising and implement baseline-width-related pose normalization to enhance the model flexibility for various baseline settings. This is crucial as 3D error influence factors encompass depth and baseline width. Extensive experiments validate the effectiveness of our Dual-Diffusion in 2D refinement and 3D estimation. The code and models are available at https://github.com/sherrywan/Dual-Diffusion.

Poster
Harmonizing Stochasticity and Determinism: Scene-responsive Diverse Human Motion Prediction

Zhenyu Lou, Qiongjie Cui, Tuo Wang, Zhenbo Song, Luoming Zhang, Cheng Cheng, Haofan Wang, Xu Tang, Huaxia Li, Hong Zhou

展开摘要

Diverse human motion prediction (HMP) is a fundamental application in computer vision that has recently attracted considerable interest. Prior methods primarily focus on the stochastic nature of human motion, while neglecting the specific impact of external environment, leading to the pronounced artifacts in prediction when applied to real-world scenarios. To fill this gap, this work introduces a novel task: predicting diverse human motion within real-world 3D scenes. In contrast to prior works, it requires harmonizing the deterministic constraints imposed by the surrounding 3D scenes with the stochastic aspect of human motion. For this purpose, we propose DiMoP3D, a diverse motion prediction framework with 3D scene awareness, which leverages the 3D point cloud and observed sequence to generate diverse and high-fidelity predictions. DiMoP3D is able to comprehend the 3D scene, and determines the probable target objects and their desired interactive pose based on the historical motion. Then, it plans the obstacle-free trajectory towards these interested objects, and generates diverse and physically-consistent future motions. On top of that, DiMoP3D identifies deterministic factors in the scene and integrates them into the stochastic modeling, making the diverse HMP in realistic scenes become a controllable stochastic generation process. On two real-captured benchmarks, DiMoP3D has demonstrated significant improvements over state-of-the-art methods, showcasing its effectiveness in generating diverse and physically-consistent motion predictions within real-world 3D environments.

Poster
SCRREAM : SCan, Register, REnder And Map: A Framework for Annotating Accurate and Dense 3D Indoor Scenes with a Benchmark

Hyunjun Jung, Weihang Li, Shun-Cheng Wu, William Bittner, Nikolas Brasch, Jifei Song, Eduardo Pérez-Pellitero, Zhensong Zhang, Arthur Moreau, Nassir Navab, Benjamin Busam

展开摘要

Traditionally, 3d indoor datasets have generally prioritized scale over ground-truth accuracy in order to obtain improved generalization. However, using these datasets to evaluate dense geometry tasks, such as depth rendering, can be problematic as the meshes of the dataset are often incomplete and may produce wrong ground truth to evaluate the details. In this paper, we propose SCRREAM, a dataset annotation framework that allows annotation of fully dense meshes of objects in the scene and registers camera poses on the real image sequence, which can produce accurate ground truth for both sparse 3D as well as dense 3D tasks. We show the details of the dataset annotation pipeline and showcase four possible variants of datasets that can be obtained from our framework with example scenes, such as indoor reconstruction and SLAM, scene editing \& object removal, human reconstruction and 6d pose estimation. Recent pipelines for indoor reconstruction and SLAM serve as new benchmarks. In contrast to previous indoor dataset, our design allows to evaluate dense geometry tasks on eleven sample scenes against accurately rendered ground truth depth maps.

Poster
DiffTORI: Differentiable Trajectory Optimization for Deep Reinforcement and Imitation Learning

Weikang Wan, Ziyu Wang, Yufei Wang, Zackory Erickson, David Held

展开摘要

This paper introduces DiffTORI, which utilizes $\textbf{Diff}$erentiable $\textbf{T}$rajectory $\textbf{O}$ptimization as the policy representation to generate actions for deep $\textbf{R}$einforcement and $\textbf{I}$mitation learning. Trajectory optimization is a powerful and widely used algorithm in control, parameterized by a cost and a dynamics function. The key to our approach is to leverage the recent progress in differentiable trajectory optimization, which enables computing the gradients of the loss with respect to the parameters of trajectory optimization. As a result, the cost and dynamics functions of trajectory optimization can be learned end-to-end. DiffTORI addresses the “objective mismatch” issue of prior model-based RL algorithms, as the dynamics model in DiffTORI is learned to directly maximize task performance by differentiating the policy gradient loss through the trajectory optimization process. We further benchmark DiffTORI for imitation learning on standard robotic manipulation task suites with high-dimensional sensory observations and compare our method to feedforward policy classes as well as Energy-Based Models (EBM) and Diffusion. Across 15 model based RL tasks and 35 imitation learning tasks with high-dimensional image and point cloud inputs, DiffTORI outperforms prior state-of-the-art methods in both domains.

Spotlight
LRM-Zero: Training Large Reconstruction Models with Synthesized Data

Desai Xie, Sai Bi, Zhixin Shu, Kai Zhang, Zexiang Xu, Yi Zhou, Soren Pirk, Arie Kaufman, Xin Sun, Hao Tan

展开摘要

We present LRM-Zero, a Large Reconstruction Model (LRM) trained entirely on synthesized 3D data, achieving high-quality sparse-view 3D reconstruction. The core of LRM-Zero is our procedural 3D dataset, Zeroverse, which is automatically synthesized from simple primitive shapes with random texturing and augmentations (e.g., height fields, boolean differences, and wireframes). Unlike previous 3D datasets (e.g., Objaverse) which are often captured or crafted by humans to approximate real 3D data, Zeroverse completely ignores realistic global semantics but is rich in complex geometric and texture details that are locally similar to or even more intricate than real objects. We demonstrate that our LRM-Zero, trained with our fully synthesized Zeroverse, can achieve high visual quality in the reconstruction of real-world objects, competitive with models trained on Objaverse. We also analyze several critical design choices of Zeroverse that contribute to LRM-Zero's capability and training stability. Our work demonstrates that 3D reconstruction, one of the core tasks in 3D vision, can potentially be addressed without the semantics of real-world objects. The Zeroverse's procedural synthesis code and interactive visualization are available at: https://desaixie.github.io/lrm-zero/.

Poster
Learning Disentangled Representations for Perceptual Point Cloud Quality Assessment via Mutual Information Minimization

Ziyu Shan, Yujie Zhang, Yipeng Liu, Yiling Xu

展开摘要

No-Reference Point Cloud Quality Assessment (NR-PCQA) aims to objectively assess the human perceptual quality of point clouds without relying on pristine-quality point clouds for reference. It is becoming increasingly significant with the rapid advancement of immersive media applications such as virtual reality (VR) and augmented reality (AR). However, current NR-PCQA models attempt to indiscriminately learn point cloud content and distortion representations within a single network, overlooking their distinct contributions to quality information. To address this issue, we propose DisPA, a novel disentangled representation learning framework for NR-PCQA. The framework trains a dual-branch disentanglement network to minimize mutual information (MI) between representations of point cloud content and distortion. Specifically, to fully disentangle representations, the two branches adopt different philosophies: the content-aware encoder is pretrained by a masked auto-encoding strategy, which can allow the encoder to capture semantic information from rendered images of distorted point clouds; the distortion-aware encoder takes a mini-patch map as input, which forces the encoder to focus on low-level distortion patterns. Furthermore, we utilize an MI estimator to estimate the tight upper bound of the actual MI and further minimize it to achieve explicit representation disentanglement. Extensive experimental results demonstrate that DisPA outperforms state-of-the-art methods on multiple PCQA datasets.

Poster
Meta 3D AssetGen: Text-to-Mesh Generation with High-Quality Geometry, Texture, and PBR Materials

Yawar Siddiqui, Tom Monnier, Filippos Kokkinos, Mahendra Kariya, Yanir Kleiman, Emilien Garreau, Oran Gafni, Natalia Neverova, Andrea Vedaldi, Roman Shapovalov, David Novotny

展开摘要

We present Meta 3D AssetGen (AssetGen), a significant advancement in text-to-3D generation which produces faithful, high-quality meshes with texture and material control. Compared to works that bake shading in the 3D object’s appearance, AssetGen outputs physically-based rendering (PBR) materials, supporting realistic relighting. AssetGen generates first several views of the object with separate shaded and albedo appearance channels, and then reconstructs colours, metalness and roughness in 3D, using a deferred shading loss for efficient supervision. It also uses a sign-distance function to represent 3D shape more reliably and introduces a corresponding loss for direct shape supervision. This is implemented using fused kernels for high memory efficiency. After mesh extraction, a texture refinement transformer operating in UV space significantly improves sharpness and details. AssetGen achieves 17% improvement in Chamfer Distance and 40% in LPIPS over the best concurrent work for few-view reconstruction, and a human preference of 72% over the best industry competitors of comparable speed, including those that support PBR. Project page with generated assets: https://assetgen.github.io

Poster
Spherical Frustum Sparse Convolution Network for LiDAR Point Cloud Semantic Segmentation

Yu Zheng, Guangming Wang, Jiuming Liu, Marc Pollefeys, Hesheng Wang

展开摘要

LiDAR point cloud semantic segmentation enables the robots to obtain fine-grained semantic information of the surrounding environment. Recently, many works project the point cloud onto the 2D image and adopt the 2D Convolutional Neural Networks (CNNs) or vision transformer for LiDAR point cloud semantic segmentation. However, since more than one point can be projected onto the same 2D position but only one point can be preserved, the previous 2D projection-based segmentation methods suffer from inevitable quantized information loss, which results in incomplete geometric structure, especially for small objects. To avoid quantized information loss, in this paper, we propose a novel spherical frustum structure, which preserves all points projected onto the same 2D position. Additionally, a hash-based representation is proposed for memory-efficient spherical frustum storage. Based on the spherical frustum structure, the Spherical Frustum sparse Convolution (SFC) and Frustum Farthest Point Sampling (F2PS) are proposed to convolve and sample the points stored in spherical frustums respectively. Finally, we present the Spherical Frustum sparse Convolution Network (SFCNet) to adopt 2D CNNs for LiDAR point cloud semantic segmentation without quantized information loss. Extensive experiments on the SemanticKITTI and nuScenes datasets demonstrate that our SFCNet outperforms previous 2D projection-based semantic segmentation methods based on conventional spherical projection and shows better performance on small object segmentation by preserving complete geometric structure. Codes will be available at https://github.com/IRMVLab/SFCNet.

Poster
NeuroGauss4D-PCI: 4D Neural Fields and Gaussian Deformation Fields for Point Cloud Interpolation

Chaokang Jiang, Dalong Du, Jiuming Liu, Siting Zhu, Zhenqiang Liu, Zhuang Ma, Zhujin Liang, Jie Zhou

展开摘要

Point Cloud Interpolation confronts challenges from point sparsity, complex spatiotemporal dynamics, and the difficulty of deriving complete 3D point clouds from sparse temporal information. This paper presents NeuroGauss4D-PCI, which excels at modeling complex non-rigid deformations across varied dynamic scenes. The method begins with an iterative Gaussian cloud soft clustering module, offering structured temporal point cloud representations. The proposed temporal radial basis function Gaussian residual utilizes Gaussian parameter interpolation over time, enabling smooth parameter transitions and capturing temporal residuals of Gaussian distributions. Additionally, a 4D Gaussian deformation field tracks the evolution of these parameters, creating continuous spatiotemporal deformation fields. A 4D neural field transforms low-dimensional spatiotemporal coordinates ($x,y,z,t$) into a high-dimensional latent space. Finally, we adaptively and efficiently fuse the latent features from neural fields and the geometric features from Gaussian deformation fields. NeuroGauss4D-PCI outperforms existing methods in point cloud frame interpolation, delivering leading performance on both object-level (DHB) and large-scale autonomous driving datasets (NL-Drive), with scalability to auto-labeling and point cloud densification tasks.

Poster
EfficientCAPER: An End-to-End Framework for Fast and Robust Category-Level Articulated Object Pose Estimation

Xinyi Yu, Haonan Jiang, Li Zhang, Lin Yuanbo Wu, Linlin Ou, Liu Liu

展开摘要

Human life is populated with articulated objects. Pose estimation for category-level articulated objects is a significant challenge due to their inherent complexity and diverse kinematic structures. Current methods for this task usually meet the problems of insufficient consideration of kinematic constraints, self-occlusion, and optimization requirements. In this paper, we propose EfficientCAPER, an end-to-end Category-level Articulated object Pose EstimatoR, eliminating the need for optimization functions as post-processing and utilizing the kinematic structure for joint-centric pose modeling, thus enhancing the efficiency and applicability. Given a partial point cloud as input, the EfficientCAPER firstly estimates the pose for the free part of an articulated object using decoupled rotation representation. Next, we canonicalize the input point cloud to estimate constrained parts' poses by predicting the joint parameters and states as replacements. Evaluations on three diverse datasets, ArtImage, ReArtMix, and RobotArm, show EfficientCAPER's effectiveness and generalization ability to real-world scenarios. The framework exhibits excellent static pose estimation performance for articulated objects, contributing to the advancement of category-level pose estimation. Codes will be made publicly available.

Poster
3DCoMPaT200: Language Grounded Large-Scale 3D Vision Dataset for Compositional Recognition

Mahmoud Ahmed, Xiang Li, Arpit Prajapati, Mohamed Elhoseiny

展开摘要

Understanding objects in 3D at the part level is essential for humans and robots to navigate and interact with the environment. Current datasets for part-level 3D object understanding encompass a limited range of categories. For instance, the ShapeNet-Part and PartNet datasets only include 16, and 24 object categories respectively. The 3DCoMPaT dataset, specifically designed for compositional understanding of parts and materials, contains only 42 object categories. To foster richer and fine-grained part-level 3D understanding, we introduce 3DCoMPaT200, a large-scale dataset tailored for compositional understanding of object parts and materials, with 200 object categories with approximately 5 times larger object vocabulary compared to 3DCoMPaT and almost 4 times larger part categories. Concretely, 3DCoMPaT200 significantly expands upon 3DCoMPaT, featuring 1,031 fine-grained part categories and 293 distinct material classes for compositional application to 3D object parts. Additionally, to address the complexities of compositional 3D modeling, we propose a novel task of Compositional Part Shape Retrieval using ULIP to provide a strong 3D foundational model for 3D Compositional Understanding. This method evaluates the model shape retrieval performance given one, three, or six parts described in text format. These results show that the model's performance improves with an increasing number of style compositions, highlighting the critical role of the compositional dataset. Such results underscore the dataset's effectiveness in enhancing models' capability to understand complex 3D shapes from a compositional perspective. Code and Data can be found here: https://github.com/3DCoMPaT200/3DCoMPaT200/

Poster
PointMamba: A Simple State Space Model for Point Cloud Analysis

Dingkang Liang, Xin Zhou, Wei Xu, Xingkui Zhu, Zhikang Zou, Xiaoqing Ye, Xiao Tan, Xiang Bai

展开摘要

Transformers have become one of the foundational architectures in point cloud analysis tasks due to their excellent global modeling ability. However, the attention mechanism has quadratic complexity, making the design of a linear complexity method with global modeling appealing. In this paper, we propose PointMamba, transferring the success of Mamba, a recent representative state space model (SSM), from NLP to point cloud analysis tasks. Unlike traditional Transformers, PointMamba employs a linear complexity algorithm, presenting global modeling capacity while significantly reducing computational costs. Specifically, our method leverages space-filling curves for effective point tokenization and adopts an extremely simple, non-hierarchical Mamba encoder as the backbone. Comprehensive evaluations demonstrate that PointMamba achieves superior performance across multiple datasets while significantly reducing GPU memory usage and FLOPs. This work underscores the potential of SSMs in 3D vision-related tasks and presents a simple yet effective Mamba-based baseline for future research. The code is available at https://github.com/LMD0311/PointMamba.

Poster
ProvNeRF: Modeling per Point Provenance in NeRFs as a Stochastic Field

Kiyohiro Nakayama, Mikaela Angelina Uy, Yang You, Ke Li, Leonidas Guibas

展开摘要

Neural radiance fields (NeRFs) have gained popularity with multiple works showing promising results across various applications. However, to the best of our knowledge, existing works do not explicitly model the distribution of training camera poses, or consequently the triangulation quality, a key factor affecting reconstruction quality dating back to classical vision literature. We close this gap with ProvNeRF, an approach that models the provenance for each point -- i.e., the locations where it is likely visible -- of NeRFs as a stochastic field. We achieve this by extending implicit maximum likelihood estimation (IMLE) to functional space with an optimizable objective. We show that modeling per-point provenance during the NeRF optimization enriches the model with information on triangulation leading to improvements in novel view synthesis and uncertainty estimation under the challenging sparse, unconstrained view setting against competitive baselines. The code will be available at https://github.com/georgeNakayama/ProvNeRF.

Poster
LiveScene: Language Embedding Interactive Radiance Fields for Physical Scene Control and Rendering

Delin Qu, Qizhi Chen, Pingrui Zhang, Xianqiang Gao, Bin Zhao, Zhigang Wang, Dong Wang, Xuelong Li

展开摘要

This paper scales object-level reconstruction to complex scenes, advancing interactive scene reconstruction. We introduce two datasets, OmniSim and InterReal, featuring 28 scenes with multiple interactive objects. To tackle the challenge of inaccurate interactive motion recovery in complex scenes, we propose LiveScene, a scene-level language-embedded interactive radiance field that efficiently reconstructs and controls multiple objects. By decomposing the interactive scene into local deformable fields, LiveScene enables separate reconstruction of individual object motions, reducing memory consumption. Additionally, our interaction-aware language embedding localizes individual interactive objects, allowing for arbitrary control using natural language. Our approach demonstrates significant superiority in novel view synthesis, interactive scene control, and language grounding performance through extensive experiments. Project page: https://livescenes.github.io.

Poster
Distribution Guidance Network for Weakly Supervised Point Cloud Semantic Segmentation

Zhiyi Pan, Wei Gao, Shan Liu, Ge Li

展开摘要

Despite alleviating the dependence on dense annotations inherent to fully supervised methods, weakly supervised point cloud semantic segmentation suffers from inadequate supervision signals. In response to this challenge, we introduce a novel perspective that imparts auxiliary constraints by regulating the feature space under weak supervision. Our initial investigation identifies which distributions accurately characterize the feature space, subsequently leveraging this priori to guide the alignment of the weakly supervised embeddings. Specifically, we analyze the superiority of the mixture of von Mises-Fisher distributions (moVMF) among several common distribution candidates. Accordingly, we develop a Distribution Guidance Network (DGNet), which comprises a weakly supervised learning branch and a distribution alignment branch. Leveraging reliable clustering initialization derived from the weakly supervised learning branch, the distribution alignment branch alternately updates the parameters of the moVMF and the network, ensuring alignment with the moVMF-defined latent space. Extensive experiments validate the rationality and effectiveness of our distribution choice and network design. Consequently, DGNet achieves state-of-the-art performance under multiple datasets and various weakly supervised settings.

Poster