NeurIPS 2024 论文列表

Conference on Neural Information Processing Systems

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4,562篇论文

按官方录用论文列表统计,可能与会议公布的数字略有出入。

  • Oral
    721.6%
  • Spotlight
    3828.4%
  • Poster
    4,06489.1%
  • 其他 / 未标注
    441.0%

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Putting Gale & Shapley to Work: Guaranteeing Stability Through Learning

Hadi Hosseini, Sanjukta Roy, Duohan Zhang

展开摘要

Two-sided matching markets describe a large class of problems wherein participants from one side of the market must be matched to those from the other side according to their preferences. In many real-world applications (e.g. content matching or online labor markets), the knowledge about preferences may not be readily available and must be learned, i.e., one side of the market (aka agents) may not know their preferences over the other side (aka arms). Recent research on online settings has focused primarily on welfare optimization aspects (i.e. minimizing the overall regret) while paying little attention to the game-theoretic properties such as the stability of the final matching. In this paper, we exploit the structure of stable solutions to devise algorithms that improve the likelihood of finding stable solutions. We initiate the study of the sample complexity of finding a stable matching, and provide theoretical bounds on the number of samples needed to reach a stable matching with high probability. Finally, our empirical results demonstrate intriguing tradeoffs between stability and optimality of the proposed algorithms, further complementing our theoretical findings.

Poster
Periodic agent-state based Q-learning for POMDPs

Amit Sinha, Matthieu Geist, Aditya Mahajan

展开摘要

The standard approach for Partially Observable Markov Decision Processes (POMDPs) is to convert them to a fully observed belief-state MDP. However, the belief state depends on the system model and is therefore not viable in reinforcement learning (RL) settings. A widely used alternative is to use an agent state, which is a model-free, recursively updateable function of the observation history. Examples include frame stacking and recurrent neural networks. Since the agent state is model-free, it is used to adapt standard RL algorithms to POMDPs. However, standard RL algorithms like Q-learning learn a stationary policy. Our main thesis that we illustrate via examples is that because the agent state does not satisfy the Markov property, non-stationary agent-state based policies can outperform stationary ones. To leverage this feature, we propose PASQL (periodic agent-state based Q-learning), which is a variant of agent-state-based Q-learning that learns periodic policies. By combining ideas from periodic Markov chains and stochastic approximation, we rigorously establish that PASQL converges to a cyclic limit and characterize the approximation error of the converged periodic policy. Finally, we present a numerical experiment to highlight the salient features of PASQL and demonstrate the benefit of learning periodic policies over stationary policies.

Poster
No-regret Learning in Harmonic Games: Extrapolation in the Face of Conflicting Interests

Davide Legacci, Panayotis Mertikopoulos, Christos Papadimitriou, Georgios Piliouras, Bary Pradelski

展开摘要

The long-run behavior of multi-agent online learning -- and, in particular, no-regret learning -- is relatively well-understood in potential games, where players have common interests. By contrast, in general harmonic games -- the strategic complement of potential games, where players have competing interests -- very little is known outside the narrow subclass of $2$-player zero-sum games with a fully-mixed equilibrium. Our paper seeks to partially fill this gap by focusing on the full class of (generalized) harmonic games and examining the convergence properties of "follow-the-regularized-leader" (FTRL), the most widely studied class of no-regret learning schemes. As a first result, we show that the continuous-time dynamics of FTRL are Poincaré recurrent, i.e., they return arbitrarily close to their starting point infinitely often, and hence fail to converge. In discrete time, the standard, "vanilla" implementation of FTRL may lead to even worse outcomes, eventually trapping the players in a perpetual cycle of best-responses. However, if FTRL is augmented with a suitable extrapolation step -- which includes as special cases the optimistic and mirror-prox variants of FTRL -- we show that learning converges to a Nash equilibrium from any initial condition, and all players are guaranteed at most $\mathcal{O}(1)$ regret. These results provide an in-depth understanding of no-regret learning in harmonic games, nesting prior work on $2$-player zero-sum games, and showing at a high level that potential and harmonic games are complementary not only from the strategic but also from the dynamic viewpoint.

Spotlight
Preventing Model Collapse in Deep Canonical Correlation Analysis by Noise Regularization

Junlin He, Jinxiao Du, Susu Xu, Wei Ma

展开摘要

Multi-View Representation Learning (MVRL) aims to learn a unified representation of an object from multi-view data. Deep Canonical Correlation Analysis (DCCA) and its variants share simple formulations and demonstrate state-of-the-art performance. However, with extensive experiments, we observe the issue of model collapse, i.e., the performance of DCCA-based methods will drop drastically when training proceeds. The model collapse issue could significantly hinder the wide adoption of DCCA-based methods because it is challenging to decide when to early stop. To this end, we develop NR-DCCA, which is equipped with a novel noise regularization approach to prevent model collapse. Theoretical analysis shows that the Correlation Invariant Property is the key to preventing model collapse, and our noise regularization forces the neural network to possess such a property. A framework to construct synthetic data with different common and complementary information is also developed to compare MVRL methods comprehensively. The developed NR-DCCA outperforms baselines stably and consistently in both synthetic and real-world datasets, and the proposed noise regularization approach can also be generalized to other DCCA-based methods such as DGCCA.

Poster
Preference-based Pure Exploration

Apurv Shukla, Debabrota Basu

展开摘要

We study the preference-based pure exploration problem for bandits with vector-valued rewards and a set of preferences imposed over them. Specifically, we aim to identify the most preferred policy over a set of arms according to the preferences induced on the reward vectors by an ordering cone $C$. First, to quantify the impact of preferences, we derive a novel lower bound on the sample complexity for identifying the most preferred arm with confidence level $1-\delta$. Our lower bound shows that how the geometry of the preferences and reward vectors changes the hardness of this problem. We further explicate this geometry for Gaussian distributions of rewards, and provide a convex reformulation of the lower bound solvable with linear programming. Then, we leverage this convex reformulation of the lower bound to design the Track and Stop with Preferences (TSwP) algorithm that identifies the most preferred policy. Finally, we derive a new concentration result for vector-valued rewards, and show that TSwP achieves a matching sample complexity upper bound.

Poster
Value-Based Deep Multi-Agent Reinforcement Learning with Dynamic Sparse Training

Pihe Hu, Shaolong Li, Zhuoran Li, Ling Pan, Longbo Huang

展开摘要

Deep Multi-agent Reinforcement Learning (MARL) relies on neural networks with numerous parameters in multi-agent scenarios, often incurring substantial computational overhead. Consequently, there is an urgent need to expedite training and enable model compression in MARL. This paper proposes the utilization of dynamic sparse training (DST), a technique proven effective in deep supervised learning tasks, to alleviate the computational burdens in MARL training. However, a direct adoption of DST fails to yield satisfactory MARL agents, leading to breakdowns in value learning within deep sparse value-based MARL models. Motivated by this challenge, we introduce an innovative Multi-Agent Sparse Training (MAST) framework aimed at simultaneously enhancing the reliability of learning targets and the rationality of sample distribution to improve value learning in sparse models. Specifically, MAST incorporates the Soft Mellowmax Operator with a hybrid TD-($\lambda$) schema to establish dependable learning targets. Additionally, it employs a dual replay buffer mechanism to enhance the distribution of training samples. Building upon these aspects, MAST utilizes gradient-based topology evolution to exclusively train multiple MARL agents using sparse networks. Our comprehensive experimental investigation across various value-based MARL algorithms on multiple benchmarks demonstrates, for the first time, significant reductions in redundancy of up to $20\times$ in Floating Point Operations (FLOPs) for both training and inference, with less than 3% performance degradation.

Poster
MVSDet: Multi-View Indoor 3D Object Detection via Efficient Plane Sweeps

Yating Xu, Chen Li, Gim Hee Lee

展开摘要

The key challenge of multi-view indoor 3D object detection is to infer accurate geometry information from images for precise 3D detection. Previous method relies on NeRF for geometry reasoning. However, the geometry extracted from NeRF is generally inaccurate, which leads to sub-optimal detection performance. In this paper, we propose MVSDet which utilizes plane sweep for geometry-aware 3D object detection. To circumvent the requirement for a large number of depth planes for accurate depth prediction, we design a probabilistic sampling and soft weighting mechanism to decide the placement of pixel features on the 3D volume. We select multiple locations that score top in the probability volume for each pixel and use their probability score to indicate the confidence. We further apply recent pixel-aligned Gaussian Splatting to regularize depth prediction and improve detection performance with little computation overhead. Extensive experiments on ScanNet and ARKitScenes datasets are conducted to show the superiority of our model. Our code is available at https://github.com/Pixie8888/MVSDet.

Poster
Bridging Gaps: Federated Multi-View Clustering in Heterogeneous Hybrid Views

Xinyue Chen, Yazhou Ren, Jie Xu, Fangfei Lin, Xiaorong Pu, Yang Yang

展开摘要

Recently, federated multi-view clustering (FedMVC) has emerged to explore cluster structures in multi-view data distributed on multiple clients. Many existing approaches tend to assume that clients are isomorphic and all of them belong to either single-view clients or multi-view clients. While these methods have succeeded, they may encounter challenges in practical FedMVC scenarios involving heterogeneous hybrid views, where a mixture of single-view and multi-view clients exhibit varying degrees of heterogeneity. In this paper, we propose a novel FedMVC framework, which concurrently addresses two challenges associated with heterogeneous hybrid views, i.e., client gap and view gap. To address the client gap, we design a local-synergistic contrastive learning approach that helps single-view clients and multi-view clients achieve consistency for mitigating heterogeneity among all clients. To address the view gap, we develop a global-specific weighting aggregation method, which encourages global models to learn complementary features from hybrid views. The interplay between local-synergistic contrastive learning and global-specific weighting aggregation mutually enhances the exploration of the data cluster structures distributed on multiple clients. Theoretical analysis and extensive experiments demonstrate that our method can handle the heterogeneous hybrid views in FedMVC and outperforms state-of-the-art methods.

Poster
Nimbus: Secure and Efficient Two-Party Inference for Transformers

Zhengyi Li, Kang Yang, Jin Tan, Wen-jie Lu, Haoqi Wu, Xiao Wang, Yu Yu, Derun Zhao, Yancheng Zheng, Minyi Guo, Jingwen Leng

展开摘要

Transformer models have gained significant attention due to their power in machine learning tasks. Their extensive deployment has raised concerns about the potential leakage of sensitive information during inference. However, when being applied to Transformers, existing approaches based on secure two-party computation (2PC) bring about efficiency limitations in two folds: (1) resource-intensive matrix multiplications in linear layers, and (2) complex non-linear activation functions like $\mathsf{GELU}$ and $\mathsf{Softmax}$. This work presents a new two-party inference framework $\mathsf{Nimbus}$ for Transformer models. Specifically, we propose a new 2PC paradigm to securely compute matrix multiplications based on an outer-product insight, which achieves $2.9\times \sim 12.5\times$ performance improvements compared to the state-of-the-art (SOTA) protocol. Furthermore, through a new observation of utilizing the input distribution, we propose an approach of low-degree polynomial approximation for $\mathsf{GELU}$ and $\mathsf{Softmax}$, which improves the performance of the SOTA polynomial approximation by $2.9\times \sim 4.0\times$, where the average accuracy loss of our approach is 0.08\% compared to the non-2PC inference without privacy. Compared with the SOTA two-party inference, $\mathsf{Nimbus}$ improves the end-to-end performance of $BERT_{base}$ inference by $2.7\times \sim 4.7\times$ across different network settings.

Poster
Reasoning Multi-Agent Behavioral Topology for Interactive Autonomous Driving

Haochen Liu, Li Chen, Yu Qiao, Chen Lv, Hongyang Li

展开摘要

Autonomous driving system aims for safe and social-consistent driving through the behavioral integration among interactive agents. However, challenges remain due to multi-agent scene uncertainty and heterogeneous interaction. Current dense and sparse behavioral representations struggle with inefficiency and inconsistency in multi-agent modeling, leading to instability of collective behavioral patterns when integrating prediction and planning (IPP). To address this, we initiate a topological formation that serves as a compliant behavioral foreground to guide downstream trajectory generations. Specifically, we introduce Behavioral Topology (BeTop), a pivotal topological formulation that explicitly represents the consensual behavioral pattern among multi-agent future. BeTop is derived from braid theory to distill compliant interactive topology from multi-agent future trajectories. A synergistic learning framework (BeTopNet) supervised by BeTop facilitates the consistency of behavior prediction and planning within the predicted topology priors. Through imitative contingency learning, BeTop also effectively manages behavioral uncertainty for prediction and planning. Extensive verification on large-scale real-world datasets, including nuPlan and WOMD, demonstrates that BeTop achieves state-of-the-art performance in both prediction and planning tasks. Further validations on the proposed interactive scenario benchmark showcase planning compliance in interactive cases. Code and model is available at https://github.com/OpenDriveLab/BeTop.

Poster
TGB 2.0: A Benchmark for Learning on Temporal Knowledge Graphs and Heterogeneous Graphs

Julia Gastinger, Shenyang Huang, Mikhail Galkin, Erfan Loghmani, Ali Parviz, Farimah Poursafaei, Jacob Danovitch, Emanuele Rossi, Ioannis Koutis, Heiner Stuckenschmidt, Reihaneh Rabbany, Guillaume Rabusseau

展开摘要

Multi-relational temporal graphs are powerful tools for modeling real-world data, capturing the evolving and interconnected nature of entities over time. Recently, many novel models are proposed for ML on such graphs intensifying the need for robust evaluation and standardized benchmark datasets. However, the availability of such resources remains scarce and evaluation faces added complexity due to reproducibility issues in experimental protocols. To address these challenges, we introduce Temporal Graph Benchmark 2.0 (TGB 2.0), a novel benchmarking framework tailored for evaluating methods for predicting future links on Temporal Knowledge Graphs and Temporal Heterogeneous Graphs with a focus on large-scale datasets, extending the Temporal Graph Benchmark. TGB 2.0 facilitates comprehensive evaluations by presenting eight novel datasets spanning five domains with up to 53 million edges. TGB 2.0 datasets are significantly larger than existing datasets in terms of number of nodes, edges, or timestamps. In addition, TGB 2.0 provides a reproducible and realistic evaluation pipeline for multi-relational temporal graphs. Through extensive experimentation, we observe that 1) leveraging edge-type information is crucial to obtain high performance, 2) simple heuristic baselines are often competitive with more complex methods, 3) most methods fail to run on our largest datasets, highlighting the need for research on more scalable methods.

Poster
Learning Distinguishable Trajectory Representation with Contrastive Loss

Tianxu Li, Kun Zhu, Juan Li, Yang Zhang

展开摘要

Policy network parameter sharing is a commonly used technique in advanced deep multi-agent reinforcement learning (MARL) algorithms to improve learning efficiency by reducing the number of policy parameters and sharing experiences among agents. Nevertheless, agents that share the policy parameters tend to learn similar behaviors. To encourage multi-agent diversity, prior works typically maximize the mutual information between trajectories and agent identities using variational inference. However, this category of methods easily leads to inefficient exploration due to limited trajectory visitations. To resolve this limitation, inspired by the learning of pre-trained models, in this paper, we propose a novel Contrastive Trajectory Representation (CTR) method based on learning distinguishable trajectory representations to encourage multi-agent diversity. Specifically, CTR maps the trajectory of an agent into a latent trajectory representation space by an encoder and an autoregressive model. To achieve the distinguishability among trajectory representations of different agents, we introduce contrastive learning to maximize the mutual information between the trajectory representations and learnable identity representations of different agents. We implement CTR on top of QMIX and evaluate its performance in various cooperative multi-agent tasks. The empirical results demonstrate that our proposed CTR yields significant performance improvement over the state-of-the-art methods.

Poster
Distributional Reinforcement Learning with Regularized Wasserstein Loss

Ke Sun, Yingnan Zhao, Wulong Liu, Bei Jiang, Linglong Kong

展开摘要

The empirical success of distributional reinforcement learning (RL) highly relies on the choice of distribution divergence equipped with an appropriate distribution representation. In this paper, we propose \textit{Sinkhorn distributional RL (SinkhornDRL)}, which leverages Sinkhorn divergence—a regularized Wasserstein loss—to minimize the difference between current and target Bellman return distributions. Theoretically, we prove the contraction properties of SinkhornDRL, aligning with the interpolation nature of Sinkhorn divergence between Wasserstein distance and Maximum Mean Discrepancy (MMD). The introduced SinkhornDRL enriches the family of distributional RL algorithms, contributing to interpreting the algorithm behaviors compared with existing approaches by our investigation into their relationships. Empirically, we show that SinkhornDRL consistently outperforms or matches existing algorithms on the Atari games suite and particularly stands out in the multi-dimensional reward setting. \thanks{Code is available in \url{https://github.com/datake/SinkhornDistRL}.}.

Poster
Dispelling the Mirage of Progress in Offline MARL through Standardised Baselines and Evaluation

Juan Claude Formanek, Callum Rhys Tilbury, Louise Beyers, Jonathan Phillip Shock, Arnu Pretorius

展开摘要

Offline multi-agent reinforcement learning (MARL) is an emerging field with great promise for real-world applications. Unfortunately, the current state of research in offline MARL is plagued by inconsistencies in baselines and evaluation protocols, which ultimately makes it difficult to accurately assess progress, trust newly proposed innovations, and allow researchers to easily build upon prior work. In this paper, we firstly identify significant shortcomings in existing methodologies for measuring the performance of novel algorithms through a representative study of published offline MARL work. Secondly, by directly comparing to this prior work, we demonstrate that simple, well-implemented baselines can achieve state-of-the-art (SOTA) results across a wide range of tasks. Specifically, we show that on 35 out of 47 datasets used in prior work (almost 75\% of cases), we match or surpass the performance of the current purported SOTA. Strikingly, our baselines often substantially outperform these more sophisticated algorithms. Finally, we correct for the shortcomings highlighted from this prior work by introducing a straightforward standardised methodology for evaluation and by providing our baseline implementations with statistically robust results across several scenarios, useful for comparisons in future work. Our proposal includes simple and sensible steps that are easy to adopt, which in combination with solid baselines and comparative results, could substantially improve the overall rigour of empirical science in offline MARL moving forward.

Poster
Contracting with a Learning Agent

Guru Guruganesh, Yoav Kolumbus, Jon Schneider, Inbal Talgam-Cohen, Emmanouil-Vasileios Vlatakis-Gkaragkounis, Joshua Ruizhi Wang, S. Matthew Weinberg

展开摘要

Real-life contractual relations typically involve repeated interactions between the principal and agent, where, despite theoretical appeal, players rarely use complex dynamic strategies and instead manage uncertainty through learning algorithms. In this paper, we initiate the study of repeated contracts with learning agents, focusing on those achieving no-regret outcomes. For the canonical setting where the agent’s actions result in success or failure, we present a simple, optimal solution for the principal: Initially provide a linear contract with scalar $\alpha > 0$, then switch to a zero-scalar contract. This shift causes the agent to “free-fall” through their action space, yielding non-zero rewards for the principal at zero cost. Interestingly, despite the apparent exploitation, there are instances where our dynamic contract can make \emph{both} players better off compared to the best static contract. We then broaden the scope of our results to general linearly-scaled contracts, and, finally, to the best of our knowledge, we provide the first analysis of optimization against learning agents with uncertainty about the time horizon.

Poster
Locally Private and Robust Multi-Armed Bandits

Xingyu Zhou, Wei Zhang

展开摘要

We study the interplay between local differential privacy (LDP) and robustness to Huber corruption and possibly heavy-tailed rewards in the context of multi-armed bandits (MABs). We consider two different practical settings: LDP-then-Corruption (LTC) where each user's locally private response might be further corrupted during the data collection process, and Corruption-then-LDP (CTL) where each user's raw data may be corrupted such that the LDP mechanism will only be applied to the corrupted data. To start with, we present the first tight characterization of the mean estimation error in high probability under both LTC and CTL settings. Leveraging this new result, we then present an almost tight characterization (up to log factor) of the minimax regret in online MABs and sub-optimality in offline MABs under both LTC and CTL settings, respectively. Our theoretical results in both settings are also corroborated by a set of systematic simulations. One key message in this paper is that LTC is a more difficult setting that leads to a worse performance guarantee compared to the CTL setting (in the minimax sense). Our sharp understanding of LTC and CTL also naturally allows us to give the first tight performance bounds for the most practical setting where corruption could happen both before and after the LDP mechanism. As an important by-product, we also give the first correct and tight regret bound for locally private and heavy-tailed online MABs, i.e., without Huber corruption, by identifying a fundamental flaw in the state-of-the-art.

Poster
Semi-supervised Multi-label Learning with Balanced Binary Angular Margin Loss

Ximing Li, Silong Liang, Changchun Li, Pengfei Wang, Fangming Gu

展开摘要

Semi-supervised multi-label learning (SSMLL) refers to inducing classifiers using a small number of samples with multiple labels and many unlabeled samples. The prevalent solution of SSMLL involves forming pseudo-labels for unlabeled samples and inducing classifiers using both labeled and pseudo-labeled samples in a self-training manner. Unfortunately, with the commonly used binary type of loss and negative sampling, we have empirically found that learning with labeled and pseudo-labeled samples can result in the variance bias problem between the feature distributions of positive and negative samples for each label. To alleviate this problem, we aim to balance the variance bias between positive and negative samples from the perspective of the feature angle distribution for each label. Specifically, we extend the traditional binary angular margin loss to a balanced extension with feature angle distribution transformations under the Gaussian assumption, where the distributions are iteratively updated during classifier training. We also suggest an efficient prototype-based negative sampling method to maintain high-quality negative samples for each label. With this insight, we propose a novel SSMLL method, namely Semi-Supervised Multi-Label Learning with Balanced Binary Angular Margin loss (S$^2$ML$^2$-BBAM). To evaluate the effectiveness of S$^2$ML$^2$-BBAM, we compare it with existing competitors on benchmark datasets. The experimental results validate that S$^2$ML$^2$-BBAM can achieve very competitive performance.

Spotlight
On the Minimax Regret for Contextual Linear Bandits and Multi-Armed Bandits with Expert Advice

Shinji Ito

展开摘要

This paper examines two extensions of multi-armed bandit problems: multi-armed bandits with expert advice and contextual linear bandits. For the former problem, multi-armed bandits with expert advice, the previously known best upper and lower bounds have been $O(\sqrt{KT \log \frac{N}{K} })$ and $\Omega( \sqrt{KT \frac{ \log N }{\log K }} )$, respectively. Here, $K$, $N$, and $T$ represent the numbers of arms, experts, and rounds, respectively. We provide a lower bound of $\Omega( \sqrt{KT \log \frac{N}{K}} )$ for the setup in which the player chooses an expert before observing the advices in each round. For the latter problem, contextual linear bandits, we provide an algorithm that achieves $O ( \sqrt{d T \log ( K \min\{ 1, \frac{S}{d} \} )} )$ together with a matching lower bound, where $d$ and $S$ represent the dimensionality of feature vectors and the size of the context space, respectively.

Poster
Feint Behaviors and Strategies: Formalization, Implementation and Evaluation

Junyu Liu, Xiangjun Peng

展开摘要

Feint behaviors refer to a set of deceptive behaviors in a nuanced manner, which enable players to obtain temporal and spatial advantages over opponents in competitive games. Such behaviors are crucial tactics in most competitive multi-player games (e.g., boxing, fencing, basketball, motor racing, etc.). However, existing literature does not provide a comprehensive (and/or concrete) formalization for Feint behaviors, and their implications on game strategies. In this work, we introduce the first comprehensive formalization of Feint behaviors at both action-level and strategy-level, and provide concrete implementation and quantitative evaluation of them in multi-player games. The key idea of our work is to (1) allow automatic generation of Feint behaviors via Palindrome-directed templates, combine them into meaningful behavior sequences via a Dual-Behavior Model; (2) concertize the implications from our formalization of Feint on game strategies, in terms of temporal, spatial, and their collective impacts respectively; and (3) provide a unified implementation scheme of Feint behaviors in existing MARL frameworks. The experimental results show that our design of Feint behaviors can (1) greatly improve the game reward gains; (2) significantly improve the diversity of Multi-Player Games; and (3) only incur negligible overheads in terms of time consumption.

Poster
ZSC-Eval: An Evaluation Toolkit and Benchmark for Multi-agent Zero-shot Coordination

Xihuai Wang, Shao Zhang, Wenhao Zhang, Wentao Dong, Jingxiao Chen, Ying Wen, Weinan Zhang

展开摘要

Zero-shot coordination (ZSC) is a new cooperative multi-agent reinforcement learning (MARL) challenge that aims to train an ego agent to work with diverse, unseen partners during deployment. The significant difference between the deployment-time partners' distribution and the training partners' distribution determined by the training algorithm makes ZSC a unique out-of-distribution (OOD) generalization challenge. The potential distribution gap between evaluation and deployment-time partners leads to inadequate evaluation, which is exacerbated by the lack of appropriate evaluation metrics. In this paper, we present **ZSC-Eval**, the first evaluation toolkit and benchmark for ZSC algorithms. ZSC-Eval consists of: 1) Generation of evaluation partner candidates through behavior-preferring rewards to approximate deployment-time partners' distribution; 2) Selection of evaluation partners by Best-Response Diversity (BR-Div); 3) Measurement of generalization performance with various evaluation partners via the Best-Response Proximity (BR-Prox) metric. We use ZSC-Eval to benchmark ZSC algorithms in Overcooked and Google Research Football environments and get novel empirical findings. We also conduct a human experiment of current ZSC algorithms to verify the ZSC-Eval's consistency with human evaluation. ZSC-Eval is now available at https://github.com/sjtu-marl/ZSC-Eval.

Poster