NeurIPS 2024 论文列表

Conference on Neural Information Processing Systems

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4,562篇论文

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    3828.4%
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    4,06489.1%
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    441.0%

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DrivAerNet++: A Large-Scale Multimodal Car Dataset with Computational Fluid Dynamics Simulations and Deep Learning Benchmarks

Mohamed Elrefaie, Florin Morar, Angela Dai, Faez Ahmed

展开摘要

We present DrivAerNet++, the largest and most comprehensive multimodal dataset for aerodynamic car design. DrivAerNet++ comprises 8,000 diverse car designs modeled with high-fidelity computational fluid dynamics (CFD) simulations. The dataset includes diverse car configurations such as fastback, notchback, and estateback, with different underbody and wheel designs to represent both internal combustion engines and electric vehicles. Each entry in the dataset features detailed 3D meshes, parametric models, aerodynamic coefficients, and extensive flow and surface field data, along with segmented parts for car classification and point cloud data. This dataset supports a wide array of machine learning applications including data-driven design optimization, generative modeling, surrogate model training, CFD simulation acceleration, and geometric classification. With more than 39 TB of publicly available engineering data, DrivAerNet++ fills a significant gap in available resources, providing high-quality, diverse data to enhance model training, promote generalization, and accelerate automotive design processes. Along with rigorous dataset validation, we also provide ML benchmarking results on the task of aerodynamic drag prediction, showcasing the breadth of applications supported by our dataset. This dataset is set to significantly impact automotive design and broader engineering disciplines by fostering innovation and improving the fidelity of aerodynamic evaluations. Dataset and code available at: https://github.com/Mohamedelrefaie/DrivAerNet

Poster
A Consistency-Aware Spot-Guided Transformer for Versatile and Hierarchical Point Cloud Registration

Renlang Huang, Yufan Tang, Jiming Chen, Liang Li

展开摘要

Deep learning-based feature matching has shown great superiority for point cloud registration in the absence of pose priors. Although coarse-to-fine matching approaches are prevalent, the coarse matching of existing methods is typically sparse and loose without consideration of geometric consistency, which makes the subsequent fine matching rely on ineffective optimal transport and hypothesis-and-selection methods for consistency. Therefore, these methods are neither efficient nor scalable for real-time applications such as odometry in robotics. To address these issues, we design a consistency-aware spot-guided Transformer (CAST), which incorporates a spot-guided cross-attention module to avoid interfering with irrelevant areas, and a consistency-aware self-attention module to enhance matching capabilities with geometrically consistent correspondences. Furthermore, a lightweight fine matching module for both sparse keypoints and dense features can estimate the transformation accurately. Extensive experiments on both outdoor LiDAR point cloud datasets and indoor RGBD point cloud datasets demonstrate that our method achieves state-of-the-art accuracy, efficiency, and robustness.

Poster
Fast Encoder-Based 3D from Casual Videos via Point Track Processing

Yoni Kasten, Wuyue Lu, Haggai Maron

展开摘要

This paper addresses the long-standing challenge of reconstructing 3D structures from videos with dynamic content. Current approaches to this problem were not designed to operate on casual videos recorded by standard cameras or require a long optimization time. Aiming to significantly improve the efficiency of previous approaches, we present TracksTo4D, a learning-based approach that enables inferring 3D structure and camera positions from dynamic content originating from casual videos using a single efficient feed-forward pass. To achieve this, we propose operating directly over 2D point tracks as input and designing an architecture tailored for processing 2D point tracks. Our proposed architecture is designed with two key principles in mind: (1) it takes into account the inherent symmetries present in the input point tracks data, and (2) it assumes that the movement patterns can be effectively represented using a low-rank approximation. TracksTo4D is trained in an unsupervised way on a dataset of casual videos utilizing only the 2D point tracks extracted from the videos, without any 3D supervision. Our experiments show that TracksTo4D can reconstruct a temporal point cloud and camera positions of the underlying video with accuracy comparable to state-of-the-art methods, while drastically reducing runtime by up to 95\%. We further show that TracksTo4D generalizes well to unseen videos of unseen semantic categories at inference time.

Poster
Implicit Zoo: A Large-Scale Dataset of Neural Implicit Functions for 2D Images and 3D Scenes

Qi Ma, Danda Pani Paudel, Ender Konukoglu, Luc Van Gool

展开摘要

Neural implicit functions have demonstrated significant importance in various areas such as computer vision, graphics. Their advantages include the ability to represent complex shapes and scenes with high fidelity, smooth interpolation capabilities, and continuous representations. Despite these benefits, the development and analysis of implicit functions have been limited by the lack of comprehensive datasets and the substantial computational resources required for their implementation and evaluation. To address these challenges, we introduce "Implicit-Zoo": a large-scale dataset requiring thousands of GPU training days designed to facilitate research and development in this field. Our dataset includes diverse 2D and 3D scenes, such as CIFAR-10, ImageNet-1K, and Cityscapes for 2D image tasks, and the OmniObject3D dataset for 3D vision tasks. We ensure high quality through strict checks, refining or filtering out low-quality data. Using Implicit-Zoo, we showcase two immediate benefits as it enables to: (1) learn token locations for transformer models; (2) Directly regress 3D cameras poses of 2D images with respect to NeRF models. This in turn leads to an \emph{improved performance} in all three task of image classification, semantic segmentation, and 3D pose regression -- thereby unlocking new avenues for research.

Poster
VCR-GauS: View Consistent Depth-Normal Regularizer for Gaussian Surface Reconstruction

Hanlin Chen, Fangyin Wei, Chen Li, Tianxin Huang, Yunsong Wang, Gim Hee Lee

展开摘要

Although 3D Gaussian Splatting has been widely studied because of its realistic and efficient novel-view synthesis, it is still challenging to extract a high-quality surface from the point-based representation. Previous works improve the surface by incorporating geometric priors from the off-the-shelf normal estimator. However, there are two main limitations: 1) Supervising normal rendered from 3D Gaussians updates only the rotation parameter while neglecting other geometric parameters; 2) The inconsistency of predicted normal maps across multiple views may lead to severe reconstruction artifacts. In this paper, we propose a Depth-Normal regularizer that directly couples normal with other geometric parameters, leading to full updates of the geometric parameters from normal regularization. We further propose a confidence term to mitigate inconsistencies of normal predictions across multiple views. Moreover, we also introduce a densification and splitting strategy to regularize the size and distribution of 3D Gaussians for more accurate surface modeling. Compared with Gaussian-based baselines, experiments show that our approach obtains better reconstruction quality and maintains competitive appearance quality at faster training speed and 100+ FPS rendering. Our code will be made open-source upon paper acceptance.

Poster
Learning 3D Equivariant Implicit Function with Patch-Level Pose-Invariant Representation

Xin Hu, Xiaole Tang, Ruixuan Yu, Jian Sun

展开摘要

Implicit neural representation gains popularity in modeling the continuous 3D surface for 3D representation and reconstruction. In this work, we are motivated by the fact that the local 3D patches repeatedly appear on 3D shapes/surfaces if the factor of poses is removed. Based on this observation, we propose the 3D patch-level equivariant implicit function (PEIF) based on the 3D patch-level pose-invariant representation, allowing us to reconstruct 3D surfaces by estimating equivariant displacement vector fields for query points. Specifically, our model is based on the pose-normalized query/patch pairs and enhanced by the proposed intrinsic patch geometry representation, modeling the intrinsic 3D patch geometry feature by learnable multi-head memory banks. Extensive experiments show that our model achieves state-of-the-art performance on multiple surface reconstruction datasets, and also exhibits better generalization to crossdataset shapes and robustness to arbitrary rotations. Our code will be available at https://github.com/mathXin112/PEIF.git.

Poster
Codec Avatar Studio: Paired Human Captures for Complete, Driveable, and Generalizable Avatars

Julieta Martinez, Emily Kim, Javier Romero, Timur Bagautdinov, Shunsuke Saito, Shoou-I Yu, Stuart Anderson, Michael Zollhöfer, Te-Li Wang, Shaojie Bai, Chenghui Li, Shih-En Wei, Rohan Joshi, Wyatt Borsos, Tomas Simon, Jason Saragih, Paul Theodosis, Alexander Greene, Anjani Josyula, Silvio Mano Maeta, Andrew I Jewett, Simion Venshtain, Christopher Heilman, Yueh-Tung Chen, Sidi Fu, Mohamed Ezzeldin A. Elshaer, Tingfang Du, Longhua Wu, Shen-Chi Chen, Kai Kang, Michael Wu, Youssef Emad, Steven Longay, Ashley Brewer, Hitesh Shah, James Booth, Taylor Koska, Kayla Haidle, Matthew Andromalos, Joanna Ching-Hui Hsu, Thomas Dauer, Peter Selednik, Tim Godisart, Scott Ardisson, Matthew Cipperly, Ben Humberston, Lon Farr, Bob Hansen, Peihong Guo, Dave Braun, Steven Krenn, He Wen, Lucas Evans, Natalia Fadeeva, Matthew Stewart, Gabriel Schwartz, Divam Gupta, Gyeongsik Moon, Kaiwen Guo, Yuan Dong, Yichen Xu, Takaaki Shiratori, Fabian Andres Prada Nino, Bernardo R Pires, Bo Peng, Julia Buffalini, Autumn Trimble, Kevyn Alex Anthony McPhail, Melissa Robinson Schoeller, Yaser Sheikh

展开摘要

To build photorealistic avatars that users can embody, human modelling must be complete (cover the full body), driveable (able to reproduce the current motion and appearance from the user), and generalizable (_i.e._, easily adaptable to novel identities). Towards these goals, _paired_ captures, that is, captures of the same subject obtained from systems of diverse quality and availability, are crucial. However, paired captures are rarely available to researchers outside of dedicated industrial labs: _Codec Avatar Studio_ is our proposal to close this gap. Towards generalization and driveability, we introduce a dataset of 256 subjects captured in two modalities: high resolution multi-view scans of their heads, and video from the internal cameras of a headset. Towards completeness, we introduce a dataset of 4 subjects captured in eight modalities: high quality relightable multi-view captures of heads and hands, full body multi-view captures with minimal and regular clothes, and corresponding head, hands and body phone captures. Together with our data, we also provide code and pre-trained models for different state-of-the-art human generation models. Our datasets and code are available at https://github.com/facebookresearch/ava-256 and https://github.com/facebookresearch/goliath.

Poster
Reconstruction of Manipulated Garment with Guided Deformation Prior

Ren Li, Corentin Dumery, Zhantao Deng, Pascal Fua

展开摘要

Modeling the shape of garments has received much attention, but most existing approaches assume the garments to be worn by someone, which constrains the range of shapes they can assume. In this work, we address shape recovery when garments are being manipulated instead of worn, which gives rise to an even larger range of possible shapes. To this end, we leverage the implicit sewing patterns (ISP) model for garment modeling and extend it by adding a diffusion-based deformation prior to represent these shapes. To recover 3D garment shapes from incomplete 3D point clouds acquired when the garment is folded, we map the points to UV space, in which our priors are learned, to produce partial UV maps, and then fit the priors to recover complete UV maps and 2D to 3D mappings. Experimental results demonstrate the superior reconstruction accuracy of our method compared to previous ones, especially when dealing with large non-rigid deformations arising from the manipulations.

Poster
OPUS: Occupancy Prediction Using a Sparse Set

JiaBao Wang, Zhaojiang Liu, Qiang Meng, Liujiang Yan, Ke Wang, Jie Yang, Wei Liu, Qibin Hou, Ming-Ming Cheng

展开摘要

Occupancy prediction, aiming at predicting the occupancy status within voxelized 3D environment, is quickly gaining momentum within the autonomous driving community. Mainstream occupancy prediction works first discretize the 3D environment into voxels, then perform classification on such dense grids. However, inspection on sample data reveals that the vast majority of voxels is unoccupied. Performing classification on these empty voxels demands suboptimal computation resource allocation, and reducing such empty voxels necessitates complex algorithm designs. To this end, we present a novel perspective on the occupancy prediction task: formulating it as a streamlined set prediction paradigm without the need for explicit space modeling or complex sparsification procedures. Our proposed framework, called OPUS, utilizes a transformer encoder-decoder architecture to simultaneously predict occupied locations and classes using a set of learnable queries. Firstly, we employ the Chamfer distance loss to scale the set-to-set comparison problem to unprecedented magnitudes, making training such model end-to-end a reality. Subsequently, semantic classes are adaptively assigned using nearest neighbor search based on the learned locations. In addition, OPUS incorporates a suite of non-trivial strategies to enhance model performance, including coarse-to-fine learning, consistent point sampling, and adaptive re-weighting, etc. Finally, compared with current state-of-the-art methods, our lightest model achieves superior RayIoU on the Occ3D-nuScenes dataset at near 2x FPS, while our heaviest model surpasses previous best results by 6.1 RayIoU.

Poster
DreamScene4D: Dynamic Multi-Object Scene Generation from Monocular Videos

Wen-Hsuan Chu, Lei Ke, Katerina Fragkiadaki

展开摘要

View-predictive generative models provide strong priors for lifting object-centric images and videos into 3D and 4D through rendering and score distillation objectives. A question then remains: what about lifting complete multi-object dynamic scenes? There are two challenges in this direction: First, rendering error gradients are often insufficient to recover fast object motion, and second, view predictive generative models work much better for objects than whole scenes, so, score distillation objectives cannot currently be applied at the scene level directly. We present DreamScene4D, the first approach to generate 3D dynamic scenes of multiple objects from monocular videos via 360-degree novel view synthesis. Our key insight is a "decompose-recompose" approach that factorizes the video scene into the background and object tracks, while also factorizing object motion into 3 components: object-centric deformation, object-to-world-frame transformation, and camera motion. Such decomposition permits rendering error gradients and object view-predictive models to recover object 3D completions and deformations while bounding box tracks guide the large object movements in the scene. We show extensive results on challenging DAVIS, Kubric, and self-captured videos with quantitative comparisons and a user preference study. Besides 4D scene generation, DreamScene4D obtains accurate 2D persistent point track by projecting the inferred 3D trajectories to 2D. We will release our code and hope our work will stimulate more research on fine-grained 4D understanding from videos.

Poster
Evaluating Large Vision-and-Language Models on Children's Mathematical Olympiads

Anoop Cherian, Kuan-Chuan Peng, Suhas Lohit, Joanna Matthiesen, Kevin A. Smith, Joshua B. Tenenbaum

展开摘要

Recent years have seen a significant progress in the general-purpose problem solving abilities of large vision and language models (LVLMs), such as ChatGPT, Gemini, etc.; some of these breakthroughs even seem to enable AI models to outperform human abilities in varied tasks that demand higher-order cognitive skills. Are the current large AI models indeed capable of generalized problem solving as humans do? A systematic analysis of AI capabilities for joint vision and text reasoning, however, is missing in the current scientific literature. In this paper, we make an effort towards filling this gap, by evaluating state-of-the-art LVLMs on their mathematical and algorithmic reasoning abilities using visuo-linguistic problems from children's Olympiads. Specifically, we consider problems from the Mathematical Kangaroo (MK) Olympiad, which is a popular international competition targeted at children from grades 1-12, that tests children's deeper mathematical abilities using puzzles that are appropriately gauged to their age and skills. Using the puzzles from MK, we created a dataset, dubbed SMART-840, consisting of 840 problems from years 2020-2024. With our dataset, we analyze LVLMs power on mathematical reasoning; their responses on our puzzles offer a direct way to compare against that of children. Our results show that modern LVLMs do demonstrate increasingly powerful reasoning skills in solving problems for higher grades, but lack the foundations to correctly answer problems designed for younger children. Further analysis shows that there is no significant correlation between the reasoning capabilities of AI models and that of young children, and their capabilities appear to be based on a different type of reasoning than the cumulative knowledge that underlies children's mathematical skills.

Poster
Towards Learning Group-Equivariant Features for Domain Adaptive 3D Detection

Sangyun Shin, Yuhang He, Madhu Vankadari, Ta-Ying Cheng, Qian Xie, Andrew Markham, Niki Trigoni

展开摘要

The performance of 3D object detection in large outdoor point clouds deteriorates significantly in an unseen environment due to the inter-domain gap. To address these challenges, most existing methods for domain adaptation harness self-training schemes and attempt to bridge the gap by focusing on a single factor that causes the inter-domain gap, such as objects' sizes, shapes, and foreground density variation. However, the resulting adaptations suggest that there is still a substantial inter-domain gap left to be minimized. We argue that this is due to two limitations: 1) Biased pseudo-label collection from self-training. 2) Multiple factors jointly contributing to how the object is perceived in the unseen target domain. In this work, we propose a grouping-exploration strategy framework, Group Explorer Domain Adaptation ($\textbf{GroupEXP-DA}$), to addresses those two issues. Specifically, our grouping divides the available label sets into multiple clusters and ensures all of them have equal learning attention with the group-equivariant spatial feature, avoiding dominant types of objects causing imbalance problems. Moreover, grouping learns to divide objects by considering inherent factors in a data-driven manner, without considering each factor separately as existing works. On top of the group-equivariant spatial feature that selectively detects objects similar to the input group, we additionally introduce an explorative group update strategy that reduces the false negative detection in the target domain, further reducing the inter-domain gap. During inference, only the learned group features are necessary for making the group-equivariant spatial feature, placing our method as a simple add-on that can be applicable to most existing detectors. We show how each module contributes to substantially bridging the inter-domain gaps compared to existing works across large urban outdoor datasets such as NuScenes, Waymo, and KITTI.

Poster
MultiPull: Detailing Signed Distance Functions by Pulling Multi-Level Queries at Multi-Step

Takeshi Noda, Chao Chen, Weiqi Zhang, Xinhai Liu, Yu-Shen Liu, Zhizhong Han

展开摘要

Reconstructing a continuous surface from a raw 3D point cloud is a challenging task. Latest methods employ supervised learning or pretrained priors to learn a signed distance function (SDF). However, neural networks tend to smooth local details due to the lack of ground truth signed distnaces or normals, which limits the performance of learning-based methods in reconstruction tasks. To resolve this issue, we propose a novel method, named MultiPull, to learn multi-scale implicit fields from raw point clouds to optimize accurate SDFs from coarse to fine. We achieve this by mapping 3D query points into a set of frequency features, which makes it possible to leverage multi-level features during optimization. Meanwhile, we introduce optimization constraints from the perspective of spatial distance and normal consistency, which play a key role in point cloud reconstruction based on multi-scale optimization strategies. Our experiments on widely used object and scene benchmarks demonstrate that our method outperforms the state-of-the-art methods in surface reconstruction.

Poster
Hierarchical Hybrid Sliced Wasserstein: A Scalable Metric for Heterogeneous Joint Distributions

Khai Nguyen, Nhat Ho

展开摘要

Sliced Wasserstein (SW) and Generalized Sliced Wasserstein (GSW) have been widely used in applications due to their computational and statistical scalability. However, the SW and the GSW are only defined between distributions supported on a homogeneous domain. This limitation prevents their usage in applications with heterogeneous joint distributions with marginal distributions supported on multiple different domains. Using SW and GSW directly on the joint domains cannot make a meaningful comparison since their homogeneous slicing operator, i.e., Radon Transform (RT) and Generalized Radon Transform (GRT) are not expressive enough to capture the structure of the joint supports set. To address the issue, we propose two new slicing operators, i.e., Partial Generalized Radon Transform (PGRT) and Hierarchical Hybrid Radon Transform (HHRT). In greater detail, PGRT is the generalization of Partial Radon Transform (PRT), which transforms a subset of function arguments non-linearly while HHRT is the composition of PRT and multiple domain-specific PGRT on marginal domain arguments. By using HHRT, we extend the SW into Hierarchical Hybrid Sliced Wasserstein (H2SW) distance which is designed specifically for comparing heterogeneous joint distributions. We then discuss the topological, statistical, and computational properties of H2SW. Finally, we demonstrate the favorable performance of H2SW in 3D mesh deformation, deep 3D mesh autoencoders, and datasets comparison.

Poster
Benchmarking the Attribution Quality of Vision Models

Robin Hesse, Simone Schaub-Meyer, Stefan Roth

展开摘要

Attribution maps are one of the most established tools to explain the functioning of computer vision models. They assign importance scores to input features, indicating how relevant each feature is for the prediction of a deep neural network. While much research has gone into proposing new attribution methods, their proper evaluation remains a difficult challenge. In this work, we propose a novel evaluation protocol that overcomes two fundamental limitations of the widely used incremental-deletion protocol, i.e., the out-of-domain issue and lacking inter-model comparisons. This allows us to evaluate 23 attribution methods and how different design choices of popular vision backbones affect their attribution quality. We find that intrinsically explainable models outperform standard models and that raw attribution values exhibit a higher attribution quality than what is known from previous work. Further, we show consistent changes in the attribution quality when varying the network design, indicating that some standard design choices promote attribution quality.

Poster
Polyhedral Complex Derivation from Piecewise Trilinear Networks

Jin-Hwa Kim

展开摘要

Recent advancements in visualizing deep neural networks provide insights into their structures and mesh extraction from Continuous Piecewise Affine (CPWA) functions. Meanwhile, developments in neural surface representation learning incorporate non-linear positional encoding, addressing issues like spectral bias; however, this poses challenges in applying mesh extraction techniques based on CPWA functions. Focusing on trilinear interpolating methods as positional encoding, we present theoretical insights and an analytical mesh extraction, showing the transformation of hypersurfaces to flat planes within the trilinear region under the eikonal constraint. Moreover, we introduce a method for approximating intersecting points among three hypersurfaces contributing to broader applications. We empirically validate correctness and parsimony through chamfer distance and efficiency, and angular distance, while examining the correlation between the eikonal loss and the planarity of the hypersurfaces.

Poster
ContextGS : Compact 3D Gaussian Splatting with Anchor Level Context Model

Yufei Wang, Zhihao Li, Lanqing Guo, Wenhan Yang, Alex Kot, Bihan Wen

展开摘要

Recently, 3D Gaussian Splatting (3DGS) has become a promising framework for novel view synthesis, offering fast rendering speeds and high fidelity. However, the large number of Gaussians and their associated attributes require effective compression techniques. Existing methods primarily compress neural Gaussians individually and independently, i.e., coding all the neural Gaussians at the same time, with little design for their interactions and spatial dependence. Inspired by the effectiveness of the context model in image compression, we propose the first autoregressive model at the anchor level for 3DGS compression in this work. We divide anchors into different levels and the anchors that are not coded yet can be predicted based on the already coded ones in all the coarser levels, leading to more accurate modeling and higher coding efficiency. To further improve the efficiency of entropy coding, e.g., to code the coarsest level with no already coded anchors, we propose to introduce a low-dimensional quantized feature as the hyperprior for each anchor, which can be effectively compressed. Our work pioneers the context model in the anchor level for 3DGS representation, yielding an impressive size reduction of over 100 times compared to vanilla 3DGS and 15 times compared to the most recent state-of-the-art work Scaffold-GS, while achieving comparable or even higher rendering quality.

Poster
Geometry Cloak: Preventing TGS-based 3D Reconstruction from Copyrighted Images

Qi Song, Ziyuan Luo, Ka Chun Cheung, Simon See, Renjie Wan

展开摘要

Single-view 3D reconstruction methods like Triplane Gaussian Splatting (TGS) have enabled high-quality 3D model generation from just a single image input within seconds. However, this capability raises concerns about potential misuse, where malicious users could exploit TGS to create unauthorized 3D models from copyrighted images. To prevent such infringement, we propose a novel image protection approach that embeds invisible geometry perturbations, termed ``geometry cloaks'', into images before supplying them to TGS. These carefully crafted perturbations encode a customized message that is revealed when TGS attempts 3D reconstructions of the cloaked image. Unlike conventional adversarial attacks that simply degrade output quality, our method forces TGS to fail the 3D reconstruction in a specific way - by generating an identifiable customized pattern that acts as a watermark. This watermark allows copyright holders to assert ownership over any attempted 3D reconstructions made from their protected images. Extensive experiments have verified the effectiveness of our geometry cloak.

Poster
TFS-NeRF: Template-Free NeRF for Semantic 3D Reconstruction of Dynamic Scene

Sandika Biswas, Qianyi Wu, Biplab Banerjee, Hamid Rezatofighi

展开摘要

Despite advancements in Neural Implicit models for 3D surface reconstruction, handling dynamic environments with interactions between arbitrary rigid, non-rigid, or deformable entities remains challenging. The generic reconstruction methods adaptable to such dynamic scenes often require additional inputs like depth or optical flow or rely on pre-trained image features for reasonable outcomes. These methods typically use latent codes to capture frame-by-frame deformations. Another set of dynamic scene reconstruction methods, are entity-specific, mostly focusing on humans, and relies on template models. In contrast, some template-free methods bypass these requirements and adopt traditional LBS (Linear Blend Skinning) weights for a detailed representation of deformable object motions, although they involve complex optimizations leading to lengthy training times. To this end, as a remedy, this paper introduces TFS-NeRF, a template-free 3D semantic NeRF for dynamic scenes captured from sparse or single-view RGB videos, featuring interactions among two entities and more time-efficient than other LBS-based approaches. Our framework uses an Invertible Neural Network (INN) for LBS prediction, simplifying the training process. By disentangling the motions of interacting entities and optimizing per-entity skinning weights, our method efficiently generates accurate, semantically separable geometries. Extensive experiments demonstrate that our approach produces high-quality reconstructions of both deformable and non-deformable objects in complex interactions, with improved training efficiency compared to existing methods. The code and models will be available on our github page.

Poster
3D Gaussian Splatting as Markov Chain Monte Carlo

Shakiba Kheradmand, Daniel Rebain, Gopal Sharma, Weiwei Sun, Yang-Che Tseng, Hossam Isack, Abhishek Kar, Andrea Tagliasacchi, Kwang Moo Yi

展开摘要

While 3D Gaussian Splatting has recently become popular for neural rendering, current methods rely on carefully engineered cloning and splitting strategies for placing Gaussians, which does not always generalize and may lead to poor-quality renderings. For many real-world scenes this leads to their heavy dependence on good initializations. In this work, we rethink the set of 3D Gaussians as a random sample drawn from an underlying probability distribution describing the physical representation of the scene—in other words, Markov Chain Monte Carlo (MCMC) samples. Under this view, we show that the 3D Gaussian updates can be converted as Stochastic Gradient Langevin Dynamics (SGLD) update by simply introducing noise. We then rewrite the densification and pruning strategies in 3D Gaussian Splatting as simply a deterministic state transition of MCMC samples, removing these heuristics from the framework. To do so, we revise the ‘cloning’ of Gaussians into a relocalization scheme that approximately preserves sample probability. To encourage efficient use of Gaussians, we introduce an L1-regularizer on the Gaussians. On various standard evaluation scenes, we show that our method provides improved rendering quality, easy control over the number of Gaussians, and robustness to initialization. The project website is available at https://3dgs-mcmc.github.io/.

Spotlight