NeurIPS 2024 论文列表

Conference on Neural Information Processing Systems

录用类型

4,562篇论文

按官方录用论文列表统计,可能与会议公布的数字略有出入。

  • Oral
    721.6%
  • Spotlight
    3828.4%
  • Poster
    4,06489.1%
  • 其他 / 未标注
    441.0%

浏览全部论文

Learning Equilibria in Adversarial Team Markov Games: A Nonconvex-Hidden-Concave Min-Max Optimization Problem

Fivos Kalogiannis, Jingming Yan, Ioannis Panageas

展开摘要

We study the problem of learning a Nash equilibrium (NE) in Markov games which is a cornerstone in multi-agent reinforcement learning (MARL). In particular, we focus on infinite-horizon adversarial team Markov games (ATMGs) in which agents that share a common reward function compete against a single opponent, *the adversary*. These games unify two-player zero-sum Markov games and Markov potential games, resulting in a setting that encompasses both collaboration and competition. Kalogiannis et al. (2023) provided an efficient equilibrium computation algorithm for ATMGs which presumes knowledge of the reward and transition functions and has no sample complexity guarantees. We contribute a learning algorithm that utilizes MARL policy gradient methods with iteration and sample complexity that is polynomial in the approximation error $\epsilon$ and the natural parameters of the ATMG, resolving the main caveats of the solution by (Kalogiannis et al., 2023). It is worth noting that previously, the existence of learning algorithms for NE was known for Markov two-player zero-sum and potential games but not for ATMGs. Seen through the lens of min-max optimization, computing a NE in these games consists a nonconvex--nonconcave saddle-point problem. Min-max optimization has received an extensive study. Nevertheless, the case of nonconvex--nonconcave landscapes remains elusive: in full generality, finding saddle-points is computationally intractable (Daskalakis et al., 2021). We circumvent the aforementioned intractability by developing techniques that exploit the hidden structure of the objective function via a nonconvex--concave reformulation. However, this introduces a challenge of a feasibility set with coupled constraints. We tackle these challenges by establishing novel techniques for optimizing weakly-smooth nonconvex functions, extending the framework of (Devolder et al., 2014).

Poster
Contracting with a Learning Agent

Guru Guruganesh, Yoav Kolumbus, Jon Schneider, Inbal Talgam-Cohen, Emmanouil-Vasileios Vlatakis-Gkaragkounis, Joshua Ruizhi Wang, S. Matthew Weinberg

展开摘要

Real-life contractual relations typically involve repeated interactions between the principal and agent, where, despite theoretical appeal, players rarely use complex dynamic strategies and instead manage uncertainty through learning algorithms. In this paper, we initiate the study of repeated contracts with learning agents, focusing on those achieving no-regret outcomes. For the canonical setting where the agent’s actions result in success or failure, we present a simple, optimal solution for the principal: Initially provide a linear contract with scalar $\alpha > 0$, then switch to a zero-scalar contract. This shift causes the agent to “free-fall” through their action space, yielding non-zero rewards for the principal at zero cost. Interestingly, despite the apparent exploitation, there are instances where our dynamic contract can make \emph{both} players better off compared to the best static contract. We then broaden the scope of our results to general linearly-scaled contracts, and, finally, to the best of our knowledge, we provide the first analysis of optimization against learning agents with uncertainty about the time horizon.

Poster
Addressing Bias in Online Selection with Limited Budget of Comparisons

Ziyad Benomar, Evgenii Chzhen, Nicolas Schreuder, Vianney Perchet

展开摘要

Consider a hiring process with candidates coming from different universities. It is easy to order candidates with the same background, yet it can be challenging to compare them otherwise. The latter case requires additional costly assessments, leading to a potentially high total cost for the hiring organization. Given an assigned budget, what would be an optimal strategy to select the most qualified candidate? We model the above problem as a multicolor secretary problem, allowing comparisons between candidates from distinct groups at a fixed cost. Our study explores how the allocated budget enhances the success probability of online selection algorithms.

Poster
Credal Learning Theory

Michele Caprio, Maryam Sultana, Eleni Elia, Fabio Cuzzolin

展开摘要

Statistical learning theory is the foundation of machine learning, providing theoretical bounds for the risk of models learned from a (single) training set, assumed to issue from an unknown probability distribution. In actual deployment, however, the data distribution may (and often does) vary, causing domain adaptation/generalization issues. In this paper we lay the foundations for a `credal' theory of learning, using convex sets of probabilities (credal sets) to model the variability in the data-generating distribution. Such credal sets, we argue, may be inferred from a finite sample of training sets. Bounds are derived for the case of finite hypotheses spaces (both assuming realizability or not), as well as infinite model spaces, which directly generalize classical results.

Poster
Computational Aspects of Bayesian Persuasion under Approximate Best Response

Kunhe Yang, Hanrui Zhang

展开摘要

We study Bayesian persuasion under approximate best response, where the receiver may choose any action that is not too much suboptimal, given their posterior belief upon receiving the signal. We focus on the computational aspects of the problem, aiming to design algorithms that efficiently compute (almost) optimal strategies for the sender. Despite the absence of the revelation principle --- which has been one of the most powerful tools in Bayesian persuasion --- we design polynomial-time exact algorithms for the problem when either the state space or the action space is small, as well as a quasi-polynomial-time approximation scheme (QPTAS) for the general problem. On the negative side, we show there is no polynomial-time exact algorithm for the general problem unless $\mathsf{P} = \mathsf{NP}$. Our results build on several new algorithmic ideas, which might be useful in other principal-agent problems where robustness is desired.

Poster
EAI: Emotional Decision-Making of LLMs in Strategic Games and Ethical Dilemmas

Mikhail Mozikov, Nikita Severin, Valeria Bodishtianu, Maria Glushanina, Ivan Nasonov, Daniil Orekhov, Vladislav Pekhotin, Ivan Makovetskiy, Mikhail Baklashkin, Vasily Lavrentyev, Akim Tsvigun, Denis Turdakov, Tatiana Shavrina, Andrey Savchenko, Ilya Makarov

展开摘要

One of the urgent tasks of artificial intelligence is to assess the safety and alignment of large language models (LLMs) with human behavior. Conventional verification only in pure natural language processing benchmarks can be insufficient. Since emotions often influence human decisions, this paper examines LLM alignment in complex strategic and ethical environments, providing an in-depth analysis of the drawbacks of our psychology and the emotional impact on decision-making in humans and LLMs. We introduce the novel EAI framework for integrating emotion modeling into LLMs to examine the emotional impact on ethics and LLM-based decision-making in various strategic games, including bargaining and repeated games. Our experimental study with various LLMs demonstrated that emotions can significantly alter the ethical decision-making landscape of LLMs, highlighting the need for robust mechanisms to ensure consistent ethical standards. Our game-theoretic analysis revealed that LLMs are susceptible to emotional biases influenced by model size, alignment strategies, and primary pretraining language. Notably, these biases often diverge from typical human emotional responses, occasionally leading to unexpected drops in cooperation rates, even under positive emotional influence. Such behavior complicates the alignment of multiagent systems, emphasizing the need for benchmarks that can rigorously evaluate the degree of emotional alignment. Our framework provides a foundational basis for developing such benchmarks.

Poster
Extensive-Form Game Solving via Blackwell Approachability on Treeplexes

Darshan Chakrabarti, Julien Grand-Clément, Christian Kroer

展开摘要

We introduce the first algorithmic framework for Blackwell approachability on the sequence-form polytope, the class of convex polytopes capturing the strategies of players in extensive-form games (EFGs). This leads to a new class of regret-minimization algorithms that are stepsize-invariant, in the same sense as the Regret Matching and Regret Matching$^+$ algorithms for the simplex. Our modular framework can be combined with any existing regret minimizer over cones to compute a Nash equilibrium in two-player zero-sum EFGs with perfect recall, through the self-play framework. Leveraging predictive online mirror descent, we introduce *Predictive Treeplex Blackwell$^+$* (PTB$^+$), and show a $O(1/\sqrt{T})$ convergence rate to Nash equilibrium in self-play. We then show how to stabilize PTB$^+$ with a stepsize, resulting in an algorithm with a state-of-the-art $O(1/T)$ convergence rate. We provide an extensive set of experiments to compare our framework with several algorithmic benchmarks, including CFR$^+$ and its predictive variant, and we highlight interesting connections between practical performance and the stepsize-dependence or stepsize-invariance properties of classical algorithms.

Spotlight
Learning Social Welfare Functions

Kanad Shrikar Pardeshi, Itai Shapira, Ariel D. Procaccia, Aarti Singh

展开摘要

Is it possible to understand or imitate a policy maker's rationale by looking at past decisions they made? We formalize this question as the problem of learning social welfare functions belonging to the well-studied family of power mean functions. We focus on two learning tasks; in the first, the input is vectors of utilities of an action (decision or policy) for individuals in a group and their associated social welfare as judged by a policy maker, whereas in the second, the input is pairwise comparisons between the welfares associated with a given pair of utility vectors. We show that power mean functions are learnable with polynomial sample complexity in both cases, even if the social welfare information is noisy. Finally, we design practical algorithms for these tasks and evaluate their performance.

Spotlight
Error Analysis of Spherically Constrained Least Squares Reformulation in Solving the Stackelberg Prediction Game

Xiyuan Li, Weiwei Liu

展开摘要

The Stackelberg prediction game (SPG) is a popular model for characterizing strategic interactions between a learner and an adversarial data provider. Although optimization problems in SPGs are often NP-hard, a notable special case involving the least squares loss (SPG-LS) has gained significant research attention recently, (Bishop et al. 2020; Wang et al. 2021; Wang et al. 2022). The latest state-of-the-art method for solving the SPG-LS problem is the spherically constrained least squares reformulation (SCLS) method proposed in the work of Wang et al. (2022). However, the lack of theoretical analysis on the error of the SCLS method limits its large-scale applications. In this paper, we investigate the estimation error between the learner obtained by the SCLS method and the actual learner. Specifically, we reframe the estimation error of the SCLS method as a Primary Optimization ($\textbf{PO}$) problem and utilize the Convex Gaussian min-max theorem (CGMT) to transform the $\textbf{PO}$ problem into an Auxiliary Optimization ($\textbf{AO}$) problem. Subsequently, we provide a theoretical error analysis for the SCLS method based on this simplified $\textbf{AO}$ problem. This analysis not only strengthens the theoretical framework of the SCLS method but also confirms the reliability of the learner produced by it. We further conduct experiments to validate our theorems, and the results are in excellent agreement with our theoretical predictions.

Poster
Team-Fictitious Play for Reaching Team-Nash Equilibrium in Multi-team Games

Ahmed Said Dönmez, Yüksel Arslantaş, Muhammed O. Sayin

展开摘要

Multi-team games, prevalent in robotics and resource management, involve team members striving for a joint best response against other teams. Team-Nash equilibrium (TNE) predicts the outcomes of such coordinated interactions. However, can teams of self-interested agents reach TNE? We introduce Team-Fictitious Play (Team-FP), a new variant of fictitious play where agents respond to the last actions of team members and the beliefs formed about other teams with some inertia in action updates. This design is essential in team coordination beyond the classical fictitious play dynamics. We focus on zero-sum potential team games (ZSPTGs) where teams can interact pairwise while the team members do not necessarily have identical payoffs. We show that Team-FP reaches near TNE in ZSPTGs with a quantifiable error bound. We extend Team-FP dynamics to multi-team Markov games for model-based and model-free cases. The convergence analysis tackles the challenge of non-stationarity induced by evolving opponent strategies based on the optimal coupling lemma and stochastic differential inclusion approximation methods. Our work strengthens the foundation for using TNE to predict the behavior of decentralized teams and offers a practical rule for team learning in multi-team environments. We provide extensive simulations of Team-FP dynamics and compare its performance with other widely studied dynamics such as smooth fictitious play and multiplicative weights update. We further explore how different parameters impact the speed of convergence.

Poster
Testably Learning Polynomial Threshold Functions

Lucas Slot, Stefan Tiegel, Manuel Wiedmer

展开摘要

Rubinfeld \& Vasilyan recently introduced the framework of *testable learning* as an extension of the classical agnostic model. It relaxes distributional assumptions which are difficult to verify by conditions that can be checked efficiently by a *tester*. The tester has to accept whenever the data truly satisfies the original assumptions, and the learner has to succeed whenever the tester accepts. We focus on the setting where the tester has to accept standard Gaussian data. There, it is known that basic concept classes such as halfspaces can be learned testably with the same time complexity as in the (distribution-specific) agnostic model. In this work, we ask whether there is a price to pay for testably learning more complex concept classes. In particular, we consider polynomial threshold functions (PTFs), which naturally generalize halfspaces. We show that PTFs of arbitrary constant degree can be testably learned up to excess error $\varepsilon > 0$ in time $n^{\mathrm{poly}(1/\varepsilon)}$. This qualitatively matches the best known guarantees in the agnostic model. Our results build on a connection between testable learning and *fooling*. In particular, we show that distributions that approximately match at least $\mathrm{poly}(1/\varepsilon)$ moments of the standard Gaussian fool constant-degree PTFs (up to error $\varepsilon$). As a secondary result, we prove that a direct approach to show testable learning (without fooling), which was successfully used for halfspaces, cannot work for PTFs.

Poster
Efficiency of the First-Price Auction in the Autobidding World

Yuan Deng, Jieming Mao, Vahab Mirrokni, Hanrui Zhang, Song Zuo

展开摘要

We study the price of anarchy of first-price auctions in the autobidding world, where bidders can be either utility maximizers (i.e., traditional bidders) or value maximizers (i.e., autobidders). We show that with autobidders only, the price of anarchy of first-price auctions is $1/2$, and with both kinds of bidders, the price of anarchy degrades to about $0.457$ (the precise number is given by an optimization). These results complement the recent result by [Jin and Lu, 2022] showing that the price of anarchy of first-price auctions with traditional bidders is $1 - 1/e^2$. We further investigate a setting where the seller can utilize machine-learned advice to improve the efficiency of the auctions. There, we show that as the accuracy of the advice increases, the price of anarchy improves smoothly from about $0.457$ to $1$.

Poster
Bias Detection via Signaling

Yiling Chen, Tao Lin, Ariel D. Procaccia, Aaditya Ramdas, Itai Shapira

展开摘要

We introduce and study the problem of detecting whether an agent is updating their prior beliefs given new evidence in an optimal way that is Bayesian, or whether they are biased towards their own prior. In our model, biased agents form posterior beliefs that are a convex combination of their prior and the Bayesian posterior, where the more biased an agent is, the closer their posterior is to the prior. Since we often cannot observe the agent's beliefs directly, we take an approach inspired by *information design*. Specifically, we measure an agent's bias by designing a *signaling scheme* and observing the actions they take in response to different signals, assuming that they are maximizing their own expected utility; our goal is to detect bias with a minimum number of signals. Our main results include a characterization of scenarios where a single signal suffices and a computationally efficient algorithm to compute optimal signaling schemes.

Poster
On Tractable $\Phi$-Equilibria in Non-Concave Games

Yang Cai, Constantinos Costis Daskalakis, Haipeng Luo, Chen-Yu Wei, Weiqiang Zheng

展开摘要

While Online Gradient Descent and other no-regret learning procedures are known to efficiently converge to a coarse correlated equilibrium in games where each agent's utility is concave in their own strategy, this is not the case when utilities are non-concave -- a common scenario in machine learning applications involving strategies parameterized by deep neural networks, or when agents' utilities are computed by neural networks, or both. Non-concave games introduce significant game-theoretic and optimization challenges: (i) Nash equilibria may not exist; (ii) local Nash equilibria, though they exist, are intractable; and (iii) mixed Nash, correlated, and coarse correlated equilibria generally have infinite support and are intractable. To sidestep these challenges, we revisit the classical solution concept of $\Phi$-equilibria introduced by Greenwald and Jafari [GJ03], which is guaranteed to exist for an arbitrary set of strategy modifications $\Phi$ even in non-concave games [SL07]. However, the tractability of $\Phi$-equilibria in such games remains elusive. In this paper, we initiate the study of tractable $\Phi$-equilibria in non-concave games and examine several natural families of strategy modifications. We show that when $\Phi$ is finite, there exists an efficient uncoupled learning algorithm that approximates the corresponding $\Phi$-equilibria. Additionally, we explore cases where $\Phi$ is infinite but consists of local modifications, showing that Online Gradient Descent can efficiently approximate $\Phi$-equilibria in non-trivial regimes.

Poster
Aggregating Quantitative Relative Judgments: From Social Choice to Ranking Prediction

Yixuan Even Xu, Hanrui Zhang, Yu Cheng, Vincent Conitzer

展开摘要

Quantitative Relative Judgment Aggregation (QRJA) is a new research topic in (computational) social choice. In the QRJA model, agents provide judgments on the relative quality of different candidates, and the goal is to aggregate these judgments across all agents. In this work, our main conceptual contribution is to explore the interplay between QRJA in a social choice context and its application to ranking prediction. We observe that in QRJA, judges do not have to be people with subjective opinions; for example, a race can be viewed as a ``judgment'' on the contestants' relative abilities. This allows us to aggregate results from multiple races to evaluate the contestants' true qualities. At a technical level, we introduce new aggregation rules for QRJA and study their structural and computational properties. We evaluate the proposed methods on data from various real races and show that QRJA-based methods offer effective and interpretable ranking predictions.

Poster
Quantum algorithm for large-scale market equilibrium computation

Po-Wei Huang, Patrick Rebentrost

展开摘要

Classical algorithms for market equilibrium computation such as proportional response dynamics face scalability issues with Internet-based applications such as auctions, recommender systems, and fair division, despite having an almost linear runtime in terms of the product of buyers and goods. In this work, we provide the first quantum algorithm for market equilibrium computation with sub-linear performance. Our algorithm provides a polynomial runtime speedup in terms of the product of the number of buyers and goods while reaching the same optimization objective value as the classical algorithm. Numerical simulations of a system with 16384 buyers and goods support our theoretical results that our quantum algorithm provides a significant speedup.

Poster