NeurIPS 2024 论文列表

Conference on Neural Information Processing Systems

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4,562篇论文

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    721.6%
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    3828.4%
  • Poster
    4,06489.1%
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    441.0%

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Monoculture in Matching Markets

Kenny Peng, Nikhil Garg

展开摘要

Algorithmic monoculture arises when many decision-makers rely on the same algorithm to evaluate applicants. An emerging body of work investigates possible harms of this kind of homogeneity, but has been limited by the challenge of incorporating market effects in which the preferences and behavior of many applicants and decision-makers jointly interact to determine outcomes. Addressing this challenge, we introduce a tractable theoretical model of algorithmic monoculture in a two-sided matching market with many participants. We use the model to analyze outcomes under monoculture (when decision-makers all evaluate applicants using a common algorithm) and under polyculture (when decision-makers evaluate applicants independently). All else equal, monoculture (1) selects less-preferred applicants when noise is well-behaved, (2) matches more applicants to their top choice, though individual applicants may be worse off depending on their value to decision-makers and risk tolerance, and (3) is more robust to disparities in the number of applications submitted.

Poster
Honor Among Bandits: No-Regret Learning for Online Fair Division

Ariel D. Procaccia, Benjamin Schiffer, Shirley Zhang

展开摘要

We consider the problem of online fair division of indivisible goods to players when there are a finite number of types of goods and player values are drawn from distributions with unknown means. Our goal is to maximize social welfare subject to allocating the goods fairly in expectation. When a player's value for an item is unknown at the time of allocation, we show that this problem reduces to a variant of (stochastic) multi-armed bandits, where there exists an arm for each player's value for each type of good. At each time step, we choose a distribution over arms which determines how the next item is allocated. We consider two sets of fairness constraints for this problem: envy-freeness in expectation and proportionality in expectation. Our main result is the design of an explore-then-commit algorithm that achieves $\tilde{O}(T^{2/3})$ regret while maintaining either fairness constraint. This result relies on unique properties fundamental to fair-division constraints that allow faster rates of learning, despite the restricted action space.

Spotlight
No Free Lunch Theorem and Black-Box Complexity Analysis for Adversarial Optimisation

Per Kristian Lehre, Shishen Lin

展开摘要

Black-box optimisation is one of the important areas in optimisation. The original No Free Lunch (NFL) theorems highlight the limitations of traditional black-box optimisation and learning algorithms, serving as a theoretical foundation for traditional optimisation. No Free Lunch Analysis in adversarial (also called maximin) optimisation is a long-standing problem [45 , 46]. This paper first rigorously proves a (NFL) Theorem for general black-box adversarial optimisation when considering Pure Strategy Nash Equilibrium (NE) as the solution concept. We emphasise the solution concept (i.e. define the optimality in adversarial optimisation) as the key in our NFL theorem. In particular, if Nash Equilibrium is considered as the solution concept and the cost of the algorithm is measured in terms of the number of columns and rows queried in the payoff matrix, then the average performance of all black-box adversarial optimisation algorithms is the same. Moreover, we first introduce black-box complexity to analyse the black-box adversarial optimisation algorithm. We employ Yao’s Principle and our new NFL Theorem to provide general lower bounds for the query complexity of finding a Nash Equilibrium in adversarial optimisation. Finally, we illustrate the practical ramifications of our results on simple two-player zero-sum games. More specifically, no black-box optimisation algorithm for finding the unique Nash equilibrium in two-player zero-sum games can exceed logarithmic complexity relative to search space size. Meanwhile, no black-box algorithm can solve any bimatrix game with unique NE with fewer than a linear number of queries in the size of the payoff matrix.

Poster
Intrinsic Robustness of Prophet Inequality to Strategic Reward Signaling

Wei Tang, Haifeng Xu, Ruimin Zhang, Derek Zhu

展开摘要

Prophet inequality concerns a basic optimal stopping problem and states that simple threshold stopping policies --- i.e., accepting the first reward larger than a certain threshold --- can achieve tight $\frac{1}{2}$-approximation to the optimal prophet value. Motivated by its economic applications, this paper studies the robustness of this approximation to natural strategic manipulations in which each random reward is associated with a self-interested player who may selectively reveal his realized reward to the searcher in order to maximize his probability of being selected. We say a threshold policy is $\alpha$(-strategically)-robust if it (a) achieves the $\alpha$-approximation to the prophet value for strategic players; and (b) meanwhile remains a $\frac{1}{2}$-approximation in the standard non-strategic setting. Starting with a characterization of each player's optimal information revealing strategy, we demonstrate the intrinsic robustness of prophet inequalities to strategic reward signaling through the following results: (1) for arbitrary reward distributions, there is a threshold policy that is $\frac{1-\frac{1}{e}}{2}$-robust, and this ratio is tight; (2) for i.i.d. reward distributions, there is a threshold policy that is $\frac{1}{2}$-robust, which is tight for the setting; and (3) for log-concave (but non-identical) reward distributions, the $\frac{1}{2}$-robustness can also be achieved under certain regularity assumptions.

Poster
How to Boost Any Loss Function

Richard Nock, Yishay Mansour

展开摘要

Boosting is a highly successful ML-born optimization setting in which one is required to computationally efficiently learn arbitrarily good models based on the access to a weak learner oracle, providing classifiers performing at least slightly differently from random guessing. A key difference with gradient-based optimization is that boosting's original model does not requires access to first order information about a loss, yet the decades long history of boosting has quickly evolved it into a first order optimization setting -- sometimes even wrongfully *defining* it as such. Owing to recent progress extending gradient-based optimization to use only a loss' zeroth ($0^{th}$) order information to learn, this begs the question: what loss functions be efficiently optimized with boosting and what is the information really needed for boosting to meet the *original* boosting blueprint's requirements ? We provide a constructive formal answer essentially showing that *any* loss function can be optimized with boosting and thus boosting can achieve a feat not yet known to be possible in the classical $0^{th}$ order setting, since loss functions are not required to be be convex, nor differentiable or Lipschitz -- and in fact not required to be continuous either. Some tools we use are rooted in quantum calculus, the mathematical field -- not to be confounded with quantum computation -- that studies calculus without passing to the limit, and thus without using first order information.

Poster
Paths to Equilibrium in Games

Bora Yongacoglu, Gurdal Arslan, Lacra Pavel, Serdar Yuksel

展开摘要

In multi-agent reinforcement learning (MARL) and game theory, agents repeatedly interact and revise their strategies as new data arrives, producing a sequence of strategy profiles. This paper studies sequences of strategies satisfying a pairwise constraint inspired by policy updating in reinforcement learning, where an agent who is best responding in one period does not switch its strategy in the next period. This constraint merely requires that optimizing agents do not switch strategies, but does not constrain the non-optimizing agents in any way, and thus allows for exploration. Sequences with this property are called satisficing paths, and arise naturally in many MARL algorithms. A fundamental question about strategic dynamics is such: for a given game and initial strategy profile, is it always possible to construct a satisficing path that terminates at an equilibrium? The resolution of this question has implications about the capabilities or limitations of a class of MARL algorithms. We answer this question in the affirmative for normal-form games. Our analysis reveals a counterintuitive insight that suboptimal, and perhaps even reward deteriorating, strategic updates are key to driving play to equilibrium along a satisficing path.

Spotlight
MAC Advice for facility location mechanism design

Zohar Barak, Anupam Gupta, Inbal Talgam-Cohen

展开摘要

Algorithms with predictions are gaining traction across various domains, as a way to surpass traditional worst-case bounds through (machine-learned) advice. We study the canonical problem of $k$-facility location mechanism design, where the $n$ agents are strategic and might misreport their locations. We receive a prediction for each agent's location, and these predictions are crucially allowed to be only "mostly" and "approximately" correct (MAC for short): a $\delta$-fraction of the predicted locations are allowed to be arbitrarily incorrect, and the remainder of the predictions are required to be correct up to an $\varepsilon$-error. Moreover, we make no assumption on the independence of the errors. Can such "flawed" predictions allow us to beat the current best bounds for strategyproof facility location? We show how natural robustness of the $1$-median (also known as the geometric median) of a set of points leads to an algorithm for single-facility location with MAC predictions. We extend our results to a natural "balanced" variant of the $k$-facility case, and show that without balancedness, robustness completely breaks down even for $k=2$ facilities on a line. As our main result, for this "unbalanced" setting we devise a truthful random mechanism, which outperforms the best known mechanism (with no predictions) by Lu et al.~[2010]. En route, we introduce the problem of "second" facility location, in which the first facility location is already fixed. Our robustness findings may be of independent interest, as quantitative versions of classic breakdown-point results in robust statistics.

Poster
Distribution Learning with Valid Outputs Beyond the Worst-Case

Nicholas Rittler, Kamalika Chaudhuri

展开摘要

Generative models at times produce "invalid" outputs, such as images with generation artifacts and unnatural sounds. Validity-constrained distribution learning attempts to address this problem by requiring that the learned distribution have a provably small fraction of its mass in invalid parts of space -- something which standard loss minimization does not always ensure. To this end, a learner in this model can guide the learning via "validity queries", which allow it to ascertain the validity of individual examples. Prior work on this problem takes a worst-case stance, showing that proper learning requires an exponential number of validity queries, and demonstrating an improper algorithm which -- while generating guarantees in a wide-range of settings -- makes a relatively large polynomial number of validity queries. In this work, we take a first step towards characterizing regimes where guaranteeing validity is easier than in the worst-case. We show that when the data distribution lies in the model class and the log-loss is minimized, the number samples required to ensure validity has a weak dependence on the validity requirement. Additionally, we show that when the validity region belongs to a VC-class, a limited number of validity queries are often sufficient.

Poster
Proportional Fairness in Clustering: A Social Choice Perspective

Leon Kellerhals, Jannik Peters

展开摘要

We study the proportional clustering problem of Chen et al. (ICML'19) and relate it to the area of multiwinner voting in computational social choice. We show that any clustering satisfying a weak proportionality notion of Brill and Peters (EC'23) simultaneously obtains the best known approximations to the proportional fairness notion of Chen et al., but also to individual fairness (Jung et al., FORC'20) and the ``core'' (Li et al., ICML'21). In fact, we show that any approximation to proportional fairness is also an approximation to individual fairness and vice versa. Finally, we also study stronger notions of proportional representation, in which deviations do not only happen to single, but multiple candidate centers, and show that stronger proportionality notions of Brill and Peters imply approximations to these stronger guarantees.

Poster
Decentralized Noncooperative Games with Coupled Decision-Dependent Distributions

Wenjing Yan, Xuanyu Cao

展开摘要

Distribution variations in machine learning, driven by the dynamic nature of deployment environments, significantly impact the performance of learning models. This paper explores endogenous distribution shifts in learning systems, where deployed models influence environments and subsequently alter data distributions. This phenomenon is formulated by a decision-dependent distribution mapping within the recently proposed framework of performative prediction (PP) Perdomo et al. (2020). We investigate the performative effect in a decentralized noncooperative game, where players aim to minimize private cost functions while simultaneously managing coupled inequality constraints. Under performativity, we examine two equilibrium concepts for the studied game: performative stable equilibrium (PSE) and Nash equilibrium (NE), and establish sufficient conditions for their existence and uniqueness. Notably, we provide the first upper bound on the distance between the PSE and NE in the literature, which is challenging to evaluate due to the absence of strong convexity on the joint cost function. Furthermore, we develop a decentralized stochastic primal-dual algorithm for efficiently computing the PSE point. By carefully bounding the performative effect in theoretical analysis, we prove that the proposed algorithm achieves sublinear convergence rates for both performative regrets and constraint violation and maintains the same order of convergence rate as the case without performativity. Numerical experiments validate the effectiveness of our algorithm and theoretical results.

Poster
Unravelling in Collaborative Learning

Aymeric Capitaine, Etienne Boursier, Antoine Scheid, Eric Moulines, Michael Jordan, El-Mahdi El-Mhamdi, Alain Oliviero Durmus

展开摘要

Collaborative learning offers a promising avenue for leveraging decentralized data. However, collaboration in groups of strategic learners is not a given. In this work, we consider strategic agents who wish to train a model together but have sampling distributions of different quality. The collaboration is organized by a benevolent aggregator who gathers samples so as to maximize total welfare, but is unaware of data quality. This setting allows us to shed light on the deleterious effect of adverse selection in collaborative learning. More precisely, we demonstrate that when data quality indices are private, the coalition may undergo a phenomenon known as unravelling, wherein it shrinks up to the point that it becomes empty or solely comprised of the worst agent. We show how this issue can be addressed without making use of external transfers, by proposing a novel method inspired by probabilistic verification. This approach makes the grand coalition a Nash equilibrium with high probability despite information asymmetry, thereby breaking unravelling.

Poster
Unveiling User Satisfaction and Creator Productivity Trade-Offs in Recommendation Platforms

Fan Yao, Yiming Liao, Jingzhou Liu, Shaoliang Nie, Qifan Wang, Haifeng Xu, Hongning Wang

展开摘要

On User-Generated Content (UGC) platforms, recommendation algorithms significantly impact creators' motivation to produce content as they compete for algorithmically allocated user traffic. This phenomenon subtly shapes the volume and diversity of the content pool, which is crucial for the platform's sustainability. In this work, we demonstrate, both theoretically and empirically, that a purely relevance-driven policy with low exploration strength boosts short-term user satisfaction but undermines the long-term richness of the content pool. In contrast, a more aggressive exploration policy may slightly compromise user satisfaction but promote higher content creation volume. Our findings reveal a fundamental trade-off between immediate user satisfaction and overall content production on UGC platforms. Building on this finding, we propose an efficient optimization method to identify the optimal exploration strength, balancing user and creator engagement. Our model can serve as a pre-deployment audit tool for recommendation algorithms on UGC platforms, helping to align their immediate objectives with sustainable, long-term goals.

Poster
Learning via Surrogate PAC-Bayes

Antoine Picard, Roman Moscoviz, Benjamin Guedj

展开摘要

PAC-Bayes learning is a comprehensive setting for (i) studying the generalisation ability of learning algorithms and (ii) deriving new learning algorithms by optimising a generalisation bound. However, optimising generalisation bounds might not always be viable for tractable or computational reasons, or both. For example, iteratively querying the empirical risk might prove computationally expensive. In response, we introduce a novel principled strategy for building an iterative learning algorithm via the optimisation of a sequence of surrogate training objectives, inherited from PAC-Bayes generalisation bounds. The key argument is to replace the empirical risk (seen as a function of hypotheses) in the generalisation bound by its projection onto a constructible low dimensional functional space: these projections can be queried much more efficiently than the initial risk. On top of providing that generic recipe for learning via surrogate PAC-Bayes bounds, we (i) contribute theoretical results establishing that iteratively optimising our surrogates implies the optimisation of the original generalisation bounds, (ii) instantiate this strategy to the framework of meta-learning, introducing a meta-objective offering a closed form expression for meta-gradient, (iii) illustrate our approach with numerical experiments inspired by an industrial biochemical problem.

Poster
Variance estimation in compound decision theory under boundedness

Subhodh Kotekal

展开摘要

The normal means model is often studied under the assumption of a known variance. However, ignorance of the variance is a frequent issue in applications and basic theoretical questions still remain open in this setting. This article establishes that the sharp minimax rate of variance estimation in square error is $(\frac{\log\log n}{\log n})^2$ under arguably the most mild assumption imposed for identifiability: bounded means. The rate-optimal estimator proposed in this article achieves the optimal rate by estimating $O\left(\frac{\log n}{\log\log n}\right)$ cumulants and leveraging a variational representation of the noise variance in terms of the cumulants of the data distribution. The minimax lower bound involves a moment matching construction.

Poster
No-regret Learning in Harmonic Games: Extrapolation in the Face of Conflicting Interests

Davide Legacci, Panayotis Mertikopoulos, Christos Papadimitriou, Georgios Piliouras, Bary Pradelski

展开摘要

The long-run behavior of multi-agent online learning -- and, in particular, no-regret learning -- is relatively well-understood in potential games, where players have common interests. By contrast, in general harmonic games -- the strategic complement of potential games, where players have competing interests -- very little is known outside the narrow subclass of $2$-player zero-sum games with a fully-mixed equilibrium. Our paper seeks to partially fill this gap by focusing on the full class of (generalized) harmonic games and examining the convergence properties of "follow-the-regularized-leader" (FTRL), the most widely studied class of no-regret learning schemes. As a first result, we show that the continuous-time dynamics of FTRL are Poincaré recurrent, i.e., they return arbitrarily close to their starting point infinitely often, and hence fail to converge. In discrete time, the standard, "vanilla" implementation of FTRL may lead to even worse outcomes, eventually trapping the players in a perpetual cycle of best-responses. However, if FTRL is augmented with a suitable extrapolation step -- which includes as special cases the optimistic and mirror-prox variants of FTRL -- we show that learning converges to a Nash equilibrium from any initial condition, and all players are guaranteed at most $\mathcal{O}(1)$ regret. These results provide an in-depth understanding of no-regret learning in harmonic games, nesting prior work on $2$-player zero-sum games, and showing at a high level that potential and harmonic games are complementary not only from the strategic but also from the dynamic viewpoint.

Spotlight
Local and Adaptive Mirror Descents in Extensive-Form Games

Côme Fiegel, Pierre Menard, Tadashi Kozuno, Remi Munos, Vianney Perchet, Michal Valko

展开摘要

We study how to learn $\epsilon$-optimal strategies in zero-sum imperfect information games (IIG) with *trajectory feedback*. In this setting, players update their policies sequentially, based on their observations over a fixed number of episodes denoted by $T$. Most existing procedures suffer from high variance due to the use of importance sampling over sequences of actions. To reduce this variance, we consider a *fixed sampling* approach, where players still update their policies over time, but with observations obtained through a given fixed sampling policy. Our approach is based on an adaptive Online Mirror Descent (OMD) algorithm that applies OMD locally to each information set, using individually decreasing learning rates and a *regularized loss*. We show that this approach guarantees a convergence rate of $\tilde{\mathcal{O}}(T^{-1/2})$ with high probability and has a near-optimal dependence on the game parameters when applied with the best theoretical choices of learning rates and sampling policies. To achieve these results, we generalize the notion of OMD stabilization, allowing for time-varying regularization with convex increments.

Poster
Learning Noisy Halfspaces with a Margin: Massart is No Harder than Random

Gautam Chandrasekaran, Vasilis Kontonis, Konstantinos Stavropoulos, Kevin Tian

展开摘要

We study the problem of PAC learning $\gamma$-margin halfspaces with Massart noise. We propose a simple proper learning algorithm, the Perspectron, that has sample complexity $\widetilde{O}((\epsilon\gamma)^{-2})$ and achieves classification error at most $\eta+\epsilon$ where $\eta$ is the Massart noise rate. Prior works (DGT19, CKMY20) came with worse sample complexity guarantees (in both $\epsilon$ and $\gamma$) or could only handle random classification noise (DDKWZ23,KITBMV23)--- a much milder noise assumption. We also show that our results extend to the more challenging setting of learning generalized linear models with a known link function under Massart noise, achieving a similar sample complexity to the halfspace case. This significantly improves upon the prior state-of-the-art in this setting due to CKMY20, who introduced this model.

Spotlight
Sample Complexity of Posted Pricing for a Single Item

Billy Jin, Thomas Kesselheim, Will Ma, Sahil Singla

展开摘要

Selling a single item to $n$ self-interested bidders is a fundamental problem in economics, where the two objectives typically considered are welfare maximization and revenue maximization. Since the optimal auctions are often impractical and do not work for sequential bidders, posted pricing auctions, where fixed prices are set for the item for different bidders, have emerged as a practical and effective alternative. This paper investigates how many samples are needed from bidders' value distributions to find near-optimal posted prices, considering both independent and correlated bidder distributions, and welfare versus revenue maximization. We obtain matching upper and lower bounds (up to logarithmic terms) on the sample complexity for all these settings.

Spotlight
Is Knowledge Power? On the (Im)possibility of Learning from Strategic Interactions

Nivasini Ananthakrishnan, Nika Haghtalab, Chara Podimata, Kunhe Yang

展开摘要

When learning in strategic environments, a key question is whether agents can overcome uncertainty about their preferences to achieve outcomes they could have achieved absent any uncertainty. Can they do this solely through interactions with each other? We focus this question on the ability of agents to attain the value of their Stackelberg optimal strategy and study the impact of information asymmetry. We study repeated interactions in fully strategic environments where players' actions are decided based on learning algorithms that take into account their observed histories and knowledge of the game. We study the pure Nash equilibria (PNE) of a meta-game where players choose these algorithms as their actions. We demonstrate that if one player has perfect knowledge about the game, then any initial informational gap persists. That is, while there is always a PNE in which the informed agent achieves her Stackelberg value, there is a game where no PNE of the meta-game allows the partially informed player to achieve her Stackelberg value. On the other hand, if both players start with some uncertainty about the game, the quality of information alone does not determine which agent can achieve her Stackelberg value. In this case, the concept of information asymmetry becomes nuanced and depends on the game's structure. Overall, our findings suggest that repeated strategic interactions alone cannot facilitate learning effectively enough to earn an uninformed player her Stackelberg value.

Poster
Convergence of No-Swap-Regret Dynamics in Self-Play

Renato Paes Leme, Georgios Piliouras, Jon Schneider

展开摘要

In this paper, we investigate the question of whether no-swap-regret dynamics have stronger convergence properties in repeated games than regular no-external-regret dynamics. We prove that in almost all symmetric zero-sum games under symmetric initializations of the agents, no-swap-regret dynamics in self-play are guaranteed to converge in a strong ``frequent-iterate'' sense to the Nash equilibrium: in all but a vanishing fraction of the rounds, the players must play a strategy profile close to a symmetric Nash equilibrium. Remarkably, relaxing any of these three constraints, i.e. by allowing either i) asymmetric initial conditions, or ii) an asymmetric game or iii) no-external regret dynamics suffices to destroy this result and lead to complex non-equilibrating or even chaotic behavior. In a dual type of result, we show that the power of no-swap-regret dynamics comes at a cost of imposing a time-asymmetry on its inputs. While no-external-regret dynamics can be completely determined by the cumulative reward vector received by each player, we show there does not exist any general no-swap-regret dynamics defined on the same state space. In fact, we prove that any no-swap-regret learning algorithm must play a time-asymmetric function over the set of previously observed rewards, ruling out any dynamics based on a symmetric function of the current set of rewards.

Poster