NeurIPS 2024 论文列表

Conference on Neural Information Processing Systems

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    3828.4%
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    4,06489.1%
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HuRef: HUman-REadable Fingerprint for Large Language Models

Boyi Zeng, Lizheng Wang, Yuncong Hu, Yi Xu, Chenghu Zhou, Xinbing Wang, Yu Yu, Zhouhan Lin

展开摘要

Protecting the copyright of large language models (LLMs) has become crucial due to their resource-intensive training and accompanying carefully designed licenses. However, identifying the original base model of an LLM is challenging due to potential parameter alterations. In this study, we introduce HuRef, a human-readable fingerprint for LLMs that uniquely identifies the base model without interfering with training or exposing model parameters to the public. We first observe that the vector direction of LLM parameters remains stable after the model has converged during pretraining, with negligible perturbations through subsequent training steps, including continued pretraining, supervised fine-tuning, and RLHF, which makes it a sufficient condition to identify the base model. The necessity is validated by continuing to train an LLM with an extra term to drive away the model parameters' direction and the model becomes damaged. However, this direction is vulnerable to simple attacks like dimension permutation or matrix rotation, which significantly change it without affecting performance. To address this, leveraging the Transformer structure, we systematically analyze potential attacks and define three invariant terms that identify an LLM's base model. Due to the potential risk of information leakage, we cannot publish invariant terms directly. Instead, we map them to a Gaussian vector using an encoder, then convert it into a natural image using StyleGAN2, and finally publish the image. In our black-box setting, all fingerprinting steps are internally conducted by the LLMs owners. To ensure the published fingerprints are honestly generated, we introduced Zero-Knowledge Proof (ZKP). Experimental results across various LLMs demonstrate the effectiveness of our method. The code is available at https://github.com/LUMIA-Group/HuRef.

Poster
Controlling Counterfactual Harm in Decision Support Systems Based on Prediction Sets

Eleni Straitouri, Suhas Thejaswi, Manuel Gomez Rodriguez

展开摘要

Decision support systems based on prediction sets help humans solve multiclass classification tasks by narrowing down the set of potential label values to a subset of them, namely a prediction set, and asking them to always predict label values from the prediction sets. While this type of systems have been proven to be effective at improving the average accuracy of the predictions made by humans, by restricting human agency, they may cause harm---a human who has succeeded at predicting the ground-truth label of an instance on their own may have failed had they used these systems. In this paper, our goal is to control how frequently a decision support system based on prediction sets may cause harm, by design. To this end, we start by characterizing the above notion of harm using the theoretical framework of structural causal models. Then, we show that, under a natural, albeit unverifiable, monotonicity assumption, we can estimate how frequently a system may cause harm using only predictions made by humans on their own. Further, we also show that, under a weaker monotonicity assumption, which can be verified experimentally, we can bound how frequently a system may cause harm again using only predictions made by humans on their own. Building upon these assumptions, we introduce a computational framework to design decision support systems based on prediction sets that are guaranteed to cause harm less frequently than a user-specified value using conformal risk control. We validate our framework using real human predictions from two different human subject studies and show that, in decision support systems based on prediction sets, there is a trade-off between accuracy and counterfactual harm.

Poster
Object segmentation from common fate: Motion energy processing enables human-like zero-shot generalization to random dot stimuli

Matthias Tangemann, Matthias Kuemmerer, Matthias Bethge

展开摘要

Humans excel at detecting and segmenting moving objects according to the {\it Gestalt} principle of “common fate”. Remarkably, previous works have shown that human perception generalizes this principle in a zero-shot fashion to unseen textures or random dots. In this work, we seek to better understand the computational basis for this capability by evaluating a broad range of optical flow models and a neuroscience inspired motion energy model for zero-shot figure-ground segmentation of random dot stimuli. Specifically, we use the extensively validated motion energy model proposed by Simoncelli and Heeger in 1998 which is fitted to neural recordings in cortex area MT. We find that a cross section of 40 deep optical flow models trained on different datasets struggle to estimate motion patterns in random dot videos, resulting in poor figure-ground segmentation performance. Conversely, the neuroscience-inspired model significantly outperforms all optical flow models on this task. For a direct comparison to human perception, we conduct a psychophysical study using a shape identification task as a proxy to measure human segmentation performance. All state-of-the-art optical flow models fall short of human performance, but only the motion energy model matches human capability. This neuroscience-inspired model successfully addresses the lack of human-like zero-shot generalization to random dot stimuli in current computer vision models, and thus establishes a compelling link between the Gestalt psychology of human object perception and cortical motion processing in the brain. Code, models and datasets are available at https://github.com/mtangemann/motion_energy_segmentation

Poster
A SARS-CoV-2 Interaction Dataset and VHH Sequence Corpus for Antibody Language Models

Hirofumi Tsuruta, Hiroyuki Yamazaki, Ryota Maeda, Ryotaro Tamura, Akihiro Imura

展开摘要

Antibodies are crucial proteins produced by the immune system to eliminate harmful foreign substances and have become pivotal therapeutic agents for treating human diseases. To accelerate the discovery of antibody therapeutics, there is growing interest in constructing language models using antibody sequences. However, the applicability of pre-trained language models for antibody discovery has not been thoroughly evaluated due to the scarcity of labeled datasets. To overcome these limitations, we introduce AVIDa-SARS-CoV-2, a dataset featuring the antigen-variable domain of heavy chain of heavy chain antibody (VHH) interactions obtained from two alpacas immunized with severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2) spike proteins. AVIDa-SARS-CoV-2 includes binary labels indicating the binding or non-binding of diverse VHH sequences to 12 SARS-CoV-2 mutants, such as the Delta and Omicron variants. Furthermore, we release VHHCorpus-2M, a pre-training dataset for antibody language models, containing over two million VHH sequences. We report benchmark results for predicting SARS-CoV-2-VHH binding using VHHBERT pre-trained on VHHCorpus-2M and existing general protein and antibody-specific pre-trained language models. These results confirm that AVIDa-SARS-CoV-2 provides valuable benchmarks for evaluating the representation capabilities of antibody language models for binding prediction, thereby facilitating the development of AI-driven antibody discovery. The datasets are available at https://datasets.cognanous.com.

Poster
Integrating Suboptimal Human Knowledge with Hierarchical Reinforcement Learning for Large-Scale Multiagent Systems

Dingbang Liu, Shohei Kato, Wen Gu, Fenghui Ren, Jun Yan, Guoxin Su

展开摘要

Due to the exponential growth of agent interactions and the curse of dimensionality, learning efficient coordination from scratch is inherently challenging in large-scale multi-agent systems. While agents' learning is data-driven, sampling from millions of steps, human learning processes are quite different. Inspired by the concept of Human-on-the-Loop and the daily human hierarchical control, we propose a novel knowledge-guided multi-agent reinforcement learning framework (hhk-MARL), which combines human abstract knowledge with hierarchical reinforcement learning to address the learning difficulties among a large number of agents. In this work, fuzzy logic is applied to represent human suboptimal knowledge, and agents are allowed to freely decide how to leverage the proposed prior knowledge. Additionally, a graph-based group controller is built to enhance agent coordination. The proposed framework is end-to-end and compatible with various existing algorithms. We conduct experiments in challenging domains of the StarCraft Multi-agent Challenge combined with three famous algorithms: IQL, QMIX, and Qatten. The results show that our approach can greatly accelerate the training process and improve the final performance, even based on low-performance human prior knowledge.

Poster
Harmony4D: A Video Dataset for In-The-Wild Close Human Interactions

Rawal Khirodkar, Jyun-Ting Song, Jinkun Cao, Zhengyi Luo, Kris M. Kitani

展开摘要

Understanding how humans interact with each other is key to building realistic multi-human virtual reality systems. This area remains relatively unexplored due to the lack of large-scale datasets. Recent datasets focusing on this issue mainly consist of activities captured entirely in controlled indoor environments with choreographed actions, significantly affecting their diversity. To address this, we introduce Harmony4D, a multi-view video dataset for human-human interaction featuring in-the-wild activities such as wrestling, dancing, MMA, and more. We use a flexible multi-view capture system to record these dynamic activities and provide annotations for human detection, tracking, 2D/3D pose estimation, and mesh recovery for closely interacting subjects. We propose a novel markerless algorithm to track 3D human poses in severe occlusion and close interaction to obtain our annotations with minimal manual intervention. Harmony4D consists of 1.66 million images and 3.32 million human instances from more than 20 synchronized cameras with 208 video sequences spanning diverse environments and 24 unique subjects. We rigorously evaluate existing state-of-the-art methods for mesh recovery and highlight their significant limitations in modeling close interaction scenarios. Additionally, we fine-tune a pre-trained HMR2.0 model on Harmony4D and demonstrate an improved performance of 54.8% PVE in scenes with severe occlusion and contact. “Harmony—a cohesive alignment of human behaviors." Code and data are available at https://jyuntins.github.io/harmony4d/.

Poster
EDT: An Efficient Diffusion Transformer Framework Inspired by Human-like Sketching

Xinwang Chen, Ning Liu, Yichen Zhu, Feifei Feng, Jian Tang

展开摘要

Transformer-based Diffusion Probabilistic Models (DPMs) have shown more potential than CNN-based DPMs, yet their extensive computational requirements hinder widespread practical applications. To reduce the computation budget of transformer-based DPMs, this work proposes the Efficient Diffusion Transformer (EDT) framework. This framework includes a lightweight-design diffusion model architecture, and a training-free Attention Modulation Matrix and its alternation arrangement in EDT inspired by human-like sketching. Additionally, we propose a token relation-enhanced masking training strategy tailored explicitly for EDT to augment its token relation learning capability. Our extensive experiments demonstrate the efficacy of EDT. The EDT framework reduces training and inference costs and surpasses existing transformer-based diffusion models in image synthesis performance, thereby achieving a significant overall enhancement. With lower FID, EDT-S, EDT-B, and EDT-XL attained speed-ups of 3.93x, 2.84x, and 1.92x respectively in the training phase, and 2.29x, 2.29x, and 2.22x respectively in inference, compared to the corresponding sizes of MDTv2. Our code is available at https://github.com/xinwangChen/EDT.

Poster
Aligning Diffusion Models by Optimizing Human Utility

Shufan Li, Konstantinos Kallidromitis, Akash Gokul, Yusuke Kato, Kazuki Kozuka

展开摘要

We present Diffusion-KTO, a novel approach for aligning text-to-image diffusion models by formulating the alignment objective as the maximization of expected human utility. Unlike previous methods, Diffusion-KTO does not require collecting pairwise preference data nor training a complex reward model. Instead, our objective uses per-image binary feedback signals, e.g. likes or dislikes, to align the model with human preferences. After fine-tuning using Diffusion-KTO, text-to-image diffusion models exhibit improved performance compared to existing techniques, including supervised fine-tuning and Diffusion-DPO, both in terms of human judgment and automatic evaluation metrics such as PickScore and ImageReward. Overall, Diffusion-KTO unlocks the potential of leveraging readily available per-image binary preference signals and broadens the applicability of aligning text-to-image diffusion models with human preferences.

Poster
GUIDE: Real-Time Human-Shaped Agents

Lingyu Zhang, Zhengran Ji, Nicholas R Waytowich, Boyuan Chen

展开摘要

The recent rapid advancement of machine learning has been driven by increasingly powerful models with the growing availability of training data and computational resources. However, real-time decision-making tasks with limited time and sparse learning signals remain challenging. One way of improving the learning speed and performance of these agents is to leverage human guidance. In this work, we introduce GUIDE, a framework for real-time human-guided reinforcement learning by enabling continuous human feedback and grounding such feedback into dense rewards to accelerate policy learning. Additionally, our method features a simulated feedback module that learns and replicates human feedback patterns in an online fashion, effectively reducing the need for human input while allowing continual training. We demonstrate the performance of our framework on challenging tasks with sparse rewards and visual observations. Our human study involving 50 subjects offers strong quantitative and qualitative evidence of the effectiveness of our approach. With only 10 minutes of human feedback, our algorithm achieves up to 30\% increase in success rate compared to its RL baseline.

Poster
MOTIVE: A Drug-Target Interaction Graph For Inductive Link Prediction

John Arevalo, Ellen Su, Anne E Carpenter, Shantanu Singh

展开摘要

Drug-target interaction (DTI) prediction is crucial for identifying new therapeutics and detecting mechanisms of action. While structure-based methods accurately model physical interactions between a drug and its protein target, cell-based assays such as Cell Painting can better capture complex DTI interactions. This paper introduces MOTIVE, a Morphological cOmpound Target Interaction Graph dataset comprising Cell Painting features for 11,000 genes and 3,600 compounds, along with their relationships extracted from seven publicly available databases. We provide random, cold-source (new drugs), and cold-target (new genes) data splits to enable rigorous evaluation under realistic use cases. Our benchmark results show that graph neural networks that use Cell Painting features consistently outperform those that learn from graph structure alone, feature-based models, and topological heuristics. MOTIVE accelerates both graph ML research and drug discovery by promoting the development of more reliable DTI prediction models. MOTIVE resources are available at https://github.com/carpenter-singh-lab/motive.

Spotlight
Principled Bayesian Optimization in Collaboration with Human Experts

Wenjie Xu, Masaki Adachi, Colin Jones, Michael A Osborne

展开摘要

Bayesian optimisation for real-world problems is often performed interactively with human experts, and integrating their domain knowledge is key to accelerate the optimisation process. We consider a setup where experts provide advice on the next query point through binary accept/reject recommendations (labels). Experts’ labels are often costly, requiring efficient use of their efforts, and can at the same time be unreliable, requiring careful adjustment of the degree to which any expert is trusted. We introduce the first principled approach that provides two key guarantees. (1) Handover guarantee: similar to a no-regret property, we establish a sublinear bound on the cumulative number of experts’ binary labels. Initially, multiple labels per query are needed, but the number of expert labels required asymptotically converges to zero, saving both expert effort and computation time. (2) No-harm guarantee with data-driven trust level adjustment: our adaptive trust level ensures that the convergence rate will not be worse than the one without using advice, even if the advice from experts is adversarial. Unlike existing methods that employ a user-defined function that hand-tunes the trust level adjustment, our approach enables data-driven adjustments. Real-world applications empirically demonstrate that our method not only outperforms existing baselines, but also maintains robustness despite varying labelling accuracy, in tasks of battery design with human experts.

Spotlight
Beyond Single Stationary Policies: Meta-Task Players as Naturally Superior Collaborators

Haoming Wang, Zhaoming Tian, Yunpeng Song, Xiangliang Zhang, Zhongmin Cai

展开摘要

In human-AI collaborative tasks, the distribution of human behavior, influenced by mental models, is non-stationary, manifesting in various levels of initiative and different collaborative strategies. A significant challenge in human-AI collaboration is determining how to collaborate effectively with humans exhibiting non-stationary dynamics. Current collaborative agents involve initially running self-play (SP) multiple times to build a policy pool, followed by training the final adaptive policy against this pool. These agents themselves are a single policy network, which is $\textbf{insufficient for handling non-stationary human dynamics}$. We discern that despite the inherent diversity in human behaviors, the $\textbf{underlying meta-tasks within specific collaborative contexts tend to be strikingly similar}$. Accordingly, we propose $\textbf{C}$ollaborative $\textbf{B}$ayesian $\textbf{P}$olicy $\textbf{R}$euse ($\textbf{CBPR}$), a novel Bayesian-based framework that $\textbf{adaptively selects optimal collaborative policies matching the current meta-task from multiple policy networks}$ instead of just selecting actions relying on a single policy network. We provide theoretical guarantees for CBPR's rapid convergence to the optimal policy once human partners alter their policies. This framework shifts from directly modeling human behavior to identifying various meta-tasks that support human decision-making and training meta-task playing (MTP) agents tailored to enhance collaboration. Our method undergoes rigorous testing in a well-recognized collaborative cooking simulator, $\textit{Overcooked}$. Both empirical results and user studies demonstrate CBPR's superior competitiveness compared to existing baselines.

Poster
HOI-Swap: Swapping Objects in Videos with Hand-Object Interaction Awareness

Zihui Xue, Mi Luo, Changan Chen, Kristen Grauman

展开摘要

We study the problem of precisely swapping objects in videos, with a focus on those interacted with by hands, given one user-provided reference object image. Despite the great advancements that diffusion models have made in video editing recently, these models often fall short in handling the intricacies of hand-object interactions (HOI), failing to produce realistic edits---especially when object swapping results in object shape or functionality changes. To bridge this gap, we present HOI-Swap, a novel diffusion-based video editing framework trained in a self-supervised manner. Designed in two stages, the first stage focuses on object swapping in a single frame with HOI awareness; the model learns to adjust the interaction patterns, such as the hand grasp, based on changes in the object's properties. The second stage extends the single-frame edit across the entire sequence; we achieve controllable motion alignment with the original video by: (1) warping a new sequence from the stage-I edited frame based on sampled motion points and (2) conditioning video generation on the warped sequence. Comprehensive qualitative and quantitative evaluations demonstrate that HOI-Swap significantly outperforms existing methods, delivering high-quality video edits with realistic HOIs.

Poster
SpGesture: Source-Free Domain-adaptive sEMG-based Gesture Recognition with Jaccard Attentive Spiking Neural Network

Weiyu Guo, Ying Sun, Yijie Xu, Ziyue Qiao, Yongkui Yang, Hui Xiong

展开摘要

Surface electromyography (sEMG) based gesture recognition offers a natural and intuitive interaction modality for wearable devices. Despite significant advancements in sEMG-based gesture recognition models, existing methods often suffer from high computational latency and increased energy consumption. Additionally, the inherent instability of sEMG signals, combined with their sensitivity to distribution shifts in real-world settings, compromises model robustness. To tackle these challenges, we propose a novel SpGesture framework based on Spiking Neural Networks, which possesses several unique merits compared with existing methods: (1) Robustness: By utilizing membrane potential as a memory list, we pioneer the introduction of Source-Free Domain Adaptation into SNN for the first time. This enables SpGesture to mitigate the accuracy degradation caused by distribution shifts. (2) High Accuracy: With a novel Spiking Jaccard Attention, SpGesture enhances the SNNs' ability to represent sEMG features, leading to a notable rise in system accuracy. To validate SpGesture's performance, we collected a new sEMG gesture dataset which has different forearm postures, where SpGesture achieved the highest accuracy among the baselines ($89.26\%$). Moreover, the actual deployment on the CPU demonstrated a latency below 100ms, well within real-time requirements. This impressive performance showcases SpGesture's potential to enhance the applicability of sEMG in real-world scenarios. The code is available at https://github.com/guoweiyu/SpGesture/.

Poster
UniAR: A Unified model for predicting human Attention and Responses on visual content

Peizhao Li, Junfeng He, Gang Li, Rachit Bhargava, Shaolei Shen, NACHIAPPAN VALLIAPPAN, Youwei Liang, Hongxiang Gu, Venky Ramachandran, Golnaz farhadi, Yang Li, Kai J Kohlhoff, Vidhya Navalpakkam

展开摘要

Progress in human behavior modeling involves understanding both implicit, early-stage perceptual behavior, such as human attention, and explicit, later-stage behavior, such as subjective preferences or likes. Yet most prior research has focused on modeling implicit and explicit human behavior in isolation; and often limited to a specific type of visual content. We propose UniAR -- a unified model of human attention and preference behavior across diverse visual content. UniAR leverages a multimodal transformer to predict subjective feedback, such as satisfaction or aesthetic quality, along with the underlying human attention or interaction heatmaps and viewing order. We train UniAR on diverse public datasets spanning natural images, webpages, and graphic designs, and achieve SOTA performance on multiple benchmarks across various image domains and behavior modeling tasks. Potential applications include providing instant feedback on the effectiveness of UIs/visual content, and enabling designers and content-creation models to optimize their creation for human-centric improvements.

Poster
Muscles in Time: Learning to Understand Human Motion In-Depth by Simulating Muscle Activations

David Schneider, Simon Reiß, Marco Kugler, Alexander Jaus, Kunyu Peng, Susanne Sutschet, M. Saquib Sarfraz, Sven Matthiesen, Rainer Stiefelhagen

展开摘要

Exploring the intricate dynamics between muscular and skeletal structures is pivotal for understanding human motion. This domain presents substantial challenges, primarily attributed to the intensive resources required for acquiring ground truth muscle activation data, resulting in a scarcity of datasets. In this work, we address this issue by establishing Muscles in Time (MinT), a large-scale synthetic muscle activation dataset. For the creation of MinT, we enriched existing motion capture datasets by incorporating muscle activation simulations derived from biomechanical human body models using the OpenSim platform, a common framework used in biomechanics and human motion research. Starting from simple pose sequences, our pipeline enables us to extract detailed information about the timing of muscle activations within the human musculoskeletal system. Muscles in Time contains over nine hours of simulation data covering 227 subjects and 402 simulated muscle strands. We demonstrate the utility of this dataset by presenting results on neural network-based muscle activation estimation from human pose sequences with two different sequence-to-sequence architectures.

Poster
Multi-hypotheses Conditioned Point Cloud Diffusion for 3D Human Reconstruction from Occluded Images

Donghwan Kim, Tae-Kyun Kim

展开摘要

3D human shape reconstruction under severe occlusion due to human-object or human-human interaction is a challenging problem. While implicit function methods capture detailed clothed shapes, they require aligned shape priors and or are weak at inpainting occluded regions given an image input. Parametric models i.e. SMPL, instead offer whole body shapes, however, are often misaligned with images. In this work, we propose a novel pipeline composed of a probabilistic SMPL model and point cloud diffusion for pixel-aligned detailed 3D human reconstruction under occlusion. Multiple hypotheses generated by the probabilistic SMPL method are conditioned via continuous 3D shape representations. Point cloud diffusion refines the distribution of 3D points fitted to both the multi-hypothesis shape condition and pixel-aligned image features, offering detailed clothed shapes and inpainting occluded parts of human bodies. In the experiments using the CAPE, MultiHuman and Hi4D datasets, the proposed method outperforms various SOTA methods based on SMPL, implicit functions, point cloud diffusion, and their combined, under synthetic and real occlusions. Our code is publicly available at https://donghwankim0101.github.io/projects/mhcdiff.

Poster
Language Grounded Multi-agent Reinforcement Learning with Human-interpretable Communication

Huao Li, Hossein Nourkhiz Mahjoub, Behdad Chalaki, Vaishnav Tadiparthi, Kwonjoon Lee, Ehsan Moradi Pari, Charles Michael Lewis, Katia P. Sycara

展开摘要

Multi-Agent Reinforcement Learning (MARL) methods have shown promise in enabling agents to learn a shared communication protocol from scratch and accomplish challenging team tasks. However, the learned language is usually not interpretable to humans or other agents not co-trained together, limiting its applicability in ad-hoc teamwork scenarios. In this work, we propose a novel computational pipeline that aligns the communication space between MARL agents with an embedding space of human natural language by grounding agent communications on synthetic data generated by embodied Large Language Models (LLMs) in interactive teamwork scenarios. Our results demonstrate that introducing language grounding not only maintains task performance but also accelerates the emergence of communication. Furthermore, the learned communication protocols exhibit zero-shot generalization capabilities in ad-hoc teamwork scenarios with unseen teammates and novel task states. This work presents a significant step toward enabling effective communication and collaboration between artificial agents and humans in real-world teamwork settings.

Poster
$\textit{NeuroPath}$: A Neural Pathway Transformer for Joining the Dots of Human Connectomes

Ziquan Wei, Tingting Dan, Jiaqi Ding, Guorong Wu

展开摘要

Although modern imaging technologies allow us to study connectivity between two distinct brain regions $\textit{in-vivo}$, an in-depth understanding of how anatomical structure supports brain function and how spontaneous functional fluctuations emerge remarkable cognition is still elusive. Meanwhile, tremendous efforts have been made in the realm of machine learning to establish the nonlinear mapping between neuroimaging data and phenotypic traits. However, the absence of neuroscience insight in the current approaches poses significant challenges in understanding cognitive behavior from transient neural activities. To address this challenge, we put the spotlight on the coupling mechanism of structural connectivity (SC) and functional connectivity (FC) by formulating such network neuroscience question into an expressive graph representation learning problem for high-order topology. Specifically, we introduce the concept of $\textit{topological detour}$ to characterize how a ubiquitous instance of FC (direct link) is supported by neural pathways (detour) physically wired by SC, which forms a cyclic loop interacted by brain structure and function. In the clich\'e of machine learning, the multi-hop detour pathway underlying SC-FC coupling allows us to devise a novel multi-head self-attention mechanism within Transformer to capture multi-modal feature representation from paired graphs of SC and FC. Taken together, we propose a biological-inspired deep model, coined as $\textit{NeuroPath}$, to find putative connectomic feature representations from the unprecedented amount of neuroimages, which can be plugged into various downstream applications such as task recognition and disease diagnosis. We have evaluated $\textit{NeuroPath}$ on large-scale public datasets including Human Connectome Project (HCP) and UK Biobank (UKB) under different experiment settings of supervised and zero-shot learning, where the state-of-the-art performance by our $\textit{NeuroPath}$ indicates great potential in network neuroscience.

Poster
InterControl: Zero-shot Human Interaction Generation by Controlling Every Joint

Zhenzhi Wang, Jingbo Wang, Yixuan Li, Dahua Lin, Bo Dai

展开摘要

Text-conditioned motion synthesis has made remarkable progress with the emergence of diffusion models. However, the majority of these motion diffusion models are primarily designed for a single character and overlook multi-human interactions. In our approach, we strive to explore this problem by synthesizing human motion with interactions for a group of characters of any size in a zero-shot manner. The key aspect of our approach is the adaptation of human-wise interactions as pairs of human joints that can be either in contact or separated by a desired distance. In contrast to existing methods that necessitate training motion generation models on multi-human motion datasets with a fixed number of characters, our approach inherently possesses the flexibility to model human interactions involving an arbitrary number of individuals, thereby transcending the limitations imposed by the training data. We introduce a novel controllable motion generation method, InterControl, to encourage the synthesized motions maintaining the desired distance between joint pairs. It consists of a motion controller and an inverse kinematics guidance module that realistically and accurately aligns the joints of synthesized characters to the desired location. Furthermore, we demonstrate that the distance between joint pairs for human-wise interactions can be generated using an off-the-shelf Large Language Model (LLM). Experimental results highlight the capability of our framework to generate interactions with multiple human characters and its potential to work with off-the-shelf physics-based character simulators. Code is available at https://github.com/zhenzhiwang/intercontrol.

Poster