NeurIPS 2024 论文列表

Conference on Neural Information Processing Systems

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Tight Rates for Bandit Control Beyond Quadratics

Y. Jennifer Sun, Zhou Lu

展开摘要

Unlike classical control theory, such as Linear Quadratic Control (LQC), real-world control problems are highly complex. These problems often involve adversarial perturbations, bandit feedback models, and non-quadratic, adversarially chosen cost functions. A fundamental yet unresolved question is whether optimal regret can be achieved for these general control problems. The standard approach to addressing this problem involves a reduction to bandit convex optimization with memory. In the bandit setting, constructing a gradient estimator with low variance is challenging due to the memory structure and non-quadratic loss functions. In this paper, we provide an affirmative answer to this question. Our main contribution is an algorithm that achieves an $\tilde{O}(\sqrt{T})$ optimal regret for bandit non-stochastic control with strongly-convex and smooth cost functions in the presence of adversarial perturbations, improving the previously known $\tilde{O}(T^{2/3})$ regret bound from \citep{cassel2020bandit}. Our algorithm overcomes the memory issue by reducing the problem to Bandit Convex Optimization (BCO) without memory and addresses general strongly-convex costs using recent advancements in BCO from \citep{suggala2024second}. Along the way, we develop an improved algorithm for BCO with memory, which may be of independent interest.

Poster
Reciprocal Learning

Julian Rodemann, Christoph Jansen, Georg Schollmeyer

展开摘要

We demonstrate that numerous machine learning algorithms are specific instances of one single paradigm: reciprocal learning. These instances range from active learning over multi-armed bandits to self-training. We show that all these algorithms not only learn parameters from data but also vice versa: They iteratively alter training data in a way that depends on the current model fit. We introduce reciprocal learning as a generalization of these algorithms using the language of decision theory. This allows us to study under what conditions they converge. The key is to guarantee that reciprocal learning contracts such that the Banach fixed-point theorem applies. In this way, we find that reciprocal learning converges at linear rates to an approximately optimal model under some assumptions on the loss function, if their predictions are probabilistic and the sample adaption is both non-greedy and either randomized or regularized. We interpret these findings and provide corollaries that relate them to active learning, self-training, and bandits.

Poster
Dueling over Dessert, Mastering the Art of Repeated Cake Cutting

Simina Branzei, MohammadTaghi Hajiaghayi, Reed Phillips, Suho Shin, Kun Wang

展开摘要

We consider the setting of repeated fair division between two players, denoted Alice and Bob, with private valuations over a cake. In each round, a new cake arrives, which is identical to the ones in previous rounds. Alice cuts the cake at a point of her choice, while Bob chooses the left piece or the right piece, leaving the remainder for Alice. We consider two versions: sequential, where Bob observes Alice's cut point before choosing left/right, and simultaneous, where he only observes her cut point after making his choice. The simultaneous version was first considered by Aumann and Maschler. We observe that if Bob is almost myopic and chooses his favorite piece too often, then he can be systematically exploited by Alice through a strategy akin to a binary search. This strategy allows Alice to approximate Bob's preferences with increasing precision, thereby securing a disproportionate share of the resource over time. We analyze the limits of how much a player can exploit the other one and show that fair utility profiles are in fact achievable. Specifically, the players can enforce the equitable utility profile of $(1/2, 1/2)$ in the limit on every trajectory of play, by keeping the other player's utility to approximately $1/2$ on average while guaranteeing they themselves get at least approximately $1/2$ on average. We show this theorem using a connection with Blackwell approachability. Finally, we analyze a natural dynamic known as fictitious play, where players best respond to the empirical distribution of the other player. We show that fictitious play converges to the equitable utility profile of $(1/2, 1/2)$ at a rate of $O(1/\sqrt{T})$.

Poster
Label Delay in Online Continual Learning

Botos Csaba, Wenxuan Zhang, Matthias Müller, Ser-Nam Lim, Philip Torr, Adel Bibi

展开摘要

Online continual learning, the process of training models on streaming data, has gained increasing attention in recent years. However, a critical aspect often overlooked is the label delay, where new data may not be labeled due to slow and costly annotation processes. We introduce a new continual learning framework with explicit modeling of the label delay between data and label streams over time steps. In each step, the framework reveals both unlabeled data from the current time step t and labels delayed with d steps, from the time step t−d. In our extensive experiments amounting to 1060 GPU days, we show that merely augmenting the computational resources is insufficient to tackle this challenge. Our findings underline a notable performance decline when solely relying on labeled data when the label delay becomes significant. More surprisingly, when using state-of-the-art SSL and TTA techniques to utilize the newer, unlabeled data, they fail to surpass the performance of a naïve method that simply trains on the delayed supervised stream. To this end, we introduce a simple, efficient baseline that rehearses from the labeled memory samples that are most similar to the new unlabeled samples. This method bridges the accuracy gap caused by label delay without significantly increasing computational complexity. We show experimentally that our method is the least affected by the label delay factor and in some cases successfully recovers the accuracy of the non-delayed counterpart. We conduct various ablations and sensitivity experiments, demonstrating the effectiveness of our approach.

Poster
Accelerated Regularized Learning in Finite N-Person Games

Kyriakos Lotidis, Angeliki Giannou, Panayotis Mertikopoulos, Nicholas Bambos

展开摘要

Motivated by the success of Nesterov's accelerated gradient algorithm for convex minimization problems, we examine whether it is possible to achieve similar performance gains in the context of online learning in games. To that end, we introduce a family of accelerated learning methods, which we call “follow the accelerated leader” (FTXL), and which incorporates the use of momentum within the general framework of regularized learning - and, in particular, the exponential / multiplicative weights algorithm and its variants. Drawing inspiration and techniques from the continuous-time analysis of Nesterov's algorithm, we show that FTXL converges locally to strict Nash equilibria at a superlinear rate, achieving in this way an exponential speed-up over vanilla regularized learning methods (which, by comparison, converge to strict equilibria at a geometric, linear rate). Importantly, the FTXL maintains its superlinear convergence rate in a broad range of feedback structures, from deterministic, full information models to stochastic, realization-based ones, and even bandit, payoff-based information, where players are only able to observe their individual realized payoffs.

Poster
Bandits with Abstention under Expert Advice

Stephen Pasteris, Alberto Rumi, Maximilian Thiessen, Shota Saito, Atsushi Miyauchi, Fabio Vitale, Mark Herbster

展开摘要

We study the classic problem of prediction with expert advice under bandit feedback. Our model assumes that one action, corresponding to the learner's abstention from play, has no reward or loss on every trial. We propose the CBA (Confidence-rated Bandits with Abstentions) algorithm, which exploits this assumption to obtain reward bounds that can significantly improve those of the classical Exp4 algorithm. Our problem can be construed as the aggregation of confidence-rated predictors, with the learner having the option to abstain from play. We are the first to achieve bounds on the expected cumulative reward for general confidence-rated predictors. In the special case of specialists, we achieve a novel reward bound, significantly improving previous bounds of SpecialistExp (treating abstention as another action). We discuss how CBA can be applied to the problem of adversarial contextual bandits with the option of abstaining from selecting any action. We are able to leverage a wide range of inductive biases, outperforming previous approaches both theoretically and in preliminary experimental analysis. Additionally, we achieve a reduction in runtime from quadratic to almost linear in the number of contexts for the specific case of metric space contexts.

Poster
Group-wise oracle-efficient algorithms for online multi-group learning

Samuel Deng, Jingwen Liu, Daniel Hsu

展开摘要

We study the problem of online multi-group learning, a learning model in which an online learner must simultaneously achieve small prediction regret on a large collection of (possibly overlapping) subsequences corresponding to a family of groups. Groups are subsets of the context space, and in fairness applications, they may correspond to subpopulations defined by expressive functions of demographic attributes. In this paper, we design such oracle-efficient algorithms with sublinear regret under a variety of settings, including: (i) the i.i.d. setting, (ii) the adversarial setting with smoothed context distributions, and (iii) the adversarial transductive setting.

Poster
Adaptive Passive-Aggressive Framework for Online Regression with Side Information

Runhao Shi, Jiaxi Ying, Daniel P. Palomar

展开摘要

The Passive-Aggressive (PA) method is widely used in online regression problems for handling large-scale streaming data, typically updating model parameters in a passive-aggressive manner based on whether the error exceeds a predefined threshold. However, this approach struggles with determining optimal thresholds and adapting to complex scenarios with side information, where tracking accuracy is not the sole metric in the regression model. To address these challenges, we introduce a novel adaptive framework that allows finer adjustments to the weight vector in PA using side information. This framework adaptively selects the threshold parameter in PA, theoretically ensuring convergence to the optimal setting. Additionally, we present an efficient implementation of our algorithm that significantly reduces computational complexity. Numerical experiments show that our model achieves outstanding performance associated with the side information while maintaining low tracking error, demonstrating marked improvements over traditional PA methods across various scenarios.

Poster
Fairness and Efficiency in Online Class Matching

MohammadTaghi Hajiaghayi, Shayan Chashm Jahan, Mohammad Sharifi, Suho Shin, Max Springer

展开摘要

The online bipartite matching problem, extensively studied in the literature, deals with the allocation of online arriving vertices (items) to a predetermined set of offline vertices (agents). However, little attention has been given to the concept of class fairness, where agents are categorized into different classes, and the matching algorithm must ensure equitable distribution across these classes. We here focus on randomized algorithms for the fair matching of indivisible items, subject to various definitions of fairness. Our main contribution is the first (randomized) non-wasteful algorithm that simultaneously achieves a $1/2$ approximation to class envy-freeness (CEF) while simultaneously ensuring an equivalent approximation to the class proportionality (CPROP) and utilitarian social welfare (USW) objectives. We supplement this result by demonstrating that no non-wasteful algorithm can achieve an $\alpha$-CEF guarantee for $\alpha > 0.761$. In a similar vein, we provide a novel input instance for deterministic divisible matching that demonstrates a nearly tight CEF approximation. Lastly, we define the ``price of fairness," which represents the trade-off between optimal and fair matching. We demonstrate that increasing the level of fairness in the approximation of the solution leads to a decrease in the objective of maximizing USW, following an inverse proportionality relationship.

Poster
RL in Latent MDPs is Tractable: Online Guarantees via Off-Policy Evaluation

Jeongyeol Kwon, Shie Mannor, Constantine Caramanis, Yonathan Efroni

展开摘要

In many real-world decision problems there is partially observed, hidden or latent information that remains fixed throughout an interaction. Such decision problems can be modeled as Latent Markov Decision Processes (LMDPs), where a latent variable is selected at the beginning of an interaction and is not disclosed to the agent initially. In last decade, there has been significant progress in designing learning algorithms for solving LMDPs under different structural assumptions. However, for general LMDPs, there is no known learning algorithm that provably matches the existing lower bound. We effectively resolve this open question, introducing the first sample-efficient algorithm for LMDPs without *any additional structural assumptions*. Our result builds off a new perspective on the role off-policy evaluation guarantees and coverage coefficient in LMDPs, a perspective, which has been overlooked in the context of exploration in partially observed environments. Specifically, we establish a novel off-policy evaluation lemma and introduce a new coverage coefficient for LMDPs. Then, we show how these can be used to derive near-optimal guarantees of an optimistic exploration algorithm. These results, we believe, can be valuable for a wide range of interactive learning problems beyond the LMDP class, and especially, for partially observed environments.

Poster
Improved Bayes Regret Bounds for Multi-Task Hierarchical Bayesian Bandit Algorithms

Jiechao Guan, Hui Xiong

展开摘要

Hierarchical Bayesian bandit refers to the multi-task bandit problem in which bandit tasks are assumed to be drawn from the same distribution. In this work, we provide improved Bayes regret bounds for hierarchical Bayesian bandit algorithms in the multi-task linear bandit and semi-bandit settings. For the multi-task linear bandit, we first analyze the preexisting hierarchical Thompson sampling (HierTS) algorithm, and improve its gap-independent Bayes regret bound from $O(m\sqrt{n\log{n}\log{(mn)}})$ to $O(m\sqrt{n\log{n}})$ in the case of infinite action set, with $m$ being the number of tasks and $n$ the number of iterations per task. In the case of finite action set, we propose a novel hierarchical Bayesian bandit algorithm, named hierarchical BayesUCB (HierBayesUCB), that achieves the logarithmic but gap-dependent regret bound $O(m\log{(mn)}\log{n})$ under mild assumptions. All of the above regret bounds hold in many variants of hierarchical Bayesian linear bandit problem, including when the tasks are solved sequentially or concurrently. Furthermore, we extend the aforementioned HierTS and HierBayesUCB algorithms to the multi-task combinatorial semi-bandit setting. Concretely, our combinatorial HierTS algorithm attains comparable Bayes regret bound $O(m\sqrt{n}\log{n})$ with respect to the latest one. Moreover, our combinatorial HierBayesUCB yields a sharper Bayes regret bound $O(m\log{(mn)}\log{n})$. Experiments are conducted to validate the soundness of our theoretical results for multi-task bandit algorithms.

Poster
Sparsity-Agnostic Linear Bandits with Adaptive Adversaries

Tianyuan Jin, Kyoungseok Jang, Nicolò Cesa-Bianchi

展开摘要

We study stochastic linear bandits where, in each round, the learner receives a set of actions (i.e., feature vectors), from which it chooses an element and obtains a stochastic reward. The expected reward is a fixed but unknown linear function of the chosen action. We study \emph{sparse} regret bounds, that depend on the number $S$ of non-zero coefficients in the linear reward function. Previous works focused on the case where $S$ is known, or the action sets satisfy additional assumptions. In this work, we obtain the first sparse regret bounds that hold when $S$ is unknown and the action sets are adversarially generated. Our techniques combine online to confidence set conversions with a novel randomized model selection approach over a hierarchy of nested confidence sets. When $S$ is known, our analysis recovers state-of-the-art bounds for adversarial action sets. We also show that a variant of our approach, using Exp3 to dynamically select the confidence sets, can be used to improve the empirical performance of stochastic linear bandits while enjoying a regret bound with optimal dependence on the time horizon.

Poster
UDON: Universal Dynamic Online distillatioN for generic image representations

Nikolaos-Antonios Ypsilantis, Kaifeng Chen, Andre Araujo, Ondrej Chum

展开摘要

Universal image representations are critical in enabling real-world fine-grained and instance-level recognition applications, where objects and entities from any domain must be identified at large scale. Despite recent advances, existing methods fail to capture important domain-specific knowledge, while also ignoring differences in data distribution across different domains. This leads to a large performance gap between efficient universal solutions and expensive approaches utilising a collection of specialist models, one for each domain. In this work, we make significant strides towards closing this gap, by introducing a new learning technique, dubbed UDON (Universal Dynamic Online distillatioN). UDON employs multi-teacher distillation, where each teacher is specialized in one domain, to transfer detailed domain-specific knowledge into the student universal embedding. UDON's distillation approach is not only effective, but also very efficient, by sharing most model parameters between the student and all teachers, where all models are jointly trained in an online manner. UDON also comprises a sampling technique which adapts the training process to dynamically allocate batches to domains which are learned slower and require more frequent processing. This boosts significantly the learning of complex domains which are characterised by a large number of classes and long-tail distributions. With comprehensive experiments, we validate each component of UDON, and showcase significant improvements over the state of the art in the recent UnED benchmark. Code: https://github.com/nikosips/UDON.

Poster
Improved Algorithms for Contextual Dynamic Pricing

Matilde Tullii, Solenne Gaucher, Nadav Merlis, Vianney Perchet

展开摘要

In contextual dynamic pricing, a seller sequentially prices goods based on contextual information. Buyers will purchase products only if the prices are below their valuations. The goal of the seller is to design a pricing strategy that collects as much revenue as possible. We focus on two different valuation models. The first assumes that valuations linearly depend on the context and are further distorted by noise. Under minor regularity assumptions, our algorithm achieves an optimal regret bound of $\tilde{\mathcal{O}}(T^{2/3})$, improving the existing results. The second model removes the linearity assumption, requiring only that the expected buyer valuation is $\beta$-H\"older in the context. For this model, our algorithm obtains a regret $\tilde{\mathcal{O}}(T^{d+2\beta/d+3\beta})$, where $d$ is the dimension of the context space.

Poster
Beyond Primal-Dual Methods in Bandits with Stochastic and Adversarial Constraints

Martino Bernasconi, Matteo Castiglioni, Andrea Celli, Federico Fusco

展开摘要

We address a generalization of the bandit with knapsacks problem, where a learner aims to maximize rewards while satisfying an arbitrary set of long-term constraints. Our goal is to design best-of-both-worlds algorithms that perform optimally under both stochastic and adversarial constraints. Previous works address this problem via primal-dual methods, and require some stringent assumptions, namely the Slater's condition, and in adversarial settings, they either assume knowledge of a lower bound on the Slater's parameter, or impose strong requirements on the primal and dual regret minimizers such as requiring weak adaptivity. We propose an alternative and more natural approach based on optimistic estimations of the constraints. Surprisingly, we show that estimating the constraints with an UCB-like approach guarantees optimal performances. Our algorithm consists of two main components: (i) a regret minimizer working on moving strategy sets and (ii) an estimate of the feasible set as an optimistic weighted empirical mean of previous samples. The key challenge in this approach is designing adaptive weights that meet the different requirements for stochastic and adversarial constraints. Our algorithm is significantly simpler than previous approaches, and has a cleaner analysis. Moreover, ours is the first best-of-both-worlds algorithm providing bounds logarithmic in the number of constraints. Additionally, in stochastic settings, it provides $\widetilde O(\sqrt{T})$ regret without Slater's condition.

Poster
Piecewise-Stationary Bandits with Knapsacks

Xilin Zhang, Wang Chi Cheung

展开摘要

We study Bandits with Knapsacks (Bwk) in a piecewise-stationary environment. We propose a novel inventory reserving algorithm which draws new insights into the problem. Suppose parameters $\eta_{\min}, \eta_{\max} \in (0,1]$ respectively lower and upper bound the reward earned and the resources consumed in a time round. Our algorithm achieves a provably near-optimal competitive ratio of $O(\log(\eta_{\max}/\eta_{\min}))$, with a matching lower bound provided. Our performance guarantee is based on a dynamic benchmark, distinguishing our work from existing works on adversarial Bwk who compare with the static benchmark. Furthermore, different from existing non-stationary Bwk work, we do not require a bounded global variation.

Poster
An engine not a camera: Measuring performative power of online search

Celestine Mendler-Dünner, Gabriele Carovano, Moritz Hardt

展开摘要

The power of digital platforms is at the center of major ongoing policy and regulatory efforts. To advance existing debates, we designed and executed an experiment to measure the performative power of online search providers. Instantiated in our setting, performative power quantifies the ability of a search engine to steer web traffic by rearranging results. To operationalize this definition we developed a browser extension that performs unassuming randomized experiments in the background. These randomized experiments emulate updates to the search algorithm and identify the causal effect of different content arrangements on clicks. Analyzing tens of thousands of clicks, we discuss what our robust quantitative findings say about the power of online search engines, using the Google Shopping antitrust investigation as a case study. More broadly, we envision our work to serve as a blueprint for how the recent definition of performative power can help integrate quantitative insights from online experiments with future investigations into the economic power of digital platforms.

Poster
Fast Last-Iterate Convergence of Learning in Games Requires Forgetful Algorithms

Yang Cai, Gabriele Farina, Julien Grand-Clément, Christian Kroer, Chung-Wei Lee, Haipeng Luo, Weiqiang Zheng

展开摘要

Self play via online learning is one of the premier ways to solve large-scale zero-sum games, both in theory and practice. Particularly popular algorithms include optimistic multiplicative weights update (OMWU) and optimistic gradient-descent-ascent (OGDA). While both algorithms enjoy $O(1/T)$ ergodic convergence to Nash equilibrium in two-player zero-sum games, OMWU offers several advantages, including logarithmic dependence on the size of the payoff matrix and $\tilde{O}(1/T)$ convergence to coarse correlated equilibria even in general-sum games. However, in terms of last-iterate convergence in two-player zero-sum games, an increasingly popular topic in this area, OGDA guarantees that the duality gap shrinks at a rate of $(1/\sqrt{T})$, while the best existing last-iterate convergence for OMWU depends on some game-dependent constant that could be arbitrarily large. This begs the question: is this potentially slow last-iterate convergence an inherent disadvantage of OMWU, or is the current analysis too loose? Somewhat surprisingly, we show that the former is true. More generally, we prove that a broad class of algorithms that do not forget the past quickly all suffer the same issue: for any arbitrarily small $\delta>0$, there exists a $2\times 2$ matrix game such that the algorithm admits a constant duality gap even after $1/\delta$ rounds. This class of algorithms includes OMWU and other standard optimistic follow-the-regularized-leader algorithms.

Poster
Fixed Confidence Best Arm Identification in the Bayesian Setting

Kyoungseok Jang, Junpei Komiyama, Kazutoshi Yamazaki

展开摘要

We consider the fixed-confidence best arm identification (FC-BAI) problem in the Bayesian setting. This problem aims to find the arm of the largest mean with a fixed confidence level when the bandit model has been sampled from the known prior. Most studies on the FC-BAI problem have been conducted in the frequentist setting, where the bandit model is predetermined before the game starts. We show that the traditional FC-BAI algorithms studied in the frequentist setting, such as track-and-stop and top-two algorithms, result in arbitrarily suboptimal performances in the Bayesian setting. We also obtain a lower bound of the expected number of samples in the Bayesian setting and introduce a variant of successive elimination that has a matching performance with the lower bound up to a logarithmic factor. Simulations verify the theoretical results.

Poster
An Equivalence Between Static and Dynamic Regret Minimization

Andrew Jacobsen, Francesco Orabona

展开摘要

We study the problem of dynamic regret minimization in online convex optimization, in which the objective is to minimize the difference between the cumulative loss of an algorithm and that of an arbitrary sequence of comparators. While the literature on this topic is very rich, a unifying framework for the analysis and design of these algorithms is still missing. In this paper we show that *for linear losses, dynamic regret minimization is equivalent to static regret minimization in an extended decision space*. Using this simple observation, we show that there is a frontier of lower bounds trading off penalties due to the variance of the losses and penalties due to variability of the comparator sequence, and provide a framework for achieving any of the guarantees along this frontier. As a result, we also prove for the first time that adapting to the squared path-length of an arbitrary sequence of comparators to achieve regret $R_{T}(u_{1},\dots,u_{T})\le O(\sqrt{T\sum_{t} \\|u_{t}-u_{t+1}\\|^{2}})$ is impossible. However, using our framework we introduce an alternative notion of variability based on a locally-smoothed comparator sequence $\bar u_{1}, \dots, \bar u_{T}$, and provide an algorithm guaranteeing dynamic regret of the form $R_{T}(u_{1},\dots,u_{T})\le \tilde O(\sqrt{T\sum_{i}\\|\bar u_{i}-\bar u_{i+1}\\|^{2}})$, while still matching in the worst case the usual path-length dependencies up to polylogarithmic terms.

Poster