NeurIPS 2024 论文列表

Conference on Neural Information Processing Systems

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4,562篇论文

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    721.6%
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    3828.4%
  • Poster
    4,06489.1%
  • 其他 / 未标注
    441.0%

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Aligning Diffusion Behaviors with Q-functions for Efficient Continuous Control

Huayu Chen, Kaiwen Zheng, Hang Su, Jun Zhu

展开摘要

Drawing upon recent advances in language model alignment, we formulate offline Reinforcement Learning as a two-stage optimization problem: First pretraining expressive generative policies on reward-free behavior datasets, then finetuning these policies to align with task-specific annotations like Q-values. This strategy allows us to leverage abundant and diverse behavior data to enhance generalization and enable rapid adaptation to downstream tasks using minimal annotations. In particular, we introduce Efficient Diffusion Alignment (EDA) for solving continuous control problems. EDA utilizes diffusion models for behavior modeling. However, unlike previous approaches, we represent diffusion policies as the derivative of a scalar neural network with respect to action inputs. This representation is critical because it enables direct density calculation for diffusion models, making them compatible with existing LLM alignment theories. During policy fine-tuning, we extend preference-based alignment methods like Direct Preference Optimization (DPO) to align diffusion behaviors with continuous Q-functions. Our evaluation on the D4RL benchmark shows that EDA exceeds all baseline methods in overall performance. Notably, EDA maintains about 95\% of performance and still outperforms several baselines given only 1\% of Q-labelled data during fine-tuning.

Poster
EMVP: Embracing Visual Foundation Model for Visual Place Recognition with Centroid-Free Probing

Qibo Qiu, Shun Zhang, Haiming Gao, Honghui Yang, Haochao Ying, Wenxiao Wang, Xiaofei He

展开摘要

Visual Place Recognition (VPR) is essential for mobile robots as it enables them to retrieve images from a database closest to their current location. The progress of Visual Foundation Models (VFMs) has significantly advanced VPR by capturing representative descriptors in images. However, existing fine-tuning efforts for VFMs often overlook the crucial role of probing in effectively adapting these descriptors for improved image representation. In this paper, we propose the Centroid-Free Probing (CFP) stage, making novel use of second-order features for more effective use of descriptors from VFMs. Moreover, to control the preservation of task-specific information adaptively based on the context of the VPR, we introduce the Dynamic Power Normalization (DPN) module in both the recalibration and CFP stages, forming a novel Parameter Efficiency Fine-Tuning (PEFT) pipeline (EMVP) tailored for the VPR task. Extensive experiments demonstrate the superiority of the proposed CFP over existing probing methods. Moreover, the EMVP pipeline can further enhance fine-tuning performance in terms of accuracy and efficiency. Specifically, it achieves 93.9\%, 96.5\%, and 94.6\% Recall@1 on the MSLS Validation, Pitts250k-test, and SPED datasets, respectively, while saving 64.3\% of trainable parameters compared with the existing SOTA PEFT method.

Poster
SCaR: Refining Skill Chaining for Long-Horizon Robotic Manipulation via Dual Regularization

Zixuan Chen, Ze Ji, Jing Huo, Yang Gao

展开摘要

Long-horizon robotic manipulation tasks typically involve a series of interrelated sub-tasks spanning multiple execution stages. Skill chaining offers a feasible solution for these tasks by pre-training the skills for each sub-task and linking them sequentially. However, imperfections in skill learning or disturbances during execution can lead to the accumulation of errors in skill chaining process, resulting in execution failures. In this paper, we investigate how to achieve stable and smooth skill chaining for long-horizon robotic manipulation tasks. Specifically, we propose a novel skill chaining framework called Skill Chaining via Dual Regularization (SCaR). This framework applies dual regularization to sub-task skill pre-training and fine-tuning, which not only enhances the intra-skill dependencies within each sub-task skill but also reinforces the inter-skill dependencies between sequential sub-task skills, thus ensuring smooth skill chaining and stable long-horizon execution. We evaluate the SCaR framework on two representative long-horizon robotic manipulation simulation benchmarks: IKEA furniture assembly and kitchen organization. Additionally, we conduct a simple real-world validation in tabletop robot pick-and-place tasks. The experimental results show that, with the support of SCaR, the robot achieves a higher success rate in long-horizon tasks compared to relevant baselines and demonstrates greater robustness to perturbations.

Poster
Grasp as You Say: Language-guided Dexterous Grasp Generation

Yi-Lin Wei, Jian-Jian Jiang, Chengyi Xing, Xiantuo Tan, Xiao-Ming Wu, Hao Li, Mark Cutkosky, Wei-Shi Zheng

展开摘要

This paper explores a novel task "Dexterous Grasp as You Say'' (DexGYS), enabling robots to perform dexterous grasping based on human commands expressed in natural language. However, the development of this field is hindered by the lack of datasets with natural human guidance; thus, we propose a language-guided dexterous grasp dataset, named DexGYSNet, offering high-quality dexterous grasp annotations along with flexible and fine-grained human language guidance. Our dataset construction is cost-efficient, with the carefully-design hand-object interaction retargeting strategy, and the LLM-assisted language guidance annotation system. Equipped with this dataset, we introduce the DexGYSGrasp framework for generating dexterous grasps based on human language instructions, with the capability of producing grasps that are intent-aligned, high quality and diversity. To achieve this capability, our framework decomposes the complex learning process into two manageable progressive objectives and introduce two components to realize them. The first component learns the grasp distribution focusing on intention alignment and generation diversity. And the second component refines the grasp quality while maintaining intention consistency. Extensive experiments are conducted on DexGYSNet and real world environments for validation.

Poster
Scaling Proprioceptive-Visual Learning with Heterogeneous Pre-trained Transformers

Lirui Wang, Xinlei Chen, Jialiang Zhao, Kaiming He

展开摘要

One of the roadblocks for training generalist robotic models today is heterogeneity. Previous robot learning methods often collect data to train with one specific embodiment for one task, which is expensive and prone to overfitting. This work studies the problem of learning policy representations through heterogeneous pre-training on robot data across different embodiments and tasks at scale. We propose Heterogeneous Pre-trained Transformers (HPT), which pre-train a large, shareable trunk of a policy neural network to learn a task and embodiment agnostic shared representation. This general architecture aligns the specific proprioception and vision inputs from distinct embodiments to a short sequence of tokens and then processes such tokens to map to control robots for different tasks. Leveraging the recent large-scale multi-embodiment real-world robotic datasets as well as simulation, deployed robots, and human video datasets, we investigate pre-training policies across heterogeneity. We conduct experiments to investigate the scaling behaviors of training objectives, to the extent of 52 datasets. HPTs outperform several baselines and enhance the fine-tuned policy performance by over 20% on unseen tasks in multiple simulator benchmarks and real-world settings. See the project website (liruiw.github.io/hpt) for code and videos.

Spotlight
QueST: Self-Supervised Skill Abstractions for Learning Continuous Control

Atharva Mete, Haotian Xue, Albert Wilcox, Yongxin Chen, Animesh Garg

展开摘要

Generalization capabilities, or rather a lack thereof, is one of the most important unsolved problems in the field of robot learning, and while several large scale efforts have set out to tackle this problem, unsolved it remains. In this paper, we hypothesize that learning temporal action abstractions using latent variable models (LVMs), which learn to map data to a compressed latent space and back, is a promising direction towards low-level skills that can readily be used for new tasks. Although several works have attempted to show this, they have generally been limited by architectures that do not faithfully capture sharable representations. To address this we present Quantized Skill Transformer (QueST), which learns a larger and more flexible latent encoding that is more capable of modeling the breadth of low-level skills necessary for a variety of tasks. To make use of this extra flexibility, QueST imparts causal inductive bias from the action sequence data into the latent space, leading to more semantically useful and transferable representations. We compare to state-of-the-art imitation learning and LVM baselines and see that QueST’s architecture leads to strong performance on several multitask and few-shot learning benchmarks. Further results and videos are available at https://quest-model.github.io.

Poster
Zero-Shot Transfer of Neural ODEs

Tyler Ingebrand, Adam Thorpe, Ufuk Topcu

展开摘要

Autonomous systems often encounter environments and scenarios beyond the scope of their training data, which underscores a critical challenge: the need to generalize and adapt to unseen scenarios in real time. This challenge necessitates new mathematical and algorithmic tools that enable adaptation and zero-shot transfer. To this end, we leverage the theory of function encoders, which enables zero-shot transfer by combining the flexibility of neural networks with the mathematical principles of Hilbert spaces. Using this theory, we first present a method for learning a space of dynamics spanned by a set of neural ODE basis functions. After training, the proposed approach can rapidly identify dynamics in the learned space using an efficient inner product calculation. Critically, this calculation requires no gradient calculations or retraining during the online phase. This method enables zero-shot transfer for autonomous systems at runtime and opens the door for a new class of adaptable control algorithms. We demonstrate state-of-the-art system modeling accuracy for two MuJoCo robot environments and show that the learned models can be used for more efficient MPC control of a quadrotor.

Poster
MO-DDN: A Coarse-to-Fine Attribute-based Exploration Agent for Multi-Object Demand-driven Navigation

Hongcheng Wang, Peiqi Liu, Wenzhe Cai, Mingdong Wu, Zhengyu Qian, Hao Dong

展开摘要

The process of satisfying daily demands is a fundamental aspect of humans' daily lives. With the advancement of embodied AI, robots are increasingly capable of satisfying human demands. Demand-driven navigation (DDN) is a task in which an agent must locate an object to satisfy a specified demand instruction, such as "I am thirsty." The previous study typically assumes that each demand instruction requires only one object to be fulfilled and does not consider individual preferences. However, the realistic human demand may involve multiple objects. In this paper, we introduce the Multi-object Demand-driven Navigation (MO-DDN) benchmark, which addresses these nuanced aspects, including multi-object search and personal preferences, thus making the MO-DDN task more reflective of real-life scenarios compared to DDN. Building upon previous work, we employ the concept of ``attribute'' to tackle this new task. However, instead of solely relying on attribute features in an end-to-end manner like DDN, we propose a modular method that involves constructing a coarse-to-fine attribute-based exploration agent (C2FAgent). Our experimental results illustrate that this coarse-to-fine exploration strategy capitalizes on the advantages of attributes at various decision-making levels, resulting in superior performance compared to baseline methods. Code and video can be found at https://sites.google.com/view/moddn.

Poster
EfficientCAPER: An End-to-End Framework for Fast and Robust Category-Level Articulated Object Pose Estimation

Xinyi Yu, Haonan Jiang, Li Zhang, Lin Yuanbo Wu, Linlin Ou, Liu Liu

展开摘要

Human life is populated with articulated objects. Pose estimation for category-level articulated objects is a significant challenge due to their inherent complexity and diverse kinematic structures. Current methods for this task usually meet the problems of insufficient consideration of kinematic constraints, self-occlusion, and optimization requirements. In this paper, we propose EfficientCAPER, an end-to-end Category-level Articulated object Pose EstimatoR, eliminating the need for optimization functions as post-processing and utilizing the kinematic structure for joint-centric pose modeling, thus enhancing the efficiency and applicability. Given a partial point cloud as input, the EfficientCAPER firstly estimates the pose for the free part of an articulated object using decoupled rotation representation. Next, we canonicalize the input point cloud to estimate constrained parts' poses by predicting the joint parameters and states as replacements. Evaluations on three diverse datasets, ArtImage, ReArtMix, and RobotArm, show EfficientCAPER's effectiveness and generalization ability to real-world scenarios. The framework exhibits excellent static pose estimation performance for articulated objects, contributing to the advancement of category-level pose estimation. Codes will be made publicly available.

Poster
RoboMamba: Efficient Vision-Language-Action Model for Robotic Reasoning and Manipulation

Jiaming Liu, Mengzhen Liu, Zhenyu Wang, Pengju An, Xiaoqi Li, Kaichen Zhou, Senqiao Yang, Renrui Zhang, Yandong Guo, Shanghang Zhang

展开摘要

A fundamental objective in robot manipulation is to enable models to comprehend visual scenes and execute actions. Although existing Vision-Language-Action (VLA) models for robots can handle a range of basic tasks, they still face challenges in two areas: (1) insufficient reasoning ability to tackle complex tasks, and (2) high computational costs for VLA model fine-tuning and inference. The recently proposed state space model (SSM) known as Mamba demonstrates promising capabilities in non-trivial sequence modeling with linear inference complexity. Inspired by this, we introduce RoboMamba, an end-to-end robotic VLA model that leverages Mamba to deliver both robotic reasoning and action capabilities, while maintaining efficient fine-tuning and inference. Specifically, we first integrate the vision encoder with Mamba, aligning visual tokens with language embedding through co-training, empowering our model with visual common sense and robotic-related reasoning. To further equip RoboMamba with SE(3) pose prediction abilities, we explore an efficient fine-tuning strategy with a simple policy head. We find that once RoboMamba possesses sufficient reasoning capability, it can acquire manipulation skills with minimal fine-tuning parameters (0.1\% of the model) and time. In experiments, RoboMamba demonstrates outstanding reasoning capabilities on general and robotic evaluation benchmarks. Meanwhile, our model showcases impressive pose prediction results in both simulation and real-world experiments, achieving inference speeds 3 times faster than existing VLA models.

Poster
GAMap: Zero-Shot Object Goal Navigation with Multi-Scale Geometric-Affordance Guidance

Shuaihang Yuan, Hao Huang, YU HAO, Congcong Wen, Anthony Tzes, Yi Fang

展开摘要

Zero-Shot Object Goal Navigation (ZS-OGN) enables robots to navigate toward objects of unseen categories without prior training. Traditional approaches often leverage categorical semantic information for navigation guidance, which struggles when only partial objects are observed or detailed and functional representations of the environment are lacking. To resolve the above two issues, we propose \textit{Geometric-part and Affordance Maps} (GAMap), a novel method that integrates object parts and affordance attributes for navigation guidance. Our method includes a multi-scale scoring approach to capture geometric-part and affordance attributes of objects at different scales. Comprehensive experiments conducted on the HM3D and Gibson benchmark datasets demonstrate improvements in Success Rates and Success weighted by Path Length, underscoring the efficacy of our geometric-part and affordance-guided navigation approach in enhancing robot autonomy and versatility, without any additional task-specific training or fine-tuning with the semantics of unseen objects and/or the locomotions of the robot.

Poster
SG-Nav: Online 3D Scene Graph Prompting for LLM-based Zero-shot Object Navigation

Hang Yin, Xiuwei Xu, Zhenyu Wu, Jie Zhou, Jiwen Lu

展开摘要

In this paper, we propose a new framework for zero-shot object navigation. Existing zero-shot object navigation methods prompt LLM with the text of spatially closed objects, which lacks enough scene context for in-depth reasoning. To better preserve the information of environment and fully exploit the reasoning ability of LLM, we propose to represent the observed scene with 3D scene graph. The scene graph encodes the relationships between objects, groups and rooms with a LLM-friendly structure, for which we design a hierarchical chain-of-thought prompt to help LLM reason the goal location according to scene context by traversing the nodes and edges. Moreover, benefit from the scene graph representation, we further design a re-perception mechanism to empower the object navigation framework with the ability to correct perception error. We conduct extensive experiments on MP3D, HM3D and RoboTHOR environments, where SG-Nav surpasses previous state-of-the-art zero-shot methods by more than \textbf{10\%} SR on all benchmarks, while the decision process is explainable. To the best of our knowledge, SG-Nav is the first zero-shot method that achieves even higher performance than supervised object navigation methods on the challenging MP3D benchmark. Code of this project will be released in the final version.

Poster
Humanoid Locomotion as Next Token Prediction

Ilija Radosavovic, Bike Zhang, Baifeng Shi, Jathushan Rajasegaran, Sarthak Kamat, Trevor Darrell, Koushil Sreenath, Jitendra Malik

展开摘要

We cast real-world humanoid control as a next token prediction problem, akin to predicting the next word in language. Our model is a causal transformer trained via autoregressive prediction of sensorimotor sequences. To account for the multi-modal nature of the data, we perform prediction in a modality-aligned way, and for each input token predict the next token from the same modality. This general formulation enables us to leverage data with missing modalities, such as videos without actions. We train our model on a dataset of sequences from a prior neural network policy, a model-based controller, motion capture, and YouTube videos of humans. We show that our model enables a real humanoid robot to walk in San Francisco zero-shot. Our model can transfer to the real world even when trained on only 27 hours of walking data, and can generalize to commands not seen during training. These findings suggest a promising path toward learning challenging real-world control tasks by generative modeling of sensorimotor sequences.

Spotlight
Omnigrasp: Grasping Diverse Objects with Simulated Humanoids

Zhengyi Luo, Jinkun Cao, Sammy Christen, Alexander Winkler, Kris M. Kitani, Weipeng Xu

展开摘要

We present a method for controlling a simulated humanoid to grasp an object and move it to follow an object's trajectory. Due to the challenges in controlling a humanoid with dexterous hands, prior methods often use a disembodied hand and only consider vertical lifts or short trajectories. This limited scope hampers their applicability for object manipulation required for animation and simulation. To close this gap, we learn a controller that can pick up a large number (>1200) of objects and carry them to follow randomly generated trajectories. Our key insight is to leverage a humanoid motion representation that provides human-like motor skills and significantly speeds up training. Using only simplistic reward, state, and object representations, our method shows favorable scalability on diverse objects and trajectories. For training, we do not need a dataset of paired full-body motion and object trajectories. At test time, we only require the object mesh and desired trajectories for grasping and transporting. To demonstrate the capabilities of our method, we show state-of-the-art success rates in following object trajectories and generalizing to unseen objects. Code and models will be released.

Poster
BehaviorGPT: Smart Agent Simulation for Autonomous Driving with Next-Patch Prediction

Zikang Zhou, Haibo Hu, Xinhong Chen, Jianping Wang, Nan Guan, Kui Wu, Yung-Hui Li, Yu-Kai Huang, Chun Jason Xue

展开摘要

Simulating realistic behaviors of traffic agents is pivotal for efficiently validating the safety of autonomous driving systems. Existing data-driven simulators primarily use an encoder-decoder architecture to encode the historical trajectories before decoding the future. However, the heterogeneity between encoders and decoders complicates the models, and the manual separation of historical and future trajectories leads to low data utilization. Given these limitations, we propose BehaviorGPT, a homogeneous and fully autoregressive Transformer designed to simulate the sequential behavior of multiple agents. Crucially, our approach discards the traditional separation between "history" and "future" by modeling each time step as the "current" one for motion generation, leading to a simpler, more parameter- and data-efficient agent simulator. We further introduce the Next-Patch Prediction Paradigm (NP3) to mitigate the negative effects of autoregressive modeling, in which models are trained to reason at the patch level of trajectories and capture long-range spatial-temporal interactions. Despite having merely 3M model parameters, BehaviorGPT won first place in the 2024 Waymo Open Sim Agents Challenge with a realism score of 0.7473 and a minADE score of 1.4147, demonstrating its exceptional performance in traffic agent simulation.

Poster
VLMimic: Vision Language Models are Visual Imitation Learner for Fine-grained Actions

Guangyan Chen, Meiling Wang, Te Cui, Yao Mu, Haoyang Lu, Tianxing Zhou, Zicai Peng, Mengxiao Hu, Haizhou Li, Li Yuan, Yi Yang, Yufeng Yue

展开摘要

Visual imitation learning (VIL) provides an efficient and intuitive strategy for robotic systems to acquire novel skills. Recent advancements in Vision Language Models (VLMs) have demonstrated remarkable performance in vision and language reasoning capabilities for VIL tasks. Despite the progress, current VIL methods naively employ VLMs to learn high-level plans from human videos, relying on pre-defined motion primitives for executing physical interactions, which remains a major bottleneck. In this work, we present VLMimic, a novel paradigm that harnesses VLMs to directly learn even fine-grained action levels, only given a limited number of human videos. Specifically, VLMimic first grounds object-centric movements from human videos, and learns skills using hierarchical constraint representations, facilitating the derivation of skills with fine-grained action levels from limited human videos. These skills are refined and updated through an iterative comparison strategy, enabling efficient adaptation to unseen environments. Our extensive experiments exhibit that our VLMimic, using only 5 human videos, yields significant improvements of over 27% and 21% in RLBench and real-world manipulation tasks, and surpasses baselines by more than 37% in long-horizon tasks. Code and videos are available on our anonymous homepage.

Poster
Any2Policy: Learning Visuomotor Policy with Any-Modality

Yichen Zhu, Zhicai Ou, Feifei Feng, Jian Tang

展开摘要

Humans can communicate and observe media with different modalities, such as texts, sounds, and images. For robots to be more generalizable embodied agents, they should be capable of following instructions and perceiving the world with adaptation to diverse modalities. Current robotic learning methodologies often focus on single-modal task specification and observation, thereby limiting their ability to process rich multi-modal information. Addressing this limitation, we present an end-to-end general-purpose multi-modal system named Any-to-Policy Embodied Agents. This system empowers robots to handle tasks using various modalities, whether in combinations like text-image, audio-image, text-point cloud, or in isolation. Our innovative approach involves training a versatile modality network that adapts to various inputs and connects with policy networks for effective control. Because of the lack of existing multi-modal robotics datasets for evaluation, we assembled a comprehensive real-world dataset encompassing 30 robotic tasks. Each task in this dataset is richly annotated across multiple modalities, providing a robust foundation for assessment. We conducted extensive validation of our proposed unified modality embodied agent using several simulation benchmarks, including Franka Kitchen, Meta-World, and Maniskill2, as well as in our real-world settings. Our experiments showcase the promising capability of building embodied agents that can adapt to diverse multi-modal in a unified framework.

Poster
BricksRL: A Platform for Democratizing Robotics and Reinforcement Learning Research and Education with LEGO

Sebastian Dittert, Vincent Moens, Gianni De Fabritiis

展开摘要

We present BricksRL, a platform designed to democratize access to robotics for reinforcement learning research and education. BricksRL facilitates the creation, design, and training of custom LEGO robots in the real world by interfacing them with the TorchRL library for reinforcement learning agents. The integration of TorchRL with the LEGO hubs, via Bluetooth bidirectional communication, enables state-of-the-art reinforcement learning training on GPUs for a wide variety of LEGO builds. This offers a flexible and cost-efficient approach for scaling and also provides a robust infrastructure for robot-environment-algorithm communication. We present various experiments across tasks and robot configurations, providing built plans and training results. Furthermore, we demonstrate that inexpensive LEGO robots can be trained end-to-end in the real world to achieve simple tasks, with training times typically under 120 minutes on a normal laptop. Moreover, we show how users can extend the capabilities, exemplified by the successful integration of non-LEGO sensors. By enhancing accessibility to both robotics and reinforcement learning, BricksRL establishes a strong foundation for democratized robotic learning in research and educational settings.

Spotlight
Active Perception for Grasp Detection via Neural Graspness Field

Haoxiang Ma, Modi Shi, Boyang Gao, Di Huang

展开摘要

This paper tackles the challenge of active perception for robotic grasp detection in cluttered environments. Incomplete 3D geometry information can negatively affect the performance of learning-based grasp detection methods, and scanning the scene from multiple views introduces significant time costs. To achieve reliable grasping performance with efficient camera movement, we propose an active grasp detection framework based on the Neural Graspness Field (NGF), which models the scene incrementally and facilitates next-best-view planning. Constructed in real-time as the camera moves, the NGF effectively models the grasp distribution in 3D space by rendering graspness predictions from each view. For next-best-view planning, we aim to reduce the uncertainty of the NGF through a graspness inconsistency-guided policy, selecting views based on discrepancies between NGF outputs and a pre-trained graspness network. Additionally, we present a neural graspness sampling method that decodes graspness values from the NGF to improve grasp pose detection results. Extensive experiments on the GraspNet-1Billion benchmark demonstrate significant performance improvements compared to previous works. Real-world experiments show that our method achieves a superior trade-off between grasping performance and time costs.

Poster
MeMo: Meaningful, Modular Controllers via Noise Injection

Megan Tjandrasuwita, Jie Xu, Armando Solar-Lezama, Wojciech Matusik

展开摘要

Robots are often built from standardized assemblies, (e.g. arms, legs, or fingers), but each robot must be trained from scratch to control all the actuators of all the parts together. In this paper we demonstrate a new approach that takes a single robot and its controller as input and produces a set of modular controllers for each of these assemblies such that when a new robot is built from the same parts, its control can be quickly learned by reusing the modular controllers. We achieve this with a framework called MeMo which learns (Me)aningful, (Mo)dular controllers. Specifically, we propose a novel modularity objective to learn an appropriate division of labor among the modules. We demonstrate that this objective can be optimized simultaneously with standard behavior cloning loss via noise injection. We benchmark our framework in locomotion and grasping environments on simple to complex robot morphology transfer. We also show that the modules help in task transfer. On both structure and task transfer, MeMo achieves improved training efficiency to graph neural network and Transformer baselines.

Poster