NeurIPS 2024 论文列表

Conference on Neural Information Processing Systems

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4,562篇论文

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    721.6%
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    3828.4%
  • Poster
    4,06489.1%
  • 其他 / 未标注
    441.0%

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N-agent Ad Hoc Teamwork

Caroline Wang, Arrasy Rahman, Ishan Durugkar, Elad Liebman, Peter Stone

展开摘要

Current approaches to learning cooperative multi-agent behaviors assume relatively restrictive settings. In standard fully cooperative multi-agent reinforcement learning, the learning algorithm controls *all* agents in the scenario, while in ad hoc teamwork, the learning algorithm usually assumes control over only a *single* agent in the scenario. However, many cooperative settings in the real world are much less restrictive. For example, in an autonomous driving scenario, a company might train its cars with the same learning algorithm, yet once on the road, these cars must cooperate with cars from another company. Towards expanding the class of scenarios that cooperative learning methods may optimally address, we introduce $N$*-agent ad hoc teamwork* (NAHT), where a set of autonomous agents must interact and cooperate with dynamically varying numbers and types of teammates. This paper formalizes the problem, and proposes the *Policy Optimization with Agent Modelling* (POAM) algorithm. POAM is a policy gradient, multi-agent reinforcement learning approach to the NAHT problem, that enables adaptation to diverse teammate behaviors by learning representations of teammate behaviors. Empirical evaluation on tasks from the multi-agent particle environment and StarCraft II shows that POAM improves cooperative task returns compared to baseline approaches, and enables out-of-distribution generalization to unseen teammates.

Poster
Transformers as Game Players: Provable In-context Game-playing Capabilities of Pre-trained Models

Chengshuai Shi, Kun Yang, Jing Yang, Cong Shen

展开摘要

The in-context learning (ICL) capability of pre-trained models based on the transformer architecture has received growing interest in recent years. While theoretical understanding has been obtained for ICL in reinforcement learning (RL), the previous results are largely confined to the single-agent setting. This work proposes to further explore the in-context learning capabilities of pre-trained transformer models in competitive multi-agent games, i.e., in-context game-playing (ICGP). Focusing on the classical two-player zero-sum games, theoretical guarantees are provided to demonstrate that pre-trained transformers can provably learn to approximate Nash equilibrium in an in-context manner for both decentralized and centralized learning settings. As a key part of the proof, constructional results are established to demonstrate that the transformer architecture is sufficiently rich to realize celebrated multi-agent game-playing algorithms, in particular, decentralized V-learning and centralized VI-ULCB.

Poster
Scalable Constrained Policy Optimization for Safe Multi-agent Reinforcement Learning

Lijun Zhang, Lin Li, Wei Wei, Huizhong Song, Yaodong Yang, Jiye Liang

展开摘要

A challenging problem in seeking to bring multi-agent reinforcement learning (MARL) techniques into real-world applications, such as autonomous driving and drone swarms, is how to control multiple agents safely and cooperatively to accomplish tasks. Most existing safe MARL methods learn the centralized value function by introducing a global state to guide safety cooperation. However, the global coupling arising from agents’ safety constraints and the exponential growth of the state-action space size limit their applicability in instant communication or computing resource-constrained systems and larger multi-agent systems. In this paper, we develop a novel scalable and theoretically-justified multi-agent constrained policy optimization method. This method utilizes the rigorous bounds of the trust region method and the bounds of the truncated advantage function to provide a new local policy optimization objective for each agent. Also, we prove that the safety constraints and the joint policy improvement can be met when each agent adopts a sequential update scheme to optimize a $\kappa$-hop policy. Then, we propose a practical algorithm called Scalable MAPPO-Lagrangian (Scal-MAPPO-L). The proposed method’s effectiveness is verified on a collection of benchmark tasks, and the results support our theory that decentralized training with local interactions can still improve reward performance and satisfy safe constraints.

Poster
AdaSociety: An Adaptive Environment with Social Structures for Multi-Agent Decision-Making

Yizhe Huang, Xingbo Wang, Hao Liu, Fanqi Kong, Aoyang Qin, Min Tang, Xiaoxi Wang, Song-Chun Zhu, Mingjie Bi, Siyuan Qi, Xue Feng

展开摘要

Traditional interactive environments limit agents' intelligence growth with fixed tasks. Recently, single-agent environments address this by generating new tasks based on agent actions, enhancing task diversity. We consider the decision-making problem in multi-agent settings, where tasks are further influenced by social connections, affecting rewards and information access. However, existing multi-agent environments lack a combination of adaptive physical surroundings and social connections, hindering the learning of intelligent behaviors. To address this, we introduce AdaSociety, a customizable multi-agent environment featuring expanding state and action spaces, alongside explicit and alterable social structures. As agents progress, the environment adaptively generates new tasks with social structures for agents to undertake. In AdaSociety, we develop three mini-games showcasing distinct social structures and tasks. Initial results demonstrate that specific social structures can promote both individual and collective benefits, though current reinforcement learning and LLM-based algorithms show limited effectiveness in leveraging social structures to enhance performance. Overall, AdaSociety serves as a valuable research platform for exploring intelligence in diverse physical and social settings. The code is available at https://github.com/bigai-ai/AdaSociety.

Poster
Fine-Tuning Large Vision-Language Models as Decision-Making Agents via Reinforcement Learning

Yuexiang Zhai, Hao Bai, Zipeng Lin, Jiayi Pan, Shengbang Tong, Yifei Zhou, Alane Suhr, Saining Xie, Yann LeCun, Yi Ma, Sergey Levine

展开摘要

Large vision-language models (VLMs) fine-tuned on specialized visual instruction-following data have exhibited impressive language reasoning capabilities across various scenarios. However, this fine-tuning paradigm may not be able to efficiently learn optimal decision-making agents in multi-step goal-directed tasks from interactive environments. To address this challenge, we propose an algorithmic framework that fine-tunes VLMs with reinforcement learning (RL). Specifically, our framework provides a task description and then prompts the VLM to generate chain-of-thought (CoT) reasoning, enabling the VLM to efficiently explore intermediate reasoning steps that lead to the final text-based action. Next, the open-ended text output is parsed into an executable action to interact with the environment to obtain goal-directed task rewards. Finally, our framework uses these task rewards to fine-tune the entire VLM with RL. Empirically, we demonstrate that our proposed framework enhances the decision-making capabilities of VLM agents across various tasks, enabling 7b models to outperform commercial models such as GPT4-V or Gemini. Furthermore, we find that CoT reasoning is a crucial component for performance improvement, as removing the CoT reasoning results in a significant decrease in the overall performance of our method.

Poster
Autonomous Agents for Collaborative Task under Information Asymmetry

Wei Liu, Chenxi Wang, Yifei Wang, Zihao Xie, Rennai Qiu, Yufan Dang, Zhuoyun Du, Weize Chen, Cheng Yang, Chen Qian

展开摘要

Large Language Model Multi-Agent Systems (LLM-MAS) have greatly progressed in solving complex tasks. It communicates among agents within the system to collaboratively solve tasks, under the premise of shared information. However, when agents' collaborations are leveraged to perform multi-person tasks, a new challenge arises due to information asymmetry, since each agent can only access the information of its human user. Previous MAS struggle to complete tasks under this condition. To address this, we propose a new MAS paradigm termed iAgents, which denotes Informative Multi-Agent Systems. In iAgents, the human social network is mirrored in the agent network, where agents proactively exchange human information necessary for task resolution, thereby overcoming information asymmetry. iAgents employs a novel agent reasoning mechanism, InfoNav, to navigate agents' communication towards effective information exchange. Together with InfoNav, iAgents organizes human information in a mixed memory to provide agents with accurate and comprehensive information for exchange. Additionally, we introduce InformativeBench, the first benchmark tailored for evaluating LLM agents' task-solving ability under information asymmetry. Experimental results show that iAgents can collaborate within a social network of 140 individuals and 588 relationships, autonomously communicate over 30 turns, and retrieve information from nearly 70,000 messages to complete tasks within 3 minutes.

Poster
Online Relational Inference for Evolving Multi-agent Interacting Systems

Beomseok Kang, Priyabrata Saha, Sudarshan Sharma, Biswadeep Chakraborty, Saibal Mukhopadhyay

展开摘要

We introduce a novel framework, Online Relational Inference (ORI), designed to efficiently identify hidden interaction graphs in evolving multi-agent interacting systems using streaming data. Unlike traditional offline methods that rely on a fixed training set, ORI employs online backpropagation, updating the model with each new data point, thereby allowing it to adapt to changing environments in real-time. A key innovation is the use of an adjacency matrix as a trainable parameter, optimized through a new adaptive learning rate technique called AdaRelation, which adjusts based on the historical sensitivity of the decoder to changes in the interaction graph. Additionally, a data augmentation method named Trajectory Mirror (TM) is introduced to improve generalization by exposing the model to varied trajectory patterns. Experimental results on both synthetic datasets and real-world data (CMU MoCap for human motion) demonstrate that ORI significantly improves the accuracy and adaptability of relational inference in dynamic settings compared to existing methods. This approach is model-agnostic, enabling seamless integration with various neural relational inference (NRI) architectures, and offers a robust solution for real-time applications in complex, evolving systems.

Poster
RGMDT: Return-Gap-Minimizing Decision Tree Extraction in Non-Euclidean Metric Space

Jingdi Chen, Hanhan Zhou, Yongsheng Mei, Carlee Joe-Wong, Gina Adam, Nathaniel D. Bastian, Tian Lan

展开摘要

Deep Reinforcement Learning (DRL) algorithms have achieved great success in solving many challenging tasks while their black-box nature hinders interpretability and real-world applicability, making it difficult for human experts to interpret and understand DRL policies. Existing works on interpretable reinforcement learning have shown promise in extracting decision tree (DT) based policies from DRL policies with most focus on the single-agent settings while prior attempts to introduce DT policies in multi-agent scenarios mainly focus on heuristic designs which do not provide any quantitative guarantees on the expected return. In this paper, we establish an upper bound on the return gap between the oracle expert policy and an optimal decision tree policy. This enables us to recast the DT extraction problem into a novel non-euclidean clustering problem over the local observation and action values space of each agent, with action values as cluster labels and the upper bound on the return gap as clustering loss. Both the algorithm and the upper bound are extended to multi-agent decentralized DT extractions by an iteratively-grow-DT procedure guided by an action-value function conditioned on the current DTs of other agents. Further, we propose the Return-Gap-Minimization Decision Tree (RGMDT) algorithm, which is a surprisingly simple design and is integrated with reinforcement learning through the utilization of a novel Regularized Information Maximization loss. Evaluations on tasks like D4RL show that RGMDT significantly outperforms heuristic DT-based baselines and can achieve nearly optimal returns under given DT complexity constraints (e.g., maximum number of DT nodes).

Poster
SWE-agent: Agent-Computer Interfaces Enable Automated Software Engineering

John Yang, Carlos E Jimenez, Alexander Wettig, Kilian Lieret, Shunyu Yao, Karthik R Narasimhan, Ofir Press

展开摘要

Language model agents are increasingly being used to automate complicated tasks in digital environments. Just as humans benefit from powerful software applications, such as integrated development environments, for complex tasks like software engineering, we posit that language model agents represent a new category of end users with their own needs and abilities, and would benefit from specially built interfaces to the software they use. We investigate how the role of interface design affects the performance of language model agents. As a result of this exploration, we introduce SWE-agent: a system that facilitates language model agents to autonomously use computers to solve software engineering tasks. SWE-agent's custom agent-computer interface significantly enhances an agent's ability to create and edit code files, navigate entire repositories, and execute tests and other programs. We evaluate SWE-agent on SWE-bench and HumanEvalFix, achieving state-of-the-art performance on both with a pass@1 rate of 12.5% and 87.7%, respectively, far exceeding the previous state-of-the-art achieved with non-interactive language models. Finally, we provide insight on how the design of the agent-computer interface can impact agents' behavior and performance.

Poster
AutoGuide: Automated Generation and Selection of Context-Aware Guidelines for Large Language Model Agents

Yao Fu, Dong-Ki Kim, Jaekyeom Kim, Sungryull Sohn, Lajanugen Logeswaran, Kyunghoon Bae, Honglak Lee

展开摘要

Recent advances in large language models (LLMs) have empowered AI agents capable of performing various sequential decision-making tasks. However, effectively guiding LLMs to perform well in unfamiliar domains like web navigation, where they lack sufficient knowledge, has proven to be difficult with the demonstration-based in-context learning paradigm. In this paper, we introduce a novel framework, called AutoGuide, which addresses this limitation by automatically generating context-aware guidelines from offline experiences. Importantly, each context-aware guideline is expressed in concise natural language and follows a conditional structure, clearly describing the context where it is applicable. As a result, our guidelines facilitate the provision of relevant knowledge for the agent's current decision-making process, overcoming the limitations of the conventional demonstration-based learning paradigm. Our evaluation demonstrates that AutoGuide significantly outperforms competitive baselines in complex benchmark domains, including real-world web navigation.

Poster
RedCode: Risky Code Execution and Generation Benchmark for Code Agents

Chengquan Guo, Xun Liu, Chulin Xie, Andy Zhou, Yi Zeng, Zinan Lin, Dawn Song, Bo Li

展开摘要

With the rapidly increasing capabilities and adoption of code agents for AI-assisted coding and software development, safety and security concerns, such as generating or executing malicious code, have become significant barriers to the real-world deployment of these agents. To provide comprehensive and practical evaluations on the safety of code agents, we propose RedCode, an evaluation platform with benchmarks grounded in four key principles: real interaction with systems, holistic evaluation of unsafe code generation and execution, diverse input formats, and high-quality safety scenarios and tests. RedCode consists of two parts to evaluate agents’ safety in unsafe code execution and generation: (1) RedCode-Exec provides challenging code prompts in Python as inputs, aiming to evaluate code agents’ ability to recognize and handle unsafe code. We then map the Python code to other programming languages (e.g., Bash) and natural text summaries or descriptions for evaluation, leading to a total of over 4,000 testing instances. We provide 25 types of critical vulnerabilities spanning various domains, such as websites, file systems, and operating systems. We provide a Docker sandbox environment to evaluate the execution capabilities of code agents and design corresponding evaluation metrics to assess their execution results. (2) RedCode-Gen provides 160 prompts with function signatures and docstrings as input to assess whether code agents will follow instructions to generate harmful code or software. Our empirical findings, derived from evaluating three agent frameworks based on 19 LLMs, provide insights into code agents’ vulnerabilities. For instance, evaluations on RedCode-Exec show that agents are more likely to reject executing unsafe operations on the operating system, but are less likely to reject executing technically buggy code, indicating high risks. Unsafe operations described in natural text lead to a lower rejection rate than those in code format. Additionally, evaluations on RedCode-Gen reveal that more capable base models and agents with stronger overall coding abilities, such as GPT4, tend to produce more sophisticated and effective harmful software. Our findings highlight the need for stringent safety evaluations for diverse code agents. Our dataset and code are publicly available at https://github.com/AI-secure/RedCode.

Poster
AgentDojo: A Dynamic Environment to Evaluate Prompt Injection Attacks and Defenses for LLM Agents

Edoardo Debenedetti, Jie Zhang, Mislav Balunovic, Luca Beurer-Kellner, Marc Fischer, Florian Tramèr

展开摘要

AI agents aim to solve complex tasks by combining text-based reasoning with external tool calls. Unfortunately, AI agents are vulnerable to prompt injection attacks where data returned by external tools hijacks the agent to execute malicious tasks. To measure the adversarial robustness of AI agents, we introduce AgentDojo, an evaluation framework for agents that execute tools over untrusted data. To capture the evolving nature of attacks and defenses, AgentDojo is not a static test suite, but rather an extensible environment for designing and evaluating new agent tasks, defenses, and adaptive attacks. We populate the environment with 97 realistic tasks (e.g., managing an email client, navigating an e-banking website, or making travel bookings), 629 security test cases, and various attack and defense paradigms from the literature. We find that AgentDojo poses a challenge for both attacks and defenses: state-of-the-art LLMs fail at many tasks (even in the absence of attacks), and existing prompt injection attacks break some security properties but not all. We hope that AgentDojo can foster research on new design principles for AI agents that solve common tasks in a reliable and robust manner.

Poster
Large Language Models Play StarCraft II:Benchmarks and A Chain of Summarization Approach

Weiyu Ma, Qirui Mi, Yongcheng Zeng, Xue Yan, Runji Lin, Yuqiao Wu, Jun Wang, Haifeng Zhang

展开摘要

With the continued advancement of Large Language Models (LLMs) Agents in reasoning, planning, and decision-making, benchmarks have become crucial in evaluating these skills. However, there is a notable gap in benchmarks for real-time strategic decision-making. StarCraft II (SC2), with its complex and dynamic nature, serves as an ideal setting for such evaluations. To this end, we have developed TextStarCraft II, a specialized environment for assessing LLMs in real-time strategic scenarios within SC2. Addressing the limitations of traditional Chain of Thought (CoT) methods, we introduce the Chain of Summarization (CoS) method, enhancing LLMs' capabilities in rapid and effective decision-making. Our key experiments included: 1. LLM Evaluation: Tested 10 LLMs in TextStarCraft II, most of them defeating LV5 build-in AI, showcasing effective strategy skills. 2. Commercial Model Knowledge: Evaluated four commercial models on SC2 knowledge; GPT-4 ranked highest by Grandmaster-level experts. 3. Human-AI Matches: Experimental results showed that fine-tuned LLMs performed on par with Gold-level players in real-time matches, demonstrating comparable strategic abilities. All code and data from this study have been made pulicly available at https://github.com/histmeisah/Large-Language-Models-play-StarCraftII

Poster
Star-Agents: Automatic Data Optimization with LLM Agents for Instruction Tuning

Hang Zhou, Yehui Tang, Haochen Qin, Yujie Yang, Renren Jin, Deyi Xiong, Kai Han, Yunhe Wang

展开摘要

The efficacy of large language models (LLMs) on downstream tasks usually hinges on instruction tuning, which relies critically on the quality of training data. Unfortunately, collecting high-quality and diverse data is both expensive and time-consuming. To mitigate this issue, we propose a novel Star-Agents framework, which automates the enhancement of data quality across datasets through multi-agent collaboration and assessment. The framework adopts a three-pronged strategy. It initially generates diverse instruction data with multiple LLM agents through a bespoke sampling method. Subsequently, the generated data undergo a rigorous evaluation using a dual-model method that assesses both difficulty and quality. Finaly, the above process evolves in a dynamic refinement phase, where more effective LLMs are prioritized, enhancing the overall data quality. Our empirical studies, including instruction tuning experiments with models such as Pythia and LLaMA, demonstrate the effectiveness of the proposed framework. Optimized datasets have achieved substantial improvements, with an average increase of 12\% and notable gains in specific metrics, such as a 40\% improvement in Fermi, as evidenced by benchmarks like MT-bench, Vicuna bench, and WizardLM testset. Codes will be released soon.

Poster
VideoGUI: A Benchmark for GUI Automation from Instructional Videos

Kevin Qinghong Lin, Linjie Li, Difei Gao, Qinchen WU, Mingyi Yan, Zhengyuan Yang, Lijuan Wang, Mike Zheng Shou

展开摘要

Graphical User Interface (GUI) automation holds significant promise for enhancing human productivity by assisting with computer tasks. Existing task formulations primarily focus on simple tasks that can be specified by a single, language-only instruction, such as “Insert a new slide.” In this work, we introduce VideoGUI, a novel multi-modal benchmark designed to evaluate GUI assistants on visual-centric GUI tasks. Sourced from high-quality web instructional videos, our benchmark focuses on tasks involving professional and novel software (e.g., Adobe Pho- toshop or Stable Diffusion WebUI) and complex activities (e.g., video editing). VideoGUI evaluates GUI assistants through a hierarchical process, allowing for identification of the specific levels at which they may fail: (i) high-level planning: reconstruct procedural subtasks from visual conditions without language descrip- tions; (ii) middle-level planning: generate sequences of precise action narrations based on visual state (i.e., screenshot) and goals; (iii) atomic action execution: perform specific actions such as accurately clicking designated elements. For each level, we design evaluation metrics across individual dimensions to provide clear signals, such as individual performance in clicking, dragging, typing, and scrolling for atomic action execution. Our evaluation on VideoGUI reveals that even the SoTA large multimodal model GPT4o performs poorly on visual-centric GUI tasks, especially for high-level planning. The data and code are available at https://github.com/showlab/videogui.

Spotlight
AMOR: A Recipe for Building Adaptable Modular Knowledge Agents Through Process Feedback

Jian Guan, Wei Wu, zujie wen, Peng Xu, Hongning Wang, Minlie Huang

展开摘要

The notable success of large language models (LLMs) has sparked an upsurge in building language agents to complete various complex tasks. We present AMOR, an agent framework based on open-source LLMs, which reasons with external knowledge bases and adapts to specific domains through human supervision to the reasoning process. AMOR builds reasoning logic over a finite state machine (FSM) that solves problems through autonomous executions and transitions over disentangled modules. This allows humans to provide direct feedback to the individual modules, and thus naturally forms process supervision. Based on this reasoning and feedback framework, we develop AMOR through two-stage fine-tuning: warm-up and adaptation. The former fine-tunes the LLM with examples automatically constructed from various public datasets, enabling AMOR to generalize across different knowledge environments, while the latter tailors AMOR to specific domains using process feedback. Extensive experiments across multiple domains demonstrate the advantage of AMOR to strong baselines, thanks to its FSM-based reasoning and process feedback mechanism. The code and data are publicly available at https://github.com/JianGuanTHU/AMOR.

Poster
INDICT: Code Generation with Internal Dialogues of Critiques for Both Security and Helpfulness

Hung Le, Doyen Sahoo, Yingbo Zhou, Caiming Xiong, Silvio Savarese

展开摘要

Large language models (LLMs) for code are typically trained to align with natural language instructions to closely follow their intentions and requirements. However, in many practical scenarios, it becomes increasingly challenging for these models to navigate the intricate boundary between helpfulness and safety, especially against highly complex yet potentially malicious instructions. In this work, we introduce INDICT: a new framework that empowers LLMs with Internal Dialogues of Critiques for both safety and helpfulness guidance. The internal dialogue is a dual cooperative system between a safety-driven critic and a helpfulness-driven critic. Each critic provides analysis against the given task and corresponding generated response, equipped with external knowledge queried through relevant code snippets and tools like web search and code interpreter. We engage the dual critic system in both code generation stage as well as code execution stage, providing preemptive and post-hoc guidance respectively to LLMs. We evaluated INDICT on 8 diverse tasks across 8 programming languages from 5 benchmarks, using LLMs from 7B to 70B parameters. We observed that our approach can provide an advanced level of critiques of both safety and helpfulness analysis, significantly improving the quality of output codes (+10% absolute improvements in all models).

Poster
Agent Planning with World Knowledge Model

Shuofei Qiao, Runnan Fang, Ningyu Zhang, Yuqi Zhu, Xiang Chen, Shumin Deng, Yong Jiang, Pengjun Xie, Fei Huang, Huajun Chen

展开摘要

Recent endeavors towards directly using large language models (LLMs) as agent models to execute interactive planning tasks have shown commendable results. Despite their achievements, however, they still struggle with brainless trial-and-error in global planning and generating hallucinatory actions in local planning due to their poor understanding of the "real" physical world. Imitating humans' mental world knowledge model which provides global prior knowledge before the task and maintains local dynamic knowledge during the task, in this paper, we introduce parametric World Knowledge Model (WKM) to facilitate agent planning. Concretely, we steer the agent model to self-synthesize knowledge from both expert and sampled trajectories. Then we develop WKM, providing prior task knowledge to guide the global planning and dynamic state knowledge to assist the local planning. Experimental results on three real-world simulated datasets with Mistral-7B, Gemma-7B, and Llama-3-8B demonstrate that our method can achieve superior performance compared to various strong baselines. Besides, we analyze to illustrate that our WKM can effectively alleviate the blind trial-and-error and hallucinatory action issues, providing strong support for the agent's understanding of the world. Other interesting findings include: 1) our instance-level task knowledge can generalize better to unseen tasks, 2) weak WKM can guide strong agent model planning, and 3) unified WKM training has promising potential for further development.

Poster
Does Worst-Performing Agent Lead the Pack? Analyzing Agent Dynamics in Unified Distributed SGD

Jie Hu, Yi-Ting Ma, Do Young Eun

展开摘要

Distributed learning is essential to train machine learning algorithms across *heterogeneous* agents while maintaining data privacy. We conduct an asymptotic analysis of Unified Distributed SGD (UD-SGD), exploring a variety of communication patterns, including decentralized SGD and local SGD within Federated Learning (FL), as well as the increasing communication interval in the FL setting. In this study, we assess how different sampling strategies, such as *i.i.d.* sampling, shuffling, and Markovian sampling, affect the convergence speed of UD-SGD by considering the impact of agent dynamics on the limiting covariance matrix as described in the Central Limit Theorem (CLT). Our findings not only support existing theories on linear speedup and asymptotic network independence, but also theoretically and empirically show how efficient sampling strategies employed by individual agents contribute to overall convergence in UD-SGD. Simulations reveal that a few agents using highly efficient sampling can achieve or surpass the performance of the majority employing moderately improved strategies, providing new insights beyond traditional analyses focusing on the worst-performing agent.

Poster
NYU CTF Bench: A Scalable Open-Source Benchmark Dataset for Evaluating LLMs in Offensive Security

Minghao Shao, Sofija Jancheska, Meet Udeshi, Brendan Dolan-Gavitt, Haoran Xi, Kimberly Milner, Boyuan Chen, Max Yin, Siddharth Garg, Prashanth Krishnamurthy, Farshad Khorrami, Ramesh Karri, Muhammad Shafique

展开摘要

Large Language Models (LLMs) are being deployed across various domains today. However, their capacity to solve Capture the Flag (CTF) challenges in cybersecurity has not been thoroughly evaluated. To address this, we develop a novel method to assess LLMs in solving CTF challenges by creating a scalable, open-source benchmark database specifically designed for these applications. This database includes metadata for LLM testing and adaptive learning, compiling a diverse range of CTF challenges from popular competitions. Utilizing the advanced function calling capabilities of LLMs, we build a fully automated system with an enhanced workflow and support for external tool calls. Our benchmark dataset and automated framework allow us to evaluate the performance of five LLMs, encompassing both black-box and open-source models. This work lays the foundation for future research into improving the efficiency of LLMs in interactive cybersecurity tasks and automated task planning. By providing a specialized benchmark, our project offers an ideal platform for developing, testing, and refining LLM-based approaches to vulnerability detection and resolution. Evaluating LLMs on these challenges and comparing with human performance yields insights into their potential for AI-driven cybersecurity solutions to perform real-world threat management. We make our benchmark dataset open source to public https://github.com/NYU-LLM-CTF/NYU_CTF_Bench along with our playground automated framework https://github.com/NYU-LLM-CTF/llm_ctf_automation.

Poster